aboutsummaryrefslogtreecommitdiff
path: root/src/mesa/swrast/s_alphabuf.c
diff options
context:
space:
mode:
authorRadosław Kujawa <radoslaw.kujawa@c0ff33.net>2026-07-17 14:54:32 +0200
committerRadosław Kujawa <radoslaw.kujawa@c0ff33.net>2026-07-17 14:54:32 +0200
commit2702c90d7a39fca2a3319c5e915fd290cb31fc70 (patch)
tree283c4d851efef7e3a7cd03ba80c87e2bffcdbb2c /src/mesa/swrast/s_alphabuf.c
parent836167945ec2c7ad5acdf0aa17ce35ec1b9428a6 (diff)
Initial import.
Diffstat (limited to 'src/mesa/swrast/s_alphabuf.c')
-rw-r--r--src/mesa/swrast/s_alphabuf.c332
1 files changed, 332 insertions, 0 deletions
diff --git a/src/mesa/swrast/s_alphabuf.c b/src/mesa/swrast/s_alphabuf.c
new file mode 100644
index 0000000..f57449c
--- /dev/null
+++ b/src/mesa/swrast/s_alphabuf.c
@@ -0,0 +1,332 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.1
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * Software alpha planes. Many frame buffers don't have alpha bits so
+ * we simulate them in software.
+ */
+
+
+#include "glheader.h"
+#include "colormac.h"
+#include "context.h"
+#include "imports.h"
+
+#include "s_context.h"
+#include "s_alphabuf.h"
+
+
+/*
+ * Allocate a new front and back alpha buffer.
+ */
+void
+_swrast_alloc_alpha_buffers( GLframebuffer *buffer )
+{
+ const GLint bytes = buffer->Width * buffer->Height * sizeof(GLchan);
+
+ ASSERT(buffer->UseSoftwareAlphaBuffers);
+
+ if (buffer->FrontLeftAlpha) {
+ MESA_PBUFFER_FREE( buffer->FrontLeftAlpha );
+ }
+ buffer->FrontLeftAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes );
+ if (!buffer->FrontLeftAlpha) {
+ /* out of memory */
+ _mesa_error( NULL, GL_OUT_OF_MEMORY,
+ "Couldn't allocate front-left alpha buffer" );
+ }
+
+ if (buffer->Visual.doubleBufferMode) {
+ if (buffer->BackLeftAlpha) {
+ MESA_PBUFFER_FREE( buffer->BackLeftAlpha );
+ }
+ buffer->BackLeftAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes );
+ if (!buffer->BackLeftAlpha) {
+ /* out of memory */
+ _mesa_error( NULL, GL_OUT_OF_MEMORY,
+ "Couldn't allocate back-left alpha buffer" );
+ }
+ }
+
+ if (buffer->Visual.stereoMode) {
+ if (buffer->FrontRightAlpha) {
+ MESA_PBUFFER_FREE( buffer->FrontRightAlpha );
+ }
+ buffer->FrontRightAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes );
+ if (!buffer->FrontRightAlpha) {
+ /* out of memory */
+ _mesa_error( NULL, GL_OUT_OF_MEMORY,
+ "Couldn't allocate front-right alpha buffer" );
+ }
+
+ if (buffer->Visual.doubleBufferMode) {
+ if (buffer->BackRightAlpha) {
+ MESA_PBUFFER_FREE( buffer->BackRightAlpha );
+ }
+ buffer->BackRightAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes );
+ if (!buffer->BackRightAlpha) {
+ /* out of memory */
+ _mesa_error( NULL, GL_OUT_OF_MEMORY,
+ "Couldn't allocate back-right alpha buffer" );
+ }
+ }
+ }
+}
+
+
+/*
+ * Clear all the alpha buffers
+ */
+void
+_swrast_clear_alpha_buffers( GLcontext *ctx )
+{
+ GLchan aclear;
+ GLuint bufferBit;
+
+ CLAMPED_FLOAT_TO_CHAN(aclear, ctx->Color.ClearColor[3]);
+
+ ASSERT(ctx->DrawBuffer->UseSoftwareAlphaBuffers);
+ ASSERT(ctx->Color.ColorMask[ACOMP]);
+
+ /* loop over four possible alpha buffers */
+ for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) {
+ if (bufferBit & ctx->Color._DrawDestMask) {
+ GLchan *buffer;
+ if (bufferBit == DD_FRONT_LEFT_BIT) {
+ buffer = ctx->DrawBuffer->FrontLeftAlpha;
+ }
+ else if (bufferBit == DD_FRONT_RIGHT_BIT) {
+ buffer = ctx->DrawBuffer->FrontRightAlpha;
+ }
+ else if (bufferBit == DD_BACK_LEFT_BIT) {
+ buffer = ctx->DrawBuffer->BackLeftAlpha;
+ }
+ else {
+ buffer = ctx->DrawBuffer->BackRightAlpha;
+ }
+
+ if (ctx->Scissor.Enabled) {
+ /* clear scissor region */
+ GLint j;
+ GLint rowLen = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
+ GLint rows = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
+ GLint width = ctx->DrawBuffer->Width;
+ GLchan *aptr = buffer
+ + ctx->DrawBuffer->_Ymin * ctx->DrawBuffer->Width
+ + ctx->DrawBuffer->_Xmin;
+ for (j = 0; j < rows; j++) {
+#if CHAN_BITS == 8
+ MEMSET( aptr, aclear, rowLen );
+#elif CHAN_BITS == 16
+ MEMSET16( aptr, aclear, rowLen );
+#else
+ GLint i;
+ for (i = 0; i < rowLen; i++) {
+ aptr[i] = aclear;
+ }
+#endif
+ aptr += width;
+ }
+ }
+ else {
+ /* clear whole buffer */
+ GLuint pixels = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height;
+#if CHAN_BITS == 8
+ MEMSET(buffer, aclear, pixels);
+#elif CHAN_BITS == 16
+ MEMSET16(buffer, aclear, pixels);
+#else
+ GLuint i;
+ for (i = 0; i < pixels; i++) {
+ buffer[i] = aclear;
+ }
+#endif
+ }
+ }
+ }
+}
+
+
+
+static INLINE
+GLchan *get_alpha_buffer( GLcontext *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ switch (swrast->CurrentBufferBit) {
+ case DD_FRONT_LEFT_BIT:
+ return ctx->DrawBuffer->FrontLeftAlpha;
+ case DD_BACK_LEFT_BIT:
+ return ctx->DrawBuffer->BackLeftAlpha;
+ case DD_FRONT_RIGHT_BIT:
+ return ctx->DrawBuffer->FrontRightAlpha;
+ case DD_BACK_RIGHT_BIT:
+ return ctx->DrawBuffer->BackRightAlpha;
+ default:
+ _mesa_problem(ctx, "Bad CurrentBuffer in get_alpha_buffer()");
+ return (GLchan *) ctx->DrawBuffer->FrontLeftAlpha;
+ }
+}
+
+
+void
+_swrast_write_alpha_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
+ CONST GLchan rgba[][4], const GLubyte mask[] )
+{
+ GLchan *buffer, *aptr;
+ GLuint i;
+
+ buffer = get_alpha_buffer(ctx);
+ aptr = buffer + y * ctx->DrawBuffer->Width + x;
+
+ if (mask) {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ *aptr = rgba[i][ACOMP];
+ }
+ aptr++;
+ }
+ }
+ else {
+ for (i=0;i<n;i++) {
+ *aptr++ = rgba[i][ACOMP];
+ }
+ }
+}
+
+
+void
+_swrast_write_mono_alpha_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
+ GLchan alpha, const GLubyte mask[] )
+{
+ GLchan *buffer, *aptr;
+ GLuint i;
+
+ buffer = get_alpha_buffer(ctx);
+ aptr = buffer + y * ctx->DrawBuffer->Width + x;
+
+ if (mask) {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ *aptr = alpha;
+ }
+ aptr++;
+ }
+ }
+ else {
+ for (i=0;i<n;i++) {
+ *aptr++ = alpha;
+ }
+ }
+}
+
+
+void
+_swrast_write_alpha_pixels( GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ CONST GLchan rgba[][4], const GLubyte mask[] )
+{
+ GLchan *buffer;
+ GLuint i;
+
+ buffer = get_alpha_buffer(ctx);
+
+ if (mask) {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLchan *aptr = buffer + y[i] * ctx->DrawBuffer->Width + x[i];
+ *aptr = rgba[i][ACOMP];
+ }
+ }
+ }
+ else {
+ for (i=0;i<n;i++) {
+ GLchan *aptr = buffer + y[i] * ctx->DrawBuffer->Width + x[i];
+ *aptr = rgba[i][ACOMP];
+ }
+ }
+}
+
+
+void
+_swrast_write_mono_alpha_pixels( GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLchan alpha, const GLubyte mask[] )
+{
+ GLchan *buffer;
+ GLuint i;
+
+ buffer = get_alpha_buffer(ctx);
+
+ if (mask) {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLchan *aptr = buffer + y[i] * ctx->DrawBuffer->Width + x[i];
+ *aptr = alpha;
+ }
+ }
+ }
+ else {
+ for (i=0;i<n;i++) {
+ GLchan *aptr = buffer + y[i] * ctx->DrawBuffer->Width + x[i];
+ *aptr = alpha;
+ }
+ }
+}
+
+
+
+void
+_swrast_read_alpha_span( GLcontext *ctx,
+ GLuint n, GLint x, GLint y, GLchan rgba[][4] )
+{
+ const GLchan *buffer, *aptr;
+ GLuint i;
+
+ buffer = get_alpha_buffer(ctx);
+ aptr = buffer + y * ctx->DrawBuffer->Width + x;
+
+ for (i = 0; i < n; i++)
+ rgba[i][ACOMP] = *aptr++;
+}
+
+
+void
+_swrast_read_alpha_pixels( GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLchan rgba[][4], const GLubyte mask[] )
+{
+ const GLchan *buffer;
+ GLuint i;
+
+ buffer = get_alpha_buffer(ctx);
+
+ for (i = 0; i < n; i++) {
+ if (mask[i]) {
+ const GLchan *aptr = buffer + y[i] * ctx->DrawBuffer->Width + x[i];
+ rgba[i][ACOMP] = *aptr;
+ }
+ }
+}