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| author | Radosław Kujawa <radoslaw.kujawa@c0ff33.net> | 2026-07-17 14:54:32 +0200 |
|---|---|---|
| committer | Radosław Kujawa <radoslaw.kujawa@c0ff33.net> | 2026-07-17 14:54:32 +0200 |
| commit | 2702c90d7a39fca2a3319c5e915fd290cb31fc70 (patch) | |
| tree | 283c4d851efef7e3a7cd03ba80c87e2bffcdbb2c /src/mesa/swrast/s_spantemp.h | |
| parent | 836167945ec2c7ad5acdf0aa17ce35ec1b9428a6 (diff) | |
Initial import.
Diffstat (limited to 'src/mesa/swrast/s_spantemp.h')
| -rw-r--r-- | src/mesa/swrast/s_spantemp.h | 377 |
1 files changed, 377 insertions, 0 deletions
diff --git a/src/mesa/swrast/s_spantemp.h b/src/mesa/swrast/s_spantemp.h new file mode 100644 index 0000000..1ce0b00 --- /dev/null +++ b/src/mesa/swrast/s_spantemp.h @@ -0,0 +1,377 @@ + +/* + * Mesa 3-D graphics library + * Version: 5.1 + * + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* + * Templates for the span/pixel-array write/read functions called via + * swrast. This is intended for memory-based framebuffers (like OSMesa). + * + * Define the following macros before including this file: + * NAME(PREFIX) to generate the function name + * SPAN_VARS to declare any local variables + * INIT_PIXEL_PTR(P, X, Y) to initialize a pointer to a pixel + * INC_PIXEL_PTR(P) to increment a pixel pointer by one pixel + * STORE_RGB_PIXEL(P, X, Y, R, G, B) to store RGB values in pixel P + * STORE_RGBA_PIXEL(P, X, Y, R, G, B, A) to store RGBA values in pixel P + * FETCH_RGBA_PIXEL(R, G, B, A, P) to fetch RGBA values from pixel P + * + * Note that in the above STORE_RGBx_PIXEL macros, we also pass in the (X,Y) + * coordinates for the pixels to be stored, which enables dithering in 8-bit + * and 15/16-bit display modes. Most undithered modes or 24/32-bit display + * modes will simply ignore the passed in (X,Y) values. + * + * For color index mode: + * STORE_CI_PIXEL(P, CI) to store a color index in pixel P + * FETCH_CI_PIXEL(CI, P) to fetch a pixel index from pixel P + */ + +#include "macros.h" + +#ifdef STORE_RGBA_PIXEL + +static void +NAME(write_rgba_span)( const GLcontext *ctx, GLuint n, GLint x, GLint y, + CONST GLchan rgba[][4], const GLubyte mask[] ) +{ +#ifdef SPAN_VARS + SPAN_VARS +#endif + GLuint i; + INIT_PIXEL_PTR(pixel, x, y); + if (mask) { + for (i = 0; i < n; i++) { + if (mask[i]) { + STORE_RGBA_PIXEL(pixel, x+i, y, rgba[i][RCOMP], rgba[i][GCOMP], + rgba[i][BCOMP], rgba[i][ACOMP]); + } + INC_PIXEL_PTR(pixel); + } + } + else { + for (i = 0; i < n; i++) { + STORE_RGBA_PIXEL(pixel, x+i, y, rgba[i][RCOMP], rgba[i][GCOMP], + rgba[i][BCOMP], rgba[i][ACOMP]); + INC_PIXEL_PTR(pixel); + } + } +} + +static void +NAME(write_rgb_span)( const GLcontext *ctx, GLuint n, GLint x, GLint y, + CONST GLchan rgb[][3], const GLubyte mask[] ) +{ +#ifdef SPAN_VARS + SPAN_VARS +#endif + GLuint i; + INIT_PIXEL_PTR(pixel, x, y); + if (mask) { + for (i = 0; i < n; i++) { + if (mask[i]) { + STORE_RGB_PIXEL(pixel, x+i, y, rgb[i][RCOMP], rgb[i][GCOMP], + rgb[i][BCOMP]); + } + INC_PIXEL_PTR(pixel); + } + } + else { + for (i = 0; i < n; i++) { + STORE_RGB_PIXEL(pixel, x+i, y, rgb[i][RCOMP], rgb[i][GCOMP], + rgb[i][BCOMP]); + INC_PIXEL_PTR(pixel); + } + } +} + +static void +NAME(write_monorgba_span)( const GLcontext *ctx, GLuint n, GLint x, GLint y, + const GLchan color[4], const GLubyte mask[] ) +{ +#ifdef SPAN_VARS + SPAN_VARS +#endif + GLuint i; + INIT_PIXEL_PTR(pixel, x, y); + if (mask) { + for (i = 0; i < n; i++) { + if (mask[i]) { + STORE_RGBA_PIXEL(pixel, x+i, y, color[RCOMP], color[GCOMP], + color[BCOMP], color[ACOMP]); + } + INC_PIXEL_PTR(pixel); + } + } + else { + for (i = 0; i < n; i++) { + STORE_RGBA_PIXEL(pixel, x+i, y, color[RCOMP], color[GCOMP], + color[BCOMP], color[ACOMP]); + INC_PIXEL_PTR(pixel); + } + } +} + +static void +NAME(write_rgba_pixels)( const GLcontext *ctx, GLuint n, + const GLint x[], const GLint y[], + CONST GLchan rgba[][4], const GLubyte mask[] ) +{ +#ifdef SPAN_VARS + SPAN_VARS +#endif + GLuint i; + ASSERT(mask); + for (i = 0; i < n; i++) { + if (mask[i]) { + INIT_PIXEL_PTR(pixel, x[i], y[i]); + STORE_RGBA_PIXEL(pixel, x[i], y[i], rgba[i][RCOMP], rgba[i][GCOMP], + rgba[i][BCOMP], rgba[i][ACOMP]); + } + } +} + +static void +NAME(write_monorgba_pixels)( const GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + const GLchan color[4], const GLubyte mask[] ) +{ +#ifdef SPAN_VARS + SPAN_VARS +#endif + GLuint i; + ASSERT(mask); + for (i = 0; i < n; i++) { + if (mask[i]) { + INIT_PIXEL_PTR(pixel, x[i], y[i]); + STORE_RGBA_PIXEL(pixel, x[i], y[i], color[RCOMP], color[GCOMP], + color[BCOMP], color[ACOMP]); + } + } +} + +static void +NAME(read_rgba_span)( const GLcontext *ctx, GLuint n, GLint x, GLint y, + GLchan rgba[][4] ) +{ +#ifdef SPAN_VARS + SPAN_VARS +#endif + GLuint i; + INIT_PIXEL_PTR(pixel, x, y); + for (i = 0; i < n; i++) { + FETCH_RGBA_PIXEL(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP], + rgba[i][ACOMP], pixel); + INC_PIXEL_PTR(pixel); + } +} + +static void +NAME(read_rgba_pixels)( const GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + GLchan rgba[][4], const GLubyte mask[] ) +{ +#ifdef SPAN_VARS + SPAN_VARS +#endif + GLuint i; + ASSERT(mask); + for (i = 0; i < n; i++) { + if (mask[i]) { + INIT_PIXEL_PTR(pixel, x[i], y[i]); + FETCH_RGBA_PIXEL(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP], + rgba[i][ACOMP], pixel); + } + } +} + + +#endif /* STORE_RGBA_PIXEL */ + + + +#ifdef STORE_CI_PIXEL + +static void +NAME(write_index32_span)( const GLcontext *ctx, GLuint n, GLint x, GLint y, + const GLuint index[], const GLubyte mask[] ) +{ +#ifdef SPAN_VARS + SPAN_VARS +#endif + GLuint i; + INIT_PIXEL_PTR(pixel, x, y); + if (mask) { + for (i = 0; i < n; i++) { + if (mask[i]) { + STORE_CI_PIXEL(pixel, index[i]); + } + INC_PIXEL_PTR(pixel); + } + } + else { + for (i = 0; i < n; i++) { + STORE_CI_PIXEL(pixel, index[i]); + INC_PIXEL_PTR(pixel); + } + } +} + + +static void +NAME(write_index8_span)( const GLcontext *ctx, GLuint n, GLint x, GLint y, + const GLubyte index[], const GLubyte mask[] ) +{ +#ifdef SPAN_VARS + SPAN_VARS +#endif + GLuint i; + INIT_PIXEL_PTR(pixel, x, y); + if (mask) { + for (i = 0; i < n; i++) { + if (mask[i]) { + STORE_CI_PIXEL(pixel, index[i]); + } + INC_PIXEL_PTR(pixel); + } + } + else { + for (i = 0; i < n; i++) { + STORE_CI_PIXEL(pixel, index[i]); + INC_PIXEL_PTR(pixel); + } + } +} + + +static void +NAME(write_monoindex_span)( const GLcontext *ctx, GLuint n, GLint x, GLint y, + GLuint colorIndex, const GLubyte mask[] ) +{ +#ifdef SPAN_VARS + SPAN_VARS +#endif + GLuint i; + INIT_PIXEL_PTR(pixel, x, y); + if (mask) { + for (i = 0; i < n; i++) { + if (mask[i]) { + STORE_CI_PIXEL(pixel, colorIndex); + } + INC_PIXEL_PTR(pixel); + } + } + else { + for (i = 0; i < n; i++) { + STORE_CI_PIXEL(pixel, colorIndex); + INC_PIXEL_PTR(pixel); + } + } +} + + +static void +NAME(write_index_pixels)( const GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + const GLuint index[], const GLubyte mask[] ) +{ +#ifdef SPAN_VARS + SPAN_VARS +#endif + GLuint i; + ASSERT(mask); + for (i = 0; i < n; i++) { + if (mask[i]) { + INIT_PIXEL_PTR(pixel, x[i], y[i]); + STORE_CI_PIXEL(pixel, index[i]); + } + } +} + + +static void +NAME(write_monoindex_pixels)( const GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + GLuint colorIndex, const GLubyte mask[] ) +{ +#ifdef SPAN_VARS + SPAN_VARS +#endif + GLuint i; + ASSERT(mask); + for (i = 0; i < n; i++) { + if (mask[i]) { + INIT_PIXEL_PTR(pixel, x[i], y[i]); + STORE_CI_PIXEL(pixel, colorIndex); + } + } +} + + +static void +NAME(read_index_span)( const GLcontext *ctx, + GLuint n, GLint x, GLint y, GLuint index[] ) +{ +#ifdef SPAN_VARS + SPAN_VARS +#endif + GLuint i; + INIT_PIXEL_PTR(pixel, x, y); + for (i = 0; i < n; i++) { + FETCH_CI_PIXEL(index[i], pixel); + INC_PIXEL_PTR(pixel); + } +} + + +static void +NAME(read_index_pixels)( const GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + GLuint index[], const GLubyte mask[] ) +{ +#ifdef SPAN_VARS + SPAN_VARS +#endif + GLuint i; + ASSERT(mask); + for (i = 0; i < n; i++) { + if (mask[i] ) { + INIT_PIXEL_PTR(pixel, x[i], y[i]); + FETCH_CI_PIXEL(index[i], pixel); + } + } +} + +#endif /* STORE_CI_PIXEL */ + + + +#undef NAME +#undef SPAN_VARS +#undef INIT_PIXEL_PTR +#undef INC_PIXEL_PTR +#undef STORE_RGB_PIXEL +#undef STORE_RGBA_PIXEL +#undef FETCH_RGBA_PIXEL +#undef STORE_CI_PIXEL +#undef FETCH_CI_PIXEL |
