diff options
| author | Radosław Kujawa <radoslaw.kujawa@c0ff33.net> | 2026-07-17 14:54:32 +0200 |
|---|---|---|
| committer | Radosław Kujawa <radoslaw.kujawa@c0ff33.net> | 2026-07-17 14:54:32 +0200 |
| commit | 2702c90d7a39fca2a3319c5e915fd290cb31fc70 (patch) | |
| tree | 283c4d851efef7e3a7cd03ba80c87e2bffcdbb2c /src/mesa/tnl/tnl.dsp | |
| parent | 836167945ec2c7ad5acdf0aa17ce35ec1b9428a6 (diff) | |
Initial import.
Diffstat (limited to 'src/mesa/tnl/tnl.dsp')
| -rw-r--r-- | src/mesa/tnl/tnl.dsp | 228 |
1 files changed, 228 insertions, 0 deletions
diff --git a/src/mesa/tnl/tnl.dsp b/src/mesa/tnl/tnl.dsp new file mode 100644 index 0000000..0499d12 --- /dev/null +++ b/src/mesa/tnl/tnl.dsp @@ -0,0 +1,228 @@ +# Microsoft Developer Studio Project File - Name="tnl" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=tnl - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "tnl.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "tnl.mak" CFG="tnl - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "tnl - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "tnl - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "tnl - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /I "../" /I "../main" /I "../glapi" /I "../shader" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "tnl - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /I "../" /I "../main" /I "../glapi" /I "../shader" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "tnl - Win32 Release"
+# Name "tnl - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=.\t_array_api.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\t_array_import.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\t_context.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\t_pipeline.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\t_save_api.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\t_save_loopback.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\t_save_playback.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\t_vb_cull.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\t_vb_fog.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\t_vb_light.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\t_vb_normals.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\t_vb_points.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\t_vb_program.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\t_vb_render.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\t_vb_texgen.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\t_vb_texmat.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\t_vb_vertex.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\t_vertex.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\t_vertex_c.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\t_vertex_codegen.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\t_vtx_api.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\t_vtx_eval.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\t_vtx_exec.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\t_vtx_generic.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=.\t_array_api.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\t_array_import.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\t_context.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\t_pipeline.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\t_save_api.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\t_vb_cliptmp.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\t_vb_lighttmp.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\t_vb_rendertmp.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\t_vtx_api.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\tnl.h
+# End Source File
+# End Group
+# End Target
+# End Project
|
