diff options
| author | Radosław Kujawa <radoslaw.kujawa@c0ff33.net> | 2026-07-17 14:54:32 +0200 |
|---|---|---|
| committer | Radosław Kujawa <radoslaw.kujawa@c0ff33.net> | 2026-07-17 14:54:32 +0200 |
| commit | 2702c90d7a39fca2a3319c5e915fd290cb31fc70 (patch) | |
| tree | 283c4d851efef7e3a7cd03ba80c87e2bffcdbb2c /src/mesa/drivers/x11/xm_dd.c | |
| parent | 836167945ec2c7ad5acdf0aa17ce35ec1b9428a6 (diff) | |
Initial import.
Diffstat (limited to 'src/mesa/drivers/x11/xm_dd.c')
| -rw-r--r-- | src/mesa/drivers/x11/xm_dd.c | 1220 |
1 files changed, 1220 insertions, 0 deletions
diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c new file mode 100644 index 0000000..ebd75cd --- /dev/null +++ b/src/mesa/drivers/x11/xm_dd.c @@ -0,0 +1,1220 @@ +/* + * Mesa 3-D graphics library + * Version: 6.1 + * + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "glxheader.h" +#include "bufferobj.h" +#include "context.h" +#include "colormac.h" +#include "depth.h" +#include "drawpix.h" +#include "extensions.h" +#include "macros.h" +#include "imports.h" +#include "mtypes.h" +#include "state.h" +#include "texobj.h" +#include "teximage.h" +#include "texstore.h" +#include "texformat.h" +#include "xmesaP.h" +#include "array_cache/acache.h" +#include "swrast/swrast.h" +#include "swrast/s_auxbuffer.h" +#include "swrast/s_context.h" +#include "swrast/s_drawpix.h" +#include "swrast/s_alphabuf.h" +#include "swrast_setup/swrast_setup.h" +#include "tnl/tnl.h" +#include "tnl/t_context.h" + +#ifdef XFree86Server +#include <GL/glxtokens.h> +#endif + + + +/* + * Dithering kernels and lookup tables. + */ + +const int xmesa_kernel8[DITH_DY * DITH_DX] = { + 0 * MAXC, 8 * MAXC, 2 * MAXC, 10 * MAXC, + 12 * MAXC, 4 * MAXC, 14 * MAXC, 6 * MAXC, + 3 * MAXC, 11 * MAXC, 1 * MAXC, 9 * MAXC, + 15 * MAXC, 7 * MAXC, 13 * MAXC, 5 * MAXC, +}; + +const short xmesa_HPCR_DRGB[3][2][16] = { + { + { 16, -4, 1,-11, 14, -6, 3, -9, 15, -5, 2,-10, 13, -7, 4, -8}, + {-15, 5, 0, 12,-13, 7, -2, 10,-14, 6, -1, 11,-12, 8, -3, 9} + }, + { + {-11, 15, -7, 3, -8, 14, -4, 2,-10, 16, -6, 4, -9, 13, -5, 1}, + { 12,-14, 8, -2, 9,-13, 5, -1, 11,-15, 7, -3, 10,-12, 6, 0} + }, + { + { 6,-18, 26,-14, 2,-22, 30,-10, 8,-16, 28,-12, 4,-20, 32, -8}, + { -4, 20,-24, 16, 0, 24,-28, 12, -6, 18,-26, 14, -2, 22,-30, 10} + } +}; + +const int xmesa_kernel1[16] = { + 0*47, 9*47, 4*47, 12*47, /* 47 = (255*3)/16 */ + 6*47, 2*47, 14*47, 8*47, + 10*47, 1*47, 5*47, 11*47, + 7*47, 13*47, 3*47, 15*47 +}; + + +/* + * Return the size (width, height) of the X window for the given GLframebuffer. + * Output: width - width of buffer in pixels. + * height - height of buffer in pixels. + */ +static void +get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height ) +{ + /* We can do this cast because the first field in the XMesaBuffer + * struct is a GLframebuffer struct. If this weren't true, we'd + * need a pointer from the GLframebuffer to the XMesaBuffer. + */ + const XMesaBuffer xmBuffer = (XMesaBuffer) buffer; + unsigned int winwidth, winheight; +#ifdef XFree86Server + /* XFree86 GLX renderer */ + winwidth = MIN2(xmBuffer->frontbuffer->width, MAX_WIDTH); + winheight = MIN2(xmBuffer->frontbuffer->height, MAX_HEIGHT); +#else + Window root; + int winx, winy; + unsigned int bw, d; + + _glthread_LOCK_MUTEX(_xmesa_lock); + XSync(xmBuffer->xm_visual->display, 0); /* added for Chromium */ + XGetGeometry( xmBuffer->xm_visual->display, xmBuffer->frontbuffer, &root, + &winx, &winy, &winwidth, &winheight, &bw, &d ); + _glthread_UNLOCK_MUTEX(_xmesa_lock); +#endif + + *width = winwidth; + *height = winheight; +} + + +static void +finish_or_flush( GLcontext *ctx ) +{ +#ifdef XFree86Server + /* NOT_NEEDED */ +#else + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + if (xmesa) { + _glthread_LOCK_MUTEX(_xmesa_lock); + XSync( xmesa->display, False ); + _glthread_UNLOCK_MUTEX(_xmesa_lock); + } +#endif +} + + + +/* + * This chooses the color buffer for reading and writing spans, points, + * lines, and triangles. + */ +void +xmesa_set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit ) +{ + /* We can make this cast since the XMesaBuffer wraps GLframebuffer. + * GLframebuffer is the first member in a XMesaBuffer struct. + */ + XMesaBuffer target = (XMesaBuffer) buffer; + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + + /* This assignment tells the span/point/line/triangle functions + * which XMesaBuffer to use. + */ + xmesa->xm_buffer = target; + + /* + * Now determine front vs back color buffer. + */ + if (bufferBit == DD_FRONT_LEFT_BIT) { + target->buffer = target->frontbuffer; + xmesa_update_span_funcs(ctx); + } + else if (bufferBit == DD_BACK_LEFT_BIT) { + ASSERT(target->db_state); + if (target->backpixmap) { + /* back buffer is a pixmap */ + target->buffer = (XMesaDrawable) target->backpixmap; + } + else if (target->backimage) { + /* back buffer is an XImage */ + target->buffer = None; + } + else { + /* No back buffer!!!! Must be out of memory, use front buffer */ + target->buffer = target->frontbuffer; + } + xmesa_update_span_funcs(ctx); + } + else if (bufferBit & (DD_AUX0_BIT | DD_AUX1_BIT | DD_AUX2_BIT | DD_AUX3_BIT)) { + _swrast_use_aux_buffer(ctx, buffer, bufferBit); + } + else { + _mesa_problem(ctx, "invalid buffer 0x%x in set_buffer() in xm_dd.c"); + return; + } +} + + + +static void +clear_index( GLcontext *ctx, GLuint index ) +{ + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + xmesa->clearpixel = (unsigned long) index; + XMesaSetForeground( xmesa->display, xmesa->xm_draw_buffer->cleargc, + (unsigned long) index ); +} + + +static void +clear_color( GLcontext *ctx, const GLfloat color[4] ) +{ + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]); + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]); + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]); + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]); + xmesa->clearpixel = xmesa_color_to_pixel( xmesa, + xmesa->clearcolor[0], + xmesa->clearcolor[1], + xmesa->clearcolor[2], + xmesa->clearcolor[3], + xmesa->xm_visual->undithered_pf ); + _glthread_LOCK_MUTEX(_xmesa_lock); + XMesaSetForeground( xmesa->display, xmesa->xm_draw_buffer->cleargc, + xmesa->clearpixel ); + _glthread_UNLOCK_MUTEX(_xmesa_lock); +} + + + +/* Set index mask ala glIndexMask */ +static void +index_mask( GLcontext *ctx, GLuint mask ) +{ + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + if (xmesa->xm_draw_buffer->buffer != XIMAGE) { + unsigned long m; + if (mask==0xffffffff) { + m = ((unsigned long)~0L); + } + else { + m = (unsigned long) mask; + } + XMesaSetPlaneMask( xmesa->display, xmesa->xm_draw_buffer->cleargc, m ); + XMesaSetPlaneMask( xmesa->display, xmesa->xm_draw_buffer->gc, m ); + } +} + + +/* Implements glColorMask() */ +static void +color_mask(GLcontext *ctx, + GLboolean rmask, GLboolean gmask, GLboolean bmask, GLboolean amask) +{ + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + const int xclass = xmesa->xm_visual->mesa_visual.visualType; + (void) amask; + + if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) { + unsigned long m; + if (rmask && gmask && bmask) { + m = ((unsigned long)~0L); + } + else { + m = 0; + if (rmask) m |= GET_REDMASK(xmesa->xm_visual); + if (gmask) m |= GET_GREENMASK(xmesa->xm_visual); + if (bmask) m |= GET_BLUEMASK(xmesa->xm_visual); + } + XMesaSetPlaneMask( xmesa->display, xmesa->xm_draw_buffer->cleargc, m ); + XMesaSetPlaneMask( xmesa->display, xmesa->xm_draw_buffer->gc, m ); + } +} + + + +/**********************************************************************/ +/*** glClear implementations ***/ +/**********************************************************************/ + + +static void +clear_front_pixmap( GLcontext *ctx, GLboolean all, + GLint x, GLint y, GLint width, GLint height ) +{ + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + if (all) { + XMesaFillRectangle( xmesa->display, xmesa->xm_draw_buffer->frontbuffer, + xmesa->xm_draw_buffer->cleargc, + 0, 0, + xmesa->xm_draw_buffer->width+1, + xmesa->xm_draw_buffer->height+1 ); + } + else { + XMesaFillRectangle( xmesa->display, xmesa->xm_draw_buffer->frontbuffer, + xmesa->xm_draw_buffer->cleargc, + x, xmesa->xm_draw_buffer->height - y - height, + width, height ); + } +} + + +static void +clear_back_pixmap( GLcontext *ctx, GLboolean all, + GLint x, GLint y, GLint width, GLint height ) +{ + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + if (all) { + XMesaFillRectangle( xmesa->display, xmesa->xm_draw_buffer->backpixmap, + xmesa->xm_draw_buffer->cleargc, + 0, 0, + xmesa->xm_draw_buffer->width+1, + xmesa->xm_draw_buffer->height+1 ); + } + else { + XMesaFillRectangle( xmesa->display, xmesa->xm_draw_buffer->backpixmap, + xmesa->xm_draw_buffer->cleargc, + x, xmesa->xm_draw_buffer->height - y - height, + width, height ); + } +} + + +static void +clear_8bit_ximage( GLcontext *ctx, GLboolean all, + GLint x, GLint y, GLint width, GLint height ) +{ + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + if (all) { + size_t n = xmesa->xm_draw_buffer->backimage->bytes_per_line + * xmesa->xm_draw_buffer->backimage->height; + MEMSET( xmesa->xm_draw_buffer->backimage->data, xmesa->clearpixel, n ); + } + else { + GLint i; + for (i=0;i<height;i++) { + GLubyte *ptr = PIXELADDR1( xmesa->xm_draw_buffer, x, y+i ); + MEMSET( ptr, xmesa->clearpixel, width ); + } + } +} + + +static void +clear_HPCR_ximage( GLcontext *ctx, GLboolean all, + GLint x, GLint y, GLint width, GLint height ) +{ + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + if (all) { + GLint i, c16 = (xmesa->xm_draw_buffer->backimage->bytes_per_line>>4)<<4; + GLubyte *ptr = (GLubyte *)xmesa->xm_draw_buffer->backimage->data; + for (i=0; i<xmesa->xm_draw_buffer->backimage->height; i++) { + GLint j; + GLubyte *sptr = xmesa->xm_visual->hpcr_clear_ximage_pattern[0]; + if (i&1) { + sptr += 16; + } + for (j=0; j<c16; j+=16) { + ptr[0] = sptr[0]; + ptr[1] = sptr[1]; + ptr[2] = sptr[2]; + ptr[3] = sptr[3]; + ptr[4] = sptr[4]; + ptr[5] = sptr[5]; + ptr[6] = sptr[6]; + ptr[7] = sptr[7]; + ptr[8] = sptr[8]; + ptr[9] = sptr[9]; + ptr[10] = sptr[10]; + ptr[11] = sptr[11]; + ptr[12] = sptr[12]; + ptr[13] = sptr[13]; + ptr[14] = sptr[14]; + ptr[15] = sptr[15]; + ptr += 16; + } + for (; j<xmesa->xm_draw_buffer->backimage->bytes_per_line; j++) { + *ptr = sptr[j&15]; + ptr++; + } + } + } + else { + GLint i; + for (i=y; i<y+height; i++) { + GLubyte *ptr = PIXELADDR1( xmesa->xm_draw_buffer, x, i ); + int j; + GLubyte *sptr = xmesa->xm_visual->hpcr_clear_ximage_pattern[0]; + if (i&1) { + sptr += 16; + } + for (j=x; j<x+width; j++) { + *ptr = sptr[j&15]; + ptr++; + } + } + } +} + + +static void +clear_16bit_ximage( GLcontext *ctx, GLboolean all, + GLint x, GLint y, GLint width, GLint height ) +{ + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + register GLuint pixel = (GLuint) xmesa->clearpixel; + if (xmesa->swapbytes) { + pixel = ((pixel >> 8) & 0x00ff) | ((pixel << 8) & 0xff00); + } + if (all) { + register GLuint n; + register GLuint *ptr4 = (GLuint *) xmesa->xm_draw_buffer->backimage->data; + if ((pixel & 0xff) == ((pixel >> 8) & 0xff)) { + /* low and high bytes are equal so use memset() */ + n = xmesa->xm_draw_buffer->backimage->bytes_per_line + * xmesa->xm_draw_buffer->height; + MEMSET( ptr4, pixel & 0xff, n ); + } + else { + pixel = pixel | (pixel<<16); + n = xmesa->xm_draw_buffer->backimage->bytes_per_line + * xmesa->xm_draw_buffer->height / 4; + do { + *ptr4++ = pixel; + n--; + } while (n!=0); + + if ((xmesa->xm_draw_buffer->backimage->bytes_per_line * + xmesa->xm_draw_buffer->height) & 0x2) + *(GLushort *)ptr4 = pixel & 0xffff; + } + } + else { + register int i, j; + for (j=0;j<height;j++) { + register GLushort *ptr2 = PIXELADDR2( xmesa->xm_draw_buffer, x, y+j ); + for (i=0;i<width;i++) { + *ptr2++ = pixel; + } + } + } +} + + +/* Optimized code provided by Nozomi Ytow <noz@xfree86.org> */ +static void +clear_24bit_ximage( GLcontext *ctx, GLboolean all, + GLint x, GLint y, GLint width, GLint height ) +{ + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + const GLubyte r = xmesa->clearcolor[0]; + const GLubyte g = xmesa->clearcolor[1]; + const GLubyte b = xmesa->clearcolor[2]; +#if 0 /* See below */ + register GLuint clearPixel; + if (xmesa->swapbytes) { + clearPixel = (b << 16) | (g << 8) | r; + } + else { + clearPixel = (r << 16) | (g << 8) | b; + } +#endif + + if (all) { + if (r==g && g==b) { + /* same value for all three components (gray) */ + const GLint w3 = xmesa->xm_draw_buffer->width * 3; + const GLint h = xmesa->xm_draw_buffer->height; + GLint i; + for (i = 0; i < h; i++) { + bgr_t *ptr3 = PIXELADDR3(xmesa->xm_draw_buffer, 0, i); + MEMSET(ptr3, r, w3); + } + } + else { + /* the usual case */ + const GLint w = xmesa->xm_draw_buffer->width; + const GLint h = xmesa->xm_draw_buffer->height; + GLint i, j; + for (i = 0; i < h; i++) { + bgr_t *ptr3 = PIXELADDR3(xmesa->xm_draw_buffer, 0, i); + for (j = 0; j < w; j++) { + ptr3->r = r; + ptr3->g = g; + ptr3->b = b; + ptr3++; + } + } +#if 0 /* this code doesn't work for all window widths */ + register GLuint *ptr4 = (GLuint *) ptr3; + register GLuint px; + GLuint pixel4[3]; + register GLuint *p = pixel4; + pixel4[0] = clearPixel | (clearPixel << 24); + pixel4[1] = (clearPixel << 16) | (clearPixel >> 8); + pixel4[2] = (clearPixel << 8) | (clearPixel >> 16); + switch (3 & (int)(ptr3 - (bgr_t*) ptr4)){ + case 0: + break; + case 1: + px = *ptr4 & 0x00ffffff; + px |= pixel4[0] & 0xff000000; + *ptr4++ = px; + px = *ptr4 & 0xffff0000; + px |= pixel4[2] & 0x0000ffff; + *ptr4 = px; + if (0 == --n) + break; + case 2: + px = *ptr4 & 0x0000fffff; + px |= pixel4[1] & 0xffff0000; + *ptr4++ = px; + px = *ptr4 & 0xffffff00; + px |= pixel4[2] & 0x000000ff; + *ptr4 = px; + if (0 == --n) + break; + case 3: + px = *ptr4 & 0x000000ff; + px |= pixel4[2] & 0xffffff00; + *ptr4++ = px; + --n; + break; + } + while (n > 3) { + p = pixel4; + *ptr4++ = *p++; + *ptr4++ = *p++; + *ptr4++ = *p++; + n -= 4; + } + switch (n) { + case 3: + p = pixel4; + *ptr4++ = *p++; + *ptr4++ = *p++; + px = *ptr4 & 0xffffff00; + px |= clearPixel & 0xff; + *ptr4 = px; + break; + case 2: + p = pixel4; + *ptr4++ = *p++; + px = *ptr4 & 0xffff0000; + px |= *p & 0xffff; + *ptr4 = px; + break; + case 1: + px = *ptr4 & 0xff000000; + px |= *p & 0xffffff; + *ptr4 = px; + break; + case 0: + break; + } +#endif + } + } + else { + /* only clear subrect of color buffer */ + if (r==g && g==b) { + /* same value for all three components (gray) */ + GLint j; + for (j=0;j<height;j++) { + bgr_t *ptr3 = PIXELADDR3( xmesa->xm_draw_buffer, x, y+j ); + MEMSET(ptr3, r, 3 * width); + } + } + else { + /* non-gray clear color */ + GLint i, j; + for (j = 0; j < height; j++) { + bgr_t *ptr3 = PIXELADDR3( xmesa->xm_draw_buffer, x, y+j ); + for (i = 0; i < width; i++) { + ptr3->r = r; + ptr3->g = g; + ptr3->b = b; + ptr3++; + } + } +#if 0 /* this code might not always (seems ptr3 always == ptr4) */ + GLint j; + GLuint pixel4[3]; + pixel4[0] = clearPixel | (clearPixel << 24); + pixel4[1] = (clearPixel << 16) | (clearPixel >> 8); + pixel4[2] = (clearPixel << 8) | (clearPixel >> 16); + for (j=0;j<height;j++) { + bgr_t *ptr3 = PIXELADDR3( xmesa->xm_draw_buffer, x, y+j ); + register GLuint *ptr4 = (GLuint *)ptr3; + register GLuint *p, px; + GLuint w = width; + switch (3 & (int)(ptr3 - (bgr_t*) ptr4)){ + case 0: + break; + case 1: + px = *ptr4 & 0x00ffffff; + px |= pixel4[0] & 0xff000000; + *ptr4++ = px; + px = *ptr4 & 0xffff0000; + px |= pixel4[2] & 0x0000ffff; + *ptr4 = px; + if (0 == --w) + break; + case 2: + px = *ptr4 & 0x0000fffff; + px |= pixel4[1] & 0xffff0000; + *ptr4++ = px; + px = *ptr4 & 0xffffff00; + px |= pixel4[2] & 0x000000ff; + *ptr4 = px; + if (0 == --w) + break; + case 3: + px = *ptr4 & 0x000000ff; + px |= pixel4[2] & 0xffffff00; + *ptr4++ = px; + --w; + break; + } + while (w > 3){ + p = pixel4; + *ptr4++ = *p++; + *ptr4++ = *p++; + *ptr4++ = *p++; + w -= 4; + } + switch (w) { + case 3: + p = pixel4; + *ptr4++ = *p++; + *ptr4++ = *p++; + px = *ptr4 & 0xffffff00; + px |= *p & 0xff; + *ptr4 = px; + break; + case 2: + p = pixel4; + *ptr4++ = *p++; + px = *ptr4 & 0xffff0000; + px |= *p & 0xffff; + *ptr4 = px; + break; + case 1: + px = *ptr4 & 0xff000000; + px |= pixel4[0] & 0xffffff; + *ptr4 = px; + break; + case 0: + break; + } + } +#endif + } + } +} + + +static void +clear_32bit_ximage( GLcontext *ctx, GLboolean all, + GLint x, GLint y, GLint width, GLint height ) +{ + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + register GLuint pixel = (GLuint) xmesa->clearpixel; + if (xmesa->swapbytes) { + pixel = ((pixel >> 24) & 0x000000ff) + | ((pixel >> 8) & 0x0000ff00) + | ((pixel << 8) & 0x00ff0000) + | ((pixel << 24) & 0xff000000); + } + if (all) { + register GLint n = xmesa->xm_draw_buffer->width * xmesa->xm_draw_buffer->height; + register GLuint *ptr4 = (GLuint *) xmesa->xm_draw_buffer->backimage->data; + if (pixel==0) { + MEMSET( ptr4, pixel, 4*n ); + } + else { + do { + *ptr4++ = pixel; + n--; + } while (n!=0); + } + } + else { + register int i, j; + for (j=0;j<height;j++) { + register GLuint *ptr4 = PIXELADDR4( xmesa->xm_draw_buffer, x, y+j ); + for (i=0;i<width;i++) { + *ptr4++ = pixel; + } + } + } +} + + +static void +clear_nbit_ximage( GLcontext *ctx, GLboolean all, + GLint x, GLint y, GLint width, GLint height ) +{ + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + XMesaImage *img = xmesa->xm_draw_buffer->backimage; + if (all) { + register int i, j; + width = xmesa->xm_draw_buffer->width; + height = xmesa->xm_draw_buffer->height; + for (j=0;j<height;j++) { + for (i=0;i<width;i++) { + XMesaPutPixel( img, i, j, xmesa->clearpixel ); + } + } + } + else { + /* TODO: optimize this */ + register int i, j; + y = FLIP(xmesa->xm_draw_buffer, y); + for (j=0;j<height;j++) { + for (i=0;i<width;i++) { + XMesaPutPixel( img, x+i, y-j, xmesa->clearpixel ); + } + } + } +} + + + +static void +clear_buffers( GLcontext *ctx, GLbitfield mask, + GLboolean all, GLint x, GLint y, GLint width, GLint height ) +{ + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask; + + if ((mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) && + xmesa->xm_draw_buffer->mesa_buffer.UseSoftwareAlphaBuffers && + ctx->Color.ColorMask[ACOMP]) { + _swrast_clear_alpha_buffers(ctx); + } + + /* we can't handle color or index masking */ + if (*colorMask == 0xffffffff && ctx->Color.IndexMask == 0xffffffff) { + if (mask & DD_FRONT_LEFT_BIT) { + ASSERT(xmesa->xm_draw_buffer->front_clear_func); + (*xmesa->xm_draw_buffer->front_clear_func)( ctx, all, x, y, width, height ); + mask &= ~DD_FRONT_LEFT_BIT; + } + if (mask & DD_BACK_LEFT_BIT) { + ASSERT(xmesa->xm_draw_buffer->back_clear_func); + (*xmesa->xm_draw_buffer->back_clear_func)( ctx, all, x, y, width, height ); + mask &= ~DD_BACK_LEFT_BIT; + } + } + + if (mask) + _swrast_Clear( ctx, mask, all, x, y, width, height ); +} + + +/* + * When we detect that the user has resized the window this function will + * get called. Here we'll reallocate the back buffer, depth buffer, + * stencil buffer etc. to match the new window size. + */ +void +xmesa_resize_buffers( GLframebuffer *buffer ) +{ + int height = (int) buffer->Height; + /* We can do this cast because the first field in the XMesaBuffer + * struct is a GLframebuffer struct. If this weren't true, we'd + * need a pointer from the GLframebuffer to the XMesaBuffer. + */ + XMesaBuffer xmBuffer = (XMesaBuffer) buffer; + + xmBuffer->width = buffer->Width; + xmBuffer->height = buffer->Height; + xmesa_alloc_back_buffer( xmBuffer ); + + /* Needed by FLIP macro */ + xmBuffer->bottom = height - 1; + + if (xmBuffer->backimage) { + /* Needed by PIXELADDR1 macro */ + xmBuffer->ximage_width1 = xmBuffer->backimage->bytes_per_line; + xmBuffer->ximage_origin1 = (GLubyte *) xmBuffer->backimage->data + + xmBuffer->ximage_width1 * (height-1); + + /* Needed by PIXELADDR2 macro */ + xmBuffer->ximage_width2 = xmBuffer->backimage->bytes_per_line / 2; + xmBuffer->ximage_origin2 = (GLushort *) xmBuffer->backimage->data + + xmBuffer->ximage_width2 * (height-1); + + /* Needed by PIXELADDR3 macro */ + xmBuffer->ximage_width3 = xmBuffer->backimage->bytes_per_line; + xmBuffer->ximage_origin3 = (GLubyte *) xmBuffer->backimage->data + + xmBuffer->ximage_width3 * (height-1); + + /* Needed by PIXELADDR4 macro */ + xmBuffer->ximage_width4 = xmBuffer->backimage->width; + xmBuffer->ximage_origin4 = (GLuint *) xmBuffer->backimage->data + + xmBuffer->ximage_width4 * (height-1); + } + + _swrast_alloc_buffers( buffer ); +} + + +#ifndef XFree86Server +/* XXX this was never tested in the Xserver environment */ + +/** + * This function implements glDrawPixels() with an XPutImage call when + * drawing to the front buffer (X Window drawable). + * The image format must be GL_BGRA to match the PF_8R8G8B pixel format. + */ +static void +xmesa_DrawPixels_8R8G8B( GLcontext *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels ) +{ + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + const SWcontext *swrast = SWRAST_CONTEXT( ctx ); + XMesaDisplay *dpy = xmesa->xm_visual->display; + const XMesaDrawable buffer = xmesa->xm_draw_buffer->buffer; + const XMesaGC gc = xmesa->xm_draw_buffer->gc; + + ASSERT(dpy); + ASSERT(gc); + ASSERT(xmesa->xm_visual->dithered_pf == PF_8R8G8B); + ASSERT(xmesa->xm_visual->undithered_pf == PF_8R8G8B); + + if (swrast->NewState) + _swrast_validate_derived( ctx ); + + if (buffer && /* buffer != 0 means it's a Window or Pixmap */ + format == GL_BGRA && + type == GL_UNSIGNED_BYTE && + (swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */ + ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */ + ctx->Pixel.ZoomX == 1.0 && /* no zooming */ + ctx->Pixel.ZoomY == 1.0) { + int dstX = x; + int dstY = y; + int w = width; + int h = height; + int srcX = unpack->SkipPixels; + int srcY = unpack->SkipRows; + int rowLength = unpack->RowLength ? unpack->RowLength : width; + + pixels = _swrast_validate_pbo_access(unpack, width, height, 1, + format, type, (GLvoid *) pixels); + if (!pixels) + return; + + if (_swrast_clip_pixelrect(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) { + /* This is a little tricky since all coordinates up to now have + * been in the OpenGL bottom-to-top orientation. X is top-to-bottom + * so we have to carefully compute the Y coordinates/addresses here. + */ + XMesaImage ximage; + MEMSET(&ximage, 0, sizeof(XMesaImage)); + ximage.width = width; + ximage.height = height; + ximage.format = ZPixmap; + ximage.data = (char *) pixels + + ((srcY + h - 1) * rowLength + srcX) * 4; + ximage.byte_order = LSBFirst; + ximage.bitmap_unit = 32; + ximage.bitmap_bit_order = LSBFirst; + ximage.bitmap_pad = 32; + ximage.depth = 24; + ximage.bytes_per_line = -rowLength * 4; /* negative to flip image */ + ximage.bits_per_pixel = 32; + /* it seems we don't need to set the ximage.red/green/blue_mask fields */ + /* flip Y axis for dest position */ + dstY = FLIP(xmesa->xm_draw_buffer, dstY) - h + 1; + XPutImage(dpy, buffer, gc, &ximage, 0, 0, dstX, dstY, w, h); + } + } + else { + /* software fallback */ + _swrast_DrawPixels(ctx, x, y, width, height, + format, type, unpack, pixels); + } +} + + + +/** + * This function implements glDrawPixels() with an XPutImage call when + * drawing to the front buffer (X Window drawable). The image format + * must be GL_RGB and image type must be GL_UNSIGNED_SHORT_5_6_5 to + * match the PF_5R6G5B pixel format. + */ +static void +xmesa_DrawPixels_5R6G5B( GLcontext *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels ) +{ + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + const SWcontext *swrast = SWRAST_CONTEXT( ctx ); + XMesaDisplay *dpy = xmesa->xm_visual->display; + const XMesaDrawable buffer = xmesa->xm_draw_buffer->buffer; + const XMesaGC gc = xmesa->xm_draw_buffer->gc; + + ASSERT(dpy); + ASSERT(gc); + ASSERT(xmesa->xm_visual->undithered_pf == PF_5R6G5B); + + if (swrast->NewState) + _swrast_validate_derived( ctx ); + + if (buffer && /* buffer != 0 means it's a Window or Pixmap */ + format == GL_RGB && + type == GL_UNSIGNED_SHORT_5_6_5 && + !ctx->Color.DitherFlag && /* no dithering */ + (swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */ + ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */ + ctx->Pixel.ZoomX == 1.0 && /* no zooming */ + ctx->Pixel.ZoomY == 1.0) { + int dstX = x; + int dstY = y; + int w = width; + int h = height; + int srcX = unpack->SkipPixels; + int srcY = unpack->SkipRows; + int rowLength = unpack->RowLength ? unpack->RowLength : width; + + pixels = _swrast_validate_pbo_access(unpack, width, height, 1, + format, type, (GLvoid *) pixels); + if (!pixels) + return; + + if (_swrast_clip_pixelrect(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) { + /* This is a little tricky since all coordinates up to now have + * been in the OpenGL bottom-to-top orientation. X is top-to-bottom + * so we have to carefully compute the Y coordinates/addresses here. + */ + XMesaImage ximage; + MEMSET(&ximage, 0, sizeof(XMesaImage)); + ximage.width = width; + ximage.height = height; + ximage.format = ZPixmap; + ximage.data = (char *) pixels + + ((srcY + h - 1) * rowLength + srcX) * 2; + ximage.byte_order = LSBFirst; + ximage.bitmap_unit = 16; + ximage.bitmap_bit_order = LSBFirst; + ximage.bitmap_pad = 16; + ximage.depth = 16; + ximage.bytes_per_line = -rowLength * 2; /* negative to flip image */ + ximage.bits_per_pixel = 16; + /* it seems we don't need to set the ximage.red/green/blue_mask fields */ + /* flip Y axis for dest position */ + dstY = FLIP(xmesa->xm_draw_buffer, dstY) - h + 1; + XPutImage(dpy, buffer, gc, &ximage, 0, 0, dstX, dstY, w, h); + } + } + else { + /* software fallback */ + _swrast_DrawPixels(ctx, x, y, width, height, + format, type, unpack, pixels); + } +} + + + +/** + * Implement glCopyPixels for the front color buffer (or back buffer Pixmap) + * for the color buffer. Don't support zooming, pixel transfer, etc. + * We do support copying from one window to another, ala glXMakeCurrentRead. + */ +static void +xmesa_CopyPixels( GLcontext *ctx, + GLint srcx, GLint srcy, GLsizei width, GLsizei height, + GLint destx, GLint desty, GLenum type ) +{ + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + const SWcontext *swrast = SWRAST_CONTEXT( ctx ); + XMesaDisplay *dpy = xmesa->xm_visual->display; + const XMesaDrawable drawBuffer = xmesa->xm_draw_buffer->buffer; + const XMesaDrawable readBuffer = xmesa->xm_read_buffer->buffer; + const XMesaGC gc = xmesa->xm_draw_buffer->gc; + + ASSERT(dpy); + ASSERT(gc); + + if (swrast->NewState) + _swrast_validate_derived( ctx ); + + if (ctx->Color.DrawBuffer == GL_FRONT && + ctx->Pixel.ReadBuffer == GL_FRONT && + drawBuffer && /* buffer != 0 means it's a Window or Pixmap */ + readBuffer && + type == GL_COLOR && + (swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */ + ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */ + ctx->Pixel.ZoomX == 1.0 && /* no zooming */ + ctx->Pixel.ZoomY == 1.0) { + /* Note: we don't do any special clipping work here. We could, + * but X will do it for us. + */ + srcy = FLIP(xmesa->xm_read_buffer, srcy) - height + 1; + desty = FLIP(xmesa->xm_draw_buffer, desty) - height + 1; + XCopyArea(dpy, readBuffer, drawBuffer, gc, + srcx, srcy, width, height, destx, desty); + } + else { + _swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type ); + } +} +#endif /* XFree86Server */ + + + +/* + * Every driver should implement a GetString function in order to + * return a meaningful GL_RENDERER string. + */ +static const GLubyte * +get_string( GLcontext *ctx, GLenum name ) +{ + (void) ctx; + switch (name) { + case GL_RENDERER: +#ifdef XFree86Server + return (const GLubyte *) "Mesa GLX Indirect"; +#else + return (const GLubyte *) "Mesa X11"; +#endif + case GL_VENDOR: +#ifdef XFree86Server + return (const GLubyte *) "Mesa project: www.mesa3d.org"; +#else + return NULL; +#endif + default: + return NULL; + } +} + + +/* + * We implement the glEnable function only because we care about + * dither enable/disable. + */ +static void +enable( GLcontext *ctx, GLenum pname, GLboolean state ) +{ + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + + switch (pname) { + case GL_DITHER: + if (state) + xmesa->pixelformat = xmesa->xm_visual->dithered_pf; + else + xmesa->pixelformat = xmesa->xm_visual->undithered_pf; + break; + default: + ; /* silence compiler warning */ + } +} + + +void xmesa_update_state( GLcontext *ctx, GLuint new_state ) +{ + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + + /* Propogate statechange information to swrast and swrast_setup + * modules. The X11 driver has no internal GL-dependent state. + */ + _swrast_InvalidateState( ctx, new_state ); + _ac_InvalidateState( ctx, new_state ); + _tnl_InvalidateState( ctx, new_state ); + _swsetup_InvalidateState( ctx, new_state ); + + + /* setup pointers to front and back buffer clear functions */ + xmesa->xm_draw_buffer->front_clear_func = clear_front_pixmap; + if (xmesa->xm_draw_buffer->backpixmap != XIMAGE) { + xmesa->xm_draw_buffer->back_clear_func = clear_back_pixmap; + } + else if (sizeof(GLushort)!=2 || sizeof(GLuint)!=4) { + xmesa->xm_draw_buffer->back_clear_func = clear_nbit_ximage; + } + else switch (xmesa->xm_visual->BitsPerPixel) { + case 8: + if (xmesa->xm_visual->hpcr_clear_flag) { + xmesa->xm_draw_buffer->back_clear_func = clear_HPCR_ximage; + } + else { + xmesa->xm_draw_buffer->back_clear_func = clear_8bit_ximage; + } + break; + case 16: + xmesa->xm_draw_buffer->back_clear_func = clear_16bit_ximage; + break; + case 24: + xmesa->xm_draw_buffer->back_clear_func = clear_24bit_ximage; + break; + case 32: + xmesa->xm_draw_buffer->back_clear_func = clear_32bit_ximage; + break; + default: + xmesa->xm_draw_buffer->back_clear_func = clear_nbit_ximage; + break; + } + + if (ctx->Color._DrawDestMask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) { + xmesa_update_span_funcs(ctx); + } +} + + + +/** + * Called via ctx->Driver.TestProxyTeximage(). Normally, we'd just use + * the _mesa_test_proxy_teximage() fallback function, but we're going to + * special-case the 3D texture case to allow textures up to 512x512x32 + * texels. + */ +static GLboolean +test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, GLenum format, GLenum type, + GLint width, GLint height, GLint depth, GLint border) +{ + if (target == GL_PROXY_TEXTURE_3D) { + /* special case for 3D textures */ + if (width * height * depth > 512 * 512 * 64 || + width < 2 * border || + (!ctx->Extensions.ARB_texture_non_power_of_two && + _mesa_bitcount(width - 2 * border) != 1) || + height < 2 * border || + (!ctx->Extensions.ARB_texture_non_power_of_two && + _mesa_bitcount(height - 2 * border) != 1) || + depth < 2 * border || + (!ctx->Extensions.ARB_texture_non_power_of_two && + _mesa_bitcount(depth - 2 * border) != 1)) { + /* Bad size, or too many texels */ + return GL_FALSE; + } + return GL_TRUE; + } + else { + /* use the fallback routine for 1D, 2D, cube and rect targets */ + return _mesa_test_proxy_teximage(ctx, target, level, internalFormat, + format, type, width, height, depth, + border); + } +} + + +/** + * Initialize the device driver function table with the functions + * we implement in this driver. + */ +void xmesa_init_driver_functions( XMesaVisual xmvisual, + struct dd_function_table *driver ) +{ + driver->GetString = get_string; + driver->UpdateState = xmesa_update_state; + driver->GetBufferSize = get_buffer_size; + driver->Flush = finish_or_flush; + driver->Finish = finish_or_flush; + driver->ClearIndex = clear_index; + driver->ClearColor = clear_color; + driver->IndexMask = index_mask; + driver->ColorMask = color_mask; + driver->Enable = enable; + driver->Clear = clear_buffers; + driver->ResizeBuffers = xmesa_resize_buffers; +#ifndef XFree86Server + driver->CopyPixels = /*_swrast_CopyPixels;*/xmesa_CopyPixels; + if (xmvisual->undithered_pf == PF_8R8G8B && + xmvisual->dithered_pf == PF_8R8G8B) { + driver->DrawPixels = xmesa_DrawPixels_8R8G8B; + } + else if (xmvisual->undithered_pf == PF_5R6G5B) { + driver->DrawPixels = xmesa_DrawPixels_5R6G5B; + } +#endif + driver->TestProxyTexImage = test_proxy_teximage; +} + + +#define XMESA_NEW_POINT (_NEW_POINT | \ + _NEW_RENDERMODE | \ + _SWRAST_NEW_RASTERMASK) + +#define XMESA_NEW_LINE (_NEW_LINE | \ + _NEW_TEXTURE | \ + _NEW_LIGHT | \ + _NEW_DEPTH | \ + _NEW_RENDERMODE | \ + _SWRAST_NEW_RASTERMASK) + +#define XMESA_NEW_TRIANGLE (_NEW_POLYGON | \ + _NEW_TEXTURE | \ + _NEW_LIGHT | \ + _NEW_DEPTH | \ + _NEW_RENDERMODE | \ + _SWRAST_NEW_RASTERMASK) + + +/* Extend the software rasterizer with our line/point/triangle + * functions. + */ +void xmesa_register_swrast_functions( GLcontext *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT( ctx ); + struct swrast_device_driver *dd = _swrast_GetDeviceDriverReference(ctx); + + dd->SetBuffer = xmesa_set_buffer; + + swrast->choose_point = xmesa_choose_point; + swrast->choose_line = xmesa_choose_line; + swrast->choose_triangle = xmesa_choose_triangle; + + swrast->invalidate_point |= XMESA_NEW_POINT; + swrast->invalidate_line |= XMESA_NEW_LINE; + swrast->invalidate_triangle |= XMESA_NEW_TRIANGLE; +} |
