diff options
| author | Radosław Kujawa <radoslaw.kujawa@c0ff33.net> | 2026-07-17 14:54:32 +0200 |
|---|---|---|
| committer | Radosław Kujawa <radoslaw.kujawa@c0ff33.net> | 2026-07-17 14:54:32 +0200 |
| commit | 2702c90d7a39fca2a3319c5e915fd290cb31fc70 (patch) | |
| tree | 283c4d851efef7e3a7cd03ba80c87e2bffcdbb2c /src/mesa/tnl/t_context.h | |
| parent | 836167945ec2c7ad5acdf0aa17ce35ec1b9428a6 (diff) | |
Initial import.
Diffstat (limited to 'src/mesa/tnl/t_context.h')
| -rw-r--r-- | src/mesa/tnl/t_context.h | 811 |
1 files changed, 811 insertions, 0 deletions
diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h new file mode 100644 index 0000000..55b405e --- /dev/null +++ b/src/mesa/tnl/t_context.h @@ -0,0 +1,811 @@ +/* + * mesa 3-D graphics library + * Version: 6.2.2 + * + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file t_context.h + * \brief TnL module datatypes and definitions. + * \author Keith Whitwell + */ + + +/** + * \mainpage The TNL-module + * + * TNL stands for "transform and lighting", i.e. this module implements + * a pipeline that receives as input a buffer of vertices and does all + * necessary transformations (rotations, clipping, vertex shader etc.) + * and passes then the output to the rasterizer. + * + * The tnl_pipeline contains the array of all stages, which should be + * applied. Each stage is a black-box, which is described by an + * tnl_pipeline_stage. The function ::_tnl_run_pipeline applies all the + * stages to the vertex_buffer TNLcontext::vb, where the vertex data + * is stored. The last stage in the pipeline is the rasterizer. + * + * The initial vertex_buffer data may either come from an ::immediate + * structure or client vertex_arrays or display lists: + * + * + * - The ::immediate structure records all the GL commands issued between + * glBegin and glEnd. \n + * The structure accumulates data, until it is either full or it is + * flushed (usually by a state change). Before starting then the pipeline, + * the collected vertex data in ::immediate has to be pushed into + * TNLcontext::vb. + * This happens in ::_tnl_vb_bind_immediate. The pipeline is then run by + * calling tnl_device_driver::RunPipeline = ::_tnl_run_pipeline, which + * is stored in TNLcontext::Driver. \n + * An ::immediate does (for performance reasons) usually not finish with a + * glEnd, and hence it also does not need to start with a glBegin. + * This means that the last vertices of one ::immediate may need to be + * saved for the next one. + * + * + * - NOT SURE ABOUT THIS: The vertex_arrays structure is used to handle + * glDrawArrays etc. \n + * Here, the data of the vertex_arrays is copied by ::_tnl_vb_bind_arrays + * into TNLcontext::vb, so that the pipeline can be started. + */ + + +#ifndef _T_CONTEXT_H +#define _T_CONTEXT_H + +#include "glheader.h" +#include "mtypes.h" + +#include "math/m_matrix.h" +#include "math/m_vector.h" +#include "math/m_xform.h" + + +#define MAX_PIPELINE_STAGES 30 + + +/* + * Note: The first attributes match the VERT_ATTRIB_* definitions + * in mtypes.h. However, the tnl module has additional attributes + * for materials, color indexes, edge flags, etc. + */ +/* Note: These are currently being used to define both inputs and + * outputs from the tnl pipeline. A better solution (which would also + * releive the congestion to slightly prolong the life of the bitmask + * below) is to have the fixed function pipeline populate a set of + * arrays named after those produced by the vertex program stage, and + * have the rest the mesa backend work on those. + */ +enum { + _TNL_ATTRIB_POS = 0, + _TNL_ATTRIB_WEIGHT = 1, + _TNL_ATTRIB_NORMAL = 2, + _TNL_ATTRIB_COLOR0 = 3, + _TNL_ATTRIB_COLOR1 = 4, + _TNL_ATTRIB_FOG = 5, + _TNL_ATTRIB_SIX = 6, + _TNL_ATTRIB_SEVEN = 7, + _TNL_ATTRIB_TEX0 = 8, + _TNL_ATTRIB_TEX1 = 9, + _TNL_ATTRIB_TEX2 = 10, + _TNL_ATTRIB_TEX3 = 11, + _TNL_ATTRIB_TEX4 = 12, + _TNL_ATTRIB_TEX5 = 13, + _TNL_ATTRIB_TEX6 = 14, + _TNL_ATTRIB_TEX7 = 15, + _TNL_ATTRIB_MAT_FRONT_AMBIENT = 16, + _TNL_ATTRIB_MAT_BACK_AMBIENT = 17, + _TNL_ATTRIB_MAT_FRONT_DIFFUSE = 18, + _TNL_ATTRIB_MAT_BACK_DIFFUSE = 19, + _TNL_ATTRIB_MAT_FRONT_SPECULAR = 20, + _TNL_ATTRIB_MAT_BACK_SPECULAR = 21, + _TNL_ATTRIB_MAT_FRONT_EMISSION = 22, + _TNL_ATTRIB_MAT_BACK_EMISSION = 23, + _TNL_ATTRIB_MAT_FRONT_SHININESS = 24, + _TNL_ATTRIB_MAT_BACK_SHININESS = 25, + _TNL_ATTRIB_MAT_FRONT_INDEXES = 26, + _TNL_ATTRIB_MAT_BACK_INDEXES = 27, + _TNL_ATTRIB_INDEX = 28, + _TNL_ATTRIB_EDGEFLAG = 29, + _TNL_ATTRIB_POINTSIZE = 30, + _TNL_ATTRIB_MAX = 31 +} ; + +/* Will probably have to revise this scheme fairly shortly, eg. by + * compacting all the MAT flags down to one bit, or by using two + * dwords to store the flags. + */ +#define _TNL_BIT_POS (1<<0) +#define _TNL_BIT_WEIGHT (1<<1) +#define _TNL_BIT_NORMAL (1<<2) +#define _TNL_BIT_COLOR0 (1<<3) +#define _TNL_BIT_COLOR1 (1<<4) +#define _TNL_BIT_FOG (1<<5) +#define _TNL_BIT_SIX (1<<6) +#define _TNL_BIT_SEVEN (1<<7) +#define _TNL_BIT_TEX0 (1<<8) +#define _TNL_BIT_TEX1 (1<<9) +#define _TNL_BIT_TEX2 (1<<10) +#define _TNL_BIT_TEX3 (1<<11) +#define _TNL_BIT_TEX4 (1<<12) +#define _TNL_BIT_TEX5 (1<<13) +#define _TNL_BIT_TEX6 (1<<14) +#define _TNL_BIT_TEX7 (1<<15) +#define _TNL_BIT_MAT_FRONT_AMBIENT (1<<16) +#define _TNL_BIT_MAT_BACK_AMBIENT (1<<17) +#define _TNL_BIT_MAT_FRONT_DIFFUSE (1<<18) +#define _TNL_BIT_MAT_BACK_DIFFUSE (1<<19) +#define _TNL_BIT_MAT_FRONT_SPECULAR (1<<20) +#define _TNL_BIT_MAT_BACK_SPECULAR (1<<21) +#define _TNL_BIT_MAT_FRONT_EMISSION (1<<22) +#define _TNL_BIT_MAT_BACK_EMISSION (1<<23) +#define _TNL_BIT_MAT_FRONT_SHININESS (1<<24) +#define _TNL_BIT_MAT_BACK_SHININESS (1<<25) +#define _TNL_BIT_MAT_FRONT_INDEXES (1<<26) +#define _TNL_BIT_MAT_BACK_INDEXES (1<<27) +#define _TNL_BIT_INDEX (1<<28) +#define _TNL_BIT_EDGEFLAG (1<<29) +#define _TNL_BIT_POINTSIZE (1<<30) + +#define _TNL_BIT_TEX(u) (1 << (_TNL_ATTRIB_TEX0 + (u))) + + + +#define _TNL_BITS_MAT_ANY (_TNL_BIT_MAT_FRONT_AMBIENT | \ + _TNL_BIT_MAT_BACK_AMBIENT | \ + _TNL_BIT_MAT_FRONT_DIFFUSE | \ + _TNL_BIT_MAT_BACK_DIFFUSE | \ + _TNL_BIT_MAT_FRONT_SPECULAR | \ + _TNL_BIT_MAT_BACK_SPECULAR | \ + _TNL_BIT_MAT_FRONT_EMISSION | \ + _TNL_BIT_MAT_BACK_EMISSION | \ + _TNL_BIT_MAT_FRONT_SHININESS | \ + _TNL_BIT_MAT_BACK_SHININESS | \ + _TNL_BIT_MAT_FRONT_INDEXES | \ + _TNL_BIT_MAT_BACK_INDEXES) + + +#define _TNL_BITS_TEX_ANY (_TNL_BIT_TEX0 | \ + _TNL_BIT_TEX1 | \ + _TNL_BIT_TEX2 | \ + _TNL_BIT_TEX3 | \ + _TNL_BIT_TEX4 | \ + _TNL_BIT_TEX5 | \ + _TNL_BIT_TEX6 | \ + _TNL_BIT_TEX7) + + +#define _TNL_BITS_PROG_ANY (_TNL_BIT_POS | \ + _TNL_BIT_WEIGHT | \ + _TNL_BIT_NORMAL | \ + _TNL_BIT_COLOR0 | \ + _TNL_BIT_COLOR1 | \ + _TNL_BIT_FOG | \ + _TNL_BIT_SIX | \ + _TNL_BIT_SEVEN | \ + _TNL_BITS_TEX_ANY) + + + +#define PRIM_BEGIN 0x10 +#define PRIM_END 0x20 +#define PRIM_WEAK 0x40 +#define PRIM_MODE_MASK 0x0f + +/* + */ +struct tnl_prim { + GLuint mode; + GLuint start; + GLuint count; +}; + + + +struct tnl_eval1_map { + struct gl_1d_map *map; + GLuint sz; +}; + +struct tnl_eval2_map { + struct gl_2d_map *map; + GLuint sz; +}; + +struct tnl_eval { + GLuint new_state; + struct tnl_eval1_map map1[_TNL_ATTRIB_INDEX + 1]; + struct tnl_eval2_map map2[_TNL_ATTRIB_INDEX + 1]; +}; + + +#define TNL_MAX_PRIM 16 +#define TNL_MAX_COPIED_VERTS 3 + +struct tnl_copied_vtx { + GLfloat buffer[_TNL_ATTRIB_MAX * 4 * TNL_MAX_COPIED_VERTS]; + GLuint nr; +}; + +#define VERT_BUFFER_SIZE 2048 /* 8kbytes */ + + +typedef void (*tnl_attrfv_func)( const GLfloat * ); + +struct _tnl_dynfn { + struct _tnl_dynfn *next, *prev; + GLuint key; + char *code; +}; + +struct _tnl_dynfn_lists { + struct _tnl_dynfn Vertex[4]; + struct _tnl_dynfn Attribute[4]; +}; + +struct _tnl_dynfn_generators { + struct _tnl_dynfn *(*Vertex[4])( GLcontext *ctx, int key ); + struct _tnl_dynfn *(*Attribute[4])( GLcontext *ctx, int key ); +}; + +#define _TNL_MAX_ATTR_CODEGEN 16 + + +/* The assembly of vertices in immediate mode is separated from + * display list compilation. This allows a simpler immediate mode + * treatment and a display list compiler better suited to + * hardware-acceleration. + */ +struct tnl_vtx { + GLfloat buffer[VERT_BUFFER_SIZE]; + GLubyte attrsz[_TNL_ATTRIB_MAX]; + GLuint vertex_size; + struct tnl_prim prim[TNL_MAX_PRIM]; + GLuint prim_count; + GLfloat *vbptr; /* cursor, points into buffer */ + GLfloat vertex[_TNL_ATTRIB_MAX*4]; /* current vertex */ + GLfloat *attrptr[_TNL_ATTRIB_MAX]; /* points into vertex */ + GLfloat *current[_TNL_ATTRIB_MAX]; /* points into ctx->Current, etc */ + GLuint counter, initial_counter; + struct tnl_copied_vtx copied; + + tnl_attrfv_func tabfv[_TNL_MAX_ATTR_CODEGEN+1][4]; /* plus 1 for ERROR_ATTRIB */ + + struct _tnl_dynfn_lists cache; + struct _tnl_dynfn_generators gen; + + struct tnl_eval eval; + GLboolean *edgeflag_tmp; + GLboolean have_materials; +}; + + + + +/* For display lists, this structure holds a run of vertices of the + * same format, and a strictly well-formed set of begin/end pairs, + * starting on the first vertex and ending at the last. Vertex + * copying on buffer breaks is precomputed according to these + * primitives, though there are situations where the copying will need + * correction at execute-time, perhaps by replaying the list as + * immediate mode commands. + * + * On executing this list, the 'current' values may be updated with + * the values of the final vertex, and often no fixup of the start of + * the vertex list is required. + * + * Eval and other commands that don't fit into these vertex lists are + * compiled using the fallback opcode mechanism provided by dlist.c. + */ +struct tnl_vertex_list { + GLubyte attrsz[_TNL_ATTRIB_MAX]; + GLuint vertex_size; + + GLfloat *buffer; + GLuint count; + GLuint wrap_count; /* number of copied vertices at start */ + GLboolean have_materials; /* bit of a hack - quick check for materials */ + GLboolean dangling_attr_ref; /* current attr implicitly referenced + outside the list */ + + GLfloat *normal_lengths; + struct tnl_prim *prim; + GLuint prim_count; + + struct tnl_vertex_store *vertex_store; + struct tnl_primitive_store *prim_store; +}; + +/* These buffers should be a reasonable size to support upload to + * hardware? Maybe drivers should stitch them back together, or + * specify a desired size? + */ +#define SAVE_BUFFER_SIZE (16*1024) +#define SAVE_PRIM_SIZE 128 + +/* Storage to be shared among several vertex_lists. + */ +struct tnl_vertex_store { + GLfloat buffer[SAVE_BUFFER_SIZE]; + GLuint used; + GLuint refcount; +}; + +struct tnl_primitive_store { + struct tnl_prim buffer[SAVE_PRIM_SIZE]; + GLuint used; + GLuint refcount; +}; + + +struct tnl_save { + GLubyte attrsz[_TNL_ATTRIB_MAX]; + GLuint vertex_size; + + GLfloat *buffer; + GLuint count; + GLuint wrap_count; + + struct tnl_prim *prim; + GLuint prim_count, prim_max; + + struct tnl_vertex_store *vertex_store; + struct tnl_primitive_store *prim_store; + + GLfloat *vbptr; /* cursor, points into buffer */ + GLfloat vertex[_TNL_ATTRIB_MAX*4]; /* current values */ + GLfloat *attrptr[_TNL_ATTRIB_MAX]; + GLuint counter, initial_counter; + GLboolean dangling_attr_ref; + GLboolean have_materials; + + GLuint opcode_vertex_list; + + struct tnl_copied_vtx copied; + + GLfloat *current[_TNL_ATTRIB_MAX]; /* points into ctx->ListState */ + GLubyte *currentsz[_TNL_ATTRIB_MAX]; + + void (*tabfv[_TNL_ATTRIB_MAX][4])( const GLfloat * ); +}; + + +struct tnl_vertex_arrays +{ + /* Conventional vertex attribute arrays */ + GLvector4f Obj; + GLvector4f Normal; + GLvector4f Color; + GLvector4f SecondaryColor; + GLvector4f FogCoord; + GLvector4f TexCoord[MAX_TEXTURE_COORD_UNITS]; + GLvector4f Index; + + GLubyte *EdgeFlag; + GLuint *Elt; + + /* These attributes don't alias with the conventional attributes. + * The GL_NV_vertex_program extension defines 16 extra sets of vertex + * arrays which have precedent over the conventional arrays when enabled. + */ + GLvector4f Attribs[_TNL_ATTRIB_MAX]; +}; + + +/** + * Contains the current state of a running pipeline. + */ +struct vertex_buffer +{ + /* Constant over life of the vertex_buffer. + */ + GLuint Size; + + /* Constant over the pipeline. + */ + GLuint Count; /* for everything except Elts */ + + /* Pointers to current data. + */ + GLuint *Elts; + GLvector4f *ObjPtr; /* _TNL_BIT_POS */ + GLvector4f *EyePtr; /* _TNL_BIT_POS */ + GLvector4f *ClipPtr; /* _TNL_BIT_POS */ + GLvector4f *NdcPtr; /* _TNL_BIT_POS */ + GLubyte ClipOrMask; /* _TNL_BIT_POS */ + GLubyte ClipAndMask; /* _TNL_BIT_POS */ + GLubyte *ClipMask; /* _TNL_BIT_POS */ + GLvector4f *NormalPtr; /* _TNL_BIT_NORMAL */ + GLfloat *NormalLengthPtr; /* _TNL_BIT_NORMAL */ + GLboolean *EdgeFlag; /* _TNL_BIT_EDGEFLAG */ + GLvector4f *TexCoordPtr[MAX_TEXTURE_COORD_UNITS]; /* VERT_TEX_0..n */ + GLvector4f *IndexPtr[2]; /* _TNL_BIT_INDEX */ + GLvector4f *ColorPtr[2]; /* _TNL_BIT_COLOR0 */ + GLvector4f *SecondaryColorPtr[2]; /* _TNL_BIT_COLOR1 */ + GLvector4f *PointSizePtr; /* _TNL_BIT_POS */ + GLvector4f *FogCoordPtr; /* _TNL_BIT_FOG */ + + struct tnl_prim *Primitive; + GLuint PrimitiveCount; + + /* Inputs to the vertex program stage */ + GLvector4f *AttribPtr[_TNL_ATTRIB_MAX]; /* GL_NV_vertex_program */ + + GLuint LastClipped; + /* Private data from _tnl_render_stage that has no business being + * in this struct. + */ +}; + + +/** Describes an individual operation on the pipeline. + */ +struct tnl_pipeline_stage +{ + const char *name; + GLuint check_state; /* All state referenced in check() -- + * When is the pipeline_stage struct + * itself invalidated? Must be + * constant. + */ + + /* Usually constant or set by the 'check' callback: + */ + GLuint run_state; /* All state referenced in run() -- + * When is the cached output of the + * stage invalidated? + */ + + GLboolean active; /* True if runnable in current state */ + GLuint inputs; /* VERT_* inputs to the stage */ + GLuint outputs; /* VERT_* outputs of the stage */ + + /* Set in _tnl_run_pipeline(): + */ + GLuint changed_inputs; /* Generated value -- inputs to the + * stage that have changed since last + * call to 'run'. + */ + + + /* Private data for the pipeline stage: + */ + void *privatePtr; + + /* Free private data. May not be null. + */ + void (*destroy)( struct tnl_pipeline_stage * ); + + /* Called from _tnl_validate_pipeline(). Must update all fields in + * the pipeline_stage struct for the current state. + */ + void (*check)( GLcontext *ctx, struct tnl_pipeline_stage * ); + + /* Called from _tnl_run_pipeline(). The stage.changed_inputs value + * encodes all inputs to thee struct which have changed. If + * non-zero, recompute all affected outputs of the stage, otherwise + * execute any 'sideeffects' of the stage. + * + * Return value: GL_TRUE - keep going + * GL_FALSE - finished pipeline + */ + GLboolean (*run)( GLcontext *ctx, struct tnl_pipeline_stage * ); +}; + +/** Contains the array of all pipeline stages. + * The default values are defined at the end of t_pipeline.c */ +struct tnl_pipeline { + GLuint build_state_trigger; /**< state changes which require build */ + GLuint build_state_changes; /**< state changes since last build */ + GLuint run_state_changes; /**< state changes since last run */ + GLuint run_input_changes; /**< VERT_* changes since last run */ + GLuint inputs; /**< VERT_* inputs to pipeline */ + /** This array has to end with a NULL-pointer. */ + struct tnl_pipeline_stage stages[MAX_PIPELINE_STAGES+1]; + GLuint nr_stages; +}; + +struct tnl_clipspace; +struct tnl_clipspace_attr; + +typedef void (*tnl_extract_func)( const struct tnl_clipspace_attr *a, + GLfloat *out, + const GLubyte *v ); + +typedef void (*tnl_insert_func)( const struct tnl_clipspace_attr *a, + GLubyte *v, + const GLfloat *in ); + +typedef void (*tnl_emit_func)( GLcontext *ctx, + GLuint start, + GLuint end, void *dest ); + + +/** + * Describes how to convert/move a vertex attribute from a vertex array + * to a vertex structure. + */ +struct tnl_clipspace_attr +{ + GLuint attrib; /* which vertex attrib (0=position, etc) */ + GLuint format; + GLuint vertoffset; /* position of the attrib in the vertex struct */ + GLuint vertattrsize; /* size of the attribute in bytes */ + GLubyte *inputptr; + GLuint inputstride; + tnl_insert_func *insert; + tnl_insert_func emit; + tnl_extract_func extract; + const GLfloat *vp; /* NDC->Viewport mapping matrix */ +}; + + +struct tnl_clipspace_codegen { + GLboolean (*emit_header)( struct tnl_clipspace_codegen *, + struct tnl_clipspace *); + GLboolean (*emit_footer)( struct tnl_clipspace_codegen * ); + GLboolean (*emit_attr_header)( struct tnl_clipspace_codegen *, + struct tnl_clipspace_attr *, + GLint j, GLenum out_type, + GLboolean need_vp ); + GLboolean (*emit_attr_footer)( struct tnl_clipspace_codegen * ); + GLboolean (*emit_mov)( struct tnl_clipspace_codegen *, + GLint, GLint ); + GLboolean (*emit_const)( struct tnl_clipspace_codegen *, + GLint, GLfloat ); + GLboolean (*emit_mad)( struct tnl_clipspace_codegen *, + GLint, GLint, GLint, GLint ); + GLboolean (*emit_float_to_chan)( struct tnl_clipspace_codegen *, + GLint, GLint ); + GLboolean (*emit_const_chan)( struct tnl_clipspace_codegen *, + GLint, GLchan ); + GLboolean (*emit_float_to_ubyte)( struct tnl_clipspace_codegen *, + GLint, GLint ); + GLboolean (*emit_const_ubyte)( struct tnl_clipspace_codegen *, + GLint, GLubyte ); + tnl_emit_func (*emit_store_func)( struct tnl_clipspace_codegen * ); + + struct _tnl_dynfn codegen_list; + + char *buf; + int buf_size; + int buf_used; + int out_offset; +}; + + + +typedef void (*tnl_points_func)( GLcontext *ctx, GLuint first, GLuint last ); +typedef void (*tnl_line_func)( GLcontext *ctx, GLuint v1, GLuint v2 ); +typedef void (*tnl_triangle_func)( GLcontext *ctx, + GLuint v1, GLuint v2, GLuint v3 ); +typedef void (*tnl_quad_func)( GLcontext *ctx, GLuint v1, GLuint v2, + GLuint v3, GLuint v4 ); +typedef void (*tnl_render_func)( GLcontext *ctx, GLuint start, GLuint count, + GLuint flags ); +typedef void (*tnl_interp_func)( GLcontext *ctx, + GLfloat t, GLuint dst, GLuint out, GLuint in, + GLboolean force_boundary ); +typedef void (*tnl_copy_pv_func)( GLcontext *ctx, GLuint dst, GLuint src ); +typedef void (*tnl_setup_func)( GLcontext *ctx, + GLuint start, GLuint end, + GLuint new_inputs); + + +/** + * Used to describe conversion of vertex arrays to vertex structures. + * I.e. Structure of arrays to arrays of structs. + */ +struct tnl_clipspace +{ + GLboolean need_extras; + + GLuint new_inputs; + + GLubyte *vertex_buf; + GLuint vertex_size; + GLuint max_vertex_size; + + struct tnl_clipspace_attr attr[_TNL_ATTRIB_MAX]; + GLuint attr_count; + + tnl_emit_func emit; + tnl_interp_func interp; + tnl_copy_pv_func copy_pv; + + struct tnl_clipspace_codegen codegen; +}; + + +struct tnl_device_driver +{ + /*** + *** TNL Pipeline + ***/ + + void (*RunPipeline)(GLcontext *ctx); + /* Replaces PipelineStart/PipelineFinish -- intended to allow + * drivers to wrap _tnl_run_pipeline() with code to validate state + * and grab/release hardware locks. + */ + + void (*NotifyMaterialChange)(GLcontext *ctx); + /* Alert tnl-aware drivers of changes to material. + */ + + GLboolean (*NotifyBegin)(GLcontext *ctx, GLenum p); + /* Allow drivers to hook in optimized begin/end engines. + * Return value: GL_TRUE - driver handled the begin + * GL_FALSE - driver didn't handle the begin + */ + + /*** + *** Rendering -- These functions called only from t_vb_render.c + ***/ + struct + { + void (*Start)(GLcontext *ctx); + void (*Finish)(GLcontext *ctx); + /* Called before and after all rendering operations, including DrawPixels, + * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands. + * These are a suitable place for grabbing/releasing hardware locks. + */ + + void (*PrimitiveNotify)(GLcontext *ctx, GLenum mode); + /* Called between RenderStart() and RenderFinish() to indicate the + * type of primitive we're about to draw. Mode will be one of the + * modes accepted by glBegin(). + */ + + tnl_interp_func Interp; + /* The interp function is called by the clipping routines when we need + * to generate an interpolated vertex. All pertinant vertex ancilliary + * data should be computed by interpolating between the 'in' and 'out' + * vertices. + */ + + tnl_copy_pv_func CopyPV; + /* The copy function is used to make a copy of a vertex. All pertinant + * vertex attributes should be copied. + */ + + void (*ClippedPolygon)( GLcontext *ctx, const GLuint *elts, GLuint n ); + /* Render a polygon with <n> vertices whose indexes are in the <elts> + * array. + */ + + void (*ClippedLine)( GLcontext *ctx, GLuint v0, GLuint v1 ); + /* Render a line between the two vertices given by indexes v0 and v1. */ + + tnl_points_func Points; /* must now respect vb->elts */ + tnl_line_func Line; + tnl_triangle_func Triangle; + tnl_quad_func Quad; + /* These functions are called in order to render points, lines, + * triangles and quads. These are only called via the T&L module. + */ + + tnl_render_func *PrimTabVerts; + tnl_render_func *PrimTabElts; + /* Render whole unclipped primitives (points, lines, linestrips, + * lineloops, etc). The tables are indexed by the GL enum of the + * primitive to be rendered. RenderTabVerts is used for non-indexed + * arrays of vertices. RenderTabElts is used for indexed arrays of + * vertices. + */ + + void (*ResetLineStipple)( GLcontext *ctx ); + /* Reset the hardware's line stipple counter. + */ + + tnl_setup_func BuildVertices; + /* This function is called whenever new vertices are required for + * rendering. The vertices in question are those n such that start + * <= n < end. The new_inputs parameter indicates those fields of + * the vertex which need to be updated, if only a partial repair of + * the vertex is required. + * + * This function is called only from _tnl_render_stage in tnl/t_render.c. + */ + + + GLboolean (*Multipass)( GLcontext *ctx, GLuint passno ); + /* Driver may request additional render passes by returning GL_TRUE + * when this function is called. This function will be called + * after the first pass, and passes will be made until the function + * returns GL_FALSE. If no function is registered, only one pass + * is made. + * + * This function will be first invoked with passno == 1. + */ + } Render; +}; + + +/** + * Context state for T&L context. + */ +typedef struct +{ + /* Driver interface. + */ + struct tnl_device_driver Driver; + + /* Execute: + */ + struct tnl_vtx vtx; + + /* Compile: + */ + struct tnl_save save; + + /* Pipeline + */ + struct tnl_pipeline pipeline; + struct vertex_buffer vb; + + /* GLvectors for binding to vb: + */ + struct tnl_vertex_arrays vtx_inputs; + struct tnl_vertex_arrays save_inputs; + struct tnl_vertex_arrays current; + struct tnl_vertex_arrays array_inputs; + + /* Clipspace/ndc/window vertex managment: + */ + struct tnl_clipspace clipspace; + + /* Probably need a better configuration mechanism: + */ + GLboolean NeedNdcCoords; + GLboolean LoopbackDListCassettes; + GLboolean CalcDListNormalLengths; + GLboolean IsolateMaterials; + GLboolean AllowVertexFog; + GLboolean AllowPixelFog; + GLboolean AllowCodegen; + + GLboolean _DoVertexFog; /* eval fog function at each vertex? */ + + GLuint render_inputs; + + GLvertexformat exec_vtxfmt; + GLvertexformat save_vtxfmt; + +} TNLcontext; + + + +#define TNL_CONTEXT(ctx) ((TNLcontext *)((ctx)->swtnl_context)) + + +#define TYPE_IDX(t) ((t) & 0xf) +#define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1 /* 0xa + 1 */ + +extern void _tnl_MakeCurrent( GLcontext *ctx, + GLframebuffer *drawBuffer, + GLframebuffer *readBuffer ); + + + + +#endif |
