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Diffstat (limited to 'src/mesa/glapi/glprocs.h')
| -rw-r--r-- | src/mesa/glapi/glprocs.h | 1889 |
1 files changed, 1889 insertions, 0 deletions
diff --git a/src/mesa/glapi/glprocs.h b/src/mesa/glapi/glprocs.h new file mode 100644 index 0000000..348e18e --- /dev/null +++ b/src/mesa/glapi/glprocs.h @@ -0,0 +1,1889 @@ +/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +/* This file is only included by glapi.c and is used for + * the GetProcAddress() function + */ + +typedef struct { + GLint Name_offset; +#ifdef NEED_FUNCTION_POINTER + _glapi_proc Address; +#endif + GLuint Offset; +} glprocs_table_t; + +#ifdef NEED_FUNCTION_POINTER +# define NAME_FUNC_OFFSET(n,f,o) { n , (_glapi_proc) f , o } +#else +# define NAME_FUNC_OFFSET(n,f,o) { n , o } +#endif + + +static const char gl_string_table[] = + "glNewList\0" + "glEndList\0" + "glCallList\0" + "glCallLists\0" + "glDeleteLists\0" + "glGenLists\0" + "glListBase\0" + "glBegin\0" + "glBitmap\0" + "glColor3b\0" + "glColor3bv\0" + "glColor3d\0" + "glColor3dv\0" + "glColor3f\0" + "glColor3fv\0" + "glColor3i\0" + "glColor3iv\0" + "glColor3s\0" + "glColor3sv\0" + "glColor3ub\0" + "glColor3ubv\0" + "glColor3ui\0" + "glColor3uiv\0" + "glColor3us\0" + "glColor3usv\0" + "glColor4b\0" + "glColor4bv\0" + "glColor4d\0" + "glColor4dv\0" + "glColor4f\0" + "glColor4fv\0" + "glColor4i\0" + "glColor4iv\0" + "glColor4s\0" + "glColor4sv\0" + "glColor4ub\0" + "glColor4ubv\0" + "glColor4ui\0" + "glColor4uiv\0" + "glColor4us\0" + "glColor4usv\0" + "glEdgeFlag\0" + "glEdgeFlagv\0" + "glEnd\0" + "glIndexd\0" + "glIndexdv\0" + "glIndexf\0" + "glIndexfv\0" + "glIndexi\0" + "glIndexiv\0" + "glIndexs\0" + "glIndexsv\0" + "glNormal3b\0" + "glNormal3bv\0" + "glNormal3d\0" + "glNormal3dv\0" + "glNormal3f\0" + "glNormal3fv\0" + "glNormal3i\0" + "glNormal3iv\0" + "glNormal3s\0" + "glNormal3sv\0" + "glRasterPos2d\0" + "glRasterPos2dv\0" + "glRasterPos2f\0" + "glRasterPos2fv\0" + "glRasterPos2i\0" + "glRasterPos2iv\0" + "glRasterPos2s\0" + "glRasterPos2sv\0" + "glRasterPos3d\0" + "glRasterPos3dv\0" + "glRasterPos3f\0" + "glRasterPos3fv\0" + "glRasterPos3i\0" + "glRasterPos3iv\0" + "glRasterPos3s\0" + "glRasterPos3sv\0" + "glRasterPos4d\0" + "glRasterPos4dv\0" + "glRasterPos4f\0" + "glRasterPos4fv\0" + "glRasterPos4i\0" + "glRasterPos4iv\0" + "glRasterPos4s\0" + "glRasterPos4sv\0" + "glRectd\0" + "glRectdv\0" + "glRectf\0" + "glRectfv\0" + "glRecti\0" + "glRectiv\0" + "glRects\0" + "glRectsv\0" + "glTexCoord1d\0" + "glTexCoord1dv\0" + "glTexCoord1f\0" + "glTexCoord1fv\0" + "glTexCoord1i\0" + "glTexCoord1iv\0" + "glTexCoord1s\0" + "glTexCoord1sv\0" + "glTexCoord2d\0" + "glTexCoord2dv\0" + "glTexCoord2f\0" + "glTexCoord2fv\0" + "glTexCoord2i\0" + "glTexCoord2iv\0" + "glTexCoord2s\0" + "glTexCoord2sv\0" + "glTexCoord3d\0" + "glTexCoord3dv\0" + "glTexCoord3f\0" + "glTexCoord3fv\0" + "glTexCoord3i\0" + "glTexCoord3iv\0" + "glTexCoord3s\0" + "glTexCoord3sv\0" + "glTexCoord4d\0" + "glTexCoord4dv\0" + "glTexCoord4f\0" + "glTexCoord4fv\0" + "glTexCoord4i\0" + "glTexCoord4iv\0" + "glTexCoord4s\0" + "glTexCoord4sv\0" + "glVertex2d\0" + "glVertex2dv\0" + "glVertex2f\0" + "glVertex2fv\0" + "glVertex2i\0" + "glVertex2iv\0" + "glVertex2s\0" + "glVertex2sv\0" + "glVertex3d\0" + "glVertex3dv\0" + "glVertex3f\0" + "glVertex3fv\0" + "glVertex3i\0" + "glVertex3iv\0" + "glVertex3s\0" + "glVertex3sv\0" + "glVertex4d\0" + "glVertex4dv\0" + "glVertex4f\0" + "glVertex4fv\0" + "glVertex4i\0" + "glVertex4iv\0" + "glVertex4s\0" + "glVertex4sv\0" + "glClipPlane\0" + "glColorMaterial\0" + "glCullFace\0" + "glFogf\0" + "glFogfv\0" + "glFogi\0" + "glFogiv\0" + "glFrontFace\0" + "glHint\0" + "glLightf\0" + "glLightfv\0" + "glLighti\0" + "glLightiv\0" + "glLightModelf\0" + "glLightModelfv\0" + "glLightModeli\0" + "glLightModeliv\0" + "glLineStipple\0" + "glLineWidth\0" + "glMaterialf\0" + "glMaterialfv\0" + "glMateriali\0" + "glMaterialiv\0" + "glPointSize\0" + "glPolygonMode\0" + "glPolygonStipple\0" + "glScissor\0" + "glShadeModel\0" + "glTexParameterf\0" + "glTexParameterfv\0" + "glTexParameteri\0" + "glTexParameteriv\0" + "glTexImage1D\0" + "glTexImage2D\0" + "glTexEnvf\0" + "glTexEnvfv\0" + "glTexEnvi\0" + "glTexEnviv\0" + "glTexGend\0" + "glTexGendv\0" + "glTexGenf\0" + "glTexGenfv\0" + "glTexGeni\0" + "glTexGeniv\0" + "glFeedbackBuffer\0" + "glSelectBuffer\0" + "glRenderMode\0" + "glInitNames\0" + "glLoadName\0" + "glPassThrough\0" + "glPopName\0" + "glPushName\0" + "glDrawBuffer\0" + "glClear\0" + "glClearAccum\0" + "glClearIndex\0" + "glClearColor\0" + "glClearStencil\0" + "glClearDepth\0" + "glStencilMask\0" + "glColorMask\0" + "glDepthMask\0" + "glIndexMask\0" + "glAccum\0" + "glDisable\0" + "glEnable\0" + "glFinish\0" + "glFlush\0" + "glPopAttrib\0" + "glPushAttrib\0" + "glMap1d\0" + "glMap1f\0" + "glMap2d\0" + "glMap2f\0" + "glMapGrid1d\0" + "glMapGrid1f\0" + "glMapGrid2d\0" + "glMapGrid2f\0" + "glEvalCoord1d\0" + "glEvalCoord1dv\0" + "glEvalCoord1f\0" + "glEvalCoord1fv\0" + "glEvalCoord2d\0" + "glEvalCoord2dv\0" + "glEvalCoord2f\0" + "glEvalCoord2fv\0" + "glEvalMesh1\0" + "glEvalPoint1\0" + "glEvalMesh2\0" + "glEvalPoint2\0" + "glAlphaFunc\0" + "glBlendFunc\0" + "glLogicOp\0" + "glStencilFunc\0" + "glStencilOp\0" + "glDepthFunc\0" + "glPixelZoom\0" + "glPixelTransferf\0" + "glPixelTransferi\0" + "glPixelStoref\0" + "glPixelStorei\0" + "glPixelMapfv\0" + "glPixelMapuiv\0" + "glPixelMapusv\0" + "glReadBuffer\0" + "glCopyPixels\0" + "glReadPixels\0" + "glDrawPixels\0" + "glGetBooleanv\0" + "glGetClipPlane\0" + "glGetDoublev\0" + "glGetError\0" + "glGetFloatv\0" + "glGetIntegerv\0" + "glGetLightfv\0" + "glGetLightiv\0" + "glGetMapdv\0" + "glGetMapfv\0" + "glGetMapiv\0" + "glGetMaterialfv\0" + "glGetMaterialiv\0" + "glGetPixelMapfv\0" + "glGetPixelMapuiv\0" + "glGetPixelMapusv\0" + "glGetPolygonStipple\0" + "glGetString\0" + "glGetTexEnvfv\0" + "glGetTexEnviv\0" + "glGetTexGendv\0" + "glGetTexGenfv\0" + "glGetTexGeniv\0" + "glGetTexImage\0" + "glGetTexParameterfv\0" + "glGetTexParameteriv\0" + "glGetTexLevelParameterfv\0" + "glGetTexLevelParameteriv\0" + "glIsEnabled\0" + "glIsList\0" + "glDepthRange\0" + "glFrustum\0" + "glLoadIdentity\0" + "glLoadMatrixf\0" + "glLoadMatrixd\0" + "glMatrixMode\0" + "glMultMatrixf\0" + "glMultMatrixd\0" + "glOrtho\0" + "glPopMatrix\0" + "glPushMatrix\0" + "glRotated\0" + "glRotatef\0" + "glScaled\0" + "glScalef\0" + "glTranslated\0" + "glTranslatef\0" + "glViewport\0" + "glArrayElement\0" + "glBindTexture\0" + "glColorPointer\0" + "glDisableClientState\0" + "glDrawArrays\0" + "glDrawElements\0" + "glEdgeFlagPointer\0" + "glEnableClientState\0" + "glIndexPointer\0" + "glIndexub\0" + "glIndexubv\0" + "glInterleavedArrays\0" + "glNormalPointer\0" + "glPolygonOffset\0" + "glTexCoordPointer\0" + "glVertexPointer\0" + "glAreTexturesResident\0" + "glCopyTexImage1D\0" + "glCopyTexImage2D\0" + "glCopyTexSubImage1D\0" + "glCopyTexSubImage2D\0" + "glDeleteTextures\0" + "glGenTextures\0" + "glGetPointerv\0" + "glIsTexture\0" + "glPrioritizeTextures\0" + "glTexSubImage1D\0" + "glTexSubImage2D\0" + "glPopClientAttrib\0" + "glPushClientAttrib\0" + "glBlendColor\0" + "glBlendEquation\0" + "glDrawRangeElements\0" + "glColorTable\0" + "glColorTableParameterfv\0" + "glColorTableParameteriv\0" + "glCopyColorTable\0" + "glGetColorTable\0" + "glGetColorTableParameterfv\0" + "glGetColorTableParameteriv\0" + "glColorSubTable\0" + "glCopyColorSubTable\0" + "glConvolutionFilter1D\0" + "glConvolutionFilter2D\0" + "glConvolutionParameterf\0" + "glConvolutionParameterfv\0" + "glConvolutionParameteri\0" + "glConvolutionParameteriv\0" + "glCopyConvolutionFilter1D\0" + "glCopyConvolutionFilter2D\0" + "glGetConvolutionFilter\0" + "glGetConvolutionParameterfv\0" + "glGetConvolutionParameteriv\0" + "glGetSeparableFilter\0" + "glSeparableFilter2D\0" + "glGetHistogram\0" + "glGetHistogramParameterfv\0" + "glGetHistogramParameteriv\0" + "glGetMinmax\0" + "glGetMinmaxParameterfv\0" + "glGetMinmaxParameteriv\0" + "glHistogram\0" + "glMinmax\0" + "glResetHistogram\0" + "glResetMinmax\0" + "glTexImage3D\0" + "glTexSubImage3D\0" + "glCopyTexSubImage3D\0" + "glActiveTextureARB\0" + "glClientActiveTextureARB\0" + "glMultiTexCoord1dARB\0" + "glMultiTexCoord1dvARB\0" + "glMultiTexCoord1fARB\0" + "glMultiTexCoord1fvARB\0" + "glMultiTexCoord1iARB\0" + "glMultiTexCoord1ivARB\0" + "glMultiTexCoord1sARB\0" + "glMultiTexCoord1svARB\0" + "glMultiTexCoord2dARB\0" + "glMultiTexCoord2dvARB\0" + "glMultiTexCoord2fARB\0" + "glMultiTexCoord2fvARB\0" + "glMultiTexCoord2iARB\0" + "glMultiTexCoord2ivARB\0" + "glMultiTexCoord2sARB\0" + "glMultiTexCoord2svARB\0" + "glMultiTexCoord3dARB\0" + "glMultiTexCoord3dvARB\0" + "glMultiTexCoord3fARB\0" + "glMultiTexCoord3fvARB\0" + "glMultiTexCoord3iARB\0" + "glMultiTexCoord3ivARB\0" + "glMultiTexCoord3sARB\0" + "glMultiTexCoord3svARB\0" + "glMultiTexCoord4dARB\0" + "glMultiTexCoord4dvARB\0" + "glMultiTexCoord4fARB\0" + "glMultiTexCoord4fvARB\0" + "glMultiTexCoord4iARB\0" + "glMultiTexCoord4ivARB\0" + "glMultiTexCoord4sARB\0" + "glMultiTexCoord4svARB\0" + "glLoadTransposeMatrixfARB\0" + "glLoadTransposeMatrixdARB\0" + "glMultTransposeMatrixfARB\0" + "glMultTransposeMatrixdARB\0" + "glSampleCoverageARB\0" + "gl__unused413\0" + "glPolygonOffsetEXT\0" + "glGetTexFilterFuncSGIS\0" + "glTexFilterFuncSGIS\0" + "glGetHistogramEXT\0" + "glGetHistogramParameterfvEXT\0" + "glGetHistogramParameterivEXT\0" + "glGetMinmaxEXT\0" + "glGetMinmaxParameterfvEXT\0" + "glGetMinmaxParameterivEXT\0" + "glGetConvolutionFilterEXT\0" + "glGetConvolutionParameterfvEXT\0" + "glGetConvolutionParameterivEXT\0" + "glGetSeparableFilterEXT\0" + "glGetColorTableSGI\0" + "glGetColorTableParameterfvSGI\0" + "glGetColorTableParameterivSGI\0" + "glPixelTexGenSGIX\0" + "glPixelTexGenParameteriSGIS\0" + "glPixelTexGenParameterivSGIS\0" + "glPixelTexGenParameterfSGIS\0" + "glPixelTexGenParameterfvSGIS\0" + "glGetPixelTexGenParameterivSGIS\0" + "glGetPixelTexGenParameterfvSGIS\0" + "glTexImage4DSGIS\0" + "glTexSubImage4DSGIS\0" + "glAreTexturesResidentEXT\0" + "glGenTexturesEXT\0" + "glIsTextureEXT\0" + "glDetailTexFuncSGIS\0" + "glGetDetailTexFuncSGIS\0" + "glSharpenTexFuncSGIS\0" + "glGetSharpenTexFuncSGIS\0" + "glSampleMaskSGIS\0" + "glSamplePatternSGIS\0" + "glColorPointerEXT\0" + "glEdgeFlagPointerEXT\0" + "glIndexPointerEXT\0" + "glNormalPointerEXT\0" + "glTexCoordPointerEXT\0" + "glVertexPointerEXT\0" + "glSpriteParameterfSGIX\0" + "glSpriteParameterfvSGIX\0" + "glSpriteParameteriSGIX\0" + "glSpriteParameterivSGIX\0" + "glPointParameterfEXT\0" + "glPointParameterfvEXT\0" + "glGetInstrumentsSGIX\0" + "glInstrumentsBufferSGIX\0" + "glPollInstrumentsSGIX\0" + "glReadInstrumentsSGIX\0" + "glStartInstrumentsSGIX\0" + "glStopInstrumentsSGIX\0" + "glFrameZoomSGIX\0" + "glTagSampleBufferSGIX\0" + "glReferencePlaneSGIX\0" + "glFlushRasterSGIX\0" + "glGetListParameterfvSGIX\0" + "glGetListParameterivSGIX\0" + "glListParameterfSGIX\0" + "glListParameterfvSGIX\0" + "glListParameteriSGIX\0" + "glListParameterivSGIX\0" + "glFragmentColorMaterialSGIX\0" + "glFragmentLightfSGIX\0" + "glFragmentLightfvSGIX\0" + "glFragmentLightiSGIX\0" + "glFragmentLightivSGIX\0" + "glFragmentLightModelfSGIX\0" + "glFragmentLightModelfvSGIX\0" + "glFragmentLightModeliSGIX\0" + "glFragmentLightModelivSGIX\0" + "glFragmentMaterialfSGIX\0" + "glFragmentMaterialfvSGIX\0" + "glFragmentMaterialiSGIX\0" + "glFragmentMaterialivSGIX\0" + "glGetFragmentLightfvSGIX\0" + "glGetFragmentLightivSGIX\0" + "glGetFragmentMaterialfvSGIX\0" + "glGetFragmentMaterialivSGIX\0" + "glLightEnviSGIX\0" + "glVertexWeightfEXT\0" + "glVertexWeightfvEXT\0" + "glVertexWeightPointerEXT\0" + "glFlushVertexArrayRangeNV\0" + "glVertexArrayRangeNV\0" + "glCombinerParameterfvNV\0" + "glCombinerParameterfNV\0" + "glCombinerParameterivNV\0" + "glCombinerParameteriNV\0" + "glCombinerInputNV\0" + "glCombinerOutputNV\0" + "glFinalCombinerInputNV\0" + "glGetCombinerInputParameterfvNV\0" + "glGetCombinerInputParameterivNV\0" + "glGetCombinerOutputParameterfvNV\0" + "glGetCombinerOutputParameterivNV\0" + "glGetFinalCombinerInputParameterfvNV\0" + "glGetFinalCombinerInputParameterivNV\0" + "glResizeBuffersMESA\0" + "glWindowPos2dMESA\0" + "glWindowPos2dvMESA\0" + "glWindowPos2fMESA\0" + "glWindowPos2fvMESA\0" + "glWindowPos2iMESA\0" + "glWindowPos2ivMESA\0" + "glWindowPos2sMESA\0" + "glWindowPos2svMESA\0" + "glWindowPos3dMESA\0" + "glWindowPos3dvMESA\0" + "glWindowPos3fMESA\0" + "glWindowPos3fvMESA\0" + "glWindowPos3iMESA\0" + "glWindowPos3ivMESA\0" + "glWindowPos3sMESA\0" + "glWindowPos3svMESA\0" + "glWindowPos4dMESA\0" + "glWindowPos4dvMESA\0" + "glWindowPos4fMESA\0" + "glWindowPos4fvMESA\0" + "glWindowPos4iMESA\0" + "glWindowPos4ivMESA\0" + "glWindowPos4sMESA\0" + "glWindowPos4svMESA\0" + "glBlendFuncSeparateEXT\0" + "glIndexMaterialEXT\0" + "glIndexFuncEXT\0" + "glLockArraysEXT\0" + "glUnlockArraysEXT\0" + "glCullParameterdvEXT\0" + "glCullParameterfvEXT\0" + "glHintPGI\0" + "glFogCoordfEXT\0" + "glFogCoordfvEXT\0" + "glFogCoorddEXT\0" + "glFogCoorddvEXT\0" + "glFogCoordPointerEXT\0" + "glGetColorTableEXT\0" + "glGetColorTableParameterivEXT\0" + "glGetColorTableParameterfvEXT\0" + "glTbufferMask3DFX\0" + "glCompressedTexImage3DARB\0" + "glCompressedTexImage2DARB\0" + "glCompressedTexImage1DARB\0" + "glCompressedTexSubImage3DARB\0" + "glCompressedTexSubImage2DARB\0" + "glCompressedTexSubImage1DARB\0" + "glGetCompressedTexImageARB\0" + "glSecondaryColor3bEXT\0" + "glSecondaryColor3bvEXT\0" + "glSecondaryColor3dEXT\0" + "glSecondaryColor3dvEXT\0" + "glSecondaryColor3fEXT\0" + "glSecondaryColor3fvEXT\0" + "glSecondaryColor3iEXT\0" + "glSecondaryColor3ivEXT\0" + "glSecondaryColor3sEXT\0" + "glSecondaryColor3svEXT\0" + "glSecondaryColor3ubEXT\0" + "glSecondaryColor3ubvEXT\0" + "glSecondaryColor3uiEXT\0" + "glSecondaryColor3uivEXT\0" + "glSecondaryColor3usEXT\0" + "glSecondaryColor3usvEXT\0" + "glSecondaryColorPointerEXT\0" + "glAreProgramsResidentNV\0" + "glBindProgramNV\0" + "glDeleteProgramsNV\0" + "glExecuteProgramNV\0" + "glGenProgramsNV\0" + "glGetProgramParameterdvNV\0" + "glGetProgramParameterfvNV\0" + "glGetProgramivNV\0" + "glGetProgramStringNV\0" + "glGetTrackMatrixivNV\0" + "glGetVertexAttribdvNV\0" + "glGetVertexAttribfvNV\0" + "glGetVertexAttribivNV\0" + "glGetVertexAttribPointervNV\0" + "glIsProgramNV\0" + "glLoadProgramNV\0" + "glProgramParameter4dNV\0" + "glProgramParameter4dvNV\0" + "glProgramParameter4fNV\0" + "glProgramParameter4fvNV\0" + "glProgramParameters4dvNV\0" + "glProgramParameters4fvNV\0" + "glRequestResidentProgramsNV\0" + "glTrackMatrixNV\0" + "glVertexAttribPointerNV\0" + "glVertexAttrib1dNV\0" + "glVertexAttrib1dvNV\0" + "glVertexAttrib1fNV\0" + "glVertexAttrib1fvNV\0" + "glVertexAttrib1sNV\0" + "glVertexAttrib1svNV\0" + "glVertexAttrib2dNV\0" + "glVertexAttrib2dvNV\0" + "glVertexAttrib2fNV\0" + "glVertexAttrib2fvNV\0" + "glVertexAttrib2sNV\0" + "glVertexAttrib2svNV\0" + "glVertexAttrib3dNV\0" + "glVertexAttrib3dvNV\0" + "glVertexAttrib3fNV\0" + "glVertexAttrib3fvNV\0" + "glVertexAttrib3sNV\0" + "glVertexAttrib3svNV\0" + "glVertexAttrib4dNV\0" + "glVertexAttrib4dvNV\0" + "glVertexAttrib4fNV\0" + "glVertexAttrib4fvNV\0" + "glVertexAttrib4sNV\0" + "glVertexAttrib4svNV\0" + "glVertexAttrib4ubNV\0" + "glVertexAttrib4ubvNV\0" + "glVertexAttribs1dvNV\0" + "glVertexAttribs1fvNV\0" + "glVertexAttribs1svNV\0" + "glVertexAttribs2dvNV\0" + "glVertexAttribs2fvNV\0" + "glVertexAttribs2svNV\0" + "glVertexAttribs3dvNV\0" + "glVertexAttribs3fvNV\0" + "glVertexAttribs3svNV\0" + "glVertexAttribs4dvNV\0" + "glVertexAttribs4fvNV\0" + "glVertexAttribs4svNV\0" + "glVertexAttribs4ubvNV\0" + "glPointParameteriNV\0" + "glPointParameterivNV\0" + "glMultiDrawArraysEXT\0" + "glMultiDrawElementsEXT\0" + "glActiveStencilFaceEXT\0" + "glDeleteFencesNV\0" + "glGenFencesNV\0" + "glIsFenceNV\0" + "glTestFenceNV\0" + "glGetFenceivNV\0" + "glFinishFenceNV\0" + "glSetFenceNV\0" + "glVertexAttrib4bvARB\0" + "glVertexAttrib4ivARB\0" + "glVertexAttrib4ubvARB\0" + "glVertexAttrib4usvARB\0" + "glVertexAttrib4uivARB\0" + "glVertexAttrib4NbvARB\0" + "glVertexAttrib4NsvARB\0" + "glVertexAttrib4NivARB\0" + "glVertexAttrib4NusvARB\0" + "glVertexAttrib4NuivARB\0" + "glVertexAttribPointerARB\0" + "glEnableVertexAttribArrayARB\0" + "glDisableVertexAttribArrayARB\0" + "glProgramStringARB\0" + "glProgramEnvParameter4dARB\0" + "glProgramEnvParameter4dvARB\0" + "glProgramEnvParameter4fARB\0" + "glProgramEnvParameter4fvARB\0" + "glProgramLocalParameter4dARB\0" + "glProgramLocalParameter4dvARB\0" + "glProgramLocalParameter4fARB\0" + "glProgramLocalParameter4fvARB\0" + "glGetProgramEnvParameterdvARB\0" + "glGetProgramEnvParameterfvARB\0" + "glGetProgramLocalParameterdvARB\0" + "glGetProgramLocalParameterfvARB\0" + "glGetProgramivARB\0" + "glGetProgramStringARB\0" + "glProgramNamedParameter4fNV\0" + "glProgramNamedParameter4dNV\0" + "glProgramNamedParameter4fvNV\0" + "glProgramNamedParameter4dvNV\0" + "glGetProgramNamedParameterfvNV\0" + "glGetProgramNamedParameterdvNV\0" + "glBindBufferARB\0" + "glBufferDataARB\0" + "glBufferSubDataARB\0" + "glDeleteBuffersARB\0" + "glGenBuffersARB\0" + "glGetBufferParameterivARB\0" + "glGetBufferPointervARB\0" + "glGetBufferSubDataARB\0" + "glIsBufferARB\0" + "glMapBufferARB\0" + "glUnmapBufferARB\0" + "glDepthBoundsEXT\0" + "glGenQueriesARB\0" + "glDeleteQueriesARB\0" + "glIsQueryARB\0" + "glBeginQueryARB\0" + "glEndQueryARB\0" + "glGetQueryivARB\0" + "glGetQueryObjectivARB\0" + "glGetQueryObjectuivARB\0" + "glMultiModeDrawArraysIBM\0" + "glMultiModeDrawElementsIBM\0" + "glBlendEquationSeparateEXT\0" + "glActiveTexture\0" + "glClientActiveTexture\0" + "glMultiTexCoord1d\0" + "glMultiTexCoord1dv\0" + "glMultiTexCoord1f\0" + "glMultiTexCoord1fv\0" + "glMultiTexCoord1i\0" + "glMultiTexCoord1iv\0" + "glMultiTexCoord1s\0" + "glMultiTexCoord1sv\0" + "glMultiTexCoord2d\0" + "glMultiTexCoord2dv\0" + "glMultiTexCoord2f\0" + "glMultiTexCoord2fv\0" + "glMultiTexCoord2i\0" + "glMultiTexCoord2iv\0" + "glMultiTexCoord2s\0" + "glMultiTexCoord2sv\0" + "glMultiTexCoord3d\0" + "glMultiTexCoord3dv\0" + "glMultiTexCoord3f\0" + "glMultiTexCoord3fv\0" + "glMultiTexCoord3i\0" + "glMultiTexCoord3iv\0" + "glMultiTexCoord3s\0" + "glMultiTexCoord3sv\0" + "glMultiTexCoord4d\0" + "glMultiTexCoord4dv\0" + "glMultiTexCoord4f\0" + "glMultiTexCoord4fv\0" + "glMultiTexCoord4i\0" + "glMultiTexCoord4iv\0" + "glMultiTexCoord4s\0" + "glMultiTexCoord4sv\0" + "glLoadTransposeMatrixf\0" + "glLoadTransposeMatrixd\0" + "glMultTransposeMatrixf\0" + "glMultTransposeMatrixd\0" + "glSampleCoverage\0" + "glCompressedTexImage3D\0" + "glCompressedTexImage2D\0" + "glCompressedTexImage1D\0" + "glCompressedTexSubImage3D\0" + "glCompressedTexSubImage2D\0" + "glCompressedTexSubImage1D\0" + "glGetCompressedTexImage\0" + "glBlendFuncSeparate\0" + "glFogCoordf\0" + "glFogCoordfv\0" + "glFogCoordd\0" + "glFogCoorddv\0" + "glFogCoordPointer\0" + "glMultiDrawArrays\0" + "glMultiDrawElements\0" + "glPointParameterf\0" + "glPointParameterfv\0" + "glPointParameteri\0" + "glPointParameteriv\0" + "glSecondaryColor3b\0" + "glSecondaryColor3bv\0" + "glSecondaryColor3d\0" + "glSecondaryColor3dv\0" + "glSecondaryColor3f\0" + "glSecondaryColor3fv\0" + "glSecondaryColor3i\0" + "glSecondaryColor3iv\0" + "glSecondaryColor3s\0" + "glSecondaryColor3sv\0" + "glSecondaryColor3ub\0" + "glSecondaryColor3ubv\0" + "glSecondaryColor3ui\0" + "glSecondaryColor3uiv\0" + "glSecondaryColor3us\0" + "glSecondaryColor3usv\0" + "glSecondaryColorPointer\0" + "glWindowPos2d\0" + "glWindowPos2dv\0" + "glWindowPos2f\0" + "glWindowPos2fv\0" + "glWindowPos2i\0" + "glWindowPos2iv\0" + "glWindowPos2s\0" + "glWindowPos2sv\0" + "glWindowPos3d\0" + "glWindowPos3dv\0" + "glWindowPos3f\0" + "glWindowPos3fv\0" + "glWindowPos3i\0" + "glWindowPos3iv\0" + "glWindowPos3s\0" + "glWindowPos3sv\0" + "glBindBuffer\0" + "glBufferData\0" + "glBufferSubData\0" + "glDeleteBuffers\0" + "glGenBuffers\0" + "glGetBufferParameteriv\0" + "glGetBufferPointerv\0" + "glGetBufferSubData\0" + "glIsBuffer\0" + "glMapBuffer\0" + "glUnmapBuffer\0" + "glGenQueries\0" + "glDeleteQueries\0" + "glIsQuery\0" + "glBeginQuery\0" + "glEndQuery\0" + "glGetQueryiv\0" + "glGetQueryObjectiv\0" + "glGetQueryObjectuiv\0" + "glPointParameterfARB\0" + "glPointParameterfvARB\0" + "glWindowPos2dARB\0" + "glWindowPos2fARB\0" + "glWindowPos2iARB\0" + "glWindowPos2sARB\0" + "glWindowPos2dvARB\0" + "glWindowPos2fvARB\0" + "glWindowPos2ivARB\0" + "glWindowPos2svARB\0" + "glWindowPos3dARB\0" + "glWindowPos3fARB\0" + "glWindowPos3iARB\0" + "glWindowPos3sARB\0" + "glWindowPos3dvARB\0" + "glWindowPos3fvARB\0" + "glWindowPos3ivARB\0" + "glWindowPos3svARB\0" + "glVertexAttrib1sARB\0" + "glVertexAttrib1fARB\0" + "glVertexAttrib1dARB\0" + "glVertexAttrib2sARB\0" + "glVertexAttrib2fARB\0" + "glVertexAttrib2dARB\0" + "glVertexAttrib3sARB\0" + "glVertexAttrib3fARB\0" + "glVertexAttrib3dARB\0" + "glVertexAttrib4sARB\0" + "glVertexAttrib4fARB\0" + "glVertexAttrib4dARB\0" + "glVertexAttrib4NubARB\0" + "glVertexAttrib1svARB\0" + "glVertexAttrib1fvARB\0" + "glVertexAttrib1dvARB\0" + "glVertexAttrib2svARB\0" + "glVertexAttrib2fvARB\0" + "glVertexAttrib2dvARB\0" + "glVertexAttrib3svARB\0" + "glVertexAttrib3fvARB\0" + "glVertexAttrib3dvARB\0" + "glVertexAttrib4svARB\0" + "glVertexAttrib4fvARB\0" + "glVertexAttrib4dvARB\0" + "glVertexAttrib4NubvARB\0" + "glBindProgramARB\0" + "glDeleteProgramsARB\0" + "glGenProgramsARB\0" + "glIsProgramARB\0" + "glGetVertexAttribdvARB\0" + "glGetVertexAttribfvARB\0" + "glGetVertexAttribivARB\0" + "glGetVertexAttribPointervARB\0" + "glBlendColorEXT\0" + "glTexImage3DEXT\0" + "glTexSubImage3DEXT\0" + "glTexSubImage1DEXT\0" + "glTexSubImage2DEXT\0" + "glCopyTexImage1DEXT\0" + "glCopyTexImage2DEXT\0" + "glCopyTexSubImage1DEXT\0" + "glCopyTexSubImage2DEXT\0" + "glCopyTexSubImage3DEXT\0" + "glHistogramEXT\0" + "glMinmaxEXT\0" + "glResetHistogramEXT\0" + "glResetMinmaxEXT\0" + "glConvolutionFilter1DEXT\0" + "glConvolutionFilter2DEXT\0" + "glConvolutionParameterfEXT\0" + "glConvolutionParameterfvEXT\0" + "glConvolutionParameteriEXT\0" + "glConvolutionParameterivEXT\0" + "glCopyConvolutionFilter1DEXT\0" + "glCopyConvolutionFilter2DEXT\0" + "glSeparableFilter2DEXT\0" + "glColorTableSGI\0" + "glColorTableParameterfvSGI\0" + "glColorTableParameterivSGI\0" + "glCopyColorTableSGI\0" + "glBindTextureEXT\0" + "glDeleteTexturesEXT\0" + "glPrioritizeTexturesEXT\0" + "glArrayElementEXT\0" + "glDrawArraysEXT\0" + "glGetPointervEXT\0" + "glBlendEquationEXT\0" + "glColorSubTableEXT\0" + "glCopyColorSubTableEXT\0" + "glColorTableEXT\0" + "glDrawRangeElementsEXT\0" + "glSampleMaskEXT\0" + "glSamplePatternEXT\0" + "glBlendEquationSeparateATI\0" + "glBlendFuncSeparateINGR\0" + "glPointParameterfSGIS\0" + "glPointParameterfvSGIS\0" + ; + +static const glprocs_table_t static_functions[] = { + NAME_FUNC_OFFSET( 0, glNewList, _gloffset_NewList ), + NAME_FUNC_OFFSET( 10, glEndList, _gloffset_EndList ), + NAME_FUNC_OFFSET( 20, glCallList, _gloffset_CallList ), + NAME_FUNC_OFFSET( 31, glCallLists, _gloffset_CallLists ), + NAME_FUNC_OFFSET( 43, glDeleteLists, _gloffset_DeleteLists ), + NAME_FUNC_OFFSET( 57, glGenLists, _gloffset_GenLists ), + NAME_FUNC_OFFSET( 68, glListBase, _gloffset_ListBase ), + NAME_FUNC_OFFSET( 79, glBegin, _gloffset_Begin ), + NAME_FUNC_OFFSET( 87, glBitmap, _gloffset_Bitmap ), + NAME_FUNC_OFFSET( 96, glColor3b, _gloffset_Color3b ), + NAME_FUNC_OFFSET( 106, glColor3bv, _gloffset_Color3bv ), + NAME_FUNC_OFFSET( 117, glColor3d, _gloffset_Color3d ), + NAME_FUNC_OFFSET( 127, glColor3dv, _gloffset_Color3dv ), + NAME_FUNC_OFFSET( 138, glColor3f, _gloffset_Color3f ), + NAME_FUNC_OFFSET( 148, glColor3fv, _gloffset_Color3fv ), + NAME_FUNC_OFFSET( 159, glColor3i, _gloffset_Color3i ), + NAME_FUNC_OFFSET( 169, glColor3iv, _gloffset_Color3iv ), + NAME_FUNC_OFFSET( 180, glColor3s, _gloffset_Color3s ), + NAME_FUNC_OFFSET( 190, glColor3sv, _gloffset_Color3sv ), + NAME_FUNC_OFFSET( 201, glColor3ub, _gloffset_Color3ub ), + NAME_FUNC_OFFSET( 212, glColor3ubv, _gloffset_Color3ubv ), + NAME_FUNC_OFFSET( 224, glColor3ui, _gloffset_Color3ui ), + NAME_FUNC_OFFSET( 235, glColor3uiv, _gloffset_Color3uiv ), + NAME_FUNC_OFFSET( 247, glColor3us, _gloffset_Color3us ), + NAME_FUNC_OFFSET( 258, glColor3usv, _gloffset_Color3usv ), + NAME_FUNC_OFFSET( 270, glColor4b, _gloffset_Color4b ), + NAME_FUNC_OFFSET( 280, glColor4bv, _gloffset_Color4bv ), + NAME_FUNC_OFFSET( 291, glColor4d, _gloffset_Color4d ), + NAME_FUNC_OFFSET( 301, glColor4dv, _gloffset_Color4dv ), + NAME_FUNC_OFFSET( 312, glColor4f, _gloffset_Color4f ), + NAME_FUNC_OFFSET( 322, glColor4fv, _gloffset_Color4fv ), + NAME_FUNC_OFFSET( 333, glColor4i, _gloffset_Color4i ), + NAME_FUNC_OFFSET( 343, glColor4iv, _gloffset_Color4iv ), + NAME_FUNC_OFFSET( 354, glColor4s, _gloffset_Color4s ), + NAME_FUNC_OFFSET( 364, glColor4sv, _gloffset_Color4sv ), + NAME_FUNC_OFFSET( 375, glColor4ub, _gloffset_Color4ub ), + NAME_FUNC_OFFSET( 386, glColor4ubv, _gloffset_Color4ubv ), + NAME_FUNC_OFFSET( 398, glColor4ui, _gloffset_Color4ui ), + NAME_FUNC_OFFSET( 409, glColor4uiv, _gloffset_Color4uiv ), + NAME_FUNC_OFFSET( 421, glColor4us, _gloffset_Color4us ), + NAME_FUNC_OFFSET( 432, glColor4usv, _gloffset_Color4usv ), + NAME_FUNC_OFFSET( 444, glEdgeFlag, _gloffset_EdgeFlag ), + NAME_FUNC_OFFSET( 455, glEdgeFlagv, _gloffset_EdgeFlagv ), + NAME_FUNC_OFFSET( 467, glEnd, _gloffset_End ), + NAME_FUNC_OFFSET( 473, glIndexd, _gloffset_Indexd ), + NAME_FUNC_OFFSET( 482, glIndexdv, _gloffset_Indexdv ), + NAME_FUNC_OFFSET( 492, glIndexf, _gloffset_Indexf ), + NAME_FUNC_OFFSET( 501, glIndexfv, _gloffset_Indexfv ), + NAME_FUNC_OFFSET( 511, glIndexi, _gloffset_Indexi ), + NAME_FUNC_OFFSET( 520, glIndexiv, _gloffset_Indexiv ), + NAME_FUNC_OFFSET( 530, glIndexs, _gloffset_Indexs ), + NAME_FUNC_OFFSET( 539, glIndexsv, _gloffset_Indexsv ), + NAME_FUNC_OFFSET( 549, glNormal3b, _gloffset_Normal3b ), + NAME_FUNC_OFFSET( 560, glNormal3bv, _gloffset_Normal3bv ), + NAME_FUNC_OFFSET( 572, glNormal3d, _gloffset_Normal3d ), + NAME_FUNC_OFFSET( 583, glNormal3dv, _gloffset_Normal3dv ), + NAME_FUNC_OFFSET( 595, glNormal3f, _gloffset_Normal3f ), + NAME_FUNC_OFFSET( 606, glNormal3fv, _gloffset_Normal3fv ), + NAME_FUNC_OFFSET( 618, glNormal3i, _gloffset_Normal3i ), + NAME_FUNC_OFFSET( 629, glNormal3iv, _gloffset_Normal3iv ), + NAME_FUNC_OFFSET( 641, glNormal3s, _gloffset_Normal3s ), + NAME_FUNC_OFFSET( 652, glNormal3sv, _gloffset_Normal3sv ), + NAME_FUNC_OFFSET( 664, glRasterPos2d, _gloffset_RasterPos2d ), + NAME_FUNC_OFFSET( 678, glRasterPos2dv, _gloffset_RasterPos2dv ), + NAME_FUNC_OFFSET( 693, glRasterPos2f, _gloffset_RasterPos2f ), + NAME_FUNC_OFFSET( 707, glRasterPos2fv, _gloffset_RasterPos2fv ), + NAME_FUNC_OFFSET( 722, glRasterPos2i, _gloffset_RasterPos2i ), + NAME_FUNC_OFFSET( 736, glRasterPos2iv, _gloffset_RasterPos2iv ), + NAME_FUNC_OFFSET( 751, glRasterPos2s, _gloffset_RasterPos2s ), + NAME_FUNC_OFFSET( 765, glRasterPos2sv, _gloffset_RasterPos2sv ), + NAME_FUNC_OFFSET( 780, glRasterPos3d, _gloffset_RasterPos3d ), + NAME_FUNC_OFFSET( 794, glRasterPos3dv, _gloffset_RasterPos3dv ), + NAME_FUNC_OFFSET( 809, glRasterPos3f, _gloffset_RasterPos3f ), + NAME_FUNC_OFFSET( 823, glRasterPos3fv, _gloffset_RasterPos3fv ), + NAME_FUNC_OFFSET( 838, glRasterPos3i, _gloffset_RasterPos3i ), + NAME_FUNC_OFFSET( 852, glRasterPos3iv, _gloffset_RasterPos3iv ), + NAME_FUNC_OFFSET( 867, glRasterPos3s, _gloffset_RasterPos3s ), + NAME_FUNC_OFFSET( 881, glRasterPos3sv, _gloffset_RasterPos3sv ), + NAME_FUNC_OFFSET( 896, glRasterPos4d, _gloffset_RasterPos4d ), + NAME_FUNC_OFFSET( 910, glRasterPos4dv, _gloffset_RasterPos4dv ), + NAME_FUNC_OFFSET( 925, glRasterPos4f, _gloffset_RasterPos4f ), + NAME_FUNC_OFFSET( 939, glRasterPos4fv, _gloffset_RasterPos4fv ), + NAME_FUNC_OFFSET( 954, glRasterPos4i, _gloffset_RasterPos4i ), + NAME_FUNC_OFFSET( 968, glRasterPos4iv, _gloffset_RasterPos4iv ), + NAME_FUNC_OFFSET( 983, glRasterPos4s, _gloffset_RasterPos4s ), + NAME_FUNC_OFFSET( 997, glRasterPos4sv, _gloffset_RasterPos4sv ), + NAME_FUNC_OFFSET( 1012, glRectd, _gloffset_Rectd ), + NAME_FUNC_OFFSET( 1020, glRectdv, _gloffset_Rectdv ), + NAME_FUNC_OFFSET( 1029, glRectf, _gloffset_Rectf ), + NAME_FUNC_OFFSET( 1037, glRectfv, _gloffset_Rectfv ), + NAME_FUNC_OFFSET( 1046, glRecti, _gloffset_Recti ), + NAME_FUNC_OFFSET( 1054, glRectiv, _gloffset_Rectiv ), + NAME_FUNC_OFFSET( 1063, glRects, _gloffset_Rects ), + NAME_FUNC_OFFSET( 1071, glRectsv, _gloffset_Rectsv ), + NAME_FUNC_OFFSET( 1080, glTexCoord1d, _gloffset_TexCoord1d ), + NAME_FUNC_OFFSET( 1093, glTexCoord1dv, _gloffset_TexCoord1dv ), + NAME_FUNC_OFFSET( 1107, glTexCoord1f, _gloffset_TexCoord1f ), + NAME_FUNC_OFFSET( 1120, glTexCoord1fv, _gloffset_TexCoord1fv ), + NAME_FUNC_OFFSET( 1134, glTexCoord1i, _gloffset_TexCoord1i ), + NAME_FUNC_OFFSET( 1147, glTexCoord1iv, _gloffset_TexCoord1iv ), + NAME_FUNC_OFFSET( 1161, glTexCoord1s, _gloffset_TexCoord1s ), + NAME_FUNC_OFFSET( 1174, glTexCoord1sv, _gloffset_TexCoord1sv ), + NAME_FUNC_OFFSET( 1188, glTexCoord2d, _gloffset_TexCoord2d ), + NAME_FUNC_OFFSET( 1201, glTexCoord2dv, _gloffset_TexCoord2dv ), + NAME_FUNC_OFFSET( 1215, glTexCoord2f, _gloffset_TexCoord2f ), + NAME_FUNC_OFFSET( 1228, glTexCoord2fv, _gloffset_TexCoord2fv ), + NAME_FUNC_OFFSET( 1242, glTexCoord2i, _gloffset_TexCoord2i ), + NAME_FUNC_OFFSET( 1255, glTexCoord2iv, _gloffset_TexCoord2iv ), + NAME_FUNC_OFFSET( 1269, glTexCoord2s, _gloffset_TexCoord2s ), + NAME_FUNC_OFFSET( 1282, glTexCoord2sv, _gloffset_TexCoord2sv ), + NAME_FUNC_OFFSET( 1296, glTexCoord3d, _gloffset_TexCoord3d ), + NAME_FUNC_OFFSET( 1309, glTexCoord3dv, _gloffset_TexCoord3dv ), + NAME_FUNC_OFFSET( 1323, glTexCoord3f, _gloffset_TexCoord3f ), + NAME_FUNC_OFFSET( 1336, glTexCoord3fv, _gloffset_TexCoord3fv ), + NAME_FUNC_OFFSET( 1350, glTexCoord3i, _gloffset_TexCoord3i ), + NAME_FUNC_OFFSET( 1363, glTexCoord3iv, _gloffset_TexCoord3iv ), + NAME_FUNC_OFFSET( 1377, glTexCoord3s, _gloffset_TexCoord3s ), + NAME_FUNC_OFFSET( 1390, glTexCoord3sv, _gloffset_TexCoord3sv ), + NAME_FUNC_OFFSET( 1404, glTexCoord4d, _gloffset_TexCoord4d ), + NAME_FUNC_OFFSET( 1417, glTexCoord4dv, _gloffset_TexCoord4dv ), + NAME_FUNC_OFFSET( 1431, glTexCoord4f, _gloffset_TexCoord4f ), + NAME_FUNC_OFFSET( 1444, glTexCoord4fv, _gloffset_TexCoord4fv ), + NAME_FUNC_OFFSET( 1458, glTexCoord4i, _gloffset_TexCoord4i ), + NAME_FUNC_OFFSET( 1471, glTexCoord4iv, _gloffset_TexCoord4iv ), + NAME_FUNC_OFFSET( 1485, glTexCoord4s, _gloffset_TexCoord4s ), + NAME_FUNC_OFFSET( 1498, glTexCoord4sv, _gloffset_TexCoord4sv ), + NAME_FUNC_OFFSET( 1512, glVertex2d, _gloffset_Vertex2d ), + NAME_FUNC_OFFSET( 1523, glVertex2dv, _gloffset_Vertex2dv ), + NAME_FUNC_OFFSET( 1535, glVertex2f, _gloffset_Vertex2f ), + NAME_FUNC_OFFSET( 1546, glVertex2fv, _gloffset_Vertex2fv ), + NAME_FUNC_OFFSET( 1558, glVertex2i, _gloffset_Vertex2i ), + NAME_FUNC_OFFSET( 1569, glVertex2iv, _gloffset_Vertex2iv ), + NAME_FUNC_OFFSET( 1581, glVertex2s, _gloffset_Vertex2s ), + NAME_FUNC_OFFSET( 1592, glVertex2sv, _gloffset_Vertex2sv ), + NAME_FUNC_OFFSET( 1604, glVertex3d, _gloffset_Vertex3d ), + NAME_FUNC_OFFSET( 1615, glVertex3dv, _gloffset_Vertex3dv ), + NAME_FUNC_OFFSET( 1627, glVertex3f, _gloffset_Vertex3f ), + NAME_FUNC_OFFSET( 1638, glVertex3fv, _gloffset_Vertex3fv ), + NAME_FUNC_OFFSET( 1650, glVertex3i, _gloffset_Vertex3i ), + NAME_FUNC_OFFSET( 1661, glVertex3iv, _gloffset_Vertex3iv ), + NAME_FUNC_OFFSET( 1673, glVertex3s, _gloffset_Vertex3s ), + NAME_FUNC_OFFSET( 1684, glVertex3sv, _gloffset_Vertex3sv ), + NAME_FUNC_OFFSET( 1696, glVertex4d, _gloffset_Vertex4d ), + NAME_FUNC_OFFSET( 1707, glVertex4dv, _gloffset_Vertex4dv ), + NAME_FUNC_OFFSET( 1719, glVertex4f, _gloffset_Vertex4f ), + NAME_FUNC_OFFSET( 1730, glVertex4fv, _gloffset_Vertex4fv ), + NAME_FUNC_OFFSET( 1742, glVertex4i, _gloffset_Vertex4i ), + NAME_FUNC_OFFSET( 1753, glVertex4iv, _gloffset_Vertex4iv ), + NAME_FUNC_OFFSET( 1765, glVertex4s, _gloffset_Vertex4s ), + NAME_FUNC_OFFSET( 1776, glVertex4sv, _gloffset_Vertex4sv ), + NAME_FUNC_OFFSET( 1788, glClipPlane, _gloffset_ClipPlane ), + NAME_FUNC_OFFSET( 1800, glColorMaterial, _gloffset_ColorMaterial ), + NAME_FUNC_OFFSET( 1816, glCullFace, _gloffset_CullFace ), + NAME_FUNC_OFFSET( 1827, glFogf, _gloffset_Fogf ), + NAME_FUNC_OFFSET( 1834, glFogfv, _gloffset_Fogfv ), + NAME_FUNC_OFFSET( 1842, glFogi, _gloffset_Fogi ), + NAME_FUNC_OFFSET( 1849, glFogiv, _gloffset_Fogiv ), + NAME_FUNC_OFFSET( 1857, glFrontFace, _gloffset_FrontFace ), + NAME_FUNC_OFFSET( 1869, glHint, _gloffset_Hint ), + NAME_FUNC_OFFSET( 1876, glLightf, _gloffset_Lightf ), + NAME_FUNC_OFFSET( 1885, glLightfv, _gloffset_Lightfv ), + NAME_FUNC_OFFSET( 1895, glLighti, _gloffset_Lighti ), + NAME_FUNC_OFFSET( 1904, glLightiv, _gloffset_Lightiv ), + NAME_FUNC_OFFSET( 1914, glLightModelf, _gloffset_LightModelf ), + NAME_FUNC_OFFSET( 1928, glLightModelfv, _gloffset_LightModelfv ), + NAME_FUNC_OFFSET( 1943, glLightModeli, _gloffset_LightModeli ), + NAME_FUNC_OFFSET( 1957, glLightModeliv, _gloffset_LightModeliv ), + NAME_FUNC_OFFSET( 1972, glLineStipple, _gloffset_LineStipple ), + NAME_FUNC_OFFSET( 1986, glLineWidth, _gloffset_LineWidth ), + NAME_FUNC_OFFSET( 1998, glMaterialf, _gloffset_Materialf ), + NAME_FUNC_OFFSET( 2010, glMaterialfv, _gloffset_Materialfv ), + NAME_FUNC_OFFSET( 2023, glMateriali, _gloffset_Materiali ), + NAME_FUNC_OFFSET( 2035, glMaterialiv, _gloffset_Materialiv ), + NAME_FUNC_OFFSET( 2048, glPointSize, _gloffset_PointSize ), + NAME_FUNC_OFFSET( 2060, glPolygonMode, _gloffset_PolygonMode ), + NAME_FUNC_OFFSET( 2074, glPolygonStipple, _gloffset_PolygonStipple ), + NAME_FUNC_OFFSET( 2091, glScissor, _gloffset_Scissor ), + NAME_FUNC_OFFSET( 2101, glShadeModel, _gloffset_ShadeModel ), + NAME_FUNC_OFFSET( 2114, glTexParameterf, _gloffset_TexParameterf ), + NAME_FUNC_OFFSET( 2130, glTexParameterfv, _gloffset_TexParameterfv ), + NAME_FUNC_OFFSET( 2147, glTexParameteri, _gloffset_TexParameteri ), + NAME_FUNC_OFFSET( 2163, glTexParameteriv, _gloffset_TexParameteriv ), + NAME_FUNC_OFFSET( 2180, glTexImage1D, _gloffset_TexImage1D ), + NAME_FUNC_OFFSET( 2193, glTexImage2D, _gloffset_TexImage2D ), + NAME_FUNC_OFFSET( 2206, glTexEnvf, _gloffset_TexEnvf ), + NAME_FUNC_OFFSET( 2216, glTexEnvfv, _gloffset_TexEnvfv ), + NAME_FUNC_OFFSET( 2227, glTexEnvi, _gloffset_TexEnvi ), + NAME_FUNC_OFFSET( 2237, glTexEnviv, _gloffset_TexEnviv ), + NAME_FUNC_OFFSET( 2248, glTexGend, _gloffset_TexGend ), + NAME_FUNC_OFFSET( 2258, glTexGendv, _gloffset_TexGendv ), + NAME_FUNC_OFFSET( 2269, glTexGenf, _gloffset_TexGenf ), + NAME_FUNC_OFFSET( 2279, glTexGenfv, _gloffset_TexGenfv ), + NAME_FUNC_OFFSET( 2290, glTexGeni, _gloffset_TexGeni ), + NAME_FUNC_OFFSET( 2300, glTexGeniv, _gloffset_TexGeniv ), + NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, _gloffset_FeedbackBuffer ), + NAME_FUNC_OFFSET( 2328, glSelectBuffer, _gloffset_SelectBuffer ), + NAME_FUNC_OFFSET( 2343, glRenderMode, _gloffset_RenderMode ), + NAME_FUNC_OFFSET( 2356, glInitNames, _gloffset_InitNames ), + NAME_FUNC_OFFSET( 2368, glLoadName, _gloffset_LoadName ), + NAME_FUNC_OFFSET( 2379, glPassThrough, _gloffset_PassThrough ), + NAME_FUNC_OFFSET( 2393, glPopName, _gloffset_PopName ), + NAME_FUNC_OFFSET( 2403, glPushName, _gloffset_PushName ), + NAME_FUNC_OFFSET( 2414, glDrawBuffer, _gloffset_DrawBuffer ), + NAME_FUNC_OFFSET( 2427, glClear, _gloffset_Clear ), + NAME_FUNC_OFFSET( 2435, glClearAccum, _gloffset_ClearAccum ), + NAME_FUNC_OFFSET( 2448, glClearIndex, _gloffset_ClearIndex ), + NAME_FUNC_OFFSET( 2461, glClearColor, _gloffset_ClearColor ), + NAME_FUNC_OFFSET( 2474, glClearStencil, _gloffset_ClearStencil ), + NAME_FUNC_OFFSET( 2489, glClearDepth, _gloffset_ClearDepth ), + NAME_FUNC_OFFSET( 2502, glStencilMask, _gloffset_StencilMask ), + NAME_FUNC_OFFSET( 2516, glColorMask, _gloffset_ColorMask ), + NAME_FUNC_OFFSET( 2528, glDepthMask, _gloffset_DepthMask ), + NAME_FUNC_OFFSET( 2540, glIndexMask, _gloffset_IndexMask ), + NAME_FUNC_OFFSET( 2552, glAccum, _gloffset_Accum ), + NAME_FUNC_OFFSET( 2560, glDisable, _gloffset_Disable ), + NAME_FUNC_OFFSET( 2570, glEnable, _gloffset_Enable ), + NAME_FUNC_OFFSET( 2579, glFinish, _gloffset_Finish ), + NAME_FUNC_OFFSET( 2588, glFlush, _gloffset_Flush ), + NAME_FUNC_OFFSET( 2596, glPopAttrib, _gloffset_PopAttrib ), + NAME_FUNC_OFFSET( 2608, glPushAttrib, _gloffset_PushAttrib ), + NAME_FUNC_OFFSET( 2621, glMap1d, _gloffset_Map1d ), + NAME_FUNC_OFFSET( 2629, glMap1f, _gloffset_Map1f ), + NAME_FUNC_OFFSET( 2637, glMap2d, _gloffset_Map2d ), + NAME_FUNC_OFFSET( 2645, glMap2f, _gloffset_Map2f ), + NAME_FUNC_OFFSET( 2653, glMapGrid1d, _gloffset_MapGrid1d ), + NAME_FUNC_OFFSET( 2665, glMapGrid1f, _gloffset_MapGrid1f ), + NAME_FUNC_OFFSET( 2677, glMapGrid2d, _gloffset_MapGrid2d ), + NAME_FUNC_OFFSET( 2689, glMapGrid2f, _gloffset_MapGrid2f ), + NAME_FUNC_OFFSET( 2701, glEvalCoord1d, _gloffset_EvalCoord1d ), + NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, _gloffset_EvalCoord1dv ), + NAME_FUNC_OFFSET( 2730, glEvalCoord1f, _gloffset_EvalCoord1f ), + NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, _gloffset_EvalCoord1fv ), + NAME_FUNC_OFFSET( 2759, glEvalCoord2d, _gloffset_EvalCoord2d ), + NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, _gloffset_EvalCoord2dv ), + NAME_FUNC_OFFSET( 2788, glEvalCoord2f, _gloffset_EvalCoord2f ), + NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, _gloffset_EvalCoord2fv ), + NAME_FUNC_OFFSET( 2817, glEvalMesh1, _gloffset_EvalMesh1 ), + NAME_FUNC_OFFSET( 2829, glEvalPoint1, _gloffset_EvalPoint1 ), + NAME_FUNC_OFFSET( 2842, glEvalMesh2, _gloffset_EvalMesh2 ), + NAME_FUNC_OFFSET( 2854, glEvalPoint2, _gloffset_EvalPoint2 ), + NAME_FUNC_OFFSET( 2867, glAlphaFunc, _gloffset_AlphaFunc ), + NAME_FUNC_OFFSET( 2879, glBlendFunc, _gloffset_BlendFunc ), + NAME_FUNC_OFFSET( 2891, glLogicOp, _gloffset_LogicOp ), + NAME_FUNC_OFFSET( 2901, glStencilFunc, _gloffset_StencilFunc ), + NAME_FUNC_OFFSET( 2915, glStencilOp, _gloffset_StencilOp ), + NAME_FUNC_OFFSET( 2927, glDepthFunc, _gloffset_DepthFunc ), + NAME_FUNC_OFFSET( 2939, glPixelZoom, _gloffset_PixelZoom ), + NAME_FUNC_OFFSET( 2951, glPixelTransferf, _gloffset_PixelTransferf ), + NAME_FUNC_OFFSET( 2968, glPixelTransferi, _gloffset_PixelTransferi ), + NAME_FUNC_OFFSET( 2985, glPixelStoref, _gloffset_PixelStoref ), + NAME_FUNC_OFFSET( 2999, glPixelStorei, _gloffset_PixelStorei ), + NAME_FUNC_OFFSET( 3013, glPixelMapfv, _gloffset_PixelMapfv ), + NAME_FUNC_OFFSET( 3026, glPixelMapuiv, _gloffset_PixelMapuiv ), + NAME_FUNC_OFFSET( 3040, glPixelMapusv, _gloffset_PixelMapusv ), + NAME_FUNC_OFFSET( 3054, glReadBuffer, _gloffset_ReadBuffer ), + NAME_FUNC_OFFSET( 3067, glCopyPixels, _gloffset_CopyPixels ), + NAME_FUNC_OFFSET( 3080, glReadPixels, _gloffset_ReadPixels ), + NAME_FUNC_OFFSET( 3093, glDrawPixels, _gloffset_DrawPixels ), + NAME_FUNC_OFFSET( 3106, glGetBooleanv, _gloffset_GetBooleanv ), + NAME_FUNC_OFFSET( 3120, glGetClipPlane, _gloffset_GetClipPlane ), + NAME_FUNC_OFFSET( 3135, glGetDoublev, _gloffset_GetDoublev ), + NAME_FUNC_OFFSET( 3148, glGetError, _gloffset_GetError ), + NAME_FUNC_OFFSET( 3159, glGetFloatv, _gloffset_GetFloatv ), + NAME_FUNC_OFFSET( 3171, glGetIntegerv, _gloffset_GetIntegerv ), + NAME_FUNC_OFFSET( 3185, glGetLightfv, _gloffset_GetLightfv ), + NAME_FUNC_OFFSET( 3198, glGetLightiv, _gloffset_GetLightiv ), + NAME_FUNC_OFFSET( 3211, glGetMapdv, _gloffset_GetMapdv ), + NAME_FUNC_OFFSET( 3222, glGetMapfv, _gloffset_GetMapfv ), + NAME_FUNC_OFFSET( 3233, glGetMapiv, _gloffset_GetMapiv ), + NAME_FUNC_OFFSET( 3244, glGetMaterialfv, _gloffset_GetMaterialfv ), + NAME_FUNC_OFFSET( 3260, glGetMaterialiv, _gloffset_GetMaterialiv ), + NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, _gloffset_GetPixelMapfv ), + NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, _gloffset_GetPixelMapuiv ), + NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, _gloffset_GetPixelMapusv ), + NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, _gloffset_GetPolygonStipple ), + NAME_FUNC_OFFSET( 3346, glGetString, _gloffset_GetString ), + NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, _gloffset_GetTexEnvfv ), + NAME_FUNC_OFFSET( 3372, glGetTexEnviv, _gloffset_GetTexEnviv ), + NAME_FUNC_OFFSET( 3386, glGetTexGendv, _gloffset_GetTexGendv ), + NAME_FUNC_OFFSET( 3400, glGetTexGenfv, _gloffset_GetTexGenfv ), + NAME_FUNC_OFFSET( 3414, glGetTexGeniv, _gloffset_GetTexGeniv ), + NAME_FUNC_OFFSET( 3428, glGetTexImage, _gloffset_GetTexImage ), + NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, _gloffset_GetTexParameterfv ), + NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, _gloffset_GetTexParameteriv ), + NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv ), + NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv ), + NAME_FUNC_OFFSET( 3532, glIsEnabled, _gloffset_IsEnabled ), + NAME_FUNC_OFFSET( 3544, glIsList, _gloffset_IsList ), + NAME_FUNC_OFFSET( 3553, glDepthRange, _gloffset_DepthRange ), + NAME_FUNC_OFFSET( 3566, glFrustum, _gloffset_Frustum ), + NAME_FUNC_OFFSET( 3576, glLoadIdentity, _gloffset_LoadIdentity ), + NAME_FUNC_OFFSET( 3591, glLoadMatrixf, _gloffset_LoadMatrixf ), + NAME_FUNC_OFFSET( 3605, glLoadMatrixd, _gloffset_LoadMatrixd ), + NAME_FUNC_OFFSET( 3619, glMatrixMode, _gloffset_MatrixMode ), + NAME_FUNC_OFFSET( 3632, glMultMatrixf, _gloffset_MultMatrixf ), + NAME_FUNC_OFFSET( 3646, glMultMatrixd, _gloffset_MultMatrixd ), + NAME_FUNC_OFFSET( 3660, glOrtho, _gloffset_Ortho ), + NAME_FUNC_OFFSET( 3668, glPopMatrix, _gloffset_PopMatrix ), + NAME_FUNC_OFFSET( 3680, glPushMatrix, _gloffset_PushMatrix ), + NAME_FUNC_OFFSET( 3693, glRotated, _gloffset_Rotated ), + NAME_FUNC_OFFSET( 3703, glRotatef, _gloffset_Rotatef ), + NAME_FUNC_OFFSET( 3713, glScaled, _gloffset_Scaled ), + NAME_FUNC_OFFSET( 3722, glScalef, _gloffset_Scalef ), + NAME_FUNC_OFFSET( 3731, glTranslated, _gloffset_Translated ), + NAME_FUNC_OFFSET( 3744, glTranslatef, _gloffset_Translatef ), + NAME_FUNC_OFFSET( 3757, glViewport, _gloffset_Viewport ), + NAME_FUNC_OFFSET( 3768, glArrayElement, _gloffset_ArrayElement ), + NAME_FUNC_OFFSET( 3783, glBindTexture, _gloffset_BindTexture ), + NAME_FUNC_OFFSET( 3797, glColorPointer, _gloffset_ColorPointer ), + NAME_FUNC_OFFSET( 3812, glDisableClientState, _gloffset_DisableClientState ), + NAME_FUNC_OFFSET( 3833, glDrawArrays, _gloffset_DrawArrays ), + NAME_FUNC_OFFSET( 3846, glDrawElements, _gloffset_DrawElements ), + NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, _gloffset_EdgeFlagPointer ), + NAME_FUNC_OFFSET( 3879, glEnableClientState, _gloffset_EnableClientState ), + NAME_FUNC_OFFSET( 3899, glIndexPointer, _gloffset_IndexPointer ), + NAME_FUNC_OFFSET( 3914, glIndexub, _gloffset_Indexub ), + NAME_FUNC_OFFSET( 3924, glIndexubv, _gloffset_Indexubv ), + NAME_FUNC_OFFSET( 3935, glInterleavedArrays, _gloffset_InterleavedArrays ), + NAME_FUNC_OFFSET( 3955, glNormalPointer, _gloffset_NormalPointer ), + NAME_FUNC_OFFSET( 3971, glPolygonOffset, _gloffset_PolygonOffset ), + NAME_FUNC_OFFSET( 3987, glTexCoordPointer, _gloffset_TexCoordPointer ), + NAME_FUNC_OFFSET( 4005, glVertexPointer, _gloffset_VertexPointer ), + NAME_FUNC_OFFSET( 4021, glAreTexturesResident, _gloffset_AreTexturesResident ), + NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, _gloffset_CopyTexImage1D ), + NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, _gloffset_CopyTexImage2D ), + NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, _gloffset_CopyTexSubImage1D ), + NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, _gloffset_CopyTexSubImage2D ), + NAME_FUNC_OFFSET( 4117, glDeleteTextures, _gloffset_DeleteTextures ), + NAME_FUNC_OFFSET( 4134, glGenTextures, _gloffset_GenTextures ), + NAME_FUNC_OFFSET( 4148, glGetPointerv, _gloffset_GetPointerv ), + NAME_FUNC_OFFSET( 4162, glIsTexture, _gloffset_IsTexture ), + NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, _gloffset_PrioritizeTextures ), + NAME_FUNC_OFFSET( 4195, glTexSubImage1D, _gloffset_TexSubImage1D ), + NAME_FUNC_OFFSET( 4211, glTexSubImage2D, _gloffset_TexSubImage2D ), + NAME_FUNC_OFFSET( 4227, glPopClientAttrib, _gloffset_PopClientAttrib ), + NAME_FUNC_OFFSET( 4245, glPushClientAttrib, _gloffset_PushClientAttrib ), + NAME_FUNC_OFFSET( 4264, glBlendColor, _gloffset_BlendColor ), + NAME_FUNC_OFFSET( 4277, glBlendEquation, _gloffset_BlendEquation ), + NAME_FUNC_OFFSET( 4293, glDrawRangeElements, _gloffset_DrawRangeElements ), + NAME_FUNC_OFFSET( 4313, glColorTable, _gloffset_ColorTable ), + NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, _gloffset_ColorTableParameterfv ), + NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, _gloffset_ColorTableParameteriv ), + NAME_FUNC_OFFSET( 4374, glCopyColorTable, _gloffset_CopyColorTable ), + NAME_FUNC_OFFSET( 4391, glGetColorTable, _gloffset_GetColorTable ), + NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, _gloffset_GetColorTableParameterfv ), + NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, _gloffset_GetColorTableParameteriv ), + NAME_FUNC_OFFSET( 4461, glColorSubTable, _gloffset_ColorSubTable ), + NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, _gloffset_CopyColorSubTable ), + NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, _gloffset_ConvolutionFilter1D ), + NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, _gloffset_ConvolutionFilter2D ), + NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, _gloffset_ConvolutionParameterf ), + NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, _gloffset_ConvolutionParameterfv ), + NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, _gloffset_ConvolutionParameteri ), + NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, _gloffset_ConvolutionParameteriv ), + NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, _gloffset_CopyConvolutionFilter1D ), + NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, _gloffset_CopyConvolutionFilter2D ), + NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, _gloffset_GetConvolutionFilter ), + NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, _gloffset_GetConvolutionParameterfv ), + NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, _gloffset_GetConvolutionParameteriv ), + NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, _gloffset_GetSeparableFilter ), + NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, _gloffset_SeparableFilter2D ), + NAME_FUNC_OFFSET( 4811, glGetHistogram, _gloffset_GetHistogram ), + NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, _gloffset_GetHistogramParameterfv ), + NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, _gloffset_GetHistogramParameteriv ), + NAME_FUNC_OFFSET( 4878, glGetMinmax, _gloffset_GetMinmax ), + NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, _gloffset_GetMinmaxParameterfv ), + NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, _gloffset_GetMinmaxParameteriv ), + NAME_FUNC_OFFSET( 4936, glHistogram, _gloffset_Histogram ), + NAME_FUNC_OFFSET( 4948, glMinmax, _gloffset_Minmax ), + NAME_FUNC_OFFSET( 4957, glResetHistogram, _gloffset_ResetHistogram ), + NAME_FUNC_OFFSET( 4974, glResetMinmax, _gloffset_ResetMinmax ), + NAME_FUNC_OFFSET( 4988, glTexImage3D, _gloffset_TexImage3D ), + NAME_FUNC_OFFSET( 5001, glTexSubImage3D, _gloffset_TexSubImage3D ), + NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, _gloffset_CopyTexSubImage3D ), + NAME_FUNC_OFFSET( 5037, glActiveTextureARB, _gloffset_ActiveTextureARB ), + NAME_FUNC_OFFSET( 5056, glClientActiveTextureARB, _gloffset_ClientActiveTextureARB ), + NAME_FUNC_OFFSET( 5081, glMultiTexCoord1dARB, _gloffset_MultiTexCoord1dARB ), + NAME_FUNC_OFFSET( 5102, glMultiTexCoord1dvARB, _gloffset_MultiTexCoord1dvARB ), + NAME_FUNC_OFFSET( 5124, glMultiTexCoord1fARB, _gloffset_MultiTexCoord1fARB ), + NAME_FUNC_OFFSET( 5145, glMultiTexCoord1fvARB, _gloffset_MultiTexCoord1fvARB ), + NAME_FUNC_OFFSET( 5167, glMultiTexCoord1iARB, _gloffset_MultiTexCoord1iARB ), + NAME_FUNC_OFFSET( 5188, glMultiTexCoord1ivARB, _gloffset_MultiTexCoord1ivARB ), + NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sARB, _gloffset_MultiTexCoord1sARB ), + NAME_FUNC_OFFSET( 5231, glMultiTexCoord1svARB, _gloffset_MultiTexCoord1svARB ), + NAME_FUNC_OFFSET( 5253, glMultiTexCoord2dARB, _gloffset_MultiTexCoord2dARB ), + NAME_FUNC_OFFSET( 5274, glMultiTexCoord2dvARB, _gloffset_MultiTexCoord2dvARB ), + NAME_FUNC_OFFSET( 5296, glMultiTexCoord2fARB, _gloffset_MultiTexCoord2fARB ), + NAME_FUNC_OFFSET( 5317, glMultiTexCoord2fvARB, _gloffset_MultiTexCoord2fvARB ), + NAME_FUNC_OFFSET( 5339, glMultiTexCoord2iARB, _gloffset_MultiTexCoord2iARB ), + NAME_FUNC_OFFSET( 5360, glMultiTexCoord2ivARB, _gloffset_MultiTexCoord2ivARB ), + NAME_FUNC_OFFSET( 5382, glMultiTexCoord2sARB, _gloffset_MultiTexCoord2sARB ), + NAME_FUNC_OFFSET( 5403, glMultiTexCoord2svARB, _gloffset_MultiTexCoord2svARB ), + NAME_FUNC_OFFSET( 5425, glMultiTexCoord3dARB, _gloffset_MultiTexCoord3dARB ), + NAME_FUNC_OFFSET( 5446, glMultiTexCoord3dvARB, _gloffset_MultiTexCoord3dvARB ), + NAME_FUNC_OFFSET( 5468, glMultiTexCoord3fARB, _gloffset_MultiTexCoord3fARB ), + NAME_FUNC_OFFSET( 5489, glMultiTexCoord3fvARB, _gloffset_MultiTexCoord3fvARB ), + NAME_FUNC_OFFSET( 5511, glMultiTexCoord3iARB, _gloffset_MultiTexCoord3iARB ), + NAME_FUNC_OFFSET( 5532, glMultiTexCoord3ivARB, _gloffset_MultiTexCoord3ivARB ), + NAME_FUNC_OFFSET( 5554, glMultiTexCoord3sARB, _gloffset_MultiTexCoord3sARB ), + NAME_FUNC_OFFSET( 5575, glMultiTexCoord3svARB, _gloffset_MultiTexCoord3svARB ), + NAME_FUNC_OFFSET( 5597, glMultiTexCoord4dARB, _gloffset_MultiTexCoord4dARB ), + NAME_FUNC_OFFSET( 5618, glMultiTexCoord4dvARB, _gloffset_MultiTexCoord4dvARB ), + NAME_FUNC_OFFSET( 5640, glMultiTexCoord4fARB, _gloffset_MultiTexCoord4fARB ), + NAME_FUNC_OFFSET( 5661, glMultiTexCoord4fvARB, _gloffset_MultiTexCoord4fvARB ), + NAME_FUNC_OFFSET( 5683, glMultiTexCoord4iARB, _gloffset_MultiTexCoord4iARB ), + NAME_FUNC_OFFSET( 5704, glMultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB ), + NAME_FUNC_OFFSET( 5726, glMultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB ), + NAME_FUNC_OFFSET( 5747, glMultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB ), + NAME_FUNC_OFFSET( 5769, glLoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB ), + NAME_FUNC_OFFSET( 5795, glLoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB ), + NAME_FUNC_OFFSET( 5821, glMultTransposeMatrixfARB, _gloffset_MultTransposeMatrixfARB ), + NAME_FUNC_OFFSET( 5847, glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB ), + NAME_FUNC_OFFSET( 5873, glSampleCoverageARB, _gloffset_SampleCoverageARB ), + NAME_FUNC_OFFSET( 5893, gl__unused413, _gloffset___unused413 ), + NAME_FUNC_OFFSET( 5907, glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT ), + NAME_FUNC_OFFSET( 5926, glGetTexFilterFuncSGIS, _gloffset_GetTexFilterFuncSGIS ), + NAME_FUNC_OFFSET( 5949, glTexFilterFuncSGIS, _gloffset_TexFilterFuncSGIS ), + NAME_FUNC_OFFSET( 5969, glGetHistogramEXT, _gloffset_GetHistogramEXT ), + NAME_FUNC_OFFSET( 5987, glGetHistogramParameterfvEXT, _gloffset_GetHistogramParameterfvEXT ), + NAME_FUNC_OFFSET( 6016, glGetHistogramParameterivEXT, _gloffset_GetHistogramParameterivEXT ), + NAME_FUNC_OFFSET( 6045, glGetMinmaxEXT, _gloffset_GetMinmaxEXT ), + NAME_FUNC_OFFSET( 6060, glGetMinmaxParameterfvEXT, _gloffset_GetMinmaxParameterfvEXT ), + NAME_FUNC_OFFSET( 6086, glGetMinmaxParameterivEXT, _gloffset_GetMinmaxParameterivEXT ), + NAME_FUNC_OFFSET( 6112, glGetConvolutionFilterEXT, _gloffset_GetConvolutionFilterEXT ), + NAME_FUNC_OFFSET( 6138, glGetConvolutionParameterfvEXT, _gloffset_GetConvolutionParameterfvEXT ), + NAME_FUNC_OFFSET( 6169, glGetConvolutionParameterivEXT, _gloffset_GetConvolutionParameterivEXT ), + NAME_FUNC_OFFSET( 6200, glGetSeparableFilterEXT, _gloffset_GetSeparableFilterEXT ), + NAME_FUNC_OFFSET( 6224, glGetColorTableSGI, _gloffset_GetColorTableSGI ), + NAME_FUNC_OFFSET( 6243, glGetColorTableParameterfvSGI, _gloffset_GetColorTableParameterfvSGI ), + NAME_FUNC_OFFSET( 6273, glGetColorTableParameterivSGI, _gloffset_GetColorTableParameterivSGI ), + NAME_FUNC_OFFSET( 6303, glPixelTexGenSGIX, _gloffset_PixelTexGenSGIX ), + NAME_FUNC_OFFSET( 6321, glPixelTexGenParameteriSGIS, _gloffset_PixelTexGenParameteriSGIS ), + NAME_FUNC_OFFSET( 6349, glPixelTexGenParameterivSGIS, _gloffset_PixelTexGenParameterivSGIS ), + NAME_FUNC_OFFSET( 6378, glPixelTexGenParameterfSGIS, _gloffset_PixelTexGenParameterfSGIS ), + NAME_FUNC_OFFSET( 6406, glPixelTexGenParameterfvSGIS, _gloffset_PixelTexGenParameterfvSGIS ), + NAME_FUNC_OFFSET( 6435, glGetPixelTexGenParameterivSGIS, _gloffset_GetPixelTexGenParameterivSGIS ), + NAME_FUNC_OFFSET( 6467, glGetPixelTexGenParameterfvSGIS, _gloffset_GetPixelTexGenParameterfvSGIS ), + NAME_FUNC_OFFSET( 6499, glTexImage4DSGIS, _gloffset_TexImage4DSGIS ), + NAME_FUNC_OFFSET( 6516, glTexSubImage4DSGIS, _gloffset_TexSubImage4DSGIS ), + NAME_FUNC_OFFSET( 6536, glAreTexturesResidentEXT, _gloffset_AreTexturesResidentEXT ), + NAME_FUNC_OFFSET( 6561, glGenTexturesEXT, _gloffset_GenTexturesEXT ), + NAME_FUNC_OFFSET( 6578, glIsTextureEXT, _gloffset_IsTextureEXT ), + NAME_FUNC_OFFSET( 6593, glDetailTexFuncSGIS, _gloffset_DetailTexFuncSGIS ), + NAME_FUNC_OFFSET( 6613, glGetDetailTexFuncSGIS, _gloffset_GetDetailTexFuncSGIS ), + NAME_FUNC_OFFSET( 6636, glSharpenTexFuncSGIS, _gloffset_SharpenTexFuncSGIS ), + NAME_FUNC_OFFSET( 6657, glGetSharpenTexFuncSGIS, _gloffset_GetSharpenTexFuncSGIS ), + NAME_FUNC_OFFSET( 6681, glSampleMaskSGIS, _gloffset_SampleMaskSGIS ), + NAME_FUNC_OFFSET( 6698, glSamplePatternSGIS, _gloffset_SamplePatternSGIS ), + NAME_FUNC_OFFSET( 6718, glColorPointerEXT, _gloffset_ColorPointerEXT ), + NAME_FUNC_OFFSET( 6736, glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT ), + NAME_FUNC_OFFSET( 6757, glIndexPointerEXT, _gloffset_IndexPointerEXT ), + NAME_FUNC_OFFSET( 6775, glNormalPointerEXT, _gloffset_NormalPointerEXT ), + NAME_FUNC_OFFSET( 6794, glTexCoordPointerEXT, _gloffset_TexCoordPointerEXT ), + NAME_FUNC_OFFSET( 6815, glVertexPointerEXT, _gloffset_VertexPointerEXT ), + NAME_FUNC_OFFSET( 6834, glSpriteParameterfSGIX, _gloffset_SpriteParameterfSGIX ), + NAME_FUNC_OFFSET( 6857, glSpriteParameterfvSGIX, _gloffset_SpriteParameterfvSGIX ), + NAME_FUNC_OFFSET( 6881, glSpriteParameteriSGIX, _gloffset_SpriteParameteriSGIX ), + NAME_FUNC_OFFSET( 6904, glSpriteParameterivSGIX, _gloffset_SpriteParameterivSGIX ), + NAME_FUNC_OFFSET( 6928, glPointParameterfEXT, _gloffset_PointParameterfEXT ), + NAME_FUNC_OFFSET( 6949, glPointParameterfvEXT, _gloffset_PointParameterfvEXT ), + NAME_FUNC_OFFSET( 6971, glGetInstrumentsSGIX, _gloffset_GetInstrumentsSGIX ), + NAME_FUNC_OFFSET( 6992, glInstrumentsBufferSGIX, _gloffset_InstrumentsBufferSGIX ), + NAME_FUNC_OFFSET( 7016, glPollInstrumentsSGIX, _gloffset_PollInstrumentsSGIX ), + NAME_FUNC_OFFSET( 7038, glReadInstrumentsSGIX, _gloffset_ReadInstrumentsSGIX ), + NAME_FUNC_OFFSET( 7060, glStartInstrumentsSGIX, _gloffset_StartInstrumentsSGIX ), + NAME_FUNC_OFFSET( 7083, glStopInstrumentsSGIX, _gloffset_StopInstrumentsSGIX ), + NAME_FUNC_OFFSET( 7105, glFrameZoomSGIX, _gloffset_FrameZoomSGIX ), + NAME_FUNC_OFFSET( 7121, glTagSampleBufferSGIX, _gloffset_TagSampleBufferSGIX ), + NAME_FUNC_OFFSET( 7143, glReferencePlaneSGIX, _gloffset_ReferencePlaneSGIX ), + NAME_FUNC_OFFSET( 7164, glFlushRasterSGIX, _gloffset_FlushRasterSGIX ), + NAME_FUNC_OFFSET( 7182, glGetListParameterfvSGIX, _gloffset_GetListParameterfvSGIX ), + NAME_FUNC_OFFSET( 7207, glGetListParameterivSGIX, _gloffset_GetListParameterivSGIX ), + NAME_FUNC_OFFSET( 7232, glListParameterfSGIX, _gloffset_ListParameterfSGIX ), + NAME_FUNC_OFFSET( 7253, glListParameterfvSGIX, _gloffset_ListParameterfvSGIX ), + NAME_FUNC_OFFSET( 7275, glListParameteriSGIX, _gloffset_ListParameteriSGIX ), + NAME_FUNC_OFFSET( 7296, glListParameterivSGIX, _gloffset_ListParameterivSGIX ), + NAME_FUNC_OFFSET( 7318, glFragmentColorMaterialSGIX, _gloffset_FragmentColorMaterialSGIX ), + NAME_FUNC_OFFSET( 7346, glFragmentLightfSGIX, _gloffset_FragmentLightfSGIX ), + NAME_FUNC_OFFSET( 7367, glFragmentLightfvSGIX, _gloffset_FragmentLightfvSGIX ), + NAME_FUNC_OFFSET( 7389, glFragmentLightiSGIX, _gloffset_FragmentLightiSGIX ), + NAME_FUNC_OFFSET( 7410, glFragmentLightivSGIX, _gloffset_FragmentLightivSGIX ), + NAME_FUNC_OFFSET( 7432, glFragmentLightModelfSGIX, _gloffset_FragmentLightModelfSGIX ), + NAME_FUNC_OFFSET( 7458, glFragmentLightModelfvSGIX, _gloffset_FragmentLightModelfvSGIX ), + NAME_FUNC_OFFSET( 7485, glFragmentLightModeliSGIX, _gloffset_FragmentLightModeliSGIX ), + NAME_FUNC_OFFSET( 7511, glFragmentLightModelivSGIX, _gloffset_FragmentLightModelivSGIX ), + NAME_FUNC_OFFSET( 7538, glFragmentMaterialfSGIX, _gloffset_FragmentMaterialfSGIX ), + NAME_FUNC_OFFSET( 7562, glFragmentMaterialfvSGIX, _gloffset_FragmentMaterialfvSGIX ), + NAME_FUNC_OFFSET( 7587, glFragmentMaterialiSGIX, _gloffset_FragmentMaterialiSGIX ), + NAME_FUNC_OFFSET( 7611, glFragmentMaterialivSGIX, _gloffset_FragmentMaterialivSGIX ), + NAME_FUNC_OFFSET( 7636, glGetFragmentLightfvSGIX, _gloffset_GetFragmentLightfvSGIX ), + NAME_FUNC_OFFSET( 7661, glGetFragmentLightivSGIX, _gloffset_GetFragmentLightivSGIX ), + NAME_FUNC_OFFSET( 7686, glGetFragmentMaterialfvSGIX, _gloffset_GetFragmentMaterialfvSGIX ), + NAME_FUNC_OFFSET( 7714, glGetFragmentMaterialivSGIX, _gloffset_GetFragmentMaterialivSGIX ), + NAME_FUNC_OFFSET( 7742, glLightEnviSGIX, _gloffset_LightEnviSGIX ), + NAME_FUNC_OFFSET( 7758, glVertexWeightfEXT, _gloffset_VertexWeightfEXT ), + NAME_FUNC_OFFSET( 7777, glVertexWeightfvEXT, _gloffset_VertexWeightfvEXT ), + NAME_FUNC_OFFSET( 7797, glVertexWeightPointerEXT, _gloffset_VertexWeightPointerEXT ), + NAME_FUNC_OFFSET( 7822, glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV ), + NAME_FUNC_OFFSET( 7848, glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV ), + NAME_FUNC_OFFSET( 7869, glCombinerParameterfvNV, _gloffset_CombinerParameterfvNV ), + NAME_FUNC_OFFSET( 7893, glCombinerParameterfNV, _gloffset_CombinerParameterfNV ), + NAME_FUNC_OFFSET( 7916, glCombinerParameterivNV, _gloffset_CombinerParameterivNV ), + NAME_FUNC_OFFSET( 7940, glCombinerParameteriNV, _gloffset_CombinerParameteriNV ), + NAME_FUNC_OFFSET( 7963, glCombinerInputNV, _gloffset_CombinerInputNV ), + NAME_FUNC_OFFSET( 7981, glCombinerOutputNV, _gloffset_CombinerOutputNV ), + NAME_FUNC_OFFSET( 8000, glFinalCombinerInputNV, _gloffset_FinalCombinerInputNV ), + NAME_FUNC_OFFSET( 8023, glGetCombinerInputParameterfvNV, _gloffset_GetCombinerInputParameterfvNV ), + NAME_FUNC_OFFSET( 8055, glGetCombinerInputParameterivNV, _gloffset_GetCombinerInputParameterivNV ), + NAME_FUNC_OFFSET( 8087, glGetCombinerOutputParameterfvNV, _gloffset_GetCombinerOutputParameterfvNV ), + NAME_FUNC_OFFSET( 8120, glGetCombinerOutputParameterivNV, _gloffset_GetCombinerOutputParameterivNV ), + NAME_FUNC_OFFSET( 8153, glGetFinalCombinerInputParameterfvNV, _gloffset_GetFinalCombinerInputParameterfvNV ), + NAME_FUNC_OFFSET( 8190, glGetFinalCombinerInputParameterivNV, _gloffset_GetFinalCombinerInputParameterivNV ), + NAME_FUNC_OFFSET( 8227, glResizeBuffersMESA, _gloffset_ResizeBuffersMESA ), + NAME_FUNC_OFFSET( 8247, glWindowPos2dMESA, _gloffset_WindowPos2dMESA ), + NAME_FUNC_OFFSET( 8265, glWindowPos2dvMESA, _gloffset_WindowPos2dvMESA ), + NAME_FUNC_OFFSET( 8284, glWindowPos2fMESA, _gloffset_WindowPos2fMESA ), + NAME_FUNC_OFFSET( 8302, glWindowPos2fvMESA, _gloffset_WindowPos2fvMESA ), + NAME_FUNC_OFFSET( 8321, glWindowPos2iMESA, _gloffset_WindowPos2iMESA ), + NAME_FUNC_OFFSET( 8339, glWindowPos2ivMESA, _gloffset_WindowPos2ivMESA ), + NAME_FUNC_OFFSET( 8358, glWindowPos2sMESA, _gloffset_WindowPos2sMESA ), + NAME_FUNC_OFFSET( 8376, glWindowPos2svMESA, _gloffset_WindowPos2svMESA ), + NAME_FUNC_OFFSET( 8395, glWindowPos3dMESA, _gloffset_WindowPos3dMESA ), + NAME_FUNC_OFFSET( 8413, glWindowPos3dvMESA, _gloffset_WindowPos3dvMESA ), + NAME_FUNC_OFFSET( 8432, glWindowPos3fMESA, _gloffset_WindowPos3fMESA ), + NAME_FUNC_OFFSET( 8450, glWindowPos3fvMESA, _gloffset_WindowPos3fvMESA ), + NAME_FUNC_OFFSET( 8469, glWindowPos3iMESA, _gloffset_WindowPos3iMESA ), + NAME_FUNC_OFFSET( 8487, glWindowPos3ivMESA, _gloffset_WindowPos3ivMESA ), + NAME_FUNC_OFFSET( 8506, glWindowPos3sMESA, _gloffset_WindowPos3sMESA ), + NAME_FUNC_OFFSET( 8524, glWindowPos3svMESA, _gloffset_WindowPos3svMESA ), + NAME_FUNC_OFFSET( 8543, glWindowPos4dMESA, _gloffset_WindowPos4dMESA ), + NAME_FUNC_OFFSET( 8561, glWindowPos4dvMESA, _gloffset_WindowPos4dvMESA ), + NAME_FUNC_OFFSET( 8580, glWindowPos4fMESA, _gloffset_WindowPos4fMESA ), + NAME_FUNC_OFFSET( 8598, glWindowPos4fvMESA, _gloffset_WindowPos4fvMESA ), + NAME_FUNC_OFFSET( 8617, glWindowPos4iMESA, _gloffset_WindowPos4iMESA ), + NAME_FUNC_OFFSET( 8635, glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA ), + NAME_FUNC_OFFSET( 8654, glWindowPos4sMESA, _gloffset_WindowPos4sMESA ), + NAME_FUNC_OFFSET( 8672, glWindowPos4svMESA, _gloffset_WindowPos4svMESA ), + NAME_FUNC_OFFSET( 8691, glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT ), + NAME_FUNC_OFFSET( 8714, glIndexMaterialEXT, _gloffset_IndexMaterialEXT ), + NAME_FUNC_OFFSET( 8733, glIndexFuncEXT, _gloffset_IndexFuncEXT ), + NAME_FUNC_OFFSET( 8748, glLockArraysEXT, _gloffset_LockArraysEXT ), + NAME_FUNC_OFFSET( 8764, glUnlockArraysEXT, _gloffset_UnlockArraysEXT ), + NAME_FUNC_OFFSET( 8782, glCullParameterdvEXT, _gloffset_CullParameterdvEXT ), + NAME_FUNC_OFFSET( 8803, glCullParameterfvEXT, _gloffset_CullParameterfvEXT ), + NAME_FUNC_OFFSET( 8824, glHintPGI, _gloffset_HintPGI ), + NAME_FUNC_OFFSET( 8834, glFogCoordfEXT, _gloffset_FogCoordfEXT ), + NAME_FUNC_OFFSET( 8849, glFogCoordfvEXT, _gloffset_FogCoordfvEXT ), + NAME_FUNC_OFFSET( 8865, glFogCoorddEXT, _gloffset_FogCoorddEXT ), + NAME_FUNC_OFFSET( 8880, glFogCoorddvEXT, _gloffset_FogCoorddvEXT ), + NAME_FUNC_OFFSET( 8896, glFogCoordPointerEXT, _gloffset_FogCoordPointerEXT ), + NAME_FUNC_OFFSET( 8917, glGetColorTableEXT, _gloffset_GetColorTableEXT ), + NAME_FUNC_OFFSET( 8936, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameterivEXT ), + NAME_FUNC_OFFSET( 8966, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfvEXT ), + NAME_FUNC_OFFSET( 8996, glTbufferMask3DFX, _gloffset_TbufferMask3DFX ), + NAME_FUNC_OFFSET( 9014, glCompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB ), + NAME_FUNC_OFFSET( 9040, glCompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB ), + NAME_FUNC_OFFSET( 9066, glCompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB ), + NAME_FUNC_OFFSET( 9092, glCompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB ), + NAME_FUNC_OFFSET( 9121, glCompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB ), + NAME_FUNC_OFFSET( 9150, glCompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB ), + NAME_FUNC_OFFSET( 9179, glGetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB ), + NAME_FUNC_OFFSET( 9206, glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT ), + NAME_FUNC_OFFSET( 9228, glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT ), + NAME_FUNC_OFFSET( 9251, glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT ), + NAME_FUNC_OFFSET( 9273, glSecondaryColor3dvEXT, _gloffset_SecondaryColor3dvEXT ), + NAME_FUNC_OFFSET( 9296, glSecondaryColor3fEXT, _gloffset_SecondaryColor3fEXT ), + NAME_FUNC_OFFSET( 9318, glSecondaryColor3fvEXT, _gloffset_SecondaryColor3fvEXT ), + NAME_FUNC_OFFSET( 9341, glSecondaryColor3iEXT, _gloffset_SecondaryColor3iEXT ), + NAME_FUNC_OFFSET( 9363, glSecondaryColor3ivEXT, _gloffset_SecondaryColor3ivEXT ), + NAME_FUNC_OFFSET( 9386, glSecondaryColor3sEXT, _gloffset_SecondaryColor3sEXT ), + NAME_FUNC_OFFSET( 9408, glSecondaryColor3svEXT, _gloffset_SecondaryColor3svEXT ), + NAME_FUNC_OFFSET( 9431, glSecondaryColor3ubEXT, _gloffset_SecondaryColor3ubEXT ), + NAME_FUNC_OFFSET( 9454, glSecondaryColor3ubvEXT, _gloffset_SecondaryColor3ubvEXT ), + NAME_FUNC_OFFSET( 9478, glSecondaryColor3uiEXT, _gloffset_SecondaryColor3uiEXT ), + NAME_FUNC_OFFSET( 9501, glSecondaryColor3uivEXT, _gloffset_SecondaryColor3uivEXT ), + NAME_FUNC_OFFSET( 9525, glSecondaryColor3usEXT, _gloffset_SecondaryColor3usEXT ), + NAME_FUNC_OFFSET( 9548, glSecondaryColor3usvEXT, _gloffset_SecondaryColor3usvEXT ), + NAME_FUNC_OFFSET( 9572, glSecondaryColorPointerEXT, _gloffset_SecondaryColorPointerEXT ), + NAME_FUNC_OFFSET( 9599, glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV ), + NAME_FUNC_OFFSET( 9623, glBindProgramNV, _gloffset_BindProgramNV ), + NAME_FUNC_OFFSET( 9639, glDeleteProgramsNV, _gloffset_DeleteProgramsNV ), + NAME_FUNC_OFFSET( 9658, glExecuteProgramNV, _gloffset_ExecuteProgramNV ), + NAME_FUNC_OFFSET( 9677, glGenProgramsNV, _gloffset_GenProgramsNV ), + NAME_FUNC_OFFSET( 9693, glGetProgramParameterdvNV, _gloffset_GetProgramParameterdvNV ), + NAME_FUNC_OFFSET( 9719, glGetProgramParameterfvNV, _gloffset_GetProgramParameterfvNV ), + NAME_FUNC_OFFSET( 9745, glGetProgramivNV, _gloffset_GetProgramivNV ), + NAME_FUNC_OFFSET( 9762, glGetProgramStringNV, _gloffset_GetProgramStringNV ), + NAME_FUNC_OFFSET( 9783, glGetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV ), + NAME_FUNC_OFFSET( 9804, glGetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV ), + NAME_FUNC_OFFSET( 9826, glGetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV ), + NAME_FUNC_OFFSET( 9848, glGetVertexAttribivNV, _gloffset_GetVertexAttribivNV ), + NAME_FUNC_OFFSET( 9870, glGetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV ), + NAME_FUNC_OFFSET( 9898, glIsProgramNV, _gloffset_IsProgramNV ), + NAME_FUNC_OFFSET( 9912, glLoadProgramNV, _gloffset_LoadProgramNV ), + NAME_FUNC_OFFSET( 9928, glProgramParameter4dNV, _gloffset_ProgramParameter4dNV ), + NAME_FUNC_OFFSET( 9951, glProgramParameter4dvNV, _gloffset_ProgramParameter4dvNV ), + NAME_FUNC_OFFSET( 9975, glProgramParameter4fNV, _gloffset_ProgramParameter4fNV ), + NAME_FUNC_OFFSET( 9998, glProgramParameter4fvNV, _gloffset_ProgramParameter4fvNV ), + NAME_FUNC_OFFSET( 10022, glProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV ), + NAME_FUNC_OFFSET( 10047, glProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV ), + NAME_FUNC_OFFSET( 10072, glRequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV ), + NAME_FUNC_OFFSET( 10100, glTrackMatrixNV, _gloffset_TrackMatrixNV ), + NAME_FUNC_OFFSET( 10116, glVertexAttribPointerNV, _gloffset_VertexAttribPointerNV ), + NAME_FUNC_OFFSET( 10140, glVertexAttrib1dNV, _gloffset_VertexAttrib1dNV ), + NAME_FUNC_OFFSET( 10159, glVertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV ), + NAME_FUNC_OFFSET( 10179, glVertexAttrib1fNV, _gloffset_VertexAttrib1fNV ), + NAME_FUNC_OFFSET( 10198, glVertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV ), + NAME_FUNC_OFFSET( 10218, glVertexAttrib1sNV, _gloffset_VertexAttrib1sNV ), + NAME_FUNC_OFFSET( 10237, glVertexAttrib1svNV, _gloffset_VertexAttrib1svNV ), + NAME_FUNC_OFFSET( 10257, glVertexAttrib2dNV, _gloffset_VertexAttrib2dNV ), + NAME_FUNC_OFFSET( 10276, glVertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV ), + NAME_FUNC_OFFSET( 10296, glVertexAttrib2fNV, _gloffset_VertexAttrib2fNV ), + NAME_FUNC_OFFSET( 10315, glVertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV ), + NAME_FUNC_OFFSET( 10335, glVertexAttrib2sNV, _gloffset_VertexAttrib2sNV ), + NAME_FUNC_OFFSET( 10354, glVertexAttrib2svNV, _gloffset_VertexAttrib2svNV ), + NAME_FUNC_OFFSET( 10374, glVertexAttrib3dNV, _gloffset_VertexAttrib3dNV ), + NAME_FUNC_OFFSET( 10393, glVertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV ), + NAME_FUNC_OFFSET( 10413, glVertexAttrib3fNV, _gloffset_VertexAttrib3fNV ), + NAME_FUNC_OFFSET( 10432, glVertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV ), + NAME_FUNC_OFFSET( 10452, glVertexAttrib3sNV, _gloffset_VertexAttrib3sNV ), + NAME_FUNC_OFFSET( 10471, glVertexAttrib3svNV, _gloffset_VertexAttrib3svNV ), + NAME_FUNC_OFFSET( 10491, glVertexAttrib4dNV, _gloffset_VertexAttrib4dNV ), + NAME_FUNC_OFFSET( 10510, glVertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV ), + NAME_FUNC_OFFSET( 10530, glVertexAttrib4fNV, _gloffset_VertexAttrib4fNV ), + NAME_FUNC_OFFSET( 10549, glVertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV ), + NAME_FUNC_OFFSET( 10569, glVertexAttrib4sNV, _gloffset_VertexAttrib4sNV ), + NAME_FUNC_OFFSET( 10588, glVertexAttrib4svNV, _gloffset_VertexAttrib4svNV ), + NAME_FUNC_OFFSET( 10608, glVertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV ), + NAME_FUNC_OFFSET( 10628, glVertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV ), + NAME_FUNC_OFFSET( 10649, glVertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV ), + NAME_FUNC_OFFSET( 10670, glVertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV ), + NAME_FUNC_OFFSET( 10691, glVertexAttribs1svNV, _gloffset_VertexAttribs1svNV ), + NAME_FUNC_OFFSET( 10712, glVertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV ), + NAME_FUNC_OFFSET( 10733, glVertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV ), + NAME_FUNC_OFFSET( 10754, glVertexAttribs2svNV, _gloffset_VertexAttribs2svNV ), + NAME_FUNC_OFFSET( 10775, glVertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV ), + NAME_FUNC_OFFSET( 10796, glVertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV ), + NAME_FUNC_OFFSET( 10817, glVertexAttribs3svNV, _gloffset_VertexAttribs3svNV ), + NAME_FUNC_OFFSET( 10838, glVertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV ), + NAME_FUNC_OFFSET( 10859, glVertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV ), + NAME_FUNC_OFFSET( 10880, glVertexAttribs4svNV, _gloffset_VertexAttribs4svNV ), + NAME_FUNC_OFFSET( 10901, glVertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV ), + NAME_FUNC_OFFSET( 10923, glPointParameteriNV, _gloffset_PointParameteriNV ), + NAME_FUNC_OFFSET( 10943, glPointParameterivNV, _gloffset_PointParameterivNV ), + NAME_FUNC_OFFSET( 10964, glMultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT ), + NAME_FUNC_OFFSET( 10985, glMultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT ), + NAME_FUNC_OFFSET( 11008, glActiveStencilFaceEXT, _gloffset_ActiveStencilFaceEXT ), + NAME_FUNC_OFFSET( 11031, glDeleteFencesNV, _gloffset_DeleteFencesNV ), + NAME_FUNC_OFFSET( 11048, glGenFencesNV, _gloffset_GenFencesNV ), + NAME_FUNC_OFFSET( 11062, glIsFenceNV, _gloffset_IsFenceNV ), + NAME_FUNC_OFFSET( 11074, glTestFenceNV, _gloffset_TestFenceNV ), + NAME_FUNC_OFFSET( 11088, glGetFenceivNV, _gloffset_GetFenceivNV ), + NAME_FUNC_OFFSET( 11103, glFinishFenceNV, _gloffset_FinishFenceNV ), + NAME_FUNC_OFFSET( 11119, glSetFenceNV, _gloffset_SetFenceNV ), + NAME_FUNC_OFFSET( 11132, glVertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB ), + NAME_FUNC_OFFSET( 11153, glVertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB ), + NAME_FUNC_OFFSET( 11174, glVertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB ), + NAME_FUNC_OFFSET( 11196, glVertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB ), + NAME_FUNC_OFFSET( 11218, glVertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB ), + NAME_FUNC_OFFSET( 11240, glVertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB ), + NAME_FUNC_OFFSET( 11262, glVertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB ), + NAME_FUNC_OFFSET( 11284, glVertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB ), + NAME_FUNC_OFFSET( 11306, glVertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB ), + NAME_FUNC_OFFSET( 11329, glVertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB ), + NAME_FUNC_OFFSET( 11352, glVertexAttribPointerARB, _gloffset_VertexAttribPointerARB ), + NAME_FUNC_OFFSET( 11377, glEnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB ), + NAME_FUNC_OFFSET( 11406, glDisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB ), + NAME_FUNC_OFFSET( 11436, glProgramStringARB, _gloffset_ProgramStringARB ), + NAME_FUNC_OFFSET( 11455, glProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB ), + NAME_FUNC_OFFSET( 11482, glProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB ), + NAME_FUNC_OFFSET( 11510, glProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB ), + NAME_FUNC_OFFSET( 11537, glProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB ), + NAME_FUNC_OFFSET( 11565, glProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB ), + NAME_FUNC_OFFSET( 11594, glProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB ), + NAME_FUNC_OFFSET( 11624, glProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB ), + NAME_FUNC_OFFSET( 11653, glProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB ), + NAME_FUNC_OFFSET( 11683, glGetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB ), + NAME_FUNC_OFFSET( 11713, glGetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB ), + NAME_FUNC_OFFSET( 11743, glGetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB ), + NAME_FUNC_OFFSET( 11775, glGetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB ), + NAME_FUNC_OFFSET( 11807, glGetProgramivARB, _gloffset_GetProgramivARB ), + NAME_FUNC_OFFSET( 11825, glGetProgramStringARB, _gloffset_GetProgramStringARB ), + NAME_FUNC_OFFSET( 11847, glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV ), + NAME_FUNC_OFFSET( 11875, glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV ), + NAME_FUNC_OFFSET( 11903, glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV ), + NAME_FUNC_OFFSET( 11932, glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV ), + NAME_FUNC_OFFSET( 11961, glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV ), + NAME_FUNC_OFFSET( 11992, glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV ), + NAME_FUNC_OFFSET( 12023, glBindBufferARB, _gloffset_BindBufferARB ), + NAME_FUNC_OFFSET( 12039, glBufferDataARB, _gloffset_BufferDataARB ), + NAME_FUNC_OFFSET( 12055, glBufferSubDataARB, _gloffset_BufferSubDataARB ), + NAME_FUNC_OFFSET( 12074, glDeleteBuffersARB, _gloffset_DeleteBuffersARB ), + NAME_FUNC_OFFSET( 12093, glGenBuffersARB, _gloffset_GenBuffersARB ), + NAME_FUNC_OFFSET( 12109, glGetBufferParameterivARB, _gloffset_GetBufferParameterivARB ), + NAME_FUNC_OFFSET( 12135, glGetBufferPointervARB, _gloffset_GetBufferPointervARB ), + NAME_FUNC_OFFSET( 12158, glGetBufferSubDataARB, _gloffset_GetBufferSubDataARB ), + NAME_FUNC_OFFSET( 12180, glIsBufferARB, _gloffset_IsBufferARB ), + NAME_FUNC_OFFSET( 12194, glMapBufferARB, _gloffset_MapBufferARB ), + NAME_FUNC_OFFSET( 12209, glUnmapBufferARB, _gloffset_UnmapBufferARB ), + NAME_FUNC_OFFSET( 12226, glDepthBoundsEXT, _gloffset_DepthBoundsEXT ), + NAME_FUNC_OFFSET( 12243, glGenQueriesARB, _gloffset_GenQueriesARB ), + NAME_FUNC_OFFSET( 12259, glDeleteQueriesARB, _gloffset_DeleteQueriesARB ), + NAME_FUNC_OFFSET( 12278, glIsQueryARB, _gloffset_IsQueryARB ), + NAME_FUNC_OFFSET( 12291, glBeginQueryARB, _gloffset_BeginQueryARB ), + NAME_FUNC_OFFSET( 12307, glEndQueryARB, _gloffset_EndQueryARB ), + NAME_FUNC_OFFSET( 12321, glGetQueryivARB, _gloffset_GetQueryivARB ), + NAME_FUNC_OFFSET( 12337, glGetQueryObjectivARB, _gloffset_GetQueryObjectivARB ), + NAME_FUNC_OFFSET( 12359, glGetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB ), + NAME_FUNC_OFFSET( 12382, glMultiModeDrawArraysIBM, _gloffset_MultiModeDrawArraysIBM ), + NAME_FUNC_OFFSET( 12407, glMultiModeDrawElementsIBM, _gloffset_MultiModeDrawElementsIBM ), + NAME_FUNC_OFFSET( 12434, glBlendEquationSeparateEXT, _gloffset_BlendEquationSeparateEXT ), + NAME_FUNC_OFFSET( 12461, glActiveTexture, _gloffset_ActiveTextureARB ), + NAME_FUNC_OFFSET( 12477, glClientActiveTexture, _gloffset_ClientActiveTextureARB ), + NAME_FUNC_OFFSET( 12499, glMultiTexCoord1d, _gloffset_MultiTexCoord1dARB ), + NAME_FUNC_OFFSET( 12517, glMultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB ), + NAME_FUNC_OFFSET( 12536, glMultiTexCoord1f, _gloffset_MultiTexCoord1fARB ), + NAME_FUNC_OFFSET( 12554, glMultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB ), + NAME_FUNC_OFFSET( 12573, glMultiTexCoord1i, _gloffset_MultiTexCoord1iARB ), + NAME_FUNC_OFFSET( 12591, glMultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB ), + NAME_FUNC_OFFSET( 12610, glMultiTexCoord1s, _gloffset_MultiTexCoord1sARB ), + NAME_FUNC_OFFSET( 12628, glMultiTexCoord1sv, _gloffset_MultiTexCoord1svARB ), + NAME_FUNC_OFFSET( 12647, glMultiTexCoord2d, _gloffset_MultiTexCoord2dARB ), + NAME_FUNC_OFFSET( 12665, glMultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB ), + NAME_FUNC_OFFSET( 12684, glMultiTexCoord2f, _gloffset_MultiTexCoord2fARB ), + NAME_FUNC_OFFSET( 12702, glMultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB ), + NAME_FUNC_OFFSET( 12721, glMultiTexCoord2i, _gloffset_MultiTexCoord2iARB ), + NAME_FUNC_OFFSET( 12739, glMultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB ), + NAME_FUNC_OFFSET( 12758, glMultiTexCoord2s, _gloffset_MultiTexCoord2sARB ), + NAME_FUNC_OFFSET( 12776, glMultiTexCoord2sv, _gloffset_MultiTexCoord2svARB ), + NAME_FUNC_OFFSET( 12795, glMultiTexCoord3d, _gloffset_MultiTexCoord3dARB ), + NAME_FUNC_OFFSET( 12813, glMultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB ), + NAME_FUNC_OFFSET( 12832, glMultiTexCoord3f, _gloffset_MultiTexCoord3fARB ), + NAME_FUNC_OFFSET( 12850, glMultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB ), + NAME_FUNC_OFFSET( 12869, glMultiTexCoord3i, _gloffset_MultiTexCoord3iARB ), + NAME_FUNC_OFFSET( 12887, glMultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB ), + NAME_FUNC_OFFSET( 12906, glMultiTexCoord3s, _gloffset_MultiTexCoord3sARB ), + NAME_FUNC_OFFSET( 12924, glMultiTexCoord3sv, _gloffset_MultiTexCoord3svARB ), + NAME_FUNC_OFFSET( 12943, glMultiTexCoord4d, _gloffset_MultiTexCoord4dARB ), + NAME_FUNC_OFFSET( 12961, glMultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB ), + NAME_FUNC_OFFSET( 12980, glMultiTexCoord4f, _gloffset_MultiTexCoord4fARB ), + NAME_FUNC_OFFSET( 12998, glMultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB ), + NAME_FUNC_OFFSET( 13017, glMultiTexCoord4i, _gloffset_MultiTexCoord4iARB ), + NAME_FUNC_OFFSET( 13035, glMultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB ), + NAME_FUNC_OFFSET( 13054, glMultiTexCoord4s, _gloffset_MultiTexCoord4sARB ), + NAME_FUNC_OFFSET( 13072, glMultiTexCoord4sv, _gloffset_MultiTexCoord4svARB ), + NAME_FUNC_OFFSET( 13091, glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB ), + NAME_FUNC_OFFSET( 13114, glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB ), + NAME_FUNC_OFFSET( 13137, glMultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB ), + NAME_FUNC_OFFSET( 13160, glMultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB ), + NAME_FUNC_OFFSET( 13183, glSampleCoverage, _gloffset_SampleCoverageARB ), + NAME_FUNC_OFFSET( 13200, glCompressedTexImage3D, _gloffset_CompressedTexImage3DARB ), + NAME_FUNC_OFFSET( 13223, glCompressedTexImage2D, _gloffset_CompressedTexImage2DARB ), + NAME_FUNC_OFFSET( 13246, glCompressedTexImage1D, _gloffset_CompressedTexImage1DARB ), + NAME_FUNC_OFFSET( 13269, glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB ), + NAME_FUNC_OFFSET( 13295, glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB ), + NAME_FUNC_OFFSET( 13321, glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB ), + NAME_FUNC_OFFSET( 13347, glGetCompressedTexImage, _gloffset_GetCompressedTexImageARB ), + NAME_FUNC_OFFSET( 13371, glBlendFuncSeparate, _gloffset_BlendFuncSeparateEXT ), + NAME_FUNC_OFFSET( 13391, glFogCoordf, _gloffset_FogCoordfEXT ), + NAME_FUNC_OFFSET( 13403, glFogCoordfv, _gloffset_FogCoordfvEXT ), + NAME_FUNC_OFFSET( 13416, glFogCoordd, _gloffset_FogCoorddEXT ), + NAME_FUNC_OFFSET( 13428, glFogCoorddv, _gloffset_FogCoorddvEXT ), + NAME_FUNC_OFFSET( 13441, glFogCoordPointer, _gloffset_FogCoordPointerEXT ), + NAME_FUNC_OFFSET( 13459, glMultiDrawArrays, _gloffset_MultiDrawArraysEXT ), + NAME_FUNC_OFFSET( 13477, glMultiDrawElements, _gloffset_MultiDrawElementsEXT ), + NAME_FUNC_OFFSET( 13497, glPointParameterf, _gloffset_PointParameterfEXT ), + NAME_FUNC_OFFSET( 13515, glPointParameterfv, _gloffset_PointParameterfvEXT ), + NAME_FUNC_OFFSET( 13534, glPointParameteri, _gloffset_PointParameteriNV ), + NAME_FUNC_OFFSET( 13552, glPointParameteriv, _gloffset_PointParameterivNV ), + NAME_FUNC_OFFSET( 13571, glSecondaryColor3b, _gloffset_SecondaryColor3bEXT ), + NAME_FUNC_OFFSET( 13590, glSecondaryColor3bv, _gloffset_SecondaryColor3bvEXT ), + NAME_FUNC_OFFSET( 13610, glSecondaryColor3d, _gloffset_SecondaryColor3dEXT ), + NAME_FUNC_OFFSET( 13629, glSecondaryColor3dv, _gloffset_SecondaryColor3dvEXT ), + NAME_FUNC_OFFSET( 13649, glSecondaryColor3f, _gloffset_SecondaryColor3fEXT ), + NAME_FUNC_OFFSET( 13668, glSecondaryColor3fv, _gloffset_SecondaryColor3fvEXT ), + NAME_FUNC_OFFSET( 13688, glSecondaryColor3i, _gloffset_SecondaryColor3iEXT ), + NAME_FUNC_OFFSET( 13707, glSecondaryColor3iv, _gloffset_SecondaryColor3ivEXT ), + NAME_FUNC_OFFSET( 13727, glSecondaryColor3s, _gloffset_SecondaryColor3sEXT ), + NAME_FUNC_OFFSET( 13746, glSecondaryColor3sv, _gloffset_SecondaryColor3svEXT ), + NAME_FUNC_OFFSET( 13766, glSecondaryColor3ub, _gloffset_SecondaryColor3ubEXT ), + NAME_FUNC_OFFSET( 13786, glSecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT ), + NAME_FUNC_OFFSET( 13807, glSecondaryColor3ui, _gloffset_SecondaryColor3uiEXT ), + NAME_FUNC_OFFSET( 13827, glSecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT ), + NAME_FUNC_OFFSET( 13848, glSecondaryColor3us, _gloffset_SecondaryColor3usEXT ), + NAME_FUNC_OFFSET( 13868, glSecondaryColor3usv, _gloffset_SecondaryColor3usvEXT ), + NAME_FUNC_OFFSET( 13889, glSecondaryColorPointer, _gloffset_SecondaryColorPointerEXT ), + NAME_FUNC_OFFSET( 13913, glWindowPos2d, _gloffset_WindowPos2dMESA ), + NAME_FUNC_OFFSET( 13927, glWindowPos2dv, _gloffset_WindowPos2dvMESA ), + NAME_FUNC_OFFSET( 13942, glWindowPos2f, _gloffset_WindowPos2fMESA ), + NAME_FUNC_OFFSET( 13956, glWindowPos2fv, _gloffset_WindowPos2fvMESA ), + NAME_FUNC_OFFSET( 13971, glWindowPos2i, _gloffset_WindowPos2iMESA ), + NAME_FUNC_OFFSET( 13985, glWindowPos2iv, _gloffset_WindowPos2ivMESA ), + NAME_FUNC_OFFSET( 14000, glWindowPos2s, _gloffset_WindowPos2sMESA ), + NAME_FUNC_OFFSET( 14014, glWindowPos2sv, _gloffset_WindowPos2svMESA ), + NAME_FUNC_OFFSET( 14029, glWindowPos3d, _gloffset_WindowPos3dMESA ), + NAME_FUNC_OFFSET( 14043, glWindowPos3dv, _gloffset_WindowPos3dvMESA ), + NAME_FUNC_OFFSET( 14058, glWindowPos3f, _gloffset_WindowPos3fMESA ), + NAME_FUNC_OFFSET( 14072, glWindowPos3fv, _gloffset_WindowPos3fvMESA ), + NAME_FUNC_OFFSET( 14087, glWindowPos3i, _gloffset_WindowPos3iMESA ), + NAME_FUNC_OFFSET( 14101, glWindowPos3iv, _gloffset_WindowPos3ivMESA ), + NAME_FUNC_OFFSET( 14116, glWindowPos3s, _gloffset_WindowPos3sMESA ), + NAME_FUNC_OFFSET( 14130, glWindowPos3sv, _gloffset_WindowPos3svMESA ), + NAME_FUNC_OFFSET( 14145, glBindBuffer, _gloffset_BindBufferARB ), + NAME_FUNC_OFFSET( 14158, glBufferData, _gloffset_BufferDataARB ), + NAME_FUNC_OFFSET( 14171, glBufferSubData, _gloffset_BufferSubDataARB ), + NAME_FUNC_OFFSET( 14187, glDeleteBuffers, _gloffset_DeleteBuffersARB ), + NAME_FUNC_OFFSET( 14203, glGenBuffers, _gloffset_GenBuffersARB ), + NAME_FUNC_OFFSET( 14216, glGetBufferParameteriv, _gloffset_GetBufferParameterivARB ), + NAME_FUNC_OFFSET( 14239, glGetBufferPointerv, _gloffset_GetBufferPointervARB ), + NAME_FUNC_OFFSET( 14259, glGetBufferSubData, _gloffset_GetBufferSubDataARB ), + NAME_FUNC_OFFSET( 14278, glIsBuffer, _gloffset_IsBufferARB ), + NAME_FUNC_OFFSET( 14289, glMapBuffer, _gloffset_MapBufferARB ), + NAME_FUNC_OFFSET( 14301, glUnmapBuffer, _gloffset_UnmapBufferARB ), + NAME_FUNC_OFFSET( 14315, glGenQueries, _gloffset_GenQueriesARB ), + NAME_FUNC_OFFSET( 14328, glDeleteQueries, _gloffset_DeleteQueriesARB ), + NAME_FUNC_OFFSET( 14344, glIsQuery, _gloffset_IsQueryARB ), + NAME_FUNC_OFFSET( 14354, glBeginQuery, _gloffset_BeginQueryARB ), + NAME_FUNC_OFFSET( 14367, glEndQuery, _gloffset_EndQueryARB ), + NAME_FUNC_OFFSET( 14378, glGetQueryiv, _gloffset_GetQueryivARB ), + NAME_FUNC_OFFSET( 14391, glGetQueryObjectiv, _gloffset_GetQueryObjectivARB ), + NAME_FUNC_OFFSET( 14410, glGetQueryObjectuiv, _gloffset_GetQueryObjectuivARB ), + NAME_FUNC_OFFSET( 14430, glPointParameterfARB, _gloffset_PointParameterfEXT ), + NAME_FUNC_OFFSET( 14451, glPointParameterfvARB, _gloffset_PointParameterfvEXT ), + NAME_FUNC_OFFSET( 14473, glWindowPos2dARB, _gloffset_WindowPos2dMESA ), + NAME_FUNC_OFFSET( 14490, glWindowPos2fARB, _gloffset_WindowPos2fMESA ), + NAME_FUNC_OFFSET( 14507, glWindowPos2iARB, _gloffset_WindowPos2iMESA ), + NAME_FUNC_OFFSET( 14524, glWindowPos2sARB, _gloffset_WindowPos2sMESA ), + NAME_FUNC_OFFSET( 14541, glWindowPos2dvARB, _gloffset_WindowPos2dvMESA ), + NAME_FUNC_OFFSET( 14559, glWindowPos2fvARB, _gloffset_WindowPos2fvMESA ), + NAME_FUNC_OFFSET( 14577, glWindowPos2ivARB, _gloffset_WindowPos2ivMESA ), + NAME_FUNC_OFFSET( 14595, glWindowPos2svARB, _gloffset_WindowPos2svMESA ), + NAME_FUNC_OFFSET( 14613, glWindowPos3dARB, _gloffset_WindowPos3dMESA ), + NAME_FUNC_OFFSET( 14630, glWindowPos3fARB, _gloffset_WindowPos3fMESA ), + NAME_FUNC_OFFSET( 14647, glWindowPos3iARB, _gloffset_WindowPos3iMESA ), + NAME_FUNC_OFFSET( 14664, glWindowPos3sARB, _gloffset_WindowPos3sMESA ), + NAME_FUNC_OFFSET( 14681, glWindowPos3dvARB, _gloffset_WindowPos3dvMESA ), + NAME_FUNC_OFFSET( 14699, glWindowPos3fvARB, _gloffset_WindowPos3fvMESA ), + NAME_FUNC_OFFSET( 14717, glWindowPos3ivARB, _gloffset_WindowPos3ivMESA ), + NAME_FUNC_OFFSET( 14735, glWindowPos3svARB, _gloffset_WindowPos3svMESA ), + NAME_FUNC_OFFSET( 14753, glVertexAttrib1sARB, _gloffset_VertexAttrib1sNV ), + NAME_FUNC_OFFSET( 14773, glVertexAttrib1fARB, _gloffset_VertexAttrib1fNV ), + NAME_FUNC_OFFSET( 14793, glVertexAttrib1dARB, _gloffset_VertexAttrib1dNV ), + NAME_FUNC_OFFSET( 14813, glVertexAttrib2sARB, _gloffset_VertexAttrib2sNV ), + NAME_FUNC_OFFSET( 14833, glVertexAttrib2fARB, _gloffset_VertexAttrib2fNV ), + NAME_FUNC_OFFSET( 14853, glVertexAttrib2dARB, _gloffset_VertexAttrib2dNV ), + NAME_FUNC_OFFSET( 14873, glVertexAttrib3sARB, _gloffset_VertexAttrib3sNV ), + NAME_FUNC_OFFSET( 14893, glVertexAttrib3fARB, _gloffset_VertexAttrib3fNV ), + NAME_FUNC_OFFSET( 14913, glVertexAttrib3dARB, _gloffset_VertexAttrib3dNV ), + NAME_FUNC_OFFSET( 14933, glVertexAttrib4sARB, _gloffset_VertexAttrib4sNV ), + NAME_FUNC_OFFSET( 14953, glVertexAttrib4fARB, _gloffset_VertexAttrib4fNV ), + NAME_FUNC_OFFSET( 14973, glVertexAttrib4dARB, _gloffset_VertexAttrib4dNV ), + NAME_FUNC_OFFSET( 14993, glVertexAttrib4NubARB, _gloffset_VertexAttrib4ubNV ), + NAME_FUNC_OFFSET( 15015, glVertexAttrib1svARB, _gloffset_VertexAttrib1svNV ), + NAME_FUNC_OFFSET( 15036, glVertexAttrib1fvARB, _gloffset_VertexAttrib1fvNV ), + NAME_FUNC_OFFSET( 15057, glVertexAttrib1dvARB, _gloffset_VertexAttrib1dvNV ), + NAME_FUNC_OFFSET( 15078, glVertexAttrib2svARB, _gloffset_VertexAttrib2svNV ), + NAME_FUNC_OFFSET( 15099, glVertexAttrib2fvARB, _gloffset_VertexAttrib2fvNV ), + NAME_FUNC_OFFSET( 15120, glVertexAttrib2dvARB, _gloffset_VertexAttrib2dvNV ), + NAME_FUNC_OFFSET( 15141, glVertexAttrib3svARB, _gloffset_VertexAttrib3svNV ), + NAME_FUNC_OFFSET( 15162, glVertexAttrib3fvARB, _gloffset_VertexAttrib3fvNV ), + NAME_FUNC_OFFSET( 15183, glVertexAttrib3dvARB, _gloffset_VertexAttrib3dvNV ), + NAME_FUNC_OFFSET( 15204, glVertexAttrib4svARB, _gloffset_VertexAttrib4svNV ), + NAME_FUNC_OFFSET( 15225, glVertexAttrib4fvARB, _gloffset_VertexAttrib4fvNV ), + NAME_FUNC_OFFSET( 15246, glVertexAttrib4dvARB, _gloffset_VertexAttrib4dvNV ), + NAME_FUNC_OFFSET( 15267, glVertexAttrib4NubvARB, _gloffset_VertexAttrib4ubvNV ), + NAME_FUNC_OFFSET( 15290, glBindProgramARB, _gloffset_BindProgramNV ), + NAME_FUNC_OFFSET( 15307, glDeleteProgramsARB, _gloffset_DeleteProgramsNV ), + NAME_FUNC_OFFSET( 15327, glGenProgramsARB, _gloffset_GenProgramsNV ), + NAME_FUNC_OFFSET( 15344, glIsProgramARB, _gloffset_IsProgramNV ), + NAME_FUNC_OFFSET( 15359, glGetVertexAttribdvARB, _gloffset_GetVertexAttribdvNV ), + NAME_FUNC_OFFSET( 15382, glGetVertexAttribfvARB, _gloffset_GetVertexAttribfvNV ), + NAME_FUNC_OFFSET( 15405, glGetVertexAttribivARB, _gloffset_GetVertexAttribivNV ), + NAME_FUNC_OFFSET( 15428, glGetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV ), + NAME_FUNC_OFFSET( 15457, glBlendColorEXT, _gloffset_BlendColor ), + NAME_FUNC_OFFSET( 15473, glTexImage3DEXT, _gloffset_TexImage3D ), + NAME_FUNC_OFFSET( 15489, glTexSubImage3DEXT, _gloffset_TexSubImage3D ), + NAME_FUNC_OFFSET( 15508, glTexSubImage1DEXT, _gloffset_TexSubImage1D ), + NAME_FUNC_OFFSET( 15527, glTexSubImage2DEXT, _gloffset_TexSubImage2D ), + NAME_FUNC_OFFSET( 15546, glCopyTexImage1DEXT, _gloffset_CopyTexImage1D ), + NAME_FUNC_OFFSET( 15566, glCopyTexImage2DEXT, _gloffset_CopyTexImage2D ), + NAME_FUNC_OFFSET( 15586, glCopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D ), + NAME_FUNC_OFFSET( 15609, glCopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D ), + NAME_FUNC_OFFSET( 15632, glCopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D ), + NAME_FUNC_OFFSET( 15655, glHistogramEXT, _gloffset_Histogram ), + NAME_FUNC_OFFSET( 15670, glMinmaxEXT, _gloffset_Minmax ), + NAME_FUNC_OFFSET( 15682, glResetHistogramEXT, _gloffset_ResetHistogram ), + NAME_FUNC_OFFSET( 15702, glResetMinmaxEXT, _gloffset_ResetMinmax ), + NAME_FUNC_OFFSET( 15719, glConvolutionFilter1DEXT, _gloffset_ConvolutionFilter1D ), + NAME_FUNC_OFFSET( 15744, glConvolutionFilter2DEXT, _gloffset_ConvolutionFilter2D ), + NAME_FUNC_OFFSET( 15769, glConvolutionParameterfEXT, _gloffset_ConvolutionParameterf ), + NAME_FUNC_OFFSET( 15796, glConvolutionParameterfvEXT, _gloffset_ConvolutionParameterfv ), + NAME_FUNC_OFFSET( 15824, glConvolutionParameteriEXT, _gloffset_ConvolutionParameteri ), + NAME_FUNC_OFFSET( 15851, glConvolutionParameterivEXT, _gloffset_ConvolutionParameteriv ), + NAME_FUNC_OFFSET( 15879, glCopyConvolutionFilter1DEXT, _gloffset_CopyConvolutionFilter1D ), + NAME_FUNC_OFFSET( 15908, glCopyConvolutionFilter2DEXT, _gloffset_CopyConvolutionFilter2D ), + NAME_FUNC_OFFSET( 15937, glSeparableFilter2DEXT, _gloffset_SeparableFilter2D ), + NAME_FUNC_OFFSET( 15960, glColorTableSGI, _gloffset_ColorTable ), + NAME_FUNC_OFFSET( 15976, glColorTableParameterfvSGI, _gloffset_ColorTableParameterfv ), + NAME_FUNC_OFFSET( 16003, glColorTableParameterivSGI, _gloffset_ColorTableParameteriv ), + NAME_FUNC_OFFSET( 16030, glCopyColorTableSGI, _gloffset_CopyColorTable ), + NAME_FUNC_OFFSET( 16050, glBindTextureEXT, _gloffset_BindTexture ), + NAME_FUNC_OFFSET( 16067, glDeleteTexturesEXT, _gloffset_DeleteTextures ), + NAME_FUNC_OFFSET( 16087, glPrioritizeTexturesEXT, _gloffset_PrioritizeTextures ), + NAME_FUNC_OFFSET( 16111, glArrayElementEXT, _gloffset_ArrayElement ), + NAME_FUNC_OFFSET( 16129, glDrawArraysEXT, _gloffset_DrawArrays ), + NAME_FUNC_OFFSET( 16145, glGetPointervEXT, _gloffset_GetPointerv ), + NAME_FUNC_OFFSET( 16162, glBlendEquationEXT, _gloffset_BlendEquation ), + NAME_FUNC_OFFSET( 16181, glColorSubTableEXT, _gloffset_ColorSubTable ), + NAME_FUNC_OFFSET( 16200, glCopyColorSubTableEXT, _gloffset_CopyColorSubTable ), + NAME_FUNC_OFFSET( 16223, glColorTableEXT, _gloffset_ColorTable ), + NAME_FUNC_OFFSET( 16239, glDrawRangeElementsEXT, _gloffset_DrawRangeElements ), + NAME_FUNC_OFFSET( 16262, glSampleMaskEXT, _gloffset_SampleMaskSGIS ), + NAME_FUNC_OFFSET( 16278, glSamplePatternEXT, _gloffset_SamplePatternSGIS ), + NAME_FUNC_OFFSET( 16297, glBlendEquationSeparateATI, _gloffset_BlendEquationSeparateEXT ), + NAME_FUNC_OFFSET( 16324, glBlendFuncSeparateINGR, _gloffset_BlendFuncSeparateEXT ), + NAME_FUNC_OFFSET( 16348, glPointParameterfSGIS, _gloffset_PointParameterfEXT ), + NAME_FUNC_OFFSET( 16370, glPointParameterfvSGIS, _gloffset_PointParameterfvEXT ), + NAME_FUNC_OFFSET( -1, NULL, 0 ) +}; + +#undef NAME_FUNC_OFFSET |
