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Diffstat (limited to 'src/mesa/main/vtxfmt_tmp.h')
| -rw-r--r-- | src/mesa/main/vtxfmt_tmp.h | 478 |
1 files changed, 478 insertions, 0 deletions
diff --git a/src/mesa/main/vtxfmt_tmp.h b/src/mesa/main/vtxfmt_tmp.h new file mode 100644 index 0000000..22a4b35 --- /dev/null +++ b/src/mesa/main/vtxfmt_tmp.h @@ -0,0 +1,478 @@ + +/* + * Mesa 3-D graphics library + * Version: 4.1 + * + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Gareth Hughes + */ + +#ifndef PRE_LOOPBACK +#define PRE_LOOPBACK( FUNC ) +#endif + +static void GLAPIENTRY TAG(ArrayElement)( GLint i ) +{ + PRE_LOOPBACK( ArrayElement ); + GL_CALL(ArrayElement)( i ); +} + +static void GLAPIENTRY TAG(Color3f)( GLfloat r, GLfloat g, GLfloat b ) +{ + PRE_LOOPBACK( Color3f ); + GL_CALL(Color3f)( r, g, b ); +} + +static void GLAPIENTRY TAG(Color3fv)( const GLfloat *v ) +{ + PRE_LOOPBACK( Color3fv ); + GL_CALL(Color3fv)( v ); +} + +static void GLAPIENTRY TAG(Color4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) +{ + PRE_LOOPBACK( Color4f ); + GL_CALL(Color4f)( r, g, b, a ); +} + +static void GLAPIENTRY TAG(Color4fv)( const GLfloat *v ) +{ + PRE_LOOPBACK( Color4fv ); + GL_CALL(Color4fv)( v ); +} + +static void GLAPIENTRY TAG(EdgeFlag)( GLboolean e ) +{ + PRE_LOOPBACK( EdgeFlag ); + GL_CALL(EdgeFlag)( e ); +} + +static void GLAPIENTRY TAG(EdgeFlagv)( const GLboolean *v ) +{ + PRE_LOOPBACK( EdgeFlagv ); + GL_CALL(EdgeFlagv)( v ); +} + +static void GLAPIENTRY TAG(EvalCoord1f)( GLfloat s ) +{ + PRE_LOOPBACK( EvalCoord1f ); + GL_CALL(EvalCoord1f)( s ); +} + +static void GLAPIENTRY TAG(EvalCoord1fv)( const GLfloat *v ) +{ + PRE_LOOPBACK( EvalCoord1fv ); + GL_CALL(EvalCoord1fv)( v ); +} + +static void GLAPIENTRY TAG(EvalCoord2f)( GLfloat s, GLfloat t ) +{ + PRE_LOOPBACK( EvalCoord2f ); + GL_CALL(EvalCoord2f)( s, t ); +} + +static void GLAPIENTRY TAG(EvalCoord2fv)( const GLfloat *v ) +{ + PRE_LOOPBACK( EvalCoord2fv ); + GL_CALL(EvalCoord2fv)( v ); +} + +static void GLAPIENTRY TAG(EvalPoint1)( GLint i ) +{ + PRE_LOOPBACK( EvalPoint1 ); + GL_CALL(EvalPoint1)( i ); +} + +static void GLAPIENTRY TAG(EvalPoint2)( GLint i, GLint j ) +{ + PRE_LOOPBACK( EvalPoint2 ); + GL_CALL(EvalPoint2)( i, j ); +} + +static void GLAPIENTRY TAG(FogCoordfEXT)( GLfloat f ) +{ + PRE_LOOPBACK( FogCoordfEXT ); + GL_CALL(FogCoordfEXT)( f ); +} + +static void GLAPIENTRY TAG(FogCoordfvEXT)( const GLfloat *v ) +{ + PRE_LOOPBACK( FogCoordfvEXT ); + GL_CALL(FogCoordfvEXT)( v ); +} + +static void GLAPIENTRY TAG(Indexf)( GLfloat f ) +{ + PRE_LOOPBACK( Indexf ); + GL_CALL(Indexf)( f ); +} + +static void GLAPIENTRY TAG(Indexfv)( const GLfloat *v ) +{ + PRE_LOOPBACK( Indexfv ); + GL_CALL(Indexfv)( v ); +} + +static void GLAPIENTRY TAG(Materialfv)( GLenum face, GLenum pname, const GLfloat *v ) +{ + PRE_LOOPBACK( Materialfv ); + GL_CALL(Materialfv)( face, pname, v ); +} + +static void GLAPIENTRY TAG(MultiTexCoord1fARB)( GLenum target, GLfloat a ) +{ + PRE_LOOPBACK( MultiTexCoord1fARB ); + GL_CALL(MultiTexCoord1fARB)( target, a ); +} + +static void GLAPIENTRY TAG(MultiTexCoord1fvARB)( GLenum target, const GLfloat *tc ) +{ + PRE_LOOPBACK( MultiTexCoord1fvARB ); + GL_CALL(MultiTexCoord1fvARB)( target, tc ); +} + +static void GLAPIENTRY TAG(MultiTexCoord2fARB)( GLenum target, GLfloat s, GLfloat t ) +{ + PRE_LOOPBACK( MultiTexCoord2fARB ); + GL_CALL(MultiTexCoord2fARB)( target, s, t ); +} + +static void GLAPIENTRY TAG(MultiTexCoord2fvARB)( GLenum target, const GLfloat *tc ) +{ + PRE_LOOPBACK( MultiTexCoord2fvARB ); + GL_CALL(MultiTexCoord2fvARB)( target, tc ); +} + +static void GLAPIENTRY TAG(MultiTexCoord3fARB)( GLenum target, GLfloat s, + GLfloat t, GLfloat r ) +{ + PRE_LOOPBACK( MultiTexCoord3fARB ); + GL_CALL(MultiTexCoord3fARB)( target, s, t, r ); +} + +static void GLAPIENTRY TAG(MultiTexCoord3fvARB)( GLenum target, const GLfloat *tc ) +{ + PRE_LOOPBACK( MultiTexCoord3fvARB ); + GL_CALL(MultiTexCoord3fvARB)( target, tc ); +} + +static void GLAPIENTRY TAG(MultiTexCoord4fARB)( GLenum target, GLfloat s, + GLfloat t, GLfloat r, GLfloat q ) +{ + PRE_LOOPBACK( MultiTexCoord4fARB ); + GL_CALL(MultiTexCoord4fARB)( target, s, t, r, q ); +} + +static void GLAPIENTRY TAG(MultiTexCoord4fvARB)( GLenum target, const GLfloat *tc ) +{ + PRE_LOOPBACK( MultiTexCoord4fvARB ); + GL_CALL(MultiTexCoord4fvARB)( target, tc ); +} + +static void GLAPIENTRY TAG(Normal3f)( GLfloat x, GLfloat y, GLfloat z ) +{ + PRE_LOOPBACK( Normal3f ); + GL_CALL(Normal3f)( x, y, z ); +} + +static void GLAPIENTRY TAG(Normal3fv)( const GLfloat *v ) +{ + PRE_LOOPBACK( Normal3fv ); + GL_CALL(Normal3fv)( v ); +} + +static void GLAPIENTRY TAG(SecondaryColor3fEXT)( GLfloat r, GLfloat g, GLfloat b ) +{ + PRE_LOOPBACK( SecondaryColor3fEXT ); + GL_CALL(SecondaryColor3fEXT)( r, g, b ); +} + +static void GLAPIENTRY TAG(SecondaryColor3fvEXT)( const GLfloat *v ) +{ + PRE_LOOPBACK( SecondaryColor3fvEXT ); + GL_CALL(SecondaryColor3fvEXT)( v ); +} + +static void GLAPIENTRY TAG(TexCoord1f)( GLfloat s ) +{ + PRE_LOOPBACK( TexCoord1f ); + GL_CALL(TexCoord1f)( s ); +} + +static void GLAPIENTRY TAG(TexCoord1fv)( const GLfloat *tc ) +{ + PRE_LOOPBACK( TexCoord1fv ); + GL_CALL(TexCoord1fv)( tc ); +} + +static void GLAPIENTRY TAG(TexCoord2f)( GLfloat s, GLfloat t ) +{ + PRE_LOOPBACK( TexCoord2f ); + GL_CALL(TexCoord2f)( s, t ); +} + +static void GLAPIENTRY TAG(TexCoord2fv)( const GLfloat *tc ) +{ + PRE_LOOPBACK( TexCoord2fv ); + GL_CALL(TexCoord2fv)( tc ); +} + +static void GLAPIENTRY TAG(TexCoord3f)( GLfloat s, GLfloat t, GLfloat r ) +{ + PRE_LOOPBACK( TexCoord3f ); + GL_CALL(TexCoord3f)( s, t, r ); +} + +static void GLAPIENTRY TAG(TexCoord3fv)( const GLfloat *tc ) +{ + PRE_LOOPBACK( TexCoord3fv ); + GL_CALL(TexCoord3fv)( tc ); +} + +static void GLAPIENTRY TAG(TexCoord4f)( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) +{ + PRE_LOOPBACK( TexCoord4f ); + GL_CALL(TexCoord4f)( s, t, r, q ); +} + +static void GLAPIENTRY TAG(TexCoord4fv)( const GLfloat *tc ) +{ + PRE_LOOPBACK( TexCoord4fv ); + GL_CALL(TexCoord4fv)( tc ); +} + +static void GLAPIENTRY TAG(Vertex2f)( GLfloat x, GLfloat y ) +{ + PRE_LOOPBACK( Vertex2f ); + GL_CALL(Vertex2f)( x, y ); +} + +static void GLAPIENTRY TAG(Vertex2fv)( const GLfloat *v ) +{ + PRE_LOOPBACK( Vertex2fv ); + GL_CALL(Vertex2fv)( v ); +} + +static void GLAPIENTRY TAG(Vertex3f)( GLfloat x, GLfloat y, GLfloat z ) +{ + PRE_LOOPBACK( Vertex3f ); + GL_CALL(Vertex3f)( x, y, z ); +} + +static void GLAPIENTRY TAG(Vertex3fv)( const GLfloat *v ) +{ + PRE_LOOPBACK( Vertex3fv ); + GL_CALL(Vertex3fv)( v ); +} + +static void GLAPIENTRY TAG(Vertex4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) +{ + PRE_LOOPBACK( Vertex4f ); + GL_CALL(Vertex4f)( x, y, z, w ); +} + +static void GLAPIENTRY TAG(Vertex4fv)( const GLfloat *v ) +{ + PRE_LOOPBACK( Vertex4fv ); + GL_CALL(Vertex4fv)( v ); +} + +static void GLAPIENTRY TAG(CallList)( GLuint i ) +{ + PRE_LOOPBACK( CallList ); + GL_CALL(CallList)( i ); +} + +static void GLAPIENTRY TAG(CallLists)( GLsizei sz, GLenum type, const GLvoid *v ) +{ + PRE_LOOPBACK( CallLists ); + GL_CALL(CallLists)( sz, type, v ); +} + +static void GLAPIENTRY TAG(Begin)( GLenum mode ) +{ + PRE_LOOPBACK( Begin ); + GL_CALL(Begin)( mode ); +} + +static void GLAPIENTRY TAG(End)( void ) +{ + PRE_LOOPBACK( End ); + GL_CALL(End)(); +} + +static void GLAPIENTRY TAG(Rectf)( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) +{ + PRE_LOOPBACK( Rectf ); + GL_CALL(Rectf)( x1, y1, x2, y2 ); +} + +static void GLAPIENTRY TAG(DrawArrays)( GLenum mode, GLint start, GLsizei count ) +{ + PRE_LOOPBACK( DrawArrays ); + GL_CALL(DrawArrays)( mode, start, count ); +} + +static void GLAPIENTRY TAG(DrawElements)( GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices ) +{ + PRE_LOOPBACK( DrawElements ); + GL_CALL(DrawElements)( mode, count, type, indices ); +} + +static void GLAPIENTRY TAG(DrawRangeElements)( GLenum mode, GLuint start, + GLuint end, GLsizei count, + GLenum type, const GLvoid *indices ) +{ + PRE_LOOPBACK( DrawRangeElements ); + GL_CALL(DrawRangeElements)( mode, start, end, count, type, indices ); +} + +static void GLAPIENTRY TAG(EvalMesh1)( GLenum mode, GLint i1, GLint i2 ) +{ + PRE_LOOPBACK( EvalMesh1 ); + GL_CALL(EvalMesh1)( mode, i1, i2 ); +} + +static void GLAPIENTRY TAG(EvalMesh2)( GLenum mode, GLint i1, GLint i2, + GLint j1, GLint j2 ) +{ + PRE_LOOPBACK( EvalMesh2 ); + GL_CALL(EvalMesh2)( mode, i1, i2, j1, j2 ); +} + +static void GLAPIENTRY TAG(VertexAttrib1fNV)( GLuint index, GLfloat x ) +{ + PRE_LOOPBACK( VertexAttrib1fNV ); + GL_CALL(VertexAttrib1fNV)( index, x ); +} + +static void GLAPIENTRY TAG(VertexAttrib1fvNV)( GLuint index, const GLfloat *v ) +{ + PRE_LOOPBACK( VertexAttrib1fvNV ); + GL_CALL(VertexAttrib1fvNV)( index, v ); +} + +static void GLAPIENTRY TAG(VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y ) +{ + PRE_LOOPBACK( VertexAttrib2fNV ); + GL_CALL(VertexAttrib2fNV)( index, x, y ); +} + +static void GLAPIENTRY TAG(VertexAttrib2fvNV)( GLuint index, const GLfloat *v ) +{ + PRE_LOOPBACK( VertexAttrib2fvNV ); + GL_CALL(VertexAttrib2fvNV)( index, v ); +} + +static void GLAPIENTRY TAG(VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z ) +{ + PRE_LOOPBACK( VertexAttrib3fNV ); + GL_CALL(VertexAttrib3fNV)( index, x, y, z ); +} + +static void GLAPIENTRY TAG(VertexAttrib3fvNV)( GLuint index, const GLfloat *v ) +{ + PRE_LOOPBACK( VertexAttrib3fvNV ); + GL_CALL(VertexAttrib3fvNV)( index, v ); +} + +static void GLAPIENTRY TAG(VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) +{ + PRE_LOOPBACK( VertexAttrib4fNV ); + GL_CALL(VertexAttrib4fNV)( index, x, y, z, w ); +} + +static void GLAPIENTRY TAG(VertexAttrib4fvNV)( GLuint index, const GLfloat *v ) +{ + PRE_LOOPBACK( VertexAttrib4fvNV ); + GL_CALL(VertexAttrib4fvNV)( index, v ); +} + + +static GLvertexformat TAG(vtxfmt) = { + TAG(ArrayElement), + TAG(Color3f), + TAG(Color3fv), + TAG(Color4f), + TAG(Color4fv), + TAG(EdgeFlag), + TAG(EdgeFlagv), + TAG(EvalCoord1f), + TAG(EvalCoord1fv), + TAG(EvalCoord2f), + TAG(EvalCoord2fv), + TAG(EvalPoint1), + TAG(EvalPoint2), + TAG(FogCoordfEXT), + TAG(FogCoordfvEXT), + TAG(Indexf), + TAG(Indexfv), + TAG(Materialfv), + TAG(MultiTexCoord1fARB), + TAG(MultiTexCoord1fvARB), + TAG(MultiTexCoord2fARB), + TAG(MultiTexCoord2fvARB), + TAG(MultiTexCoord3fARB), + TAG(MultiTexCoord3fvARB), + TAG(MultiTexCoord4fARB), + TAG(MultiTexCoord4fvARB), + TAG(Normal3f), + TAG(Normal3fv), + TAG(SecondaryColor3fEXT), + TAG(SecondaryColor3fvEXT), + TAG(TexCoord1f), + TAG(TexCoord1fv), + TAG(TexCoord2f), + TAG(TexCoord2fv), + TAG(TexCoord3f), + TAG(TexCoord3fv), + TAG(TexCoord4f), + TAG(TexCoord4fv), + TAG(Vertex2f), + TAG(Vertex2fv), + TAG(Vertex3f), + TAG(Vertex3fv), + TAG(Vertex4f), + TAG(Vertex4fv), + TAG(CallList), + TAG(CallLists), + TAG(Begin), + TAG(End), + TAG(VertexAttrib1fNV), + TAG(VertexAttrib1fvNV), + TAG(VertexAttrib2fNV), + TAG(VertexAttrib2fvNV), + TAG(VertexAttrib3fNV), + TAG(VertexAttrib3fvNV), + TAG(VertexAttrib4fNV), + TAG(VertexAttrib4fvNV), + TAG(Rectf), + TAG(DrawArrays), + TAG(DrawElements), + TAG(DrawRangeElements), + TAG(EvalMesh1), + TAG(EvalMesh2) +}; + +#undef TAG +#undef PRE_LOOPBACK |
