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authorRadosław Kujawa <radoslaw.kujawa@c0ff33.net>2026-07-17 14:54:32 +0200
committerRadosław Kujawa <radoslaw.kujawa@c0ff33.net>2026-07-17 14:54:32 +0200
commit2702c90d7a39fca2a3319c5e915fd290cb31fc70 (patch)
tree283c4d851efef7e3a7cd03ba80c87e2bffcdbb2c /src/mesa/swrast/s_logic.c
parent836167945ec2c7ad5acdf0aa17ce35ec1b9428a6 (diff)
Initial import.
Diffstat (limited to 'src/mesa/swrast/s_logic.c')
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1 files changed, 497 insertions, 0 deletions
diff --git a/src/mesa/swrast/s_logic.c b/src/mesa/swrast/s_logic.c
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+
+/*
+ * Mesa 3-D graphics library
+ * Version: 4.1
+ *
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "context.h"
+#include "imports.h"
+#include "macros.h"
+
+#include "s_alphabuf.h"
+#include "s_context.h"
+#include "s_logic.h"
+#include "s_span.h"
+
+
+
+/*
+ * Apply logic op to array of CI pixels.
+ */
+static void
+index_logicop( GLcontext *ctx, GLuint n, GLuint index[], const GLuint dest[],
+ const GLubyte mask[] )
+{
+ GLuint i;
+ switch (ctx->Color.LogicOp) {
+ case GL_CLEAR:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ index[i] = 0;
+ }
+ }
+ break;
+ case GL_SET:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ index[i] = ~0;
+ }
+ }
+ break;
+ case GL_COPY:
+ /* do nothing */
+ break;
+ case GL_COPY_INVERTED:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ index[i] = ~index[i];
+ }
+ }
+ break;
+ case GL_NOOP:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ index[i] = dest[i];
+ }
+ }
+ break;
+ case GL_INVERT:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ index[i] = ~dest[i];
+ }
+ }
+ break;
+ case GL_AND:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ index[i] &= dest[i];
+ }
+ }
+ break;
+ case GL_NAND:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ index[i] = ~(index[i] & dest[i]);
+ }
+ }
+ break;
+ case GL_OR:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ index[i] |= dest[i];
+ }
+ }
+ break;
+ case GL_NOR:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ index[i] = ~(index[i] | dest[i]);
+ }
+ }
+ break;
+ case GL_XOR:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ index[i] ^= dest[i];
+ }
+ }
+ break;
+ case GL_EQUIV:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ index[i] = ~(index[i] ^ dest[i]);
+ }
+ }
+ break;
+ case GL_AND_REVERSE:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ index[i] = index[i] & ~dest[i];
+ }
+ }
+ break;
+ case GL_AND_INVERTED:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ index[i] = ~index[i] & dest[i];
+ }
+ }
+ break;
+ case GL_OR_REVERSE:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ index[i] = index[i] | ~dest[i];
+ }
+ }
+ break;
+ case GL_OR_INVERTED:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ index[i] = ~index[i] | dest[i];
+ }
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "bad mode in index_logic()");
+ }
+}
+
+
+
+/*
+ * Apply the current logic operator to a span of CI pixels. This is only
+ * used if the device driver can't do logic ops.
+ */
+void
+_swrast_logicop_ci_span( GLcontext *ctx, const struct sw_span *span,
+ GLuint index[] )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLuint dest[MAX_WIDTH];
+
+ ASSERT(span->end < MAX_WIDTH);
+
+ /* Read dest values from frame buffer */
+ if (span->arrayMask & SPAN_XY) {
+ (*swrast->Driver.ReadCI32Pixels)( ctx, span->end,
+ span->array->x, span->array->y,
+ dest, span->array->mask );
+ }
+ else {
+ (*swrast->Driver.ReadCI32Span)( ctx, span->end, span->x, span->y, dest );
+ }
+
+ index_logicop( ctx, span->end, index, dest, span->array->mask );
+}
+
+
+
+/*
+ * Apply logic operator to rgba pixels.
+ * Input: ctx - the context
+ * n - number of pixels
+ * mask - pixel mask array
+ * In/Out: src - incoming pixels which will be modified
+ * Input: dest - frame buffer values
+ *
+ * Note: Since the R, G, B, and A channels are all treated the same we
+ * process them as 4-byte GLuints instead of four GLubytes.
+ */
+static void
+rgba_logicop_ui( const GLcontext *ctx, GLuint n, const GLubyte mask[],
+ GLuint src[], const GLuint dest[] )
+{
+ GLuint i;
+ switch (ctx->Color.LogicOp) {
+ case GL_CLEAR:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ src[i] = 0;
+ }
+ }
+ break;
+ case GL_SET:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ src[i] = ~0;
+ }
+ }
+ break;
+ case GL_COPY:
+ /* do nothing */
+ break;
+ case GL_COPY_INVERTED:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ src[i] = ~src[i];
+ }
+ }
+ break;
+ case GL_NOOP:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ src[i] = dest[i];
+ }
+ }
+ break;
+ case GL_INVERT:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ src[i] = ~dest[i];
+ }
+ }
+ break;
+ case GL_AND:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ src[i] &= dest[i];
+ }
+ }
+ break;
+ case GL_NAND:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ src[i] = ~(src[i] & dest[i]);
+ }
+ }
+ break;
+ case GL_OR:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ src[i]|= dest[i];
+ }
+ }
+ break;
+ case GL_NOR:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ src[i] = ~(src[i] | dest[i]);
+ }
+ }
+ break;
+ case GL_XOR:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ src[i] ^= dest[i];
+ }
+ }
+ break;
+ case GL_EQUIV:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ src[i] = ~(src[i] ^ dest[i]);
+ }
+ }
+ break;
+ case GL_AND_REVERSE:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ src[i] = src[i] & ~dest[i];
+ }
+ }
+ break;
+ case GL_AND_INVERTED:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ src[i] = ~src[i] & dest[i];
+ }
+ }
+ break;
+ case GL_OR_REVERSE:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ src[i] = src[i] | ~dest[i];
+ }
+ }
+ break;
+ case GL_OR_INVERTED:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ src[i] = ~src[i] | dest[i];
+ }
+ }
+ break;
+ default:
+ /* should never happen */
+ _mesa_problem(ctx, "Bad function in rgba_logicop");
+ }
+}
+
+
+/*
+ * As above, but operate on GLchan values
+ * Note: need to pass n = numPixels * 4.
+ */
+static void
+rgba_logicop_chan( const GLcontext *ctx, GLuint n, const GLubyte mask[],
+ GLchan srcPtr[], const GLchan destPtr[] )
+{
+#if CHAN_TYPE == GL_FLOAT
+ GLuint *src = (GLuint *) srcPtr;
+ const GLuint *dest = (const GLuint *) destPtr;
+ GLuint i;
+ ASSERT(sizeof(GLfloat) == sizeof(GLuint));
+#else
+ GLchan *src = srcPtr;
+ const GLchan *dest = destPtr;
+ GLuint i;
+#endif
+
+ switch (ctx->Color.LogicOp) {
+ case GL_CLEAR:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ src[i] = 0;
+ }
+ }
+ break;
+ case GL_SET:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ src[i] = ~0;
+ }
+ }
+ break;
+ case GL_COPY:
+ /* do nothing */
+ break;
+ case GL_COPY_INVERTED:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ src[i] = ~src[i];
+ }
+ }
+ break;
+ case GL_NOOP:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ src[i] = dest[i];
+ }
+ }
+ break;
+ case GL_INVERT:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ src[i] = ~dest[i];
+ }
+ }
+ break;
+ case GL_AND:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ src[i] &= dest[i];
+ }
+ }
+ break;
+ case GL_NAND:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ src[i] = ~(src[i] & dest[i]);
+ }
+ }
+ break;
+ case GL_OR:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ src[i]|= dest[i];
+ }
+ }
+ break;
+ case GL_NOR:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ src[i] = ~(src[i] | dest[i]);
+ }
+ }
+ break;
+ case GL_XOR:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ src[i] ^= dest[i];
+ }
+ }
+ break;
+ case GL_EQUIV:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ src[i] = ~(src[i] ^ dest[i]);
+ }
+ }
+ break;
+ case GL_AND_REVERSE:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ src[i] = src[i] & ~dest[i];
+ }
+ }
+ break;
+ case GL_AND_INVERTED:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ src[i] = ~src[i] & dest[i];
+ }
+ }
+ break;
+ case GL_OR_REVERSE:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ src[i] = src[i] | ~dest[i];
+ }
+ }
+ break;
+ case GL_OR_INVERTED:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ src[i] = ~src[i] | dest[i];
+ }
+ }
+ break;
+ default:
+ /* should never happen */
+ _mesa_problem(ctx, "Bad function in rgba_logicop");
+ }
+}
+
+
+
+/*
+ * Apply the current logic operator to a span of RGBA pixels.
+ * We can handle horizontal runs of pixels (spans) or arrays of x/y
+ * pixel coordinates.
+ */
+void
+_swrast_logicop_rgba_span( GLcontext *ctx, const struct sw_span *span,
+ GLchan rgba[][4] )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLchan dest[MAX_WIDTH][4];
+
+ ASSERT(span->end < MAX_WIDTH);
+ ASSERT(span->arrayMask & SPAN_RGBA);
+
+ if (span->arrayMask & SPAN_XY) {
+ (*swrast->Driver.ReadRGBAPixels)(ctx, span->end,
+ span->array->x, span->array->y,
+ dest, span->array->mask);
+ if (SWRAST_CONTEXT(ctx)->_RasterMask & ALPHABUF_BIT) {
+ _swrast_read_alpha_pixels(ctx, span->end,
+ span->array->x, span->array->y,
+ dest, span->array->mask);
+ }
+ }
+ else {
+ _swrast_read_rgba_span(ctx, ctx->DrawBuffer, span->end,
+ span->x, span->y, dest);
+ }
+
+ if (sizeof(GLchan) * 4 == sizeof(GLuint)) {
+ rgba_logicop_ui(ctx, span->end, span->array->mask,
+ (GLuint *) rgba, (const GLuint *) dest);
+ }
+ else {
+ rgba_logicop_chan(ctx, 4 * span->end, span->array->mask,
+ (GLchan *) rgba, (const GLchan *) dest);
+ }
+}