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+/**
+ * \file buffers.c
+ * Frame buffer management.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.1
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "buffers.h"
+#include "colormac.h"
+#include "context.h"
+#include "depth.h"
+#include "enums.h"
+#include "stencil.h"
+#include "state.h"
+#include "mtypes.h"
+
+
+#if _HAVE_FULL_GL
+void GLAPIENTRY
+_mesa_ClearIndex( GLfloat c )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->Color.ClearIndex == (GLuint) c)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.ClearIndex = (GLuint) c;
+
+ if (!ctx->Visual.rgbMode && ctx->Driver.ClearIndex) {
+ /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */
+ (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex );
+ }
+}
+#endif
+
+
+/**
+ * Specify the clear values for the color buffers.
+ *
+ * \param red red color component.
+ * \param green green color component.
+ * \param blue blue color component.
+ * \param alpha alpha component.
+ *
+ * \sa glClearColor().
+ *
+ * Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor. On a
+ * change, flushes the vertices and notifies the driver via the
+ * dd_function_table::ClearColor callback.
+ */
+void GLAPIENTRY
+_mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
+{
+ GLfloat tmp[4];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ tmp[0] = CLAMP(red, 0.0F, 1.0F);
+ tmp[1] = CLAMP(green, 0.0F, 1.0F);
+ tmp[2] = CLAMP(blue, 0.0F, 1.0F);
+ tmp[3] = CLAMP(alpha, 0.0F, 1.0F);
+
+ if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
+ return; /* no change */
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ COPY_4V(ctx->Color.ClearColor, tmp);
+
+ if (ctx->Visual.rgbMode && ctx->Driver.ClearColor) {
+ /* it's OK to call glClearColor in CI mode but it should be a NOP */
+ (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor);
+ }
+}
+
+
+/**
+ * Clear buffers.
+ *
+ * \param mask bit-mask indicating the buffers to be cleared.
+ *
+ * Flushes the vertices and verifies the parameter. If __GLcontextRec::NewState
+ * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin,
+ * etc. If the rasterization mode is set to GL_RENDER then requests the driver
+ * to clear the buffers, via the dd_function_table::Clear callback.
+ */
+void GLAPIENTRY
+_mesa_Clear( GLbitfield mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glClear 0x%x\n", mask);
+
+ if (mask & ~(GL_COLOR_BUFFER_BIT |
+ GL_DEPTH_BUFFER_BIT |
+ GL_STENCIL_BUFFER_BIT |
+ GL_ACCUM_BUFFER_BIT)) {
+ /* invalid bit set */
+ _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask);
+ return;
+ }
+
+ if (ctx->NewState) {
+ _mesa_update_state( ctx ); /* update _Xmin, etc */
+ }
+
+ if (ctx->RenderMode==GL_RENDER) {
+ const GLint x = ctx->DrawBuffer->_Xmin;
+ const GLint y = ctx->DrawBuffer->_Ymin;
+ const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
+ const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
+ GLbitfield ddMask;
+
+ /* don't clear depth buffer if depth writing disabled */
+ if (!ctx->Depth.Mask)
+ mask &= ~GL_DEPTH_BUFFER_BIT;
+
+ /* Build the bitmask to send to device driver's Clear function.
+ * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4
+ * of the FRONT/BACK_LEFT/RIGHT_BIT flags.
+ */
+ ddMask = 0;
+ if (mask & GL_COLOR_BUFFER_BIT)
+ ddMask |= ctx->Color._DrawDestMask;
+ if ((mask & GL_DEPTH_BUFFER_BIT) && ctx->Visual.depthBits > 0)
+ ddMask |= GL_DEPTH_BUFFER_BIT;
+ if ((mask & GL_STENCIL_BUFFER_BIT) && ctx->Visual.stencilBits > 0)
+ ddMask |= GL_STENCIL_BUFFER_BIT;
+ if ((mask & GL_ACCUM_BUFFER_BIT) && ctx->Visual.accumRedBits > 0)
+ ddMask |= GL_ACCUM_BUFFER_BIT;
+
+ ASSERT(ctx->Driver.Clear);
+ ctx->Driver.Clear( ctx, ddMask, (GLboolean) !ctx->Scissor.Enabled,
+ x, y, width, height );
+ }
+}
+
+
+/**
+ * Specify which color buffers to draw into.
+ *
+ * \param mode color buffer combination.
+ *
+ * \sa glDrawBuffer().
+ *
+ * Flushes the vertices and verifies the parameter and updates the
+ * gl_colorbuffer_attrib::_DrawDestMask bitfield. Marks new color state in
+ * __GLcontextRec::NewState and notifies the driver via the
+ * dd_function_table::DrawBuffer callback.
+ */
+void GLAPIENTRY
+_mesa_DrawBuffer( GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(mode));
+
+ /*
+ * Do error checking and compute the _DrawDestMask bitfield.
+ */
+ switch (mode) {
+ case GL_FRONT:
+ /* never an error */
+ if (ctx->Visual.stereoMode)
+ ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT | DD_FRONT_RIGHT_BIT;
+ else
+ ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT;
+ break;
+ case GL_BACK:
+ if (!ctx->Visual.doubleBufferMode) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_BACK)");
+ return;
+ }
+ if (ctx->Visual.stereoMode)
+ ctx->Color._DrawDestMask = DD_BACK_LEFT_BIT | DD_BACK_RIGHT_BIT;
+ else
+ ctx->Color._DrawDestMask = DD_BACK_LEFT_BIT;
+ break;
+ case GL_NONE:
+ /* never an error */
+ ctx->Color._DrawDestMask = 0;
+ break;
+#if _HAVE_FULL_GL
+ case GL_RIGHT:
+ if (!ctx->Visual.stereoMode) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_RIGHT)");
+ return;}
+ if (ctx->Visual.doubleBufferMode)
+ ctx->Color._DrawDestMask = DD_FRONT_RIGHT_BIT | DD_BACK_RIGHT_BIT;
+ else
+ ctx->Color._DrawDestMask = DD_FRONT_RIGHT_BIT;
+ break;
+ case GL_FRONT_RIGHT:
+ if (!ctx->Visual.stereoMode) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_FRONT_RIGHT)");
+ return;
+ }
+ ctx->Color._DrawDestMask = DD_FRONT_RIGHT_BIT;
+ break;
+ case GL_BACK_RIGHT:
+ if (!ctx->Visual.stereoMode || !ctx->Visual.doubleBufferMode) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_BACK_RIGHT)");
+ return;
+ }
+ ctx->Color._DrawDestMask = DD_BACK_RIGHT_BIT;
+ break;
+ case GL_BACK_LEFT:
+ if (!ctx->Visual.doubleBufferMode) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_BACK_LEFT)");
+ return;
+ }
+ ctx->Color._DrawDestMask = DD_BACK_LEFT_BIT;
+ break;
+ case GL_FRONT_AND_BACK:
+ if (!ctx->Visual.doubleBufferMode) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_FRONT_AND_BACK)");
+ return;
+ }
+ if (ctx->Visual.stereoMode)
+ ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT
+ | DD_FRONT_RIGHT_BIT | DD_BACK_RIGHT_BIT;
+ else
+ ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT;
+ break;
+ case GL_LEFT:
+ /* never an error */
+ if (ctx->Visual.doubleBufferMode)
+ ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT;
+ else
+ ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT;
+ break;
+ case GL_FRONT_LEFT:
+ /* never an error */
+ ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT;
+ break;
+ case GL_AUX0:
+ if (ctx->Visual.numAuxBuffers >= 1) {
+ ctx->Color._DrawDestMask = DD_AUX0_BIT;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX0)" );
+ return;
+ }
+ break;
+ case GL_AUX1:
+ if (ctx->Visual.numAuxBuffers >= 2) {
+ ctx->Color._DrawDestMask = DD_AUX1_BIT;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX1)" );
+ return;
+ }
+ break;
+ case GL_AUX2:
+ if (ctx->Visual.numAuxBuffers >= 3) {
+ ctx->Color._DrawDestMask = DD_AUX2_BIT;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX2)" );
+ return;
+ }
+ break;
+ case GL_AUX3:
+ if (ctx->Visual.numAuxBuffers >= 4) {
+ ctx->Color._DrawDestMask = DD_AUX3_BIT;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX3)" );
+ return;
+ }
+ break;
+#endif
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glDrawBuffer" );
+ return;
+ }
+
+ ctx->Color.DrawBuffer = mode;
+ ctx->NewState |= _NEW_COLOR;
+
+ /*
+ * Call device driver function.
+ */
+ if (ctx->Driver.DrawBuffer)
+ (*ctx->Driver.DrawBuffer)(ctx, mode);
+}
+
+
+/**
+ * Set the color buffer source for reading pixels.
+ *
+ * \param mode color buffer.
+ *
+ * \sa glReadBuffer().
+ *
+ * Verifies the parameter and updates gl_pixel_attrib::_ReadSrcMask. Marks
+ * new pixel state in __GLcontextRec::NewState and notifies the driver via
+ * dd_function_table::ReadBuffer.
+ */
+void GLAPIENTRY
+_mesa_ReadBuffer( GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(mode));
+
+ /*
+ * Do error checking and compute ctx->Pixel._ReadSrcMask.
+ */
+ switch (mode) {
+ case GL_LEFT:
+ case GL_FRONT:
+ case GL_FRONT_LEFT:
+ /* Front-Left buffer, always exists */
+ ctx->Pixel._ReadSrcMask = DD_FRONT_LEFT_BIT;
+ break;
+ case GL_BACK:
+ case GL_BACK_LEFT:
+ /* Back-Left buffer, requires double buffering */
+ if (!ctx->Visual.doubleBufferMode) {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
+ return;
+ }
+ ctx->Pixel._ReadSrcMask = DD_BACK_LEFT_BIT;
+ break;
+#if _HAVE_FULL_GL
+ case GL_FRONT_RIGHT:
+ case GL_RIGHT:
+ if (!ctx->Visual.stereoMode) {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
+ return;
+ }
+ ctx->Pixel._ReadSrcMask = DD_FRONT_RIGHT_BIT;
+ break;
+ case GL_BACK_RIGHT:
+ if (!ctx->Visual.stereoMode || !ctx->Visual.doubleBufferMode) {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
+ return;
+ }
+ ctx->Pixel._ReadSrcMask = DD_BACK_RIGHT_BIT;
+ break;
+ case GL_AUX0:
+ if (ctx->Visual.numAuxBuffers >= 1) {
+ ctx->Pixel._ReadSrcMask = DD_AUX0_BIT;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX0)" );
+ return;
+ }
+ break;
+ case GL_AUX1:
+ if (ctx->Visual.numAuxBuffers >= 2) {
+ ctx->Pixel._ReadSrcMask = DD_AUX1_BIT;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX1)" );
+ return;
+ }
+ break;
+ case GL_AUX2:
+ if (ctx->Visual.numAuxBuffers >= 3) {
+ ctx->Pixel._ReadSrcMask = DD_AUX2_BIT;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX2)" );
+ return;
+ }
+ break;
+ case GL_AUX3:
+ if (ctx->Visual.numAuxBuffers >= 4) {
+ ctx->Pixel._ReadSrcMask = DD_AUX3_BIT;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX3)" );
+ return;
+ }
+ break;
+#endif
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glReadBuffer" );
+ return;
+ }
+
+ ctx->Pixel.ReadBuffer = mode;
+ ctx->NewState |= _NEW_PIXEL;
+
+ /*
+ * Call device driver function.
+ */
+ if (ctx->Driver.ReadBuffer)
+ (*ctx->Driver.ReadBuffer)(ctx, mode);
+}
+
+#if _HAVE_FULL_GL
+
+/**
+ * GL_MESA_resize_buffers extension.
+ *
+ * When this function is called, we'll ask the window system how large
+ * the current window is. If it's a new size, we'll call the driver's
+ * ResizeBuffers function. The driver will then resize its color buffers
+ * as needed, and maybe call the swrast's routine for reallocating
+ * swrast-managed depth/stencil/accum/etc buffers.
+ * \note This function may be called from within Mesa or called by the
+ * user directly (see the GL_MESA_resize_buffers extension).
+ */
+void GLAPIENTRY
+_mesa_ResizeBuffersMESA( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glResizeBuffersMESA\n");
+
+ if (ctx) {
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
+
+ if (ctx->DrawBuffer) {
+ GLuint buf_width, buf_height;
+ GLframebuffer *buffer = ctx->DrawBuffer;
+
+ /* ask device driver for size of output buffer */
+ (*ctx->Driver.GetBufferSize)( buffer, &buf_width, &buf_height );
+
+ /* see if size of device driver's color buffer (window) has changed */
+ if (buffer->Width == buf_width && buffer->Height == buf_height)
+ return; /* size is as expected */
+
+ buffer->Width = buf_width;
+ buffer->Height = buf_height;
+
+ ctx->Driver.ResizeBuffers( buffer );
+ }
+
+ if (ctx->ReadBuffer && ctx->ReadBuffer != ctx->DrawBuffer) {
+ GLuint buf_width, buf_height;
+ GLframebuffer *buffer = ctx->ReadBuffer;
+
+ /* ask device driver for size of read buffer */
+ (*ctx->Driver.GetBufferSize)( buffer, &buf_width, &buf_height );
+
+ /* see if size of device driver's color buffer (window) has changed */
+ if (buffer->Width == buf_width && buffer->Height == buf_height)
+ return; /* size is as expected */
+
+ buffer->Width = buf_width;
+ buffer->Height = buf_height;
+
+ ctx->Driver.ResizeBuffers( buffer );
+ }
+
+ ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
+ }
+}
+
+/*
+ * XXX move somewhere else someday?
+ */
+void GLAPIENTRY
+_mesa_SampleCoverageARB(GLclampf value, GLboolean invert)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (!ctx->Extensions.ARB_multisample) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleCoverageARB");
+ return;
+ }
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
+ ctx->Multisample.SampleCoverageValue = (GLfloat) CLAMP(value, 0.0, 1.0);
+ ctx->Multisample.SampleCoverageInvert = invert;
+ ctx->NewState |= _NEW_MULTISAMPLE;
+}
+
+#endif
+
+
+/**
+ * Define the scissor box.
+ *
+ * \param x, y coordinates of the scissor box lower-left corner.
+ * \param width width of the scissor box.
+ * \param height height of the scissor box.
+ *
+ * \sa glScissor().
+ *
+ * Verifies the parameters and updates __GLcontextRec::Scissor. On a
+ * change flushes the vertices and notifies the driver via
+ * the dd_function_table::Scissor callback.
+ */
+void GLAPIENTRY
+_mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (width < 0 || height < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glScissor" );
+ return;
+ }
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
+
+ if (x == ctx->Scissor.X &&
+ y == ctx->Scissor.Y &&
+ width == ctx->Scissor.Width &&
+ height == ctx->Scissor.Height)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_SCISSOR);
+ ctx->Scissor.X = x;
+ ctx->Scissor.Y = y;
+ ctx->Scissor.Width = width;
+ ctx->Scissor.Height = height;
+
+ if (ctx->Driver.Scissor)
+ ctx->Driver.Scissor( ctx, x, y, width, height );
+}
+
+/**********************************************************************/
+/** \name State management */
+/*@{*/
+
+/**
+ * Update screen bounds.
+ *
+ * \param ctx GL context.
+ *
+ * Update gl_frame_buffer::_Xmin, and etc.
+ */
+void _mesa_update_buffers( GLcontext *ctx )
+{
+ ctx->DrawBuffer->_Xmin = 0;
+ ctx->DrawBuffer->_Ymin = 0;
+ ctx->DrawBuffer->_Xmax = ctx->DrawBuffer->Width;
+ ctx->DrawBuffer->_Ymax = ctx->DrawBuffer->Height;
+ if (ctx->Scissor.Enabled) {
+ if (ctx->Scissor.X > ctx->DrawBuffer->_Xmin) {
+ ctx->DrawBuffer->_Xmin = ctx->Scissor.X;
+ }
+ if (ctx->Scissor.Y > ctx->DrawBuffer->_Ymin) {
+ ctx->DrawBuffer->_Ymin = ctx->Scissor.Y;
+ }
+ if (ctx->Scissor.X + ctx->Scissor.Width < ctx->DrawBuffer->_Xmax) {
+ ctx->DrawBuffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width;
+ }
+ if (ctx->Scissor.Y + ctx->Scissor.Height < ctx->DrawBuffer->_Ymax) {
+ ctx->DrawBuffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height;
+ }
+ }
+}
+
+/*@}*/
+
+
+/**********************************************************************/
+/** \name Initialization */
+/*@{*/
+
+/**
+ * Initialize the context scissor data.
+ *
+ * \param ctx GL context.
+ *
+ * Initializes the __GLcontextRec::Scissor and __GLcontextRec::Multisample
+ * attribute groups, and related constants in __GLcontextRec::Const.
+ */
+void _mesa_init_buffers( GLcontext * ctx )
+{
+ /* Scissor group */
+ ctx->Scissor.Enabled = GL_FALSE;
+ ctx->Scissor.X = 0;
+ ctx->Scissor.Y = 0;
+ ctx->Scissor.Width = 0;
+ ctx->Scissor.Height = 0;
+
+ /* Multisample */
+ ctx->Multisample.Enabled = GL_FALSE;
+ ctx->Multisample.SampleAlphaToCoverage = GL_FALSE;
+ ctx->Multisample.SampleAlphaToOne = GL_FALSE;
+ ctx->Multisample.SampleCoverage = GL_FALSE;
+ ctx->Multisample.SampleCoverageValue = 1.0;
+ ctx->Multisample.SampleCoverageInvert = GL_FALSE;
+
+}
+
+/*@}*/