diff options
| author | Radosław Kujawa <radoslaw.kujawa@c0ff33.net> | 2026-07-17 14:54:32 +0200 |
|---|---|---|
| committer | Radosław Kujawa <radoslaw.kujawa@c0ff33.net> | 2026-07-17 14:54:32 +0200 |
| commit | 2702c90d7a39fca2a3319c5e915fd290cb31fc70 (patch) | |
| tree | 283c4d851efef7e3a7cd03ba80c87e2bffcdbb2c /src/mesa/main/hash.c | |
| parent | 836167945ec2c7ad5acdf0aa17ce35ec1b9428a6 (diff) | |
Initial import.
Diffstat (limited to 'src/mesa/main/hash.c')
| -rw-r--r-- | src/mesa/main/hash.c | 363 |
1 files changed, 363 insertions, 0 deletions
diff --git a/src/mesa/main/hash.c b/src/mesa/main/hash.c new file mode 100644 index 0000000..e8ac0dc --- /dev/null +++ b/src/mesa/main/hash.c @@ -0,0 +1,363 @@ +/** + * \file hash.c + * Generic hash table. + * + * Used for display lists and texture objects. The hash functions are + * thread-safe. + * + * \note key=0 is illegal. + * + * \author Brian Paul + */ + +/* + * Mesa 3-D graphics library + * Version: 6.2.2 + * + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "glheader.h" +#include "imports.h" +#include "glthread.h" +#include "hash.h" +#include "context.h" + + +#define TABLE_SIZE 1023 /**< Size of lookup table/array */ + +#define HASH_FUNC(K) ((K) % TABLE_SIZE) + +/** + * An entry in the hash table. + * + * This struct is private to this file. + */ +struct HashEntry { + GLuint Key; /**< the entry's key */ + void *Data; /**< the entry's data */ + struct HashEntry *Next; /**< pointer to next entry */ +}; + +/** + * The hash table data structure. + * + * This is an opaque types (it's not defined in hash.h file). + */ +struct _mesa_HashTable { + struct HashEntry *Table[TABLE_SIZE]; /**< the lookup table */ + GLuint MaxKey; /**< highest key inserted so far */ + _glthread_Mutex Mutex; /**< mutual exclusion lock */ +}; + + + +/** + * Create a new hash table. + * + * \return pointer to a new, empty hash table. + */ +struct _mesa_HashTable *_mesa_NewHashTable(void) +{ + struct _mesa_HashTable *table = CALLOC_STRUCT(_mesa_HashTable); + if (table) { + _glthread_INIT_MUTEX(table->Mutex); + } + return table; +} + + + +/** + * Delete a hash table. + * + * \param table the hash table to delete. + * + * Frees each entry on the hash table and then the hash table structure itself. + */ +void _mesa_DeleteHashTable(struct _mesa_HashTable *table) +{ + GLuint i; + assert(table); + for (i=0;i<TABLE_SIZE;i++) { + struct HashEntry *entry = table->Table[i]; + while (entry) { + struct HashEntry *next = entry->Next; + FREE(entry); + entry = next; + } + } + _glthread_DESTROY_MUTEX(table->Mutex); + FREE(table); +} + + + +/** + * Lookup an entry in the hash table. + * + * \param table the hash table. + * \param key the key. + * + * \return pointer to user's data or NULL if key not in table + * + * Walks through the hash entry until finding the matching key. + */ +void *_mesa_HashLookup(const struct _mesa_HashTable *table, GLuint key) +{ + GLuint pos; + const struct HashEntry *entry; + + assert(table); + assert(key); + + pos = HASH_FUNC(key); + entry = table->Table[pos]; + while (entry) { + if (entry->Key == key) { + return entry->Data; + } + entry = entry->Next; + } + return NULL; +} + + + +/** + * Insert into the hash table. + * + * If an entry with this key already exists we'll replace the existing entry. + * + * \param table the hash table. + * \param key the key (not zero). + * \param data pointer to user data. + * + * While holding the hash table's lock, walk through the hash entry list replacing the data if a + * matching key is found, or inserts a new table entry otherwise. + */ +void _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data) +{ + /* search for existing entry with this key */ + GLuint pos; + struct HashEntry *entry; + + assert(table); + assert(key); + + _glthread_LOCK_MUTEX(table->Mutex); + + if (key > table->MaxKey) + table->MaxKey = key; + + pos = HASH_FUNC(key); + entry = table->Table[pos]; + while (entry) { + if (entry->Key == key) { + /* replace entry's data */ + entry->Data = data; + _glthread_UNLOCK_MUTEX(table->Mutex); + return; + } + entry = entry->Next; + } + + /* alloc and insert new table entry */ + entry = MALLOC_STRUCT(HashEntry); + entry->Key = key; + entry->Data = data; + entry->Next = table->Table[pos]; + table->Table[pos] = entry; + + _glthread_UNLOCK_MUTEX(table->Mutex); +} + + + +/** + * Remove an entry from the hash table. + * + * \param table the hash table. + * \param key key of entry to remove. + * + * While holding the hash table's lock, searches the entry with the matching + * key and unlinks it. + */ +void _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key) +{ + GLuint pos; + struct HashEntry *entry, *prev; + + assert(table); + assert(key); + + _glthread_LOCK_MUTEX(table->Mutex); + + pos = HASH_FUNC(key); + prev = NULL; + entry = table->Table[pos]; + while (entry) { + if (entry->Key == key) { + /* found it! */ + if (prev) { + prev->Next = entry->Next; + } + else { + table->Table[pos] = entry->Next; + } + FREE(entry); + _glthread_UNLOCK_MUTEX(table->Mutex); + return; + } + prev = entry; + entry = entry->Next; + } + + _glthread_UNLOCK_MUTEX(table->Mutex); +} + + + +/** + * Get the key of the "first" entry in the hash table. + * + * This is used in the course of deleting all display lists when + * a context is destroyed. + * + * \param table the hash table + * + * \return key for the "first" entry in the hash table. + * + * While holding the lock, walks through all table positions until finding + * the first entry of the first non-empty one. + */ +GLuint _mesa_HashFirstEntry(struct _mesa_HashTable *table) +{ + GLuint pos; + assert(table); + _glthread_LOCK_MUTEX(table->Mutex); + for (pos=0; pos < TABLE_SIZE; pos++) { + if (table->Table[pos]) { + _glthread_UNLOCK_MUTEX(table->Mutex); + return table->Table[pos]->Key; + } + } + _glthread_UNLOCK_MUTEX(table->Mutex); + return 0; +} + + +#ifdef HASH_TEST_HARNESS +/** + * Dump contents of hash table for debugging. + * + * \param table the hash table. + */ +void _mesa_HashPrint(const struct _mesa_HashTable *table) +{ + GLuint i; + assert(table); + for (i=0;i<TABLE_SIZE;i++) { + const struct HashEntry *entry = table->Table[i]; + while (entry) { + _mesa_debug(NULL, "%u %p\n", entry->Key, entry->Data); + entry = entry->Next; + } + } +} +#endif + + + +/** + * Find a block of adjacent unused hash keys. + * + * \param table the hash table. + * \param numKeys number of keys needed. + * + * \return Starting key of free block or 0 if failure. + * + * If there are enough free keys between the maximum key existing in the table + * (_mesa_HashTable::MaxKey) and the maximum key possible, then simply return + * the adjacent key. Otherwise do a full search for a free key block in the + * allowable key range. + */ +GLuint _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys) +{ + GLuint maxKey = ~((GLuint) 0); + _glthread_LOCK_MUTEX(table->Mutex); + if (maxKey - numKeys > table->MaxKey) { + /* the quick solution */ + _glthread_UNLOCK_MUTEX(table->Mutex); + return table->MaxKey + 1; + } + else { + /* the slow solution */ + GLuint freeCount = 0; + GLuint freeStart = 1; + GLuint key; + for (key=1; key!=maxKey; key++) { + if (_mesa_HashLookup(table, key)) { + /* darn, this key is already in use */ + freeCount = 0; + freeStart = key+1; + } + else { + /* this key not in use, check if we've found enough */ + freeCount++; + if (freeCount == numKeys) { + _glthread_UNLOCK_MUTEX(table->Mutex); + return freeStart; + } + } + } + /* cannot allocate a block of numKeys consecutive keys */ + _glthread_UNLOCK_MUTEX(table->Mutex); + return 0; + } +} + + + +#ifdef HASH_TEST_HARNESS +int main(int argc, char *argv[]) +{ + int a, b, c; + struct HashTable *t; + + _mesa_printf("&a = %p\n", &a); + _mesa_printf("&b = %p\n", &b); + + t = _mesa_NewHashTable(); + _mesa_HashInsert(t, 501, &a); + _mesa_HashInsert(t, 10, &c); + _mesa_HashInsert(t, 0xfffffff8, &b); + _mesa_HashPrint(t); + + _mesa_printf("Find 501: %p\n", _mesa_HashLookup(t,501)); + _mesa_printf("Find 1313: %p\n", _mesa_HashLookup(t,1313)); + _mesa_printf("Find block of 100: %d\n", _mesa_HashFindFreeKeyBlock(t, 100)); + + _mesa_DeleteHashTable(t); + + return 0; +} +#endif |
