# Configuration for NetBSD, Rendition Verite driver over librlgl, # no X, static libGL. # # Native build: gcc on the NetBSD host (needs GNU make). # Cross build from a Linux host with NetBSD src cross tools: # VERITE_CROSS=/path/to/tooldir/bin/powerpc--netbsd- \ # VERITE_SYSROOT=/path/to/netbsd/sysroot \ # gmake netbsd-verite include $(TOP)/configs/default CONFIG_NAME = netbsd-verite ifdef VERITE_CROSS CC = $(VERITE_CROSS)gcc --sysroot=$(VERITE_SYSROOT) CXX = $(VERITE_CROSS)g++ --sysroot=$(VERITE_SYSROOT) else CC = gcc CXX = g++ endif # librlgl/libv3d/rlgl and the vendored verite3dio.h kernel ABI now live in # the driver tree (src/mesa/drivers/verite); the rlvec.h CPU-kernel header # lives in src/mesa/ppc. The tree is self-contained -- no dependency on # ../tools or the NetBSD ../src checkout. # -MMD -MP: emit a per-object .d of header prerequisites at compile time, # consumed via "-include" in src/mesa/Makefile. This replaces the missing # makedepend (MKDEP=true below) so editing a header rebuilds its dependents # instead of silently leaving stale objects. CFLAGS = -O2 -mcpu=603e -fsigned-char -fno-strict-aliasing -ffast-math \ -DUSE_PPC_ASM -DRLVEC_PPC -MMD -MP \ -I$(TOP)/src/mesa/ppc CXXFLAGS = $(CFLAGS) # Driver-layer perf instrumentation (vrperf.h): OFF by default so ship # and upstream builds carry byte-identical objects. Build with # gmake netbsd-verite VERITE_INSTRUMENT=1 # to compile it in, then run any app with VRMESA_PROF=1..3 to enable it # at runtime (silent otherwise). (Header dependencies are tracked via the # compiler's -MMD .d files, so editing a header now rebuilds its dependents # automatically.) ifdef VERITE_INSTRUMENT CFLAGS += -DVERITE_INSTRUMENT endif # no makedepend in the NetBSD base system MKDEP = true MKLIB_OPTIONS = -static GL_LIB_NAME = libGL.a OSMESA_LIB_NAME = libOSMesa.a SRC_DIRS = mesa DRIVER_DIRS = verite PROGRAM_DIRS = GL_LIB_DEPS = APP_LIB_DEPS = -L$(LIB_DIR) -lGL -lm