diff options
| author | Radosław Kujawa <radoslaw.kujawa@c0ff33.net> | 2026-07-17 14:54:32 +0200 |
|---|---|---|
| committer | Radosław Kujawa <radoslaw.kujawa@c0ff33.net> | 2026-07-17 14:54:32 +0200 |
| commit | 2702c90d7a39fca2a3319c5e915fd290cb31fc70 (patch) | |
| tree | 283c4d851efef7e3a7cd03ba80c87e2bffcdbb2c /src/mesa/swrast/s_logic.c | |
| parent | 836167945ec2c7ad5acdf0aa17ce35ec1b9428a6 (diff) | |
Initial import.
Diffstat (limited to 'src/mesa/swrast/s_logic.c')
| -rw-r--r-- | src/mesa/swrast/s_logic.c | 497 |
1 files changed, 497 insertions, 0 deletions
diff --git a/src/mesa/swrast/s_logic.c b/src/mesa/swrast/s_logic.c new file mode 100644 index 0000000..ad27cb7 --- /dev/null +++ b/src/mesa/swrast/s_logic.c @@ -0,0 +1,497 @@ + +/* + * Mesa 3-D graphics library + * Version: 4.1 + * + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "glheader.h" +#include "context.h" +#include "imports.h" +#include "macros.h" + +#include "s_alphabuf.h" +#include "s_context.h" +#include "s_logic.h" +#include "s_span.h" + + + +/* + * Apply logic op to array of CI pixels. + */ +static void +index_logicop( GLcontext *ctx, GLuint n, GLuint index[], const GLuint dest[], + const GLubyte mask[] ) +{ + GLuint i; + switch (ctx->Color.LogicOp) { + case GL_CLEAR: + for (i=0;i<n;i++) { + if (mask[i]) { + index[i] = 0; + } + } + break; + case GL_SET: + for (i=0;i<n;i++) { + if (mask[i]) { + index[i] = ~0; + } + } + break; + case GL_COPY: + /* do nothing */ + break; + case GL_COPY_INVERTED: + for (i=0;i<n;i++) { + if (mask[i]) { + index[i] = ~index[i]; + } + } + break; + case GL_NOOP: + for (i=0;i<n;i++) { + if (mask[i]) { + index[i] = dest[i]; + } + } + break; + case GL_INVERT: + for (i=0;i<n;i++) { + if (mask[i]) { + index[i] = ~dest[i]; + } + } + break; + case GL_AND: + for (i=0;i<n;i++) { + if (mask[i]) { + index[i] &= dest[i]; + } + } + break; + case GL_NAND: + for (i=0;i<n;i++) { + if (mask[i]) { + index[i] = ~(index[i] & dest[i]); + } + } + break; + case GL_OR: + for (i=0;i<n;i++) { + if (mask[i]) { + index[i] |= dest[i]; + } + } + break; + case GL_NOR: + for (i=0;i<n;i++) { + if (mask[i]) { + index[i] = ~(index[i] | dest[i]); + } + } + break; + case GL_XOR: + for (i=0;i<n;i++) { + if (mask[i]) { + index[i] ^= dest[i]; + } + } + break; + case GL_EQUIV: + for (i=0;i<n;i++) { + if (mask[i]) { + index[i] = ~(index[i] ^ dest[i]); + } + } + break; + case GL_AND_REVERSE: + for (i=0;i<n;i++) { + if (mask[i]) { + index[i] = index[i] & ~dest[i]; + } + } + break; + case GL_AND_INVERTED: + for (i=0;i<n;i++) { + if (mask[i]) { + index[i] = ~index[i] & dest[i]; + } + } + break; + case GL_OR_REVERSE: + for (i=0;i<n;i++) { + if (mask[i]) { + index[i] = index[i] | ~dest[i]; + } + } + break; + case GL_OR_INVERTED: + for (i=0;i<n;i++) { + if (mask[i]) { + index[i] = ~index[i] | dest[i]; + } + } + break; + default: + _mesa_problem(ctx, "bad mode in index_logic()"); + } +} + + + +/* + * Apply the current logic operator to a span of CI pixels. This is only + * used if the device driver can't do logic ops. + */ +void +_swrast_logicop_ci_span( GLcontext *ctx, const struct sw_span *span, + GLuint index[] ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLuint dest[MAX_WIDTH]; + + ASSERT(span->end < MAX_WIDTH); + + /* Read dest values from frame buffer */ + if (span->arrayMask & SPAN_XY) { + (*swrast->Driver.ReadCI32Pixels)( ctx, span->end, + span->array->x, span->array->y, + dest, span->array->mask ); + } + else { + (*swrast->Driver.ReadCI32Span)( ctx, span->end, span->x, span->y, dest ); + } + + index_logicop( ctx, span->end, index, dest, span->array->mask ); +} + + + +/* + * Apply logic operator to rgba pixels. + * Input: ctx - the context + * n - number of pixels + * mask - pixel mask array + * In/Out: src - incoming pixels which will be modified + * Input: dest - frame buffer values + * + * Note: Since the R, G, B, and A channels are all treated the same we + * process them as 4-byte GLuints instead of four GLubytes. + */ +static void +rgba_logicop_ui( const GLcontext *ctx, GLuint n, const GLubyte mask[], + GLuint src[], const GLuint dest[] ) +{ + GLuint i; + switch (ctx->Color.LogicOp) { + case GL_CLEAR: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = 0; + } + } + break; + case GL_SET: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = ~0; + } + } + break; + case GL_COPY: + /* do nothing */ + break; + case GL_COPY_INVERTED: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = ~src[i]; + } + } + break; + case GL_NOOP: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = dest[i]; + } + } + break; + case GL_INVERT: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = ~dest[i]; + } + } + break; + case GL_AND: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] &= dest[i]; + } + } + break; + case GL_NAND: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = ~(src[i] & dest[i]); + } + } + break; + case GL_OR: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i]|= dest[i]; + } + } + break; + case GL_NOR: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = ~(src[i] | dest[i]); + } + } + break; + case GL_XOR: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] ^= dest[i]; + } + } + break; + case GL_EQUIV: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = ~(src[i] ^ dest[i]); + } + } + break; + case GL_AND_REVERSE: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = src[i] & ~dest[i]; + } + } + break; + case GL_AND_INVERTED: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = ~src[i] & dest[i]; + } + } + break; + case GL_OR_REVERSE: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = src[i] | ~dest[i]; + } + } + break; + case GL_OR_INVERTED: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = ~src[i] | dest[i]; + } + } + break; + default: + /* should never happen */ + _mesa_problem(ctx, "Bad function in rgba_logicop"); + } +} + + +/* + * As above, but operate on GLchan values + * Note: need to pass n = numPixels * 4. + */ +static void +rgba_logicop_chan( const GLcontext *ctx, GLuint n, const GLubyte mask[], + GLchan srcPtr[], const GLchan destPtr[] ) +{ +#if CHAN_TYPE == GL_FLOAT + GLuint *src = (GLuint *) srcPtr; + const GLuint *dest = (const GLuint *) destPtr; + GLuint i; + ASSERT(sizeof(GLfloat) == sizeof(GLuint)); +#else + GLchan *src = srcPtr; + const GLchan *dest = destPtr; + GLuint i; +#endif + + switch (ctx->Color.LogicOp) { + case GL_CLEAR: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = 0; + } + } + break; + case GL_SET: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = ~0; + } + } + break; + case GL_COPY: + /* do nothing */ + break; + case GL_COPY_INVERTED: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = ~src[i]; + } + } + break; + case GL_NOOP: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = dest[i]; + } + } + break; + case GL_INVERT: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = ~dest[i]; + } + } + break; + case GL_AND: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] &= dest[i]; + } + } + break; + case GL_NAND: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = ~(src[i] & dest[i]); + } + } + break; + case GL_OR: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i]|= dest[i]; + } + } + break; + case GL_NOR: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = ~(src[i] | dest[i]); + } + } + break; + case GL_XOR: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] ^= dest[i]; + } + } + break; + case GL_EQUIV: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = ~(src[i] ^ dest[i]); + } + } + break; + case GL_AND_REVERSE: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = src[i] & ~dest[i]; + } + } + break; + case GL_AND_INVERTED: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = ~src[i] & dest[i]; + } + } + break; + case GL_OR_REVERSE: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = src[i] | ~dest[i]; + } + } + break; + case GL_OR_INVERTED: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = ~src[i] | dest[i]; + } + } + break; + default: + /* should never happen */ + _mesa_problem(ctx, "Bad function in rgba_logicop"); + } +} + + + +/* + * Apply the current logic operator to a span of RGBA pixels. + * We can handle horizontal runs of pixels (spans) or arrays of x/y + * pixel coordinates. + */ +void +_swrast_logicop_rgba_span( GLcontext *ctx, const struct sw_span *span, + GLchan rgba[][4] ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLchan dest[MAX_WIDTH][4]; + + ASSERT(span->end < MAX_WIDTH); + ASSERT(span->arrayMask & SPAN_RGBA); + + if (span->arrayMask & SPAN_XY) { + (*swrast->Driver.ReadRGBAPixels)(ctx, span->end, + span->array->x, span->array->y, + dest, span->array->mask); + if (SWRAST_CONTEXT(ctx)->_RasterMask & ALPHABUF_BIT) { + _swrast_read_alpha_pixels(ctx, span->end, + span->array->x, span->array->y, + dest, span->array->mask); + } + } + else { + _swrast_read_rgba_span(ctx, ctx->DrawBuffer, span->end, + span->x, span->y, dest); + } + + if (sizeof(GLchan) * 4 == sizeof(GLuint)) { + rgba_logicop_ui(ctx, span->end, span->array->mask, + (GLuint *) rgba, (const GLuint *) dest); + } + else { + rgba_logicop_chan(ctx, 4 * span->end, span->array->mask, + (GLchan *) rgba, (const GLchan *) dest); + } +} |
