diff options
| author | Radosław Kujawa <radoslaw.kujawa@c0ff33.net> | 2026-07-17 14:54:32 +0200 |
|---|---|---|
| committer | Radosław Kujawa <radoslaw.kujawa@c0ff33.net> | 2026-07-17 14:54:32 +0200 |
| commit | 2702c90d7a39fca2a3319c5e915fd290cb31fc70 (patch) | |
| tree | 283c4d851efef7e3a7cd03ba80c87e2bffcdbb2c /src/mesa/swrast/s_buffers.c | |
| parent | 836167945ec2c7ad5acdf0aa17ce35ec1b9428a6 (diff) | |
Initial import.
Diffstat (limited to 'src/mesa/swrast/s_buffers.c')
| -rw-r--r-- | src/mesa/swrast/s_buffers.c | 321 |
1 files changed, 321 insertions, 0 deletions
diff --git a/src/mesa/swrast/s_buffers.c b/src/mesa/swrast/s_buffers.c new file mode 100644 index 0000000..26b4f90 --- /dev/null +++ b/src/mesa/swrast/s_buffers.c @@ -0,0 +1,321 @@ +/* + * Mesa 3-D graphics library + * Version: 6.1 + * + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "glheader.h" +#include "colormac.h" +#include "macros.h" +#include "imports.h" + +#include "s_accum.h" +#include "s_alphabuf.h" +#include "s_auxbuffer.h" +#include "s_context.h" +#include "s_depth.h" +#include "s_masking.h" +#include "s_stencil.h" + + +/** + * Clear the color buffer when glColorMask or glIndexMask is in effect. + * We'll have specified which color buffer to clear by previously + * calling Driver.SetBuffer(). + */ +static void +clear_color_buffer_with_masking( GLcontext *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + const GLint x = ctx->DrawBuffer->_Xmin; + const GLint y = ctx->DrawBuffer->_Ymin; + const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; + const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; + + if (ctx->Visual.rgbMode) { + /* RGBA mode */ + GLchan clearColor[4]; + GLint i; + CLAMPED_FLOAT_TO_CHAN(clearColor[RCOMP], ctx->Color.ClearColor[0]); + CLAMPED_FLOAT_TO_CHAN(clearColor[GCOMP], ctx->Color.ClearColor[1]); + CLAMPED_FLOAT_TO_CHAN(clearColor[BCOMP], ctx->Color.ClearColor[2]); + CLAMPED_FLOAT_TO_CHAN(clearColor[ACOMP], ctx->Color.ClearColor[3]); + for (i = 0; i < height; i++) { + GLchan rgba[MAX_WIDTH][4]; + GLint j; + for (j = 0; j < width; j++) { + COPY_CHAN4(rgba[j], clearColor); + } + _swrast_mask_rgba_array( ctx, width, x, y + i, rgba ); + (*swrast->Driver.WriteRGBASpan)( ctx, width, x, y + i, + (CONST GLchan (*)[4]) rgba, NULL ); + } + } + else { + /* Color index mode */ + GLuint span[MAX_WIDTH]; + GLubyte mask[MAX_WIDTH]; + GLint i, j; + MEMSET( mask, 1, width ); + for (i=0;i<height;i++) { + for (j=0;j<width;j++) { + span[j] = ctx->Color.ClearIndex; + } + _swrast_mask_index_array( ctx, width, x, y + i, span ); + (*swrast->Driver.WriteCI32Span)( ctx, width, x, y + i, span, mask ); + } + } +} + + +/** + * Clear a color buffer without index/channel masking. + * We'll have specified which color buffer to clear by previously + * calling Driver.SetBuffer(). + */ +static void +clear_color_buffer(GLcontext *ctx) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + const GLint x = ctx->DrawBuffer->_Xmin; + const GLint y = ctx->DrawBuffer->_Ymin; + const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; + const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; + + if (ctx->Visual.rgbMode) { + /* RGBA mode */ + GLchan clearColor[4]; + GLint i; + + CLAMPED_FLOAT_TO_CHAN(clearColor[RCOMP], ctx->Color.ClearColor[0]); + CLAMPED_FLOAT_TO_CHAN(clearColor[GCOMP], ctx->Color.ClearColor[1]); + CLAMPED_FLOAT_TO_CHAN(clearColor[BCOMP], ctx->Color.ClearColor[2]); + CLAMPED_FLOAT_TO_CHAN(clearColor[ACOMP], ctx->Color.ClearColor[3]); + + ASSERT(*((GLuint *) &ctx->Color.ColorMask) == 0xffffffff); + ASSERT(swrast->Driver.WriteRGBASpan); + + for (i = 0; i < height; i++) { + (*swrast->Driver.WriteMonoRGBASpan)( ctx, width, x, y + i, + clearColor, NULL ); + } + } + else { + /* Color index mode */ + GLint i; + ASSERT((ctx->Color.IndexMask & ((1 << ctx->Visual.indexBits) - 1)) + == (GLuint) ((1 << ctx->Visual.indexBits) - 1)); + ASSERT(swrast->Driver.WriteMonoCISpan); + for (i = 0; i < height; i++) { + (*swrast->Driver.WriteMonoCISpan)( ctx, width, x, y + i, + ctx->Color.ClearIndex, NULL); + } + } +} + + +/** + * Clear the front/back/left/right/aux color buffers. + * This function is usually only called if the device driver can't + * clear its own color buffers for some reason (such as with masking). + */ +static void +clear_color_buffers(GLcontext *ctx) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask); + GLuint bufferBit; + + /* loop over four possible dest color buffers */ + for (bufferBit = 1; bufferBit <= DD_AUX3_BIT; bufferBit <<= 1) { + if (bufferBit & ctx->Color._DrawDestMask) { + (*swrast->Driver.SetBuffer)(ctx, ctx->DrawBuffer, bufferBit); + + if (colorMask != 0xffffffff) { + clear_color_buffer_with_masking(ctx); + } + else { + clear_color_buffer(ctx); + } + } + } + + /* restore default read/draw buffer */ + _swrast_use_draw_buffer(ctx); +} + + +/** + * Called via the device driver's ctx->Driver.Clear() function if the + * device driver can't clear one or more of the buffers itself. + * \param mask bitwise-OR of DD_*_BIT flags. + * \param all if GL_TRUE, clear whole buffer, else clear specified region. + */ +void +_swrast_Clear( GLcontext *ctx, GLbitfield mask, + GLboolean all, + GLint x, GLint y, GLint width, GLint height ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + (void) all; (void) x; (void) y; (void) width; (void) height; +#ifdef DEBUG + { + const GLbitfield legalBits = + DD_FRONT_LEFT_BIT | + DD_FRONT_RIGHT_BIT | + DD_BACK_LEFT_BIT | + DD_BACK_RIGHT_BIT | + DD_DEPTH_BIT | + DD_STENCIL_BIT | + DD_ACCUM_BIT | + DD_AUX0_BIT | + DD_AUX1_BIT | + DD_AUX2_BIT | + DD_AUX3_BIT; + assert((mask & (~legalBits)) == 0); + } +#endif + + RENDER_START(swrast,ctx); + + /* do software clearing here */ + if (mask) { + if (mask & ctx->Color._DrawDestMask) { + clear_color_buffers(ctx); + /* clear software-based alpha buffer(s) */ + if (ctx->DrawBuffer->UseSoftwareAlphaBuffers + && ctx->Color.ColorMask[ACOMP]) { + _swrast_clear_alpha_buffers( ctx ); + } + } + if (mask & DD_DEPTH_BIT) { + _swrast_clear_depth_buffer(ctx); + } + if (mask & DD_ACCUM_BIT) { + _swrast_clear_accum_buffer(ctx); + } + if (mask & DD_STENCIL_BIT) { + _swrast_clear_stencil_buffer(ctx); + } + } + + RENDER_FINISH(swrast,ctx); +} + + +/** + * Typically called via ctx->Driver.ResizeBuffers(). + * Reallocate all software-based depth/stencil/accum/etc buffers + * to match current window dimensions. + */ +void +_swrast_alloc_buffers( GLframebuffer *buffer ) +{ + /* Reallocate other buffers if needed. */ + if (buffer->UseSoftwareDepthBuffer) { + _swrast_alloc_depth_buffer( buffer ); + } + if (buffer->UseSoftwareStencilBuffer) { + _swrast_alloc_stencil_buffer( buffer ); + } + if (buffer->UseSoftwareAccumBuffer) { + _swrast_alloc_accum_buffer( buffer ); + } + if (buffer->UseSoftwareAlphaBuffers) { + _swrast_alloc_alpha_buffers( buffer ); + } + if (buffer->UseSoftwareAuxBuffers) { + _swrast_alloc_aux_buffers( buffer ); + } +} + + +/* + * Fallback for ctx->Driver.DrawBuffer() + */ +void +_swrast_DrawBuffer( GLcontext *ctx, GLenum mode ) +{ + (void) mode; + _swrast_use_draw_buffer(ctx); +} + + +/* + * Setup things so that we read/write spans from the user-designated + * read buffer (set via glReadPixels). We usually just have to call + * this for glReadPixels, glCopyPixels, etc. + */ +void +_swrast_use_read_buffer( GLcontext *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + + /* Do this so the software-emulated alpha plane span functions work! */ + swrast->CurrentBufferBit = ctx->Pixel._ReadSrcMask; + /* Tell the device driver where to read/write spans */ + swrast->Driver.SetBuffer(ctx, ctx->ReadBuffer, swrast->CurrentBufferBit); +} + + +/* + * Setup things so that we read/write spans from the default draw buffer. + * This is the usual mode that Mesa's software rasterizer operates in. + */ +void +_swrast_use_draw_buffer( GLcontext *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + + /* The user can specify rendering to zero, one, two, or four color + * buffers simultaneously with glDrawBuffer()! + * We don't expect the span/point/line/triangle functions to deal with + * that mess so we'll iterate over the multiple buffers as needed. + * But usually we only render to one color buffer at a time. + * We set ctx->Color._DriverDrawBuffer to that buffer and tell the + * device driver to use that buffer. + * Look in s_span.c's multi_write_rgba_span() function to see how + * we loop over multiple color buffers when needed. + */ + + if (ctx->Color._DrawDestMask & DD_FRONT_LEFT_BIT) + swrast->CurrentBufferBit = DD_FRONT_LEFT_BIT; + else if (ctx->Color._DrawDestMask & DD_BACK_LEFT_BIT) + swrast->CurrentBufferBit = DD_BACK_LEFT_BIT; + else if (ctx->Color._DrawDestMask & DD_FRONT_RIGHT_BIT) + swrast->CurrentBufferBit = DD_FRONT_RIGHT_BIT; + else if (ctx->Color._DrawDestMask & DD_BACK_RIGHT_BIT) + swrast->CurrentBufferBit = DD_BACK_RIGHT_BIT; + else if (ctx->Color._DrawDestMask & DD_AUX0_BIT) + swrast->CurrentBufferBit = DD_AUX0_BIT; + else if (ctx->Color._DrawDestMask & DD_AUX1_BIT) + swrast->CurrentBufferBit = DD_AUX1_BIT; + else if (ctx->Color._DrawDestMask & DD_AUX2_BIT) + swrast->CurrentBufferBit = DD_AUX2_BIT; + else if (ctx->Color._DrawDestMask & DD_AUX3_BIT) + swrast->CurrentBufferBit = DD_AUX3_BIT; + else + /* glDrawBuffer(GL_NONE) */ + swrast->CurrentBufferBit = DD_FRONT_LEFT_BIT; /* we always have this buffer */ + + swrast->Driver.SetBuffer(ctx, ctx->DrawBuffer, swrast->CurrentBufferBit); +} |
