diff options
Diffstat (limited to 'src/mesa/main/drawpix.c')
| -rw-r--r-- | src/mesa/main/drawpix.c | 298 |
1 files changed, 298 insertions, 0 deletions
diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c new file mode 100644 index 0000000..6f7cae9 --- /dev/null +++ b/src/mesa/main/drawpix.c @@ -0,0 +1,298 @@ +/* + * Mesa 3-D graphics library + * Version: 6.1 + * + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "glheader.h" +#include "imports.h" +#include "colormac.h" +#include "context.h" +#include "drawpix.h" +#include "feedback.h" +#include "macros.h" +#include "state.h" +#include "mtypes.h" + + +#if _HAVE_FULL_GL + +/* + * Execute glDrawPixels + */ +void GLAPIENTRY +_mesa_DrawPixels( GLsizei width, GLsizei height, + GLenum format, GLenum type, const GLvoid *pixels ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glDrawPixels (invalid fragment program)"); + return; + } + + if (width < 0 || height < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glDrawPixels(width or height < 0" ); + return; + } + + if (ctx->RenderMode==GL_RENDER) { + GLint x, y; + if (!ctx->Current.RasterPosValid) { + return; + } + + if (ctx->NewState) { + _mesa_update_state(ctx); + } + + /* Round, to satisfy conformance tests (matches SGI's OpenGL) */ + x = IROUND(ctx->Current.RasterPos[0]); + y = IROUND(ctx->Current.RasterPos[1]); + + ctx->OcclusionResult = GL_TRUE; + ctx->Driver.DrawPixels(ctx, x, y, width, height, format, type, + &ctx->Unpack, pixels); + } + else if (ctx->RenderMode==GL_FEEDBACK) { + /* Feedback the current raster pos info */ + if (ctx->Current.RasterPosValid) { + FLUSH_CURRENT( ctx, 0 ); + FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN ); + _mesa_feedback_vertex( ctx, + ctx->Current.RasterPos, + ctx->Current.RasterColor, + ctx->Current.RasterIndex, + ctx->Current.RasterTexCoords[0] ); + } + } + else if (ctx->RenderMode==GL_SELECT) { + if (ctx->Current.RasterPosValid) { + _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] ); + } + } +} + + +void GLAPIENTRY +_mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height, + GLenum type ) +{ + GET_CURRENT_CONTEXT(ctx); + GLint destx, desty; + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCopyPixels (invalid fragment program)"); + return; + } + + if (width < 0 || height < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glCopyPixels(width or height < 0)" ); + return; + } + + if (ctx->NewState) { + _mesa_update_state(ctx); + } + + if (ctx->RenderMode==GL_RENDER) { + /* Destination of copy: */ + if (!ctx->Current.RasterPosValid) { + return; + } + + /* Round, to satisfy conformance tests (matches SGI's OpenGL) */ + destx = IROUND(ctx->Current.RasterPos[0]); + desty = IROUND(ctx->Current.RasterPos[1]); + + ctx->OcclusionResult = GL_TRUE; + + ctx->Driver.CopyPixels( ctx, srcx, srcy, width, height, destx, desty, + type ); + } + else if (ctx->RenderMode == GL_FEEDBACK) { + if (ctx->Current.RasterPosValid) { + FLUSH_CURRENT( ctx, 0 ); + FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_COPY_PIXEL_TOKEN ); + _mesa_feedback_vertex( ctx, + ctx->Current.RasterPos, + ctx->Current.RasterColor, + ctx->Current.RasterIndex, + ctx->Current.RasterTexCoords[0] ); + } + } + else if (ctx->RenderMode == GL_SELECT) { + _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] ); + } +} + +#endif /* _HAVE_FULL_GL */ + + + +void GLAPIENTRY +_mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, GLvoid *pixels ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (width < 0 || height < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, + "glReadPixels(width=%d height=%d)", width, height ); + return; + } + + if (ctx->NewState) + _mesa_update_state(ctx); + + ctx->Driver.ReadPixels(ctx, x, y, width, height, + format, type, &ctx->Pack, pixels); +} + + + +void GLAPIENTRY +_mesa_Bitmap( GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, + const GLubyte *bitmap ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBitmap (invalid fragment program)"); + return; + } + + if (width < 0 || height < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glBitmap(width or height < 0)" ); + return; + } + + if (ctx->Current.RasterPosValid == GL_FALSE) { + return; /* do nothing */ + } + + if (ctx->RenderMode==GL_RENDER) { + /* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */ + GLint x = IFLOOR(ctx->Current.RasterPos[0] - xorig); + GLint y = IFLOOR(ctx->Current.RasterPos[1] - yorig); + + if (ctx->NewState) { + _mesa_update_state(ctx); + } + + ctx->OcclusionResult = GL_TRUE; + ctx->Driver.Bitmap( ctx, x, y, width, height, &ctx->Unpack, bitmap ); + } +#if _HAVE_FULL_GL + else if (ctx->RenderMode==GL_FEEDBACK) { + if (ctx->Current.RasterPosValid) { + FLUSH_CURRENT(ctx, 0); + FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_BITMAP_TOKEN ); + _mesa_feedback_vertex( ctx, + ctx->Current.RasterPos, + ctx->Current.RasterColor, + ctx->Current.RasterIndex, + ctx->Current.RasterTexCoords[0] ); + } + } + else { + ASSERT(ctx->RenderMode == GL_SELECT); + /* Bitmaps don't generate selection hits. See appendix B of 1.1 spec. */ + } +#endif + + /* update raster position */ + ctx->Current.RasterPos[0] += xmove; + ctx->Current.RasterPos[1] += ymove; +} + + + +#if 0 /* experimental */ +/* + * Execute glDrawDepthPixelsMESA(). This function accepts both a color + * image and depth (Z) image. Rasterization produces fragments with + * color and Z taken from these images. This function is intended for + * Z-compositing. Normally, this operation requires two glDrawPixels + * calls with stencil testing. + */ +void GLAPIENTRY +_mesa_DrawDepthPixelsMESA( GLsizei width, GLsizei height, + GLenum colorFormat, GLenum colorType, + const GLvoid *colors, + GLenum depthType, const GLvoid *depths ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (width < 0 || height < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, + "glDrawDepthPixelsMESA(width or height < 0" ); + return; + } + + if (ctx->RenderMode==GL_RENDER) { + GLint x, y; + if (!colors || !depths || !ctx->Current.RasterPosValid) { + return; + } + + if (ctx->NewState) { + _mesa_update_state(ctx); + } + + /* Round, to satisfy conformance tests (matches SGI's OpenGL) */ + x = IROUND(ctx->Current.RasterPos[0]); + y = IROUND(ctx->Current.RasterPos[1]); + + ctx->OcclusionResult = GL_TRUE; + ctx->Driver.DrawDepthPixelsMESA(ctx, x, y, width, height, + colorFormat, colorType, colors, + depthType, depths, &ctx->Unpack); + } + else if (ctx->RenderMode==GL_FEEDBACK) { + /* Feedback the current raster pos info */ + if (ctx->Current.RasterPosValid) { + FLUSH_CURRENT( ctx, 0 ); + FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN ); + _mesa_feedback_vertex( ctx, + ctx->Current.RasterPos, + ctx->Current.RasterColor, + ctx->Current.RasterIndex, + ctx->Current.RasterTexCoords[0] ); + } + } + else if (ctx->RenderMode==GL_SELECT) { + if (ctx->Current.RasterPosValid) { + _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] ); + } + } +} + +#endif |
