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authorRadosław Kujawa <radoslaw.kujawa@c0ff33.net>2026-07-17 14:54:32 +0200
committerRadosław Kujawa <radoslaw.kujawa@c0ff33.net>2026-07-17 14:54:32 +0200
commit2702c90d7a39fca2a3319c5e915fd290cb31fc70 (patch)
tree283c4d851efef7e3a7cd03ba80c87e2bffcdbb2c /src/mesa/drivers/x11/xm_dd.c
parent836167945ec2c7ad5acdf0aa17ce35ec1b9428a6 (diff)
Initial import.
Diffstat (limited to 'src/mesa/drivers/x11/xm_dd.c')
-rw-r--r--src/mesa/drivers/x11/xm_dd.c1220
1 files changed, 1220 insertions, 0 deletions
diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c
new file mode 100644
index 0000000..ebd75cd
--- /dev/null
+++ b/src/mesa/drivers/x11/xm_dd.c
@@ -0,0 +1,1220 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.1
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glxheader.h"
+#include "bufferobj.h"
+#include "context.h"
+#include "colormac.h"
+#include "depth.h"
+#include "drawpix.h"
+#include "extensions.h"
+#include "macros.h"
+#include "imports.h"
+#include "mtypes.h"
+#include "state.h"
+#include "texobj.h"
+#include "teximage.h"
+#include "texstore.h"
+#include "texformat.h"
+#include "xmesaP.h"
+#include "array_cache/acache.h"
+#include "swrast/swrast.h"
+#include "swrast/s_auxbuffer.h"
+#include "swrast/s_context.h"
+#include "swrast/s_drawpix.h"
+#include "swrast/s_alphabuf.h"
+#include "swrast_setup/swrast_setup.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+
+#ifdef XFree86Server
+#include <GL/glxtokens.h>
+#endif
+
+
+
+/*
+ * Dithering kernels and lookup tables.
+ */
+
+const int xmesa_kernel8[DITH_DY * DITH_DX] = {
+ 0 * MAXC, 8 * MAXC, 2 * MAXC, 10 * MAXC,
+ 12 * MAXC, 4 * MAXC, 14 * MAXC, 6 * MAXC,
+ 3 * MAXC, 11 * MAXC, 1 * MAXC, 9 * MAXC,
+ 15 * MAXC, 7 * MAXC, 13 * MAXC, 5 * MAXC,
+};
+
+const short xmesa_HPCR_DRGB[3][2][16] = {
+ {
+ { 16, -4, 1,-11, 14, -6, 3, -9, 15, -5, 2,-10, 13, -7, 4, -8},
+ {-15, 5, 0, 12,-13, 7, -2, 10,-14, 6, -1, 11,-12, 8, -3, 9}
+ },
+ {
+ {-11, 15, -7, 3, -8, 14, -4, 2,-10, 16, -6, 4, -9, 13, -5, 1},
+ { 12,-14, 8, -2, 9,-13, 5, -1, 11,-15, 7, -3, 10,-12, 6, 0}
+ },
+ {
+ { 6,-18, 26,-14, 2,-22, 30,-10, 8,-16, 28,-12, 4,-20, 32, -8},
+ { -4, 20,-24, 16, 0, 24,-28, 12, -6, 18,-26, 14, -2, 22,-30, 10}
+ }
+};
+
+const int xmesa_kernel1[16] = {
+ 0*47, 9*47, 4*47, 12*47, /* 47 = (255*3)/16 */
+ 6*47, 2*47, 14*47, 8*47,
+ 10*47, 1*47, 5*47, 11*47,
+ 7*47, 13*47, 3*47, 15*47
+};
+
+
+/*
+ * Return the size (width, height) of the X window for the given GLframebuffer.
+ * Output: width - width of buffer in pixels.
+ * height - height of buffer in pixels.
+ */
+static void
+get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height )
+{
+ /* We can do this cast because the first field in the XMesaBuffer
+ * struct is a GLframebuffer struct. If this weren't true, we'd
+ * need a pointer from the GLframebuffer to the XMesaBuffer.
+ */
+ const XMesaBuffer xmBuffer = (XMesaBuffer) buffer;
+ unsigned int winwidth, winheight;
+#ifdef XFree86Server
+ /* XFree86 GLX renderer */
+ winwidth = MIN2(xmBuffer->frontbuffer->width, MAX_WIDTH);
+ winheight = MIN2(xmBuffer->frontbuffer->height, MAX_HEIGHT);
+#else
+ Window root;
+ int winx, winy;
+ unsigned int bw, d;
+
+ _glthread_LOCK_MUTEX(_xmesa_lock);
+ XSync(xmBuffer->xm_visual->display, 0); /* added for Chromium */
+ XGetGeometry( xmBuffer->xm_visual->display, xmBuffer->frontbuffer, &root,
+ &winx, &winy, &winwidth, &winheight, &bw, &d );
+ _glthread_UNLOCK_MUTEX(_xmesa_lock);
+#endif
+
+ *width = winwidth;
+ *height = winheight;
+}
+
+
+static void
+finish_or_flush( GLcontext *ctx )
+{
+#ifdef XFree86Server
+ /* NOT_NEEDED */
+#else
+ const XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ if (xmesa) {
+ _glthread_LOCK_MUTEX(_xmesa_lock);
+ XSync( xmesa->display, False );
+ _glthread_UNLOCK_MUTEX(_xmesa_lock);
+ }
+#endif
+}
+
+
+
+/*
+ * This chooses the color buffer for reading and writing spans, points,
+ * lines, and triangles.
+ */
+void
+xmesa_set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit )
+{
+ /* We can make this cast since the XMesaBuffer wraps GLframebuffer.
+ * GLframebuffer is the first member in a XMesaBuffer struct.
+ */
+ XMesaBuffer target = (XMesaBuffer) buffer;
+ const XMesaContext xmesa = XMESA_CONTEXT(ctx);
+
+ /* This assignment tells the span/point/line/triangle functions
+ * which XMesaBuffer to use.
+ */
+ xmesa->xm_buffer = target;
+
+ /*
+ * Now determine front vs back color buffer.
+ */
+ if (bufferBit == DD_FRONT_LEFT_BIT) {
+ target->buffer = target->frontbuffer;
+ xmesa_update_span_funcs(ctx);
+ }
+ else if (bufferBit == DD_BACK_LEFT_BIT) {
+ ASSERT(target->db_state);
+ if (target->backpixmap) {
+ /* back buffer is a pixmap */
+ target->buffer = (XMesaDrawable) target->backpixmap;
+ }
+ else if (target->backimage) {
+ /* back buffer is an XImage */
+ target->buffer = None;
+ }
+ else {
+ /* No back buffer!!!! Must be out of memory, use front buffer */
+ target->buffer = target->frontbuffer;
+ }
+ xmesa_update_span_funcs(ctx);
+ }
+ else if (bufferBit & (DD_AUX0_BIT | DD_AUX1_BIT | DD_AUX2_BIT | DD_AUX3_BIT)) {
+ _swrast_use_aux_buffer(ctx, buffer, bufferBit);
+ }
+ else {
+ _mesa_problem(ctx, "invalid buffer 0x%x in set_buffer() in xm_dd.c");
+ return;
+ }
+}
+
+
+
+static void
+clear_index( GLcontext *ctx, GLuint index )
+{
+ const XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ xmesa->clearpixel = (unsigned long) index;
+ XMesaSetForeground( xmesa->display, xmesa->xm_draw_buffer->cleargc,
+ (unsigned long) index );
+}
+
+
+static void
+clear_color( GLcontext *ctx, const GLfloat color[4] )
+{
+ const XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]);
+ CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]);
+ CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]);
+ CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]);
+ xmesa->clearpixel = xmesa_color_to_pixel( xmesa,
+ xmesa->clearcolor[0],
+ xmesa->clearcolor[1],
+ xmesa->clearcolor[2],
+ xmesa->clearcolor[3],
+ xmesa->xm_visual->undithered_pf );
+ _glthread_LOCK_MUTEX(_xmesa_lock);
+ XMesaSetForeground( xmesa->display, xmesa->xm_draw_buffer->cleargc,
+ xmesa->clearpixel );
+ _glthread_UNLOCK_MUTEX(_xmesa_lock);
+}
+
+
+
+/* Set index mask ala glIndexMask */
+static void
+index_mask( GLcontext *ctx, GLuint mask )
+{
+ const XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ if (xmesa->xm_draw_buffer->buffer != XIMAGE) {
+ unsigned long m;
+ if (mask==0xffffffff) {
+ m = ((unsigned long)~0L);
+ }
+ else {
+ m = (unsigned long) mask;
+ }
+ XMesaSetPlaneMask( xmesa->display, xmesa->xm_draw_buffer->cleargc, m );
+ XMesaSetPlaneMask( xmesa->display, xmesa->xm_draw_buffer->gc, m );
+ }
+}
+
+
+/* Implements glColorMask() */
+static void
+color_mask(GLcontext *ctx,
+ GLboolean rmask, GLboolean gmask, GLboolean bmask, GLboolean amask)
+{
+ const XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ const int xclass = xmesa->xm_visual->mesa_visual.visualType;
+ (void) amask;
+
+ if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
+ unsigned long m;
+ if (rmask && gmask && bmask) {
+ m = ((unsigned long)~0L);
+ }
+ else {
+ m = 0;
+ if (rmask) m |= GET_REDMASK(xmesa->xm_visual);
+ if (gmask) m |= GET_GREENMASK(xmesa->xm_visual);
+ if (bmask) m |= GET_BLUEMASK(xmesa->xm_visual);
+ }
+ XMesaSetPlaneMask( xmesa->display, xmesa->xm_draw_buffer->cleargc, m );
+ XMesaSetPlaneMask( xmesa->display, xmesa->xm_draw_buffer->gc, m );
+ }
+}
+
+
+
+/**********************************************************************/
+/*** glClear implementations ***/
+/**********************************************************************/
+
+
+static void
+clear_front_pixmap( GLcontext *ctx, GLboolean all,
+ GLint x, GLint y, GLint width, GLint height )
+{
+ const XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ if (all) {
+ XMesaFillRectangle( xmesa->display, xmesa->xm_draw_buffer->frontbuffer,
+ xmesa->xm_draw_buffer->cleargc,
+ 0, 0,
+ xmesa->xm_draw_buffer->width+1,
+ xmesa->xm_draw_buffer->height+1 );
+ }
+ else {
+ XMesaFillRectangle( xmesa->display, xmesa->xm_draw_buffer->frontbuffer,
+ xmesa->xm_draw_buffer->cleargc,
+ x, xmesa->xm_draw_buffer->height - y - height,
+ width, height );
+ }
+}
+
+
+static void
+clear_back_pixmap( GLcontext *ctx, GLboolean all,
+ GLint x, GLint y, GLint width, GLint height )
+{
+ const XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ if (all) {
+ XMesaFillRectangle( xmesa->display, xmesa->xm_draw_buffer->backpixmap,
+ xmesa->xm_draw_buffer->cleargc,
+ 0, 0,
+ xmesa->xm_draw_buffer->width+1,
+ xmesa->xm_draw_buffer->height+1 );
+ }
+ else {
+ XMesaFillRectangle( xmesa->display, xmesa->xm_draw_buffer->backpixmap,
+ xmesa->xm_draw_buffer->cleargc,
+ x, xmesa->xm_draw_buffer->height - y - height,
+ width, height );
+ }
+}
+
+
+static void
+clear_8bit_ximage( GLcontext *ctx, GLboolean all,
+ GLint x, GLint y, GLint width, GLint height )
+{
+ const XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ if (all) {
+ size_t n = xmesa->xm_draw_buffer->backimage->bytes_per_line
+ * xmesa->xm_draw_buffer->backimage->height;
+ MEMSET( xmesa->xm_draw_buffer->backimage->data, xmesa->clearpixel, n );
+ }
+ else {
+ GLint i;
+ for (i=0;i<height;i++) {
+ GLubyte *ptr = PIXELADDR1( xmesa->xm_draw_buffer, x, y+i );
+ MEMSET( ptr, xmesa->clearpixel, width );
+ }
+ }
+}
+
+
+static void
+clear_HPCR_ximage( GLcontext *ctx, GLboolean all,
+ GLint x, GLint y, GLint width, GLint height )
+{
+ const XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ if (all) {
+ GLint i, c16 = (xmesa->xm_draw_buffer->backimage->bytes_per_line>>4)<<4;
+ GLubyte *ptr = (GLubyte *)xmesa->xm_draw_buffer->backimage->data;
+ for (i=0; i<xmesa->xm_draw_buffer->backimage->height; i++) {
+ GLint j;
+ GLubyte *sptr = xmesa->xm_visual->hpcr_clear_ximage_pattern[0];
+ if (i&1) {
+ sptr += 16;
+ }
+ for (j=0; j<c16; j+=16) {
+ ptr[0] = sptr[0];
+ ptr[1] = sptr[1];
+ ptr[2] = sptr[2];
+ ptr[3] = sptr[3];
+ ptr[4] = sptr[4];
+ ptr[5] = sptr[5];
+ ptr[6] = sptr[6];
+ ptr[7] = sptr[7];
+ ptr[8] = sptr[8];
+ ptr[9] = sptr[9];
+ ptr[10] = sptr[10];
+ ptr[11] = sptr[11];
+ ptr[12] = sptr[12];
+ ptr[13] = sptr[13];
+ ptr[14] = sptr[14];
+ ptr[15] = sptr[15];
+ ptr += 16;
+ }
+ for (; j<xmesa->xm_draw_buffer->backimage->bytes_per_line; j++) {
+ *ptr = sptr[j&15];
+ ptr++;
+ }
+ }
+ }
+ else {
+ GLint i;
+ for (i=y; i<y+height; i++) {
+ GLubyte *ptr = PIXELADDR1( xmesa->xm_draw_buffer, x, i );
+ int j;
+ GLubyte *sptr = xmesa->xm_visual->hpcr_clear_ximage_pattern[0];
+ if (i&1) {
+ sptr += 16;
+ }
+ for (j=x; j<x+width; j++) {
+ *ptr = sptr[j&15];
+ ptr++;
+ }
+ }
+ }
+}
+
+
+static void
+clear_16bit_ximage( GLcontext *ctx, GLboolean all,
+ GLint x, GLint y, GLint width, GLint height )
+{
+ const XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ register GLuint pixel = (GLuint) xmesa->clearpixel;
+ if (xmesa->swapbytes) {
+ pixel = ((pixel >> 8) & 0x00ff) | ((pixel << 8) & 0xff00);
+ }
+ if (all) {
+ register GLuint n;
+ register GLuint *ptr4 = (GLuint *) xmesa->xm_draw_buffer->backimage->data;
+ if ((pixel & 0xff) == ((pixel >> 8) & 0xff)) {
+ /* low and high bytes are equal so use memset() */
+ n = xmesa->xm_draw_buffer->backimage->bytes_per_line
+ * xmesa->xm_draw_buffer->height;
+ MEMSET( ptr4, pixel & 0xff, n );
+ }
+ else {
+ pixel = pixel | (pixel<<16);
+ n = xmesa->xm_draw_buffer->backimage->bytes_per_line
+ * xmesa->xm_draw_buffer->height / 4;
+ do {
+ *ptr4++ = pixel;
+ n--;
+ } while (n!=0);
+
+ if ((xmesa->xm_draw_buffer->backimage->bytes_per_line *
+ xmesa->xm_draw_buffer->height) & 0x2)
+ *(GLushort *)ptr4 = pixel & 0xffff;
+ }
+ }
+ else {
+ register int i, j;
+ for (j=0;j<height;j++) {
+ register GLushort *ptr2 = PIXELADDR2( xmesa->xm_draw_buffer, x, y+j );
+ for (i=0;i<width;i++) {
+ *ptr2++ = pixel;
+ }
+ }
+ }
+}
+
+
+/* Optimized code provided by Nozomi Ytow <noz@xfree86.org> */
+static void
+clear_24bit_ximage( GLcontext *ctx, GLboolean all,
+ GLint x, GLint y, GLint width, GLint height )
+{
+ const XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ const GLubyte r = xmesa->clearcolor[0];
+ const GLubyte g = xmesa->clearcolor[1];
+ const GLubyte b = xmesa->clearcolor[2];
+#if 0 /* See below */
+ register GLuint clearPixel;
+ if (xmesa->swapbytes) {
+ clearPixel = (b << 16) | (g << 8) | r;
+ }
+ else {
+ clearPixel = (r << 16) | (g << 8) | b;
+ }
+#endif
+
+ if (all) {
+ if (r==g && g==b) {
+ /* same value for all three components (gray) */
+ const GLint w3 = xmesa->xm_draw_buffer->width * 3;
+ const GLint h = xmesa->xm_draw_buffer->height;
+ GLint i;
+ for (i = 0; i < h; i++) {
+ bgr_t *ptr3 = PIXELADDR3(xmesa->xm_draw_buffer, 0, i);
+ MEMSET(ptr3, r, w3);
+ }
+ }
+ else {
+ /* the usual case */
+ const GLint w = xmesa->xm_draw_buffer->width;
+ const GLint h = xmesa->xm_draw_buffer->height;
+ GLint i, j;
+ for (i = 0; i < h; i++) {
+ bgr_t *ptr3 = PIXELADDR3(xmesa->xm_draw_buffer, 0, i);
+ for (j = 0; j < w; j++) {
+ ptr3->r = r;
+ ptr3->g = g;
+ ptr3->b = b;
+ ptr3++;
+ }
+ }
+#if 0 /* this code doesn't work for all window widths */
+ register GLuint *ptr4 = (GLuint *) ptr3;
+ register GLuint px;
+ GLuint pixel4[3];
+ register GLuint *p = pixel4;
+ pixel4[0] = clearPixel | (clearPixel << 24);
+ pixel4[1] = (clearPixel << 16) | (clearPixel >> 8);
+ pixel4[2] = (clearPixel << 8) | (clearPixel >> 16);
+ switch (3 & (int)(ptr3 - (bgr_t*) ptr4)){
+ case 0:
+ break;
+ case 1:
+ px = *ptr4 & 0x00ffffff;
+ px |= pixel4[0] & 0xff000000;
+ *ptr4++ = px;
+ px = *ptr4 & 0xffff0000;
+ px |= pixel4[2] & 0x0000ffff;
+ *ptr4 = px;
+ if (0 == --n)
+ break;
+ case 2:
+ px = *ptr4 & 0x0000fffff;
+ px |= pixel4[1] & 0xffff0000;
+ *ptr4++ = px;
+ px = *ptr4 & 0xffffff00;
+ px |= pixel4[2] & 0x000000ff;
+ *ptr4 = px;
+ if (0 == --n)
+ break;
+ case 3:
+ px = *ptr4 & 0x000000ff;
+ px |= pixel4[2] & 0xffffff00;
+ *ptr4++ = px;
+ --n;
+ break;
+ }
+ while (n > 3) {
+ p = pixel4;
+ *ptr4++ = *p++;
+ *ptr4++ = *p++;
+ *ptr4++ = *p++;
+ n -= 4;
+ }
+ switch (n) {
+ case 3:
+ p = pixel4;
+ *ptr4++ = *p++;
+ *ptr4++ = *p++;
+ px = *ptr4 & 0xffffff00;
+ px |= clearPixel & 0xff;
+ *ptr4 = px;
+ break;
+ case 2:
+ p = pixel4;
+ *ptr4++ = *p++;
+ px = *ptr4 & 0xffff0000;
+ px |= *p & 0xffff;
+ *ptr4 = px;
+ break;
+ case 1:
+ px = *ptr4 & 0xff000000;
+ px |= *p & 0xffffff;
+ *ptr4 = px;
+ break;
+ case 0:
+ break;
+ }
+#endif
+ }
+ }
+ else {
+ /* only clear subrect of color buffer */
+ if (r==g && g==b) {
+ /* same value for all three components (gray) */
+ GLint j;
+ for (j=0;j<height;j++) {
+ bgr_t *ptr3 = PIXELADDR3( xmesa->xm_draw_buffer, x, y+j );
+ MEMSET(ptr3, r, 3 * width);
+ }
+ }
+ else {
+ /* non-gray clear color */
+ GLint i, j;
+ for (j = 0; j < height; j++) {
+ bgr_t *ptr3 = PIXELADDR3( xmesa->xm_draw_buffer, x, y+j );
+ for (i = 0; i < width; i++) {
+ ptr3->r = r;
+ ptr3->g = g;
+ ptr3->b = b;
+ ptr3++;
+ }
+ }
+#if 0 /* this code might not always (seems ptr3 always == ptr4) */
+ GLint j;
+ GLuint pixel4[3];
+ pixel4[0] = clearPixel | (clearPixel << 24);
+ pixel4[1] = (clearPixel << 16) | (clearPixel >> 8);
+ pixel4[2] = (clearPixel << 8) | (clearPixel >> 16);
+ for (j=0;j<height;j++) {
+ bgr_t *ptr3 = PIXELADDR3( xmesa->xm_draw_buffer, x, y+j );
+ register GLuint *ptr4 = (GLuint *)ptr3;
+ register GLuint *p, px;
+ GLuint w = width;
+ switch (3 & (int)(ptr3 - (bgr_t*) ptr4)){
+ case 0:
+ break;
+ case 1:
+ px = *ptr4 & 0x00ffffff;
+ px |= pixel4[0] & 0xff000000;
+ *ptr4++ = px;
+ px = *ptr4 & 0xffff0000;
+ px |= pixel4[2] & 0x0000ffff;
+ *ptr4 = px;
+ if (0 == --w)
+ break;
+ case 2:
+ px = *ptr4 & 0x0000fffff;
+ px |= pixel4[1] & 0xffff0000;
+ *ptr4++ = px;
+ px = *ptr4 & 0xffffff00;
+ px |= pixel4[2] & 0x000000ff;
+ *ptr4 = px;
+ if (0 == --w)
+ break;
+ case 3:
+ px = *ptr4 & 0x000000ff;
+ px |= pixel4[2] & 0xffffff00;
+ *ptr4++ = px;
+ --w;
+ break;
+ }
+ while (w > 3){
+ p = pixel4;
+ *ptr4++ = *p++;
+ *ptr4++ = *p++;
+ *ptr4++ = *p++;
+ w -= 4;
+ }
+ switch (w) {
+ case 3:
+ p = pixel4;
+ *ptr4++ = *p++;
+ *ptr4++ = *p++;
+ px = *ptr4 & 0xffffff00;
+ px |= *p & 0xff;
+ *ptr4 = px;
+ break;
+ case 2:
+ p = pixel4;
+ *ptr4++ = *p++;
+ px = *ptr4 & 0xffff0000;
+ px |= *p & 0xffff;
+ *ptr4 = px;
+ break;
+ case 1:
+ px = *ptr4 & 0xff000000;
+ px |= pixel4[0] & 0xffffff;
+ *ptr4 = px;
+ break;
+ case 0:
+ break;
+ }
+ }
+#endif
+ }
+ }
+}
+
+
+static void
+clear_32bit_ximage( GLcontext *ctx, GLboolean all,
+ GLint x, GLint y, GLint width, GLint height )
+{
+ const XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ register GLuint pixel = (GLuint) xmesa->clearpixel;
+ if (xmesa->swapbytes) {
+ pixel = ((pixel >> 24) & 0x000000ff)
+ | ((pixel >> 8) & 0x0000ff00)
+ | ((pixel << 8) & 0x00ff0000)
+ | ((pixel << 24) & 0xff000000);
+ }
+ if (all) {
+ register GLint n = xmesa->xm_draw_buffer->width * xmesa->xm_draw_buffer->height;
+ register GLuint *ptr4 = (GLuint *) xmesa->xm_draw_buffer->backimage->data;
+ if (pixel==0) {
+ MEMSET( ptr4, pixel, 4*n );
+ }
+ else {
+ do {
+ *ptr4++ = pixel;
+ n--;
+ } while (n!=0);
+ }
+ }
+ else {
+ register int i, j;
+ for (j=0;j<height;j++) {
+ register GLuint *ptr4 = PIXELADDR4( xmesa->xm_draw_buffer, x, y+j );
+ for (i=0;i<width;i++) {
+ *ptr4++ = pixel;
+ }
+ }
+ }
+}
+
+
+static void
+clear_nbit_ximage( GLcontext *ctx, GLboolean all,
+ GLint x, GLint y, GLint width, GLint height )
+{
+ const XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ XMesaImage *img = xmesa->xm_draw_buffer->backimage;
+ if (all) {
+ register int i, j;
+ width = xmesa->xm_draw_buffer->width;
+ height = xmesa->xm_draw_buffer->height;
+ for (j=0;j<height;j++) {
+ for (i=0;i<width;i++) {
+ XMesaPutPixel( img, i, j, xmesa->clearpixel );
+ }
+ }
+ }
+ else {
+ /* TODO: optimize this */
+ register int i, j;
+ y = FLIP(xmesa->xm_draw_buffer, y);
+ for (j=0;j<height;j++) {
+ for (i=0;i<width;i++) {
+ XMesaPutPixel( img, x+i, y-j, xmesa->clearpixel );
+ }
+ }
+ }
+}
+
+
+
+static void
+clear_buffers( GLcontext *ctx, GLbitfield mask,
+ GLboolean all, GLint x, GLint y, GLint width, GLint height )
+{
+ const XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask;
+
+ if ((mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) &&
+ xmesa->xm_draw_buffer->mesa_buffer.UseSoftwareAlphaBuffers &&
+ ctx->Color.ColorMask[ACOMP]) {
+ _swrast_clear_alpha_buffers(ctx);
+ }
+
+ /* we can't handle color or index masking */
+ if (*colorMask == 0xffffffff && ctx->Color.IndexMask == 0xffffffff) {
+ if (mask & DD_FRONT_LEFT_BIT) {
+ ASSERT(xmesa->xm_draw_buffer->front_clear_func);
+ (*xmesa->xm_draw_buffer->front_clear_func)( ctx, all, x, y, width, height );
+ mask &= ~DD_FRONT_LEFT_BIT;
+ }
+ if (mask & DD_BACK_LEFT_BIT) {
+ ASSERT(xmesa->xm_draw_buffer->back_clear_func);
+ (*xmesa->xm_draw_buffer->back_clear_func)( ctx, all, x, y, width, height );
+ mask &= ~DD_BACK_LEFT_BIT;
+ }
+ }
+
+ if (mask)
+ _swrast_Clear( ctx, mask, all, x, y, width, height );
+}
+
+
+/*
+ * When we detect that the user has resized the window this function will
+ * get called. Here we'll reallocate the back buffer, depth buffer,
+ * stencil buffer etc. to match the new window size.
+ */
+void
+xmesa_resize_buffers( GLframebuffer *buffer )
+{
+ int height = (int) buffer->Height;
+ /* We can do this cast because the first field in the XMesaBuffer
+ * struct is a GLframebuffer struct. If this weren't true, we'd
+ * need a pointer from the GLframebuffer to the XMesaBuffer.
+ */
+ XMesaBuffer xmBuffer = (XMesaBuffer) buffer;
+
+ xmBuffer->width = buffer->Width;
+ xmBuffer->height = buffer->Height;
+ xmesa_alloc_back_buffer( xmBuffer );
+
+ /* Needed by FLIP macro */
+ xmBuffer->bottom = height - 1;
+
+ if (xmBuffer->backimage) {
+ /* Needed by PIXELADDR1 macro */
+ xmBuffer->ximage_width1 = xmBuffer->backimage->bytes_per_line;
+ xmBuffer->ximage_origin1 = (GLubyte *) xmBuffer->backimage->data
+ + xmBuffer->ximage_width1 * (height-1);
+
+ /* Needed by PIXELADDR2 macro */
+ xmBuffer->ximage_width2 = xmBuffer->backimage->bytes_per_line / 2;
+ xmBuffer->ximage_origin2 = (GLushort *) xmBuffer->backimage->data
+ + xmBuffer->ximage_width2 * (height-1);
+
+ /* Needed by PIXELADDR3 macro */
+ xmBuffer->ximage_width3 = xmBuffer->backimage->bytes_per_line;
+ xmBuffer->ximage_origin3 = (GLubyte *) xmBuffer->backimage->data
+ + xmBuffer->ximage_width3 * (height-1);
+
+ /* Needed by PIXELADDR4 macro */
+ xmBuffer->ximage_width4 = xmBuffer->backimage->width;
+ xmBuffer->ximage_origin4 = (GLuint *) xmBuffer->backimage->data
+ + xmBuffer->ximage_width4 * (height-1);
+ }
+
+ _swrast_alloc_buffers( buffer );
+}
+
+
+#ifndef XFree86Server
+/* XXX this was never tested in the Xserver environment */
+
+/**
+ * This function implements glDrawPixels() with an XPutImage call when
+ * drawing to the front buffer (X Window drawable).
+ * The image format must be GL_BGRA to match the PF_8R8G8B pixel format.
+ */
+static void
+xmesa_DrawPixels_8R8G8B( GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels )
+{
+ const XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ const SWcontext *swrast = SWRAST_CONTEXT( ctx );
+ XMesaDisplay *dpy = xmesa->xm_visual->display;
+ const XMesaDrawable buffer = xmesa->xm_draw_buffer->buffer;
+ const XMesaGC gc = xmesa->xm_draw_buffer->gc;
+
+ ASSERT(dpy);
+ ASSERT(gc);
+ ASSERT(xmesa->xm_visual->dithered_pf == PF_8R8G8B);
+ ASSERT(xmesa->xm_visual->undithered_pf == PF_8R8G8B);
+
+ if (swrast->NewState)
+ _swrast_validate_derived( ctx );
+
+ if (buffer && /* buffer != 0 means it's a Window or Pixmap */
+ format == GL_BGRA &&
+ type == GL_UNSIGNED_BYTE &&
+ (swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */
+ ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */
+ ctx->Pixel.ZoomX == 1.0 && /* no zooming */
+ ctx->Pixel.ZoomY == 1.0) {
+ int dstX = x;
+ int dstY = y;
+ int w = width;
+ int h = height;
+ int srcX = unpack->SkipPixels;
+ int srcY = unpack->SkipRows;
+ int rowLength = unpack->RowLength ? unpack->RowLength : width;
+
+ pixels = _swrast_validate_pbo_access(unpack, width, height, 1,
+ format, type, (GLvoid *) pixels);
+ if (!pixels)
+ return;
+
+ if (_swrast_clip_pixelrect(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) {
+ /* This is a little tricky since all coordinates up to now have
+ * been in the OpenGL bottom-to-top orientation. X is top-to-bottom
+ * so we have to carefully compute the Y coordinates/addresses here.
+ */
+ XMesaImage ximage;
+ MEMSET(&ximage, 0, sizeof(XMesaImage));
+ ximage.width = width;
+ ximage.height = height;
+ ximage.format = ZPixmap;
+ ximage.data = (char *) pixels
+ + ((srcY + h - 1) * rowLength + srcX) * 4;
+ ximage.byte_order = LSBFirst;
+ ximage.bitmap_unit = 32;
+ ximage.bitmap_bit_order = LSBFirst;
+ ximage.bitmap_pad = 32;
+ ximage.depth = 24;
+ ximage.bytes_per_line = -rowLength * 4; /* negative to flip image */
+ ximage.bits_per_pixel = 32;
+ /* it seems we don't need to set the ximage.red/green/blue_mask fields */
+ /* flip Y axis for dest position */
+ dstY = FLIP(xmesa->xm_draw_buffer, dstY) - h + 1;
+ XPutImage(dpy, buffer, gc, &ximage, 0, 0, dstX, dstY, w, h);
+ }
+ }
+ else {
+ /* software fallback */
+ _swrast_DrawPixels(ctx, x, y, width, height,
+ format, type, unpack, pixels);
+ }
+}
+
+
+
+/**
+ * This function implements glDrawPixels() with an XPutImage call when
+ * drawing to the front buffer (X Window drawable). The image format
+ * must be GL_RGB and image type must be GL_UNSIGNED_SHORT_5_6_5 to
+ * match the PF_5R6G5B pixel format.
+ */
+static void
+xmesa_DrawPixels_5R6G5B( GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels )
+{
+ const XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ const SWcontext *swrast = SWRAST_CONTEXT( ctx );
+ XMesaDisplay *dpy = xmesa->xm_visual->display;
+ const XMesaDrawable buffer = xmesa->xm_draw_buffer->buffer;
+ const XMesaGC gc = xmesa->xm_draw_buffer->gc;
+
+ ASSERT(dpy);
+ ASSERT(gc);
+ ASSERT(xmesa->xm_visual->undithered_pf == PF_5R6G5B);
+
+ if (swrast->NewState)
+ _swrast_validate_derived( ctx );
+
+ if (buffer && /* buffer != 0 means it's a Window or Pixmap */
+ format == GL_RGB &&
+ type == GL_UNSIGNED_SHORT_5_6_5 &&
+ !ctx->Color.DitherFlag && /* no dithering */
+ (swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */
+ ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */
+ ctx->Pixel.ZoomX == 1.0 && /* no zooming */
+ ctx->Pixel.ZoomY == 1.0) {
+ int dstX = x;
+ int dstY = y;
+ int w = width;
+ int h = height;
+ int srcX = unpack->SkipPixels;
+ int srcY = unpack->SkipRows;
+ int rowLength = unpack->RowLength ? unpack->RowLength : width;
+
+ pixels = _swrast_validate_pbo_access(unpack, width, height, 1,
+ format, type, (GLvoid *) pixels);
+ if (!pixels)
+ return;
+
+ if (_swrast_clip_pixelrect(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) {
+ /* This is a little tricky since all coordinates up to now have
+ * been in the OpenGL bottom-to-top orientation. X is top-to-bottom
+ * so we have to carefully compute the Y coordinates/addresses here.
+ */
+ XMesaImage ximage;
+ MEMSET(&ximage, 0, sizeof(XMesaImage));
+ ximage.width = width;
+ ximage.height = height;
+ ximage.format = ZPixmap;
+ ximage.data = (char *) pixels
+ + ((srcY + h - 1) * rowLength + srcX) * 2;
+ ximage.byte_order = LSBFirst;
+ ximage.bitmap_unit = 16;
+ ximage.bitmap_bit_order = LSBFirst;
+ ximage.bitmap_pad = 16;
+ ximage.depth = 16;
+ ximage.bytes_per_line = -rowLength * 2; /* negative to flip image */
+ ximage.bits_per_pixel = 16;
+ /* it seems we don't need to set the ximage.red/green/blue_mask fields */
+ /* flip Y axis for dest position */
+ dstY = FLIP(xmesa->xm_draw_buffer, dstY) - h + 1;
+ XPutImage(dpy, buffer, gc, &ximage, 0, 0, dstX, dstY, w, h);
+ }
+ }
+ else {
+ /* software fallback */
+ _swrast_DrawPixels(ctx, x, y, width, height,
+ format, type, unpack, pixels);
+ }
+}
+
+
+
+/**
+ * Implement glCopyPixels for the front color buffer (or back buffer Pixmap)
+ * for the color buffer. Don't support zooming, pixel transfer, etc.
+ * We do support copying from one window to another, ala glXMakeCurrentRead.
+ */
+static void
+xmesa_CopyPixels( GLcontext *ctx,
+ GLint srcx, GLint srcy, GLsizei width, GLsizei height,
+ GLint destx, GLint desty, GLenum type )
+{
+ const XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ const SWcontext *swrast = SWRAST_CONTEXT( ctx );
+ XMesaDisplay *dpy = xmesa->xm_visual->display;
+ const XMesaDrawable drawBuffer = xmesa->xm_draw_buffer->buffer;
+ const XMesaDrawable readBuffer = xmesa->xm_read_buffer->buffer;
+ const XMesaGC gc = xmesa->xm_draw_buffer->gc;
+
+ ASSERT(dpy);
+ ASSERT(gc);
+
+ if (swrast->NewState)
+ _swrast_validate_derived( ctx );
+
+ if (ctx->Color.DrawBuffer == GL_FRONT &&
+ ctx->Pixel.ReadBuffer == GL_FRONT &&
+ drawBuffer && /* buffer != 0 means it's a Window or Pixmap */
+ readBuffer &&
+ type == GL_COLOR &&
+ (swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */
+ ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */
+ ctx->Pixel.ZoomX == 1.0 && /* no zooming */
+ ctx->Pixel.ZoomY == 1.0) {
+ /* Note: we don't do any special clipping work here. We could,
+ * but X will do it for us.
+ */
+ srcy = FLIP(xmesa->xm_read_buffer, srcy) - height + 1;
+ desty = FLIP(xmesa->xm_draw_buffer, desty) - height + 1;
+ XCopyArea(dpy, readBuffer, drawBuffer, gc,
+ srcx, srcy, width, height, destx, desty);
+ }
+ else {
+ _swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type );
+ }
+}
+#endif /* XFree86Server */
+
+
+
+/*
+ * Every driver should implement a GetString function in order to
+ * return a meaningful GL_RENDERER string.
+ */
+static const GLubyte *
+get_string( GLcontext *ctx, GLenum name )
+{
+ (void) ctx;
+ switch (name) {
+ case GL_RENDERER:
+#ifdef XFree86Server
+ return (const GLubyte *) "Mesa GLX Indirect";
+#else
+ return (const GLubyte *) "Mesa X11";
+#endif
+ case GL_VENDOR:
+#ifdef XFree86Server
+ return (const GLubyte *) "Mesa project: www.mesa3d.org";
+#else
+ return NULL;
+#endif
+ default:
+ return NULL;
+ }
+}
+
+
+/*
+ * We implement the glEnable function only because we care about
+ * dither enable/disable.
+ */
+static void
+enable( GLcontext *ctx, GLenum pname, GLboolean state )
+{
+ const XMesaContext xmesa = XMESA_CONTEXT(ctx);
+
+ switch (pname) {
+ case GL_DITHER:
+ if (state)
+ xmesa->pixelformat = xmesa->xm_visual->dithered_pf;
+ else
+ xmesa->pixelformat = xmesa->xm_visual->undithered_pf;
+ break;
+ default:
+ ; /* silence compiler warning */
+ }
+}
+
+
+void xmesa_update_state( GLcontext *ctx, GLuint new_state )
+{
+ const XMesaContext xmesa = XMESA_CONTEXT(ctx);
+
+ /* Propogate statechange information to swrast and swrast_setup
+ * modules. The X11 driver has no internal GL-dependent state.
+ */
+ _swrast_InvalidateState( ctx, new_state );
+ _ac_InvalidateState( ctx, new_state );
+ _tnl_InvalidateState( ctx, new_state );
+ _swsetup_InvalidateState( ctx, new_state );
+
+
+ /* setup pointers to front and back buffer clear functions */
+ xmesa->xm_draw_buffer->front_clear_func = clear_front_pixmap;
+ if (xmesa->xm_draw_buffer->backpixmap != XIMAGE) {
+ xmesa->xm_draw_buffer->back_clear_func = clear_back_pixmap;
+ }
+ else if (sizeof(GLushort)!=2 || sizeof(GLuint)!=4) {
+ xmesa->xm_draw_buffer->back_clear_func = clear_nbit_ximage;
+ }
+ else switch (xmesa->xm_visual->BitsPerPixel) {
+ case 8:
+ if (xmesa->xm_visual->hpcr_clear_flag) {
+ xmesa->xm_draw_buffer->back_clear_func = clear_HPCR_ximage;
+ }
+ else {
+ xmesa->xm_draw_buffer->back_clear_func = clear_8bit_ximage;
+ }
+ break;
+ case 16:
+ xmesa->xm_draw_buffer->back_clear_func = clear_16bit_ximage;
+ break;
+ case 24:
+ xmesa->xm_draw_buffer->back_clear_func = clear_24bit_ximage;
+ break;
+ case 32:
+ xmesa->xm_draw_buffer->back_clear_func = clear_32bit_ximage;
+ break;
+ default:
+ xmesa->xm_draw_buffer->back_clear_func = clear_nbit_ximage;
+ break;
+ }
+
+ if (ctx->Color._DrawDestMask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) {
+ xmesa_update_span_funcs(ctx);
+ }
+}
+
+
+
+/**
+ * Called via ctx->Driver.TestProxyTeximage(). Normally, we'd just use
+ * the _mesa_test_proxy_teximage() fallback function, but we're going to
+ * special-case the 3D texture case to allow textures up to 512x512x32
+ * texels.
+ */
+static GLboolean
+test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat, GLenum format, GLenum type,
+ GLint width, GLint height, GLint depth, GLint border)
+{
+ if (target == GL_PROXY_TEXTURE_3D) {
+ /* special case for 3D textures */
+ if (width * height * depth > 512 * 512 * 64 ||
+ width < 2 * border ||
+ (!ctx->Extensions.ARB_texture_non_power_of_two &&
+ _mesa_bitcount(width - 2 * border) != 1) ||
+ height < 2 * border ||
+ (!ctx->Extensions.ARB_texture_non_power_of_two &&
+ _mesa_bitcount(height - 2 * border) != 1) ||
+ depth < 2 * border ||
+ (!ctx->Extensions.ARB_texture_non_power_of_two &&
+ _mesa_bitcount(depth - 2 * border) != 1)) {
+ /* Bad size, or too many texels */
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+ }
+ else {
+ /* use the fallback routine for 1D, 2D, cube and rect targets */
+ return _mesa_test_proxy_teximage(ctx, target, level, internalFormat,
+ format, type, width, height, depth,
+ border);
+ }
+}
+
+
+/**
+ * Initialize the device driver function table with the functions
+ * we implement in this driver.
+ */
+void xmesa_init_driver_functions( XMesaVisual xmvisual,
+ struct dd_function_table *driver )
+{
+ driver->GetString = get_string;
+ driver->UpdateState = xmesa_update_state;
+ driver->GetBufferSize = get_buffer_size;
+ driver->Flush = finish_or_flush;
+ driver->Finish = finish_or_flush;
+ driver->ClearIndex = clear_index;
+ driver->ClearColor = clear_color;
+ driver->IndexMask = index_mask;
+ driver->ColorMask = color_mask;
+ driver->Enable = enable;
+ driver->Clear = clear_buffers;
+ driver->ResizeBuffers = xmesa_resize_buffers;
+#ifndef XFree86Server
+ driver->CopyPixels = /*_swrast_CopyPixels;*/xmesa_CopyPixels;
+ if (xmvisual->undithered_pf == PF_8R8G8B &&
+ xmvisual->dithered_pf == PF_8R8G8B) {
+ driver->DrawPixels = xmesa_DrawPixels_8R8G8B;
+ }
+ else if (xmvisual->undithered_pf == PF_5R6G5B) {
+ driver->DrawPixels = xmesa_DrawPixels_5R6G5B;
+ }
+#endif
+ driver->TestProxyTexImage = test_proxy_teximage;
+}
+
+
+#define XMESA_NEW_POINT (_NEW_POINT | \
+ _NEW_RENDERMODE | \
+ _SWRAST_NEW_RASTERMASK)
+
+#define XMESA_NEW_LINE (_NEW_LINE | \
+ _NEW_TEXTURE | \
+ _NEW_LIGHT | \
+ _NEW_DEPTH | \
+ _NEW_RENDERMODE | \
+ _SWRAST_NEW_RASTERMASK)
+
+#define XMESA_NEW_TRIANGLE (_NEW_POLYGON | \
+ _NEW_TEXTURE | \
+ _NEW_LIGHT | \
+ _NEW_DEPTH | \
+ _NEW_RENDERMODE | \
+ _SWRAST_NEW_RASTERMASK)
+
+
+/* Extend the software rasterizer with our line/point/triangle
+ * functions.
+ */
+void xmesa_register_swrast_functions( GLcontext *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT( ctx );
+ struct swrast_device_driver *dd = _swrast_GetDeviceDriverReference(ctx);
+
+ dd->SetBuffer = xmesa_set_buffer;
+
+ swrast->choose_point = xmesa_choose_point;
+ swrast->choose_line = xmesa_choose_line;
+ swrast->choose_triangle = xmesa_choose_triangle;
+
+ swrast->invalidate_point |= XMESA_NEW_POINT;
+ swrast->invalidate_line |= XMESA_NEW_LINE;
+ swrast->invalidate_triangle |= XMESA_NEW_TRIANGLE;
+}