From 2702c90d7a39fca2a3319c5e915fd290cb31fc70 Mon Sep 17 00:00:00 2001 From: Radosław Kujawa Date: Fri, 17 Jul 2026 14:54:32 +0200 Subject: Initial import. --- src/mesa/glapi/descrip.mms | 37 + src/mesa/glapi/glapi.c | 1030 ++++++++ src/mesa/glapi/glapi.dsp | 124 + src/mesa/glapi/glapi.h | 128 + src/mesa/glapi/glapi_x86.S | 1030 ++++++++ src/mesa/glapi/glapioffsets.h | 744 ++++++ src/mesa/glapi/glapitable.h | 751 ++++++ src/mesa/glapi/glapitemp.h | 5715 +++++++++++++++++++++++++++++++++++++++++ src/mesa/glapi/glprocs.h | 1889 ++++++++++++++ src/mesa/glapi/glthread.c | 367 +++ src/mesa/glapi/glthread.h | 321 +++ 11 files changed, 12136 insertions(+) create mode 100644 src/mesa/glapi/descrip.mms create mode 100644 src/mesa/glapi/glapi.c create mode 100644 src/mesa/glapi/glapi.dsp create mode 100644 src/mesa/glapi/glapi.h create mode 100644 src/mesa/glapi/glapi_x86.S create mode 100644 src/mesa/glapi/glapioffsets.h create mode 100644 src/mesa/glapi/glapitable.h create mode 100644 src/mesa/glapi/glapitemp.h create mode 100644 src/mesa/glapi/glprocs.h create mode 100644 src/mesa/glapi/glthread.c create mode 100644 src/mesa/glapi/glthread.h (limited to 'src/mesa/glapi') diff --git a/src/mesa/glapi/descrip.mms b/src/mesa/glapi/descrip.mms new file mode 100644 index 0000000..20573b9 --- /dev/null +++ b/src/mesa/glapi/descrip.mms @@ -0,0 +1,37 @@ +# Makefile for core library for VMS +# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl +# Last revision : 16 June 2003 + +.first + define gl [---.include.gl] + +.include [---]mms-config. + +##### MACROS ##### + +VPATH = RCS + +INCDIR = [---.include],[-.main] +LIBDIR = [---.lib] +CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short) + +SOURCES = glapi.c glthread.c + +OBJECTS = glapi.obj,glthread.obj + +##### RULES ##### + +VERSION=Mesa V3.4 + +##### TARGETS ##### +# Make the library +$(LIBDIR)$(GL_LIB) : $(OBJECTS) + @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) + +clean : + purge + delete *.obj;* + +glapi.obj : glapi.c + +glthread.obj : glthread.c diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c new file mode 100644 index 0000000..8bc185c --- /dev/null +++ b/src/mesa/glapi/glapi.c @@ -0,0 +1,1030 @@ +/* + * Mesa 3-D graphics library + * Version: 6.3 + * + * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* + * This file manages the OpenGL API dispatch layer. + * The dispatch table (struct _glapi_table) is basically just a list + * of function pointers. + * There are functions to set/get the current dispatch table for the + * current thread and to manage registration/dispatch of dynamically + * added extension functions. + * + * It's intended that this file and the other glapi*.[ch] files are + * flexible enough to be reused in several places: XFree86, DRI- + * based libGL.so, and perhaps the SGI SI. + * + * NOTE: There are no dependencies on Mesa in this code. + * + * Versions (API changes): + * 2000/02/23 - original version for Mesa 3.3 and XFree86 4.0 + * 2001/01/16 - added dispatch override feature for Mesa 3.5 + * 2002/06/28 - added _glapi_set_warning_func(), Mesa 4.1. + * 2002/10/01 - _glapi_get_proc_address() will now generate new entrypoints + * itself (using offset ~0). _glapi_add_entrypoint() can be + * called afterward and it'll fill in the correct dispatch + * offset. This allows DRI libGL to avoid probing for DRI + * drivers! No changes to the public glapi interface. + */ + + + +#include "glheader.h" +#include "glapi.h" +#include "glapioffsets.h" +#include "glapitable.h" +#include "glthread.h" + +/***** BEGIN NO-OP DISPATCH *****/ + +static GLboolean WarnFlag = GL_FALSE; +static _glapi_warning_func warning_func; + + +/* + * Enable/disable printing of warning messages. + */ +void +_glapi_noop_enable_warnings(GLboolean enable) +{ + WarnFlag = enable; +} + +/* + * Register a callback function for reporting errors. + */ +void +_glapi_set_warning_func( _glapi_warning_func func ) +{ + warning_func = func; +} + +static GLboolean +warn(void) +{ + if ((WarnFlag || getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) + && warning_func) { + return GL_TRUE; + } + else { + return GL_FALSE; + } +} + + +#define KEYWORD1 static +#define KEYWORD2 GLAPIENTRY +#define NAME(func) NoOp##func + +#define F NULL + +#define DISPATCH(func, args, msg) \ + if (warn()) { \ + warning_func(NULL, "GL User Error: called without context: %s", #func); \ + } + +#define RETURN_DISPATCH(func, args, msg) \ + if (warn()) { \ + warning_func(NULL, "GL User Error: called without context: %s", #func); \ + } \ + return 0 + +#define DISPATCH_TABLE_NAME __glapi_noop_table +#define UNUSED_TABLE_NAME __unused_noop_functions + +#define TABLE_ENTRY(name) (_glapi_proc) NoOp##name + +static GLint NoOpUnused(void) +{ + if (warn()) { + warning_func(NULL, "GL User Error: calling extension function without a current context\n"); + } + return 0; +} + +#include "glapitemp.h" + +/***** END NO-OP DISPATCH *****/ + + + +/***** BEGIN THREAD-SAFE DISPATCH *****/ + +#if defined(THREADS) + +/** + * \name Multi-threaded control support variables + * + * If thread-safety is supported, there are two potential mechanisms that can + * be used. The old-style mechanism would set \c _glapi_Dispatch to a special + * thread-safe dispatch table. These dispatch routines would call + * \c _glapi_get_dispatch to get the actual dispatch pointer. In this + * setup \c _glapi_Dispatch could never be \c NULL. This dual layered + * dispatch setup performed great for single-threaded apps, but didn't + * perform well for multithreaded apps. + * + * In the new mechansim, there are two variables. The first is + * \c _glapi_DispatchTSD. In the single-threaded case, this variable points + * to the dispatch table. In the multi-threaded case, this variable is + * \c NULL, and thread-specific variable \c _gl_DispatchTSD points to the + * actual dispatch table. \c _glapi_DispatchTSD is used to signal to the + * static dispatch functions to call \c _glapi_get_dispatch to get the real + * dispatch table. + * + * There is a race condition in setting \c _glapi_DispatchTSD to \c NULL. + * It is possible for the original thread to be setting it at the same instant + * a new thread, perhaps running on a different processor, is clearing it. + * Because of that, \c ThreadSafe, which can only ever be changed to + * \c GL_TRUE, is used to determine whether or not the application is + * multithreaded. + */ +/*@{*/ +static GLboolean ThreadSafe = GL_FALSE; /**< In thread-safe mode? */ +_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */ +static _glthread_TSD RealDispatchTSD; /**< only when using override */ +static _glthread_TSD ContextTSD; /**< Per-thread context pointer */ +/*@}*/ + + +#define DISPATCH_TABLE_NAME __glapi_threadsafe_table +#define UNUSED_TABLE_NAME __unused_threadsafe_functions + +#define TABLE_ENTRY(name) (_glapi_proc) gl##name + +static GLint glUnused(void) +{ + return 0; +} + +#include "glapitemp.h" + +#endif + +/***** END THREAD-SAFE DISPATCH *****/ + + + +struct _glapi_table *_glapi_Dispatch = (struct _glapi_table *) __glapi_noop_table; +#if defined( THREADS ) +struct _glapi_table *_glapi_DispatchTSD = (struct _glapi_table *) __glapi_noop_table; +#endif +struct _glapi_table *_glapi_RealDispatch = (struct _glapi_table *) __glapi_noop_table; + + +/* Used when thread safety disabled */ +void *_glapi_Context = NULL; + + +static GLboolean DispatchOverride = GL_FALSE; + + + +/** + * strdup() is actually not a standard ANSI C or POSIX routine. + * Irix will not define it if ANSI mode is in effect. + */ +static char * +str_dup(const char *str) +{ + char *copy; + copy = (char*) malloc(strlen(str) + 1); + if (!copy) + return NULL; + strcpy(copy, str); + return copy; +} + + + +/** + * We should call this periodically from a function such as glXMakeCurrent + * in order to test if multiple threads are being used. + */ +void +_glapi_check_multithread(void) +{ +#if defined(THREADS) + if (!ThreadSafe) { + static unsigned long knownID; + static GLboolean firstCall = GL_TRUE; + if (firstCall) { + knownID = _glthread_GetID(); + firstCall = GL_FALSE; + } + else if (knownID != _glthread_GetID()) { + ThreadSafe = GL_TRUE; + _glapi_set_dispatch(NULL); + } + } + else if (!_glapi_get_dispatch()) { + /* make sure that this thread's dispatch pointer isn't null */ + _glapi_set_dispatch(NULL); + } +#endif +} + + + +/** + * Set the current context pointer for this thread. + * The context pointer is an opaque type which should be cast to + * void from the real context pointer type. + */ +void +_glapi_set_context(void *context) +{ + (void) __unused_noop_functions; /* silence a warning */ +#if defined(THREADS) + (void) __unused_threadsafe_functions; /* silence a warning */ + _glthread_SetTSD(&ContextTSD, context); + _glapi_Context = (ThreadSafe) ? NULL : context; +#else + _glapi_Context = context; +#endif +} + + + +/** + * Get the current context pointer for this thread. + * The context pointer is an opaque type which should be cast from + * void to the real context pointer type. + */ +void * +_glapi_get_context(void) +{ +#if defined(THREADS) + if (ThreadSafe) { + return _glthread_GetTSD(&ContextTSD); + } + else { + return _glapi_Context; + } +#else + return _glapi_Context; +#endif +} + + + +/** + * Set the global or per-thread dispatch table pointer. + */ +void +_glapi_set_dispatch(struct _glapi_table *dispatch) +{ + if (!dispatch) { + /* use the no-op functions */ + dispatch = (struct _glapi_table *) __glapi_noop_table; + } +#ifdef DEBUG + else { + _glapi_check_table(dispatch); + } +#endif + +#if defined(THREADS) + if (DispatchOverride) { + _glthread_SetTSD(&RealDispatchTSD, (void *) dispatch); + if (ThreadSafe) + _glapi_RealDispatch = (struct _glapi_table*) __glapi_threadsafe_table; + else + _glapi_RealDispatch = dispatch; + } + else { + /* normal operation */ + _glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch); + if (ThreadSafe) { + _glapi_Dispatch = (struct _glapi_table *) __glapi_threadsafe_table; + _glapi_DispatchTSD = NULL; + } + else { + _glapi_Dispatch = dispatch; + _glapi_DispatchTSD = dispatch; + } + } +#else /*THREADS*/ + if (DispatchOverride) { + _glapi_RealDispatch = dispatch; + } + else { + _glapi_Dispatch = dispatch; + } +#endif /*THREADS*/ +} + + + +/** + * Return pointer to current dispatch table for calling thread. + */ +struct _glapi_table * +_glapi_get_dispatch(void) +{ +#if defined(THREADS) + if (ThreadSafe) { + if (DispatchOverride) { + return (struct _glapi_table *) _glthread_GetTSD(&RealDispatchTSD); + } + else { + return (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD); + } + } + else { + if (DispatchOverride) { + assert(_glapi_RealDispatch); + return _glapi_RealDispatch; + } + else { + assert(_glapi_DispatchTSD); + return _glapi_DispatchTSD; + } + } +#else + return _glapi_Dispatch; +#endif +} + + +/* + * Notes on dispatch overrride: + * + * Dispatch override allows an external agent to hook into the GL dispatch + * mechanism before execution goes into the core rendering library. For + * example, a trace mechanism would insert itself as an overrider, print + * logging info for each GL function, then dispatch to the real GL function. + * + * libGLS (GL Stream library) is another agent that might use override. + * + * We don't allow more than one layer of overriding at this time. + * In the future we may allow nested/layered override. In that case + * _glapi_begin_dispatch_override() will return an override layer, + * _glapi_end_dispatch_override(layer) will remove an override layer + * and _glapi_get_override_dispatch(layer) will return the dispatch + * table for a given override layer. layer = 0 will be the "real" + * dispatch table. + */ + +/* + * Return: dispatch override layer number. + */ +int +_glapi_begin_dispatch_override(struct _glapi_table *override) +{ + struct _glapi_table *real = _glapi_get_dispatch(); + + assert(!DispatchOverride); /* can't nest at this time */ + DispatchOverride = GL_TRUE; + + _glapi_set_dispatch(real); + +#if defined(THREADS) + _glthread_SetTSD(&_gl_DispatchTSD, (void *) override); + if ( ThreadSafe ) { + _glapi_Dispatch = (struct _glapi_table *) __glapi_threadsafe_table; + _glapi_DispatchTSD = NULL; + } + else { + _glapi_Dispatch = override; + _glapi_DispatchTSD = override; + } +#else + _glapi_Dispatch = override; +#endif + return 1; +} + + +void +_glapi_end_dispatch_override(int layer) +{ + struct _glapi_table *real = _glapi_get_dispatch(); + (void) layer; + DispatchOverride = GL_FALSE; + _glapi_set_dispatch(real); + /* the rest of this isn't needed, just play it safe */ +#if defined(THREADS) + _glthread_SetTSD(&RealDispatchTSD, NULL); +#endif + _glapi_RealDispatch = NULL; +} + + +struct _glapi_table * +_glapi_get_override_dispatch(int layer) +{ + if (layer == 0) { + return _glapi_get_dispatch(); + } + else { + if (DispatchOverride) { +#if defined(THREADS) + return (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD); +#else + return _glapi_Dispatch; +#endif + } + else { + return NULL; + } + } +} + + +#if !defined( USE_X86_ASM ) +#define NEED_FUNCTION_POINTER +#endif + +/* The code in this file is auto-generated with Python */ +#include "glprocs.h" + + +/** + * Search the table of static entrypoint functions for the named function + * and return the corresponding glprocs_table_t entry. + */ +static const glprocs_table_t * +find_entry( const char * n ) +{ + GLuint i; + + for (i = 0; static_functions[i].Name_offset >= 0; i++) { + const char * test_name; + + test_name = gl_string_table + static_functions[i].Name_offset; + if (strcmp(test_name, n) == 0) { + return & static_functions[i]; + } + } + return NULL; +} + + +/** + * Return dispatch table offset of the named static (built-in) function. + * Return -1 if function not found. + */ +static GLint +get_static_proc_offset(const char *funcName) +{ + const glprocs_table_t * const f = find_entry( funcName ); + + if ( f != NULL ) { + return f->Offset; + } + return -1; +} + + +#ifdef USE_X86_ASM +extern const GLubyte gl_dispatch_functions_start[]; + +# if defined(THREADS) +# define X86_DISPATCH_FUNCTION_SIZE 32 +# else +# define X86_DISPATCH_FUNCTION_SIZE 16 +# endif + + +/** + * Return dispatch function address the named static (built-in) function. + * Return NULL if function not found. + */ +static const _glapi_proc +get_static_proc_address(const char *funcName) +{ + const glprocs_table_t * const f = find_entry( funcName ); + + if ( f != NULL ) { + return (_glapi_proc) (gl_dispatch_functions_start + + (X86_DISPATCH_FUNCTION_SIZE * f->Offset)); + } + else { + return NULL; + } +} + +#else + + +/** + * Return pointer to the named static (built-in) function. + * \return NULL if function not found. + */ +static const _glapi_proc +get_static_proc_address(const char *funcName) +{ + const glprocs_table_t * const f = find_entry( funcName ); + return ( f != NULL ) ? f->Address : NULL; +} + +#endif /* USE_X86_ASM */ + + +/** + * Return the name of the function at the given offset in the dispatch + * table. For debugging only. + */ +static const char * +get_static_proc_name( GLuint offset ) +{ + GLuint i; + + for (i = 0; static_functions[i].Name_offset >= 0; i++) { + if (static_functions[i].Offset == offset) { + return gl_string_table + static_functions[i].Name_offset; + } + } + return NULL; +} + + + +/********************************************************************** + * Extension function management. + */ + +/* + * Number of extension functions which we can dynamically add at runtime. + */ +#define MAX_EXTENSION_FUNCS 300 + + +/* + * The dispatch table size (number of entries) is the size of the + * _glapi_table struct plus the number of dynamic entries we can add. + * The extra slots can be filled in by DRI drivers that register new extension + * functions. + */ +#define DISPATCH_TABLE_SIZE (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS) + + +struct name_address_offset { + const char *Name; + _glapi_proc Address; + GLuint Offset; +}; + + +static struct name_address_offset ExtEntryTable[MAX_EXTENSION_FUNCS]; +static GLuint NumExtEntryPoints = 0; + +#ifdef USE_SPARC_ASM +extern void __glapi_sparc_icache_flush(unsigned int *); +#endif + +/** + * Generate a dispatch function (entrypoint) which jumps through + * the given slot number (offset) in the current dispatch table. + * We need assembly language in order to accomplish this. + */ +static _glapi_proc +generate_entrypoint(GLuint functionOffset) +{ +#if defined(USE_X86_ASM) + /* + * This x86 code contributed by Josh Vanderhoof. + * + * 0: a1 10 32 54 76 movl __glapi_Dispatch,%eax + * 00 01 02 03 04 + * 5: 85 c0 testl %eax,%eax + * 05 06 + * 7: 74 06 je f + * 07 08 + * 9: ff a0 10 32 54 76 jmp *0x76543210(%eax) + * 09 0a 0b 0c 0d 0e + * f: e8 fc ff ff ff call __glapi_get_dispatch + * 0f 10 11 12 13 + * 14: ff a0 10 32 54 76 jmp *0x76543210(%eax) + * 14 15 16 17 18 19 + */ + static const unsigned char insn_template[] = { + 0xa1, 0x00, 0x00, 0x00, 0x00, + 0x85, 0xc0, + 0x74, 0x06, + 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00, + 0xe8, 0x00, 0x00, 0x00, 0x00, + 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00 + }; + unsigned char *code = (unsigned char *) malloc(sizeof(insn_template)); + unsigned int next_insn; + if (code) { + memcpy(code, insn_template, sizeof(insn_template)); + +#if defined( THREADS ) + *(unsigned int *)(code + 0x01) = (unsigned int)&_glapi_DispatchTSD; +#else + *(unsigned int *)(code + 0x01) = (unsigned int)&_glapi_Dispatch; +#endif + *(unsigned int *)(code + 0x0b) = (unsigned int)functionOffset * 4; + next_insn = (unsigned int)(code + 0x14); + *(unsigned int *)(code + 0x10) = (unsigned int)_glapi_get_dispatch - next_insn; + *(unsigned int *)(code + 0x16) = (unsigned int)functionOffset * 4; + } + return (_glapi_proc) code; +#elif defined(USE_SPARC_ASM) + +#if (defined(__sparc_v9__) && (!defined(__linux__) || defined(__linux_sparc_64__))) + static const unsigned int insn_template[] = { + 0x05000000, /* sethi %uhi(_glapi_Dispatch), %g2 */ + 0x03000000, /* sethi %hi(_glapi_Dispatch), %g1 */ + 0x8410a000, /* or %g2, %ulo(_glapi_Dispatch), %g2 */ + 0x82106000, /* or %g1, %lo(_glapi_Dispatch), %g1 */ + 0x8528b020, /* sllx %g2, 32, %g2 */ + 0xc2584002, /* ldx [%g1 + %g2], %g1 */ + 0x05000000, /* sethi %hi(8 * glapioffset), %g2 */ + 0x8410a000, /* or %g2, %lo(8 * glapioffset), %g2 */ + 0xc6584002, /* ldx [%g1 + %g2], %g3 */ + 0x81c0c000, /* jmpl %g3, %g0 */ + 0x01000000 /* nop */ + }; +#else + static const unsigned int insn_template[] = { + 0x03000000, /* sethi %hi(_glapi_Dispatch), %g1 */ + 0xc2006000, /* ld [%g1 + %lo(_glapi_Dispatch)], %g1 */ + 0xc6006000, /* ld [%g1 + %lo(4*glapioffset)], %g3 */ + 0x81c0c000, /* jmpl %g3, %g0 */ + 0x01000000 /* nop */ + }; +#endif + unsigned int *code = (unsigned int *) malloc(sizeof(insn_template)); + unsigned long glapi_addr = (unsigned long) &_glapi_Dispatch; + if (code) { + memcpy(code, insn_template, sizeof(insn_template)); + +#if (defined(__sparc_v9__) && (!defined(__linux__) || defined(__linux_sparc_64__))) + code[0] |= (glapi_addr >> (32 + 10)); + code[1] |= ((glapi_addr & 0xffffffff) >> 10); + __glapi_sparc_icache_flush(&code[0]); + code[2] |= ((glapi_addr >> 32) & ((1 << 10) - 1)); + code[3] |= (glapi_addr & ((1 << 10) - 1)); + __glapi_sparc_icache_flush(&code[2]); + code[6] |= ((functionOffset * 8) >> 10); + code[7] |= ((functionOffset * 8) & ((1 << 10) - 1)); + __glapi_sparc_icache_flush(&code[6]); +#else + code[0] |= (glapi_addr >> 10); + code[1] |= (glapi_addr & ((1 << 10) - 1)); + __glapi_sparc_icache_flush(&code[0]); + code[2] |= (functionOffset * 4); + __glapi_sparc_icache_flush(&code[2]); +#endif + } + return (_glapi_proc) code; +#else + (void) functionOffset; + return NULL; +#endif /* USE_*_ASM */ +} + + +/** + * This function inserts a new dispatch offset into the assembly language + * stub that was generated with the preceeding function. + */ +static void +fill_in_entrypoint_offset(_glapi_proc entrypoint, GLuint offset) +{ +#if defined(USE_X86_ASM) + + unsigned char *code = (unsigned char *) entrypoint; + *(unsigned int *)(code + 0x0b) = offset * 4; + *(unsigned int *)(code + 0x16) = offset * 4; + +#elif defined(USE_SPARC_ASM) + + /* XXX this hasn't been tested! */ + unsigned int *code = (unsigned int *) entrypoint; +#if (defined(__sparc_v9__) && (!defined(__linux__) || defined(__linux_sparc_64__))) + code[6] = 0x05000000; /* sethi %hi(8 * glapioffset), %g2 */ + code[7] = 0x8410a000; /* or %g2, %lo(8 * glapioffset), %g2 */ + code[6] |= ((offset * 8) >> 10); + code[7] |= ((offset * 8) & ((1 << 10) - 1)); + __glapi_sparc_icache_flush(&code[6]); +#else /* __sparc_v9__ && !linux */ + code[2] = 0xc6006000; /* ld [%g1 + %lo(4*glapioffset)], %g3 */ + code[2] |= (offset * 4); + __glapi_sparc_icache_flush(&code[2]); +#endif /* __sparc_v9__ && !linux */ + +#else + + /* an unimplemented architecture */ + (void) entrypoint; + (void) offset; + +#endif /* USE_*_ASM */ +} + + +/** + * Add a new extension function entrypoint. + * Return: GL_TRUE = success or GL_FALSE = failure + */ +GLboolean +_glapi_add_entrypoint(const char *funcName, GLuint offset) +{ + /* trivial rejection test */ +#ifdef MANGLE + if (!funcName || funcName[0] != 'm' || funcName[1] != 'g' || funcName[2] != 'l') + return GL_FALSE; +#else + if (!funcName || funcName[0] != 'g' || funcName[1] != 'l') + return GL_FALSE; +#endif + + /* first check if the named function is already statically present */ + { + GLint index = get_static_proc_offset(funcName); + if (index >= 0) { + return (GLboolean) ((GLuint) index == offset); /* bad offset! */ + } + } + + /* See if this function has already been dynamically added */ + { + GLuint i; + for (i = 0; i < NumExtEntryPoints; i++) { + if (strcmp(ExtEntryTable[i].Name, funcName) == 0) { + /* function already registered */ + if (ExtEntryTable[i].Offset == offset) { + return GL_TRUE; /* offsets match */ + } + else if (ExtEntryTable[i].Offset == (GLuint) ~0 + && offset < DISPATCH_TABLE_SIZE) { + /* need to patch-up the dispatch code */ + if (offset != (GLuint) ~0) { + fill_in_entrypoint_offset(ExtEntryTable[i].Address, offset); + ExtEntryTable[i].Offset = offset; + } + return GL_TRUE; + } + else { + return GL_FALSE; /* bad offset! */ + } + } + } + } + + /* This is a new function, try to add it. */ + if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS || + offset >= DISPATCH_TABLE_SIZE) { + /* No space left */ + return GL_FALSE; + } + else { + _glapi_proc entrypoint = generate_entrypoint(offset); + if (!entrypoint) + return GL_FALSE; /* couldn't generate assembly */ + + /* OK! */ + ExtEntryTable[NumExtEntryPoints].Name = str_dup(funcName); + ExtEntryTable[NumExtEntryPoints].Offset = offset; + ExtEntryTable[NumExtEntryPoints].Address = entrypoint; + NumExtEntryPoints++; + + return GL_TRUE; /* success */ + } + + /* should never get here, silence compiler warnings */ + return GL_FALSE; +} + + +/** + * Return offset of entrypoint for named function within dispatch table. + */ +GLint +_glapi_get_proc_offset(const char *funcName) +{ + /* search extension functions first */ + GLuint i; + for (i = 0; i < NumExtEntryPoints; i++) { + if (strcmp(ExtEntryTable[i].Name, funcName) == 0) { + return ExtEntryTable[i].Offset; + } + } + + /* search static functions */ + return get_static_proc_offset(funcName); +} + + + +/** + * Return pointer to the named function. If the function name isn't found + * in the name of static functions, try generating a new API entrypoint on + * the fly with assembly language. + */ +_glapi_proc +_glapi_get_proc_address(const char *funcName) +{ + GLuint i; + +#ifdef MANGLE + if (funcName[0] != 'm' || funcName[1] != 'g' || funcName[2] != 'l') + return NULL; +#else + if (funcName[0] != 'g' || funcName[1] != 'l') + return NULL; +#endif + + /* search extension functions first */ + for (i = 0; i < NumExtEntryPoints; i++) { + if (strcmp(ExtEntryTable[i].Name, funcName) == 0) { + return ExtEntryTable[i].Address; + } + } + + /* search static functions */ + { + const _glapi_proc func = get_static_proc_address(funcName); + if (func) + return func; + } + + /* generate new entrypoint - use a temporary dispatch offset of + * ~0 (i.e. -1). Later, when the driver calls _glapi_add_entrypoint() + * we'll put in the proper offset. If that never happens, and the + * user calls this function, he'll segfault. That's what you get + * when you try calling a GL function that doesn't really exist. + */ + if (NumExtEntryPoints < MAX_EXTENSION_FUNCS) { + _glapi_proc entrypoint = generate_entrypoint(~0); + if (!entrypoint) + return GL_FALSE; + + ExtEntryTable[NumExtEntryPoints].Name = str_dup(funcName); + ExtEntryTable[NumExtEntryPoints].Offset = ~0; + ExtEntryTable[NumExtEntryPoints].Address = entrypoint; + NumExtEntryPoints++; + + return entrypoint; + } + else { + /* no space for new functions! */ + return NULL; + } +} + + + +/** + * Return the name of the function at the given dispatch offset. + * This is only intended for debugging. + */ +const char * +_glapi_get_proc_name(GLuint offset) +{ + GLuint i; + const char * n; + + /* search built-in functions */ + n = get_static_proc_name(offset); + if ( n != NULL ) { + return n; + } + + /* search added extension functions */ + for (i = 0; i < NumExtEntryPoints; i++) { + if (ExtEntryTable[i].Offset == offset) { + return ExtEntryTable[i].Name; + } + } + return NULL; +} + + + +/** + * Return size of dispatch table struct as number of functions (or + * slots). + */ +GLuint +_glapi_get_dispatch_table_size(void) +{ + return DISPATCH_TABLE_SIZE; +} + + + +/** + * Get API dispatcher version string. + */ +const char * +_glapi_get_version(void) +{ + return "20021001"; /* YYYYMMDD */ +} + + + +/** + * Make sure there are no NULL pointers in the given dispatch table. + * Intended for debugging purposes. + */ +void +_glapi_check_table(const struct _glapi_table *table) +{ +#ifdef DEBUG + const GLuint entries = _glapi_get_dispatch_table_size(); + const void **tab = (const void **) table; + GLuint i; + for (i = 1; i < entries; i++) { + assert(tab[i]); + } + + /* Do some spot checks to be sure that the dispatch table + * slots are assigned correctly. + */ + { + GLuint BeginOffset = _glapi_get_proc_offset("glBegin"); + char *BeginFunc = (char*) &table->Begin; + GLuint offset = (BeginFunc - (char *) table) / sizeof(void *); + assert(BeginOffset == _gloffset_Begin); + assert(BeginOffset == offset); + } + { + GLuint viewportOffset = _glapi_get_proc_offset("glViewport"); + char *viewportFunc = (char*) &table->Viewport; + GLuint offset = (viewportFunc - (char *) table) / sizeof(void *); + assert(viewportOffset == _gloffset_Viewport); + assert(viewportOffset == offset); + } + { + GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer"); + char *VertexPointerFunc = (char*) &table->VertexPointer; + GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *); + assert(VertexPointerOffset == _gloffset_VertexPointer); + assert(VertexPointerOffset == offset); + } + { + GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax"); + char *ResetMinMaxFunc = (char*) &table->ResetMinmax; + GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *); + assert(ResetMinMaxOffset == _gloffset_ResetMinmax); + assert(ResetMinMaxOffset == offset); + } + { + GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor"); + char *blendColorFunc = (char*) &table->BlendColor; + GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *); + assert(blendColorOffset == _gloffset_BlendColor); + assert(blendColorOffset == offset); + } + { + GLuint istextureOffset = _glapi_get_proc_offset("glIsTextureEXT"); + char *istextureFunc = (char*) &table->IsTextureEXT; + GLuint offset = (istextureFunc - (char *) table) / sizeof(void *); + assert(istextureOffset == _gloffset_IsTextureEXT); + assert(istextureOffset == offset); + } + { + GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT"); + char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT; + GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *); + assert(secondaryColor3fOffset == _gloffset_SecondaryColor3fEXT); + assert(secondaryColor3fOffset == offset); + assert(_glapi_get_proc_address("glSecondaryColor3fEXT") == (_glapi_proc) &glSecondaryColor3fEXT); + } + { + GLuint pointParameterivOffset = _glapi_get_proc_offset("glPointParameterivNV"); + char *pointParameterivFunc = (char*) &table->PointParameterivNV; + GLuint offset = (pointParameterivFunc - (char *) table) / sizeof(void *); + assert(pointParameterivOffset == _gloffset_PointParameterivNV); + assert(pointParameterivOffset == offset); + assert(_glapi_get_proc_address("glPointParameterivNV") == (_glapi_proc) &glPointParameterivNV); + } + { + GLuint setFenceOffset = _glapi_get_proc_offset("glSetFenceNV"); + char *setFenceFunc = (char*) &table->SetFenceNV; + GLuint offset = (setFenceFunc - (char *) table) / sizeof(void *); + assert(setFenceOffset == _gloffset_SetFenceNV); + assert(setFenceOffset == offset); + assert(_glapi_get_proc_address("glSetFenceNV") == (_glapi_proc) &glSetFenceNV); + } +#else + (void) table; +#endif +} diff --git a/src/mesa/glapi/glapi.dsp b/src/mesa/glapi/glapi.dsp new file mode 100644 index 0000000..6dd8b61 --- /dev/null +++ b/src/mesa/glapi/glapi.dsp @@ -0,0 +1,124 @@ +# Microsoft Developer Studio Project File - Name="glapi" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=glapi - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "glapi.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "glapi.mak" CFG="glapi - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "glapi - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "glapi - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "glapi - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /I "../" /I "../main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "glapi - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /I "../" /I "../main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "glapi - Win32 Release" +# Name "glapi - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=.\glapi.c +# End Source File +# Begin Source File + +SOURCE=.\glthread.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=.\glapi.h +# End Source File +# Begin Source File + +SOURCE=.\glapioffsets.h +# End Source File +# Begin Source File + +SOURCE=.\glapitable.h +# End Source File +# Begin Source File + +SOURCE=.\glapitemp.h +# End Source File +# Begin Source File + +SOURCE=.\glprocs.h +# End Source File +# Begin Source File + +SOURCE=.\glthread.h +# End Source File +# End Group +# End Target +# End Project diff --git a/src/mesa/glapi/glapi.h b/src/mesa/glapi/glapi.h new file mode 100644 index 0000000..0076f7f --- /dev/null +++ b/src/mesa/glapi/glapi.h @@ -0,0 +1,128 @@ +/* + * Mesa 3-D graphics library + * Version: 6.3 + * + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \mainpage Mesa GL API Module + * + * \section GLAPIIntroduction Introduction + * + * The Mesa GL API module is responsible for dispatching all the + * gl*() functions. All GL functions are dispatched by jumping through + * the current dispatch table (basically a struct full of function + * pointers.) + * + * A per-thread current dispatch table and per-thread current context + * pointer are managed by this module too. + * + * This module is intended to be non-Mesa-specific so it can be used + * with the X/DRI libGL also. + */ + + +#ifndef _GLAPI_H +#define _GLAPI_H + + +#include "GL/gl.h" + +struct _glapi_table; + +typedef void (*_glapi_warning_func)(void *ctx, const char *str, ...); + +typedef void (*_glapi_proc)(void); /* generic function pointer */ + + +extern void *_glapi_Context; + +extern struct _glapi_table *_glapi_Dispatch; + + +extern void +_glapi_noop_enable_warnings(GLboolean enable); + +extern void +_glapi_set_warning_func(_glapi_warning_func func); + +extern void +_glapi_check_multithread(void); + + +extern void +_glapi_set_context(void *context); + + +extern void * +_glapi_get_context(void); + + +extern void +_glapi_set_dispatch(struct _glapi_table *dispatch); + + +extern struct _glapi_table * +_glapi_get_dispatch(void); + + +extern int +_glapi_begin_dispatch_override(struct _glapi_table *override); + + +extern void +_glapi_end_dispatch_override(int layer); + + +struct _glapi_table * +_glapi_get_override_dispatch(int layer); + + +extern GLuint +_glapi_get_dispatch_table_size(void); + + +extern const char * +_glapi_get_version(void); + + +extern void +_glapi_check_table(const struct _glapi_table *table); + + +extern GLboolean +_glapi_add_entrypoint(const char *funcName, GLuint offset); + + +extern GLint +_glapi_get_proc_offset(const char *funcName); + + +extern _glapi_proc +_glapi_get_proc_address(const char *funcName); + + +extern const char * +_glapi_get_proc_name(GLuint offset); + + +#endif diff --git a/src/mesa/glapi/glapi_x86.S b/src/mesa/glapi/glapi_x86.S new file mode 100644 index 0000000..0d4d19d --- /dev/null +++ b/src/mesa/glapi/glapi_x86.S @@ -0,0 +1,1030 @@ +/* DO NOT EDIT - This file generated automatically by gl_x86_asm.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include "assyntax.h" +#include "glapioffsets.h" + +#ifndef __WIN32__ + +#if defined(STDCALL_API) +# if defined(USE_MGL_NAMESPACE) +# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n2)) +# else +# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n2)) +# endif +#else +# if defined(USE_MGL_NAMESPACE) +# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n)) +# else +# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n)) +# endif +#endif + +#define GL_OFFSET(x) CODEPTR(REGOFF(4 * x, EAX)) + +#if defined(GNU_ASSEMBLER) && !defined(__DJGPP__) && !defined(__MINGW32__) +#define GLOBL_FN(x) GLOBL x ; .type x, function +#else +#define GLOBL_FN(x) GLOBL x +#endif + +#if defined(PTHREADS) || defined(XTHREADS) || defined(SOLARIS_THREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS) +# define THREADS +#endif + +#if defined(PTHREADS) +# define GL_STUB(fn,off,fn_alt) \ +ALIGNTEXT16; \ +GLOBL_FN(GL_PREFIX(fn, fn_alt)); \ +GL_PREFIX(fn, fn_alt): \ + MOV_L(CONTENT(GLNAME(_glapi_DispatchTSD)), EAX) ; \ + TEST_L(EAX, EAX) ; \ + JE(1f) ; \ + JMP(GL_OFFSET(off)) ; \ +1: CALL(_x86_get_dispatch) ; \ + JMP(GL_OFFSET(off)) +#elif defined(THREADS) +# define GL_STUB(fn,off,fn_alt) \ +ALIGNTEXT16; \ +GLOBL_FN(GL_PREFIX(fn, fn_alt)); \ +GL_PREFIX(fn, fn_alt): \ + MOV_L(CONTENT(GLNAME(_glapi_DispatchTSD)), EAX) ; \ + TEST_L(EAX, EAX) ; \ + JE(1f) ; \ + JMP(GL_OFFSET(off)) ; \ +1: CALL(_glapi_get_dispatch) ; \ + JMP(GL_OFFSET(off)) +#else /* Non-threaded version. */ +# define GL_STUB(fn,off,fn_alt) \ +ALIGNTEXT16; \ +GLOBL_FN(GL_PREFIX(fn, fn_alt)); \ +GL_PREFIX(fn, fn_alt): \ + MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \ + JMP(GL_OFFSET(off)) +#endif + +SEG_TEXT + +#ifdef PTHREADS +EXTERN GLNAME(_glapi_Dispatch) +EXTERN GLNAME(_gl_DispatchTSD) +EXTERN GLNAME(pthread_getspecific) + +ALIGNTEXT16 +GLNAME(_x86_get_dispatch): + SUB_L(CONST(24), ESP) + PUSH_L(GLNAME(_gl_DispatchTSD)) + CALL(GLNAME(pthread_getspecific)) + ADD_L(CONST(28), ESP) + RET +#elif defined(THREADS) +EXTERN GLNAME(_glapi_get_dispatch) +#endif + + ALIGNTEXT16 ; GLOBL GLNAME(gl_dispatch_functions_start) +GLNAME(gl_dispatch_functions_start): + + GL_STUB(NewList, _gloffset_NewList, NewList@8) + GL_STUB(EndList, _gloffset_EndList, EndList@0) + GL_STUB(CallList, _gloffset_CallList, CallList@4) + GL_STUB(CallLists, _gloffset_CallLists, CallLists@12) + GL_STUB(DeleteLists, _gloffset_DeleteLists, DeleteLists@8) + GL_STUB(GenLists, _gloffset_GenLists, GenLists@4) + GL_STUB(ListBase, _gloffset_ListBase, ListBase@4) + GL_STUB(Begin, _gloffset_Begin, Begin@4) + GL_STUB(Bitmap, _gloffset_Bitmap, Bitmap@28) + GL_STUB(Color3b, _gloffset_Color3b, Color3b@12) + GL_STUB(Color3bv, _gloffset_Color3bv, Color3bv@4) + GL_STUB(Color3d, _gloffset_Color3d, Color3d@24) + GL_STUB(Color3dv, _gloffset_Color3dv, Color3dv@4) + GL_STUB(Color3f, _gloffset_Color3f, Color3f@12) + GL_STUB(Color3fv, _gloffset_Color3fv, Color3fv@4) + GL_STUB(Color3i, _gloffset_Color3i, Color3i@12) + GL_STUB(Color3iv, _gloffset_Color3iv, Color3iv@4) + GL_STUB(Color3s, _gloffset_Color3s, Color3s@12) + GL_STUB(Color3sv, _gloffset_Color3sv, Color3sv@4) + GL_STUB(Color3ub, _gloffset_Color3ub, Color3ub@12) + GL_STUB(Color3ubv, _gloffset_Color3ubv, Color3ubv@4) + GL_STUB(Color3ui, _gloffset_Color3ui, Color3ui@12) + GL_STUB(Color3uiv, _gloffset_Color3uiv, Color3uiv@4) + GL_STUB(Color3us, _gloffset_Color3us, Color3us@12) + GL_STUB(Color3usv, _gloffset_Color3usv, Color3usv@4) + GL_STUB(Color4b, _gloffset_Color4b, Color4b@16) + GL_STUB(Color4bv, _gloffset_Color4bv, Color4bv@4) + GL_STUB(Color4d, _gloffset_Color4d, Color4d@32) + GL_STUB(Color4dv, _gloffset_Color4dv, Color4dv@4) + GL_STUB(Color4f, _gloffset_Color4f, Color4f@16) + GL_STUB(Color4fv, _gloffset_Color4fv, Color4fv@4) + GL_STUB(Color4i, _gloffset_Color4i, Color4i@16) + GL_STUB(Color4iv, _gloffset_Color4iv, Color4iv@4) + GL_STUB(Color4s, _gloffset_Color4s, Color4s@16) + GL_STUB(Color4sv, _gloffset_Color4sv, Color4sv@4) + GL_STUB(Color4ub, _gloffset_Color4ub, Color4ub@16) + GL_STUB(Color4ubv, _gloffset_Color4ubv, Color4ubv@4) + GL_STUB(Color4ui, _gloffset_Color4ui, Color4ui@16) + GL_STUB(Color4uiv, _gloffset_Color4uiv, Color4uiv@4) + GL_STUB(Color4us, _gloffset_Color4us, Color4us@16) + GL_STUB(Color4usv, _gloffset_Color4usv, Color4usv@4) + GL_STUB(EdgeFlag, _gloffset_EdgeFlag, EdgeFlag@4) + GL_STUB(EdgeFlagv, _gloffset_EdgeFlagv, EdgeFlagv@4) + GL_STUB(End, _gloffset_End, End@0) + GL_STUB(Indexd, _gloffset_Indexd, Indexd@8) + GL_STUB(Indexdv, _gloffset_Indexdv, Indexdv@4) + GL_STUB(Indexf, _gloffset_Indexf, Indexf@4) + GL_STUB(Indexfv, _gloffset_Indexfv, Indexfv@4) + GL_STUB(Indexi, _gloffset_Indexi, Indexi@4) + GL_STUB(Indexiv, _gloffset_Indexiv, Indexiv@4) + GL_STUB(Indexs, _gloffset_Indexs, Indexs@4) + GL_STUB(Indexsv, _gloffset_Indexsv, Indexsv@4) + GL_STUB(Normal3b, _gloffset_Normal3b, Normal3b@12) + GL_STUB(Normal3bv, _gloffset_Normal3bv, Normal3bv@4) + GL_STUB(Normal3d, _gloffset_Normal3d, Normal3d@24) + GL_STUB(Normal3dv, _gloffset_Normal3dv, Normal3dv@4) + GL_STUB(Normal3f, _gloffset_Normal3f, Normal3f@12) + GL_STUB(Normal3fv, _gloffset_Normal3fv, Normal3fv@4) + GL_STUB(Normal3i, _gloffset_Normal3i, Normal3i@12) + GL_STUB(Normal3iv, _gloffset_Normal3iv, Normal3iv@4) + GL_STUB(Normal3s, _gloffset_Normal3s, Normal3s@12) + GL_STUB(Normal3sv, _gloffset_Normal3sv, Normal3sv@4) + GL_STUB(RasterPos2d, _gloffset_RasterPos2d, RasterPos2d@16) + GL_STUB(RasterPos2dv, _gloffset_RasterPos2dv, RasterPos2dv@4) + GL_STUB(RasterPos2f, _gloffset_RasterPos2f, RasterPos2f@8) + GL_STUB(RasterPos2fv, _gloffset_RasterPos2fv, RasterPos2fv@4) + GL_STUB(RasterPos2i, _gloffset_RasterPos2i, RasterPos2i@8) + GL_STUB(RasterPos2iv, _gloffset_RasterPos2iv, RasterPos2iv@4) + GL_STUB(RasterPos2s, _gloffset_RasterPos2s, RasterPos2s@8) + GL_STUB(RasterPos2sv, _gloffset_RasterPos2sv, RasterPos2sv@4) + GL_STUB(RasterPos3d, _gloffset_RasterPos3d, RasterPos3d@24) + GL_STUB(RasterPos3dv, _gloffset_RasterPos3dv, RasterPos3dv@4) + GL_STUB(RasterPos3f, _gloffset_RasterPos3f, RasterPos3f@12) + GL_STUB(RasterPos3fv, _gloffset_RasterPos3fv, RasterPos3fv@4) + GL_STUB(RasterPos3i, _gloffset_RasterPos3i, RasterPos3i@12) + GL_STUB(RasterPos3iv, _gloffset_RasterPos3iv, RasterPos3iv@4) + GL_STUB(RasterPos3s, _gloffset_RasterPos3s, RasterPos3s@12) + GL_STUB(RasterPos3sv, _gloffset_RasterPos3sv, RasterPos3sv@4) + GL_STUB(RasterPos4d, _gloffset_RasterPos4d, RasterPos4d@32) + GL_STUB(RasterPos4dv, _gloffset_RasterPos4dv, RasterPos4dv@4) + GL_STUB(RasterPos4f, _gloffset_RasterPos4f, RasterPos4f@16) + GL_STUB(RasterPos4fv, _gloffset_RasterPos4fv, RasterPos4fv@4) + GL_STUB(RasterPos4i, _gloffset_RasterPos4i, RasterPos4i@16) + GL_STUB(RasterPos4iv, _gloffset_RasterPos4iv, RasterPos4iv@4) + GL_STUB(RasterPos4s, _gloffset_RasterPos4s, RasterPos4s@16) + GL_STUB(RasterPos4sv, _gloffset_RasterPos4sv, RasterPos4sv@4) + GL_STUB(Rectd, _gloffset_Rectd, Rectd@32) + GL_STUB(Rectdv, _gloffset_Rectdv, Rectdv@8) + GL_STUB(Rectf, _gloffset_Rectf, Rectf@16) + GL_STUB(Rectfv, _gloffset_Rectfv, Rectfv@8) + GL_STUB(Recti, _gloffset_Recti, Recti@16) + GL_STUB(Rectiv, _gloffset_Rectiv, Rectiv@8) + GL_STUB(Rects, _gloffset_Rects, Rects@16) + GL_STUB(Rectsv, _gloffset_Rectsv, Rectsv@8) + GL_STUB(TexCoord1d, _gloffset_TexCoord1d, TexCoord1d@8) + GL_STUB(TexCoord1dv, _gloffset_TexCoord1dv, TexCoord1dv@4) + GL_STUB(TexCoord1f, _gloffset_TexCoord1f, TexCoord1f@4) + GL_STUB(TexCoord1fv, _gloffset_TexCoord1fv, TexCoord1fv@4) + GL_STUB(TexCoord1i, _gloffset_TexCoord1i, TexCoord1i@4) + GL_STUB(TexCoord1iv, _gloffset_TexCoord1iv, TexCoord1iv@4) + GL_STUB(TexCoord1s, _gloffset_TexCoord1s, TexCoord1s@4) + GL_STUB(TexCoord1sv, _gloffset_TexCoord1sv, TexCoord1sv@4) + GL_STUB(TexCoord2d, _gloffset_TexCoord2d, TexCoord2d@16) + GL_STUB(TexCoord2dv, _gloffset_TexCoord2dv, TexCoord2dv@4) + GL_STUB(TexCoord2f, _gloffset_TexCoord2f, TexCoord2f@8) + GL_STUB(TexCoord2fv, _gloffset_TexCoord2fv, TexCoord2fv@4) + GL_STUB(TexCoord2i, _gloffset_TexCoord2i, TexCoord2i@8) + GL_STUB(TexCoord2iv, _gloffset_TexCoord2iv, TexCoord2iv@4) + GL_STUB(TexCoord2s, _gloffset_TexCoord2s, TexCoord2s@8) + GL_STUB(TexCoord2sv, _gloffset_TexCoord2sv, TexCoord2sv@4) + GL_STUB(TexCoord3d, _gloffset_TexCoord3d, TexCoord3d@24) + GL_STUB(TexCoord3dv, _gloffset_TexCoord3dv, TexCoord3dv@4) + GL_STUB(TexCoord3f, _gloffset_TexCoord3f, TexCoord3f@12) + GL_STUB(TexCoord3fv, _gloffset_TexCoord3fv, TexCoord3fv@4) + GL_STUB(TexCoord3i, _gloffset_TexCoord3i, TexCoord3i@12) + GL_STUB(TexCoord3iv, _gloffset_TexCoord3iv, TexCoord3iv@4) + GL_STUB(TexCoord3s, _gloffset_TexCoord3s, TexCoord3s@12) + GL_STUB(TexCoord3sv, _gloffset_TexCoord3sv, TexCoord3sv@4) + GL_STUB(TexCoord4d, _gloffset_TexCoord4d, TexCoord4d@32) + GL_STUB(TexCoord4dv, _gloffset_TexCoord4dv, TexCoord4dv@4) + GL_STUB(TexCoord4f, _gloffset_TexCoord4f, TexCoord4f@16) + GL_STUB(TexCoord4fv, _gloffset_TexCoord4fv, TexCoord4fv@4) + GL_STUB(TexCoord4i, _gloffset_TexCoord4i, TexCoord4i@16) + GL_STUB(TexCoord4iv, _gloffset_TexCoord4iv, TexCoord4iv@4) + GL_STUB(TexCoord4s, _gloffset_TexCoord4s, TexCoord4s@16) + GL_STUB(TexCoord4sv, _gloffset_TexCoord4sv, TexCoord4sv@4) + GL_STUB(Vertex2d, _gloffset_Vertex2d, Vertex2d@16) + GL_STUB(Vertex2dv, _gloffset_Vertex2dv, Vertex2dv@4) + GL_STUB(Vertex2f, _gloffset_Vertex2f, Vertex2f@8) + GL_STUB(Vertex2fv, _gloffset_Vertex2fv, Vertex2fv@4) + GL_STUB(Vertex2i, _gloffset_Vertex2i, Vertex2i@8) + GL_STUB(Vertex2iv, _gloffset_Vertex2iv, Vertex2iv@4) + GL_STUB(Vertex2s, _gloffset_Vertex2s, Vertex2s@8) + GL_STUB(Vertex2sv, _gloffset_Vertex2sv, Vertex2sv@4) + GL_STUB(Vertex3d, _gloffset_Vertex3d, Vertex3d@24) + GL_STUB(Vertex3dv, _gloffset_Vertex3dv, Vertex3dv@4) + GL_STUB(Vertex3f, _gloffset_Vertex3f, Vertex3f@12) + GL_STUB(Vertex3fv, _gloffset_Vertex3fv, Vertex3fv@4) + GL_STUB(Vertex3i, _gloffset_Vertex3i, Vertex3i@12) + GL_STUB(Vertex3iv, _gloffset_Vertex3iv, Vertex3iv@4) + GL_STUB(Vertex3s, _gloffset_Vertex3s, Vertex3s@12) + GL_STUB(Vertex3sv, _gloffset_Vertex3sv, Vertex3sv@4) + GL_STUB(Vertex4d, _gloffset_Vertex4d, Vertex4d@32) + GL_STUB(Vertex4dv, _gloffset_Vertex4dv, Vertex4dv@4) + GL_STUB(Vertex4f, _gloffset_Vertex4f, Vertex4f@16) + GL_STUB(Vertex4fv, _gloffset_Vertex4fv, Vertex4fv@4) + GL_STUB(Vertex4i, _gloffset_Vertex4i, Vertex4i@16) + GL_STUB(Vertex4iv, _gloffset_Vertex4iv, Vertex4iv@4) + GL_STUB(Vertex4s, _gloffset_Vertex4s, Vertex4s@16) + GL_STUB(Vertex4sv, _gloffset_Vertex4sv, Vertex4sv@4) + GL_STUB(ClipPlane, _gloffset_ClipPlane, ClipPlane@8) + GL_STUB(ColorMaterial, _gloffset_ColorMaterial, ColorMaterial@8) + GL_STUB(CullFace, _gloffset_CullFace, CullFace@4) + GL_STUB(Fogf, _gloffset_Fogf, Fogf@8) + GL_STUB(Fogfv, _gloffset_Fogfv, Fogfv@8) + GL_STUB(Fogi, _gloffset_Fogi, Fogi@8) + GL_STUB(Fogiv, _gloffset_Fogiv, Fogiv@8) + GL_STUB(FrontFace, _gloffset_FrontFace, FrontFace@4) + GL_STUB(Hint, _gloffset_Hint, Hint@8) + GL_STUB(Lightf, _gloffset_Lightf, Lightf@12) + GL_STUB(Lightfv, _gloffset_Lightfv, Lightfv@12) + GL_STUB(Lighti, _gloffset_Lighti, Lighti@12) + GL_STUB(Lightiv, _gloffset_Lightiv, Lightiv@12) + GL_STUB(LightModelf, _gloffset_LightModelf, LightModelf@8) + GL_STUB(LightModelfv, _gloffset_LightModelfv, LightModelfv@8) + GL_STUB(LightModeli, _gloffset_LightModeli, LightModeli@8) + GL_STUB(LightModeliv, _gloffset_LightModeliv, LightModeliv@8) + GL_STUB(LineStipple, _gloffset_LineStipple, LineStipple@8) + GL_STUB(LineWidth, _gloffset_LineWidth, LineWidth@4) + GL_STUB(Materialf, _gloffset_Materialf, Materialf@12) + GL_STUB(Materialfv, _gloffset_Materialfv, Materialfv@12) + GL_STUB(Materiali, _gloffset_Materiali, Materiali@12) + GL_STUB(Materialiv, _gloffset_Materialiv, Materialiv@12) + GL_STUB(PointSize, _gloffset_PointSize, PointSize@4) + GL_STUB(PolygonMode, _gloffset_PolygonMode, PolygonMode@8) + GL_STUB(PolygonStipple, _gloffset_PolygonStipple, PolygonStipple@4) + GL_STUB(Scissor, _gloffset_Scissor, Scissor@16) + GL_STUB(ShadeModel, _gloffset_ShadeModel, ShadeModel@4) + GL_STUB(TexParameterf, _gloffset_TexParameterf, TexParameterf@12) + GL_STUB(TexParameterfv, _gloffset_TexParameterfv, TexParameterfv@12) + GL_STUB(TexParameteri, _gloffset_TexParameteri, TexParameteri@12) + GL_STUB(TexParameteriv, _gloffset_TexParameteriv, TexParameteriv@12) + GL_STUB(TexImage1D, _gloffset_TexImage1D, TexImage1D@32) + GL_STUB(TexImage2D, _gloffset_TexImage2D, TexImage2D@36) + GL_STUB(TexEnvf, _gloffset_TexEnvf, TexEnvf@12) + GL_STUB(TexEnvfv, _gloffset_TexEnvfv, TexEnvfv@12) + GL_STUB(TexEnvi, _gloffset_TexEnvi, TexEnvi@12) + GL_STUB(TexEnviv, _gloffset_TexEnviv, TexEnviv@12) + GL_STUB(TexGend, _gloffset_TexGend, TexGend@16) + GL_STUB(TexGendv, _gloffset_TexGendv, TexGendv@12) + GL_STUB(TexGenf, _gloffset_TexGenf, TexGenf@12) + GL_STUB(TexGenfv, _gloffset_TexGenfv, TexGenfv@12) + GL_STUB(TexGeni, _gloffset_TexGeni, TexGeni@12) + GL_STUB(TexGeniv, _gloffset_TexGeniv, TexGeniv@12) + GL_STUB(FeedbackBuffer, _gloffset_FeedbackBuffer, FeedbackBuffer@12) + GL_STUB(SelectBuffer, _gloffset_SelectBuffer, SelectBuffer@8) + GL_STUB(RenderMode, _gloffset_RenderMode, RenderMode@4) + GL_STUB(InitNames, _gloffset_InitNames, InitNames@0) + GL_STUB(LoadName, _gloffset_LoadName, LoadName@4) + GL_STUB(PassThrough, _gloffset_PassThrough, PassThrough@4) + GL_STUB(PopName, _gloffset_PopName, PopName@0) + GL_STUB(PushName, _gloffset_PushName, PushName@4) + GL_STUB(DrawBuffer, _gloffset_DrawBuffer, DrawBuffer@4) + GL_STUB(Clear, _gloffset_Clear, Clear@4) + GL_STUB(ClearAccum, _gloffset_ClearAccum, ClearAccum@16) + GL_STUB(ClearIndex, _gloffset_ClearIndex, ClearIndex@4) + GL_STUB(ClearColor, _gloffset_ClearColor, ClearColor@16) + GL_STUB(ClearStencil, _gloffset_ClearStencil, ClearStencil@4) + GL_STUB(ClearDepth, _gloffset_ClearDepth, ClearDepth@8) + GL_STUB(StencilMask, _gloffset_StencilMask, StencilMask@4) + GL_STUB(ColorMask, _gloffset_ColorMask, ColorMask@16) + GL_STUB(DepthMask, _gloffset_DepthMask, DepthMask@4) + GL_STUB(IndexMask, _gloffset_IndexMask, IndexMask@4) + GL_STUB(Accum, _gloffset_Accum, Accum@8) + GL_STUB(Disable, _gloffset_Disable, Disable@4) + GL_STUB(Enable, _gloffset_Enable, Enable@4) + GL_STUB(Finish, _gloffset_Finish, Finish@0) + GL_STUB(Flush, _gloffset_Flush, Flush@0) + GL_STUB(PopAttrib, _gloffset_PopAttrib, PopAttrib@0) + GL_STUB(PushAttrib, _gloffset_PushAttrib, PushAttrib@4) + GL_STUB(Map1d, _gloffset_Map1d, Map1d@32) + GL_STUB(Map1f, _gloffset_Map1f, Map1f@24) + GL_STUB(Map2d, _gloffset_Map2d, Map2d@56) + GL_STUB(Map2f, _gloffset_Map2f, Map2f@40) + GL_STUB(MapGrid1d, _gloffset_MapGrid1d, MapGrid1d@20) + GL_STUB(MapGrid1f, _gloffset_MapGrid1f, MapGrid1f@12) + GL_STUB(MapGrid2d, _gloffset_MapGrid2d, MapGrid2d@40) + GL_STUB(MapGrid2f, _gloffset_MapGrid2f, MapGrid2f@24) + GL_STUB(EvalCoord1d, _gloffset_EvalCoord1d, EvalCoord1d@8) + GL_STUB(EvalCoord1dv, _gloffset_EvalCoord1dv, EvalCoord1dv@4) + GL_STUB(EvalCoord1f, _gloffset_EvalCoord1f, EvalCoord1f@4) + GL_STUB(EvalCoord1fv, _gloffset_EvalCoord1fv, EvalCoord1fv@4) + GL_STUB(EvalCoord2d, _gloffset_EvalCoord2d, EvalCoord2d@16) + GL_STUB(EvalCoord2dv, _gloffset_EvalCoord2dv, EvalCoord2dv@4) + GL_STUB(EvalCoord2f, _gloffset_EvalCoord2f, EvalCoord2f@8) + GL_STUB(EvalCoord2fv, _gloffset_EvalCoord2fv, EvalCoord2fv@4) + GL_STUB(EvalMesh1, _gloffset_EvalMesh1, EvalMesh1@12) + GL_STUB(EvalPoint1, _gloffset_EvalPoint1, EvalPoint1@4) + GL_STUB(EvalMesh2, _gloffset_EvalMesh2, EvalMesh2@20) + GL_STUB(EvalPoint2, _gloffset_EvalPoint2, EvalPoint2@8) + GL_STUB(AlphaFunc, _gloffset_AlphaFunc, AlphaFunc@8) + GL_STUB(BlendFunc, _gloffset_BlendFunc, BlendFunc@8) + GL_STUB(LogicOp, _gloffset_LogicOp, LogicOp@4) + GL_STUB(StencilFunc, _gloffset_StencilFunc, StencilFunc@12) + GL_STUB(StencilOp, _gloffset_StencilOp, StencilOp@12) + GL_STUB(DepthFunc, _gloffset_DepthFunc, DepthFunc@4) + GL_STUB(PixelZoom, _gloffset_PixelZoom, PixelZoom@8) + GL_STUB(PixelTransferf, _gloffset_PixelTransferf, PixelTransferf@8) + GL_STUB(PixelTransferi, _gloffset_PixelTransferi, PixelTransferi@8) + GL_STUB(PixelStoref, _gloffset_PixelStoref, PixelStoref@8) + GL_STUB(PixelStorei, _gloffset_PixelStorei, PixelStorei@8) + GL_STUB(PixelMapfv, _gloffset_PixelMapfv, PixelMapfv@12) + GL_STUB(PixelMapuiv, _gloffset_PixelMapuiv, PixelMapuiv@12) + GL_STUB(PixelMapusv, _gloffset_PixelMapusv, PixelMapusv@12) + GL_STUB(ReadBuffer, _gloffset_ReadBuffer, ReadBuffer@4) + GL_STUB(CopyPixels, _gloffset_CopyPixels, CopyPixels@20) + GL_STUB(ReadPixels, _gloffset_ReadPixels, ReadPixels@28) + GL_STUB(DrawPixels, _gloffset_DrawPixels, DrawPixels@20) + GL_STUB(GetBooleanv, _gloffset_GetBooleanv, GetBooleanv@8) + GL_STUB(GetClipPlane, _gloffset_GetClipPlane, GetClipPlane@8) + GL_STUB(GetDoublev, _gloffset_GetDoublev, GetDoublev@8) + GL_STUB(GetError, _gloffset_GetError, GetError@0) + GL_STUB(GetFloatv, _gloffset_GetFloatv, GetFloatv@8) + GL_STUB(GetIntegerv, _gloffset_GetIntegerv, GetIntegerv@8) + GL_STUB(GetLightfv, _gloffset_GetLightfv, GetLightfv@12) + GL_STUB(GetLightiv, _gloffset_GetLightiv, GetLightiv@12) + GL_STUB(GetMapdv, _gloffset_GetMapdv, GetMapdv@12) + GL_STUB(GetMapfv, _gloffset_GetMapfv, GetMapfv@12) + GL_STUB(GetMapiv, _gloffset_GetMapiv, GetMapiv@12) + GL_STUB(GetMaterialfv, _gloffset_GetMaterialfv, GetMaterialfv@12) + GL_STUB(GetMaterialiv, _gloffset_GetMaterialiv, GetMaterialiv@12) + GL_STUB(GetPixelMapfv, _gloffset_GetPixelMapfv, GetPixelMapfv@8) + GL_STUB(GetPixelMapuiv, _gloffset_GetPixelMapuiv, GetPixelMapuiv@8) + GL_STUB(GetPixelMapusv, _gloffset_GetPixelMapusv, GetPixelMapusv@8) + GL_STUB(GetPolygonStipple, _gloffset_GetPolygonStipple, GetPolygonStipple@4) + GL_STUB(GetString, _gloffset_GetString, GetString@4) + GL_STUB(GetTexEnvfv, _gloffset_GetTexEnvfv, GetTexEnvfv@12) + GL_STUB(GetTexEnviv, _gloffset_GetTexEnviv, GetTexEnviv@12) + GL_STUB(GetTexGendv, _gloffset_GetTexGendv, GetTexGendv@12) + GL_STUB(GetTexGenfv, _gloffset_GetTexGenfv, GetTexGenfv@12) + GL_STUB(GetTexGeniv, _gloffset_GetTexGeniv, GetTexGeniv@12) + GL_STUB(GetTexImage, _gloffset_GetTexImage, GetTexImage@20) + GL_STUB(GetTexParameterfv, _gloffset_GetTexParameterfv, GetTexParameterfv@12) + GL_STUB(GetTexParameteriv, _gloffset_GetTexParameteriv, GetTexParameteriv@12) + GL_STUB(GetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv, GetTexLevelParameterfv@16) + GL_STUB(GetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv, GetTexLevelParameteriv@16) + GL_STUB(IsEnabled, _gloffset_IsEnabled, IsEnabled@4) + GL_STUB(IsList, _gloffset_IsList, IsList@4) + GL_STUB(DepthRange, _gloffset_DepthRange, DepthRange@16) + GL_STUB(Frustum, _gloffset_Frustum, Frustum@48) + GL_STUB(LoadIdentity, _gloffset_LoadIdentity, LoadIdentity@0) + GL_STUB(LoadMatrixf, _gloffset_LoadMatrixf, LoadMatrixf@4) + GL_STUB(LoadMatrixd, _gloffset_LoadMatrixd, LoadMatrixd@4) + GL_STUB(MatrixMode, _gloffset_MatrixMode, MatrixMode@4) + GL_STUB(MultMatrixf, _gloffset_MultMatrixf, MultMatrixf@4) + GL_STUB(MultMatrixd, _gloffset_MultMatrixd, MultMatrixd@4) + GL_STUB(Ortho, _gloffset_Ortho, Ortho@48) + GL_STUB(PopMatrix, _gloffset_PopMatrix, PopMatrix@0) + GL_STUB(PushMatrix, _gloffset_PushMatrix, PushMatrix@0) + GL_STUB(Rotated, _gloffset_Rotated, Rotated@32) + GL_STUB(Rotatef, _gloffset_Rotatef, Rotatef@16) + GL_STUB(Scaled, _gloffset_Scaled, Scaled@24) + GL_STUB(Scalef, _gloffset_Scalef, Scalef@12) + GL_STUB(Translated, _gloffset_Translated, Translated@24) + GL_STUB(Translatef, _gloffset_Translatef, Translatef@12) + GL_STUB(Viewport, _gloffset_Viewport, Viewport@16) + GL_STUB(ArrayElement, _gloffset_ArrayElement, ArrayElement@4) + GL_STUB(BindTexture, _gloffset_BindTexture, BindTexture@8) + GL_STUB(ColorPointer, _gloffset_ColorPointer, ColorPointer@16) + GL_STUB(DisableClientState, _gloffset_DisableClientState, DisableClientState@4) + GL_STUB(DrawArrays, _gloffset_DrawArrays, DrawArrays@12) + GL_STUB(DrawElements, _gloffset_DrawElements, DrawElements@16) + GL_STUB(EdgeFlagPointer, _gloffset_EdgeFlagPointer, EdgeFlagPointer@8) + GL_STUB(EnableClientState, _gloffset_EnableClientState, EnableClientState@4) + GL_STUB(IndexPointer, _gloffset_IndexPointer, IndexPointer@12) + GL_STUB(Indexub, _gloffset_Indexub, Indexub@4) + GL_STUB(Indexubv, _gloffset_Indexubv, Indexubv@4) + GL_STUB(InterleavedArrays, _gloffset_InterleavedArrays, InterleavedArrays@12) + GL_STUB(NormalPointer, _gloffset_NormalPointer, NormalPointer@12) + GL_STUB(PolygonOffset, _gloffset_PolygonOffset, PolygonOffset@8) + GL_STUB(TexCoordPointer, _gloffset_TexCoordPointer, TexCoordPointer@16) + GL_STUB(VertexPointer, _gloffset_VertexPointer, VertexPointer@16) + GL_STUB(AreTexturesResident, _gloffset_AreTexturesResident, AreTexturesResident@12) + GL_STUB(CopyTexImage1D, _gloffset_CopyTexImage1D, CopyTexImage1D@28) + GL_STUB(CopyTexImage2D, _gloffset_CopyTexImage2D, CopyTexImage2D@32) + GL_STUB(CopyTexSubImage1D, _gloffset_CopyTexSubImage1D, CopyTexSubImage1D@24) + GL_STUB(CopyTexSubImage2D, _gloffset_CopyTexSubImage2D, CopyTexSubImage2D@32) + GL_STUB(DeleteTextures, _gloffset_DeleteTextures, DeleteTextures@8) + GL_STUB(GenTextures, _gloffset_GenTextures, GenTextures@8) + GL_STUB(GetPointerv, _gloffset_GetPointerv, GetPointerv@8) + GL_STUB(IsTexture, _gloffset_IsTexture, IsTexture@4) + GL_STUB(PrioritizeTextures, _gloffset_PrioritizeTextures, PrioritizeTextures@12) + GL_STUB(TexSubImage1D, _gloffset_TexSubImage1D, TexSubImage1D@28) + GL_STUB(TexSubImage2D, _gloffset_TexSubImage2D, TexSubImage2D@36) + GL_STUB(PopClientAttrib, _gloffset_PopClientAttrib, PopClientAttrib@0) + GL_STUB(PushClientAttrib, _gloffset_PushClientAttrib, PushClientAttrib@4) + GL_STUB(BlendColor, _gloffset_BlendColor, BlendColor@16) + GL_STUB(BlendEquation, _gloffset_BlendEquation, BlendEquation@4) + GL_STUB(DrawRangeElements, _gloffset_DrawRangeElements, DrawRangeElements@24) + GL_STUB(ColorTable, _gloffset_ColorTable, ColorTable@24) + GL_STUB(ColorTableParameterfv, _gloffset_ColorTableParameterfv, ColorTableParameterfv@12) + GL_STUB(ColorTableParameteriv, _gloffset_ColorTableParameteriv, ColorTableParameteriv@12) + GL_STUB(CopyColorTable, _gloffset_CopyColorTable, CopyColorTable@20) + GL_STUB(GetColorTable, _gloffset_GetColorTable, GetColorTable@16) + GL_STUB(GetColorTableParameterfv, _gloffset_GetColorTableParameterfv, GetColorTableParameterfv@12) + GL_STUB(GetColorTableParameteriv, _gloffset_GetColorTableParameteriv, GetColorTableParameteriv@12) + GL_STUB(ColorSubTable, _gloffset_ColorSubTable, ColorSubTable@24) + GL_STUB(CopyColorSubTable, _gloffset_CopyColorSubTable, CopyColorSubTable@20) + GL_STUB(ConvolutionFilter1D, _gloffset_ConvolutionFilter1D, ConvolutionFilter1D@24) + GL_STUB(ConvolutionFilter2D, _gloffset_ConvolutionFilter2D, ConvolutionFilter2D@28) + GL_STUB(ConvolutionParameterf, _gloffset_ConvolutionParameterf, ConvolutionParameterf@12) + GL_STUB(ConvolutionParameterfv, _gloffset_ConvolutionParameterfv, ConvolutionParameterfv@12) + GL_STUB(ConvolutionParameteri, _gloffset_ConvolutionParameteri, ConvolutionParameteri@12) + GL_STUB(ConvolutionParameteriv, _gloffset_ConvolutionParameteriv, ConvolutionParameteriv@12) + GL_STUB(CopyConvolutionFilter1D, _gloffset_CopyConvolutionFilter1D, CopyConvolutionFilter1D@20) + GL_STUB(CopyConvolutionFilter2D, _gloffset_CopyConvolutionFilter2D, CopyConvolutionFilter2D@24) + GL_STUB(GetConvolutionFilter, _gloffset_GetConvolutionFilter, GetConvolutionFilter@16) + GL_STUB(GetConvolutionParameterfv, _gloffset_GetConvolutionParameterfv, GetConvolutionParameterfv@12) + GL_STUB(GetConvolutionParameteriv, _gloffset_GetConvolutionParameteriv, GetConvolutionParameteriv@12) + GL_STUB(GetSeparableFilter, _gloffset_GetSeparableFilter, GetSeparableFilter@24) + GL_STUB(SeparableFilter2D, _gloffset_SeparableFilter2D, SeparableFilter2D@32) + GL_STUB(GetHistogram, _gloffset_GetHistogram, GetHistogram@20) + GL_STUB(GetHistogramParameterfv, _gloffset_GetHistogramParameterfv, GetHistogramParameterfv@12) + GL_STUB(GetHistogramParameteriv, _gloffset_GetHistogramParameteriv, GetHistogramParameteriv@12) + GL_STUB(GetMinmax, _gloffset_GetMinmax, GetMinmax@20) + GL_STUB(GetMinmaxParameterfv, _gloffset_GetMinmaxParameterfv, GetMinmaxParameterfv@12) + GL_STUB(GetMinmaxParameteriv, _gloffset_GetMinmaxParameteriv, GetMinmaxParameteriv@12) + GL_STUB(Histogram, _gloffset_Histogram, Histogram@16) + GL_STUB(Minmax, _gloffset_Minmax, Minmax@12) + GL_STUB(ResetHistogram, _gloffset_ResetHistogram, ResetHistogram@4) + GL_STUB(ResetMinmax, _gloffset_ResetMinmax, ResetMinmax@4) + GL_STUB(TexImage3D, _gloffset_TexImage3D, TexImage3D@40) + GL_STUB(TexSubImage3D, _gloffset_TexSubImage3D, TexSubImage3D@44) + GL_STUB(CopyTexSubImage3D, _gloffset_CopyTexSubImage3D, CopyTexSubImage3D@36) + GL_STUB(ActiveTextureARB, _gloffset_ActiveTextureARB, ActiveTextureARB@4) + GL_STUB(ClientActiveTextureARB, _gloffset_ClientActiveTextureARB, ClientActiveTextureARB@4) + GL_STUB(MultiTexCoord1dARB, _gloffset_MultiTexCoord1dARB, MultiTexCoord1dARB@12) + GL_STUB(MultiTexCoord1dvARB, _gloffset_MultiTexCoord1dvARB, MultiTexCoord1dvARB@8) + GL_STUB(MultiTexCoord1fARB, _gloffset_MultiTexCoord1fARB, MultiTexCoord1fARB@8) + GL_STUB(MultiTexCoord1fvARB, _gloffset_MultiTexCoord1fvARB, MultiTexCoord1fvARB@8) + GL_STUB(MultiTexCoord1iARB, _gloffset_MultiTexCoord1iARB, MultiTexCoord1iARB@8) + GL_STUB(MultiTexCoord1ivARB, _gloffset_MultiTexCoord1ivARB, MultiTexCoord1ivARB@8) + GL_STUB(MultiTexCoord1sARB, _gloffset_MultiTexCoord1sARB, MultiTexCoord1sARB@8) + GL_STUB(MultiTexCoord1svARB, _gloffset_MultiTexCoord1svARB, MultiTexCoord1svARB@8) + GL_STUB(MultiTexCoord2dARB, _gloffset_MultiTexCoord2dARB, MultiTexCoord2dARB@20) + GL_STUB(MultiTexCoord2dvARB, _gloffset_MultiTexCoord2dvARB, MultiTexCoord2dvARB@8) + GL_STUB(MultiTexCoord2fARB, _gloffset_MultiTexCoord2fARB, MultiTexCoord2fARB@12) + GL_STUB(MultiTexCoord2fvARB, _gloffset_MultiTexCoord2fvARB, MultiTexCoord2fvARB@8) + GL_STUB(MultiTexCoord2iARB, _gloffset_MultiTexCoord2iARB, MultiTexCoord2iARB@12) + GL_STUB(MultiTexCoord2ivARB, _gloffset_MultiTexCoord2ivARB, MultiTexCoord2ivARB@8) + GL_STUB(MultiTexCoord2sARB, _gloffset_MultiTexCoord2sARB, MultiTexCoord2sARB@12) + GL_STUB(MultiTexCoord2svARB, _gloffset_MultiTexCoord2svARB, MultiTexCoord2svARB@8) + GL_STUB(MultiTexCoord3dARB, _gloffset_MultiTexCoord3dARB, MultiTexCoord3dARB@28) + GL_STUB(MultiTexCoord3dvARB, _gloffset_MultiTexCoord3dvARB, MultiTexCoord3dvARB@8) + GL_STUB(MultiTexCoord3fARB, _gloffset_MultiTexCoord3fARB, MultiTexCoord3fARB@16) + GL_STUB(MultiTexCoord3fvARB, _gloffset_MultiTexCoord3fvARB, MultiTexCoord3fvARB@8) + GL_STUB(MultiTexCoord3iARB, _gloffset_MultiTexCoord3iARB, MultiTexCoord3iARB@16) + GL_STUB(MultiTexCoord3ivARB, _gloffset_MultiTexCoord3ivARB, MultiTexCoord3ivARB@8) + GL_STUB(MultiTexCoord3sARB, _gloffset_MultiTexCoord3sARB, MultiTexCoord3sARB@16) + GL_STUB(MultiTexCoord3svARB, _gloffset_MultiTexCoord3svARB, MultiTexCoord3svARB@8) + GL_STUB(MultiTexCoord4dARB, _gloffset_MultiTexCoord4dARB, MultiTexCoord4dARB@36) + GL_STUB(MultiTexCoord4dvARB, _gloffset_MultiTexCoord4dvARB, MultiTexCoord4dvARB@8) + GL_STUB(MultiTexCoord4fARB, _gloffset_MultiTexCoord4fARB, MultiTexCoord4fARB@20) + GL_STUB(MultiTexCoord4fvARB, _gloffset_MultiTexCoord4fvARB, MultiTexCoord4fvARB@8) + GL_STUB(MultiTexCoord4iARB, _gloffset_MultiTexCoord4iARB, MultiTexCoord4iARB@20) + GL_STUB(MultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB, MultiTexCoord4ivARB@8) + GL_STUB(MultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB, MultiTexCoord4sARB@20) + GL_STUB(MultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB, MultiTexCoord4svARB@8) + GL_STUB(LoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB, LoadTransposeMatrixfARB@4) + GL_STUB(LoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB, LoadTransposeMatrixdARB@4) + GL_STUB(MultTransposeMatrixfARB, _gloffset_MultTransposeMatrixfARB, MultTransposeMatrixfARB@4) + GL_STUB(MultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB, MultTransposeMatrixdARB@4) + GL_STUB(SampleCoverageARB, _gloffset_SampleCoverageARB, SampleCoverageARB@8) + GL_STUB(__unused413, _gloffset___unused413, __unused413@0) + GL_STUB(PolygonOffsetEXT, _gloffset_PolygonOffsetEXT, PolygonOffsetEXT@8) + GL_STUB(GetTexFilterFuncSGIS, _gloffset_GetTexFilterFuncSGIS, GetTexFilterFuncSGIS@12) + GL_STUB(TexFilterFuncSGIS, _gloffset_TexFilterFuncSGIS, TexFilterFuncSGIS@16) + GL_STUB(GetHistogramEXT, _gloffset_GetHistogramEXT, GetHistogramEXT@20) + GL_STUB(GetHistogramParameterfvEXT, _gloffset_GetHistogramParameterfvEXT, GetHistogramParameterfvEXT@12) + GL_STUB(GetHistogramParameterivEXT, _gloffset_GetHistogramParameterivEXT, GetHistogramParameterivEXT@12) + GL_STUB(GetMinmaxEXT, _gloffset_GetMinmaxEXT, GetMinmaxEXT@20) + GL_STUB(GetMinmaxParameterfvEXT, _gloffset_GetMinmaxParameterfvEXT, GetMinmaxParameterfvEXT@12) + GL_STUB(GetMinmaxParameterivEXT, _gloffset_GetMinmaxParameterivEXT, GetMinmaxParameterivEXT@12) + GL_STUB(GetConvolutionFilterEXT, _gloffset_GetConvolutionFilterEXT, GetConvolutionFilterEXT@16) + GL_STUB(GetConvolutionParameterfvEXT, _gloffset_GetConvolutionParameterfvEXT, GetConvolutionParameterfvEXT@12) + GL_STUB(GetConvolutionParameterivEXT, _gloffset_GetConvolutionParameterivEXT, GetConvolutionParameterivEXT@12) + GL_STUB(GetSeparableFilterEXT, _gloffset_GetSeparableFilterEXT, GetSeparableFilterEXT@24) + GL_STUB(GetColorTableSGI, _gloffset_GetColorTableSGI, GetColorTableSGI@16) + GL_STUB(GetColorTableParameterfvSGI, _gloffset_GetColorTableParameterfvSGI, GetColorTableParameterfvSGI@12) + GL_STUB(GetColorTableParameterivSGI, _gloffset_GetColorTableParameterivSGI, GetColorTableParameterivSGI@12) + GL_STUB(PixelTexGenSGIX, _gloffset_PixelTexGenSGIX, PixelTexGenSGIX@4) + GL_STUB(PixelTexGenParameteriSGIS, _gloffset_PixelTexGenParameteriSGIS, PixelTexGenParameteriSGIS@8) + GL_STUB(PixelTexGenParameterivSGIS, _gloffset_PixelTexGenParameterivSGIS, PixelTexGenParameterivSGIS@8) + GL_STUB(PixelTexGenParameterfSGIS, _gloffset_PixelTexGenParameterfSGIS, PixelTexGenParameterfSGIS@8) + GL_STUB(PixelTexGenParameterfvSGIS, _gloffset_PixelTexGenParameterfvSGIS, PixelTexGenParameterfvSGIS@8) + GL_STUB(GetPixelTexGenParameterivSGIS, _gloffset_GetPixelTexGenParameterivSGIS, GetPixelTexGenParameterivSGIS@8) + GL_STUB(GetPixelTexGenParameterfvSGIS, _gloffset_GetPixelTexGenParameterfvSGIS, GetPixelTexGenParameterfvSGIS@8) + GL_STUB(TexImage4DSGIS, _gloffset_TexImage4DSGIS, TexImage4DSGIS@44) + GL_STUB(TexSubImage4DSGIS, _gloffset_TexSubImage4DSGIS, TexSubImage4DSGIS@52) + GL_STUB(AreTexturesResidentEXT, _gloffset_AreTexturesResidentEXT, AreTexturesResidentEXT@12) + GL_STUB(GenTexturesEXT, _gloffset_GenTexturesEXT, GenTexturesEXT@8) + GL_STUB(IsTextureEXT, _gloffset_IsTextureEXT, IsTextureEXT@4) + GL_STUB(DetailTexFuncSGIS, _gloffset_DetailTexFuncSGIS, DetailTexFuncSGIS@12) + GL_STUB(GetDetailTexFuncSGIS, _gloffset_GetDetailTexFuncSGIS, GetDetailTexFuncSGIS@8) + GL_STUB(SharpenTexFuncSGIS, _gloffset_SharpenTexFuncSGIS, SharpenTexFuncSGIS@12) + GL_STUB(GetSharpenTexFuncSGIS, _gloffset_GetSharpenTexFuncSGIS, GetSharpenTexFuncSGIS@8) + GL_STUB(SampleMaskSGIS, _gloffset_SampleMaskSGIS, SampleMaskSGIS@8) + GL_STUB(SamplePatternSGIS, _gloffset_SamplePatternSGIS, SamplePatternSGIS@4) + GL_STUB(ColorPointerEXT, _gloffset_ColorPointerEXT, ColorPointerEXT@20) + GL_STUB(EdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT, EdgeFlagPointerEXT@12) + GL_STUB(IndexPointerEXT, _gloffset_IndexPointerEXT, IndexPointerEXT@16) + GL_STUB(NormalPointerEXT, _gloffset_NormalPointerEXT, NormalPointerEXT@16) + GL_STUB(TexCoordPointerEXT, _gloffset_TexCoordPointerEXT, TexCoordPointerEXT@20) + GL_STUB(VertexPointerEXT, _gloffset_VertexPointerEXT, VertexPointerEXT@20) + GL_STUB(SpriteParameterfSGIX, _gloffset_SpriteParameterfSGIX, SpriteParameterfSGIX@8) + GL_STUB(SpriteParameterfvSGIX, _gloffset_SpriteParameterfvSGIX, SpriteParameterfvSGIX@8) + GL_STUB(SpriteParameteriSGIX, _gloffset_SpriteParameteriSGIX, SpriteParameteriSGIX@8) + GL_STUB(SpriteParameterivSGIX, _gloffset_SpriteParameterivSGIX, SpriteParameterivSGIX@8) + GL_STUB(PointParameterfEXT, _gloffset_PointParameterfEXT, PointParameterfEXT@8) + GL_STUB(PointParameterfvEXT, _gloffset_PointParameterfvEXT, PointParameterfvEXT@8) + GL_STUB(GetInstrumentsSGIX, _gloffset_GetInstrumentsSGIX, GetInstrumentsSGIX@0) + GL_STUB(InstrumentsBufferSGIX, _gloffset_InstrumentsBufferSGIX, InstrumentsBufferSGIX@8) + GL_STUB(PollInstrumentsSGIX, _gloffset_PollInstrumentsSGIX, PollInstrumentsSGIX@4) + GL_STUB(ReadInstrumentsSGIX, _gloffset_ReadInstrumentsSGIX, ReadInstrumentsSGIX@4) + GL_STUB(StartInstrumentsSGIX, _gloffset_StartInstrumentsSGIX, StartInstrumentsSGIX@0) + GL_STUB(StopInstrumentsSGIX, _gloffset_StopInstrumentsSGIX, StopInstrumentsSGIX@4) + GL_STUB(FrameZoomSGIX, _gloffset_FrameZoomSGIX, FrameZoomSGIX@4) + GL_STUB(TagSampleBufferSGIX, _gloffset_TagSampleBufferSGIX, TagSampleBufferSGIX@0) + GL_STUB(ReferencePlaneSGIX, _gloffset_ReferencePlaneSGIX, ReferencePlaneSGIX@4) + GL_STUB(FlushRasterSGIX, _gloffset_FlushRasterSGIX, FlushRasterSGIX@0) + GL_STUB(GetListParameterfvSGIX, _gloffset_GetListParameterfvSGIX, GetListParameterfvSGIX@12) + GL_STUB(GetListParameterivSGIX, _gloffset_GetListParameterivSGIX, GetListParameterivSGIX@12) + GL_STUB(ListParameterfSGIX, _gloffset_ListParameterfSGIX, ListParameterfSGIX@12) + GL_STUB(ListParameterfvSGIX, _gloffset_ListParameterfvSGIX, ListParameterfvSGIX@12) + GL_STUB(ListParameteriSGIX, _gloffset_ListParameteriSGIX, ListParameteriSGIX@12) + GL_STUB(ListParameterivSGIX, _gloffset_ListParameterivSGIX, ListParameterivSGIX@12) + GL_STUB(FragmentColorMaterialSGIX, _gloffset_FragmentColorMaterialSGIX, FragmentColorMaterialSGIX@8) + GL_STUB(FragmentLightfSGIX, _gloffset_FragmentLightfSGIX, FragmentLightfSGIX@12) + GL_STUB(FragmentLightfvSGIX, _gloffset_FragmentLightfvSGIX, FragmentLightfvSGIX@12) + GL_STUB(FragmentLightiSGIX, _gloffset_FragmentLightiSGIX, FragmentLightiSGIX@12) + GL_STUB(FragmentLightivSGIX, _gloffset_FragmentLightivSGIX, FragmentLightivSGIX@12) + GL_STUB(FragmentLightModelfSGIX, _gloffset_FragmentLightModelfSGIX, FragmentLightModelfSGIX@8) + GL_STUB(FragmentLightModelfvSGIX, _gloffset_FragmentLightModelfvSGIX, FragmentLightModelfvSGIX@8) + GL_STUB(FragmentLightModeliSGIX, _gloffset_FragmentLightModeliSGIX, FragmentLightModeliSGIX@8) + GL_STUB(FragmentLightModelivSGIX, _gloffset_FragmentLightModelivSGIX, FragmentLightModelivSGIX@8) + GL_STUB(FragmentMaterialfSGIX, _gloffset_FragmentMaterialfSGIX, FragmentMaterialfSGIX@12) + GL_STUB(FragmentMaterialfvSGIX, _gloffset_FragmentMaterialfvSGIX, FragmentMaterialfvSGIX@12) + GL_STUB(FragmentMaterialiSGIX, _gloffset_FragmentMaterialiSGIX, FragmentMaterialiSGIX@12) + GL_STUB(FragmentMaterialivSGIX, _gloffset_FragmentMaterialivSGIX, FragmentMaterialivSGIX@12) + GL_STUB(GetFragmentLightfvSGIX, _gloffset_GetFragmentLightfvSGIX, GetFragmentLightfvSGIX@12) + GL_STUB(GetFragmentLightivSGIX, _gloffset_GetFragmentLightivSGIX, GetFragmentLightivSGIX@12) + GL_STUB(GetFragmentMaterialfvSGIX, _gloffset_GetFragmentMaterialfvSGIX, GetFragmentMaterialfvSGIX@12) + GL_STUB(GetFragmentMaterialivSGIX, _gloffset_GetFragmentMaterialivSGIX, GetFragmentMaterialivSGIX@12) + GL_STUB(LightEnviSGIX, _gloffset_LightEnviSGIX, LightEnviSGIX@8) + GL_STUB(VertexWeightfEXT, _gloffset_VertexWeightfEXT, VertexWeightfEXT@4) + GL_STUB(VertexWeightfvEXT, _gloffset_VertexWeightfvEXT, VertexWeightfvEXT@4) + GL_STUB(VertexWeightPointerEXT, _gloffset_VertexWeightPointerEXT, VertexWeightPointerEXT@16) + GL_STUB(FlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV, FlushVertexArrayRangeNV@0) + GL_STUB(VertexArrayRangeNV, _gloffset_VertexArrayRangeNV, VertexArrayRangeNV@8) + GL_STUB(CombinerParameterfvNV, _gloffset_CombinerParameterfvNV, CombinerParameterfvNV@8) + GL_STUB(CombinerParameterfNV, _gloffset_CombinerParameterfNV, CombinerParameterfNV@8) + GL_STUB(CombinerParameterivNV, _gloffset_CombinerParameterivNV, CombinerParameterivNV@8) + GL_STUB(CombinerParameteriNV, _gloffset_CombinerParameteriNV, CombinerParameteriNV@8) + GL_STUB(CombinerInputNV, _gloffset_CombinerInputNV, CombinerInputNV@24) + GL_STUB(CombinerOutputNV, _gloffset_CombinerOutputNV, CombinerOutputNV@40) + GL_STUB(FinalCombinerInputNV, _gloffset_FinalCombinerInputNV, FinalCombinerInputNV@16) + GL_STUB(GetCombinerInputParameterfvNV, _gloffset_GetCombinerInputParameterfvNV, GetCombinerInputParameterfvNV@20) + GL_STUB(GetCombinerInputParameterivNV, _gloffset_GetCombinerInputParameterivNV, GetCombinerInputParameterivNV@20) + GL_STUB(GetCombinerOutputParameterfvNV, _gloffset_GetCombinerOutputParameterfvNV, GetCombinerOutputParameterfvNV@16) + GL_STUB(GetCombinerOutputParameterivNV, _gloffset_GetCombinerOutputParameterivNV, GetCombinerOutputParameterivNV@16) + GL_STUB(GetFinalCombinerInputParameterfvNV, _gloffset_GetFinalCombinerInputParameterfvNV, GetFinalCombinerInputParameterfvNV@12) + GL_STUB(GetFinalCombinerInputParameterivNV, _gloffset_GetFinalCombinerInputParameterivNV, GetFinalCombinerInputParameterivNV@12) + GL_STUB(ResizeBuffersMESA, _gloffset_ResizeBuffersMESA, ResizeBuffersMESA@0) + GL_STUB(WindowPos2dMESA, _gloffset_WindowPos2dMESA, WindowPos2dMESA@16) + GL_STUB(WindowPos2dvMESA, _gloffset_WindowPos2dvMESA, WindowPos2dvMESA@4) + GL_STUB(WindowPos2fMESA, _gloffset_WindowPos2fMESA, WindowPos2fMESA@8) + GL_STUB(WindowPos2fvMESA, _gloffset_WindowPos2fvMESA, WindowPos2fvMESA@4) + GL_STUB(WindowPos2iMESA, _gloffset_WindowPos2iMESA, WindowPos2iMESA@8) + GL_STUB(WindowPos2ivMESA, _gloffset_WindowPos2ivMESA, WindowPos2ivMESA@4) + GL_STUB(WindowPos2sMESA, _gloffset_WindowPos2sMESA, WindowPos2sMESA@8) + GL_STUB(WindowPos2svMESA, _gloffset_WindowPos2svMESA, WindowPos2svMESA@4) + GL_STUB(WindowPos3dMESA, _gloffset_WindowPos3dMESA, WindowPos3dMESA@24) + GL_STUB(WindowPos3dvMESA, _gloffset_WindowPos3dvMESA, WindowPos3dvMESA@4) + GL_STUB(WindowPos3fMESA, _gloffset_WindowPos3fMESA, WindowPos3fMESA@12) + GL_STUB(WindowPos3fvMESA, _gloffset_WindowPos3fvMESA, WindowPos3fvMESA@4) + GL_STUB(WindowPos3iMESA, _gloffset_WindowPos3iMESA, WindowPos3iMESA@12) + GL_STUB(WindowPos3ivMESA, _gloffset_WindowPos3ivMESA, WindowPos3ivMESA@4) + GL_STUB(WindowPos3sMESA, _gloffset_WindowPos3sMESA, WindowPos3sMESA@12) + GL_STUB(WindowPos3svMESA, _gloffset_WindowPos3svMESA, WindowPos3svMESA@4) + GL_STUB(WindowPos4dMESA, _gloffset_WindowPos4dMESA, WindowPos4dMESA@32) + GL_STUB(WindowPos4dvMESA, _gloffset_WindowPos4dvMESA, WindowPos4dvMESA@4) + GL_STUB(WindowPos4fMESA, _gloffset_WindowPos4fMESA, WindowPos4fMESA@16) + GL_STUB(WindowPos4fvMESA, _gloffset_WindowPos4fvMESA, WindowPos4fvMESA@4) + GL_STUB(WindowPos4iMESA, _gloffset_WindowPos4iMESA, WindowPos4iMESA@16) + GL_STUB(WindowPos4ivMESA, _gloffset_WindowPos4ivMESA, WindowPos4ivMESA@4) + GL_STUB(WindowPos4sMESA, _gloffset_WindowPos4sMESA, WindowPos4sMESA@16) + GL_STUB(WindowPos4svMESA, _gloffset_WindowPos4svMESA, WindowPos4svMESA@4) + GL_STUB(BlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparateEXT@16) + GL_STUB(IndexMaterialEXT, _gloffset_IndexMaterialEXT, IndexMaterialEXT@8) + GL_STUB(IndexFuncEXT, _gloffset_IndexFuncEXT, IndexFuncEXT@8) + GL_STUB(LockArraysEXT, _gloffset_LockArraysEXT, LockArraysEXT@8) + GL_STUB(UnlockArraysEXT, _gloffset_UnlockArraysEXT, UnlockArraysEXT@0) + GL_STUB(CullParameterdvEXT, _gloffset_CullParameterdvEXT, CullParameterdvEXT@8) + GL_STUB(CullParameterfvEXT, _gloffset_CullParameterfvEXT, CullParameterfvEXT@8) + GL_STUB(HintPGI, _gloffset_HintPGI, HintPGI@8) + GL_STUB(FogCoordfEXT, _gloffset_FogCoordfEXT, FogCoordfEXT@4) + GL_STUB(FogCoordfvEXT, _gloffset_FogCoordfvEXT, FogCoordfvEXT@4) + GL_STUB(FogCoorddEXT, _gloffset_FogCoorddEXT, FogCoorddEXT@8) + GL_STUB(FogCoorddvEXT, _gloffset_FogCoorddvEXT, FogCoorddvEXT@4) + GL_STUB(FogCoordPointerEXT, _gloffset_FogCoordPointerEXT, FogCoordPointerEXT@12) + GL_STUB(GetColorTableEXT, _gloffset_GetColorTableEXT, GetColorTableEXT@16) + GL_STUB(GetColorTableParameterivEXT, _gloffset_GetColorTableParameterivEXT, GetColorTableParameterivEXT@12) + GL_STUB(GetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfvEXT, GetColorTableParameterfvEXT@12) + GL_STUB(TbufferMask3DFX, _gloffset_TbufferMask3DFX, TbufferMask3DFX@4) + GL_STUB(CompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB, CompressedTexImage3DARB@36) + GL_STUB(CompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB, CompressedTexImage2DARB@32) + GL_STUB(CompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB, CompressedTexImage1DARB@28) + GL_STUB(CompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB, CompressedTexSubImage3DARB@44) + GL_STUB(CompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB, CompressedTexSubImage2DARB@36) + GL_STUB(CompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB, CompressedTexSubImage1DARB@28) + GL_STUB(GetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB, GetCompressedTexImageARB@12) + GL_STUB(SecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT, SecondaryColor3bEXT@12) + GL_STUB(SecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT, SecondaryColor3bvEXT@4) + GL_STUB(SecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT, SecondaryColor3dEXT@24) + GL_STUB(SecondaryColor3dvEXT, _gloffset_SecondaryColor3dvEXT, SecondaryColor3dvEXT@4) + GL_STUB(SecondaryColor3fEXT, _gloffset_SecondaryColor3fEXT, SecondaryColor3fEXT@12) + GL_STUB(SecondaryColor3fvEXT, _gloffset_SecondaryColor3fvEXT, SecondaryColor3fvEXT@4) + GL_STUB(SecondaryColor3iEXT, _gloffset_SecondaryColor3iEXT, SecondaryColor3iEXT@12) + GL_STUB(SecondaryColor3ivEXT, _gloffset_SecondaryColor3ivEXT, SecondaryColor3ivEXT@4) + GL_STUB(SecondaryColor3sEXT, _gloffset_SecondaryColor3sEXT, SecondaryColor3sEXT@12) + GL_STUB(SecondaryColor3svEXT, _gloffset_SecondaryColor3svEXT, SecondaryColor3svEXT@4) + GL_STUB(SecondaryColor3ubEXT, _gloffset_SecondaryColor3ubEXT, SecondaryColor3ubEXT@12) + GL_STUB(SecondaryColor3ubvEXT, _gloffset_SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4) + GL_STUB(SecondaryColor3uiEXT, _gloffset_SecondaryColor3uiEXT, SecondaryColor3uiEXT@12) + GL_STUB(SecondaryColor3uivEXT, _gloffset_SecondaryColor3uivEXT, SecondaryColor3uivEXT@4) + GL_STUB(SecondaryColor3usEXT, _gloffset_SecondaryColor3usEXT, SecondaryColor3usEXT@12) + GL_STUB(SecondaryColor3usvEXT, _gloffset_SecondaryColor3usvEXT, SecondaryColor3usvEXT@4) + GL_STUB(SecondaryColorPointerEXT, _gloffset_SecondaryColorPointerEXT, SecondaryColorPointerEXT@16) + GL_STUB(AreProgramsResidentNV, _gloffset_AreProgramsResidentNV, AreProgramsResidentNV@12) + GL_STUB(BindProgramNV, _gloffset_BindProgramNV, BindProgramNV@8) + GL_STUB(DeleteProgramsNV, _gloffset_DeleteProgramsNV, DeleteProgramsNV@8) + GL_STUB(ExecuteProgramNV, _gloffset_ExecuteProgramNV, ExecuteProgramNV@12) + GL_STUB(GenProgramsNV, _gloffset_GenProgramsNV, GenProgramsNV@8) + GL_STUB(GetProgramParameterdvNV, _gloffset_GetProgramParameterdvNV, GetProgramParameterdvNV@16) + GL_STUB(GetProgramParameterfvNV, _gloffset_GetProgramParameterfvNV, GetProgramParameterfvNV@16) + GL_STUB(GetProgramivNV, _gloffset_GetProgramivNV, GetProgramivNV@12) + GL_STUB(GetProgramStringNV, _gloffset_GetProgramStringNV, GetProgramStringNV@12) + GL_STUB(GetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV, GetTrackMatrixivNV@16) + GL_STUB(GetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV, GetVertexAttribdvNV@12) + GL_STUB(GetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV, GetVertexAttribfvNV@12) + GL_STUB(GetVertexAttribivNV, _gloffset_GetVertexAttribivNV, GetVertexAttribivNV@12) + GL_STUB(GetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) + GL_STUB(IsProgramNV, _gloffset_IsProgramNV, IsProgramNV@4) + GL_STUB(LoadProgramNV, _gloffset_LoadProgramNV, LoadProgramNV@16) + GL_STUB(ProgramParameter4dNV, _gloffset_ProgramParameter4dNV, ProgramParameter4dNV@40) + GL_STUB(ProgramParameter4dvNV, _gloffset_ProgramParameter4dvNV, ProgramParameter4dvNV@12) + GL_STUB(ProgramParameter4fNV, _gloffset_ProgramParameter4fNV, ProgramParameter4fNV@24) + GL_STUB(ProgramParameter4fvNV, _gloffset_ProgramParameter4fvNV, ProgramParameter4fvNV@12) + GL_STUB(ProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV, ProgramParameters4dvNV@16) + GL_STUB(ProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV, ProgramParameters4fvNV@16) + GL_STUB(RequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV, RequestResidentProgramsNV@8) + GL_STUB(TrackMatrixNV, _gloffset_TrackMatrixNV, TrackMatrixNV@16) + GL_STUB(VertexAttribPointerNV, _gloffset_VertexAttribPointerNV, VertexAttribPointerNV@20) + GL_STUB(VertexAttrib1dNV, _gloffset_VertexAttrib1dNV, VertexAttrib1dNV@12) + GL_STUB(VertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV, VertexAttrib1dvNV@8) + GL_STUB(VertexAttrib1fNV, _gloffset_VertexAttrib1fNV, VertexAttrib1fNV@8) + GL_STUB(VertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV, VertexAttrib1fvNV@8) + GL_STUB(VertexAttrib1sNV, _gloffset_VertexAttrib1sNV, VertexAttrib1sNV@8) + GL_STUB(VertexAttrib1svNV, _gloffset_VertexAttrib1svNV, VertexAttrib1svNV@8) + GL_STUB(VertexAttrib2dNV, _gloffset_VertexAttrib2dNV, VertexAttrib2dNV@20) + GL_STUB(VertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV, VertexAttrib2dvNV@8) + GL_STUB(VertexAttrib2fNV, _gloffset_VertexAttrib2fNV, VertexAttrib2fNV@12) + GL_STUB(VertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV, VertexAttrib2fvNV@8) + GL_STUB(VertexAttrib2sNV, _gloffset_VertexAttrib2sNV, VertexAttrib2sNV@12) + GL_STUB(VertexAttrib2svNV, _gloffset_VertexAttrib2svNV, VertexAttrib2svNV@8) + GL_STUB(VertexAttrib3dNV, _gloffset_VertexAttrib3dNV, VertexAttrib3dNV@28) + GL_STUB(VertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV, VertexAttrib3dvNV@8) + GL_STUB(VertexAttrib3fNV, _gloffset_VertexAttrib3fNV, VertexAttrib3fNV@16) + GL_STUB(VertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV, VertexAttrib3fvNV@8) + GL_STUB(VertexAttrib3sNV, _gloffset_VertexAttrib3sNV, VertexAttrib3sNV@16) + GL_STUB(VertexAttrib3svNV, _gloffset_VertexAttrib3svNV, VertexAttrib3svNV@8) + GL_STUB(VertexAttrib4dNV, _gloffset_VertexAttrib4dNV, VertexAttrib4dNV@36) + GL_STUB(VertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV, VertexAttrib4dvNV@8) + GL_STUB(VertexAttrib4fNV, _gloffset_VertexAttrib4fNV, VertexAttrib4fNV@20) + GL_STUB(VertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV, VertexAttrib4fvNV@8) + GL_STUB(VertexAttrib4sNV, _gloffset_VertexAttrib4sNV, VertexAttrib4sNV@20) + GL_STUB(VertexAttrib4svNV, _gloffset_VertexAttrib4svNV, VertexAttrib4svNV@8) + GL_STUB(VertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV, VertexAttrib4ubNV@20) + GL_STUB(VertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV, VertexAttrib4ubvNV@8) + GL_STUB(VertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV, VertexAttribs1dvNV@12) + GL_STUB(VertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV, VertexAttribs1fvNV@12) + GL_STUB(VertexAttribs1svNV, _gloffset_VertexAttribs1svNV, VertexAttribs1svNV@12) + GL_STUB(VertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV, VertexAttribs2dvNV@12) + GL_STUB(VertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV, VertexAttribs2fvNV@12) + GL_STUB(VertexAttribs2svNV, _gloffset_VertexAttribs2svNV, VertexAttribs2svNV@12) + GL_STUB(VertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV, VertexAttribs3dvNV@12) + GL_STUB(VertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV, VertexAttribs3fvNV@12) + GL_STUB(VertexAttribs3svNV, _gloffset_VertexAttribs3svNV, VertexAttribs3svNV@12) + GL_STUB(VertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV, VertexAttribs4dvNV@12) + GL_STUB(VertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV, VertexAttribs4fvNV@12) + GL_STUB(VertexAttribs4svNV, _gloffset_VertexAttribs4svNV, VertexAttribs4svNV@12) + GL_STUB(VertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV, VertexAttribs4ubvNV@12) + GL_STUB(PointParameteriNV, _gloffset_PointParameteriNV, PointParameteriNV@8) + GL_STUB(PointParameterivNV, _gloffset_PointParameterivNV, PointParameterivNV@8) + GL_STUB(MultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT, MultiDrawArraysEXT@16) + GL_STUB(MultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT, MultiDrawElementsEXT@20) + GL_STUB(ActiveStencilFaceEXT, _gloffset_ActiveStencilFaceEXT, ActiveStencilFaceEXT@4) + GL_STUB(DeleteFencesNV, _gloffset_DeleteFencesNV, DeleteFencesNV@8) + GL_STUB(GenFencesNV, _gloffset_GenFencesNV, GenFencesNV@8) + GL_STUB(IsFenceNV, _gloffset_IsFenceNV, IsFenceNV@4) + GL_STUB(TestFenceNV, _gloffset_TestFenceNV, TestFenceNV@4) + GL_STUB(GetFenceivNV, _gloffset_GetFenceivNV, GetFenceivNV@12) + GL_STUB(FinishFenceNV, _gloffset_FinishFenceNV, FinishFenceNV@4) + GL_STUB(SetFenceNV, _gloffset_SetFenceNV, SetFenceNV@8) + GL_STUB(VertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB, VertexAttrib4bvARB@8) + GL_STUB(VertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB, VertexAttrib4ivARB@8) + GL_STUB(VertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB, VertexAttrib4ubvARB@8) + GL_STUB(VertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB, VertexAttrib4usvARB@8) + GL_STUB(VertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB, VertexAttrib4uivARB@8) + GL_STUB(VertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB, VertexAttrib4NbvARB@8) + GL_STUB(VertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB, VertexAttrib4NsvARB@8) + GL_STUB(VertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB, VertexAttrib4NivARB@8) + GL_STUB(VertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB, VertexAttrib4NusvARB@8) + GL_STUB(VertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB, VertexAttrib4NuivARB@8) + GL_STUB(VertexAttribPointerARB, _gloffset_VertexAttribPointerARB, VertexAttribPointerARB@24) + GL_STUB(EnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB, EnableVertexAttribArrayARB@4) + GL_STUB(DisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB, DisableVertexAttribArrayARB@4) + GL_STUB(ProgramStringARB, _gloffset_ProgramStringARB, ProgramStringARB@16) + GL_STUB(ProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB, ProgramEnvParameter4dARB@40) + GL_STUB(ProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB, ProgramEnvParameter4dvARB@12) + GL_STUB(ProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB, ProgramEnvParameter4fARB@24) + GL_STUB(ProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB, ProgramEnvParameter4fvARB@12) + GL_STUB(ProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB, ProgramLocalParameter4dARB@40) + GL_STUB(ProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB, ProgramLocalParameter4dvARB@12) + GL_STUB(ProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB, ProgramLocalParameter4fARB@24) + GL_STUB(ProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB, ProgramLocalParameter4fvARB@12) + GL_STUB(GetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB, GetProgramEnvParameterdvARB@12) + GL_STUB(GetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB, GetProgramEnvParameterfvARB@12) + GL_STUB(GetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB, GetProgramLocalParameterdvARB@12) + GL_STUB(GetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB, GetProgramLocalParameterfvARB@12) + GL_STUB(GetProgramivARB, _gloffset_GetProgramivARB, GetProgramivARB@12) + GL_STUB(GetProgramStringARB, _gloffset_GetProgramStringARB, GetProgramStringARB@12) + GL_STUB(ProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV, ProgramNamedParameter4fNV@28) + GL_STUB(ProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV, ProgramNamedParameter4dNV@44) + GL_STUB(ProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV, ProgramNamedParameter4fvNV@16) + GL_STUB(ProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV, ProgramNamedParameter4dvNV@16) + GL_STUB(GetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV, GetProgramNamedParameterfvNV@16) + GL_STUB(GetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV, GetProgramNamedParameterdvNV@16) + GL_STUB(BindBufferARB, _gloffset_BindBufferARB, BindBufferARB@8) + GL_STUB(BufferDataARB, _gloffset_BufferDataARB, BufferDataARB@16) + GL_STUB(BufferSubDataARB, _gloffset_BufferSubDataARB, BufferSubDataARB@16) + GL_STUB(DeleteBuffersARB, _gloffset_DeleteBuffersARB, DeleteBuffersARB@8) + GL_STUB(GenBuffersARB, _gloffset_GenBuffersARB, GenBuffersARB@8) + GL_STUB(GetBufferParameterivARB, _gloffset_GetBufferParameterivARB, GetBufferParameterivARB@12) + GL_STUB(GetBufferPointervARB, _gloffset_GetBufferPointervARB, GetBufferPointervARB@12) + GL_STUB(GetBufferSubDataARB, _gloffset_GetBufferSubDataARB, GetBufferSubDataARB@16) + GL_STUB(IsBufferARB, _gloffset_IsBufferARB, IsBufferARB@4) + GL_STUB(MapBufferARB, _gloffset_MapBufferARB, MapBufferARB@8) + GL_STUB(UnmapBufferARB, _gloffset_UnmapBufferARB, UnmapBufferARB@4) + GL_STUB(DepthBoundsEXT, _gloffset_DepthBoundsEXT, DepthBoundsEXT@16) + GL_STUB(GenQueriesARB, _gloffset_GenQueriesARB, GenQueriesARB@8) + GL_STUB(DeleteQueriesARB, _gloffset_DeleteQueriesARB, DeleteQueriesARB@8) + GL_STUB(IsQueryARB, _gloffset_IsQueryARB, IsQueryARB@4) + GL_STUB(BeginQueryARB, _gloffset_BeginQueryARB, BeginQueryARB@8) + GL_STUB(EndQueryARB, _gloffset_EndQueryARB, EndQueryARB@4) + GL_STUB(GetQueryivARB, _gloffset_GetQueryivARB, GetQueryivARB@12) + GL_STUB(GetQueryObjectivARB, _gloffset_GetQueryObjectivARB, GetQueryObjectivARB@12) + GL_STUB(GetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB, GetQueryObjectuivARB@12) + GL_STUB(MultiModeDrawArraysIBM, _gloffset_MultiModeDrawArraysIBM, MultiModeDrawArraysIBM@20) + GL_STUB(MultiModeDrawElementsIBM, _gloffset_MultiModeDrawElementsIBM, MultiModeDrawElementsIBM@24) + GL_STUB(BlendEquationSeparateEXT, _gloffset_BlendEquationSeparateEXT, BlendEquationSeparateEXT@8) + GL_STUB(ActiveTexture, _gloffset_ActiveTextureARB, ActiveTexture@4) + GL_STUB(ClientActiveTexture, _gloffset_ClientActiveTextureARB, ClientActiveTexture@4) + GL_STUB(MultiTexCoord1d, _gloffset_MultiTexCoord1dARB, MultiTexCoord1d@12) + GL_STUB(MultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB, MultiTexCoord1dv@8) + GL_STUB(MultiTexCoord1f, _gloffset_MultiTexCoord1fARB, MultiTexCoord1f@8) + GL_STUB(MultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB, MultiTexCoord1fv@8) + GL_STUB(MultiTexCoord1i, _gloffset_MultiTexCoord1iARB, MultiTexCoord1i@8) + GL_STUB(MultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB, MultiTexCoord1iv@8) + GL_STUB(MultiTexCoord1s, _gloffset_MultiTexCoord1sARB, MultiTexCoord1s@8) + GL_STUB(MultiTexCoord1sv, _gloffset_MultiTexCoord1svARB, MultiTexCoord1sv@8) + GL_STUB(MultiTexCoord2d, _gloffset_MultiTexCoord2dARB, MultiTexCoord2d@20) + GL_STUB(MultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB, MultiTexCoord2dv@8) + GL_STUB(MultiTexCoord2f, _gloffset_MultiTexCoord2fARB, MultiTexCoord2f@12) + GL_STUB(MultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB, MultiTexCoord2fv@8) + GL_STUB(MultiTexCoord2i, _gloffset_MultiTexCoord2iARB, MultiTexCoord2i@12) + GL_STUB(MultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB, MultiTexCoord2iv@8) + GL_STUB(MultiTexCoord2s, _gloffset_MultiTexCoord2sARB, MultiTexCoord2s@12) + GL_STUB(MultiTexCoord2sv, _gloffset_MultiTexCoord2svARB, MultiTexCoord2sv@8) + GL_STUB(MultiTexCoord3d, _gloffset_MultiTexCoord3dARB, MultiTexCoord3d@28) + GL_STUB(MultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB, MultiTexCoord3dv@8) + GL_STUB(MultiTexCoord3f, _gloffset_MultiTexCoord3fARB, MultiTexCoord3f@16) + GL_STUB(MultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB, MultiTexCoord3fv@8) + GL_STUB(MultiTexCoord3i, _gloffset_MultiTexCoord3iARB, MultiTexCoord3i@16) + GL_STUB(MultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB, MultiTexCoord3iv@8) + GL_STUB(MultiTexCoord3s, _gloffset_MultiTexCoord3sARB, MultiTexCoord3s@16) + GL_STUB(MultiTexCoord3sv, _gloffset_MultiTexCoord3svARB, MultiTexCoord3sv@8) + GL_STUB(MultiTexCoord4d, _gloffset_MultiTexCoord4dARB, MultiTexCoord4d@36) + GL_STUB(MultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB, MultiTexCoord4dv@8) + GL_STUB(MultiTexCoord4f, _gloffset_MultiTexCoord4fARB, MultiTexCoord4f@20) + GL_STUB(MultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB, MultiTexCoord4fv@8) + GL_STUB(MultiTexCoord4i, _gloffset_MultiTexCoord4iARB, MultiTexCoord4i@20) + GL_STUB(MultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB, MultiTexCoord4iv@8) + GL_STUB(MultiTexCoord4s, _gloffset_MultiTexCoord4sARB, MultiTexCoord4s@20) + GL_STUB(MultiTexCoord4sv, _gloffset_MultiTexCoord4svARB, MultiTexCoord4sv@8) + GL_STUB(LoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB, LoadTransposeMatrixf@4) + GL_STUB(LoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB, LoadTransposeMatrixd@4) + GL_STUB(MultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB, MultTransposeMatrixf@4) + GL_STUB(MultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB, MultTransposeMatrixd@4) + GL_STUB(SampleCoverage, _gloffset_SampleCoverageARB, SampleCoverage@8) + GL_STUB(CompressedTexImage3D, _gloffset_CompressedTexImage3DARB, CompressedTexImage3D@36) + GL_STUB(CompressedTexImage2D, _gloffset_CompressedTexImage2DARB, CompressedTexImage2D@32) + GL_STUB(CompressedTexImage1D, _gloffset_CompressedTexImage1DARB, CompressedTexImage1D@28) + GL_STUB(CompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB, CompressedTexSubImage3D@44) + GL_STUB(CompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB, CompressedTexSubImage2D@36) + GL_STUB(CompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB, CompressedTexSubImage1D@28) + GL_STUB(GetCompressedTexImage, _gloffset_GetCompressedTexImageARB, GetCompressedTexImage@12) + GL_STUB(BlendFuncSeparate, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparate@16) + GL_STUB(FogCoordf, _gloffset_FogCoordfEXT, FogCoordf@4) + GL_STUB(FogCoordfv, _gloffset_FogCoordfvEXT, FogCoordfv@4) + GL_STUB(FogCoordd, _gloffset_FogCoorddEXT, FogCoordd@8) + GL_STUB(FogCoorddv, _gloffset_FogCoorddvEXT, FogCoorddv@4) + GL_STUB(FogCoordPointer, _gloffset_FogCoordPointerEXT, FogCoordPointer@12) + GL_STUB(MultiDrawArrays, _gloffset_MultiDrawArraysEXT, MultiDrawArrays@16) + GL_STUB(MultiDrawElements, _gloffset_MultiDrawElementsEXT, MultiDrawElements@20) + GL_STUB(PointParameterf, _gloffset_PointParameterfEXT, PointParameterf@8) + GL_STUB(PointParameterfv, _gloffset_PointParameterfvEXT, PointParameterfv@8) + GL_STUB(PointParameteri, _gloffset_PointParameteriNV, PointParameteri@8) + GL_STUB(PointParameteriv, _gloffset_PointParameterivNV, PointParameteriv@8) + GL_STUB(SecondaryColor3b, _gloffset_SecondaryColor3bEXT, SecondaryColor3b@12) + GL_STUB(SecondaryColor3bv, _gloffset_SecondaryColor3bvEXT, SecondaryColor3bv@4) + GL_STUB(SecondaryColor3d, _gloffset_SecondaryColor3dEXT, SecondaryColor3d@24) + GL_STUB(SecondaryColor3dv, _gloffset_SecondaryColor3dvEXT, SecondaryColor3dv@4) + GL_STUB(SecondaryColor3f, _gloffset_SecondaryColor3fEXT, SecondaryColor3f@12) + GL_STUB(SecondaryColor3fv, _gloffset_SecondaryColor3fvEXT, SecondaryColor3fv@4) + GL_STUB(SecondaryColor3i, _gloffset_SecondaryColor3iEXT, SecondaryColor3i@12) + GL_STUB(SecondaryColor3iv, _gloffset_SecondaryColor3ivEXT, SecondaryColor3iv@4) + GL_STUB(SecondaryColor3s, _gloffset_SecondaryColor3sEXT, SecondaryColor3s@12) + GL_STUB(SecondaryColor3sv, _gloffset_SecondaryColor3svEXT, SecondaryColor3sv@4) + GL_STUB(SecondaryColor3ub, _gloffset_SecondaryColor3ubEXT, SecondaryColor3ub@12) + GL_STUB(SecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT, SecondaryColor3ubv@4) + GL_STUB(SecondaryColor3ui, _gloffset_SecondaryColor3uiEXT, SecondaryColor3ui@12) + GL_STUB(SecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT, SecondaryColor3uiv@4) + GL_STUB(SecondaryColor3us, _gloffset_SecondaryColor3usEXT, SecondaryColor3us@12) + GL_STUB(SecondaryColor3usv, _gloffset_SecondaryColor3usvEXT, SecondaryColor3usv@4) + GL_STUB(SecondaryColorPointer, _gloffset_SecondaryColorPointerEXT, SecondaryColorPointer@16) + GL_STUB(WindowPos2d, _gloffset_WindowPos2dMESA, WindowPos2d@16) + GL_STUB(WindowPos2dv, _gloffset_WindowPos2dvMESA, WindowPos2dv@4) + GL_STUB(WindowPos2f, _gloffset_WindowPos2fMESA, WindowPos2f@8) + GL_STUB(WindowPos2fv, _gloffset_WindowPos2fvMESA, WindowPos2fv@4) + GL_STUB(WindowPos2i, _gloffset_WindowPos2iMESA, WindowPos2i@8) + GL_STUB(WindowPos2iv, _gloffset_WindowPos2ivMESA, WindowPos2iv@4) + GL_STUB(WindowPos2s, _gloffset_WindowPos2sMESA, WindowPos2s@8) + GL_STUB(WindowPos2sv, _gloffset_WindowPos2svMESA, WindowPos2sv@4) + GL_STUB(WindowPos3d, _gloffset_WindowPos3dMESA, WindowPos3d@24) + GL_STUB(WindowPos3dv, _gloffset_WindowPos3dvMESA, WindowPos3dv@4) + GL_STUB(WindowPos3f, _gloffset_WindowPos3fMESA, WindowPos3f@12) + GL_STUB(WindowPos3fv, _gloffset_WindowPos3fvMESA, WindowPos3fv@4) + GL_STUB(WindowPos3i, _gloffset_WindowPos3iMESA, WindowPos3i@12) + GL_STUB(WindowPos3iv, _gloffset_WindowPos3ivMESA, WindowPos3iv@4) + GL_STUB(WindowPos3s, _gloffset_WindowPos3sMESA, WindowPos3s@12) + GL_STUB(WindowPos3sv, _gloffset_WindowPos3svMESA, WindowPos3sv@4) + GL_STUB(BindBuffer, _gloffset_BindBufferARB, BindBuffer@8) + GL_STUB(BufferData, _gloffset_BufferDataARB, BufferData@16) + GL_STUB(BufferSubData, _gloffset_BufferSubDataARB, BufferSubData@16) + GL_STUB(DeleteBuffers, _gloffset_DeleteBuffersARB, DeleteBuffers@8) + GL_STUB(GenBuffers, _gloffset_GenBuffersARB, GenBuffers@8) + GL_STUB(GetBufferParameteriv, _gloffset_GetBufferParameterivARB, GetBufferParameteriv@12) + GL_STUB(GetBufferPointerv, _gloffset_GetBufferPointervARB, GetBufferPointerv@12) + GL_STUB(GetBufferSubData, _gloffset_GetBufferSubDataARB, GetBufferSubData@16) + GL_STUB(IsBuffer, _gloffset_IsBufferARB, IsBuffer@4) + GL_STUB(MapBuffer, _gloffset_MapBufferARB, MapBuffer@8) + GL_STUB(UnmapBuffer, _gloffset_UnmapBufferARB, UnmapBuffer@4) + GL_STUB(GenQueries, _gloffset_GenQueriesARB, GenQueries@8) + GL_STUB(DeleteQueries, _gloffset_DeleteQueriesARB, DeleteQueries@8) + GL_STUB(IsQuery, _gloffset_IsQueryARB, IsQuery@4) + GL_STUB(BeginQuery, _gloffset_BeginQueryARB, BeginQuery@8) + GL_STUB(EndQuery, _gloffset_EndQueryARB, EndQuery@4) + GL_STUB(GetQueryiv, _gloffset_GetQueryivARB, GetQueryiv@12) + GL_STUB(GetQueryObjectiv, _gloffset_GetQueryObjectivARB, GetQueryObjectiv@12) + GL_STUB(GetQueryObjectuiv, _gloffset_GetQueryObjectuivARB, GetQueryObjectuiv@12) + GL_STUB(PointParameterfARB, _gloffset_PointParameterfEXT, PointParameterfARB@8) + GL_STUB(PointParameterfvARB, _gloffset_PointParameterfvEXT, PointParameterfvARB@8) + GL_STUB(WindowPos2dARB, _gloffset_WindowPos2dMESA, WindowPos2dARB@16) + GL_STUB(WindowPos2fARB, _gloffset_WindowPos2fMESA, WindowPos2fARB@8) + GL_STUB(WindowPos2iARB, _gloffset_WindowPos2iMESA, WindowPos2iARB@8) + GL_STUB(WindowPos2sARB, _gloffset_WindowPos2sMESA, WindowPos2sARB@8) + GL_STUB(WindowPos2dvARB, _gloffset_WindowPos2dvMESA, WindowPos2dvARB@4) + GL_STUB(WindowPos2fvARB, _gloffset_WindowPos2fvMESA, WindowPos2fvARB@4) + GL_STUB(WindowPos2ivARB, _gloffset_WindowPos2ivMESA, WindowPos2ivARB@4) + GL_STUB(WindowPos2svARB, _gloffset_WindowPos2svMESA, WindowPos2svARB@4) + GL_STUB(WindowPos3dARB, _gloffset_WindowPos3dMESA, WindowPos3dARB@24) + GL_STUB(WindowPos3fARB, _gloffset_WindowPos3fMESA, WindowPos3fARB@12) + GL_STUB(WindowPos3iARB, _gloffset_WindowPos3iMESA, WindowPos3iARB@12) + GL_STUB(WindowPos3sARB, _gloffset_WindowPos3sMESA, WindowPos3sARB@12) + GL_STUB(WindowPos3dvARB, _gloffset_WindowPos3dvMESA, WindowPos3dvARB@4) + GL_STUB(WindowPos3fvARB, _gloffset_WindowPos3fvMESA, WindowPos3fvARB@4) + GL_STUB(WindowPos3ivARB, _gloffset_WindowPos3ivMESA, WindowPos3ivARB@4) + GL_STUB(WindowPos3svARB, _gloffset_WindowPos3svMESA, WindowPos3svARB@4) + GL_STUB(VertexAttrib1sARB, _gloffset_VertexAttrib1sNV, VertexAttrib1sARB@8) + GL_STUB(VertexAttrib1fARB, _gloffset_VertexAttrib1fNV, VertexAttrib1fARB@8) + GL_STUB(VertexAttrib1dARB, _gloffset_VertexAttrib1dNV, VertexAttrib1dARB@12) + GL_STUB(VertexAttrib2sARB, _gloffset_VertexAttrib2sNV, VertexAttrib2sARB@12) + GL_STUB(VertexAttrib2fARB, _gloffset_VertexAttrib2fNV, VertexAttrib2fARB@12) + GL_STUB(VertexAttrib2dARB, _gloffset_VertexAttrib2dNV, VertexAttrib2dARB@20) + GL_STUB(VertexAttrib3sARB, _gloffset_VertexAttrib3sNV, VertexAttrib3sARB@16) + GL_STUB(VertexAttrib3fARB, _gloffset_VertexAttrib3fNV, VertexAttrib3fARB@16) + GL_STUB(VertexAttrib3dARB, _gloffset_VertexAttrib3dNV, VertexAttrib3dARB@28) + GL_STUB(VertexAttrib4sARB, _gloffset_VertexAttrib4sNV, VertexAttrib4sARB@20) + GL_STUB(VertexAttrib4fARB, _gloffset_VertexAttrib4fNV, VertexAttrib4fARB@20) + GL_STUB(VertexAttrib4dARB, _gloffset_VertexAttrib4dNV, VertexAttrib4dARB@36) + GL_STUB(VertexAttrib4NubARB, _gloffset_VertexAttrib4ubNV, VertexAttrib4NubARB@20) + GL_STUB(VertexAttrib1svARB, _gloffset_VertexAttrib1svNV, VertexAttrib1svARB@8) + GL_STUB(VertexAttrib1fvARB, _gloffset_VertexAttrib1fvNV, VertexAttrib1fvARB@8) + GL_STUB(VertexAttrib1dvARB, _gloffset_VertexAttrib1dvNV, VertexAttrib1dvARB@8) + GL_STUB(VertexAttrib2svARB, _gloffset_VertexAttrib2svNV, VertexAttrib2svARB@8) + GL_STUB(VertexAttrib2fvARB, _gloffset_VertexAttrib2fvNV, VertexAttrib2fvARB@8) + GL_STUB(VertexAttrib2dvARB, _gloffset_VertexAttrib2dvNV, VertexAttrib2dvARB@8) + GL_STUB(VertexAttrib3svARB, _gloffset_VertexAttrib3svNV, VertexAttrib3svARB@8) + GL_STUB(VertexAttrib3fvARB, _gloffset_VertexAttrib3fvNV, VertexAttrib3fvARB@8) + GL_STUB(VertexAttrib3dvARB, _gloffset_VertexAttrib3dvNV, VertexAttrib3dvARB@8) + GL_STUB(VertexAttrib4svARB, _gloffset_VertexAttrib4svNV, VertexAttrib4svARB@8) + GL_STUB(VertexAttrib4fvARB, _gloffset_VertexAttrib4fvNV, VertexAttrib4fvARB@8) + GL_STUB(VertexAttrib4dvARB, _gloffset_VertexAttrib4dvNV, VertexAttrib4dvARB@8) + GL_STUB(VertexAttrib4NubvARB, _gloffset_VertexAttrib4ubvNV, VertexAttrib4NubvARB@8) + GL_STUB(BindProgramARB, _gloffset_BindProgramNV, BindProgramARB@8) + GL_STUB(DeleteProgramsARB, _gloffset_DeleteProgramsNV, DeleteProgramsARB@8) + GL_STUB(GenProgramsARB, _gloffset_GenProgramsNV, GenProgramsARB@8) + GL_STUB(IsProgramARB, _gloffset_IsProgramNV, IsProgramARB@4) + GL_STUB(GetVertexAttribdvARB, _gloffset_GetVertexAttribdvNV, GetVertexAttribdvARB@12) + GL_STUB(GetVertexAttribfvARB, _gloffset_GetVertexAttribfvNV, GetVertexAttribfvARB@12) + GL_STUB(GetVertexAttribivARB, _gloffset_GetVertexAttribivNV, GetVertexAttribivARB@12) + GL_STUB(GetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV, GetVertexAttribPointervARB@12) + GL_STUB(BlendColorEXT, _gloffset_BlendColor, BlendColorEXT@16) + GL_STUB(TexImage3DEXT, _gloffset_TexImage3D, TexImage3DEXT@40) + GL_STUB(TexSubImage3DEXT, _gloffset_TexSubImage3D, TexSubImage3DEXT@44) + GL_STUB(TexSubImage1DEXT, _gloffset_TexSubImage1D, TexSubImage1DEXT@28) + GL_STUB(TexSubImage2DEXT, _gloffset_TexSubImage2D, TexSubImage2DEXT@36) + GL_STUB(CopyTexImage1DEXT, _gloffset_CopyTexImage1D, CopyTexImage1DEXT@28) + GL_STUB(CopyTexImage2DEXT, _gloffset_CopyTexImage2D, CopyTexImage2DEXT@32) + GL_STUB(CopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D, CopyTexSubImage1DEXT@24) + GL_STUB(CopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D, CopyTexSubImage2DEXT@32) + GL_STUB(CopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D, CopyTexSubImage3DEXT@36) + GL_STUB(HistogramEXT, _gloffset_Histogram, HistogramEXT@16) + GL_STUB(MinmaxEXT, _gloffset_Minmax, MinmaxEXT@12) + GL_STUB(ResetHistogramEXT, _gloffset_ResetHistogram, ResetHistogramEXT@4) + GL_STUB(ResetMinmaxEXT, _gloffset_ResetMinmax, ResetMinmaxEXT@4) + GL_STUB(ConvolutionFilter1DEXT, _gloffset_ConvolutionFilter1D, ConvolutionFilter1DEXT@24) + GL_STUB(ConvolutionFilter2DEXT, _gloffset_ConvolutionFilter2D, ConvolutionFilter2DEXT@28) + GL_STUB(ConvolutionParameterfEXT, _gloffset_ConvolutionParameterf, ConvolutionParameterfEXT@12) + GL_STUB(ConvolutionParameterfvEXT, _gloffset_ConvolutionParameterfv, ConvolutionParameterfvEXT@12) + GL_STUB(ConvolutionParameteriEXT, _gloffset_ConvolutionParameteri, ConvolutionParameteriEXT@12) + GL_STUB(ConvolutionParameterivEXT, _gloffset_ConvolutionParameteriv, ConvolutionParameterivEXT@12) + GL_STUB(CopyConvolutionFilter1DEXT, _gloffset_CopyConvolutionFilter1D, CopyConvolutionFilter1DEXT@20) + GL_STUB(CopyConvolutionFilter2DEXT, _gloffset_CopyConvolutionFilter2D, CopyConvolutionFilter2DEXT@24) + GL_STUB(SeparableFilter2DEXT, _gloffset_SeparableFilter2D, SeparableFilter2DEXT@32) + GL_STUB(ColorTableSGI, _gloffset_ColorTable, ColorTableSGI@24) + GL_STUB(ColorTableParameterfvSGI, _gloffset_ColorTableParameterfv, ColorTableParameterfvSGI@12) + GL_STUB(ColorTableParameterivSGI, _gloffset_ColorTableParameteriv, ColorTableParameterivSGI@12) + GL_STUB(CopyColorTableSGI, _gloffset_CopyColorTable, CopyColorTableSGI@20) + GL_STUB(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8) + GL_STUB(DeleteTexturesEXT, _gloffset_DeleteTextures, DeleteTexturesEXT@8) + GL_STUB(PrioritizeTexturesEXT, _gloffset_PrioritizeTextures, PrioritizeTexturesEXT@12) + GL_STUB(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4) + GL_STUB(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12) + GL_STUB(GetPointervEXT, _gloffset_GetPointerv, GetPointervEXT@8) + GL_STUB(BlendEquationEXT, _gloffset_BlendEquation, BlendEquationEXT@4) + GL_STUB(ColorSubTableEXT, _gloffset_ColorSubTable, ColorSubTableEXT@24) + GL_STUB(CopyColorSubTableEXT, _gloffset_CopyColorSubTable, CopyColorSubTableEXT@20) + GL_STUB(ColorTableEXT, _gloffset_ColorTable, ColorTableEXT@24) + GL_STUB(DrawRangeElementsEXT, _gloffset_DrawRangeElements, DrawRangeElementsEXT@24) + GL_STUB(SampleMaskEXT, _gloffset_SampleMaskSGIS, SampleMaskEXT@8) + GL_STUB(SamplePatternEXT, _gloffset_SamplePatternSGIS, SamplePatternEXT@4) + GL_STUB(BlendEquationSeparateATI, _gloffset_BlendEquationSeparateEXT, BlendEquationSeparateATI@8) + GL_STUB(BlendFuncSeparateINGR, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparateINGR@16) + GL_STUB(PointParameterfSGIS, _gloffset_PointParameterfEXT, PointParameterfSGIS@8) + GL_STUB(PointParameterfvSGIS, _gloffset_PointParameterfvEXT, PointParameterfvSGIS@8) + +#endif /* __WIN32__ */ diff --git a/src/mesa/glapi/glapioffsets.h b/src/mesa/glapi/glapioffsets.h new file mode 100644 index 0000000..b5e8fd5 --- /dev/null +++ b/src/mesa/glapi/glapioffsets.h @@ -0,0 +1,744 @@ +/* DO NOT EDIT - This file generated automatically by gl_offsets.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#ifndef _GLAPI_OFFSETS_H_ +#define _GLAPI_OFFSETS_H_ + +#define _gloffset_NewList 0 +#define _gloffset_EndList 1 +#define _gloffset_CallList 2 +#define _gloffset_CallLists 3 +#define _gloffset_DeleteLists 4 +#define _gloffset_GenLists 5 +#define _gloffset_ListBase 6 +#define _gloffset_Begin 7 +#define _gloffset_Bitmap 8 +#define _gloffset_Color3b 9 +#define _gloffset_Color3bv 10 +#define _gloffset_Color3d 11 +#define _gloffset_Color3dv 12 +#define _gloffset_Color3f 13 +#define _gloffset_Color3fv 14 +#define _gloffset_Color3i 15 +#define _gloffset_Color3iv 16 +#define _gloffset_Color3s 17 +#define _gloffset_Color3sv 18 +#define _gloffset_Color3ub 19 +#define _gloffset_Color3ubv 20 +#define _gloffset_Color3ui 21 +#define _gloffset_Color3uiv 22 +#define _gloffset_Color3us 23 +#define _gloffset_Color3usv 24 +#define _gloffset_Color4b 25 +#define _gloffset_Color4bv 26 +#define _gloffset_Color4d 27 +#define _gloffset_Color4dv 28 +#define _gloffset_Color4f 29 +#define _gloffset_Color4fv 30 +#define _gloffset_Color4i 31 +#define _gloffset_Color4iv 32 +#define _gloffset_Color4s 33 +#define _gloffset_Color4sv 34 +#define _gloffset_Color4ub 35 +#define _gloffset_Color4ubv 36 +#define _gloffset_Color4ui 37 +#define _gloffset_Color4uiv 38 +#define _gloffset_Color4us 39 +#define _gloffset_Color4usv 40 +#define _gloffset_EdgeFlag 41 +#define _gloffset_EdgeFlagv 42 +#define _gloffset_End 43 +#define _gloffset_Indexd 44 +#define _gloffset_Indexdv 45 +#define _gloffset_Indexf 46 +#define _gloffset_Indexfv 47 +#define _gloffset_Indexi 48 +#define _gloffset_Indexiv 49 +#define _gloffset_Indexs 50 +#define _gloffset_Indexsv 51 +#define _gloffset_Normal3b 52 +#define _gloffset_Normal3bv 53 +#define _gloffset_Normal3d 54 +#define _gloffset_Normal3dv 55 +#define _gloffset_Normal3f 56 +#define _gloffset_Normal3fv 57 +#define _gloffset_Normal3i 58 +#define _gloffset_Normal3iv 59 +#define _gloffset_Normal3s 60 +#define _gloffset_Normal3sv 61 +#define _gloffset_RasterPos2d 62 +#define _gloffset_RasterPos2dv 63 +#define _gloffset_RasterPos2f 64 +#define _gloffset_RasterPos2fv 65 +#define _gloffset_RasterPos2i 66 +#define _gloffset_RasterPos2iv 67 +#define _gloffset_RasterPos2s 68 +#define _gloffset_RasterPos2sv 69 +#define _gloffset_RasterPos3d 70 +#define _gloffset_RasterPos3dv 71 +#define _gloffset_RasterPos3f 72 +#define _gloffset_RasterPos3fv 73 +#define _gloffset_RasterPos3i 74 +#define _gloffset_RasterPos3iv 75 +#define _gloffset_RasterPos3s 76 +#define _gloffset_RasterPos3sv 77 +#define _gloffset_RasterPos4d 78 +#define _gloffset_RasterPos4dv 79 +#define _gloffset_RasterPos4f 80 +#define _gloffset_RasterPos4fv 81 +#define _gloffset_RasterPos4i 82 +#define _gloffset_RasterPos4iv 83 +#define _gloffset_RasterPos4s 84 +#define _gloffset_RasterPos4sv 85 +#define _gloffset_Rectd 86 +#define _gloffset_Rectdv 87 +#define _gloffset_Rectf 88 +#define _gloffset_Rectfv 89 +#define _gloffset_Recti 90 +#define _gloffset_Rectiv 91 +#define _gloffset_Rects 92 +#define _gloffset_Rectsv 93 +#define _gloffset_TexCoord1d 94 +#define _gloffset_TexCoord1dv 95 +#define _gloffset_TexCoord1f 96 +#define _gloffset_TexCoord1fv 97 +#define _gloffset_TexCoord1i 98 +#define _gloffset_TexCoord1iv 99 +#define _gloffset_TexCoord1s 100 +#define _gloffset_TexCoord1sv 101 +#define _gloffset_TexCoord2d 102 +#define _gloffset_TexCoord2dv 103 +#define _gloffset_TexCoord2f 104 +#define _gloffset_TexCoord2fv 105 +#define _gloffset_TexCoord2i 106 +#define _gloffset_TexCoord2iv 107 +#define _gloffset_TexCoord2s 108 +#define _gloffset_TexCoord2sv 109 +#define _gloffset_TexCoord3d 110 +#define _gloffset_TexCoord3dv 111 +#define _gloffset_TexCoord3f 112 +#define _gloffset_TexCoord3fv 113 +#define _gloffset_TexCoord3i 114 +#define _gloffset_TexCoord3iv 115 +#define _gloffset_TexCoord3s 116 +#define _gloffset_TexCoord3sv 117 +#define _gloffset_TexCoord4d 118 +#define _gloffset_TexCoord4dv 119 +#define _gloffset_TexCoord4f 120 +#define _gloffset_TexCoord4fv 121 +#define _gloffset_TexCoord4i 122 +#define _gloffset_TexCoord4iv 123 +#define _gloffset_TexCoord4s 124 +#define _gloffset_TexCoord4sv 125 +#define _gloffset_Vertex2d 126 +#define _gloffset_Vertex2dv 127 +#define _gloffset_Vertex2f 128 +#define _gloffset_Vertex2fv 129 +#define _gloffset_Vertex2i 130 +#define _gloffset_Vertex2iv 131 +#define _gloffset_Vertex2s 132 +#define _gloffset_Vertex2sv 133 +#define _gloffset_Vertex3d 134 +#define _gloffset_Vertex3dv 135 +#define _gloffset_Vertex3f 136 +#define _gloffset_Vertex3fv 137 +#define _gloffset_Vertex3i 138 +#define _gloffset_Vertex3iv 139 +#define _gloffset_Vertex3s 140 +#define _gloffset_Vertex3sv 141 +#define _gloffset_Vertex4d 142 +#define _gloffset_Vertex4dv 143 +#define _gloffset_Vertex4f 144 +#define _gloffset_Vertex4fv 145 +#define _gloffset_Vertex4i 146 +#define _gloffset_Vertex4iv 147 +#define _gloffset_Vertex4s 148 +#define _gloffset_Vertex4sv 149 +#define _gloffset_ClipPlane 150 +#define _gloffset_ColorMaterial 151 +#define _gloffset_CullFace 152 +#define _gloffset_Fogf 153 +#define _gloffset_Fogfv 154 +#define _gloffset_Fogi 155 +#define _gloffset_Fogiv 156 +#define _gloffset_FrontFace 157 +#define _gloffset_Hint 158 +#define _gloffset_Lightf 159 +#define _gloffset_Lightfv 160 +#define _gloffset_Lighti 161 +#define _gloffset_Lightiv 162 +#define _gloffset_LightModelf 163 +#define _gloffset_LightModelfv 164 +#define _gloffset_LightModeli 165 +#define _gloffset_LightModeliv 166 +#define _gloffset_LineStipple 167 +#define _gloffset_LineWidth 168 +#define _gloffset_Materialf 169 +#define _gloffset_Materialfv 170 +#define _gloffset_Materiali 171 +#define _gloffset_Materialiv 172 +#define _gloffset_PointSize 173 +#define _gloffset_PolygonMode 174 +#define _gloffset_PolygonStipple 175 +#define _gloffset_Scissor 176 +#define _gloffset_ShadeModel 177 +#define _gloffset_TexParameterf 178 +#define _gloffset_TexParameterfv 179 +#define _gloffset_TexParameteri 180 +#define _gloffset_TexParameteriv 181 +#define _gloffset_TexImage1D 182 +#define _gloffset_TexImage2D 183 +#define _gloffset_TexEnvf 184 +#define _gloffset_TexEnvfv 185 +#define _gloffset_TexEnvi 186 +#define _gloffset_TexEnviv 187 +#define _gloffset_TexGend 188 +#define _gloffset_TexGendv 189 +#define _gloffset_TexGenf 190 +#define _gloffset_TexGenfv 191 +#define _gloffset_TexGeni 192 +#define _gloffset_TexGeniv 193 +#define _gloffset_FeedbackBuffer 194 +#define _gloffset_SelectBuffer 195 +#define _gloffset_RenderMode 196 +#define _gloffset_InitNames 197 +#define _gloffset_LoadName 198 +#define _gloffset_PassThrough 199 +#define _gloffset_PopName 200 +#define _gloffset_PushName 201 +#define _gloffset_DrawBuffer 202 +#define _gloffset_Clear 203 +#define _gloffset_ClearAccum 204 +#define _gloffset_ClearIndex 205 +#define _gloffset_ClearColor 206 +#define _gloffset_ClearStencil 207 +#define _gloffset_ClearDepth 208 +#define _gloffset_StencilMask 209 +#define _gloffset_ColorMask 210 +#define _gloffset_DepthMask 211 +#define _gloffset_IndexMask 212 +#define _gloffset_Accum 213 +#define _gloffset_Disable 214 +#define _gloffset_Enable 215 +#define _gloffset_Finish 216 +#define _gloffset_Flush 217 +#define _gloffset_PopAttrib 218 +#define _gloffset_PushAttrib 219 +#define _gloffset_Map1d 220 +#define _gloffset_Map1f 221 +#define _gloffset_Map2d 222 +#define _gloffset_Map2f 223 +#define _gloffset_MapGrid1d 224 +#define _gloffset_MapGrid1f 225 +#define _gloffset_MapGrid2d 226 +#define _gloffset_MapGrid2f 227 +#define _gloffset_EvalCoord1d 228 +#define _gloffset_EvalCoord1dv 229 +#define _gloffset_EvalCoord1f 230 +#define _gloffset_EvalCoord1fv 231 +#define _gloffset_EvalCoord2d 232 +#define _gloffset_EvalCoord2dv 233 +#define _gloffset_EvalCoord2f 234 +#define _gloffset_EvalCoord2fv 235 +#define _gloffset_EvalMesh1 236 +#define _gloffset_EvalPoint1 237 +#define _gloffset_EvalMesh2 238 +#define _gloffset_EvalPoint2 239 +#define _gloffset_AlphaFunc 240 +#define _gloffset_BlendFunc 241 +#define _gloffset_LogicOp 242 +#define _gloffset_StencilFunc 243 +#define _gloffset_StencilOp 244 +#define _gloffset_DepthFunc 245 +#define _gloffset_PixelZoom 246 +#define _gloffset_PixelTransferf 247 +#define _gloffset_PixelTransferi 248 +#define _gloffset_PixelStoref 249 +#define _gloffset_PixelStorei 250 +#define _gloffset_PixelMapfv 251 +#define _gloffset_PixelMapuiv 252 +#define _gloffset_PixelMapusv 253 +#define _gloffset_ReadBuffer 254 +#define _gloffset_CopyPixels 255 +#define _gloffset_ReadPixels 256 +#define _gloffset_DrawPixels 257 +#define _gloffset_GetBooleanv 258 +#define _gloffset_GetClipPlane 259 +#define _gloffset_GetDoublev 260 +#define _gloffset_GetError 261 +#define _gloffset_GetFloatv 262 +#define _gloffset_GetIntegerv 263 +#define _gloffset_GetLightfv 264 +#define _gloffset_GetLightiv 265 +#define _gloffset_GetMapdv 266 +#define _gloffset_GetMapfv 267 +#define _gloffset_GetMapiv 268 +#define _gloffset_GetMaterialfv 269 +#define _gloffset_GetMaterialiv 270 +#define _gloffset_GetPixelMapfv 271 +#define _gloffset_GetPixelMapuiv 272 +#define _gloffset_GetPixelMapusv 273 +#define _gloffset_GetPolygonStipple 274 +#define _gloffset_GetString 275 +#define _gloffset_GetTexEnvfv 276 +#define _gloffset_GetTexEnviv 277 +#define _gloffset_GetTexGendv 278 +#define _gloffset_GetTexGenfv 279 +#define _gloffset_GetTexGeniv 280 +#define _gloffset_GetTexImage 281 +#define _gloffset_GetTexParameterfv 282 +#define _gloffset_GetTexParameteriv 283 +#define _gloffset_GetTexLevelParameterfv 284 +#define _gloffset_GetTexLevelParameteriv 285 +#define _gloffset_IsEnabled 286 +#define _gloffset_IsList 287 +#define _gloffset_DepthRange 288 +#define _gloffset_Frustum 289 +#define _gloffset_LoadIdentity 290 +#define _gloffset_LoadMatrixf 291 +#define _gloffset_LoadMatrixd 292 +#define _gloffset_MatrixMode 293 +#define _gloffset_MultMatrixf 294 +#define _gloffset_MultMatrixd 295 +#define _gloffset_Ortho 296 +#define _gloffset_PopMatrix 297 +#define _gloffset_PushMatrix 298 +#define _gloffset_Rotated 299 +#define _gloffset_Rotatef 300 +#define _gloffset_Scaled 301 +#define _gloffset_Scalef 302 +#define _gloffset_Translated 303 +#define _gloffset_Translatef 304 +#define _gloffset_Viewport 305 +#define _gloffset_ArrayElement 306 +#define _gloffset_BindTexture 307 +#define _gloffset_ColorPointer 308 +#define _gloffset_DisableClientState 309 +#define _gloffset_DrawArrays 310 +#define _gloffset_DrawElements 311 +#define _gloffset_EdgeFlagPointer 312 +#define _gloffset_EnableClientState 313 +#define _gloffset_IndexPointer 314 +#define _gloffset_Indexub 315 +#define _gloffset_Indexubv 316 +#define _gloffset_InterleavedArrays 317 +#define _gloffset_NormalPointer 318 +#define _gloffset_PolygonOffset 319 +#define _gloffset_TexCoordPointer 320 +#define _gloffset_VertexPointer 321 +#define _gloffset_AreTexturesResident 322 +#define _gloffset_CopyTexImage1D 323 +#define _gloffset_CopyTexImage2D 324 +#define _gloffset_CopyTexSubImage1D 325 +#define _gloffset_CopyTexSubImage2D 326 +#define _gloffset_DeleteTextures 327 +#define _gloffset_GenTextures 328 +#define _gloffset_GetPointerv 329 +#define _gloffset_IsTexture 330 +#define _gloffset_PrioritizeTextures 331 +#define _gloffset_TexSubImage1D 332 +#define _gloffset_TexSubImage2D 333 +#define _gloffset_PopClientAttrib 334 +#define _gloffset_PushClientAttrib 335 +#define _gloffset_BlendColor 336 +#define _gloffset_BlendEquation 337 +#define _gloffset_DrawRangeElements 338 +#define _gloffset_ColorTable 339 +#define _gloffset_ColorTableParameterfv 340 +#define _gloffset_ColorTableParameteriv 341 +#define _gloffset_CopyColorTable 342 +#define _gloffset_GetColorTable 343 +#define _gloffset_GetColorTableParameterfv 344 +#define _gloffset_GetColorTableParameteriv 345 +#define _gloffset_ColorSubTable 346 +#define _gloffset_CopyColorSubTable 347 +#define _gloffset_ConvolutionFilter1D 348 +#define _gloffset_ConvolutionFilter2D 349 +#define _gloffset_ConvolutionParameterf 350 +#define _gloffset_ConvolutionParameterfv 351 +#define _gloffset_ConvolutionParameteri 352 +#define _gloffset_ConvolutionParameteriv 353 +#define _gloffset_CopyConvolutionFilter1D 354 +#define _gloffset_CopyConvolutionFilter2D 355 +#define _gloffset_GetConvolutionFilter 356 +#define _gloffset_GetConvolutionParameterfv 357 +#define _gloffset_GetConvolutionParameteriv 358 +#define _gloffset_GetSeparableFilter 359 +#define _gloffset_SeparableFilter2D 360 +#define _gloffset_GetHistogram 361 +#define _gloffset_GetHistogramParameterfv 362 +#define _gloffset_GetHistogramParameteriv 363 +#define _gloffset_GetMinmax 364 +#define _gloffset_GetMinmaxParameterfv 365 +#define _gloffset_GetMinmaxParameteriv 366 +#define _gloffset_Histogram 367 +#define _gloffset_Minmax 368 +#define _gloffset_ResetHistogram 369 +#define _gloffset_ResetMinmax 370 +#define _gloffset_TexImage3D 371 +#define _gloffset_TexSubImage3D 372 +#define _gloffset_CopyTexSubImage3D 373 +#define _gloffset_ActiveTextureARB 374 +#define _gloffset_ClientActiveTextureARB 375 +#define _gloffset_MultiTexCoord1dARB 376 +#define _gloffset_MultiTexCoord1dvARB 377 +#define _gloffset_MultiTexCoord1fARB 378 +#define _gloffset_MultiTexCoord1fvARB 379 +#define _gloffset_MultiTexCoord1iARB 380 +#define _gloffset_MultiTexCoord1ivARB 381 +#define _gloffset_MultiTexCoord1sARB 382 +#define _gloffset_MultiTexCoord1svARB 383 +#define _gloffset_MultiTexCoord2dARB 384 +#define _gloffset_MultiTexCoord2dvARB 385 +#define _gloffset_MultiTexCoord2fARB 386 +#define _gloffset_MultiTexCoord2fvARB 387 +#define _gloffset_MultiTexCoord2iARB 388 +#define _gloffset_MultiTexCoord2ivARB 389 +#define _gloffset_MultiTexCoord2sARB 390 +#define _gloffset_MultiTexCoord2svARB 391 +#define _gloffset_MultiTexCoord3dARB 392 +#define _gloffset_MultiTexCoord3dvARB 393 +#define _gloffset_MultiTexCoord3fARB 394 +#define _gloffset_MultiTexCoord3fvARB 395 +#define _gloffset_MultiTexCoord3iARB 396 +#define _gloffset_MultiTexCoord3ivARB 397 +#define _gloffset_MultiTexCoord3sARB 398 +#define _gloffset_MultiTexCoord3svARB 399 +#define _gloffset_MultiTexCoord4dARB 400 +#define _gloffset_MultiTexCoord4dvARB 401 +#define _gloffset_MultiTexCoord4fARB 402 +#define _gloffset_MultiTexCoord4fvARB 403 +#define _gloffset_MultiTexCoord4iARB 404 +#define _gloffset_MultiTexCoord4ivARB 405 +#define _gloffset_MultiTexCoord4sARB 406 +#define _gloffset_MultiTexCoord4svARB 407 +#define _gloffset_LoadTransposeMatrixfARB 408 +#define _gloffset_LoadTransposeMatrixdARB 409 +#define _gloffset_MultTransposeMatrixfARB 410 +#define _gloffset_MultTransposeMatrixdARB 411 +#define _gloffset_SampleCoverageARB 412 +#define _gloffset___unused413 413 +#define _gloffset_PolygonOffsetEXT 414 +#define _gloffset_GetTexFilterFuncSGIS 415 +#define _gloffset_TexFilterFuncSGIS 416 +#define _gloffset_GetHistogramEXT 417 +#define _gloffset_GetHistogramParameterfvEXT 418 +#define _gloffset_GetHistogramParameterivEXT 419 +#define _gloffset_GetMinmaxEXT 420 +#define _gloffset_GetMinmaxParameterfvEXT 421 +#define _gloffset_GetMinmaxParameterivEXT 422 +#define _gloffset_GetConvolutionFilterEXT 423 +#define _gloffset_GetConvolutionParameterfvEXT 424 +#define _gloffset_GetConvolutionParameterivEXT 425 +#define _gloffset_GetSeparableFilterEXT 426 +#define _gloffset_GetColorTableSGI 427 +#define _gloffset_GetColorTableParameterfvSGI 428 +#define _gloffset_GetColorTableParameterivSGI 429 +#define _gloffset_PixelTexGenSGIX 430 +#define _gloffset_PixelTexGenParameteriSGIS 431 +#define _gloffset_PixelTexGenParameterivSGIS 432 +#define _gloffset_PixelTexGenParameterfSGIS 433 +#define _gloffset_PixelTexGenParameterfvSGIS 434 +#define _gloffset_GetPixelTexGenParameterivSGIS 435 +#define _gloffset_GetPixelTexGenParameterfvSGIS 436 +#define _gloffset_TexImage4DSGIS 437 +#define _gloffset_TexSubImage4DSGIS 438 +#define _gloffset_AreTexturesResidentEXT 439 +#define _gloffset_GenTexturesEXT 440 +#define _gloffset_IsTextureEXT 441 +#define _gloffset_DetailTexFuncSGIS 442 +#define _gloffset_GetDetailTexFuncSGIS 443 +#define _gloffset_SharpenTexFuncSGIS 444 +#define _gloffset_GetSharpenTexFuncSGIS 445 +#define _gloffset_SampleMaskSGIS 446 +#define _gloffset_SamplePatternSGIS 447 +#define _gloffset_ColorPointerEXT 448 +#define _gloffset_EdgeFlagPointerEXT 449 +#define _gloffset_IndexPointerEXT 450 +#define _gloffset_NormalPointerEXT 451 +#define _gloffset_TexCoordPointerEXT 452 +#define _gloffset_VertexPointerEXT 453 +#define _gloffset_SpriteParameterfSGIX 454 +#define _gloffset_SpriteParameterfvSGIX 455 +#define _gloffset_SpriteParameteriSGIX 456 +#define _gloffset_SpriteParameterivSGIX 457 +#define _gloffset_PointParameterfEXT 458 +#define _gloffset_PointParameterfvEXT 459 +#define _gloffset_GetInstrumentsSGIX 460 +#define _gloffset_InstrumentsBufferSGIX 461 +#define _gloffset_PollInstrumentsSGIX 462 +#define _gloffset_ReadInstrumentsSGIX 463 +#define _gloffset_StartInstrumentsSGIX 464 +#define _gloffset_StopInstrumentsSGIX 465 +#define _gloffset_FrameZoomSGIX 466 +#define _gloffset_TagSampleBufferSGIX 467 +#define _gloffset_ReferencePlaneSGIX 468 +#define _gloffset_FlushRasterSGIX 469 +#define _gloffset_GetListParameterfvSGIX 470 +#define _gloffset_GetListParameterivSGIX 471 +#define _gloffset_ListParameterfSGIX 472 +#define _gloffset_ListParameterfvSGIX 473 +#define _gloffset_ListParameteriSGIX 474 +#define _gloffset_ListParameterivSGIX 475 +#define _gloffset_FragmentColorMaterialSGIX 476 +#define _gloffset_FragmentLightfSGIX 477 +#define _gloffset_FragmentLightfvSGIX 478 +#define _gloffset_FragmentLightiSGIX 479 +#define _gloffset_FragmentLightivSGIX 480 +#define _gloffset_FragmentLightModelfSGIX 481 +#define _gloffset_FragmentLightModelfvSGIX 482 +#define _gloffset_FragmentLightModeliSGIX 483 +#define _gloffset_FragmentLightModelivSGIX 484 +#define _gloffset_FragmentMaterialfSGIX 485 +#define _gloffset_FragmentMaterialfvSGIX 486 +#define _gloffset_FragmentMaterialiSGIX 487 +#define _gloffset_FragmentMaterialivSGIX 488 +#define _gloffset_GetFragmentLightfvSGIX 489 +#define _gloffset_GetFragmentLightivSGIX 490 +#define _gloffset_GetFragmentMaterialfvSGIX 491 +#define _gloffset_GetFragmentMaterialivSGIX 492 +#define _gloffset_LightEnviSGIX 493 +#define _gloffset_VertexWeightfEXT 494 +#define _gloffset_VertexWeightfvEXT 495 +#define _gloffset_VertexWeightPointerEXT 496 +#define _gloffset_FlushVertexArrayRangeNV 497 +#define _gloffset_VertexArrayRangeNV 498 +#define _gloffset_CombinerParameterfvNV 499 +#define _gloffset_CombinerParameterfNV 500 +#define _gloffset_CombinerParameterivNV 501 +#define _gloffset_CombinerParameteriNV 502 +#define _gloffset_CombinerInputNV 503 +#define _gloffset_CombinerOutputNV 504 +#define _gloffset_FinalCombinerInputNV 505 +#define _gloffset_GetCombinerInputParameterfvNV 506 +#define _gloffset_GetCombinerInputParameterivNV 507 +#define _gloffset_GetCombinerOutputParameterfvNV 508 +#define _gloffset_GetCombinerOutputParameterivNV 509 +#define _gloffset_GetFinalCombinerInputParameterfvNV 510 +#define _gloffset_GetFinalCombinerInputParameterivNV 511 +#define _gloffset_ResizeBuffersMESA 512 +#define _gloffset_WindowPos2dMESA 513 +#define _gloffset_WindowPos2dvMESA 514 +#define _gloffset_WindowPos2fMESA 515 +#define _gloffset_WindowPos2fvMESA 516 +#define _gloffset_WindowPos2iMESA 517 +#define _gloffset_WindowPos2ivMESA 518 +#define _gloffset_WindowPos2sMESA 519 +#define _gloffset_WindowPos2svMESA 520 +#define _gloffset_WindowPos3dMESA 521 +#define _gloffset_WindowPos3dvMESA 522 +#define _gloffset_WindowPos3fMESA 523 +#define _gloffset_WindowPos3fvMESA 524 +#define _gloffset_WindowPos3iMESA 525 +#define _gloffset_WindowPos3ivMESA 526 +#define _gloffset_WindowPos3sMESA 527 +#define _gloffset_WindowPos3svMESA 528 +#define _gloffset_WindowPos4dMESA 529 +#define _gloffset_WindowPos4dvMESA 530 +#define _gloffset_WindowPos4fMESA 531 +#define _gloffset_WindowPos4fvMESA 532 +#define _gloffset_WindowPos4iMESA 533 +#define _gloffset_WindowPos4ivMESA 534 +#define _gloffset_WindowPos4sMESA 535 +#define _gloffset_WindowPos4svMESA 536 +#define _gloffset_BlendFuncSeparateEXT 537 +#define _gloffset_IndexMaterialEXT 538 +#define _gloffset_IndexFuncEXT 539 +#define _gloffset_LockArraysEXT 540 +#define _gloffset_UnlockArraysEXT 541 +#define _gloffset_CullParameterdvEXT 542 +#define _gloffset_CullParameterfvEXT 543 +#define _gloffset_HintPGI 544 +#define _gloffset_FogCoordfEXT 545 +#define _gloffset_FogCoordfvEXT 546 +#define _gloffset_FogCoorddEXT 547 +#define _gloffset_FogCoorddvEXT 548 +#define _gloffset_FogCoordPointerEXT 549 +#define _gloffset_GetColorTableEXT 550 +#define _gloffset_GetColorTableParameterivEXT 551 +#define _gloffset_GetColorTableParameterfvEXT 552 +#define _gloffset_TbufferMask3DFX 553 +#define _gloffset_CompressedTexImage3DARB 554 +#define _gloffset_CompressedTexImage2DARB 555 +#define _gloffset_CompressedTexImage1DARB 556 +#define _gloffset_CompressedTexSubImage3DARB 557 +#define _gloffset_CompressedTexSubImage2DARB 558 +#define _gloffset_CompressedTexSubImage1DARB 559 +#define _gloffset_GetCompressedTexImageARB 560 +#define _gloffset_SecondaryColor3bEXT 561 +#define _gloffset_SecondaryColor3bvEXT 562 +#define _gloffset_SecondaryColor3dEXT 563 +#define _gloffset_SecondaryColor3dvEXT 564 +#define _gloffset_SecondaryColor3fEXT 565 +#define _gloffset_SecondaryColor3fvEXT 566 +#define _gloffset_SecondaryColor3iEXT 567 +#define _gloffset_SecondaryColor3ivEXT 568 +#define _gloffset_SecondaryColor3sEXT 569 +#define _gloffset_SecondaryColor3svEXT 570 +#define _gloffset_SecondaryColor3ubEXT 571 +#define _gloffset_SecondaryColor3ubvEXT 572 +#define _gloffset_SecondaryColor3uiEXT 573 +#define _gloffset_SecondaryColor3uivEXT 574 +#define _gloffset_SecondaryColor3usEXT 575 +#define _gloffset_SecondaryColor3usvEXT 576 +#define _gloffset_SecondaryColorPointerEXT 577 +#define _gloffset_AreProgramsResidentNV 578 +#define _gloffset_BindProgramNV 579 +#define _gloffset_DeleteProgramsNV 580 +#define _gloffset_ExecuteProgramNV 581 +#define _gloffset_GenProgramsNV 582 +#define _gloffset_GetProgramParameterdvNV 583 +#define _gloffset_GetProgramParameterfvNV 584 +#define _gloffset_GetProgramivNV 585 +#define _gloffset_GetProgramStringNV 586 +#define _gloffset_GetTrackMatrixivNV 587 +#define _gloffset_GetVertexAttribdvNV 588 +#define _gloffset_GetVertexAttribfvNV 589 +#define _gloffset_GetVertexAttribivNV 590 +#define _gloffset_GetVertexAttribPointervNV 591 +#define _gloffset_IsProgramNV 592 +#define _gloffset_LoadProgramNV 593 +#define _gloffset_ProgramParameter4dNV 594 +#define _gloffset_ProgramParameter4dvNV 595 +#define _gloffset_ProgramParameter4fNV 596 +#define _gloffset_ProgramParameter4fvNV 597 +#define _gloffset_ProgramParameters4dvNV 598 +#define _gloffset_ProgramParameters4fvNV 599 +#define _gloffset_RequestResidentProgramsNV 600 +#define _gloffset_TrackMatrixNV 601 +#define _gloffset_VertexAttribPointerNV 602 +#define _gloffset_VertexAttrib1dNV 603 +#define _gloffset_VertexAttrib1dvNV 604 +#define _gloffset_VertexAttrib1fNV 605 +#define _gloffset_VertexAttrib1fvNV 606 +#define _gloffset_VertexAttrib1sNV 607 +#define _gloffset_VertexAttrib1svNV 608 +#define _gloffset_VertexAttrib2dNV 609 +#define _gloffset_VertexAttrib2dvNV 610 +#define _gloffset_VertexAttrib2fNV 611 +#define _gloffset_VertexAttrib2fvNV 612 +#define _gloffset_VertexAttrib2sNV 613 +#define _gloffset_VertexAttrib2svNV 614 +#define _gloffset_VertexAttrib3dNV 615 +#define _gloffset_VertexAttrib3dvNV 616 +#define _gloffset_VertexAttrib3fNV 617 +#define _gloffset_VertexAttrib3fvNV 618 +#define _gloffset_VertexAttrib3sNV 619 +#define _gloffset_VertexAttrib3svNV 620 +#define _gloffset_VertexAttrib4dNV 621 +#define _gloffset_VertexAttrib4dvNV 622 +#define _gloffset_VertexAttrib4fNV 623 +#define _gloffset_VertexAttrib4fvNV 624 +#define _gloffset_VertexAttrib4sNV 625 +#define _gloffset_VertexAttrib4svNV 626 +#define _gloffset_VertexAttrib4ubNV 627 +#define _gloffset_VertexAttrib4ubvNV 628 +#define _gloffset_VertexAttribs1dvNV 629 +#define _gloffset_VertexAttribs1fvNV 630 +#define _gloffset_VertexAttribs1svNV 631 +#define _gloffset_VertexAttribs2dvNV 632 +#define _gloffset_VertexAttribs2fvNV 633 +#define _gloffset_VertexAttribs2svNV 634 +#define _gloffset_VertexAttribs3dvNV 635 +#define _gloffset_VertexAttribs3fvNV 636 +#define _gloffset_VertexAttribs3svNV 637 +#define _gloffset_VertexAttribs4dvNV 638 +#define _gloffset_VertexAttribs4fvNV 639 +#define _gloffset_VertexAttribs4svNV 640 +#define _gloffset_VertexAttribs4ubvNV 641 +#define _gloffset_PointParameteriNV 642 +#define _gloffset_PointParameterivNV 643 +#define _gloffset_MultiDrawArraysEXT 644 +#define _gloffset_MultiDrawElementsEXT 645 +#define _gloffset_ActiveStencilFaceEXT 646 +#define _gloffset_DeleteFencesNV 647 +#define _gloffset_GenFencesNV 648 +#define _gloffset_IsFenceNV 649 +#define _gloffset_TestFenceNV 650 +#define _gloffset_GetFenceivNV 651 +#define _gloffset_FinishFenceNV 652 +#define _gloffset_SetFenceNV 653 +#define _gloffset_VertexAttrib4bvARB 654 +#define _gloffset_VertexAttrib4ivARB 655 +#define _gloffset_VertexAttrib4ubvARB 656 +#define _gloffset_VertexAttrib4usvARB 657 +#define _gloffset_VertexAttrib4uivARB 658 +#define _gloffset_VertexAttrib4NbvARB 659 +#define _gloffset_VertexAttrib4NsvARB 660 +#define _gloffset_VertexAttrib4NivARB 661 +#define _gloffset_VertexAttrib4NusvARB 662 +#define _gloffset_VertexAttrib4NuivARB 663 +#define _gloffset_VertexAttribPointerARB 664 +#define _gloffset_EnableVertexAttribArrayARB 665 +#define _gloffset_DisableVertexAttribArrayARB 666 +#define _gloffset_ProgramStringARB 667 +#define _gloffset_ProgramEnvParameter4dARB 668 +#define _gloffset_ProgramEnvParameter4dvARB 669 +#define _gloffset_ProgramEnvParameter4fARB 670 +#define _gloffset_ProgramEnvParameter4fvARB 671 +#define _gloffset_ProgramLocalParameter4dARB 672 +#define _gloffset_ProgramLocalParameter4dvARB 673 +#define _gloffset_ProgramLocalParameter4fARB 674 +#define _gloffset_ProgramLocalParameter4fvARB 675 +#define _gloffset_GetProgramEnvParameterdvARB 676 +#define _gloffset_GetProgramEnvParameterfvARB 677 +#define _gloffset_GetProgramLocalParameterdvARB 678 +#define _gloffset_GetProgramLocalParameterfvARB 679 +#define _gloffset_GetProgramivARB 680 +#define _gloffset_GetProgramStringARB 681 +#define _gloffset_ProgramNamedParameter4fNV 682 +#define _gloffset_ProgramNamedParameter4dNV 683 +#define _gloffset_ProgramNamedParameter4fvNV 684 +#define _gloffset_ProgramNamedParameter4dvNV 685 +#define _gloffset_GetProgramNamedParameterfvNV 686 +#define _gloffset_GetProgramNamedParameterdvNV 687 +#define _gloffset_BindBufferARB 688 +#define _gloffset_BufferDataARB 689 +#define _gloffset_BufferSubDataARB 690 +#define _gloffset_DeleteBuffersARB 691 +#define _gloffset_GenBuffersARB 692 +#define _gloffset_GetBufferParameterivARB 693 +#define _gloffset_GetBufferPointervARB 694 +#define _gloffset_GetBufferSubDataARB 695 +#define _gloffset_IsBufferARB 696 +#define _gloffset_MapBufferARB 697 +#define _gloffset_UnmapBufferARB 698 +#define _gloffset_DepthBoundsEXT 699 +#define _gloffset_GenQueriesARB 700 +#define _gloffset_DeleteQueriesARB 701 +#define _gloffset_IsQueryARB 702 +#define _gloffset_BeginQueryARB 703 +#define _gloffset_EndQueryARB 704 +#define _gloffset_GetQueryivARB 705 +#define _gloffset_GetQueryObjectivARB 706 +#define _gloffset_GetQueryObjectuivARB 707 +#define _gloffset_MultiModeDrawArraysIBM 708 +#define _gloffset_MultiModeDrawElementsIBM 709 +#define _gloffset_BlendEquationSeparateEXT 710 + +#endif diff --git a/src/mesa/glapi/glapitable.h b/src/mesa/glapi/glapitable.h new file mode 100644 index 0000000..b4d5476 --- /dev/null +++ b/src/mesa/glapi/glapitable.h @@ -0,0 +1,751 @@ +/* DO NOT EDIT - This file generated automatically by a script */ + +/* + * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#ifndef _GLAPI_TABLE_H_ +#define _GLAPI_TABLE_H_ + +#ifndef GLAPIENTRYP +#define GLAPIENTRYP +#endif + +struct _glapi_table +{ + void (GLAPIENTRYP NewList)(GLuint list, GLenum mode); /* 0 */ + void (GLAPIENTRYP EndList)(void); /* 1 */ + void (GLAPIENTRYP CallList)(GLuint list); /* 2 */ + void (GLAPIENTRYP CallLists)(GLsizei n, GLenum type, const GLvoid * lists); /* 3 */ + void (GLAPIENTRYP DeleteLists)(GLuint list, GLsizei range); /* 4 */ + GLuint (GLAPIENTRYP GenLists)(GLsizei range); /* 5 */ + void (GLAPIENTRYP ListBase)(GLuint base); /* 6 */ + void (GLAPIENTRYP Begin)(GLenum mode); /* 7 */ + void (GLAPIENTRYP Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); /* 8 */ + void (GLAPIENTRYP Color3b)(GLbyte red, GLbyte green, GLbyte blue); /* 9 */ + void (GLAPIENTRYP Color3bv)(const GLbyte * v); /* 10 */ + void (GLAPIENTRYP Color3d)(GLdouble red, GLdouble green, GLdouble blue); /* 11 */ + void (GLAPIENTRYP Color3dv)(const GLdouble * v); /* 12 */ + void (GLAPIENTRYP Color3f)(GLfloat red, GLfloat green, GLfloat blue); /* 13 */ + void (GLAPIENTRYP Color3fv)(const GLfloat * v); /* 14 */ + void (GLAPIENTRYP Color3i)(GLint red, GLint green, GLint blue); /* 15 */ + void (GLAPIENTRYP Color3iv)(const GLint * v); /* 16 */ + void (GLAPIENTRYP Color3s)(GLshort red, GLshort green, GLshort blue); /* 17 */ + void (GLAPIENTRYP Color3sv)(const GLshort * v); /* 18 */ + void (GLAPIENTRYP Color3ub)(GLubyte red, GLubyte green, GLubyte blue); /* 19 */ + void (GLAPIENTRYP Color3ubv)(const GLubyte * v); /* 20 */ + void (GLAPIENTRYP Color3ui)(GLuint red, GLuint green, GLuint blue); /* 21 */ + void (GLAPIENTRYP Color3uiv)(const GLuint * v); /* 22 */ + void (GLAPIENTRYP Color3us)(GLushort red, GLushort green, GLushort blue); /* 23 */ + void (GLAPIENTRYP Color3usv)(const GLushort * v); /* 24 */ + void (GLAPIENTRYP Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); /* 25 */ + void (GLAPIENTRYP Color4bv)(const GLbyte * v); /* 26 */ + void (GLAPIENTRYP Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); /* 27 */ + void (GLAPIENTRYP Color4dv)(const GLdouble * v); /* 28 */ + void (GLAPIENTRYP Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); /* 29 */ + void (GLAPIENTRYP Color4fv)(const GLfloat * v); /* 30 */ + void (GLAPIENTRYP Color4i)(GLint red, GLint green, GLint blue, GLint alpha); /* 31 */ + void (GLAPIENTRYP Color4iv)(const GLint * v); /* 32 */ + void (GLAPIENTRYP Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha); /* 33 */ + void (GLAPIENTRYP Color4sv)(const GLshort * v); /* 34 */ + void (GLAPIENTRYP Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); /* 35 */ + void (GLAPIENTRYP Color4ubv)(const GLubyte * v); /* 36 */ + void (GLAPIENTRYP Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha); /* 37 */ + void (GLAPIENTRYP Color4uiv)(const GLuint * v); /* 38 */ + void (GLAPIENTRYP Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha); /* 39 */ + void (GLAPIENTRYP Color4usv)(const GLushort * v); /* 40 */ + void (GLAPIENTRYP EdgeFlag)(GLboolean flag); /* 41 */ + void (GLAPIENTRYP EdgeFlagv)(const GLboolean * flag); /* 42 */ + void (GLAPIENTRYP End)(void); /* 43 */ + void (GLAPIENTRYP Indexd)(GLdouble c); /* 44 */ + void (GLAPIENTRYP Indexdv)(const GLdouble * c); /* 45 */ + void (GLAPIENTRYP Indexf)(GLfloat c); /* 46 */ + void (GLAPIENTRYP Indexfv)(const GLfloat * c); /* 47 */ + void (GLAPIENTRYP Indexi)(GLint c); /* 48 */ + void (GLAPIENTRYP Indexiv)(const GLint * c); /* 49 */ + void (GLAPIENTRYP Indexs)(GLshort c); /* 50 */ + void (GLAPIENTRYP Indexsv)(const GLshort * c); /* 51 */ + void (GLAPIENTRYP Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz); /* 52 */ + void (GLAPIENTRYP Normal3bv)(const GLbyte * v); /* 53 */ + void (GLAPIENTRYP Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz); /* 54 */ + void (GLAPIENTRYP Normal3dv)(const GLdouble * v); /* 55 */ + void (GLAPIENTRYP Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz); /* 56 */ + void (GLAPIENTRYP Normal3fv)(const GLfloat * v); /* 57 */ + void (GLAPIENTRYP Normal3i)(GLint nx, GLint ny, GLint nz); /* 58 */ + void (GLAPIENTRYP Normal3iv)(const GLint * v); /* 59 */ + void (GLAPIENTRYP Normal3s)(GLshort nx, GLshort ny, GLshort nz); /* 60 */ + void (GLAPIENTRYP Normal3sv)(const GLshort * v); /* 61 */ + void (GLAPIENTRYP RasterPos2d)(GLdouble x, GLdouble y); /* 62 */ + void (GLAPIENTRYP RasterPos2dv)(const GLdouble * v); /* 63 */ + void (GLAPIENTRYP RasterPos2f)(GLfloat x, GLfloat y); /* 64 */ + void (GLAPIENTRYP RasterPos2fv)(const GLfloat * v); /* 65 */ + void (GLAPIENTRYP RasterPos2i)(GLint x, GLint y); /* 66 */ + void (GLAPIENTRYP RasterPos2iv)(const GLint * v); /* 67 */ + void (GLAPIENTRYP RasterPos2s)(GLshort x, GLshort y); /* 68 */ + void (GLAPIENTRYP RasterPos2sv)(const GLshort * v); /* 69 */ + void (GLAPIENTRYP RasterPos3d)(GLdouble x, GLdouble y, GLdouble z); /* 70 */ + void (GLAPIENTRYP RasterPos3dv)(const GLdouble * v); /* 71 */ + void (GLAPIENTRYP RasterPos3f)(GLfloat x, GLfloat y, GLfloat z); /* 72 */ + void (GLAPIENTRYP RasterPos3fv)(const GLfloat * v); /* 73 */ + void (GLAPIENTRYP RasterPos3i)(GLint x, GLint y, GLint z); /* 74 */ + void (GLAPIENTRYP RasterPos3iv)(const GLint * v); /* 75 */ + void (GLAPIENTRYP RasterPos3s)(GLshort x, GLshort y, GLshort z); /* 76 */ + void (GLAPIENTRYP RasterPos3sv)(const GLshort * v); /* 77 */ + void (GLAPIENTRYP RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 78 */ + void (GLAPIENTRYP RasterPos4dv)(const GLdouble * v); /* 79 */ + void (GLAPIENTRYP RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 80 */ + void (GLAPIENTRYP RasterPos4fv)(const GLfloat * v); /* 81 */ + void (GLAPIENTRYP RasterPos4i)(GLint x, GLint y, GLint z, GLint w); /* 82 */ + void (GLAPIENTRYP RasterPos4iv)(const GLint * v); /* 83 */ + void (GLAPIENTRYP RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w); /* 84 */ + void (GLAPIENTRYP RasterPos4sv)(const GLshort * v); /* 85 */ + void (GLAPIENTRYP Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); /* 86 */ + void (GLAPIENTRYP Rectdv)(const GLdouble * v1, const GLdouble * v2); /* 87 */ + void (GLAPIENTRYP Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); /* 88 */ + void (GLAPIENTRYP Rectfv)(const GLfloat * v1, const GLfloat * v2); /* 89 */ + void (GLAPIENTRYP Recti)(GLint x1, GLint y1, GLint x2, GLint y2); /* 90 */ + void (GLAPIENTRYP Rectiv)(const GLint * v1, const GLint * v2); /* 91 */ + void (GLAPIENTRYP Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); /* 92 */ + void (GLAPIENTRYP Rectsv)(const GLshort * v1, const GLshort * v2); /* 93 */ + void (GLAPIENTRYP TexCoord1d)(GLdouble s); /* 94 */ + void (GLAPIENTRYP TexCoord1dv)(const GLdouble * v); /* 95 */ + void (GLAPIENTRYP TexCoord1f)(GLfloat s); /* 96 */ + void (GLAPIENTRYP TexCoord1fv)(const GLfloat * v); /* 97 */ + void (GLAPIENTRYP TexCoord1i)(GLint s); /* 98 */ + void (GLAPIENTRYP TexCoord1iv)(const GLint * v); /* 99 */ + void (GLAPIENTRYP TexCoord1s)(GLshort s); /* 100 */ + void (GLAPIENTRYP TexCoord1sv)(const GLshort * v); /* 101 */ + void (GLAPIENTRYP TexCoord2d)(GLdouble s, GLdouble t); /* 102 */ + void (GLAPIENTRYP TexCoord2dv)(const GLdouble * v); /* 103 */ + void (GLAPIENTRYP TexCoord2f)(GLfloat s, GLfloat t); /* 104 */ + void (GLAPIENTRYP TexCoord2fv)(const GLfloat * v); /* 105 */ + void (GLAPIENTRYP TexCoord2i)(GLint s, GLint t); /* 106 */ + void (GLAPIENTRYP TexCoord2iv)(const GLint * v); /* 107 */ + void (GLAPIENTRYP TexCoord2s)(GLshort s, GLshort t); /* 108 */ + void (GLAPIENTRYP TexCoord2sv)(const GLshort * v); /* 109 */ + void (GLAPIENTRYP TexCoord3d)(GLdouble s, GLdouble t, GLdouble r); /* 110 */ + void (GLAPIENTRYP TexCoord3dv)(const GLdouble * v); /* 111 */ + void (GLAPIENTRYP TexCoord3f)(GLfloat s, GLfloat t, GLfloat r); /* 112 */ + void (GLAPIENTRYP TexCoord3fv)(const GLfloat * v); /* 113 */ + void (GLAPIENTRYP TexCoord3i)(GLint s, GLint t, GLint r); /* 114 */ + void (GLAPIENTRYP TexCoord3iv)(const GLint * v); /* 115 */ + void (GLAPIENTRYP TexCoord3s)(GLshort s, GLshort t, GLshort r); /* 116 */ + void (GLAPIENTRYP TexCoord3sv)(const GLshort * v); /* 117 */ + void (GLAPIENTRYP TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 118 */ + void (GLAPIENTRYP TexCoord4dv)(const GLdouble * v); /* 119 */ + void (GLAPIENTRYP TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 120 */ + void (GLAPIENTRYP TexCoord4fv)(const GLfloat * v); /* 121 */ + void (GLAPIENTRYP TexCoord4i)(GLint s, GLint t, GLint r, GLint q); /* 122 */ + void (GLAPIENTRYP TexCoord4iv)(const GLint * v); /* 123 */ + void (GLAPIENTRYP TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q); /* 124 */ + void (GLAPIENTRYP TexCoord4sv)(const GLshort * v); /* 125 */ + void (GLAPIENTRYP Vertex2d)(GLdouble x, GLdouble y); /* 126 */ + void (GLAPIENTRYP Vertex2dv)(const GLdouble * v); /* 127 */ + void (GLAPIENTRYP Vertex2f)(GLfloat x, GLfloat y); /* 128 */ + void (GLAPIENTRYP Vertex2fv)(const GLfloat * v); /* 129 */ + void (GLAPIENTRYP Vertex2i)(GLint x, GLint y); /* 130 */ + void (GLAPIENTRYP Vertex2iv)(const GLint * v); /* 131 */ + void (GLAPIENTRYP Vertex2s)(GLshort x, GLshort y); /* 132 */ + void (GLAPIENTRYP Vertex2sv)(const GLshort * v); /* 133 */ + void (GLAPIENTRYP Vertex3d)(GLdouble x, GLdouble y, GLdouble z); /* 134 */ + void (GLAPIENTRYP Vertex3dv)(const GLdouble * v); /* 135 */ + void (GLAPIENTRYP Vertex3f)(GLfloat x, GLfloat y, GLfloat z); /* 136 */ + void (GLAPIENTRYP Vertex3fv)(const GLfloat * v); /* 137 */ + void (GLAPIENTRYP Vertex3i)(GLint x, GLint y, GLint z); /* 138 */ + void (GLAPIENTRYP Vertex3iv)(const GLint * v); /* 139 */ + void (GLAPIENTRYP Vertex3s)(GLshort x, GLshort y, GLshort z); /* 140 */ + void (GLAPIENTRYP Vertex3sv)(const GLshort * v); /* 141 */ + void (GLAPIENTRYP Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 142 */ + void (GLAPIENTRYP Vertex4dv)(const GLdouble * v); /* 143 */ + void (GLAPIENTRYP Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 144 */ + void (GLAPIENTRYP Vertex4fv)(const GLfloat * v); /* 145 */ + void (GLAPIENTRYP Vertex4i)(GLint x, GLint y, GLint z, GLint w); /* 146 */ + void (GLAPIENTRYP Vertex4iv)(const GLint * v); /* 147 */ + void (GLAPIENTRYP Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w); /* 148 */ + void (GLAPIENTRYP Vertex4sv)(const GLshort * v); /* 149 */ + void (GLAPIENTRYP ClipPlane)(GLenum plane, const GLdouble * equation); /* 150 */ + void (GLAPIENTRYP ColorMaterial)(GLenum face, GLenum mode); /* 151 */ + void (GLAPIENTRYP CullFace)(GLenum mode); /* 152 */ + void (GLAPIENTRYP Fogf)(GLenum pname, GLfloat param); /* 153 */ + void (GLAPIENTRYP Fogfv)(GLenum pname, const GLfloat * params); /* 154 */ + void (GLAPIENTRYP Fogi)(GLenum pname, GLint param); /* 155 */ + void (GLAPIENTRYP Fogiv)(GLenum pname, const GLint * params); /* 156 */ + void (GLAPIENTRYP FrontFace)(GLenum mode); /* 157 */ + void (GLAPIENTRYP Hint)(GLenum target, GLenum mode); /* 158 */ + void (GLAPIENTRYP Lightf)(GLenum light, GLenum pname, GLfloat param); /* 159 */ + void (GLAPIENTRYP Lightfv)(GLenum light, GLenum pname, const GLfloat * params); /* 160 */ + void (GLAPIENTRYP Lighti)(GLenum light, GLenum pname, GLint param); /* 161 */ + void (GLAPIENTRYP Lightiv)(GLenum light, GLenum pname, const GLint * params); /* 162 */ + void (GLAPIENTRYP LightModelf)(GLenum pname, GLfloat param); /* 163 */ + void (GLAPIENTRYP LightModelfv)(GLenum pname, const GLfloat * params); /* 164 */ + void (GLAPIENTRYP LightModeli)(GLenum pname, GLint param); /* 165 */ + void (GLAPIENTRYP LightModeliv)(GLenum pname, const GLint * params); /* 166 */ + void (GLAPIENTRYP LineStipple)(GLint factor, GLushort pattern); /* 167 */ + void (GLAPIENTRYP LineWidth)(GLfloat width); /* 168 */ + void (GLAPIENTRYP Materialf)(GLenum face, GLenum pname, GLfloat param); /* 169 */ + void (GLAPIENTRYP Materialfv)(GLenum face, GLenum pname, const GLfloat * params); /* 170 */ + void (GLAPIENTRYP Materiali)(GLenum face, GLenum pname, GLint param); /* 171 */ + void (GLAPIENTRYP Materialiv)(GLenum face, GLenum pname, const GLint * params); /* 172 */ + void (GLAPIENTRYP PointSize)(GLfloat size); /* 173 */ + void (GLAPIENTRYP PolygonMode)(GLenum face, GLenum mode); /* 174 */ + void (GLAPIENTRYP PolygonStipple)(const GLubyte * mask); /* 175 */ + void (GLAPIENTRYP Scissor)(GLint x, GLint y, GLsizei width, GLsizei height); /* 176 */ + void (GLAPIENTRYP ShadeModel)(GLenum mode); /* 177 */ + void (GLAPIENTRYP TexParameterf)(GLenum target, GLenum pname, GLfloat param); /* 178 */ + void (GLAPIENTRYP TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 179 */ + void (GLAPIENTRYP TexParameteri)(GLenum target, GLenum pname, GLint param); /* 180 */ + void (GLAPIENTRYP TexParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 181 */ + void (GLAPIENTRYP TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 182 */ + void (GLAPIENTRYP TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 183 */ + void (GLAPIENTRYP TexEnvf)(GLenum target, GLenum pname, GLfloat param); /* 184 */ + void (GLAPIENTRYP TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params); /* 185 */ + void (GLAPIENTRYP TexEnvi)(GLenum target, GLenum pname, GLint param); /* 186 */ + void (GLAPIENTRYP TexEnviv)(GLenum target, GLenum pname, const GLint * params); /* 187 */ + void (GLAPIENTRYP TexGend)(GLenum coord, GLenum pname, GLdouble param); /* 188 */ + void (GLAPIENTRYP TexGendv)(GLenum coord, GLenum pname, const GLdouble * params); /* 189 */ + void (GLAPIENTRYP TexGenf)(GLenum coord, GLenum pname, GLfloat param); /* 190 */ + void (GLAPIENTRYP TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params); /* 191 */ + void (GLAPIENTRYP TexGeni)(GLenum coord, GLenum pname, GLint param); /* 192 */ + void (GLAPIENTRYP TexGeniv)(GLenum coord, GLenum pname, const GLint * params); /* 193 */ + void (GLAPIENTRYP FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer); /* 194 */ + void (GLAPIENTRYP SelectBuffer)(GLsizei size, GLuint * buffer); /* 195 */ + GLint (GLAPIENTRYP RenderMode)(GLenum mode); /* 196 */ + void (GLAPIENTRYP InitNames)(void); /* 197 */ + void (GLAPIENTRYP LoadName)(GLuint name); /* 198 */ + void (GLAPIENTRYP PassThrough)(GLfloat token); /* 199 */ + void (GLAPIENTRYP PopName)(void); /* 200 */ + void (GLAPIENTRYP PushName)(GLuint name); /* 201 */ + void (GLAPIENTRYP DrawBuffer)(GLenum mode); /* 202 */ + void (GLAPIENTRYP Clear)(GLbitfield mask); /* 203 */ + void (GLAPIENTRYP ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); /* 204 */ + void (GLAPIENTRYP ClearIndex)(GLfloat c); /* 205 */ + void (GLAPIENTRYP ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); /* 206 */ + void (GLAPIENTRYP ClearStencil)(GLint s); /* 207 */ + void (GLAPIENTRYP ClearDepth)(GLclampd depth); /* 208 */ + void (GLAPIENTRYP StencilMask)(GLuint mask); /* 209 */ + void (GLAPIENTRYP ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); /* 210 */ + void (GLAPIENTRYP DepthMask)(GLboolean flag); /* 211 */ + void (GLAPIENTRYP IndexMask)(GLuint mask); /* 212 */ + void (GLAPIENTRYP Accum)(GLenum op, GLfloat value); /* 213 */ + void (GLAPIENTRYP Disable)(GLenum cap); /* 214 */ + void (GLAPIENTRYP Enable)(GLenum cap); /* 215 */ + void (GLAPIENTRYP Finish)(void); /* 216 */ + void (GLAPIENTRYP Flush)(void); /* 217 */ + void (GLAPIENTRYP PopAttrib)(void); /* 218 */ + void (GLAPIENTRYP PushAttrib)(GLbitfield mask); /* 219 */ + void (GLAPIENTRYP Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); /* 220 */ + void (GLAPIENTRYP Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); /* 221 */ + void (GLAPIENTRYP Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); /* 222 */ + void (GLAPIENTRYP Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); /* 223 */ + void (GLAPIENTRYP MapGrid1d)(GLint un, GLdouble u1, GLdouble u2); /* 224 */ + void (GLAPIENTRYP MapGrid1f)(GLint un, GLfloat u1, GLfloat u2); /* 225 */ + void (GLAPIENTRYP MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); /* 226 */ + void (GLAPIENTRYP MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); /* 227 */ + void (GLAPIENTRYP EvalCoord1d)(GLdouble u); /* 228 */ + void (GLAPIENTRYP EvalCoord1dv)(const GLdouble * u); /* 229 */ + void (GLAPIENTRYP EvalCoord1f)(GLfloat u); /* 230 */ + void (GLAPIENTRYP EvalCoord1fv)(const GLfloat * u); /* 231 */ + void (GLAPIENTRYP EvalCoord2d)(GLdouble u, GLdouble v); /* 232 */ + void (GLAPIENTRYP EvalCoord2dv)(const GLdouble * u); /* 233 */ + void (GLAPIENTRYP EvalCoord2f)(GLfloat u, GLfloat v); /* 234 */ + void (GLAPIENTRYP EvalCoord2fv)(const GLfloat * u); /* 235 */ + void (GLAPIENTRYP EvalMesh1)(GLenum mode, GLint i1, GLint i2); /* 236 */ + void (GLAPIENTRYP EvalPoint1)(GLint i); /* 237 */ + void (GLAPIENTRYP EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); /* 238 */ + void (GLAPIENTRYP EvalPoint2)(GLint i, GLint j); /* 239 */ + void (GLAPIENTRYP AlphaFunc)(GLenum func, GLclampf ref); /* 240 */ + void (GLAPIENTRYP BlendFunc)(GLenum sfactor, GLenum dfactor); /* 241 */ + void (GLAPIENTRYP LogicOp)(GLenum opcode); /* 242 */ + void (GLAPIENTRYP StencilFunc)(GLenum func, GLint ref, GLuint mask); /* 243 */ + void (GLAPIENTRYP StencilOp)(GLenum fail, GLenum zfail, GLenum zpass); /* 244 */ + void (GLAPIENTRYP DepthFunc)(GLenum func); /* 245 */ + void (GLAPIENTRYP PixelZoom)(GLfloat xfactor, GLfloat yfactor); /* 246 */ + void (GLAPIENTRYP PixelTransferf)(GLenum pname, GLfloat param); /* 247 */ + void (GLAPIENTRYP PixelTransferi)(GLenum pname, GLint param); /* 248 */ + void (GLAPIENTRYP PixelStoref)(GLenum pname, GLfloat param); /* 249 */ + void (GLAPIENTRYP PixelStorei)(GLenum pname, GLint param); /* 250 */ + void (GLAPIENTRYP PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values); /* 251 */ + void (GLAPIENTRYP PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values); /* 252 */ + void (GLAPIENTRYP PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values); /* 253 */ + void (GLAPIENTRYP ReadBuffer)(GLenum mode); /* 254 */ + void (GLAPIENTRYP CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); /* 255 */ + void (GLAPIENTRYP ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); /* 256 */ + void (GLAPIENTRYP DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); /* 257 */ + void (GLAPIENTRYP GetBooleanv)(GLenum pname, GLboolean * params); /* 258 */ + void (GLAPIENTRYP GetClipPlane)(GLenum plane, GLdouble * equation); /* 259 */ + void (GLAPIENTRYP GetDoublev)(GLenum pname, GLdouble * params); /* 260 */ + GLenum (GLAPIENTRYP GetError)(void); /* 261 */ + void (GLAPIENTRYP GetFloatv)(GLenum pname, GLfloat * params); /* 262 */ + void (GLAPIENTRYP GetIntegerv)(GLenum pname, GLint * params); /* 263 */ + void (GLAPIENTRYP GetLightfv)(GLenum light, GLenum pname, GLfloat * params); /* 264 */ + void (GLAPIENTRYP GetLightiv)(GLenum light, GLenum pname, GLint * params); /* 265 */ + void (GLAPIENTRYP GetMapdv)(GLenum target, GLenum query, GLdouble * v); /* 266 */ + void (GLAPIENTRYP GetMapfv)(GLenum target, GLenum query, GLfloat * v); /* 267 */ + void (GLAPIENTRYP GetMapiv)(GLenum target, GLenum query, GLint * v); /* 268 */ + void (GLAPIENTRYP GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params); /* 269 */ + void (GLAPIENTRYP GetMaterialiv)(GLenum face, GLenum pname, GLint * params); /* 270 */ + void (GLAPIENTRYP GetPixelMapfv)(GLenum map, GLfloat * values); /* 271 */ + void (GLAPIENTRYP GetPixelMapuiv)(GLenum map, GLuint * values); /* 272 */ + void (GLAPIENTRYP GetPixelMapusv)(GLenum map, GLushort * values); /* 273 */ + void (GLAPIENTRYP GetPolygonStipple)(GLubyte * mask); /* 274 */ + const GLubyte * (GLAPIENTRYP GetString)(GLenum name); /* 275 */ + void (GLAPIENTRYP GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params); /* 276 */ + void (GLAPIENTRYP GetTexEnviv)(GLenum target, GLenum pname, GLint * params); /* 277 */ + void (GLAPIENTRYP GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params); /* 278 */ + void (GLAPIENTRYP GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params); /* 279 */ + void (GLAPIENTRYP GetTexGeniv)(GLenum coord, GLenum pname, GLint * params); /* 280 */ + void (GLAPIENTRYP GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); /* 281 */ + void (GLAPIENTRYP GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 282 */ + void (GLAPIENTRYP GetTexParameteriv)(GLenum target, GLenum pname, GLint * params); /* 283 */ + void (GLAPIENTRYP GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params); /* 284 */ + void (GLAPIENTRYP GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params); /* 285 */ + GLboolean (GLAPIENTRYP IsEnabled)(GLenum cap); /* 286 */ + GLboolean (GLAPIENTRYP IsList)(GLuint list); /* 287 */ + void (GLAPIENTRYP DepthRange)(GLclampd zNear, GLclampd zFar); /* 288 */ + void (GLAPIENTRYP Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); /* 289 */ + void (GLAPIENTRYP LoadIdentity)(void); /* 290 */ + void (GLAPIENTRYP LoadMatrixf)(const GLfloat * m); /* 291 */ + void (GLAPIENTRYP LoadMatrixd)(const GLdouble * m); /* 292 */ + void (GLAPIENTRYP MatrixMode)(GLenum mode); /* 293 */ + void (GLAPIENTRYP MultMatrixf)(const GLfloat * m); /* 294 */ + void (GLAPIENTRYP MultMatrixd)(const GLdouble * m); /* 295 */ + void (GLAPIENTRYP Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); /* 296 */ + void (GLAPIENTRYP PopMatrix)(void); /* 297 */ + void (GLAPIENTRYP PushMatrix)(void); /* 298 */ + void (GLAPIENTRYP Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); /* 299 */ + void (GLAPIENTRYP Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); /* 300 */ + void (GLAPIENTRYP Scaled)(GLdouble x, GLdouble y, GLdouble z); /* 301 */ + void (GLAPIENTRYP Scalef)(GLfloat x, GLfloat y, GLfloat z); /* 302 */ + void (GLAPIENTRYP Translated)(GLdouble x, GLdouble y, GLdouble z); /* 303 */ + void (GLAPIENTRYP Translatef)(GLfloat x, GLfloat y, GLfloat z); /* 304 */ + void (GLAPIENTRYP Viewport)(GLint x, GLint y, GLsizei width, GLsizei height); /* 305 */ + void (GLAPIENTRYP ArrayElement)(GLint i); /* 306 */ + void (GLAPIENTRYP BindTexture)(GLenum target, GLuint texture); /* 307 */ + void (GLAPIENTRYP ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 308 */ + void (GLAPIENTRYP DisableClientState)(GLenum array); /* 309 */ + void (GLAPIENTRYP DrawArrays)(GLenum mode, GLint first, GLsizei count); /* 310 */ + void (GLAPIENTRYP DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); /* 311 */ + void (GLAPIENTRYP EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer); /* 312 */ + void (GLAPIENTRYP EnableClientState)(GLenum array); /* 313 */ + void (GLAPIENTRYP IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 314 */ + void (GLAPIENTRYP Indexub)(GLubyte c); /* 315 */ + void (GLAPIENTRYP Indexubv)(const GLubyte * c); /* 316 */ + void (GLAPIENTRYP InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer); /* 317 */ + void (GLAPIENTRYP NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 318 */ + void (GLAPIENTRYP PolygonOffset)(GLfloat factor, GLfloat units); /* 319 */ + void (GLAPIENTRYP TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 320 */ + void (GLAPIENTRYP VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 321 */ + GLboolean (GLAPIENTRYP AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences); /* 322 */ + void (GLAPIENTRYP CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); /* 323 */ + void (GLAPIENTRYP CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); /* 324 */ + void (GLAPIENTRYP CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); /* 325 */ + void (GLAPIENTRYP CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 326 */ + void (GLAPIENTRYP DeleteTextures)(GLsizei n, const GLuint * textures); /* 327 */ + void (GLAPIENTRYP GenTextures)(GLsizei n, GLuint * textures); /* 328 */ + void (GLAPIENTRYP GetPointerv)(GLenum pname, GLvoid ** params); /* 329 */ + GLboolean (GLAPIENTRYP IsTexture)(GLuint texture); /* 330 */ + void (GLAPIENTRYP PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities); /* 331 */ + void (GLAPIENTRYP TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); /* 332 */ + void (GLAPIENTRYP TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); /* 333 */ + void (GLAPIENTRYP PopClientAttrib)(void); /* 334 */ + void (GLAPIENTRYP PushClientAttrib)(GLbitfield mask); /* 335 */ + void (GLAPIENTRYP BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); /* 336 */ + void (GLAPIENTRYP BlendEquation)(GLenum mode); /* 337 */ + void (GLAPIENTRYP DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); /* 338 */ + void (GLAPIENTRYP ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); /* 339 */ + void (GLAPIENTRYP ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 340 */ + void (GLAPIENTRYP ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 341 */ + void (GLAPIENTRYP CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); /* 342 */ + void (GLAPIENTRYP GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table); /* 343 */ + void (GLAPIENTRYP GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 344 */ + void (GLAPIENTRYP GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params); /* 345 */ + void (GLAPIENTRYP ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); /* 346 */ + void (GLAPIENTRYP CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); /* 347 */ + void (GLAPIENTRYP ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); /* 348 */ + void (GLAPIENTRYP ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); /* 349 */ + void (GLAPIENTRYP ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params); /* 350 */ + void (GLAPIENTRYP ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 351 */ + void (GLAPIENTRYP ConvolutionParameteri)(GLenum target, GLenum pname, GLint params); /* 352 */ + void (GLAPIENTRYP ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 353 */ + void (GLAPIENTRYP CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); /* 354 */ + void (GLAPIENTRYP CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); /* 355 */ + void (GLAPIENTRYP GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image); /* 356 */ + void (GLAPIENTRYP GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 357 */ + void (GLAPIENTRYP GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params); /* 358 */ + void (GLAPIENTRYP GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); /* 359 */ + void (GLAPIENTRYP SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); /* 360 */ + void (GLAPIENTRYP GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 361 */ + void (GLAPIENTRYP GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 362 */ + void (GLAPIENTRYP GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params); /* 363 */ + void (GLAPIENTRYP GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 364 */ + void (GLAPIENTRYP GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 365 */ + void (GLAPIENTRYP GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params); /* 366 */ + void (GLAPIENTRYP Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); /* 367 */ + void (GLAPIENTRYP Minmax)(GLenum target, GLenum internalformat, GLboolean sink); /* 368 */ + void (GLAPIENTRYP ResetHistogram)(GLenum target); /* 369 */ + void (GLAPIENTRYP ResetMinmax)(GLenum target); /* 370 */ + void (GLAPIENTRYP TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 371 */ + void (GLAPIENTRYP TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); /* 372 */ + void (GLAPIENTRYP CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 373 */ + void (GLAPIENTRYP ActiveTextureARB)(GLenum texture); /* 374 */ + void (GLAPIENTRYP ClientActiveTextureARB)(GLenum texture); /* 375 */ + void (GLAPIENTRYP MultiTexCoord1dARB)(GLenum target, GLdouble s); /* 376 */ + void (GLAPIENTRYP MultiTexCoord1dvARB)(GLenum target, const GLdouble * v); /* 377 */ + void (GLAPIENTRYP MultiTexCoord1fARB)(GLenum target, GLfloat s); /* 378 */ + void (GLAPIENTRYP MultiTexCoord1fvARB)(GLenum target, const GLfloat * v); /* 379 */ + void (GLAPIENTRYP MultiTexCoord1iARB)(GLenum target, GLint s); /* 380 */ + void (GLAPIENTRYP MultiTexCoord1ivARB)(GLenum target, const GLint * v); /* 381 */ + void (GLAPIENTRYP MultiTexCoord1sARB)(GLenum target, GLshort s); /* 382 */ + void (GLAPIENTRYP MultiTexCoord1svARB)(GLenum target, const GLshort * v); /* 383 */ + void (GLAPIENTRYP MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t); /* 384 */ + void (GLAPIENTRYP MultiTexCoord2dvARB)(GLenum target, const GLdouble * v); /* 385 */ + void (GLAPIENTRYP MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t); /* 386 */ + void (GLAPIENTRYP MultiTexCoord2fvARB)(GLenum target, const GLfloat * v); /* 387 */ + void (GLAPIENTRYP MultiTexCoord2iARB)(GLenum target, GLint s, GLint t); /* 388 */ + void (GLAPIENTRYP MultiTexCoord2ivARB)(GLenum target, const GLint * v); /* 389 */ + void (GLAPIENTRYP MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t); /* 390 */ + void (GLAPIENTRYP MultiTexCoord2svARB)(GLenum target, const GLshort * v); /* 391 */ + void (GLAPIENTRYP MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r); /* 392 */ + void (GLAPIENTRYP MultiTexCoord3dvARB)(GLenum target, const GLdouble * v); /* 393 */ + void (GLAPIENTRYP MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r); /* 394 */ + void (GLAPIENTRYP MultiTexCoord3fvARB)(GLenum target, const GLfloat * v); /* 395 */ + void (GLAPIENTRYP MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r); /* 396 */ + void (GLAPIENTRYP MultiTexCoord3ivARB)(GLenum target, const GLint * v); /* 397 */ + void (GLAPIENTRYP MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r); /* 398 */ + void (GLAPIENTRYP MultiTexCoord3svARB)(GLenum target, const GLshort * v); /* 399 */ + void (GLAPIENTRYP MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 400 */ + void (GLAPIENTRYP MultiTexCoord4dvARB)(GLenum target, const GLdouble * v); /* 401 */ + void (GLAPIENTRYP MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 402 */ + void (GLAPIENTRYP MultiTexCoord4fvARB)(GLenum target, const GLfloat * v); /* 403 */ + void (GLAPIENTRYP MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q); /* 404 */ + void (GLAPIENTRYP MultiTexCoord4ivARB)(GLenum target, const GLint * v); /* 405 */ + void (GLAPIENTRYP MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); /* 406 */ + void (GLAPIENTRYP MultiTexCoord4svARB)(GLenum target, const GLshort * v); /* 407 */ + void (GLAPIENTRYP LoadTransposeMatrixfARB)(const GLfloat * m); /* 408 */ + void (GLAPIENTRYP LoadTransposeMatrixdARB)(const GLdouble * m); /* 409 */ + void (GLAPIENTRYP MultTransposeMatrixfARB)(const GLfloat * m); /* 410 */ + void (GLAPIENTRYP MultTransposeMatrixdARB)(const GLdouble * m); /* 411 */ + void (GLAPIENTRYP SampleCoverageARB)(GLclampf value, GLboolean invert); /* 412 */ + void (GLAPIENTRYP __unused413)(void); /* 413 */ + void (GLAPIENTRYP PolygonOffsetEXT)(GLfloat factor, GLfloat bias); /* 414 */ + void (GLAPIENTRYP GetTexFilterFuncSGIS)(GLenum target, GLenum filter, GLfloat * weights); /* 415 */ + void (GLAPIENTRYP TexFilterFuncSGIS)(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights); /* 416 */ + void (GLAPIENTRYP GetHistogramEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 417 */ + void (GLAPIENTRYP GetHistogramParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params); /* 418 */ + void (GLAPIENTRYP GetHistogramParameterivEXT)(GLenum target, GLenum pname, GLint * params); /* 419 */ + void (GLAPIENTRYP GetMinmaxEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 420 */ + void (GLAPIENTRYP GetMinmaxParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params); /* 421 */ + void (GLAPIENTRYP GetMinmaxParameterivEXT)(GLenum target, GLenum pname, GLint * params); /* 422 */ + void (GLAPIENTRYP GetConvolutionFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid * image); /* 423 */ + void (GLAPIENTRYP GetConvolutionParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params); /* 424 */ + void (GLAPIENTRYP GetConvolutionParameterivEXT)(GLenum target, GLenum pname, GLint * params); /* 425 */ + void (GLAPIENTRYP GetSeparableFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); /* 426 */ + void (GLAPIENTRYP GetColorTableSGI)(GLenum target, GLenum format, GLenum type, GLvoid * table); /* 427 */ + void (GLAPIENTRYP GetColorTableParameterfvSGI)(GLenum target, GLenum pname, GLfloat * params); /* 428 */ + void (GLAPIENTRYP GetColorTableParameterivSGI)(GLenum target, GLenum pname, GLint * params); /* 429 */ + void (GLAPIENTRYP PixelTexGenSGIX)(GLenum mode); /* 430 */ + void (GLAPIENTRYP PixelTexGenParameteriSGIS)(GLenum pname, GLint param); /* 431 */ + void (GLAPIENTRYP PixelTexGenParameterivSGIS)(GLenum pname, const GLint * params); /* 432 */ + void (GLAPIENTRYP PixelTexGenParameterfSGIS)(GLenum pname, GLfloat param); /* 433 */ + void (GLAPIENTRYP PixelTexGenParameterfvSGIS)(GLenum pname, const GLfloat * params); /* 434 */ + void (GLAPIENTRYP GetPixelTexGenParameterivSGIS)(GLenum pname, GLint * params); /* 435 */ + void (GLAPIENTRYP GetPixelTexGenParameterfvSGIS)(GLenum pname, GLfloat * params); /* 436 */ + void (GLAPIENTRYP TexImage4DSGIS)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 437 */ + void (GLAPIENTRYP TexSubImage4DSGIS)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels); /* 438 */ + GLboolean (GLAPIENTRYP AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences); /* 439 */ + void (GLAPIENTRYP GenTexturesEXT)(GLsizei n, GLuint * textures); /* 440 */ + GLboolean (GLAPIENTRYP IsTextureEXT)(GLuint texture); /* 441 */ + void (GLAPIENTRYP DetailTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat * points); /* 442 */ + void (GLAPIENTRYP GetDetailTexFuncSGIS)(GLenum target, GLfloat * points); /* 443 */ + void (GLAPIENTRYP SharpenTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat * points); /* 444 */ + void (GLAPIENTRYP GetSharpenTexFuncSGIS)(GLenum target, GLfloat * points); /* 445 */ + void (GLAPIENTRYP SampleMaskSGIS)(GLclampf value, GLboolean invert); /* 446 */ + void (GLAPIENTRYP SamplePatternSGIS)(GLenum pattern); /* 447 */ + void (GLAPIENTRYP ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 448 */ + void (GLAPIENTRYP EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer); /* 449 */ + void (GLAPIENTRYP IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 450 */ + void (GLAPIENTRYP NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 451 */ + void (GLAPIENTRYP TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 452 */ + void (GLAPIENTRYP VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 453 */ + void (GLAPIENTRYP SpriteParameterfSGIX)(GLenum pname, GLfloat param); /* 454 */ + void (GLAPIENTRYP SpriteParameterfvSGIX)(GLenum pname, const GLfloat * params); /* 455 */ + void (GLAPIENTRYP SpriteParameteriSGIX)(GLenum pname, GLint param); /* 456 */ + void (GLAPIENTRYP SpriteParameterivSGIX)(GLenum pname, const GLint * params); /* 457 */ + void (GLAPIENTRYP PointParameterfEXT)(GLenum pname, GLfloat param); /* 458 */ + void (GLAPIENTRYP PointParameterfvEXT)(GLenum pname, const GLfloat * params); /* 459 */ + GLint (GLAPIENTRYP GetInstrumentsSGIX)(void); /* 460 */ + void (GLAPIENTRYP InstrumentsBufferSGIX)(GLsizei size, GLint * buffer); /* 461 */ + GLint (GLAPIENTRYP PollInstrumentsSGIX)(GLint * marker_p); /* 462 */ + void (GLAPIENTRYP ReadInstrumentsSGIX)(GLint marker); /* 463 */ + void (GLAPIENTRYP StartInstrumentsSGIX)(void); /* 464 */ + void (GLAPIENTRYP StopInstrumentsSGIX)(GLint marker); /* 465 */ + void (GLAPIENTRYP FrameZoomSGIX)(GLint factor); /* 466 */ + void (GLAPIENTRYP TagSampleBufferSGIX)(void); /* 467 */ + void (GLAPIENTRYP ReferencePlaneSGIX)(const GLdouble * equation); /* 468 */ + void (GLAPIENTRYP FlushRasterSGIX)(void); /* 469 */ + void (GLAPIENTRYP GetListParameterfvSGIX)(GLuint list, GLenum pname, GLfloat * params); /* 470 */ + void (GLAPIENTRYP GetListParameterivSGIX)(GLuint list, GLenum pname, GLint * params); /* 471 */ + void (GLAPIENTRYP ListParameterfSGIX)(GLuint list, GLenum pname, GLfloat param); /* 472 */ + void (GLAPIENTRYP ListParameterfvSGIX)(GLuint list, GLenum pname, const GLfloat * params); /* 473 */ + void (GLAPIENTRYP ListParameteriSGIX)(GLuint list, GLenum pname, GLint param); /* 474 */ + void (GLAPIENTRYP ListParameterivSGIX)(GLuint list, GLenum pname, const GLint * params); /* 475 */ + void (GLAPIENTRYP FragmentColorMaterialSGIX)(GLenum face, GLenum mode); /* 476 */ + void (GLAPIENTRYP FragmentLightfSGIX)(GLenum light, GLenum pname, GLfloat param); /* 477 */ + void (GLAPIENTRYP FragmentLightfvSGIX)(GLenum light, GLenum pname, const GLfloat * params); /* 478 */ + void (GLAPIENTRYP FragmentLightiSGIX)(GLenum light, GLenum pname, GLint param); /* 479 */ + void (GLAPIENTRYP FragmentLightivSGIX)(GLenum light, GLenum pname, const GLint * params); /* 480 */ + void (GLAPIENTRYP FragmentLightModelfSGIX)(GLenum pname, GLfloat param); /* 481 */ + void (GLAPIENTRYP FragmentLightModelfvSGIX)(GLenum pname, const GLfloat * params); /* 482 */ + void (GLAPIENTRYP FragmentLightModeliSGIX)(GLenum pname, GLint param); /* 483 */ + void (GLAPIENTRYP FragmentLightModelivSGIX)(GLenum pname, const GLint * params); /* 484 */ + void (GLAPIENTRYP FragmentMaterialfSGIX)(GLenum face, GLenum pname, GLfloat param); /* 485 */ + void (GLAPIENTRYP FragmentMaterialfvSGIX)(GLenum face, GLenum pname, const GLfloat * params); /* 486 */ + void (GLAPIENTRYP FragmentMaterialiSGIX)(GLenum face, GLenum pname, GLint param); /* 487 */ + void (GLAPIENTRYP FragmentMaterialivSGIX)(GLenum face, GLenum pname, const GLint * params); /* 488 */ + void (GLAPIENTRYP GetFragmentLightfvSGIX)(GLenum light, GLenum pname, GLfloat * params); /* 489 */ + void (GLAPIENTRYP GetFragmentLightivSGIX)(GLenum light, GLenum pname, GLint * params); /* 490 */ + void (GLAPIENTRYP GetFragmentMaterialfvSGIX)(GLenum face, GLenum pname, GLfloat * params); /* 491 */ + void (GLAPIENTRYP GetFragmentMaterialivSGIX)(GLenum face, GLenum pname, GLint * params); /* 492 */ + void (GLAPIENTRYP LightEnviSGIX)(GLenum pname, GLint param); /* 493 */ + void (GLAPIENTRYP VertexWeightfEXT)(GLfloat weight); /* 494 */ + void (GLAPIENTRYP VertexWeightfvEXT)(const GLfloat * weight); /* 495 */ + void (GLAPIENTRYP VertexWeightPointerEXT)(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 496 */ + void (GLAPIENTRYP FlushVertexArrayRangeNV)(void); /* 497 */ + void (GLAPIENTRYP VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer); /* 498 */ + void (GLAPIENTRYP CombinerParameterfvNV)(GLenum pname, const GLfloat * params); /* 499 */ + void (GLAPIENTRYP CombinerParameterfNV)(GLenum pname, GLfloat param); /* 500 */ + void (GLAPIENTRYP CombinerParameterivNV)(GLenum pname, const GLint * params); /* 501 */ + void (GLAPIENTRYP CombinerParameteriNV)(GLenum pname, GLint param); /* 502 */ + void (GLAPIENTRYP CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 503 */ + void (GLAPIENTRYP CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); /* 504 */ + void (GLAPIENTRYP FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 505 */ + void (GLAPIENTRYP GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params); /* 506 */ + void (GLAPIENTRYP GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params); /* 507 */ + void (GLAPIENTRYP GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); /* 508 */ + void (GLAPIENTRYP GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params); /* 509 */ + void (GLAPIENTRYP GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params); /* 510 */ + void (GLAPIENTRYP GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params); /* 511 */ + void (GLAPIENTRYP ResizeBuffersMESA)(void); /* 512 */ + void (GLAPIENTRYP WindowPos2dMESA)(GLdouble x, GLdouble y); /* 513 */ + void (GLAPIENTRYP WindowPos2dvMESA)(const GLdouble * v); /* 514 */ + void (GLAPIENTRYP WindowPos2fMESA)(GLfloat x, GLfloat y); /* 515 */ + void (GLAPIENTRYP WindowPos2fvMESA)(const GLfloat * v); /* 516 */ + void (GLAPIENTRYP WindowPos2iMESA)(GLint x, GLint y); /* 517 */ + void (GLAPIENTRYP WindowPos2ivMESA)(const GLint * v); /* 518 */ + void (GLAPIENTRYP WindowPos2sMESA)(GLshort x, GLshort y); /* 519 */ + void (GLAPIENTRYP WindowPos2svMESA)(const GLshort * v); /* 520 */ + void (GLAPIENTRYP WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z); /* 521 */ + void (GLAPIENTRYP WindowPos3dvMESA)(const GLdouble * v); /* 522 */ + void (GLAPIENTRYP WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z); /* 523 */ + void (GLAPIENTRYP WindowPos3fvMESA)(const GLfloat * v); /* 524 */ + void (GLAPIENTRYP WindowPos3iMESA)(GLint x, GLint y, GLint z); /* 525 */ + void (GLAPIENTRYP WindowPos3ivMESA)(const GLint * v); /* 526 */ + void (GLAPIENTRYP WindowPos3sMESA)(GLshort x, GLshort y, GLshort z); /* 527 */ + void (GLAPIENTRYP WindowPos3svMESA)(const GLshort * v); /* 528 */ + void (GLAPIENTRYP WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 529 */ + void (GLAPIENTRYP WindowPos4dvMESA)(const GLdouble * v); /* 530 */ + void (GLAPIENTRYP WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 531 */ + void (GLAPIENTRYP WindowPos4fvMESA)(const GLfloat * v); /* 532 */ + void (GLAPIENTRYP WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w); /* 533 */ + void (GLAPIENTRYP WindowPos4ivMESA)(const GLint * v); /* 534 */ + void (GLAPIENTRYP WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w); /* 535 */ + void (GLAPIENTRYP WindowPos4svMESA)(const GLshort * v); /* 536 */ + void (GLAPIENTRYP BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); /* 537 */ + void (GLAPIENTRYP IndexMaterialEXT)(GLenum face, GLenum mode); /* 538 */ + void (GLAPIENTRYP IndexFuncEXT)(GLenum func, GLclampf ref); /* 539 */ + void (GLAPIENTRYP LockArraysEXT)(GLint first, GLsizei count); /* 540 */ + void (GLAPIENTRYP UnlockArraysEXT)(void); /* 541 */ + void (GLAPIENTRYP CullParameterdvEXT)(GLenum pname, GLdouble * params); /* 542 */ + void (GLAPIENTRYP CullParameterfvEXT)(GLenum pname, GLfloat * params); /* 543 */ + void (GLAPIENTRYP HintPGI)(GLenum target, GLint mode); /* 544 */ + void (GLAPIENTRYP FogCoordfEXT)(GLfloat coord); /* 545 */ + void (GLAPIENTRYP FogCoordfvEXT)(const GLfloat * coord); /* 546 */ + void (GLAPIENTRYP FogCoorddEXT)(GLdouble coord); /* 547 */ + void (GLAPIENTRYP FogCoorddvEXT)(const GLdouble * coord); /* 548 */ + void (GLAPIENTRYP FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 549 */ + void (GLAPIENTRYP GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid * data); /* 550 */ + void (GLAPIENTRYP GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint * params); /* 551 */ + void (GLAPIENTRYP GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params); /* 552 */ + void (GLAPIENTRYP TbufferMask3DFX)(GLuint mask); /* 553 */ + void (GLAPIENTRYP CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); /* 554 */ + void (GLAPIENTRYP CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); /* 555 */ + void (GLAPIENTRYP CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); /* 556 */ + void (GLAPIENTRYP CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); /* 557 */ + void (GLAPIENTRYP CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); /* 558 */ + void (GLAPIENTRYP CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); /* 559 */ + void (GLAPIENTRYP GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img); /* 560 */ + void (GLAPIENTRYP SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue); /* 561 */ + void (GLAPIENTRYP SecondaryColor3bvEXT)(const GLbyte * v); /* 562 */ + void (GLAPIENTRYP SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue); /* 563 */ + void (GLAPIENTRYP SecondaryColor3dvEXT)(const GLdouble * v); /* 564 */ + void (GLAPIENTRYP SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue); /* 565 */ + void (GLAPIENTRYP SecondaryColor3fvEXT)(const GLfloat * v); /* 566 */ + void (GLAPIENTRYP SecondaryColor3iEXT)(GLint red, GLint green, GLint blue); /* 567 */ + void (GLAPIENTRYP SecondaryColor3ivEXT)(const GLint * v); /* 568 */ + void (GLAPIENTRYP SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue); /* 569 */ + void (GLAPIENTRYP SecondaryColor3svEXT)(const GLshort * v); /* 570 */ + void (GLAPIENTRYP SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue); /* 571 */ + void (GLAPIENTRYP SecondaryColor3ubvEXT)(const GLubyte * v); /* 572 */ + void (GLAPIENTRYP SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue); /* 573 */ + void (GLAPIENTRYP SecondaryColor3uivEXT)(const GLuint * v); /* 574 */ + void (GLAPIENTRYP SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue); /* 575 */ + void (GLAPIENTRYP SecondaryColor3usvEXT)(const GLushort * v); /* 576 */ + void (GLAPIENTRYP SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 577 */ + GLboolean (GLAPIENTRYP AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences); /* 578 */ + void (GLAPIENTRYP BindProgramNV)(GLenum target, GLuint id); /* 579 */ + void (GLAPIENTRYP DeleteProgramsNV)(GLsizei n, const GLuint * ids); /* 580 */ + void (GLAPIENTRYP ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params); /* 581 */ + void (GLAPIENTRYP GenProgramsNV)(GLsizei n, GLuint * ids); /* 582 */ + void (GLAPIENTRYP GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params); /* 583 */ + void (GLAPIENTRYP GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params); /* 584 */ + void (GLAPIENTRYP GetProgramivNV)(GLuint id, GLenum pname, GLint * params); /* 585 */ + void (GLAPIENTRYP GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program); /* 586 */ + void (GLAPIENTRYP GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params); /* 587 */ + void (GLAPIENTRYP GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params); /* 588 */ + void (GLAPIENTRYP GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params); /* 589 */ + void (GLAPIENTRYP GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params); /* 590 */ + void (GLAPIENTRYP GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer); /* 591 */ + GLboolean (GLAPIENTRYP IsProgramNV)(GLuint id); /* 592 */ + void (GLAPIENTRYP LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program); /* 593 */ + void (GLAPIENTRYP ProgramParameter4dNV)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 594 */ + void (GLAPIENTRYP ProgramParameter4dvNV)(GLenum target, GLuint index, const GLdouble * params); /* 595 */ + void (GLAPIENTRYP ProgramParameter4fNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 596 */ + void (GLAPIENTRYP ProgramParameter4fvNV)(GLenum target, GLuint index, const GLfloat * params); /* 597 */ + void (GLAPIENTRYP ProgramParameters4dvNV)(GLenum target, GLuint index, GLuint num, const GLdouble * params); /* 598 */ + void (GLAPIENTRYP ProgramParameters4fvNV)(GLenum target, GLuint index, GLuint num, const GLfloat * params); /* 599 */ + void (GLAPIENTRYP RequestResidentProgramsNV)(GLsizei n, const GLuint * ids); /* 600 */ + void (GLAPIENTRYP TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform); /* 601 */ + void (GLAPIENTRYP VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 602 */ + void (GLAPIENTRYP VertexAttrib1dNV)(GLuint index, GLdouble x); /* 603 */ + void (GLAPIENTRYP VertexAttrib1dvNV)(GLuint index, const GLdouble * v); /* 604 */ + void (GLAPIENTRYP VertexAttrib1fNV)(GLuint index, GLfloat x); /* 605 */ + void (GLAPIENTRYP VertexAttrib1fvNV)(GLuint index, const GLfloat * v); /* 606 */ + void (GLAPIENTRYP VertexAttrib1sNV)(GLuint index, GLshort x); /* 607 */ + void (GLAPIENTRYP VertexAttrib1svNV)(GLuint index, const GLshort * v); /* 608 */ + void (GLAPIENTRYP VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y); /* 609 */ + void (GLAPIENTRYP VertexAttrib2dvNV)(GLuint index, const GLdouble * v); /* 610 */ + void (GLAPIENTRYP VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y); /* 611 */ + void (GLAPIENTRYP VertexAttrib2fvNV)(GLuint index, const GLfloat * v); /* 612 */ + void (GLAPIENTRYP VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y); /* 613 */ + void (GLAPIENTRYP VertexAttrib2svNV)(GLuint index, const GLshort * v); /* 614 */ + void (GLAPIENTRYP VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z); /* 615 */ + void (GLAPIENTRYP VertexAttrib3dvNV)(GLuint index, const GLdouble * v); /* 616 */ + void (GLAPIENTRYP VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z); /* 617 */ + void (GLAPIENTRYP VertexAttrib3fvNV)(GLuint index, const GLfloat * v); /* 618 */ + void (GLAPIENTRYP VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z); /* 619 */ + void (GLAPIENTRYP VertexAttrib3svNV)(GLuint index, const GLshort * v); /* 620 */ + void (GLAPIENTRYP VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 621 */ + void (GLAPIENTRYP VertexAttrib4dvNV)(GLuint index, const GLdouble * v); /* 622 */ + void (GLAPIENTRYP VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 623 */ + void (GLAPIENTRYP VertexAttrib4fvNV)(GLuint index, const GLfloat * v); /* 624 */ + void (GLAPIENTRYP VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); /* 625 */ + void (GLAPIENTRYP VertexAttrib4svNV)(GLuint index, const GLshort * v); /* 626 */ + void (GLAPIENTRYP VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 627 */ + void (GLAPIENTRYP VertexAttrib4ubvNV)(GLuint index, const GLubyte * v); /* 628 */ + void (GLAPIENTRYP VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 629 */ + void (GLAPIENTRYP VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 630 */ + void (GLAPIENTRYP VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v); /* 631 */ + void (GLAPIENTRYP VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 632 */ + void (GLAPIENTRYP VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 633 */ + void (GLAPIENTRYP VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v); /* 634 */ + void (GLAPIENTRYP VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 635 */ + void (GLAPIENTRYP VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 636 */ + void (GLAPIENTRYP VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v); /* 637 */ + void (GLAPIENTRYP VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 638 */ + void (GLAPIENTRYP VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 639 */ + void (GLAPIENTRYP VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v); /* 640 */ + void (GLAPIENTRYP VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v); /* 641 */ + void (GLAPIENTRYP PointParameteriNV)(GLenum pname, GLint params); /* 642 */ + void (GLAPIENTRYP PointParameterivNV)(GLenum pname, const GLint * params); /* 643 */ + void (GLAPIENTRYP MultiDrawArraysEXT)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); /* 644 */ + void (GLAPIENTRYP MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount); /* 645 */ + void (GLAPIENTRYP ActiveStencilFaceEXT)(GLenum face); /* 646 */ + void (GLAPIENTRYP DeleteFencesNV)(GLsizei n, const GLuint * fences); /* 647 */ + void (GLAPIENTRYP GenFencesNV)(GLsizei n, GLuint * fences); /* 648 */ + GLboolean (GLAPIENTRYP IsFenceNV)(GLuint fence); /* 649 */ + GLboolean (GLAPIENTRYP TestFenceNV)(GLuint fence); /* 650 */ + void (GLAPIENTRYP GetFenceivNV)(GLuint fence, GLenum pname, GLint * params); /* 651 */ + void (GLAPIENTRYP FinishFenceNV)(GLuint fence); /* 652 */ + void (GLAPIENTRYP SetFenceNV)(GLuint fence, GLenum condition); /* 653 */ + void (GLAPIENTRYP VertexAttrib4bvARB)(GLuint index, const GLbyte * v); /* 654 */ + void (GLAPIENTRYP VertexAttrib4ivARB)(GLuint index, const GLint * v); /* 655 */ + void (GLAPIENTRYP VertexAttrib4ubvARB)(GLuint index, const GLubyte * v); /* 656 */ + void (GLAPIENTRYP VertexAttrib4usvARB)(GLuint index, const GLushort * v); /* 657 */ + void (GLAPIENTRYP VertexAttrib4uivARB)(GLuint index, const GLuint * v); /* 658 */ + void (GLAPIENTRYP VertexAttrib4NbvARB)(GLuint index, const GLbyte * v); /* 659 */ + void (GLAPIENTRYP VertexAttrib4NsvARB)(GLuint index, const GLshort * v); /* 660 */ + void (GLAPIENTRYP VertexAttrib4NivARB)(GLuint index, const GLint * v); /* 661 */ + void (GLAPIENTRYP VertexAttrib4NusvARB)(GLuint index, const GLushort * v); /* 662 */ + void (GLAPIENTRYP VertexAttrib4NuivARB)(GLuint index, const GLuint * v); /* 663 */ + void (GLAPIENTRYP VertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); /* 664 */ + void (GLAPIENTRYP EnableVertexAttribArrayARB)(GLuint index); /* 665 */ + void (GLAPIENTRYP DisableVertexAttribArrayARB)(GLuint index); /* 666 */ + void (GLAPIENTRYP ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid * string); /* 667 */ + void (GLAPIENTRYP ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 668 */ + void (GLAPIENTRYP ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params); /* 669 */ + void (GLAPIENTRYP ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 670 */ + void (GLAPIENTRYP ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params); /* 671 */ + void (GLAPIENTRYP ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 672 */ + void (GLAPIENTRYP ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params); /* 673 */ + void (GLAPIENTRYP ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 674 */ + void (GLAPIENTRYP ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params); /* 675 */ + void (GLAPIENTRYP GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble * params); /* 676 */ + void (GLAPIENTRYP GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat * params); /* 677 */ + void (GLAPIENTRYP GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble * params); /* 678 */ + void (GLAPIENTRYP GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat * params); /* 679 */ + void (GLAPIENTRYP GetProgramivARB)(GLenum target, GLenum pname, GLint * params); /* 680 */ + void (GLAPIENTRYP GetProgramStringARB)(GLenum target, GLenum pname, GLvoid * string); /* 681 */ + void (GLAPIENTRYP ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 682 */ + void (GLAPIENTRYP ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 683 */ + void (GLAPIENTRYP ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v); /* 684 */ + void (GLAPIENTRYP ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v); /* 685 */ + void (GLAPIENTRYP GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params); /* 686 */ + void (GLAPIENTRYP GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params); /* 687 */ + void (GLAPIENTRYP BindBufferARB)(GLenum target, GLuint buffer); /* 688 */ + void (GLAPIENTRYP BufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage); /* 689 */ + void (GLAPIENTRYP BufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data); /* 690 */ + void (GLAPIENTRYP DeleteBuffersARB)(GLsizei n, const GLuint * buffer); /* 691 */ + void (GLAPIENTRYP GenBuffersARB)(GLsizei n, GLuint * buffer); /* 692 */ + void (GLAPIENTRYP GetBufferParameterivARB)(GLenum target, GLenum pname, GLint * params); /* 693 */ + void (GLAPIENTRYP GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid ** params); /* 694 */ + void (GLAPIENTRYP GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data); /* 695 */ + GLboolean (GLAPIENTRYP IsBufferARB)(GLuint buffer); /* 696 */ + GLvoid * (GLAPIENTRYP MapBufferARB)(GLenum target, GLenum access); /* 697 */ + GLboolean (GLAPIENTRYP UnmapBufferARB)(GLenum target); /* 698 */ + void (GLAPIENTRYP DepthBoundsEXT)(GLclampd zmin, GLclampd zmax); /* 699 */ + void (GLAPIENTRYP GenQueriesARB)(GLsizei n, GLuint * ids); /* 700 */ + void (GLAPIENTRYP DeleteQueriesARB)(GLsizei n, const GLuint * ids); /* 701 */ + GLboolean (GLAPIENTRYP IsQueryARB)(GLuint id); /* 702 */ + void (GLAPIENTRYP BeginQueryARB)(GLenum target, GLuint id); /* 703 */ + void (GLAPIENTRYP EndQueryARB)(GLenum target); /* 704 */ + void (GLAPIENTRYP GetQueryivARB)(GLenum target, GLenum pname, GLint * params); /* 705 */ + void (GLAPIENTRYP GetQueryObjectivARB)(GLuint id, GLenum pname, GLint * params); /* 706 */ + void (GLAPIENTRYP GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint * params); /* 707 */ + void (GLAPIENTRYP MultiModeDrawArraysIBM)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); /* 708 */ + void (GLAPIENTRYP MultiModeDrawElementsIBM)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); /* 709 */ + void (GLAPIENTRYP BlendEquationSeparateEXT)(GLenum modeRGB, GLenum modeA); /* 710 */ +}; + +#endif diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h new file mode 100644 index 0000000..948b880 --- /dev/null +++ b/src/mesa/glapi/glapitemp.h @@ -0,0 +1,5715 @@ +/* DO NOT EDIT - This file generated automatically by gl_apitemp.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + +/* + * This file is a template which generates the OpenGL API entry point + * functions. It should be included by a .c file which first defines + * the following macros: + * KEYWORD1 - usually nothing, but might be __declspec(dllexport) on Win32 + * KEYWORD2 - usually nothing, but might be __stdcall on Win32 + * NAME(n) - builds the final function name (usually add "gl" prefix) + * DISPATCH(func, args, msg) - code to do dispatch of named function. + * msg is a printf-style debug message. + * RETURN_DISPATCH(func, args, msg) - code to do dispatch with a return value + * + * Here is an example which generates the usual OpenGL functions: + * #define KEYWORD1 + * #define KEYWORD2 + * #define NAME(func) gl##func + * #define DISPATCH(func, args, msg) \ + * struct _glapi_table *dispatch = CurrentDispatch; \ + * (*dispatch->func) args + * #define RETURN DISPATCH(func, args, msg) \ + * struct _glapi_table *dispatch = CurrentDispatch; \ + * return (*dispatch->func) args + * + */ + + +#if defined( NAME ) +#ifndef KEYWORD1 +#define KEYWORD1 +#endif + +#ifndef KEYWORD2 +#define KEYWORD2 +#endif + +#ifndef DISPATCH +#error DISPATCH must be defined +#endif + +#ifndef RETURN_DISPATCH +#error RETURN_DISPATCH must be defined +#endif + +GLAPI void GLAPIENTRY gl__unused413(void); /* silence warning */ + +KEYWORD1 void KEYWORD2 NAME(NewList)(GLuint list, GLenum mode) +{ + DISPATCH(NewList, (list, mode), (F, "glNewList(%d, 0x%x);\n", list, mode)); +} + +KEYWORD1 void KEYWORD2 NAME(EndList)(void) +{ + DISPATCH(EndList, (), (F, "glEndList();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(CallList)(GLuint list) +{ + DISPATCH(CallList, (list), (F, "glCallList(%d);\n", list)); +} + +KEYWORD1 void KEYWORD2 NAME(CallLists)(GLsizei n, GLenum type, const GLvoid * lists) +{ + DISPATCH(CallLists, (n, type, lists), (F, "glCallLists(%d, 0x%x, %p);\n", n, type, (const void *) lists)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteLists)(GLuint list, GLsizei range) +{ + DISPATCH(DeleteLists, (list, range), (F, "glDeleteLists(%d, %d);\n", list, range)); +} + +KEYWORD1 GLuint KEYWORD2 NAME(GenLists)(GLsizei range) +{ + RETURN_DISPATCH(GenLists, (range), (F, "glGenLists(%d);\n", range)); +} + +KEYWORD1 void KEYWORD2 NAME(ListBase)(GLuint base) +{ + DISPATCH(ListBase, (base), (F, "glListBase(%d);\n", base)); +} + +KEYWORD1 void KEYWORD2 NAME(Begin)(GLenum mode) +{ + DISPATCH(Begin, (mode), (F, "glBegin(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) +{ + DISPATCH(Bitmap, (width, height, xorig, yorig, xmove, ymove, bitmap), (F, "glBitmap(%d, %d, %f, %f, %f, %f, %p);\n", width, height, xorig, yorig, xmove, ymove, (const void *) bitmap)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3b)(GLbyte red, GLbyte green, GLbyte blue) +{ + DISPATCH(Color3b, (red, green, blue), (F, "glColor3b(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3bv)(const GLbyte * v) +{ + DISPATCH(Color3bv, (v), (F, "glColor3bv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3d)(GLdouble red, GLdouble green, GLdouble blue) +{ + DISPATCH(Color3d, (red, green, blue), (F, "glColor3d(%f, %f, %f);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3dv)(const GLdouble * v) +{ + DISPATCH(Color3dv, (v), (F, "glColor3dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3f)(GLfloat red, GLfloat green, GLfloat blue) +{ + DISPATCH(Color3f, (red, green, blue), (F, "glColor3f(%f, %f, %f);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3fv)(const GLfloat * v) +{ + DISPATCH(Color3fv, (v), (F, "glColor3fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3i)(GLint red, GLint green, GLint blue) +{ + DISPATCH(Color3i, (red, green, blue), (F, "glColor3i(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3iv)(const GLint * v) +{ + DISPATCH(Color3iv, (v), (F, "glColor3iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3s)(GLshort red, GLshort green, GLshort blue) +{ + DISPATCH(Color3s, (red, green, blue), (F, "glColor3s(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3sv)(const GLshort * v) +{ + DISPATCH(Color3sv, (v), (F, "glColor3sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3ub)(GLubyte red, GLubyte green, GLubyte blue) +{ + DISPATCH(Color3ub, (red, green, blue), (F, "glColor3ub(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3ubv)(const GLubyte * v) +{ + DISPATCH(Color3ubv, (v), (F, "glColor3ubv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3ui)(GLuint red, GLuint green, GLuint blue) +{ + DISPATCH(Color3ui, (red, green, blue), (F, "glColor3ui(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3uiv)(const GLuint * v) +{ + DISPATCH(Color3uiv, (v), (F, "glColor3uiv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3us)(GLushort red, GLushort green, GLushort blue) +{ + DISPATCH(Color3us, (red, green, blue), (F, "glColor3us(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3usv)(const GLushort * v) +{ + DISPATCH(Color3usv, (v), (F, "glColor3usv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) +{ + DISPATCH(Color4b, (red, green, blue, alpha), (F, "glColor4b(%d, %d, %d, %d);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4bv)(const GLbyte * v) +{ + DISPATCH(Color4bv, (v), (F, "glColor4bv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) +{ + DISPATCH(Color4d, (red, green, blue, alpha), (F, "glColor4d(%f, %f, %f, %f);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4dv)(const GLdouble * v) +{ + DISPATCH(Color4dv, (v), (F, "glColor4dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + DISPATCH(Color4f, (red, green, blue, alpha), (F, "glColor4f(%f, %f, %f, %f);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4fv)(const GLfloat * v) +{ + DISPATCH(Color4fv, (v), (F, "glColor4fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4i)(GLint red, GLint green, GLint blue, GLint alpha) +{ + DISPATCH(Color4i, (red, green, blue, alpha), (F, "glColor4i(%d, %d, %d, %d);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4iv)(const GLint * v) +{ + DISPATCH(Color4iv, (v), (F, "glColor4iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha) +{ + DISPATCH(Color4s, (red, green, blue, alpha), (F, "glColor4s(%d, %d, %d, %d);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4sv)(const GLshort * v) +{ + DISPATCH(Color4sv, (v), (F, "glColor4sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) +{ + DISPATCH(Color4ub, (red, green, blue, alpha), (F, "glColor4ub(%d, %d, %d, %d);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4ubv)(const GLubyte * v) +{ + DISPATCH(Color4ubv, (v), (F, "glColor4ubv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha) +{ + DISPATCH(Color4ui, (red, green, blue, alpha), (F, "glColor4ui(%d, %d, %d, %d);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4uiv)(const GLuint * v) +{ + DISPATCH(Color4uiv, (v), (F, "glColor4uiv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha) +{ + DISPATCH(Color4us, (red, green, blue, alpha), (F, "glColor4us(%d, %d, %d, %d);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4usv)(const GLushort * v) +{ + DISPATCH(Color4usv, (v), (F, "glColor4usv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(EdgeFlag)(GLboolean flag) +{ + DISPATCH(EdgeFlag, (flag), (F, "glEdgeFlag(%d);\n", flag)); +} + +KEYWORD1 void KEYWORD2 NAME(EdgeFlagv)(const GLboolean * flag) +{ + DISPATCH(EdgeFlagv, (flag), (F, "glEdgeFlagv(%p);\n", (const void *) flag)); +} + +KEYWORD1 void KEYWORD2 NAME(End)(void) +{ + DISPATCH(End, (), (F, "glEnd();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(Indexd)(GLdouble c) +{ + DISPATCH(Indexd, (c), (F, "glIndexd(%f);\n", c)); +} + +KEYWORD1 void KEYWORD2 NAME(Indexdv)(const GLdouble * c) +{ + DISPATCH(Indexdv, (c), (F, "glIndexdv(%p);\n", (const void *) c)); +} + +KEYWORD1 void KEYWORD2 NAME(Indexf)(GLfloat c) +{ + DISPATCH(Indexf, (c), (F, "glIndexf(%f);\n", c)); +} + +KEYWORD1 void KEYWORD2 NAME(Indexfv)(const GLfloat * c) +{ + DISPATCH(Indexfv, (c), (F, "glIndexfv(%p);\n", (const void *) c)); +} + +KEYWORD1 void KEYWORD2 NAME(Indexi)(GLint c) +{ + DISPATCH(Indexi, (c), (F, "glIndexi(%d);\n", c)); +} + +KEYWORD1 void KEYWORD2 NAME(Indexiv)(const GLint * c) +{ + DISPATCH(Indexiv, (c), (F, "glIndexiv(%p);\n", (const void *) c)); +} + +KEYWORD1 void KEYWORD2 NAME(Indexs)(GLshort c) +{ + DISPATCH(Indexs, (c), (F, "glIndexs(%d);\n", c)); +} + +KEYWORD1 void KEYWORD2 NAME(Indexsv)(const GLshort * c) +{ + DISPATCH(Indexsv, (c), (F, "glIndexsv(%p);\n", (const void *) c)); +} + +KEYWORD1 void KEYWORD2 NAME(Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz) +{ + DISPATCH(Normal3b, (nx, ny, nz), (F, "glNormal3b(%d, %d, %d);\n", nx, ny, nz)); +} + +KEYWORD1 void KEYWORD2 NAME(Normal3bv)(const GLbyte * v) +{ + DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz) +{ + DISPATCH(Normal3d, (nx, ny, nz), (F, "glNormal3d(%f, %f, %f);\n", nx, ny, nz)); +} + +KEYWORD1 void KEYWORD2 NAME(Normal3dv)(const GLdouble * v) +{ + DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz) +{ + DISPATCH(Normal3f, (nx, ny, nz), (F, "glNormal3f(%f, %f, %f);\n", nx, ny, nz)); +} + +KEYWORD1 void KEYWORD2 NAME(Normal3fv)(const GLfloat * v) +{ + DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Normal3i)(GLint nx, GLint ny, GLint nz) +{ + DISPATCH(Normal3i, (nx, ny, nz), (F, "glNormal3i(%d, %d, %d);\n", nx, ny, nz)); +} + +KEYWORD1 void KEYWORD2 NAME(Normal3iv)(const GLint * v) +{ + DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Normal3s)(GLshort nx, GLshort ny, GLshort nz) +{ + DISPATCH(Normal3s, (nx, ny, nz), (F, "glNormal3s(%d, %d, %d);\n", nx, ny, nz)); +} + +KEYWORD1 void KEYWORD2 NAME(Normal3sv)(const GLshort * v) +{ + DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos2d)(GLdouble x, GLdouble y) +{ + DISPATCH(RasterPos2d, (x, y), (F, "glRasterPos2d(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos2dv)(const GLdouble * v) +{ + DISPATCH(RasterPos2dv, (v), (F, "glRasterPos2dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos2f)(GLfloat x, GLfloat y) +{ + DISPATCH(RasterPos2f, (x, y), (F, "glRasterPos2f(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos2fv)(const GLfloat * v) +{ + DISPATCH(RasterPos2fv, (v), (F, "glRasterPos2fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos2i)(GLint x, GLint y) +{ + DISPATCH(RasterPos2i, (x, y), (F, "glRasterPos2i(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos2iv)(const GLint * v) +{ + DISPATCH(RasterPos2iv, (v), (F, "glRasterPos2iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos2s)(GLshort x, GLshort y) +{ + DISPATCH(RasterPos2s, (x, y), (F, "glRasterPos2s(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos2sv)(const GLshort * v) +{ + DISPATCH(RasterPos2sv, (v), (F, "glRasterPos2sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos3d)(GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(RasterPos3d, (x, y, z), (F, "glRasterPos3d(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos3dv)(const GLdouble * v) +{ + DISPATCH(RasterPos3dv, (v), (F, "glRasterPos3dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos3f)(GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(RasterPos3f, (x, y, z), (F, "glRasterPos3f(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos3fv)(const GLfloat * v) +{ + DISPATCH(RasterPos3fv, (v), (F, "glRasterPos3fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos3i)(GLint x, GLint y, GLint z) +{ + DISPATCH(RasterPos3i, (x, y, z), (F, "glRasterPos3i(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos3iv)(const GLint * v) +{ + DISPATCH(RasterPos3iv, (v), (F, "glRasterPos3iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos3s)(GLshort x, GLshort y, GLshort z) +{ + DISPATCH(RasterPos3s, (x, y, z), (F, "glRasterPos3s(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos3sv)(const GLshort * v) +{ + DISPATCH(RasterPos3sv, (v), (F, "glRasterPos3sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + DISPATCH(RasterPos4d, (x, y, z, w), (F, "glRasterPos4d(%f, %f, %f, %f);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos4dv)(const GLdouble * v) +{ + DISPATCH(RasterPos4dv, (v), (F, "glRasterPos4dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + DISPATCH(RasterPos4f, (x, y, z, w), (F, "glRasterPos4f(%f, %f, %f, %f);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos4fv)(const GLfloat * v) +{ + DISPATCH(RasterPos4fv, (v), (F, "glRasterPos4fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos4i)(GLint x, GLint y, GLint z, GLint w) +{ + DISPATCH(RasterPos4i, (x, y, z, w), (F, "glRasterPos4i(%d, %d, %d, %d);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos4iv)(const GLint * v) +{ + DISPATCH(RasterPos4iv, (v), (F, "glRasterPos4iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w) +{ + DISPATCH(RasterPos4s, (x, y, z, w), (F, "glRasterPos4s(%d, %d, %d, %d);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos4sv)(const GLshort * v) +{ + DISPATCH(RasterPos4sv, (v), (F, "glRasterPos4sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) +{ + DISPATCH(Rectd, (x1, y1, x2, y2), (F, "glRectd(%f, %f, %f, %f);\n", x1, y1, x2, y2)); +} + +KEYWORD1 void KEYWORD2 NAME(Rectdv)(const GLdouble * v1, const GLdouble * v2) +{ + DISPATCH(Rectdv, (v1, v2), (F, "glRectdv(%p, %p);\n", (const void *) v1, (const void *) v2)); +} + +KEYWORD1 void KEYWORD2 NAME(Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) +{ + DISPATCH(Rectf, (x1, y1, x2, y2), (F, "glRectf(%f, %f, %f, %f);\n", x1, y1, x2, y2)); +} + +KEYWORD1 void KEYWORD2 NAME(Rectfv)(const GLfloat * v1, const GLfloat * v2) +{ + DISPATCH(Rectfv, (v1, v2), (F, "glRectfv(%p, %p);\n", (const void *) v1, (const void *) v2)); +} + +KEYWORD1 void KEYWORD2 NAME(Recti)(GLint x1, GLint y1, GLint x2, GLint y2) +{ + DISPATCH(Recti, (x1, y1, x2, y2), (F, "glRecti(%d, %d, %d, %d);\n", x1, y1, x2, y2)); +} + +KEYWORD1 void KEYWORD2 NAME(Rectiv)(const GLint * v1, const GLint * v2) +{ + DISPATCH(Rectiv, (v1, v2), (F, "glRectiv(%p, %p);\n", (const void *) v1, (const void *) v2)); +} + +KEYWORD1 void KEYWORD2 NAME(Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2) +{ + DISPATCH(Rects, (x1, y1, x2, y2), (F, "glRects(%d, %d, %d, %d);\n", x1, y1, x2, y2)); +} + +KEYWORD1 void KEYWORD2 NAME(Rectsv)(const GLshort * v1, const GLshort * v2) +{ + DISPATCH(Rectsv, (v1, v2), (F, "glRectsv(%p, %p);\n", (const void *) v1, (const void *) v2)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord1d)(GLdouble s) +{ + DISPATCH(TexCoord1d, (s), (F, "glTexCoord1d(%f);\n", s)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord1dv)(const GLdouble * v) +{ + DISPATCH(TexCoord1dv, (v), (F, "glTexCoord1dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord1f)(GLfloat s) +{ + DISPATCH(TexCoord1f, (s), (F, "glTexCoord1f(%f);\n", s)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord1fv)(const GLfloat * v) +{ + DISPATCH(TexCoord1fv, (v), (F, "glTexCoord1fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord1i)(GLint s) +{ + DISPATCH(TexCoord1i, (s), (F, "glTexCoord1i(%d);\n", s)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord1iv)(const GLint * v) +{ + DISPATCH(TexCoord1iv, (v), (F, "glTexCoord1iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord1s)(GLshort s) +{ + DISPATCH(TexCoord1s, (s), (F, "glTexCoord1s(%d);\n", s)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord1sv)(const GLshort * v) +{ + DISPATCH(TexCoord1sv, (v), (F, "glTexCoord1sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord2d)(GLdouble s, GLdouble t) +{ + DISPATCH(TexCoord2d, (s, t), (F, "glTexCoord2d(%f, %f);\n", s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord2dv)(const GLdouble * v) +{ + DISPATCH(TexCoord2dv, (v), (F, "glTexCoord2dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord2f)(GLfloat s, GLfloat t) +{ + DISPATCH(TexCoord2f, (s, t), (F, "glTexCoord2f(%f, %f);\n", s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord2fv)(const GLfloat * v) +{ + DISPATCH(TexCoord2fv, (v), (F, "glTexCoord2fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord2i)(GLint s, GLint t) +{ + DISPATCH(TexCoord2i, (s, t), (F, "glTexCoord2i(%d, %d);\n", s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord2iv)(const GLint * v) +{ + DISPATCH(TexCoord2iv, (v), (F, "glTexCoord2iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord2s)(GLshort s, GLshort t) +{ + DISPATCH(TexCoord2s, (s, t), (F, "glTexCoord2s(%d, %d);\n", s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord2sv)(const GLshort * v) +{ + DISPATCH(TexCoord2sv, (v), (F, "glTexCoord2sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord3d)(GLdouble s, GLdouble t, GLdouble r) +{ + DISPATCH(TexCoord3d, (s, t, r), (F, "glTexCoord3d(%f, %f, %f);\n", s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord3dv)(const GLdouble * v) +{ + DISPATCH(TexCoord3dv, (v), (F, "glTexCoord3dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord3f)(GLfloat s, GLfloat t, GLfloat r) +{ + DISPATCH(TexCoord3f, (s, t, r), (F, "glTexCoord3f(%f, %f, %f);\n", s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord3fv)(const GLfloat * v) +{ + DISPATCH(TexCoord3fv, (v), (F, "glTexCoord3fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord3i)(GLint s, GLint t, GLint r) +{ + DISPATCH(TexCoord3i, (s, t, r), (F, "glTexCoord3i(%d, %d, %d);\n", s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord3iv)(const GLint * v) +{ + DISPATCH(TexCoord3iv, (v), (F, "glTexCoord3iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord3s)(GLshort s, GLshort t, GLshort r) +{ + DISPATCH(TexCoord3s, (s, t, r), (F, "glTexCoord3s(%d, %d, %d);\n", s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord3sv)(const GLshort * v) +{ + DISPATCH(TexCoord3sv, (v), (F, "glTexCoord3sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + DISPATCH(TexCoord4d, (s, t, r, q), (F, "glTexCoord4d(%f, %f, %f, %f);\n", s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord4dv)(const GLdouble * v) +{ + DISPATCH(TexCoord4dv, (v), (F, "glTexCoord4dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + DISPATCH(TexCoord4f, (s, t, r, q), (F, "glTexCoord4f(%f, %f, %f, %f);\n", s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord4fv)(const GLfloat * v) +{ + DISPATCH(TexCoord4fv, (v), (F, "glTexCoord4fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord4i)(GLint s, GLint t, GLint r, GLint q) +{ + DISPATCH(TexCoord4i, (s, t, r, q), (F, "glTexCoord4i(%d, %d, %d, %d);\n", s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord4iv)(const GLint * v) +{ + DISPATCH(TexCoord4iv, (v), (F, "glTexCoord4iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q) +{ + DISPATCH(TexCoord4s, (s, t, r, q), (F, "glTexCoord4s(%d, %d, %d, %d);\n", s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord4sv)(const GLshort * v) +{ + DISPATCH(TexCoord4sv, (v), (F, "glTexCoord4sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex2d)(GLdouble x, GLdouble y) +{ + DISPATCH(Vertex2d, (x, y), (F, "glVertex2d(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex2dv)(const GLdouble * v) +{ + DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex2f)(GLfloat x, GLfloat y) +{ + DISPATCH(Vertex2f, (x, y), (F, "glVertex2f(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex2fv)(const GLfloat * v) +{ + DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex2i)(GLint x, GLint y) +{ + DISPATCH(Vertex2i, (x, y), (F, "glVertex2i(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex2iv)(const GLint * v) +{ + DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex2s)(GLshort x, GLshort y) +{ + DISPATCH(Vertex2s, (x, y), (F, "glVertex2s(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex2sv)(const GLshort * v) +{ + DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex3d)(GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(Vertex3d, (x, y, z), (F, "glVertex3d(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex3dv)(const GLdouble * v) +{ + DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex3f)(GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(Vertex3f, (x, y, z), (F, "glVertex3f(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex3fv)(const GLfloat * v) +{ + DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex3i)(GLint x, GLint y, GLint z) +{ + DISPATCH(Vertex3i, (x, y, z), (F, "glVertex3i(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex3iv)(const GLint * v) +{ + DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex3s)(GLshort x, GLshort y, GLshort z) +{ + DISPATCH(Vertex3s, (x, y, z), (F, "glVertex3s(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex3sv)(const GLshort * v) +{ + DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + DISPATCH(Vertex4d, (x, y, z, w), (F, "glVertex4d(%f, %f, %f, %f);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex4dv)(const GLdouble * v) +{ + DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + DISPATCH(Vertex4f, (x, y, z, w), (F, "glVertex4f(%f, %f, %f, %f);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex4fv)(const GLfloat * v) +{ + DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex4i)(GLint x, GLint y, GLint z, GLint w) +{ + DISPATCH(Vertex4i, (x, y, z, w), (F, "glVertex4i(%d, %d, %d, %d);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex4iv)(const GLint * v) +{ + DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w) +{ + DISPATCH(Vertex4s, (x, y, z, w), (F, "glVertex4s(%d, %d, %d, %d);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex4sv)(const GLshort * v) +{ + DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(ClipPlane)(GLenum plane, const GLdouble * equation) +{ + DISPATCH(ClipPlane, (plane, equation), (F, "glClipPlane(0x%x, %p);\n", plane, (const void *) equation)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorMaterial)(GLenum face, GLenum mode) +{ + DISPATCH(ColorMaterial, (face, mode), (F, "glColorMaterial(0x%x, 0x%x);\n", face, mode)); +} + +KEYWORD1 void KEYWORD2 NAME(CullFace)(GLenum mode) +{ + DISPATCH(CullFace, (mode), (F, "glCullFace(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(Fogf)(GLenum pname, GLfloat param) +{ + DISPATCH(Fogf, (pname, param), (F, "glFogf(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(Fogfv)(GLenum pname, const GLfloat * params) +{ + DISPATCH(Fogfv, (pname, params), (F, "glFogfv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(Fogi)(GLenum pname, GLint param) +{ + DISPATCH(Fogi, (pname, param), (F, "glFogi(0x%x, %d);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(Fogiv)(GLenum pname, const GLint * params) +{ + DISPATCH(Fogiv, (pname, params), (F, "glFogiv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(FrontFace)(GLenum mode) +{ + DISPATCH(FrontFace, (mode), (F, "glFrontFace(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(Hint)(GLenum target, GLenum mode) +{ + DISPATCH(Hint, (target, mode), (F, "glHint(0x%x, 0x%x);\n", target, mode)); +} + +KEYWORD1 void KEYWORD2 NAME(Lightf)(GLenum light, GLenum pname, GLfloat param) +{ + DISPATCH(Lightf, (light, pname, param), (F, "glLightf(0x%x, 0x%x, %f);\n", light, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(Lightfv)(GLenum light, GLenum pname, const GLfloat * params) +{ + DISPATCH(Lightfv, (light, pname, params), (F, "glLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(Lighti)(GLenum light, GLenum pname, GLint param) +{ + DISPATCH(Lighti, (light, pname, param), (F, "glLighti(0x%x, 0x%x, %d);\n", light, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(Lightiv)(GLenum light, GLenum pname, const GLint * params) +{ + DISPATCH(Lightiv, (light, pname, params), (F, "glLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(LightModelf)(GLenum pname, GLfloat param) +{ + DISPATCH(LightModelf, (pname, param), (F, "glLightModelf(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(LightModelfv)(GLenum pname, const GLfloat * params) +{ + DISPATCH(LightModelfv, (pname, params), (F, "glLightModelfv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(LightModeli)(GLenum pname, GLint param) +{ + DISPATCH(LightModeli, (pname, param), (F, "glLightModeli(0x%x, %d);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(LightModeliv)(GLenum pname, const GLint * params) +{ + DISPATCH(LightModeliv, (pname, params), (F, "glLightModeliv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(LineStipple)(GLint factor, GLushort pattern) +{ + DISPATCH(LineStipple, (factor, pattern), (F, "glLineStipple(%d, %d);\n", factor, pattern)); +} + +KEYWORD1 void KEYWORD2 NAME(LineWidth)(GLfloat width) +{ + DISPATCH(LineWidth, (width), (F, "glLineWidth(%f);\n", width)); +} + +KEYWORD1 void KEYWORD2 NAME(Materialf)(GLenum face, GLenum pname, GLfloat param) +{ + DISPATCH(Materialf, (face, pname, param), (F, "glMaterialf(0x%x, 0x%x, %f);\n", face, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(Materialfv)(GLenum face, GLenum pname, const GLfloat * params) +{ + DISPATCH(Materialfv, (face, pname, params), (F, "glMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(Materiali)(GLenum face, GLenum pname, GLint param) +{ + DISPATCH(Materiali, (face, pname, param), (F, "glMateriali(0x%x, 0x%x, %d);\n", face, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(Materialiv)(GLenum face, GLenum pname, const GLint * params) +{ + DISPATCH(Materialiv, (face, pname, params), (F, "glMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(PointSize)(GLfloat size) +{ + DISPATCH(PointSize, (size), (F, "glPointSize(%f);\n", size)); +} + +KEYWORD1 void KEYWORD2 NAME(PolygonMode)(GLenum face, GLenum mode) +{ + DISPATCH(PolygonMode, (face, mode), (F, "glPolygonMode(0x%x, 0x%x);\n", face, mode)); +} + +KEYWORD1 void KEYWORD2 NAME(PolygonStipple)(const GLubyte * mask) +{ + DISPATCH(PolygonStipple, (mask), (F, "glPolygonStipple(%p);\n", (const void *) mask)); +} + +KEYWORD1 void KEYWORD2 NAME(Scissor)(GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH(Scissor, (x, y, width, height), (F, "glScissor(%d, %d, %d, %d);\n", x, y, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(ShadeModel)(GLenum mode) +{ + DISPATCH(ShadeModel, (mode), (F, "glShadeModel(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(TexParameterf)(GLenum target, GLenum pname, GLfloat param) +{ + DISPATCH(TexParameterf, (target, pname, param), (F, "glTexParameterf(0x%x, 0x%x, %f);\n", target, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params) +{ + DISPATCH(TexParameterfv, (target, pname, params), (F, "glTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(TexParameteri)(GLenum target, GLenum pname, GLint param) +{ + DISPATCH(TexParameteri, (target, pname, param), (F, "glTexParameteri(0x%x, 0x%x, %d);\n", target, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(TexParameteriv)(GLenum target, GLenum pname, const GLint * params) +{ + DISPATCH(TexParameteriv, (target, pname, params), (F, "glTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexImage1D, (target, level, internalformat, width, border, format, type, pixels), (F, "glTexImage1D(0x%x, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, border, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexImage2D, (target, level, internalformat, width, height, border, format, type, pixels), (F, "glTexImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, border, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(TexEnvf)(GLenum target, GLenum pname, GLfloat param) +{ + DISPATCH(TexEnvf, (target, pname, param), (F, "glTexEnvf(0x%x, 0x%x, %f);\n", target, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params) +{ + DISPATCH(TexEnvfv, (target, pname, params), (F, "glTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(TexEnvi)(GLenum target, GLenum pname, GLint param) +{ + DISPATCH(TexEnvi, (target, pname, param), (F, "glTexEnvi(0x%x, 0x%x, %d);\n", target, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(TexEnviv)(GLenum target, GLenum pname, const GLint * params) +{ + DISPATCH(TexEnviv, (target, pname, params), (F, "glTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(TexGend)(GLenum coord, GLenum pname, GLdouble param) +{ + DISPATCH(TexGend, (coord, pname, param), (F, "glTexGend(0x%x, 0x%x, %f);\n", coord, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(TexGendv)(GLenum coord, GLenum pname, const GLdouble * params) +{ + DISPATCH(TexGendv, (coord, pname, params), (F, "glTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(TexGenf)(GLenum coord, GLenum pname, GLfloat param) +{ + DISPATCH(TexGenf, (coord, pname, param), (F, "glTexGenf(0x%x, 0x%x, %f);\n", coord, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params) +{ + DISPATCH(TexGenfv, (coord, pname, params), (F, "glTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(TexGeni)(GLenum coord, GLenum pname, GLint param) +{ + DISPATCH(TexGeni, (coord, pname, param), (F, "glTexGeni(0x%x, 0x%x, %d);\n", coord, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(TexGeniv)(GLenum coord, GLenum pname, const GLint * params) +{ + DISPATCH(TexGeniv, (coord, pname, params), (F, "glTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer) +{ + DISPATCH(FeedbackBuffer, (size, type, buffer), (F, "glFeedbackBuffer(%d, 0x%x, %p);\n", size, type, (const void *) buffer)); +} + +KEYWORD1 void KEYWORD2 NAME(SelectBuffer)(GLsizei size, GLuint * buffer) +{ + DISPATCH(SelectBuffer, (size, buffer), (F, "glSelectBuffer(%d, %p);\n", size, (const void *) buffer)); +} + +KEYWORD1 GLint KEYWORD2 NAME(RenderMode)(GLenum mode) +{ + RETURN_DISPATCH(RenderMode, (mode), (F, "glRenderMode(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(InitNames)(void) +{ + DISPATCH(InitNames, (), (F, "glInitNames();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(LoadName)(GLuint name) +{ + DISPATCH(LoadName, (name), (F, "glLoadName(%d);\n", name)); +} + +KEYWORD1 void KEYWORD2 NAME(PassThrough)(GLfloat token) +{ + DISPATCH(PassThrough, (token), (F, "glPassThrough(%f);\n", token)); +} + +KEYWORD1 void KEYWORD2 NAME(PopName)(void) +{ + DISPATCH(PopName, (), (F, "glPopName();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(PushName)(GLuint name) +{ + DISPATCH(PushName, (name), (F, "glPushName(%d);\n", name)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawBuffer)(GLenum mode) +{ + DISPATCH(DrawBuffer, (mode), (F, "glDrawBuffer(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(Clear)(GLbitfield mask) +{ + DISPATCH(Clear, (mask), (F, "glClear(%d);\n", mask)); +} + +KEYWORD1 void KEYWORD2 NAME(ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + DISPATCH(ClearAccum, (red, green, blue, alpha), (F, "glClearAccum(%f, %f, %f, %f);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(ClearIndex)(GLfloat c) +{ + DISPATCH(ClearIndex, (c), (F, "glClearIndex(%f);\n", c)); +} + +KEYWORD1 void KEYWORD2 NAME(ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + DISPATCH(ClearColor, (red, green, blue, alpha), (F, "glClearColor(%f, %f, %f, %f);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(ClearStencil)(GLint s) +{ + DISPATCH(ClearStencil, (s), (F, "glClearStencil(%d);\n", s)); +} + +KEYWORD1 void KEYWORD2 NAME(ClearDepth)(GLclampd depth) +{ + DISPATCH(ClearDepth, (depth), (F, "glClearDepth(%f);\n", depth)); +} + +KEYWORD1 void KEYWORD2 NAME(StencilMask)(GLuint mask) +{ + DISPATCH(StencilMask, (mask), (F, "glStencilMask(%d);\n", mask)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +{ + DISPATCH(ColorMask, (red, green, blue, alpha), (F, "glColorMask(%d, %d, %d, %d);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(DepthMask)(GLboolean flag) +{ + DISPATCH(DepthMask, (flag), (F, "glDepthMask(%d);\n", flag)); +} + +KEYWORD1 void KEYWORD2 NAME(IndexMask)(GLuint mask) +{ + DISPATCH(IndexMask, (mask), (F, "glIndexMask(%d);\n", mask)); +} + +KEYWORD1 void KEYWORD2 NAME(Accum)(GLenum op, GLfloat value) +{ + DISPATCH(Accum, (op, value), (F, "glAccum(0x%x, %f);\n", op, value)); +} + +KEYWORD1 void KEYWORD2 NAME(Disable)(GLenum cap) +{ + DISPATCH(Disable, (cap), (F, "glDisable(0x%x);\n", cap)); +} + +KEYWORD1 void KEYWORD2 NAME(Enable)(GLenum cap) +{ + DISPATCH(Enable, (cap), (F, "glEnable(0x%x);\n", cap)); +} + +KEYWORD1 void KEYWORD2 NAME(Finish)(void) +{ + DISPATCH(Finish, (), (F, "glFinish();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(Flush)(void) +{ + DISPATCH(Flush, (), (F, "glFlush();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(PopAttrib)(void) +{ + DISPATCH(PopAttrib, (), (F, "glPopAttrib();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(PushAttrib)(GLbitfield mask) +{ + DISPATCH(PushAttrib, (mask), (F, "glPushAttrib(%d);\n", mask)); +} + +KEYWORD1 void KEYWORD2 NAME(Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) +{ + DISPATCH(Map1d, (target, u1, u2, stride, order, points), (F, "glMap1d(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points)); +} + +KEYWORD1 void KEYWORD2 NAME(Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) +{ + DISPATCH(Map1f, (target, u1, u2, stride, order, points), (F, "glMap1f(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points)); +} + +KEYWORD1 void KEYWORD2 NAME(Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) +{ + DISPATCH(Map2d, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2d(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points)); +} + +KEYWORD1 void KEYWORD2 NAME(Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) +{ + DISPATCH(Map2f, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2f(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points)); +} + +KEYWORD1 void KEYWORD2 NAME(MapGrid1d)(GLint un, GLdouble u1, GLdouble u2) +{ + DISPATCH(MapGrid1d, (un, u1, u2), (F, "glMapGrid1d(%d, %f, %f);\n", un, u1, u2)); +} + +KEYWORD1 void KEYWORD2 NAME(MapGrid1f)(GLint un, GLfloat u1, GLfloat u2) +{ + DISPATCH(MapGrid1f, (un, u1, u2), (F, "glMapGrid1f(%d, %f, %f);\n", un, u1, u2)); +} + +KEYWORD1 void KEYWORD2 NAME(MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) +{ + DISPATCH(MapGrid2d, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2d(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2)); +} + +KEYWORD1 void KEYWORD2 NAME(MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) +{ + DISPATCH(MapGrid2f, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2f(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalCoord1d)(GLdouble u) +{ + DISPATCH(EvalCoord1d, (u), (F, "glEvalCoord1d(%f);\n", u)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalCoord1dv)(const GLdouble * u) +{ + DISPATCH(EvalCoord1dv, (u), (F, "glEvalCoord1dv(%p);\n", (const void *) u)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalCoord1f)(GLfloat u) +{ + DISPATCH(EvalCoord1f, (u), (F, "glEvalCoord1f(%f);\n", u)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalCoord1fv)(const GLfloat * u) +{ + DISPATCH(EvalCoord1fv, (u), (F, "glEvalCoord1fv(%p);\n", (const void *) u)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalCoord2d)(GLdouble u, GLdouble v) +{ + DISPATCH(EvalCoord2d, (u, v), (F, "glEvalCoord2d(%f, %f);\n", u, v)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalCoord2dv)(const GLdouble * u) +{ + DISPATCH(EvalCoord2dv, (u), (F, "glEvalCoord2dv(%p);\n", (const void *) u)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalCoord2f)(GLfloat u, GLfloat v) +{ + DISPATCH(EvalCoord2f, (u, v), (F, "glEvalCoord2f(%f, %f);\n", u, v)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalCoord2fv)(const GLfloat * u) +{ + DISPATCH(EvalCoord2fv, (u), (F, "glEvalCoord2fv(%p);\n", (const void *) u)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalMesh1)(GLenum mode, GLint i1, GLint i2) +{ + DISPATCH(EvalMesh1, (mode, i1, i2), (F, "glEvalMesh1(0x%x, %d, %d);\n", mode, i1, i2)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalPoint1)(GLint i) +{ + DISPATCH(EvalPoint1, (i), (F, "glEvalPoint1(%d);\n", i)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) +{ + DISPATCH(EvalMesh2, (mode, i1, i2, j1, j2), (F, "glEvalMesh2(0x%x, %d, %d, %d, %d);\n", mode, i1, i2, j1, j2)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalPoint2)(GLint i, GLint j) +{ + DISPATCH(EvalPoint2, (i, j), (F, "glEvalPoint2(%d, %d);\n", i, j)); +} + +KEYWORD1 void KEYWORD2 NAME(AlphaFunc)(GLenum func, GLclampf ref) +{ + DISPATCH(AlphaFunc, (func, ref), (F, "glAlphaFunc(0x%x, %f);\n", func, ref)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendFunc)(GLenum sfactor, GLenum dfactor) +{ + DISPATCH(BlendFunc, (sfactor, dfactor), (F, "glBlendFunc(0x%x, 0x%x);\n", sfactor, dfactor)); +} + +KEYWORD1 void KEYWORD2 NAME(LogicOp)(GLenum opcode) +{ + DISPATCH(LogicOp, (opcode), (F, "glLogicOp(0x%x);\n", opcode)); +} + +KEYWORD1 void KEYWORD2 NAME(StencilFunc)(GLenum func, GLint ref, GLuint mask) +{ + DISPATCH(StencilFunc, (func, ref, mask), (F, "glStencilFunc(0x%x, %d, %d);\n", func, ref, mask)); +} + +KEYWORD1 void KEYWORD2 NAME(StencilOp)(GLenum fail, GLenum zfail, GLenum zpass) +{ + DISPATCH(StencilOp, (fail, zfail, zpass), (F, "glStencilOp(0x%x, 0x%x, 0x%x);\n", fail, zfail, zpass)); +} + +KEYWORD1 void KEYWORD2 NAME(DepthFunc)(GLenum func) +{ + DISPATCH(DepthFunc, (func), (F, "glDepthFunc(0x%x);\n", func)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelZoom)(GLfloat xfactor, GLfloat yfactor) +{ + DISPATCH(PixelZoom, (xfactor, yfactor), (F, "glPixelZoom(%f, %f);\n", xfactor, yfactor)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelTransferf)(GLenum pname, GLfloat param) +{ + DISPATCH(PixelTransferf, (pname, param), (F, "glPixelTransferf(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelTransferi)(GLenum pname, GLint param) +{ + DISPATCH(PixelTransferi, (pname, param), (F, "glPixelTransferi(0x%x, %d);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelStoref)(GLenum pname, GLfloat param) +{ + DISPATCH(PixelStoref, (pname, param), (F, "glPixelStoref(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelStorei)(GLenum pname, GLint param) +{ + DISPATCH(PixelStorei, (pname, param), (F, "glPixelStorei(0x%x, %d);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values) +{ + DISPATCH(PixelMapfv, (map, mapsize, values), (F, "glPixelMapfv(0x%x, %d, %p);\n", map, mapsize, (const void *) values)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values) +{ + DISPATCH(PixelMapuiv, (map, mapsize, values), (F, "glPixelMapuiv(0x%x, %d, %p);\n", map, mapsize, (const void *) values)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values) +{ + DISPATCH(PixelMapusv, (map, mapsize, values), (F, "glPixelMapusv(0x%x, %d, %p);\n", map, mapsize, (const void *) values)); +} + +KEYWORD1 void KEYWORD2 NAME(ReadBuffer)(GLenum mode) +{ + DISPATCH(ReadBuffer, (mode), (F, "glReadBuffer(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) +{ + DISPATCH(CopyPixels, (x, y, width, height, type), (F, "glCopyPixels(%d, %d, %d, %d, 0x%x);\n", x, y, width, height, type)); +} + +KEYWORD1 void KEYWORD2 NAME(ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) +{ + DISPATCH(ReadPixels, (x, y, width, height, format, type, pixels), (F, "glReadPixels(%d, %d, %d, %d, 0x%x, 0x%x, %p);\n", x, y, width, height, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(DrawPixels, (width, height, format, type, pixels), (F, "glDrawPixels(%d, %d, 0x%x, 0x%x, %p);\n", width, height, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(GetBooleanv)(GLenum pname, GLboolean * params) +{ + DISPATCH(GetBooleanv, (pname, params), (F, "glGetBooleanv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetClipPlane)(GLenum plane, GLdouble * equation) +{ + DISPATCH(GetClipPlane, (plane, equation), (F, "glGetClipPlane(0x%x, %p);\n", plane, (const void *) equation)); +} + +KEYWORD1 void KEYWORD2 NAME(GetDoublev)(GLenum pname, GLdouble * params) +{ + DISPATCH(GetDoublev, (pname, params), (F, "glGetDoublev(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 GLenum KEYWORD2 NAME(GetError)(void) +{ + RETURN_DISPATCH(GetError, (), (F, "glGetError();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(GetFloatv)(GLenum pname, GLfloat * params) +{ + DISPATCH(GetFloatv, (pname, params), (F, "glGetFloatv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetIntegerv)(GLenum pname, GLint * params) +{ + DISPATCH(GetIntegerv, (pname, params), (F, "glGetIntegerv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetLightfv)(GLenum light, GLenum pname, GLfloat * params) +{ + DISPATCH(GetLightfv, (light, pname, params), (F, "glGetLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetLightiv)(GLenum light, GLenum pname, GLint * params) +{ + DISPATCH(GetLightiv, (light, pname, params), (F, "glGetLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetMapdv)(GLenum target, GLenum query, GLdouble * v) +{ + DISPATCH(GetMapdv, (target, query, v), (F, "glGetMapdv(0x%x, 0x%x, %p);\n", target, query, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(GetMapfv)(GLenum target, GLenum query, GLfloat * v) +{ + DISPATCH(GetMapfv, (target, query, v), (F, "glGetMapfv(0x%x, 0x%x, %p);\n", target, query, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(GetMapiv)(GLenum target, GLenum query, GLint * v) +{ + DISPATCH(GetMapiv, (target, query, v), (F, "glGetMapiv(0x%x, 0x%x, %p);\n", target, query, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params) +{ + DISPATCH(GetMaterialfv, (face, pname, params), (F, "glGetMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetMaterialiv)(GLenum face, GLenum pname, GLint * params) +{ + DISPATCH(GetMaterialiv, (face, pname, params), (F, "glGetMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetPixelMapfv)(GLenum map, GLfloat * values) +{ + DISPATCH(GetPixelMapfv, (map, values), (F, "glGetPixelMapfv(0x%x, %p);\n", map, (const void *) values)); +} + +KEYWORD1 void KEYWORD2 NAME(GetPixelMapuiv)(GLenum map, GLuint * values) +{ + DISPATCH(GetPixelMapuiv, (map, values), (F, "glGetPixelMapuiv(0x%x, %p);\n", map, (const void *) values)); +} + +KEYWORD1 void KEYWORD2 NAME(GetPixelMapusv)(GLenum map, GLushort * values) +{ + DISPATCH(GetPixelMapusv, (map, values), (F, "glGetPixelMapusv(0x%x, %p);\n", map, (const void *) values)); +} + +KEYWORD1 void KEYWORD2 NAME(GetPolygonStipple)(GLubyte * mask) +{ + DISPATCH(GetPolygonStipple, (mask), (F, "glGetPolygonStipple(%p);\n", (const void *) mask)); +} + +KEYWORD1 const GLubyte * KEYWORD2 NAME(GetString)(GLenum name) +{ + RETURN_DISPATCH(GetString, (name), (F, "glGetString(0x%x);\n", name)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params) +{ + DISPATCH(GetTexEnvfv, (target, pname, params), (F, "glGetTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexEnviv)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetTexEnviv, (target, pname, params), (F, "glGetTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params) +{ + DISPATCH(GetTexGendv, (coord, pname, params), (F, "glGetTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params) +{ + DISPATCH(GetTexGenfv, (coord, pname, params), (F, "glGetTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexGeniv)(GLenum coord, GLenum pname, GLint * params) +{ + DISPATCH(GetTexGeniv, (coord, pname, params), (F, "glGetTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) +{ + DISPATCH(GetTexImage, (target, level, format, type, pixels), (F, "glGetTexImage(0x%x, %d, 0x%x, 0x%x, %p);\n", target, level, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params) +{ + DISPATCH(GetTexParameterfv, (target, pname, params), (F, "glGetTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexParameteriv)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetTexParameteriv, (target, pname, params), (F, "glGetTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params) +{ + DISPATCH(GetTexLevelParameterfv, (target, level, pname, params), (F, "glGetTexLevelParameterfv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params) +{ + DISPATCH(GetTexLevelParameteriv, (target, level, pname, params), (F, "glGetTexLevelParameteriv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabled)(GLenum cap) +{ + RETURN_DISPATCH(IsEnabled, (cap), (F, "glIsEnabled(0x%x);\n", cap)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsList)(GLuint list) +{ + RETURN_DISPATCH(IsList, (list), (F, "glIsList(%d);\n", list)); +} + +KEYWORD1 void KEYWORD2 NAME(DepthRange)(GLclampd zNear, GLclampd zFar) +{ + DISPATCH(DepthRange, (zNear, zFar), (F, "glDepthRange(%f, %f);\n", zNear, zFar)); +} + +KEYWORD1 void KEYWORD2 NAME(Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +{ + DISPATCH(Frustum, (left, right, bottom, top, zNear, zFar), (F, "glFrustum(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar)); +} + +KEYWORD1 void KEYWORD2 NAME(LoadIdentity)(void) +{ + DISPATCH(LoadIdentity, (), (F, "glLoadIdentity();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(LoadMatrixf)(const GLfloat * m) +{ + DISPATCH(LoadMatrixf, (m), (F, "glLoadMatrixf(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(LoadMatrixd)(const GLdouble * m) +{ + DISPATCH(LoadMatrixd, (m), (F, "glLoadMatrixd(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(MatrixMode)(GLenum mode) +{ + DISPATCH(MatrixMode, (mode), (F, "glMatrixMode(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(MultMatrixf)(const GLfloat * m) +{ + DISPATCH(MultMatrixf, (m), (F, "glMultMatrixf(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(MultMatrixd)(const GLdouble * m) +{ + DISPATCH(MultMatrixd, (m), (F, "glMultMatrixd(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +{ + DISPATCH(Ortho, (left, right, bottom, top, zNear, zFar), (F, "glOrtho(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar)); +} + +KEYWORD1 void KEYWORD2 NAME(PopMatrix)(void) +{ + DISPATCH(PopMatrix, (), (F, "glPopMatrix();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(PushMatrix)(void) +{ + DISPATCH(PushMatrix, (), (F, "glPushMatrix();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(Rotated, (angle, x, y, z), (F, "glRotated(%f, %f, %f, %f);\n", angle, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(Rotatef, (angle, x, y, z), (F, "glRotatef(%f, %f, %f, %f);\n", angle, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Scaled)(GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(Scaled, (x, y, z), (F, "glScaled(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Scalef)(GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(Scalef, (x, y, z), (F, "glScalef(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Translated)(GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(Translated, (x, y, z), (F, "glTranslated(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Translatef)(GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(Translatef, (x, y, z), (F, "glTranslatef(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH(Viewport, (x, y, width, height), (F, "glViewport(%d, %d, %d, %d);\n", x, y, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(ArrayElement)(GLint i) +{ + DISPATCH(ArrayElement, (i), (F, "glArrayElement(%d);\n", i)); +} + +KEYWORD1 void KEYWORD2 NAME(BindTexture)(GLenum target, GLuint texture) +{ + DISPATCH(BindTexture, (target, texture), (F, "glBindTexture(0x%x, %d);\n", target, texture)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(ColorPointer, (size, type, stride, pointer), (F, "glColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(DisableClientState)(GLenum array) +{ + DISPATCH(DisableClientState, (array), (F, "glDisableClientState(0x%x);\n", array)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawArrays)(GLenum mode, GLint first, GLsizei count) +{ + DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArrays(0x%x, %d, %d);\n", mode, first, count)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices) +{ + DISPATCH(DrawElements, (mode, count, type, indices), (F, "glDrawElements(0x%x, %d, 0x%x, %p);\n", mode, count, type, (const void *) indices)); +} + +KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(EdgeFlagPointer, (stride, pointer), (F, "glEdgeFlagPointer(%d, %p);\n", stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(EnableClientState)(GLenum array) +{ + DISPATCH(EnableClientState, (array), (F, "glEnableClientState(0x%x);\n", array)); +} + +KEYWORD1 void KEYWORD2 NAME(IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(IndexPointer, (type, stride, pointer), (F, "glIndexPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(Indexub)(GLubyte c) +{ + DISPATCH(Indexub, (c), (F, "glIndexub(%d);\n", c)); +} + +KEYWORD1 void KEYWORD2 NAME(Indexubv)(const GLubyte * c) +{ + DISPATCH(Indexubv, (c), (F, "glIndexubv(%p);\n", (const void *) c)); +} + +KEYWORD1 void KEYWORD2 NAME(InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(InterleavedArrays, (format, stride, pointer), (F, "glInterleavedArrays(0x%x, %d, %p);\n", format, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(NormalPointer, (type, stride, pointer), (F, "glNormalPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(PolygonOffset)(GLfloat factor, GLfloat units) +{ + DISPATCH(PolygonOffset, (factor, units), (F, "glPolygonOffset(%f, %f);\n", factor, units)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(TexCoordPointer, (size, type, stride, pointer), (F, "glTexCoordPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(VertexPointer, (size, type, stride, pointer), (F, "glVertexPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences) +{ + RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) +{ + DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) +{ + DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1D(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2D(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures) +{ + DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);\n", n, (const void *) textures)); +} + +KEYWORD1 void KEYWORD2 NAME(GenTextures)(GLsizei n, GLuint * textures) +{ + DISPATCH(GenTextures, (n, textures), (F, "glGenTextures(%d, %p);\n", n, (const void *) textures)); +} + +KEYWORD1 void KEYWORD2 NAME(GetPointerv)(GLenum pname, GLvoid ** params) +{ + DISPATCH(GetPointerv, (pname, params), (F, "glGetPointerv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsTexture)(GLuint texture) +{ + RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTexture(%d);\n", texture)); +} + +KEYWORD1 void KEYWORD2 NAME(PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities) +{ + DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTextures(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities)); +} + +KEYWORD1 void KEYWORD2 NAME(TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1D(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(PopClientAttrib)(void) +{ + DISPATCH(PopClientAttrib, (), (F, "glPopClientAttrib();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(PushClientAttrib)(GLbitfield mask) +{ + DISPATCH(PushClientAttrib, (mask), (F, "glPushClientAttrib(%d);\n", mask)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColor(%f, %f, %f, %f);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendEquation)(GLenum mode) +{ + DISPATCH(BlendEquation, (mode), (F, "glBlendEquation(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) +{ + DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElements(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) +{ + DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTable(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params) +{ + DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params) +{ + DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +{ + DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTable(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); +} + +KEYWORD1 void KEYWORD2 NAME(GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table) +{ + DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTable(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table)); +} + +KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params) +{ + DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) +{ + DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTable(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) +{ + DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTable(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width)); +} + +KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) +{ + DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1D(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image)); +} + +KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) +{ + DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image)); +} + +KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params) +{ + DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterf(0x%x, 0x%x, %f);\n", target, pname, params)); +} + +KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params) +{ + DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteri)(GLenum target, GLenum pname, GLint params) +{ + DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteri(0x%x, 0x%x, %d);\n", target, pname, params)); +} + +KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params) +{ + DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +{ + DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1D(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2D(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image) +{ + DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilter(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image)); +} + +KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params) +{ + DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) +{ + DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilter(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (const void *) row, (const void *) column, (const void *) span)); +} + +KEYWORD1 void KEYWORD2 NAME(SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) +{ + DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column)); +} + +KEYWORD1 void KEYWORD2 NAME(GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) +{ + DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogram(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); +} + +KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params) +{ + DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) +{ + DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmax(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); +} + +KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params) +{ + DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) +{ + DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogram(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink)); +} + +KEYWORD1 void KEYWORD2 NAME(Minmax)(GLenum target, GLenum internalformat, GLboolean sink) +{ + DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmax(0x%x, 0x%x, %d);\n", target, internalformat, sink)); +} + +KEYWORD1 void KEYWORD2 NAME(ResetHistogram)(GLenum target) +{ + DISPATCH(ResetHistogram, (target), (F, "glResetHistogram(0x%x);\n", target)); +} + +KEYWORD1 void KEYWORD2 NAME(ResetMinmax)(GLenum target) +{ + DISPATCH(ResetMinmax, (target), (F, "glResetMinmax(0x%x);\n", target)); +} + +KEYWORD1 void KEYWORD2 NAME(TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3D(0x%x, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(ActiveTextureARB)(GLenum texture) +{ + DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTextureARB(0x%x);\n", texture)); +} + +KEYWORD1 void KEYWORD2 NAME(ClientActiveTextureARB)(GLenum texture) +{ + DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTextureARB(0x%x);\n", texture)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dARB)(GLenum target, GLdouble s) +{ + DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1dARB(0x%x, %f);\n", target, s)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dvARB)(GLenum target, const GLdouble * v) +{ + DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fARB)(GLenum target, GLfloat s) +{ + DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1fARB(0x%x, %f);\n", target, s)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fvARB)(GLenum target, const GLfloat * v) +{ + DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iARB)(GLenum target, GLint s) +{ + DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1iARB(0x%x, %d);\n", target, s)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1ivARB)(GLenum target, const GLint * v) +{ + DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1ivARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sARB)(GLenum target, GLshort s) +{ + DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1sARB(0x%x, %d);\n", target, s)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1svARB)(GLenum target, const GLshort * v) +{ + DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1svARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t) +{ + DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2dARB(0x%x, %f, %f);\n", target, s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dvARB)(GLenum target, const GLdouble * v) +{ + DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t) +{ + DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2fARB(0x%x, %f, %f);\n", target, s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fvARB)(GLenum target, const GLfloat * v) +{ + DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t) +{ + DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2iARB(0x%x, %d, %d);\n", target, s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2ivARB)(GLenum target, const GLint * v) +{ + DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2ivARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t) +{ + DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2sARB(0x%x, %d, %d);\n", target, s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2svARB)(GLenum target, const GLshort * v) +{ + DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2svARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r) +{ + DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3dARB(0x%x, %f, %f, %f);\n", target, s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dvARB)(GLenum target, const GLdouble * v) +{ + DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r) +{ + DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3fARB(0x%x, %f, %f, %f);\n", target, s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fvARB)(GLenum target, const GLfloat * v) +{ + DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r) +{ + DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3iARB(0x%x, %d, %d, %d);\n", target, s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3ivARB)(GLenum target, const GLint * v) +{ + DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3ivARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r) +{ + DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3sARB(0x%x, %d, %d, %d);\n", target, s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3svARB)(GLenum target, const GLshort * v) +{ + DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3svARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4dARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dvARB)(GLenum target, const GLdouble * v) +{ + DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4fARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fvARB)(GLenum target, const GLfloat * v) +{ + DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q) +{ + DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4iARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4ivARB)(GLenum target, const GLint * v) +{ + DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4ivARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) +{ + DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4sARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4svARB)(GLenum target, const GLshort * v) +{ + DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4svARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixfARB)(const GLfloat * m) +{ + DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixdARB)(const GLdouble * m) +{ + DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixdARB(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixfARB)(const GLfloat * m) +{ + DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixfARB(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixdARB)(const GLdouble * m) +{ + DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixdARB(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(SampleCoverageARB)(GLclampf value, GLboolean invert) +{ + DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverageARB(%f, %d);\n", value, invert)); +} + +KEYWORD1 void KEYWORD2 NAME(__unused413)(void) +{ + DISPATCH(__unused413, (), (F, "gl__unused413();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias) +{ + DISPATCH(PolygonOffsetEXT, (factor, bias), (F, "glPolygonOffsetEXT(%f, %f);\n", factor, bias)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexFilterFuncSGIS)(GLenum target, GLenum filter, GLfloat * weights) +{ + DISPATCH(GetTexFilterFuncSGIS, (target, filter, weights), (F, "glGetTexFilterFuncSGIS(0x%x, 0x%x, %p);\n", target, filter, (const void *) weights)); +} + +KEYWORD1 void KEYWORD2 NAME(TexFilterFuncSGIS)(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights) +{ + DISPATCH(TexFilterFuncSGIS, (target, filter, n, weights), (F, "glTexFilterFuncSGIS(0x%x, 0x%x, %d, %p);\n", target, filter, n, (const void *) weights)); +} + +KEYWORD1 void KEYWORD2 NAME(GetHistogramEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) +{ + DISPATCH(GetHistogramEXT, (target, reset, format, type, values), (F, "glGetHistogramEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); +} + +KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) +{ + DISPATCH(GetHistogramParameterfvEXT, (target, pname, params), (F, "glGetHistogramParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterivEXT)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetHistogramParameterivEXT, (target, pname, params), (F, "glGetHistogramParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetMinmaxEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) +{ + DISPATCH(GetMinmaxEXT, (target, reset, format, type, values), (F, "glGetMinmaxEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); +} + +KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) +{ + DISPATCH(GetMinmaxParameterfvEXT, (target, pname, params), (F, "glGetMinmaxParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterivEXT)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetMinmaxParameterivEXT, (target, pname, params), (F, "glGetMinmaxParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid * image) +{ + DISPATCH(GetConvolutionFilterEXT, (target, format, type, image), (F, "glGetConvolutionFilterEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image)); +} + +KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) +{ + DISPATCH(GetConvolutionParameterfvEXT, (target, pname, params), (F, "glGetConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterivEXT)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetConvolutionParameterivEXT, (target, pname, params), (F, "glGetConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetSeparableFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) +{ + DISPATCH(GetSeparableFilterEXT, (target, format, type, row, column, span), (F, "glGetSeparableFilterEXT(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (const void *) row, (const void *) column, (const void *) span)); +} + +KEYWORD1 void KEYWORD2 NAME(GetColorTableSGI)(GLenum target, GLenum format, GLenum type, GLvoid * table) +{ + DISPATCH(GetColorTableSGI, (target, format, type, table), (F, "glGetColorTableSGI(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table)); +} + +KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvSGI)(GLenum target, GLenum pname, GLfloat * params) +{ + DISPATCH(GetColorTableParameterfvSGI, (target, pname, params), (F, "glGetColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivSGI)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetColorTableParameterivSGI, (target, pname, params), (F, "glGetColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelTexGenSGIX)(GLenum mode) +{ + DISPATCH(PixelTexGenSGIX, (mode), (F, "glPixelTexGenSGIX(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameteriSGIS)(GLenum pname, GLint param) +{ + DISPATCH(PixelTexGenParameteriSGIS, (pname, param), (F, "glPixelTexGenParameteriSGIS(0x%x, %d);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterivSGIS)(GLenum pname, const GLint * params) +{ + DISPATCH(PixelTexGenParameterivSGIS, (pname, params), (F, "glPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterfSGIS)(GLenum pname, GLfloat param) +{ + DISPATCH(PixelTexGenParameterfSGIS, (pname, param), (F, "glPixelTexGenParameterfSGIS(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterfvSGIS)(GLenum pname, const GLfloat * params) +{ + DISPATCH(PixelTexGenParameterfvSGIS, (pname, params), (F, "glPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetPixelTexGenParameterivSGIS)(GLenum pname, GLint * params) +{ + DISPATCH(GetPixelTexGenParameterivSGIS, (pname, params), (F, "glGetPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetPixelTexGenParameterfvSGIS)(GLenum pname, GLfloat * params) +{ + DISPATCH(GetPixelTexGenParameterfvSGIS, (pname, params), (F, "glGetPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(TexImage4DSGIS)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexImage4DSGIS, (target, level, internalformat, width, height, depth, size4d, border, format, type, pixels), (F, "glTexImage4DSGIS(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, size4d, border, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(TexSubImage4DSGIS)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexSubImage4DSGIS, (target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels), (F, "glTexSubImage4DSGIS(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, (const void *) pixels)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences) +{ + RETURN_DISPATCH(AreTexturesResidentEXT, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences)); +} + +KEYWORD1 void KEYWORD2 NAME(GenTexturesEXT)(GLsizei n, GLuint * textures) +{ + DISPATCH(GenTexturesEXT, (n, textures), (F, "glGenTexturesEXT(%d, %p);\n", n, (const void *) textures)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsTextureEXT)(GLuint texture) +{ + RETURN_DISPATCH(IsTextureEXT, (texture), (F, "glIsTextureEXT(%d);\n", texture)); +} + +KEYWORD1 void KEYWORD2 NAME(DetailTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat * points) +{ + DISPATCH(DetailTexFuncSGIS, (target, n, points), (F, "glDetailTexFuncSGIS(0x%x, %d, %p);\n", target, n, (const void *) points)); +} + +KEYWORD1 void KEYWORD2 NAME(GetDetailTexFuncSGIS)(GLenum target, GLfloat * points) +{ + DISPATCH(GetDetailTexFuncSGIS, (target, points), (F, "glGetDetailTexFuncSGIS(0x%x, %p);\n", target, (const void *) points)); +} + +KEYWORD1 void KEYWORD2 NAME(SharpenTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat * points) +{ + DISPATCH(SharpenTexFuncSGIS, (target, n, points), (F, "glSharpenTexFuncSGIS(0x%x, %d, %p);\n", target, n, (const void *) points)); +} + +KEYWORD1 void KEYWORD2 NAME(GetSharpenTexFuncSGIS)(GLenum target, GLfloat * points) +{ + DISPATCH(GetSharpenTexFuncSGIS, (target, points), (F, "glGetSharpenTexFuncSGIS(0x%x, %p);\n", target, (const void *) points)); +} + +KEYWORD1 void KEYWORD2 NAME(SampleMaskSGIS)(GLclampf value, GLboolean invert) +{ + DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskSGIS(%f, %d);\n", value, invert)); +} + +KEYWORD1 void KEYWORD2 NAME(SamplePatternSGIS)(GLenum pattern) +{ + DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternSGIS(0x%x);\n", pattern)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) +{ + DISPATCH(ColorPointerEXT, (size, type, stride, count, pointer), (F, "glColorPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer) +{ + DISPATCH(EdgeFlagPointerEXT, (stride, count, pointer), (F, "glEdgeFlagPointerEXT(%d, %d, %p);\n", stride, count, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) +{ + DISPATCH(IndexPointerEXT, (type, stride, count, pointer), (F, "glIndexPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) +{ + DISPATCH(NormalPointerEXT, (type, stride, count, pointer), (F, "glNormalPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) +{ + DISPATCH(TexCoordPointerEXT, (size, type, stride, count, pointer), (F, "glTexCoordPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) +{ + DISPATCH(VertexPointerEXT, (size, type, stride, count, pointer), (F, "glVertexPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(SpriteParameterfSGIX)(GLenum pname, GLfloat param) +{ + DISPATCH(SpriteParameterfSGIX, (pname, param), (F, "glSpriteParameterfSGIX(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(SpriteParameterfvSGIX)(GLenum pname, const GLfloat * params) +{ + DISPATCH(SpriteParameterfvSGIX, (pname, params), (F, "glSpriteParameterfvSGIX(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(SpriteParameteriSGIX)(GLenum pname, GLint param) +{ + DISPATCH(SpriteParameteriSGIX, (pname, param), (F, "glSpriteParameteriSGIX(0x%x, %d);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(SpriteParameterivSGIX)(GLenum pname, const GLint * params) +{ + DISPATCH(SpriteParameterivSGIX, (pname, params), (F, "glSpriteParameterivSGIX(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum pname, GLfloat param) +{ + DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfEXT(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum pname, const GLfloat * params) +{ + DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvEXT(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 GLint KEYWORD2 NAME(GetInstrumentsSGIX)(void) +{ + RETURN_DISPATCH(GetInstrumentsSGIX, (), (F, "glGetInstrumentsSGIX();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(InstrumentsBufferSGIX)(GLsizei size, GLint * buffer) +{ + DISPATCH(InstrumentsBufferSGIX, (size, buffer), (F, "glInstrumentsBufferSGIX(%d, %p);\n", size, (const void *) buffer)); +} + +KEYWORD1 GLint KEYWORD2 NAME(PollInstrumentsSGIX)(GLint * marker_p) +{ + RETURN_DISPATCH(PollInstrumentsSGIX, (marker_p), (F, "glPollInstrumentsSGIX(%p);\n", (const void *) marker_p)); +} + +KEYWORD1 void KEYWORD2 NAME(ReadInstrumentsSGIX)(GLint marker) +{ + DISPATCH(ReadInstrumentsSGIX, (marker), (F, "glReadInstrumentsSGIX(%d);\n", marker)); +} + +KEYWORD1 void KEYWORD2 NAME(StartInstrumentsSGIX)(void) +{ + DISPATCH(StartInstrumentsSGIX, (), (F, "glStartInstrumentsSGIX();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(StopInstrumentsSGIX)(GLint marker) +{ + DISPATCH(StopInstrumentsSGIX, (marker), (F, "glStopInstrumentsSGIX(%d);\n", marker)); +} + +KEYWORD1 void KEYWORD2 NAME(FrameZoomSGIX)(GLint factor) +{ + DISPATCH(FrameZoomSGIX, (factor), (F, "glFrameZoomSGIX(%d);\n", factor)); +} + +KEYWORD1 void KEYWORD2 NAME(TagSampleBufferSGIX)(void) +{ + DISPATCH(TagSampleBufferSGIX, (), (F, "glTagSampleBufferSGIX();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(ReferencePlaneSGIX)(const GLdouble * equation) +{ + DISPATCH(ReferencePlaneSGIX, (equation), (F, "glReferencePlaneSGIX(%p);\n", (const void *) equation)); +} + +KEYWORD1 void KEYWORD2 NAME(FlushRasterSGIX)(void) +{ + DISPATCH(FlushRasterSGIX, (), (F, "glFlushRasterSGIX();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(GetListParameterfvSGIX)(GLuint list, GLenum pname, GLfloat * params) +{ + DISPATCH(GetListParameterfvSGIX, (list, pname, params), (F, "glGetListParameterfvSGIX(%d, 0x%x, %p);\n", list, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetListParameterivSGIX)(GLuint list, GLenum pname, GLint * params) +{ + DISPATCH(GetListParameterivSGIX, (list, pname, params), (F, "glGetListParameterivSGIX(%d, 0x%x, %p);\n", list, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ListParameterfSGIX)(GLuint list, GLenum pname, GLfloat param) +{ + DISPATCH(ListParameterfSGIX, (list, pname, param), (F, "glListParameterfSGIX(%d, 0x%x, %f);\n", list, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(ListParameterfvSGIX)(GLuint list, GLenum pname, const GLfloat * params) +{ + DISPATCH(ListParameterfvSGIX, (list, pname, params), (F, "glListParameterfvSGIX(%d, 0x%x, %p);\n", list, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ListParameteriSGIX)(GLuint list, GLenum pname, GLint param) +{ + DISPATCH(ListParameteriSGIX, (list, pname, param), (F, "glListParameteriSGIX(%d, 0x%x, %d);\n", list, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(ListParameterivSGIX)(GLuint list, GLenum pname, const GLint * params) +{ + DISPATCH(ListParameterivSGIX, (list, pname, params), (F, "glListParameterivSGIX(%d, 0x%x, %p);\n", list, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentColorMaterialSGIX)(GLenum face, GLenum mode) +{ + DISPATCH(FragmentColorMaterialSGIX, (face, mode), (F, "glFragmentColorMaterialSGIX(0x%x, 0x%x);\n", face, mode)); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentLightfSGIX)(GLenum light, GLenum pname, GLfloat param) +{ + DISPATCH(FragmentLightfSGIX, (light, pname, param), (F, "glFragmentLightfSGIX(0x%x, 0x%x, %f);\n", light, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentLightfvSGIX)(GLenum light, GLenum pname, const GLfloat * params) +{ + DISPATCH(FragmentLightfvSGIX, (light, pname, params), (F, "glFragmentLightfvSGIX(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentLightiSGIX)(GLenum light, GLenum pname, GLint param) +{ + DISPATCH(FragmentLightiSGIX, (light, pname, param), (F, "glFragmentLightiSGIX(0x%x, 0x%x, %d);\n", light, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentLightivSGIX)(GLenum light, GLenum pname, const GLint * params) +{ + DISPATCH(FragmentLightivSGIX, (light, pname, params), (F, "glFragmentLightivSGIX(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentLightModelfSGIX)(GLenum pname, GLfloat param) +{ + DISPATCH(FragmentLightModelfSGIX, (pname, param), (F, "glFragmentLightModelfSGIX(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentLightModelfvSGIX)(GLenum pname, const GLfloat * params) +{ + DISPATCH(FragmentLightModelfvSGIX, (pname, params), (F, "glFragmentLightModelfvSGIX(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentLightModeliSGIX)(GLenum pname, GLint param) +{ + DISPATCH(FragmentLightModeliSGIX, (pname, param), (F, "glFragmentLightModeliSGIX(0x%x, %d);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentLightModelivSGIX)(GLenum pname, const GLint * params) +{ + DISPATCH(FragmentLightModelivSGIX, (pname, params), (F, "glFragmentLightModelivSGIX(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentMaterialfSGIX)(GLenum face, GLenum pname, GLfloat param) +{ + DISPATCH(FragmentMaterialfSGIX, (face, pname, param), (F, "glFragmentMaterialfSGIX(0x%x, 0x%x, %f);\n", face, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentMaterialfvSGIX)(GLenum face, GLenum pname, const GLfloat * params) +{ + DISPATCH(FragmentMaterialfvSGIX, (face, pname, params), (F, "glFragmentMaterialfvSGIX(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentMaterialiSGIX)(GLenum face, GLenum pname, GLint param) +{ + DISPATCH(FragmentMaterialiSGIX, (face, pname, param), (F, "glFragmentMaterialiSGIX(0x%x, 0x%x, %d);\n", face, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentMaterialivSGIX)(GLenum face, GLenum pname, const GLint * params) +{ + DISPATCH(FragmentMaterialivSGIX, (face, pname, params), (F, "glFragmentMaterialivSGIX(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetFragmentLightfvSGIX)(GLenum light, GLenum pname, GLfloat * params) +{ + DISPATCH(GetFragmentLightfvSGIX, (light, pname, params), (F, "glGetFragmentLightfvSGIX(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetFragmentLightivSGIX)(GLenum light, GLenum pname, GLint * params) +{ + DISPATCH(GetFragmentLightivSGIX, (light, pname, params), (F, "glGetFragmentLightivSGIX(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetFragmentMaterialfvSGIX)(GLenum face, GLenum pname, GLfloat * params) +{ + DISPATCH(GetFragmentMaterialfvSGIX, (face, pname, params), (F, "glGetFragmentMaterialfvSGIX(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetFragmentMaterialivSGIX)(GLenum face, GLenum pname, GLint * params) +{ + DISPATCH(GetFragmentMaterialivSGIX, (face, pname, params), (F, "glGetFragmentMaterialivSGIX(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(LightEnviSGIX)(GLenum pname, GLint param) +{ + DISPATCH(LightEnviSGIX, (pname, param), (F, "glLightEnviSGIX(0x%x, %d);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexWeightfEXT)(GLfloat weight) +{ + DISPATCH(VertexWeightfEXT, (weight), (F, "glVertexWeightfEXT(%f);\n", weight)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexWeightfvEXT)(const GLfloat * weight) +{ + DISPATCH(VertexWeightfvEXT, (weight), (F, "glVertexWeightfvEXT(%p);\n", (const void *) weight)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexWeightPointerEXT)(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(VertexWeightPointerEXT, (size, type, stride, pointer), (F, "glVertexWeightPointerEXT(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(FlushVertexArrayRangeNV)(void) +{ + DISPATCH(FlushVertexArrayRangeNV, (), (F, "glFlushVertexArrayRangeNV();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer) +{ + DISPATCH(VertexArrayRangeNV, (length, pointer), (F, "glVertexArrayRangeNV(%d, %p);\n", length, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(CombinerParameterfvNV)(GLenum pname, const GLfloat * params) +{ + DISPATCH(CombinerParameterfvNV, (pname, params), (F, "glCombinerParameterfvNV(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(CombinerParameterfNV)(GLenum pname, GLfloat param) +{ + DISPATCH(CombinerParameterfNV, (pname, param), (F, "glCombinerParameterfNV(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(CombinerParameterivNV)(GLenum pname, const GLint * params) +{ + DISPATCH(CombinerParameterivNV, (pname, params), (F, "glCombinerParameterivNV(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(CombinerParameteriNV)(GLenum pname, GLint param) +{ + DISPATCH(CombinerParameteriNV, (pname, param), (F, "glCombinerParameteriNV(0x%x, %d);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) +{ + DISPATCH(CombinerInputNV, (stage, portion, variable, input, mapping, componentUsage), (F, "glCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x);\n", stage, portion, variable, input, mapping, componentUsage)); +} + +KEYWORD1 void KEYWORD2 NAME(CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum) +{ + DISPATCH(CombinerOutputNV, (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum), (F, "glCombinerOutputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, %d, %d, %d);\n", stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum)); +} + +KEYWORD1 void KEYWORD2 NAME(FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) +{ + DISPATCH(FinalCombinerInputNV, (variable, input, mapping, componentUsage), (F, "glFinalCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x);\n", variable, input, mapping, componentUsage)); +} + +KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params) +{ + DISPATCH(GetCombinerInputParameterfvNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterfvNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params) +{ + DISPATCH(GetCombinerInputParameterivNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterivNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params) +{ + DISPATCH(GetCombinerOutputParameterfvNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterfvNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params) +{ + DISPATCH(GetCombinerOutputParameterivNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterivNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params) +{ + DISPATCH(GetFinalCombinerInputParameterfvNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterfvNV(0x%x, 0x%x, %p);\n", variable, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params) +{ + DISPATCH(GetFinalCombinerInputParameterivNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterivNV(0x%x, 0x%x, %p);\n", variable, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ResizeBuffersMESA)(void) +{ + DISPATCH(ResizeBuffersMESA, (), (F, "glResizeBuffersMESA();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2dMESA)(GLdouble x, GLdouble y) +{ + DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dMESA(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2dvMESA)(const GLdouble * v) +{ + DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2fMESA)(GLfloat x, GLfloat y) +{ + DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fMESA(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2fvMESA)(const GLfloat * v) +{ + DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2iMESA)(GLint x, GLint y) +{ + DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iMESA(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2ivMESA)(const GLint * v) +{ + DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2sMESA)(GLshort x, GLshort y) +{ + DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sMESA(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2svMESA)(const GLshort * v) +{ + DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dMESA(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3dvMESA)(const GLdouble * v) +{ + DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fMESA(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3fvMESA)(const GLfloat * v) +{ + DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3iMESA)(GLint x, GLint y, GLint z) +{ + DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iMESA(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3ivMESA)(const GLint * v) +{ + DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z) +{ + DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sMESA(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3svMESA)(const GLshort * v) +{ + DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + DISPATCH(WindowPos4dMESA, (x, y, z, w), (F, "glWindowPos4dMESA(%f, %f, %f, %f);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos4dvMESA)(const GLdouble * v) +{ + DISPATCH(WindowPos4dvMESA, (v), (F, "glWindowPos4dvMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, "glWindowPos4fMESA(%f, %f, %f, %f);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos4fvMESA)(const GLfloat * v) +{ + DISPATCH(WindowPos4fvMESA, (v), (F, "glWindowPos4fvMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w) +{ + DISPATCH(WindowPos4iMESA, (x, y, z, w), (F, "glWindowPos4iMESA(%d, %d, %d, %d);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos4ivMESA)(const GLint * v) +{ + DISPATCH(WindowPos4ivMESA, (v), (F, "glWindowPos4ivMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w) +{ + DISPATCH(WindowPos4sMESA, (x, y, z, w), (F, "glWindowPos4sMESA(%d, %d, %d, %d);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort * v) +{ + DISPATCH(WindowPos4svMESA, (v), (F, "glWindowPos4svMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +{ + DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateEXT(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); +} + +KEYWORD1 void KEYWORD2 NAME(IndexMaterialEXT)(GLenum face, GLenum mode) +{ + DISPATCH(IndexMaterialEXT, (face, mode), (F, "glIndexMaterialEXT(0x%x, 0x%x);\n", face, mode)); +} + +KEYWORD1 void KEYWORD2 NAME(IndexFuncEXT)(GLenum func, GLclampf ref) +{ + DISPATCH(IndexFuncEXT, (func, ref), (F, "glIndexFuncEXT(0x%x, %f);\n", func, ref)); +} + +KEYWORD1 void KEYWORD2 NAME(LockArraysEXT)(GLint first, GLsizei count) +{ + DISPATCH(LockArraysEXT, (first, count), (F, "glLockArraysEXT(%d, %d);\n", first, count)); +} + +KEYWORD1 void KEYWORD2 NAME(UnlockArraysEXT)(void) +{ + DISPATCH(UnlockArraysEXT, (), (F, "glUnlockArraysEXT();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(CullParameterdvEXT)(GLenum pname, GLdouble * params) +{ + DISPATCH(CullParameterdvEXT, (pname, params), (F, "glCullParameterdvEXT(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(CullParameterfvEXT)(GLenum pname, GLfloat * params) +{ + DISPATCH(CullParameterfvEXT, (pname, params), (F, "glCullParameterfvEXT(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(HintPGI)(GLenum target, GLint mode) +{ + DISPATCH(HintPGI, (target, mode), (F, "glHintPGI(0x%x, %d);\n", target, mode)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoordfEXT)(GLfloat coord) +{ + DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordfEXT(%f);\n", coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat * coord) +{ + DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);\n", (const void *) coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoorddEXT)(GLdouble coord) +{ + DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoorddEXT(%f);\n", coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoorddvEXT)(const GLdouble * coord) +{ + DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);\n", (const void *) coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid * data) +{ + DISPATCH(GetColorTableEXT, (target, format, type, data), (F, "glGetColorTableEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetColorTableParameterivEXT, (target, pname, params), (F, "glGetColorTableParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) +{ + DISPATCH(GetColorTableParameterfvEXT, (target, pname, params), (F, "glGetColorTableParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(TbufferMask3DFX)(GLuint mask) +{ + DISPATCH(TbufferMask3DFX, (mask), (F, "glTbufferMask3DFX(%d);\n", mask)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1DARB(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DARB(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2DARB(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1DARB(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img) +{ + DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImageARB(0x%x, %d, %p);\n", target, level, (const void *) img)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue) +{ + DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3bEXT(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bvEXT)(const GLbyte * v) +{ + DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bvEXT(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue) +{ + DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3dEXT(%f, %f, %f);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dvEXT)(const GLdouble * v) +{ + DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dvEXT(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue) +{ + DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3fEXT(%f, %f, %f);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fvEXT)(const GLfloat * v) +{ + DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fvEXT(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iEXT)(GLint red, GLint green, GLint blue) +{ + DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3iEXT(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ivEXT)(const GLint * v) +{ + DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3ivEXT(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue) +{ + DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3sEXT(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3svEXT)(const GLshort * v) +{ + DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3svEXT(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue) +{ + DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ubEXT(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubvEXT)(const GLubyte * v) +{ + DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubvEXT(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue) +{ + DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3uiEXT(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uivEXT)(const GLuint * v) +{ + DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uivEXT(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue) +{ + DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3usEXT(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usvEXT)(const GLushort * v) +{ + DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usvEXT(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointerEXT(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences) +{ + RETURN_DISPATCH(AreProgramsResidentNV, (n, ids, residences), (F, "glAreProgramsResidentNV(%d, %p, %p);\n", n, (const void *) ids, (const void *) residences)); +} + +KEYWORD1 void KEYWORD2 NAME(BindProgramNV)(GLenum target, GLuint id) +{ + DISPATCH(BindProgramNV, (target, id), (F, "glBindProgramNV(0x%x, %d);\n", target, id)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteProgramsNV)(GLsizei n, const GLuint * ids) +{ + DISPATCH(DeleteProgramsNV, (n, ids), (F, "glDeleteProgramsNV(%d, %p);\n", n, (const void *) ids)); +} + +KEYWORD1 void KEYWORD2 NAME(ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params) +{ + DISPATCH(ExecuteProgramNV, (target, id, params), (F, "glExecuteProgramNV(0x%x, %d, %p);\n", target, id, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GenProgramsNV)(GLsizei n, GLuint * ids) +{ + DISPATCH(GenProgramsNV, (n, ids), (F, "glGenProgramsNV(%d, %p);\n", n, (const void *) ids)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params) +{ + DISPATCH(GetProgramParameterdvNV, (target, index, pname, params), (F, "glGetProgramParameterdvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params) +{ + DISPATCH(GetProgramParameterfvNV, (target, index, pname, params), (F, "glGetProgramParameterfvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramivNV)(GLuint id, GLenum pname, GLint * params) +{ + DISPATCH(GetProgramivNV, (id, pname, params), (F, "glGetProgramivNV(%d, 0x%x, %p);\n", id, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program) +{ + DISPATCH(GetProgramStringNV, (id, pname, program), (F, "glGetProgramStringNV(%d, 0x%x, %p);\n", id, pname, (const void *) program)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params) +{ + DISPATCH(GetTrackMatrixivNV, (target, address, pname, params), (F, "glGetTrackMatrixivNV(0x%x, %d, 0x%x, %p);\n", target, address, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params) +{ + DISPATCH(GetVertexAttribdvNV, (index, pname, params), (F, "glGetVertexAttribdvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params) +{ + DISPATCH(GetVertexAttribfvNV, (index, pname, params), (F, "glGetVertexAttribfvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params) +{ + DISPATCH(GetVertexAttribivNV, (index, pname, params), (F, "glGetVertexAttribivNV(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer) +{ + DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointervNV(%d, 0x%x, %p);\n", index, pname, (const void *) pointer)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramNV)(GLuint id) +{ + RETURN_DISPATCH(IsProgramNV, (id), (F, "glIsProgramNV(%d);\n", id)); +} + +KEYWORD1 void KEYWORD2 NAME(LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program) +{ + DISPATCH(LoadProgramNV, (target, id, len, program), (F, "glLoadProgramNV(0x%x, %d, %d, %p);\n", target, id, len, (const void *) program)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dNV)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + DISPATCH(ProgramParameter4dNV, (target, index, x, y, z, w), (F, "glProgramParameter4dNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dvNV)(GLenum target, GLuint index, const GLdouble * params) +{ + DISPATCH(ProgramParameter4dvNV, (target, index, params), (F, "glProgramParameter4dvNV(0x%x, %d, %p);\n", target, index, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + DISPATCH(ProgramParameter4fNV, (target, index, x, y, z, w), (F, "glProgramParameter4fNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fvNV)(GLenum target, GLuint index, const GLfloat * params) +{ + DISPATCH(ProgramParameter4fvNV, (target, index, params), (F, "glProgramParameter4fvNV(0x%x, %d, %p);\n", target, index, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramParameters4dvNV)(GLenum target, GLuint index, GLuint num, const GLdouble * params) +{ + DISPATCH(ProgramParameters4dvNV, (target, index, num, params), (F, "glProgramParameters4dvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramParameters4fvNV)(GLenum target, GLuint index, GLuint num, const GLfloat * params) +{ + DISPATCH(ProgramParameters4fvNV, (target, index, num, params), (F, "glProgramParameters4fvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(RequestResidentProgramsNV)(GLsizei n, const GLuint * ids) +{ + DISPATCH(RequestResidentProgramsNV, (n, ids), (F, "glRequestResidentProgramsNV(%d, %p);\n", n, (const void *) ids)); +} + +KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform) +{ + DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(VertexAttribPointerNV, (index, size, type, stride, pointer), (F, "glVertexAttribPointerNV(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dNV)(GLuint index, GLdouble x) +{ + DISPATCH(VertexAttrib1dNV, (index, x), (F, "glVertexAttrib1dNV(%d, %f);\n", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvNV)(GLuint index, const GLdouble * v) +{ + DISPATCH(VertexAttrib1dvNV, (index, v), (F, "glVertexAttrib1dvNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fNV)(GLuint index, GLfloat x) +{ + DISPATCH(VertexAttrib1fNV, (index, x), (F, "glVertexAttrib1fNV(%d, %f);\n", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvNV)(GLuint index, const GLfloat * v) +{ + DISPATCH(VertexAttrib1fvNV, (index, v), (F, "glVertexAttrib1fvNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sNV)(GLuint index, GLshort x) +{ + DISPATCH(VertexAttrib1sNV, (index, x), (F, "glVertexAttrib1sNV(%d, %d);\n", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svNV)(GLuint index, const GLshort * v) +{ + DISPATCH(VertexAttrib1svNV, (index, v), (F, "glVertexAttrib1svNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y) +{ + DISPATCH(VertexAttrib2dNV, (index, x, y), (F, "glVertexAttrib2dNV(%d, %f, %f);\n", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvNV)(GLuint index, const GLdouble * v) +{ + DISPATCH(VertexAttrib2dvNV, (index, v), (F, "glVertexAttrib2dvNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y) +{ + DISPATCH(VertexAttrib2fNV, (index, x, y), (F, "glVertexAttrib2fNV(%d, %f, %f);\n", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvNV)(GLuint index, const GLfloat * v) +{ + DISPATCH(VertexAttrib2fvNV, (index, v), (F, "glVertexAttrib2fvNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y) +{ + DISPATCH(VertexAttrib2sNV, (index, x, y), (F, "glVertexAttrib2sNV(%d, %d, %d);\n", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svNV)(GLuint index, const GLshort * v) +{ + DISPATCH(VertexAttrib2svNV, (index, v), (F, "glVertexAttrib2svNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(VertexAttrib3dNV, (index, x, y, z), (F, "glVertexAttrib3dNV(%d, %f, %f, %f);\n", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvNV)(GLuint index, const GLdouble * v) +{ + DISPATCH(VertexAttrib3dvNV, (index, v), (F, "glVertexAttrib3dvNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(VertexAttrib3fNV, (index, x, y, z), (F, "glVertexAttrib3fNV(%d, %f, %f, %f);\n", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvNV)(GLuint index, const GLfloat * v) +{ + DISPATCH(VertexAttrib3fvNV, (index, v), (F, "glVertexAttrib3fvNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z) +{ + DISPATCH(VertexAttrib3sNV, (index, x, y, z), (F, "glVertexAttrib3sNV(%d, %d, %d, %d);\n", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svNV)(GLuint index, const GLshort * v) +{ + DISPATCH(VertexAttrib3svNV, (index, v), (F, "glVertexAttrib3svNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + DISPATCH(VertexAttrib4dNV, (index, x, y, z, w), (F, "glVertexAttrib4dNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvNV)(GLuint index, const GLdouble * v) +{ + DISPATCH(VertexAttrib4dvNV, (index, v), (F, "glVertexAttrib4dvNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + DISPATCH(VertexAttrib4fNV, (index, x, y, z, w), (F, "glVertexAttrib4fNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvNV)(GLuint index, const GLfloat * v) +{ + DISPATCH(VertexAttrib4fvNV, (index, v), (F, "glVertexAttrib4fvNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) +{ + DISPATCH(VertexAttrib4sNV, (index, x, y, z, w), (F, "glVertexAttrib4sNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svNV)(GLuint index, const GLshort * v) +{ + DISPATCH(VertexAttrib4svNV, (index, v), (F, "glVertexAttrib4svNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) +{ + DISPATCH(VertexAttrib4ubNV, (index, x, y, z, w), (F, "glVertexAttrib4ubNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvNV)(GLuint index, const GLubyte * v) +{ + DISPATCH(VertexAttrib4ubvNV, (index, v), (F, "glVertexAttrib4ubvNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v) +{ + DISPATCH(VertexAttribs1dvNV, (index, n, v), (F, "glVertexAttribs1dvNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v) +{ + DISPATCH(VertexAttribs1fvNV, (index, n, v), (F, "glVertexAttribs1fvNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v) +{ + DISPATCH(VertexAttribs1svNV, (index, n, v), (F, "glVertexAttribs1svNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v) +{ + DISPATCH(VertexAttribs2dvNV, (index, n, v), (F, "glVertexAttribs2dvNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v) +{ + DISPATCH(VertexAttribs2fvNV, (index, n, v), (F, "glVertexAttribs2fvNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v) +{ + DISPATCH(VertexAttribs2svNV, (index, n, v), (F, "glVertexAttribs2svNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v) +{ + DISPATCH(VertexAttribs3dvNV, (index, n, v), (F, "glVertexAttribs3dvNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v) +{ + DISPATCH(VertexAttribs3fvNV, (index, n, v), (F, "glVertexAttribs3fvNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v) +{ + DISPATCH(VertexAttribs3svNV, (index, n, v), (F, "glVertexAttribs3svNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v) +{ + DISPATCH(VertexAttribs4dvNV, (index, n, v), (F, "glVertexAttribs4dvNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v) +{ + DISPATCH(VertexAttribs4fvNV, (index, n, v), (F, "glVertexAttribs4fvNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v) +{ + DISPATCH(VertexAttribs4svNV, (index, n, v), (F, "glVertexAttribs4svNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v) +{ + DISPATCH(VertexAttribs4ubvNV, (index, n, v), (F, "glVertexAttribs4ubvNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameteriNV)(GLenum pname, GLint params) +{ + DISPATCH(PointParameteriNV, (pname, params), (F, "glPointParameteriNV(0x%x, %d);\n", pname, params)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameterivNV)(GLenum pname, const GLint * params) +{ + DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameterivNV(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiDrawArraysEXT)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount) +{ + DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArraysEXT(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount) +{ + DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElementsEXT(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount)); +} + +KEYWORD1 void KEYWORD2 NAME(ActiveStencilFaceEXT)(GLenum face) +{ + DISPATCH(ActiveStencilFaceEXT, (face), (F, "glActiveStencilFaceEXT(0x%x);\n", face)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteFencesNV)(GLsizei n, const GLuint * fences) +{ + DISPATCH(DeleteFencesNV, (n, fences), (F, "glDeleteFencesNV(%d, %p);\n", n, (const void *) fences)); +} + +KEYWORD1 void KEYWORD2 NAME(GenFencesNV)(GLsizei n, GLuint * fences) +{ + DISPATCH(GenFencesNV, (n, fences), (F, "glGenFencesNV(%d, %p);\n", n, (const void *) fences)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsFenceNV)(GLuint fence) +{ + RETURN_DISPATCH(IsFenceNV, (fence), (F, "glIsFenceNV(%d);\n", fence)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(TestFenceNV)(GLuint fence) +{ + RETURN_DISPATCH(TestFenceNV, (fence), (F, "glTestFenceNV(%d);\n", fence)); +} + +KEYWORD1 void KEYWORD2 NAME(GetFenceivNV)(GLuint fence, GLenum pname, GLint * params) +{ + DISPATCH(GetFenceivNV, (fence, pname, params), (F, "glGetFenceivNV(%d, 0x%x, %p);\n", fence, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(FinishFenceNV)(GLuint fence) +{ + DISPATCH(FinishFenceNV, (fence), (F, "glFinishFenceNV(%d);\n", fence)); +} + +KEYWORD1 void KEYWORD2 NAME(SetFenceNV)(GLuint fence, GLenum condition) +{ + DISPATCH(SetFenceNV, (fence, condition), (F, "glSetFenceNV(%d, 0x%x);\n", fence, condition)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4bvARB)(GLuint index, const GLbyte * v) +{ + DISPATCH(VertexAttrib4bvARB, (index, v), (F, "glVertexAttrib4bvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ivARB)(GLuint index, const GLint * v) +{ + DISPATCH(VertexAttrib4ivARB, (index, v), (F, "glVertexAttrib4ivARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvARB)(GLuint index, const GLubyte * v) +{ + DISPATCH(VertexAttrib4ubvARB, (index, v), (F, "glVertexAttrib4ubvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4usvARB)(GLuint index, const GLushort * v) +{ + DISPATCH(VertexAttrib4usvARB, (index, v), (F, "glVertexAttrib4usvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4uivARB)(GLuint index, const GLuint * v) +{ + DISPATCH(VertexAttrib4uivARB, (index, v), (F, "glVertexAttrib4uivARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NbvARB)(GLuint index, const GLbyte * v) +{ + DISPATCH(VertexAttrib4NbvARB, (index, v), (F, "glVertexAttrib4NbvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NsvARB)(GLuint index, const GLshort * v) +{ + DISPATCH(VertexAttrib4NsvARB, (index, v), (F, "glVertexAttrib4NsvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NivARB)(GLuint index, const GLint * v) +{ + DISPATCH(VertexAttrib4NivARB, (index, v), (F, "glVertexAttrib4NivARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NusvARB)(GLuint index, const GLushort * v) +{ + DISPATCH(VertexAttrib4NusvARB, (index, v), (F, "glVertexAttrib4NusvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NuivARB)(GLuint index, const GLuint * v) +{ + DISPATCH(VertexAttrib4NuivARB, (index, v), (F, "glVertexAttrib4NuivARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(VertexAttribPointerARB, (index, size, type, normalized, stride, pointer), (F, "glVertexAttribPointerARB(%d, %d, 0x%x, %d, %d, %p);\n", index, size, type, normalized, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(EnableVertexAttribArrayARB)(GLuint index) +{ + DISPATCH(EnableVertexAttribArrayARB, (index), (F, "glEnableVertexAttribArrayARB(%d);\n", index)); +} + +KEYWORD1 void KEYWORD2 NAME(DisableVertexAttribArrayARB)(GLuint index) +{ + DISPATCH(DisableVertexAttribArrayARB, (index), (F, "glDisableVertexAttribArrayARB(%d);\n", index)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid * string) +{ + DISPATCH(ProgramStringARB, (target, format, len, string), (F, "glProgramStringARB(0x%x, 0x%x, %d, %p);\n", target, format, len, (const void *) string)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + DISPATCH(ProgramEnvParameter4dARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params) +{ + DISPATCH(ProgramEnvParameter4dvARB, (target, index, params), (F, "glProgramEnvParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + DISPATCH(ProgramEnvParameter4fARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params) +{ + DISPATCH(ProgramEnvParameter4fvARB, (target, index, params), (F, "glProgramEnvParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + DISPATCH(ProgramLocalParameter4dARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params) +{ + DISPATCH(ProgramLocalParameter4dvARB, (target, index, params), (F, "glProgramLocalParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + DISPATCH(ProgramLocalParameter4fARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params) +{ + DISPATCH(ProgramLocalParameter4fvARB, (target, index, params), (F, "glProgramLocalParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble * params) +{ + DISPATCH(GetProgramEnvParameterdvARB, (target, index, params), (F, "glGetProgramEnvParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat * params) +{ + DISPATCH(GetProgramEnvParameterfvARB, (target, index, params), (F, "glGetProgramEnvParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble * params) +{ + DISPATCH(GetProgramLocalParameterdvARB, (target, index, params), (F, "glGetProgramLocalParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat * params) +{ + DISPATCH(GetProgramLocalParameterfvARB, (target, index, params), (F, "glGetProgramLocalParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramivARB)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetProgramivARB, (target, pname, params), (F, "glGetProgramivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramStringARB)(GLenum target, GLenum pname, GLvoid * string) +{ + DISPATCH(GetProgramStringARB, (target, pname, string), (F, "glGetProgramStringARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) string)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + DISPATCH(ProgramNamedParameter4fNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4fNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + DISPATCH(ProgramNamedParameter4dNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4dNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v) +{ + DISPATCH(ProgramNamedParameter4fvNV, (id, len, name, v), (F, "glProgramNamedParameter4fvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v) +{ + DISPATCH(ProgramNamedParameter4dvNV, (id, len, name, v), (F, "glProgramNamedParameter4dvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params) +{ + DISPATCH(GetProgramNamedParameterfvNV, (id, len, name, params), (F, "glGetProgramNamedParameterfvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params) +{ + DISPATCH(GetProgramNamedParameterdvNV, (id, len, name, params), (F, "glGetProgramNamedParameterdvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(BindBufferARB)(GLenum target, GLuint buffer) +{ + DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBufferARB(0x%x, %d);\n", target, buffer)); +} + +KEYWORD1 void KEYWORD2 NAME(BufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage) +{ + DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferDataARB(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage)); +} + +KEYWORD1 void KEYWORD2 NAME(BufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data) +{ + DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteBuffersARB)(GLsizei n, const GLuint * buffer) +{ + DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffersARB(%d, %p);\n", n, (const void *) buffer)); +} + +KEYWORD1 void KEYWORD2 NAME(GenBuffersARB)(GLsizei n, GLuint * buffer) +{ + DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffersARB(%d, %p);\n", n, (const void *) buffer)); +} + +KEYWORD1 void KEYWORD2 NAME(GetBufferParameterivARB)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameterivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid ** params) +{ + DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointervARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data) +{ + DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsBufferARB)(GLuint buffer) +{ + RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBufferARB(%d);\n", buffer)); +} + +KEYWORD1 GLvoid * KEYWORD2 NAME(MapBufferARB)(GLenum target, GLenum access) +{ + RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBufferARB(0x%x, 0x%x);\n", target, access)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBufferARB)(GLenum target) +{ + RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBufferARB(0x%x);\n", target)); +} + +KEYWORD1 void KEYWORD2 NAME(DepthBoundsEXT)(GLclampd zmin, GLclampd zmax) +{ + DISPATCH(DepthBoundsEXT, (zmin, zmax), (F, "glDepthBoundsEXT(%f, %f);\n", zmin, zmax)); +} + +KEYWORD1 void KEYWORD2 NAME(GenQueriesARB)(GLsizei n, GLuint * ids) +{ + DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueriesARB(%d, %p);\n", n, (const void *) ids)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteQueriesARB)(GLsizei n, const GLuint * ids) +{ + DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueriesARB(%d, %p);\n", n, (const void *) ids)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsQueryARB)(GLuint id) +{ + RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQueryARB(%d);\n", id)); +} + +KEYWORD1 void KEYWORD2 NAME(BeginQueryARB)(GLenum target, GLuint id) +{ + DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQueryARB(0x%x, %d);\n", target, id)); +} + +KEYWORD1 void KEYWORD2 NAME(EndQueryARB)(GLenum target) +{ + DISPATCH(EndQueryARB, (target), (F, "glEndQueryARB(0x%x);\n", target)); +} + +KEYWORD1 void KEYWORD2 NAME(GetQueryivARB)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetQueryObjectivARB)(GLuint id, GLenum pname, GLint * params) +{ + DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint * params) +{ + DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiModeDrawArraysIBM)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride) +{ + DISPATCH(MultiModeDrawArraysIBM, (mode, first, count, primcount, modestride), (F, "glMultiModeDrawArraysIBM(%p, %p, %p, %d, %d);\n", (const void *) mode, (const void *) first, (const void *) count, primcount, modestride)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiModeDrawElementsIBM)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride) +{ + DISPATCH(MultiModeDrawElementsIBM, (mode, count, type, indices, primcount, modestride), (F, "glMultiModeDrawElementsIBM(%p, %p, 0x%x, %p, %d, %d);\n", (const void *) mode, (const void *) count, type, (const void *) indices, primcount, modestride)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateEXT)(GLenum modeRGB, GLenum modeA) +{ + DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparateEXT(0x%x, 0x%x);\n", modeRGB, modeA)); +} + +KEYWORD1 void KEYWORD2 NAME(ActiveTexture)(GLenum texture) +{ + DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTexture(0x%x);\n", texture)); +} + +KEYWORD1 void KEYWORD2 NAME(ClientActiveTexture)(GLenum texture) +{ + DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTexture(0x%x);\n", texture)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1d)(GLenum target, GLdouble s) +{ + DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1d(0x%x, %f);\n", target, s)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dv)(GLenum target, const GLdouble * v) +{ + DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1f)(GLenum target, GLfloat s) +{ + DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1f(0x%x, %f);\n", target, s)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fv)(GLenum target, const GLfloat * v) +{ + DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1i)(GLenum target, GLint s) +{ + DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1i(0x%x, %d);\n", target, s)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iv)(GLenum target, const GLint * v) +{ + DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1iv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1s)(GLenum target, GLshort s) +{ + DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1s(0x%x, %d);\n", target, s)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sv)(GLenum target, const GLshort * v) +{ + DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1sv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t) +{ + DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2d(0x%x, %f, %f);\n", target, s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dv)(GLenum target, const GLdouble * v) +{ + DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t) +{ + DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2f(0x%x, %f, %f);\n", target, s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fv)(GLenum target, const GLfloat * v) +{ + DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2i)(GLenum target, GLint s, GLint t) +{ + DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2i(0x%x, %d, %d);\n", target, s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iv)(GLenum target, const GLint * v) +{ + DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2iv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2s)(GLenum target, GLshort s, GLshort t) +{ + DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2s(0x%x, %d, %d);\n", target, s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sv)(GLenum target, const GLshort * v) +{ + DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2sv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r) +{ + DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3d(0x%x, %f, %f, %f);\n", target, s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dv)(GLenum target, const GLdouble * v) +{ + DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r) +{ + DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3f(0x%x, %f, %f, %f);\n", target, s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fv)(GLenum target, const GLfloat * v) +{ + DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r) +{ + DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3i(0x%x, %d, %d, %d);\n", target, s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iv)(GLenum target, const GLint * v) +{ + DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3iv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r) +{ + DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3s(0x%x, %d, %d, %d);\n", target, s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sv)(GLenum target, const GLshort * v) +{ + DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3sv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4d(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dv)(GLenum target, const GLdouble * v) +{ + DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4f(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fv)(GLenum target, const GLfloat * v) +{ + DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q) +{ + DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4i(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iv)(GLenum target, const GLint * v) +{ + DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4iv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) +{ + DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4s(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sv)(GLenum target, const GLshort * v) +{ + DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4sv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixf)(const GLfloat * m) +{ + DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixf(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixd)(const GLdouble * m) +{ + DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixd(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixf)(const GLfloat * m) +{ + DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixf(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixd)(const GLdouble * m) +{ + DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixd(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(SampleCoverage)(GLclampf value, GLboolean invert) +{ + DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverage(%f, %d);\n", value, invert)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1D(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImage)(GLenum target, GLint level, GLvoid * img) +{ + DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImage(0x%x, %d, %p);\n", target, level, (const void *) img)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +{ + DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoordf)(GLfloat coord) +{ + DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordf(%f);\n", coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoordfv)(const GLfloat * coord) +{ + DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfv(%p);\n", (const void *) coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoordd)(GLdouble coord) +{ + DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoordd(%f);\n", coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoorddv)(const GLdouble * coord) +{ + DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddv(%p);\n", (const void *) coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoordPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiDrawArrays)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount) +{ + DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArrays(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiDrawElements)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount) +{ + DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElements(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameterf)(GLenum pname, GLfloat param) +{ + DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterf(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameterfv)(GLenum pname, const GLfloat * params) +{ + DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameteri)(GLenum pname, GLint param) +{ + DISPATCH(PointParameteriNV, (pname, param), (F, "glPointParameteri(0x%x, %d);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameteriv)(GLenum pname, const GLint * params) +{ + DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameteriv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue) +{ + DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3b(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bv)(const GLbyte * v) +{ + DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue) +{ + DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3d(%f, %f, %f);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dv)(const GLdouble * v) +{ + DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue) +{ + DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3f(%f, %f, %f);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fv)(const GLfloat * v) +{ + DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3i)(GLint red, GLint green, GLint blue) +{ + DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3i(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iv)(const GLint * v) +{ + DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3s)(GLshort red, GLshort green, GLshort blue) +{ + DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3s(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sv)(const GLshort * v) +{ + DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue) +{ + DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ub(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubv)(const GLubyte * v) +{ + DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ui)(GLuint red, GLuint green, GLuint blue) +{ + DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3ui(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiv)(const GLuint * v) +{ + DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uiv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3us)(GLushort red, GLushort green, GLushort blue) +{ + DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3us(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usv)(const GLushort * v) +{ + DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2d)(GLdouble x, GLdouble y) +{ + DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2d(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2dv)(const GLdouble * v) +{ + DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2f)(GLfloat x, GLfloat y) +{ + DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2f(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2fv)(const GLfloat * v) +{ + DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2i)(GLint x, GLint y) +{ + DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2i(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2iv)(const GLint * v) +{ + DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2s)(GLshort x, GLshort y) +{ + DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2s(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2sv)(const GLshort * v) +{ + DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3d)(GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3d(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3dv)(const GLdouble * v) +{ + DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3f)(GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3f(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3fv)(const GLfloat * v) +{ + DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3i)(GLint x, GLint y, GLint z) +{ + DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3i(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3iv)(const GLint * v) +{ + DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3s)(GLshort x, GLshort y, GLshort z) +{ + DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3s(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3sv)(const GLshort * v) +{ + DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(BindBuffer)(GLenum target, GLuint buffer) +{ + DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBuffer(0x%x, %d);\n", target, buffer)); +} + +KEYWORD1 void KEYWORD2 NAME(BufferData)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage) +{ + DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferData(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage)); +} + +KEYWORD1 void KEYWORD2 NAME(BufferSubData)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data) +{ + DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteBuffers)(GLsizei n, const GLuint * buffer) +{ + DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffers(%d, %p);\n", n, (const void *) buffer)); +} + +KEYWORD1 void KEYWORD2 NAME(GenBuffers)(GLsizei n, GLuint * buffer) +{ + DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffers(%d, %p);\n", n, (const void *) buffer)); +} + +KEYWORD1 void KEYWORD2 NAME(GetBufferParameteriv)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetBufferPointerv)(GLenum target, GLenum pname, GLvoid ** params) +{ + DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointerv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetBufferSubData)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data) +{ + DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsBuffer)(GLuint buffer) +{ + RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBuffer(%d);\n", buffer)); +} + +KEYWORD1 GLvoid * KEYWORD2 NAME(MapBuffer)(GLenum target, GLenum access) +{ + RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBuffer(0x%x, 0x%x);\n", target, access)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBuffer)(GLenum target) +{ + RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBuffer(0x%x);\n", target)); +} + +KEYWORD1 void KEYWORD2 NAME(GenQueries)(GLsizei n, GLuint * ids) +{ + DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueries(%d, %p);\n", n, (const void *) ids)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteQueries)(GLsizei n, const GLuint * ids) +{ + DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueries(%d, %p);\n", n, (const void *) ids)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsQuery)(GLuint id) +{ + RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQuery(%d);\n", id)); +} + +KEYWORD1 void KEYWORD2 NAME(BeginQuery)(GLenum target, GLuint id) +{ + DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQuery(0x%x, %d);\n", target, id)); +} + +KEYWORD1 void KEYWORD2 NAME(EndQuery)(GLenum target) +{ + DISPATCH(EndQueryARB, (target), (F, "glEndQuery(0x%x);\n", target)); +} + +KEYWORD1 void KEYWORD2 NAME(GetQueryiv)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetQueryObjectiv)(GLuint id, GLenum pname, GLint * params) +{ + DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectiv(%d, 0x%x, %p);\n", id, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params) +{ + DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuiv(%d, 0x%x, %p);\n", id, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameterfARB)(GLenum pname, GLfloat param) +{ + DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfARB(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameterfvARB)(GLenum pname, const GLfloat * params) +{ + DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvARB(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2dARB)(GLdouble x, GLdouble y) +{ + DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dARB(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2fARB)(GLfloat x, GLfloat y) +{ + DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fARB(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2iARB)(GLint x, GLint y) +{ + DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iARB(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2sARB)(GLshort x, GLshort y) +{ + DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sARB(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2dvARB)(const GLdouble * p) +{ + DISPATCH(WindowPos2dvMESA, (p), (F, "glWindowPos2dvARB(%p);\n", (const void *) p)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2fvARB)(const GLfloat * p) +{ + DISPATCH(WindowPos2fvMESA, (p), (F, "glWindowPos2fvARB(%p);\n", (const void *) p)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2ivARB)(const GLint * p) +{ + DISPATCH(WindowPos2ivMESA, (p), (F, "glWindowPos2ivARB(%p);\n", (const void *) p)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2svARB)(const GLshort * p) +{ + DISPATCH(WindowPos2svMESA, (p), (F, "glWindowPos2svARB(%p);\n", (const void *) p)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dARB(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fARB(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3iARB)(GLint x, GLint y, GLint z) +{ + DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iARB(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3sARB)(GLshort x, GLshort y, GLshort z) +{ + DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sARB(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3dvARB)(const GLdouble * p) +{ + DISPATCH(WindowPos3dvMESA, (p), (F, "glWindowPos3dvARB(%p);\n", (const void *) p)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3fvARB)(const GLfloat * p) +{ + DISPATCH(WindowPos3fvMESA, (p), (F, "glWindowPos3fvARB(%p);\n", (const void *) p)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3ivARB)(const GLint * p) +{ + DISPATCH(WindowPos3ivMESA, (p), (F, "glWindowPos3ivARB(%p);\n", (const void *) p)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3svARB)(const GLshort * p) +{ + DISPATCH(WindowPos3svMESA, (p), (F, "glWindowPos3svARB(%p);\n", (const void *) p)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sARB)(GLuint index, GLshort x) +{ + DISPATCH(VertexAttrib1sNV, (index, x), (F, "glVertexAttrib1sARB(%d, %d);\n", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fARB)(GLuint index, GLfloat x) +{ + DISPATCH(VertexAttrib1fNV, (index, x), (F, "glVertexAttrib1fARB(%d, %f);\n", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dARB)(GLuint index, GLdouble x) +{ + DISPATCH(VertexAttrib1dNV, (index, x), (F, "glVertexAttrib1dARB(%d, %f);\n", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y) +{ + DISPATCH(VertexAttrib2sNV, (index, x, y), (F, "glVertexAttrib2sARB(%d, %d, %d);\n", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y) +{ + DISPATCH(VertexAttrib2fNV, (index, x, y), (F, "glVertexAttrib2fARB(%d, %f, %f);\n", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y) +{ + DISPATCH(VertexAttrib2dNV, (index, x, y), (F, "glVertexAttrib2dARB(%d, %f, %f);\n", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z) +{ + DISPATCH(VertexAttrib3sNV, (index, x, y, z), (F, "glVertexAttrib3sARB(%d, %d, %d, %d);\n", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(VertexAttrib3fNV, (index, x, y, z), (F, "glVertexAttrib3fARB(%d, %f, %f, %f);\n", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(VertexAttrib3dNV, (index, x, y, z), (F, "glVertexAttrib3dARB(%d, %f, %f, %f);\n", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) +{ + DISPATCH(VertexAttrib4sNV, (index, x, y, z, w), (F, "glVertexAttrib4sARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + DISPATCH(VertexAttrib4fNV, (index, x, y, z, w), (F, "glVertexAttrib4fARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + DISPATCH(VertexAttrib4dNV, (index, x, y, z, w), (F, "glVertexAttrib4dARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) +{ + DISPATCH(VertexAttrib4ubNV, (index, x, y, z, w), (F, "glVertexAttrib4NubARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svARB)(GLuint index, const GLshort * v) +{ + DISPATCH(VertexAttrib1svNV, (index, v), (F, "glVertexAttrib1svARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvARB)(GLuint index, const GLfloat * v) +{ + DISPATCH(VertexAttrib1fvNV, (index, v), (F, "glVertexAttrib1fvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvARB)(GLuint index, const GLdouble * v) +{ + DISPATCH(VertexAttrib1dvNV, (index, v), (F, "glVertexAttrib1dvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svARB)(GLuint index, const GLshort * v) +{ + DISPATCH(VertexAttrib2svNV, (index, v), (F, "glVertexAttrib2svARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvARB)(GLuint index, const GLfloat * v) +{ + DISPATCH(VertexAttrib2fvNV, (index, v), (F, "glVertexAttrib2fvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvARB)(GLuint index, const GLdouble * v) +{ + DISPATCH(VertexAttrib2dvNV, (index, v), (F, "glVertexAttrib2dvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svARB)(GLuint index, const GLshort * v) +{ + DISPATCH(VertexAttrib3svNV, (index, v), (F, "glVertexAttrib3svARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvARB)(GLuint index, const GLfloat * v) +{ + DISPATCH(VertexAttrib3fvNV, (index, v), (F, "glVertexAttrib3fvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvARB)(GLuint index, const GLdouble * v) +{ + DISPATCH(VertexAttrib3dvNV, (index, v), (F, "glVertexAttrib3dvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svARB)(GLuint index, const GLshort * v) +{ + DISPATCH(VertexAttrib4svNV, (index, v), (F, "glVertexAttrib4svARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvARB)(GLuint index, const GLfloat * v) +{ + DISPATCH(VertexAttrib4fvNV, (index, v), (F, "glVertexAttrib4fvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvARB)(GLuint index, const GLdouble * v) +{ + DISPATCH(VertexAttrib4dvNV, (index, v), (F, "glVertexAttrib4dvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubvARB)(GLuint index, const GLubyte * v) +{ + DISPATCH(VertexAttrib4ubvNV, (index, v), (F, "glVertexAttrib4NubvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(BindProgramARB)(GLenum target, GLuint program) +{ + DISPATCH(BindProgramNV, (target, program), (F, "glBindProgramARB(0x%x, %d);\n", target, program)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteProgramsARB)(GLsizei n, const GLuint * programs) +{ + DISPATCH(DeleteProgramsNV, (n, programs), (F, "glDeleteProgramsARB(%d, %p);\n", n, (const void *) programs)); +} + +KEYWORD1 void KEYWORD2 NAME(GenProgramsARB)(GLsizei n, GLuint * programs) +{ + DISPATCH(GenProgramsNV, (n, programs), (F, "glGenProgramsARB(%d, %p);\n", n, (const void *) programs)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramARB)(GLuint program) +{ + RETURN_DISPATCH(IsProgramNV, (program), (F, "glIsProgramARB(%d);\n", program)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble * params) +{ + DISPATCH(GetVertexAttribdvNV, (index, pname, params), (F, "glGetVertexAttribdvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat * params) +{ + DISPATCH(GetVertexAttribfvNV, (index, pname, params), (F, "glGetVertexAttribfvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivARB)(GLuint index, GLenum pname, GLint * params) +{ + DISPATCH(GetVertexAttribivNV, (index, pname, params), (F, "glGetVertexAttribivARB(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid ** params) +{ + DISPATCH(GetVertexAttribPointervNV, (index, pname, params), (F, "glGetVertexAttribPointervARB(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColorEXT(%f, %f, %f, %f);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(TexImage3DEXT)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1DEXT(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) +{ + DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) +{ + DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1DEXT(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(HistogramEXT)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) +{ + DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogramEXT(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink)); +} + +KEYWORD1 void KEYWORD2 NAME(MinmaxEXT)(GLenum target, GLenum internalformat, GLboolean sink) +{ + DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmaxEXT(0x%x, 0x%x, %d);\n", target, internalformat, sink)); +} + +KEYWORD1 void KEYWORD2 NAME(ResetHistogramEXT)(GLenum target) +{ + DISPATCH(ResetHistogram, (target), (F, "glResetHistogramEXT(0x%x);\n", target)); +} + +KEYWORD1 void KEYWORD2 NAME(ResetMinmaxEXT)(GLenum target) +{ + DISPATCH(ResetMinmax, (target), (F, "glResetMinmaxEXT(0x%x);\n", target)); +} + +KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) +{ + DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1DEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image)); +} + +KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) +{ + DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image)); +} + +KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfEXT)(GLenum target, GLenum pname, GLfloat params) +{ + DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterfEXT(0x%x, 0x%x, %f);\n", target, pname, params)); +} + +KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfvEXT)(GLenum target, GLenum pname, const GLfloat * params) +{ + DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriEXT)(GLenum target, GLenum pname, GLint params) +{ + DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteriEXT(0x%x, 0x%x, %d);\n", target, pname, params)); +} + +KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterivEXT)(GLenum target, GLenum pname, const GLint * params) +{ + DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +{ + DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1DEXT(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(SeparableFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) +{ + DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorTableSGI)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) +{ + DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableSGI(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfvSGI)(GLenum target, GLenum pname, const GLfloat * params) +{ + DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorTableParameterivSGI)(GLenum target, GLenum pname, const GLint * params) +{ + DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyColorTableSGI)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +{ + DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTableSGI(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); +} + +KEYWORD1 void KEYWORD2 NAME(BindTextureEXT)(GLenum target, GLuint texture) +{ + DISPATCH(BindTexture, (target, texture), (F, "glBindTextureEXT(0x%x, %d);\n", target, texture)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures) +{ + DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTexturesEXT(%d, %p);\n", n, (const void *) textures)); +} + +KEYWORD1 void KEYWORD2 NAME(PrioritizeTexturesEXT)(GLsizei n, const GLuint * textures, const GLclampf * priorities) +{ + DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTexturesEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities)); +} + +KEYWORD1 void KEYWORD2 NAME(ArrayElementEXT)(GLint i) +{ + DISPATCH(ArrayElement, (i), (F, "glArrayElementEXT(%d);\n", i)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count) +{ + DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArraysEXT(0x%x, %d, %d);\n", mode, first, count)); +} + +KEYWORD1 void KEYWORD2 NAME(GetPointervEXT)(GLenum pname, GLvoid ** params) +{ + DISPATCH(GetPointerv, (pname, params), (F, "glGetPointervEXT(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendEquationEXT)(GLenum mode) +{ + DISPATCH(BlendEquation, (mode), (F, "glBlendEquationEXT(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorSubTableEXT)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) +{ + DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTableEXT(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyColorSubTableEXT)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) +{ + DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTableEXT(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorTableEXT)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) +{ + DISPATCH(ColorTable, (target, internalFormat, width, format, type, table), (F, "glColorTableEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalFormat, width, format, type, (const void *) table)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) +{ + DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices)); +} + +KEYWORD1 void KEYWORD2 NAME(SampleMaskEXT)(GLclampf value, GLboolean invert) +{ + DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskEXT(%f, %d);\n", value, invert)); +} + +KEYWORD1 void KEYWORD2 NAME(SamplePatternEXT)(GLenum pattern) +{ + DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternEXT(0x%x);\n", pattern)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateATI)(GLenum modeRGB, GLenum modeA) +{ + DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparateATI(0x%x, 0x%x);\n", modeRGB, modeA)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateINGR)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +{ + DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateINGR(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameterfSGIS)(GLenum pname, GLfloat param) +{ + DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfSGIS(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameterfvSGIS)(GLenum pname, const GLfloat * params) +{ + DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params)); +} + + +#endif /* defined( NAME ) */ + +/* + * This is how a dispatch table can be initialized with all the functions + * we generated above. + */ +#ifdef DISPATCH_TABLE_NAME + +#ifndef TABLE_ENTRY +#error TABLE_ENTRY must be defined +#endif + +static _glapi_proc DISPATCH_TABLE_NAME[] = { + TABLE_ENTRY(NewList), + TABLE_ENTRY(EndList), + TABLE_ENTRY(CallList), + TABLE_ENTRY(CallLists), + TABLE_ENTRY(DeleteLists), + TABLE_ENTRY(GenLists), + TABLE_ENTRY(ListBase), + TABLE_ENTRY(Begin), + TABLE_ENTRY(Bitmap), + TABLE_ENTRY(Color3b), + TABLE_ENTRY(Color3bv), + TABLE_ENTRY(Color3d), + TABLE_ENTRY(Color3dv), + TABLE_ENTRY(Color3f), + TABLE_ENTRY(Color3fv), + TABLE_ENTRY(Color3i), + TABLE_ENTRY(Color3iv), + TABLE_ENTRY(Color3s), + TABLE_ENTRY(Color3sv), + TABLE_ENTRY(Color3ub), + TABLE_ENTRY(Color3ubv), + TABLE_ENTRY(Color3ui), + TABLE_ENTRY(Color3uiv), + TABLE_ENTRY(Color3us), + TABLE_ENTRY(Color3usv), + TABLE_ENTRY(Color4b), + TABLE_ENTRY(Color4bv), + TABLE_ENTRY(Color4d), + TABLE_ENTRY(Color4dv), + TABLE_ENTRY(Color4f), + TABLE_ENTRY(Color4fv), + TABLE_ENTRY(Color4i), + TABLE_ENTRY(Color4iv), + TABLE_ENTRY(Color4s), + TABLE_ENTRY(Color4sv), + TABLE_ENTRY(Color4ub), + TABLE_ENTRY(Color4ubv), + TABLE_ENTRY(Color4ui), + TABLE_ENTRY(Color4uiv), + TABLE_ENTRY(Color4us), + TABLE_ENTRY(Color4usv), + TABLE_ENTRY(EdgeFlag), + TABLE_ENTRY(EdgeFlagv), + TABLE_ENTRY(End), + TABLE_ENTRY(Indexd), + TABLE_ENTRY(Indexdv), + TABLE_ENTRY(Indexf), + TABLE_ENTRY(Indexfv), + TABLE_ENTRY(Indexi), + TABLE_ENTRY(Indexiv), + TABLE_ENTRY(Indexs), + TABLE_ENTRY(Indexsv), + TABLE_ENTRY(Normal3b), + TABLE_ENTRY(Normal3bv), + TABLE_ENTRY(Normal3d), + TABLE_ENTRY(Normal3dv), + TABLE_ENTRY(Normal3f), + TABLE_ENTRY(Normal3fv), + TABLE_ENTRY(Normal3i), + TABLE_ENTRY(Normal3iv), + TABLE_ENTRY(Normal3s), + TABLE_ENTRY(Normal3sv), + TABLE_ENTRY(RasterPos2d), + TABLE_ENTRY(RasterPos2dv), + TABLE_ENTRY(RasterPos2f), + TABLE_ENTRY(RasterPos2fv), + TABLE_ENTRY(RasterPos2i), + TABLE_ENTRY(RasterPos2iv), + TABLE_ENTRY(RasterPos2s), + TABLE_ENTRY(RasterPos2sv), + TABLE_ENTRY(RasterPos3d), + TABLE_ENTRY(RasterPos3dv), + TABLE_ENTRY(RasterPos3f), + TABLE_ENTRY(RasterPos3fv), + TABLE_ENTRY(RasterPos3i), + TABLE_ENTRY(RasterPos3iv), + TABLE_ENTRY(RasterPos3s), + TABLE_ENTRY(RasterPos3sv), + TABLE_ENTRY(RasterPos4d), + TABLE_ENTRY(RasterPos4dv), + TABLE_ENTRY(RasterPos4f), + TABLE_ENTRY(RasterPos4fv), + TABLE_ENTRY(RasterPos4i), + TABLE_ENTRY(RasterPos4iv), + TABLE_ENTRY(RasterPos4s), + TABLE_ENTRY(RasterPos4sv), + TABLE_ENTRY(Rectd), + TABLE_ENTRY(Rectdv), + TABLE_ENTRY(Rectf), + TABLE_ENTRY(Rectfv), + TABLE_ENTRY(Recti), + TABLE_ENTRY(Rectiv), + TABLE_ENTRY(Rects), + TABLE_ENTRY(Rectsv), + TABLE_ENTRY(TexCoord1d), + TABLE_ENTRY(TexCoord1dv), + TABLE_ENTRY(TexCoord1f), + TABLE_ENTRY(TexCoord1fv), + TABLE_ENTRY(TexCoord1i), + TABLE_ENTRY(TexCoord1iv), + TABLE_ENTRY(TexCoord1s), + TABLE_ENTRY(TexCoord1sv), + TABLE_ENTRY(TexCoord2d), + TABLE_ENTRY(TexCoord2dv), + TABLE_ENTRY(TexCoord2f), + TABLE_ENTRY(TexCoord2fv), + TABLE_ENTRY(TexCoord2i), + TABLE_ENTRY(TexCoord2iv), + TABLE_ENTRY(TexCoord2s), + TABLE_ENTRY(TexCoord2sv), + TABLE_ENTRY(TexCoord3d), + TABLE_ENTRY(TexCoord3dv), + TABLE_ENTRY(TexCoord3f), + TABLE_ENTRY(TexCoord3fv), + TABLE_ENTRY(TexCoord3i), + TABLE_ENTRY(TexCoord3iv), + TABLE_ENTRY(TexCoord3s), + TABLE_ENTRY(TexCoord3sv), + TABLE_ENTRY(TexCoord4d), + TABLE_ENTRY(TexCoord4dv), + TABLE_ENTRY(TexCoord4f), + TABLE_ENTRY(TexCoord4fv), + TABLE_ENTRY(TexCoord4i), + TABLE_ENTRY(TexCoord4iv), + TABLE_ENTRY(TexCoord4s), + TABLE_ENTRY(TexCoord4sv), + TABLE_ENTRY(Vertex2d), + TABLE_ENTRY(Vertex2dv), + TABLE_ENTRY(Vertex2f), + TABLE_ENTRY(Vertex2fv), + TABLE_ENTRY(Vertex2i), + TABLE_ENTRY(Vertex2iv), + TABLE_ENTRY(Vertex2s), + TABLE_ENTRY(Vertex2sv), + TABLE_ENTRY(Vertex3d), + TABLE_ENTRY(Vertex3dv), + TABLE_ENTRY(Vertex3f), + TABLE_ENTRY(Vertex3fv), + TABLE_ENTRY(Vertex3i), + TABLE_ENTRY(Vertex3iv), + TABLE_ENTRY(Vertex3s), + TABLE_ENTRY(Vertex3sv), + TABLE_ENTRY(Vertex4d), + TABLE_ENTRY(Vertex4dv), + TABLE_ENTRY(Vertex4f), + TABLE_ENTRY(Vertex4fv), + TABLE_ENTRY(Vertex4i), + TABLE_ENTRY(Vertex4iv), + TABLE_ENTRY(Vertex4s), + TABLE_ENTRY(Vertex4sv), + TABLE_ENTRY(ClipPlane), + TABLE_ENTRY(ColorMaterial), + TABLE_ENTRY(CullFace), + TABLE_ENTRY(Fogf), + TABLE_ENTRY(Fogfv), + TABLE_ENTRY(Fogi), + TABLE_ENTRY(Fogiv), + TABLE_ENTRY(FrontFace), + TABLE_ENTRY(Hint), + TABLE_ENTRY(Lightf), + TABLE_ENTRY(Lightfv), + TABLE_ENTRY(Lighti), + TABLE_ENTRY(Lightiv), + TABLE_ENTRY(LightModelf), + TABLE_ENTRY(LightModelfv), + TABLE_ENTRY(LightModeli), + TABLE_ENTRY(LightModeliv), + TABLE_ENTRY(LineStipple), + TABLE_ENTRY(LineWidth), + TABLE_ENTRY(Materialf), + TABLE_ENTRY(Materialfv), + TABLE_ENTRY(Materiali), + TABLE_ENTRY(Materialiv), + TABLE_ENTRY(PointSize), + TABLE_ENTRY(PolygonMode), + TABLE_ENTRY(PolygonStipple), + TABLE_ENTRY(Scissor), + TABLE_ENTRY(ShadeModel), + TABLE_ENTRY(TexParameterf), + TABLE_ENTRY(TexParameterfv), + TABLE_ENTRY(TexParameteri), + TABLE_ENTRY(TexParameteriv), + TABLE_ENTRY(TexImage1D), + TABLE_ENTRY(TexImage2D), + TABLE_ENTRY(TexEnvf), + TABLE_ENTRY(TexEnvfv), + TABLE_ENTRY(TexEnvi), + TABLE_ENTRY(TexEnviv), + TABLE_ENTRY(TexGend), + TABLE_ENTRY(TexGendv), + TABLE_ENTRY(TexGenf), + TABLE_ENTRY(TexGenfv), + TABLE_ENTRY(TexGeni), + TABLE_ENTRY(TexGeniv), + TABLE_ENTRY(FeedbackBuffer), + TABLE_ENTRY(SelectBuffer), + TABLE_ENTRY(RenderMode), + TABLE_ENTRY(InitNames), + TABLE_ENTRY(LoadName), + TABLE_ENTRY(PassThrough), + TABLE_ENTRY(PopName), + TABLE_ENTRY(PushName), + TABLE_ENTRY(DrawBuffer), + TABLE_ENTRY(Clear), + TABLE_ENTRY(ClearAccum), + TABLE_ENTRY(ClearIndex), + TABLE_ENTRY(ClearColor), + TABLE_ENTRY(ClearStencil), + TABLE_ENTRY(ClearDepth), + TABLE_ENTRY(StencilMask), + TABLE_ENTRY(ColorMask), + TABLE_ENTRY(DepthMask), + TABLE_ENTRY(IndexMask), + TABLE_ENTRY(Accum), + TABLE_ENTRY(Disable), + TABLE_ENTRY(Enable), + TABLE_ENTRY(Finish), + TABLE_ENTRY(Flush), + TABLE_ENTRY(PopAttrib), + TABLE_ENTRY(PushAttrib), + TABLE_ENTRY(Map1d), + TABLE_ENTRY(Map1f), + TABLE_ENTRY(Map2d), + TABLE_ENTRY(Map2f), + TABLE_ENTRY(MapGrid1d), + TABLE_ENTRY(MapGrid1f), + TABLE_ENTRY(MapGrid2d), + TABLE_ENTRY(MapGrid2f), + TABLE_ENTRY(EvalCoord1d), + TABLE_ENTRY(EvalCoord1dv), + TABLE_ENTRY(EvalCoord1f), + TABLE_ENTRY(EvalCoord1fv), + TABLE_ENTRY(EvalCoord2d), + TABLE_ENTRY(EvalCoord2dv), + TABLE_ENTRY(EvalCoord2f), + TABLE_ENTRY(EvalCoord2fv), + TABLE_ENTRY(EvalMesh1), + TABLE_ENTRY(EvalPoint1), + TABLE_ENTRY(EvalMesh2), + TABLE_ENTRY(EvalPoint2), + TABLE_ENTRY(AlphaFunc), + TABLE_ENTRY(BlendFunc), + TABLE_ENTRY(LogicOp), + TABLE_ENTRY(StencilFunc), + TABLE_ENTRY(StencilOp), + TABLE_ENTRY(DepthFunc), + TABLE_ENTRY(PixelZoom), + TABLE_ENTRY(PixelTransferf), + TABLE_ENTRY(PixelTransferi), + TABLE_ENTRY(PixelStoref), + TABLE_ENTRY(PixelStorei), + TABLE_ENTRY(PixelMapfv), + TABLE_ENTRY(PixelMapuiv), + TABLE_ENTRY(PixelMapusv), + TABLE_ENTRY(ReadBuffer), + TABLE_ENTRY(CopyPixels), + TABLE_ENTRY(ReadPixels), + TABLE_ENTRY(DrawPixels), + TABLE_ENTRY(GetBooleanv), + TABLE_ENTRY(GetClipPlane), + TABLE_ENTRY(GetDoublev), + TABLE_ENTRY(GetError), + TABLE_ENTRY(GetFloatv), + TABLE_ENTRY(GetIntegerv), + TABLE_ENTRY(GetLightfv), + TABLE_ENTRY(GetLightiv), + TABLE_ENTRY(GetMapdv), + TABLE_ENTRY(GetMapfv), + TABLE_ENTRY(GetMapiv), + TABLE_ENTRY(GetMaterialfv), + TABLE_ENTRY(GetMaterialiv), + TABLE_ENTRY(GetPixelMapfv), + TABLE_ENTRY(GetPixelMapuiv), + TABLE_ENTRY(GetPixelMapusv), + TABLE_ENTRY(GetPolygonStipple), + TABLE_ENTRY(GetString), + TABLE_ENTRY(GetTexEnvfv), + TABLE_ENTRY(GetTexEnviv), + TABLE_ENTRY(GetTexGendv), + TABLE_ENTRY(GetTexGenfv), + TABLE_ENTRY(GetTexGeniv), + TABLE_ENTRY(GetTexImage), + TABLE_ENTRY(GetTexParameterfv), + TABLE_ENTRY(GetTexParameteriv), + TABLE_ENTRY(GetTexLevelParameterfv), + TABLE_ENTRY(GetTexLevelParameteriv), + TABLE_ENTRY(IsEnabled), + TABLE_ENTRY(IsList), + TABLE_ENTRY(DepthRange), + TABLE_ENTRY(Frustum), + TABLE_ENTRY(LoadIdentity), + TABLE_ENTRY(LoadMatrixf), + TABLE_ENTRY(LoadMatrixd), + TABLE_ENTRY(MatrixMode), + TABLE_ENTRY(MultMatrixf), + TABLE_ENTRY(MultMatrixd), + TABLE_ENTRY(Ortho), + TABLE_ENTRY(PopMatrix), + TABLE_ENTRY(PushMatrix), + TABLE_ENTRY(Rotated), + TABLE_ENTRY(Rotatef), + TABLE_ENTRY(Scaled), + TABLE_ENTRY(Scalef), + TABLE_ENTRY(Translated), + TABLE_ENTRY(Translatef), + TABLE_ENTRY(Viewport), + TABLE_ENTRY(ArrayElement), + TABLE_ENTRY(BindTexture), + TABLE_ENTRY(ColorPointer), + TABLE_ENTRY(DisableClientState), + TABLE_ENTRY(DrawArrays), + TABLE_ENTRY(DrawElements), + TABLE_ENTRY(EdgeFlagPointer), + TABLE_ENTRY(EnableClientState), + TABLE_ENTRY(IndexPointer), + TABLE_ENTRY(Indexub), + TABLE_ENTRY(Indexubv), + TABLE_ENTRY(InterleavedArrays), + TABLE_ENTRY(NormalPointer), + TABLE_ENTRY(PolygonOffset), + TABLE_ENTRY(TexCoordPointer), + TABLE_ENTRY(VertexPointer), + TABLE_ENTRY(AreTexturesResident), + TABLE_ENTRY(CopyTexImage1D), + TABLE_ENTRY(CopyTexImage2D), + TABLE_ENTRY(CopyTexSubImage1D), + TABLE_ENTRY(CopyTexSubImage2D), + TABLE_ENTRY(DeleteTextures), + TABLE_ENTRY(GenTextures), + TABLE_ENTRY(GetPointerv), + TABLE_ENTRY(IsTexture), + TABLE_ENTRY(PrioritizeTextures), + TABLE_ENTRY(TexSubImage1D), + TABLE_ENTRY(TexSubImage2D), + TABLE_ENTRY(PopClientAttrib), + TABLE_ENTRY(PushClientAttrib), + TABLE_ENTRY(BlendColor), + TABLE_ENTRY(BlendEquation), + TABLE_ENTRY(DrawRangeElements), + TABLE_ENTRY(ColorTable), + TABLE_ENTRY(ColorTableParameterfv), + TABLE_ENTRY(ColorTableParameteriv), + TABLE_ENTRY(CopyColorTable), + TABLE_ENTRY(GetColorTable), + TABLE_ENTRY(GetColorTableParameterfv), + TABLE_ENTRY(GetColorTableParameteriv), + TABLE_ENTRY(ColorSubTable), + TABLE_ENTRY(CopyColorSubTable), + TABLE_ENTRY(ConvolutionFilter1D), + TABLE_ENTRY(ConvolutionFilter2D), + TABLE_ENTRY(ConvolutionParameterf), + TABLE_ENTRY(ConvolutionParameterfv), + TABLE_ENTRY(ConvolutionParameteri), + TABLE_ENTRY(ConvolutionParameteriv), + TABLE_ENTRY(CopyConvolutionFilter1D), + TABLE_ENTRY(CopyConvolutionFilter2D), + TABLE_ENTRY(GetConvolutionFilter), + TABLE_ENTRY(GetConvolutionParameterfv), + TABLE_ENTRY(GetConvolutionParameteriv), + TABLE_ENTRY(GetSeparableFilter), + TABLE_ENTRY(SeparableFilter2D), + TABLE_ENTRY(GetHistogram), + TABLE_ENTRY(GetHistogramParameterfv), + TABLE_ENTRY(GetHistogramParameteriv), + TABLE_ENTRY(GetMinmax), + TABLE_ENTRY(GetMinmaxParameterfv), + TABLE_ENTRY(GetMinmaxParameteriv), + TABLE_ENTRY(Histogram), + TABLE_ENTRY(Minmax), + TABLE_ENTRY(ResetHistogram), + TABLE_ENTRY(ResetMinmax), + TABLE_ENTRY(TexImage3D), + TABLE_ENTRY(TexSubImage3D), + TABLE_ENTRY(CopyTexSubImage3D), + TABLE_ENTRY(ActiveTextureARB), + TABLE_ENTRY(ClientActiveTextureARB), + TABLE_ENTRY(MultiTexCoord1dARB), + TABLE_ENTRY(MultiTexCoord1dvARB), + TABLE_ENTRY(MultiTexCoord1fARB), + TABLE_ENTRY(MultiTexCoord1fvARB), + TABLE_ENTRY(MultiTexCoord1iARB), + TABLE_ENTRY(MultiTexCoord1ivARB), + TABLE_ENTRY(MultiTexCoord1sARB), + TABLE_ENTRY(MultiTexCoord1svARB), + TABLE_ENTRY(MultiTexCoord2dARB), + TABLE_ENTRY(MultiTexCoord2dvARB), + TABLE_ENTRY(MultiTexCoord2fARB), + TABLE_ENTRY(MultiTexCoord2fvARB), + TABLE_ENTRY(MultiTexCoord2iARB), + TABLE_ENTRY(MultiTexCoord2ivARB), + TABLE_ENTRY(MultiTexCoord2sARB), + TABLE_ENTRY(MultiTexCoord2svARB), + TABLE_ENTRY(MultiTexCoord3dARB), + TABLE_ENTRY(MultiTexCoord3dvARB), + TABLE_ENTRY(MultiTexCoord3fARB), + TABLE_ENTRY(MultiTexCoord3fvARB), + TABLE_ENTRY(MultiTexCoord3iARB), + TABLE_ENTRY(MultiTexCoord3ivARB), + TABLE_ENTRY(MultiTexCoord3sARB), + TABLE_ENTRY(MultiTexCoord3svARB), + TABLE_ENTRY(MultiTexCoord4dARB), + TABLE_ENTRY(MultiTexCoord4dvARB), + TABLE_ENTRY(MultiTexCoord4fARB), + TABLE_ENTRY(MultiTexCoord4fvARB), + TABLE_ENTRY(MultiTexCoord4iARB), + TABLE_ENTRY(MultiTexCoord4ivARB), + TABLE_ENTRY(MultiTexCoord4sARB), + TABLE_ENTRY(MultiTexCoord4svARB), + TABLE_ENTRY(LoadTransposeMatrixfARB), + TABLE_ENTRY(LoadTransposeMatrixdARB), + TABLE_ENTRY(MultTransposeMatrixfARB), + TABLE_ENTRY(MultTransposeMatrixdARB), + TABLE_ENTRY(SampleCoverageARB), + TABLE_ENTRY(__unused413), + TABLE_ENTRY(PolygonOffsetEXT), + TABLE_ENTRY(GetTexFilterFuncSGIS), + TABLE_ENTRY(TexFilterFuncSGIS), + TABLE_ENTRY(GetHistogramEXT), + TABLE_ENTRY(GetHistogramParameterfvEXT), + TABLE_ENTRY(GetHistogramParameterivEXT), + TABLE_ENTRY(GetMinmaxEXT), + TABLE_ENTRY(GetMinmaxParameterfvEXT), + TABLE_ENTRY(GetMinmaxParameterivEXT), + TABLE_ENTRY(GetConvolutionFilterEXT), + TABLE_ENTRY(GetConvolutionParameterfvEXT), + TABLE_ENTRY(GetConvolutionParameterivEXT), + TABLE_ENTRY(GetSeparableFilterEXT), + TABLE_ENTRY(GetColorTableSGI), + TABLE_ENTRY(GetColorTableParameterfvSGI), + TABLE_ENTRY(GetColorTableParameterivSGI), + TABLE_ENTRY(PixelTexGenSGIX), + TABLE_ENTRY(PixelTexGenParameteriSGIS), + TABLE_ENTRY(PixelTexGenParameterivSGIS), + TABLE_ENTRY(PixelTexGenParameterfSGIS), + TABLE_ENTRY(PixelTexGenParameterfvSGIS), + TABLE_ENTRY(GetPixelTexGenParameterivSGIS), + TABLE_ENTRY(GetPixelTexGenParameterfvSGIS), + TABLE_ENTRY(TexImage4DSGIS), + TABLE_ENTRY(TexSubImage4DSGIS), + TABLE_ENTRY(AreTexturesResidentEXT), + TABLE_ENTRY(GenTexturesEXT), + TABLE_ENTRY(IsTextureEXT), + TABLE_ENTRY(DetailTexFuncSGIS), + TABLE_ENTRY(GetDetailTexFuncSGIS), + TABLE_ENTRY(SharpenTexFuncSGIS), + TABLE_ENTRY(GetSharpenTexFuncSGIS), + TABLE_ENTRY(SampleMaskSGIS), + TABLE_ENTRY(SamplePatternSGIS), + TABLE_ENTRY(ColorPointerEXT), + TABLE_ENTRY(EdgeFlagPointerEXT), + TABLE_ENTRY(IndexPointerEXT), + TABLE_ENTRY(NormalPointerEXT), + TABLE_ENTRY(TexCoordPointerEXT), + TABLE_ENTRY(VertexPointerEXT), + TABLE_ENTRY(SpriteParameterfSGIX), + TABLE_ENTRY(SpriteParameterfvSGIX), + TABLE_ENTRY(SpriteParameteriSGIX), + TABLE_ENTRY(SpriteParameterivSGIX), + TABLE_ENTRY(PointParameterfEXT), + TABLE_ENTRY(PointParameterfvEXT), + TABLE_ENTRY(GetInstrumentsSGIX), + TABLE_ENTRY(InstrumentsBufferSGIX), + TABLE_ENTRY(PollInstrumentsSGIX), + TABLE_ENTRY(ReadInstrumentsSGIX), + TABLE_ENTRY(StartInstrumentsSGIX), + TABLE_ENTRY(StopInstrumentsSGIX), + TABLE_ENTRY(FrameZoomSGIX), + TABLE_ENTRY(TagSampleBufferSGIX), + TABLE_ENTRY(ReferencePlaneSGIX), + TABLE_ENTRY(FlushRasterSGIX), + TABLE_ENTRY(GetListParameterfvSGIX), + TABLE_ENTRY(GetListParameterivSGIX), + TABLE_ENTRY(ListParameterfSGIX), + TABLE_ENTRY(ListParameterfvSGIX), + TABLE_ENTRY(ListParameteriSGIX), + TABLE_ENTRY(ListParameterivSGIX), + TABLE_ENTRY(FragmentColorMaterialSGIX), + TABLE_ENTRY(FragmentLightfSGIX), + TABLE_ENTRY(FragmentLightfvSGIX), + TABLE_ENTRY(FragmentLightiSGIX), + TABLE_ENTRY(FragmentLightivSGIX), + TABLE_ENTRY(FragmentLightModelfSGIX), + TABLE_ENTRY(FragmentLightModelfvSGIX), + TABLE_ENTRY(FragmentLightModeliSGIX), + TABLE_ENTRY(FragmentLightModelivSGIX), + TABLE_ENTRY(FragmentMaterialfSGIX), + TABLE_ENTRY(FragmentMaterialfvSGIX), + TABLE_ENTRY(FragmentMaterialiSGIX), + TABLE_ENTRY(FragmentMaterialivSGIX), + TABLE_ENTRY(GetFragmentLightfvSGIX), + TABLE_ENTRY(GetFragmentLightivSGIX), + TABLE_ENTRY(GetFragmentMaterialfvSGIX), + TABLE_ENTRY(GetFragmentMaterialivSGIX), + TABLE_ENTRY(LightEnviSGIX), + TABLE_ENTRY(VertexWeightfEXT), + TABLE_ENTRY(VertexWeightfvEXT), + TABLE_ENTRY(VertexWeightPointerEXT), + TABLE_ENTRY(FlushVertexArrayRangeNV), + TABLE_ENTRY(VertexArrayRangeNV), + TABLE_ENTRY(CombinerParameterfvNV), + TABLE_ENTRY(CombinerParameterfNV), + TABLE_ENTRY(CombinerParameterivNV), + TABLE_ENTRY(CombinerParameteriNV), + TABLE_ENTRY(CombinerInputNV), + TABLE_ENTRY(CombinerOutputNV), + TABLE_ENTRY(FinalCombinerInputNV), + TABLE_ENTRY(GetCombinerInputParameterfvNV), + TABLE_ENTRY(GetCombinerInputParameterivNV), + TABLE_ENTRY(GetCombinerOutputParameterfvNV), + TABLE_ENTRY(GetCombinerOutputParameterivNV), + TABLE_ENTRY(GetFinalCombinerInputParameterfvNV), + TABLE_ENTRY(GetFinalCombinerInputParameterivNV), + TABLE_ENTRY(ResizeBuffersMESA), + TABLE_ENTRY(WindowPos2dMESA), + TABLE_ENTRY(WindowPos2dvMESA), + TABLE_ENTRY(WindowPos2fMESA), + TABLE_ENTRY(WindowPos2fvMESA), + TABLE_ENTRY(WindowPos2iMESA), + TABLE_ENTRY(WindowPos2ivMESA), + TABLE_ENTRY(WindowPos2sMESA), + TABLE_ENTRY(WindowPos2svMESA), + TABLE_ENTRY(WindowPos3dMESA), + TABLE_ENTRY(WindowPos3dvMESA), + TABLE_ENTRY(WindowPos3fMESA), + TABLE_ENTRY(WindowPos3fvMESA), + TABLE_ENTRY(WindowPos3iMESA), + TABLE_ENTRY(WindowPos3ivMESA), + TABLE_ENTRY(WindowPos3sMESA), + TABLE_ENTRY(WindowPos3svMESA), + TABLE_ENTRY(WindowPos4dMESA), + TABLE_ENTRY(WindowPos4dvMESA), + TABLE_ENTRY(WindowPos4fMESA), + TABLE_ENTRY(WindowPos4fvMESA), + TABLE_ENTRY(WindowPos4iMESA), + TABLE_ENTRY(WindowPos4ivMESA), + TABLE_ENTRY(WindowPos4sMESA), + TABLE_ENTRY(WindowPos4svMESA), + TABLE_ENTRY(BlendFuncSeparateEXT), + TABLE_ENTRY(IndexMaterialEXT), + TABLE_ENTRY(IndexFuncEXT), + TABLE_ENTRY(LockArraysEXT), + TABLE_ENTRY(UnlockArraysEXT), + TABLE_ENTRY(CullParameterdvEXT), + TABLE_ENTRY(CullParameterfvEXT), + TABLE_ENTRY(HintPGI), + TABLE_ENTRY(FogCoordfEXT), + TABLE_ENTRY(FogCoordfvEXT), + TABLE_ENTRY(FogCoorddEXT), + TABLE_ENTRY(FogCoorddvEXT), + TABLE_ENTRY(FogCoordPointerEXT), + TABLE_ENTRY(GetColorTableEXT), + TABLE_ENTRY(GetColorTableParameterivEXT), + TABLE_ENTRY(GetColorTableParameterfvEXT), + TABLE_ENTRY(TbufferMask3DFX), + TABLE_ENTRY(CompressedTexImage3DARB), + TABLE_ENTRY(CompressedTexImage2DARB), + TABLE_ENTRY(CompressedTexImage1DARB), + TABLE_ENTRY(CompressedTexSubImage3DARB), + TABLE_ENTRY(CompressedTexSubImage2DARB), + TABLE_ENTRY(CompressedTexSubImage1DARB), + TABLE_ENTRY(GetCompressedTexImageARB), + TABLE_ENTRY(SecondaryColor3bEXT), + TABLE_ENTRY(SecondaryColor3bvEXT), + TABLE_ENTRY(SecondaryColor3dEXT), + TABLE_ENTRY(SecondaryColor3dvEXT), + TABLE_ENTRY(SecondaryColor3fEXT), + TABLE_ENTRY(SecondaryColor3fvEXT), + TABLE_ENTRY(SecondaryColor3iEXT), + TABLE_ENTRY(SecondaryColor3ivEXT), + TABLE_ENTRY(SecondaryColor3sEXT), + TABLE_ENTRY(SecondaryColor3svEXT), + TABLE_ENTRY(SecondaryColor3ubEXT), + TABLE_ENTRY(SecondaryColor3ubvEXT), + TABLE_ENTRY(SecondaryColor3uiEXT), + TABLE_ENTRY(SecondaryColor3uivEXT), + TABLE_ENTRY(SecondaryColor3usEXT), + TABLE_ENTRY(SecondaryColor3usvEXT), + TABLE_ENTRY(SecondaryColorPointerEXT), + TABLE_ENTRY(AreProgramsResidentNV), + TABLE_ENTRY(BindProgramNV), + TABLE_ENTRY(DeleteProgramsNV), + TABLE_ENTRY(ExecuteProgramNV), + TABLE_ENTRY(GenProgramsNV), + TABLE_ENTRY(GetProgramParameterdvNV), + TABLE_ENTRY(GetProgramParameterfvNV), + TABLE_ENTRY(GetProgramivNV), + TABLE_ENTRY(GetProgramStringNV), + TABLE_ENTRY(GetTrackMatrixivNV), + TABLE_ENTRY(GetVertexAttribdvNV), + TABLE_ENTRY(GetVertexAttribfvNV), + TABLE_ENTRY(GetVertexAttribivNV), + TABLE_ENTRY(GetVertexAttribPointervNV), + TABLE_ENTRY(IsProgramNV), + TABLE_ENTRY(LoadProgramNV), + TABLE_ENTRY(ProgramParameter4dNV), + TABLE_ENTRY(ProgramParameter4dvNV), + TABLE_ENTRY(ProgramParameter4fNV), + TABLE_ENTRY(ProgramParameter4fvNV), + TABLE_ENTRY(ProgramParameters4dvNV), + TABLE_ENTRY(ProgramParameters4fvNV), + TABLE_ENTRY(RequestResidentProgramsNV), + TABLE_ENTRY(TrackMatrixNV), + TABLE_ENTRY(VertexAttribPointerNV), + TABLE_ENTRY(VertexAttrib1dNV), + TABLE_ENTRY(VertexAttrib1dvNV), + TABLE_ENTRY(VertexAttrib1fNV), + TABLE_ENTRY(VertexAttrib1fvNV), + TABLE_ENTRY(VertexAttrib1sNV), + TABLE_ENTRY(VertexAttrib1svNV), + TABLE_ENTRY(VertexAttrib2dNV), + TABLE_ENTRY(VertexAttrib2dvNV), + TABLE_ENTRY(VertexAttrib2fNV), + TABLE_ENTRY(VertexAttrib2fvNV), + TABLE_ENTRY(VertexAttrib2sNV), + TABLE_ENTRY(VertexAttrib2svNV), + TABLE_ENTRY(VertexAttrib3dNV), + TABLE_ENTRY(VertexAttrib3dvNV), + TABLE_ENTRY(VertexAttrib3fNV), + TABLE_ENTRY(VertexAttrib3fvNV), + TABLE_ENTRY(VertexAttrib3sNV), + TABLE_ENTRY(VertexAttrib3svNV), + TABLE_ENTRY(VertexAttrib4dNV), + TABLE_ENTRY(VertexAttrib4dvNV), + TABLE_ENTRY(VertexAttrib4fNV), + TABLE_ENTRY(VertexAttrib4fvNV), + TABLE_ENTRY(VertexAttrib4sNV), + TABLE_ENTRY(VertexAttrib4svNV), + TABLE_ENTRY(VertexAttrib4ubNV), + TABLE_ENTRY(VertexAttrib4ubvNV), + TABLE_ENTRY(VertexAttribs1dvNV), + TABLE_ENTRY(VertexAttribs1fvNV), + TABLE_ENTRY(VertexAttribs1svNV), + TABLE_ENTRY(VertexAttribs2dvNV), + TABLE_ENTRY(VertexAttribs2fvNV), + TABLE_ENTRY(VertexAttribs2svNV), + TABLE_ENTRY(VertexAttribs3dvNV), + TABLE_ENTRY(VertexAttribs3fvNV), + TABLE_ENTRY(VertexAttribs3svNV), + TABLE_ENTRY(VertexAttribs4dvNV), + TABLE_ENTRY(VertexAttribs4fvNV), + TABLE_ENTRY(VertexAttribs4svNV), + TABLE_ENTRY(VertexAttribs4ubvNV), + TABLE_ENTRY(PointParameteriNV), + TABLE_ENTRY(PointParameterivNV), + TABLE_ENTRY(MultiDrawArraysEXT), + TABLE_ENTRY(MultiDrawElementsEXT), + TABLE_ENTRY(ActiveStencilFaceEXT), + TABLE_ENTRY(DeleteFencesNV), + TABLE_ENTRY(GenFencesNV), + TABLE_ENTRY(IsFenceNV), + TABLE_ENTRY(TestFenceNV), + TABLE_ENTRY(GetFenceivNV), + TABLE_ENTRY(FinishFenceNV), + TABLE_ENTRY(SetFenceNV), + TABLE_ENTRY(VertexAttrib4bvARB), + TABLE_ENTRY(VertexAttrib4ivARB), + TABLE_ENTRY(VertexAttrib4ubvARB), + TABLE_ENTRY(VertexAttrib4usvARB), + TABLE_ENTRY(VertexAttrib4uivARB), + TABLE_ENTRY(VertexAttrib4NbvARB), + TABLE_ENTRY(VertexAttrib4NsvARB), + TABLE_ENTRY(VertexAttrib4NivARB), + TABLE_ENTRY(VertexAttrib4NusvARB), + TABLE_ENTRY(VertexAttrib4NuivARB), + TABLE_ENTRY(VertexAttribPointerARB), + TABLE_ENTRY(EnableVertexAttribArrayARB), + TABLE_ENTRY(DisableVertexAttribArrayARB), + TABLE_ENTRY(ProgramStringARB), + TABLE_ENTRY(ProgramEnvParameter4dARB), + TABLE_ENTRY(ProgramEnvParameter4dvARB), + TABLE_ENTRY(ProgramEnvParameter4fARB), + TABLE_ENTRY(ProgramEnvParameter4fvARB), + TABLE_ENTRY(ProgramLocalParameter4dARB), + TABLE_ENTRY(ProgramLocalParameter4dvARB), + TABLE_ENTRY(ProgramLocalParameter4fARB), + TABLE_ENTRY(ProgramLocalParameter4fvARB), + TABLE_ENTRY(GetProgramEnvParameterdvARB), + TABLE_ENTRY(GetProgramEnvParameterfvARB), + TABLE_ENTRY(GetProgramLocalParameterdvARB), + TABLE_ENTRY(GetProgramLocalParameterfvARB), + TABLE_ENTRY(GetProgramivARB), + TABLE_ENTRY(GetProgramStringARB), + TABLE_ENTRY(ProgramNamedParameter4fNV), + TABLE_ENTRY(ProgramNamedParameter4dNV), + TABLE_ENTRY(ProgramNamedParameter4fvNV), + TABLE_ENTRY(ProgramNamedParameter4dvNV), + TABLE_ENTRY(GetProgramNamedParameterfvNV), + TABLE_ENTRY(GetProgramNamedParameterdvNV), + TABLE_ENTRY(BindBufferARB), + TABLE_ENTRY(BufferDataARB), + TABLE_ENTRY(BufferSubDataARB), + TABLE_ENTRY(DeleteBuffersARB), + TABLE_ENTRY(GenBuffersARB), + TABLE_ENTRY(GetBufferParameterivARB), + TABLE_ENTRY(GetBufferPointervARB), + TABLE_ENTRY(GetBufferSubDataARB), + TABLE_ENTRY(IsBufferARB), + TABLE_ENTRY(MapBufferARB), + TABLE_ENTRY(UnmapBufferARB), + TABLE_ENTRY(DepthBoundsEXT), + TABLE_ENTRY(GenQueriesARB), + TABLE_ENTRY(DeleteQueriesARB), + TABLE_ENTRY(IsQueryARB), + TABLE_ENTRY(BeginQueryARB), + TABLE_ENTRY(EndQueryARB), + TABLE_ENTRY(GetQueryivARB), + TABLE_ENTRY(GetQueryObjectivARB), + TABLE_ENTRY(GetQueryObjectuivARB), + TABLE_ENTRY(MultiModeDrawArraysIBM), + TABLE_ENTRY(MultiModeDrawElementsIBM), + TABLE_ENTRY(BlendEquationSeparateEXT), + /* A whole bunch of no-op functions. These might be called + * when someone tries to call a dynamically-registered + * extension function without a current rendering context. + */ + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), +}; +#endif /* DISPATCH_TABLE_NAME */ + + +/* + * This is just used to silence compiler warnings. + * We list the functions which are not otherwise used. + */ +#ifdef UNUSED_TABLE_NAME +static _glapi_proc UNUSED_TABLE_NAME[] = { + TABLE_ENTRY(ActiveTexture), + TABLE_ENTRY(ClientActiveTexture), + TABLE_ENTRY(MultiTexCoord1d), + TABLE_ENTRY(MultiTexCoord1dv), + TABLE_ENTRY(MultiTexCoord1f), + TABLE_ENTRY(MultiTexCoord1fv), + TABLE_ENTRY(MultiTexCoord1i), + TABLE_ENTRY(MultiTexCoord1iv), + TABLE_ENTRY(MultiTexCoord1s), + TABLE_ENTRY(MultiTexCoord1sv), + TABLE_ENTRY(MultiTexCoord2d), + TABLE_ENTRY(MultiTexCoord2dv), + TABLE_ENTRY(MultiTexCoord2f), + TABLE_ENTRY(MultiTexCoord2fv), + TABLE_ENTRY(MultiTexCoord2i), + TABLE_ENTRY(MultiTexCoord2iv), + TABLE_ENTRY(MultiTexCoord2s), + TABLE_ENTRY(MultiTexCoord2sv), + TABLE_ENTRY(MultiTexCoord3d), + TABLE_ENTRY(MultiTexCoord3dv), + TABLE_ENTRY(MultiTexCoord3f), + TABLE_ENTRY(MultiTexCoord3fv), + TABLE_ENTRY(MultiTexCoord3i), + TABLE_ENTRY(MultiTexCoord3iv), + TABLE_ENTRY(MultiTexCoord3s), + TABLE_ENTRY(MultiTexCoord3sv), + TABLE_ENTRY(MultiTexCoord4d), + TABLE_ENTRY(MultiTexCoord4dv), + TABLE_ENTRY(MultiTexCoord4f), + TABLE_ENTRY(MultiTexCoord4fv), + TABLE_ENTRY(MultiTexCoord4i), + TABLE_ENTRY(MultiTexCoord4iv), + TABLE_ENTRY(MultiTexCoord4s), + TABLE_ENTRY(MultiTexCoord4sv), + TABLE_ENTRY(LoadTransposeMatrixf), + TABLE_ENTRY(LoadTransposeMatrixd), + TABLE_ENTRY(MultTransposeMatrixf), + TABLE_ENTRY(MultTransposeMatrixd), + TABLE_ENTRY(SampleCoverage), + TABLE_ENTRY(CompressedTexImage3D), + TABLE_ENTRY(CompressedTexImage2D), + TABLE_ENTRY(CompressedTexImage1D), + TABLE_ENTRY(CompressedTexSubImage3D), + TABLE_ENTRY(CompressedTexSubImage2D), + TABLE_ENTRY(CompressedTexSubImage1D), + TABLE_ENTRY(GetCompressedTexImage), + TABLE_ENTRY(BlendFuncSeparate), + TABLE_ENTRY(FogCoordf), + TABLE_ENTRY(FogCoordfv), + TABLE_ENTRY(FogCoordd), + TABLE_ENTRY(FogCoorddv), + TABLE_ENTRY(FogCoordPointer), + TABLE_ENTRY(MultiDrawArrays), + TABLE_ENTRY(MultiDrawElements), + TABLE_ENTRY(PointParameterf), + TABLE_ENTRY(PointParameterfv), + TABLE_ENTRY(PointParameteri), + TABLE_ENTRY(PointParameteriv), + TABLE_ENTRY(SecondaryColor3b), + TABLE_ENTRY(SecondaryColor3bv), + TABLE_ENTRY(SecondaryColor3d), + TABLE_ENTRY(SecondaryColor3dv), + TABLE_ENTRY(SecondaryColor3f), + TABLE_ENTRY(SecondaryColor3fv), + TABLE_ENTRY(SecondaryColor3i), + TABLE_ENTRY(SecondaryColor3iv), + TABLE_ENTRY(SecondaryColor3s), + TABLE_ENTRY(SecondaryColor3sv), + TABLE_ENTRY(SecondaryColor3ub), + TABLE_ENTRY(SecondaryColor3ubv), + TABLE_ENTRY(SecondaryColor3ui), + TABLE_ENTRY(SecondaryColor3uiv), + TABLE_ENTRY(SecondaryColor3us), + TABLE_ENTRY(SecondaryColor3usv), + TABLE_ENTRY(SecondaryColorPointer), + TABLE_ENTRY(WindowPos2d), + TABLE_ENTRY(WindowPos2dv), + TABLE_ENTRY(WindowPos2f), + TABLE_ENTRY(WindowPos2fv), + TABLE_ENTRY(WindowPos2i), + TABLE_ENTRY(WindowPos2iv), + TABLE_ENTRY(WindowPos2s), + TABLE_ENTRY(WindowPos2sv), + TABLE_ENTRY(WindowPos3d), + TABLE_ENTRY(WindowPos3dv), + TABLE_ENTRY(WindowPos3f), + TABLE_ENTRY(WindowPos3fv), + TABLE_ENTRY(WindowPos3i), + TABLE_ENTRY(WindowPos3iv), + TABLE_ENTRY(WindowPos3s), + TABLE_ENTRY(WindowPos3sv), + TABLE_ENTRY(BindBuffer), + TABLE_ENTRY(BufferData), + TABLE_ENTRY(BufferSubData), + TABLE_ENTRY(DeleteBuffers), + TABLE_ENTRY(GenBuffers), + TABLE_ENTRY(GetBufferParameteriv), + TABLE_ENTRY(GetBufferPointerv), + TABLE_ENTRY(GetBufferSubData), + TABLE_ENTRY(IsBuffer), + TABLE_ENTRY(MapBuffer), + TABLE_ENTRY(UnmapBuffer), + TABLE_ENTRY(GenQueries), + TABLE_ENTRY(DeleteQueries), + TABLE_ENTRY(IsQuery), + TABLE_ENTRY(BeginQuery), + TABLE_ENTRY(EndQuery), + TABLE_ENTRY(GetQueryiv), + TABLE_ENTRY(GetQueryObjectiv), + TABLE_ENTRY(GetQueryObjectuiv), + TABLE_ENTRY(PointParameterfARB), + TABLE_ENTRY(PointParameterfvARB), + TABLE_ENTRY(WindowPos2dARB), + TABLE_ENTRY(WindowPos2fARB), + TABLE_ENTRY(WindowPos2iARB), + TABLE_ENTRY(WindowPos2sARB), + TABLE_ENTRY(WindowPos2dvARB), + TABLE_ENTRY(WindowPos2fvARB), + TABLE_ENTRY(WindowPos2ivARB), + TABLE_ENTRY(WindowPos2svARB), + TABLE_ENTRY(WindowPos3dARB), + TABLE_ENTRY(WindowPos3fARB), + TABLE_ENTRY(WindowPos3iARB), + TABLE_ENTRY(WindowPos3sARB), + TABLE_ENTRY(WindowPos3dvARB), + TABLE_ENTRY(WindowPos3fvARB), + TABLE_ENTRY(WindowPos3ivARB), + TABLE_ENTRY(WindowPos3svARB), + TABLE_ENTRY(VertexAttrib1sARB), + TABLE_ENTRY(VertexAttrib1fARB), + TABLE_ENTRY(VertexAttrib1dARB), + TABLE_ENTRY(VertexAttrib2sARB), + TABLE_ENTRY(VertexAttrib2fARB), + TABLE_ENTRY(VertexAttrib2dARB), + TABLE_ENTRY(VertexAttrib3sARB), + TABLE_ENTRY(VertexAttrib3fARB), + TABLE_ENTRY(VertexAttrib3dARB), + TABLE_ENTRY(VertexAttrib4sARB), + TABLE_ENTRY(VertexAttrib4fARB), + TABLE_ENTRY(VertexAttrib4dARB), + TABLE_ENTRY(VertexAttrib4NubARB), + TABLE_ENTRY(VertexAttrib1svARB), + TABLE_ENTRY(VertexAttrib1fvARB), + TABLE_ENTRY(VertexAttrib1dvARB), + TABLE_ENTRY(VertexAttrib2svARB), + TABLE_ENTRY(VertexAttrib2fvARB), + TABLE_ENTRY(VertexAttrib2dvARB), + TABLE_ENTRY(VertexAttrib3svARB), + TABLE_ENTRY(VertexAttrib3fvARB), + TABLE_ENTRY(VertexAttrib3dvARB), + TABLE_ENTRY(VertexAttrib4svARB), + TABLE_ENTRY(VertexAttrib4fvARB), + TABLE_ENTRY(VertexAttrib4dvARB), + TABLE_ENTRY(VertexAttrib4NubvARB), + TABLE_ENTRY(BindProgramARB), + TABLE_ENTRY(DeleteProgramsARB), + TABLE_ENTRY(GenProgramsARB), + TABLE_ENTRY(IsProgramARB), + TABLE_ENTRY(GetVertexAttribdvARB), + TABLE_ENTRY(GetVertexAttribfvARB), + TABLE_ENTRY(GetVertexAttribivARB), + TABLE_ENTRY(GetVertexAttribPointervARB), + TABLE_ENTRY(BlendColorEXT), + TABLE_ENTRY(TexImage3DEXT), + TABLE_ENTRY(TexSubImage3DEXT), + TABLE_ENTRY(TexSubImage1DEXT), + TABLE_ENTRY(TexSubImage2DEXT), + TABLE_ENTRY(CopyTexImage1DEXT), + TABLE_ENTRY(CopyTexImage2DEXT), + TABLE_ENTRY(CopyTexSubImage1DEXT), + TABLE_ENTRY(CopyTexSubImage2DEXT), + TABLE_ENTRY(CopyTexSubImage3DEXT), + TABLE_ENTRY(HistogramEXT), + TABLE_ENTRY(MinmaxEXT), + TABLE_ENTRY(ResetHistogramEXT), + TABLE_ENTRY(ResetMinmaxEXT), + TABLE_ENTRY(ConvolutionFilter1DEXT), + TABLE_ENTRY(ConvolutionFilter2DEXT), + TABLE_ENTRY(ConvolutionParameterfEXT), + TABLE_ENTRY(ConvolutionParameterfvEXT), + TABLE_ENTRY(ConvolutionParameteriEXT), + TABLE_ENTRY(ConvolutionParameterivEXT), + TABLE_ENTRY(CopyConvolutionFilter1DEXT), + TABLE_ENTRY(CopyConvolutionFilter2DEXT), + TABLE_ENTRY(SeparableFilter2DEXT), + TABLE_ENTRY(ColorTableSGI), + TABLE_ENTRY(ColorTableParameterfvSGI), + TABLE_ENTRY(ColorTableParameterivSGI), + TABLE_ENTRY(CopyColorTableSGI), + TABLE_ENTRY(BindTextureEXT), + TABLE_ENTRY(DeleteTexturesEXT), + TABLE_ENTRY(PrioritizeTexturesEXT), + TABLE_ENTRY(ArrayElementEXT), + TABLE_ENTRY(DrawArraysEXT), + TABLE_ENTRY(GetPointervEXT), + TABLE_ENTRY(BlendEquationEXT), + TABLE_ENTRY(ColorSubTableEXT), + TABLE_ENTRY(CopyColorSubTableEXT), + TABLE_ENTRY(ColorTableEXT), + TABLE_ENTRY(DrawRangeElementsEXT), + TABLE_ENTRY(SampleMaskEXT), + TABLE_ENTRY(SamplePatternEXT), + TABLE_ENTRY(BlendEquationSeparateATI), + TABLE_ENTRY(BlendFuncSeparateINGR), + TABLE_ENTRY(PointParameterfSGIS), + TABLE_ENTRY(PointParameterfvSGIS), +}; +#endif /*UNUSED_TABLE_NAME*/ + + +#undef KEYWORD1 +#undef KEYWORD2 +#undef NAME +#undef DISPATCH +#undef RETURN_DISPATCH +#undef DISPATCH_TABLE_NAME +#undef UNUSED_TABLE_NAME +#undef TABLE_ENTRY + diff --git a/src/mesa/glapi/glprocs.h b/src/mesa/glapi/glprocs.h new file mode 100644 index 0000000..348e18e --- /dev/null +++ b/src/mesa/glapi/glprocs.h @@ -0,0 +1,1889 @@ +/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +/* This file is only included by glapi.c and is used for + * the GetProcAddress() function + */ + +typedef struct { + GLint Name_offset; +#ifdef NEED_FUNCTION_POINTER + _glapi_proc Address; +#endif + GLuint Offset; +} glprocs_table_t; + +#ifdef NEED_FUNCTION_POINTER +# define NAME_FUNC_OFFSET(n,f,o) { n , (_glapi_proc) f , o } +#else +# define NAME_FUNC_OFFSET(n,f,o) { n , o } +#endif + + +static const char gl_string_table[] = + "glNewList\0" + "glEndList\0" + "glCallList\0" + "glCallLists\0" + "glDeleteLists\0" + "glGenLists\0" + "glListBase\0" + "glBegin\0" + "glBitmap\0" + "glColor3b\0" + "glColor3bv\0" + "glColor3d\0" + "glColor3dv\0" + "glColor3f\0" + "glColor3fv\0" + "glColor3i\0" + "glColor3iv\0" + "glColor3s\0" + "glColor3sv\0" + "glColor3ub\0" + "glColor3ubv\0" + "glColor3ui\0" + "glColor3uiv\0" + "glColor3us\0" + "glColor3usv\0" + "glColor4b\0" + "glColor4bv\0" + "glColor4d\0" + "glColor4dv\0" + "glColor4f\0" + "glColor4fv\0" + "glColor4i\0" + "glColor4iv\0" + "glColor4s\0" + "glColor4sv\0" + "glColor4ub\0" + "glColor4ubv\0" + "glColor4ui\0" + "glColor4uiv\0" + "glColor4us\0" + "glColor4usv\0" + "glEdgeFlag\0" + "glEdgeFlagv\0" + "glEnd\0" + "glIndexd\0" + "glIndexdv\0" + "glIndexf\0" + "glIndexfv\0" + "glIndexi\0" + "glIndexiv\0" + "glIndexs\0" + "glIndexsv\0" + "glNormal3b\0" + "glNormal3bv\0" + "glNormal3d\0" + "glNormal3dv\0" + "glNormal3f\0" + "glNormal3fv\0" + "glNormal3i\0" + "glNormal3iv\0" + "glNormal3s\0" + "glNormal3sv\0" + "glRasterPos2d\0" + "glRasterPos2dv\0" + "glRasterPos2f\0" + "glRasterPos2fv\0" + "glRasterPos2i\0" + "glRasterPos2iv\0" + "glRasterPos2s\0" + "glRasterPos2sv\0" + "glRasterPos3d\0" + "glRasterPos3dv\0" + "glRasterPos3f\0" + "glRasterPos3fv\0" + "glRasterPos3i\0" + "glRasterPos3iv\0" + "glRasterPos3s\0" + "glRasterPos3sv\0" + "glRasterPos4d\0" + "glRasterPos4dv\0" + "glRasterPos4f\0" + "glRasterPos4fv\0" + "glRasterPos4i\0" + "glRasterPos4iv\0" + "glRasterPos4s\0" + "glRasterPos4sv\0" + "glRectd\0" + "glRectdv\0" + "glRectf\0" + "glRectfv\0" + "glRecti\0" + "glRectiv\0" + "glRects\0" + "glRectsv\0" + "glTexCoord1d\0" + "glTexCoord1dv\0" + "glTexCoord1f\0" + "glTexCoord1fv\0" + "glTexCoord1i\0" + "glTexCoord1iv\0" + "glTexCoord1s\0" + "glTexCoord1sv\0" + "glTexCoord2d\0" + "glTexCoord2dv\0" + "glTexCoord2f\0" + "glTexCoord2fv\0" + "glTexCoord2i\0" + "glTexCoord2iv\0" + "glTexCoord2s\0" + "glTexCoord2sv\0" + "glTexCoord3d\0" + "glTexCoord3dv\0" + "glTexCoord3f\0" + "glTexCoord3fv\0" + "glTexCoord3i\0" + "glTexCoord3iv\0" + "glTexCoord3s\0" + "glTexCoord3sv\0" + "glTexCoord4d\0" + "glTexCoord4dv\0" + "glTexCoord4f\0" + "glTexCoord4fv\0" + "glTexCoord4i\0" + "glTexCoord4iv\0" + "glTexCoord4s\0" + "glTexCoord4sv\0" + "glVertex2d\0" + "glVertex2dv\0" + "glVertex2f\0" + "glVertex2fv\0" + "glVertex2i\0" + "glVertex2iv\0" + "glVertex2s\0" + "glVertex2sv\0" + "glVertex3d\0" + "glVertex3dv\0" + "glVertex3f\0" + "glVertex3fv\0" + "glVertex3i\0" + "glVertex3iv\0" + "glVertex3s\0" + "glVertex3sv\0" + "glVertex4d\0" + "glVertex4dv\0" + "glVertex4f\0" + "glVertex4fv\0" + "glVertex4i\0" + "glVertex4iv\0" + "glVertex4s\0" + "glVertex4sv\0" + "glClipPlane\0" + "glColorMaterial\0" + "glCullFace\0" + "glFogf\0" + "glFogfv\0" + "glFogi\0" + "glFogiv\0" + "glFrontFace\0" + "glHint\0" + "glLightf\0" + "glLightfv\0" + "glLighti\0" + "glLightiv\0" + "glLightModelf\0" + "glLightModelfv\0" + "glLightModeli\0" + "glLightModeliv\0" + "glLineStipple\0" + "glLineWidth\0" + "glMaterialf\0" + "glMaterialfv\0" + "glMateriali\0" + "glMaterialiv\0" + "glPointSize\0" + "glPolygonMode\0" + "glPolygonStipple\0" + "glScissor\0" + "glShadeModel\0" + "glTexParameterf\0" + "glTexParameterfv\0" + "glTexParameteri\0" + "glTexParameteriv\0" + "glTexImage1D\0" + "glTexImage2D\0" + "glTexEnvf\0" + "glTexEnvfv\0" + "glTexEnvi\0" + "glTexEnviv\0" + "glTexGend\0" + "glTexGendv\0" + "glTexGenf\0" + "glTexGenfv\0" + "glTexGeni\0" + "glTexGeniv\0" + "glFeedbackBuffer\0" + "glSelectBuffer\0" + "glRenderMode\0" + "glInitNames\0" + "glLoadName\0" + "glPassThrough\0" + "glPopName\0" + "glPushName\0" + "glDrawBuffer\0" + "glClear\0" + "glClearAccum\0" + "glClearIndex\0" + "glClearColor\0" + "glClearStencil\0" + "glClearDepth\0" + "glStencilMask\0" + "glColorMask\0" + "glDepthMask\0" + "glIndexMask\0" + "glAccum\0" + "glDisable\0" + "glEnable\0" + "glFinish\0" + "glFlush\0" + "glPopAttrib\0" + "glPushAttrib\0" + "glMap1d\0" + "glMap1f\0" + "glMap2d\0" + "glMap2f\0" + "glMapGrid1d\0" + "glMapGrid1f\0" + "glMapGrid2d\0" + "glMapGrid2f\0" + "glEvalCoord1d\0" + "glEvalCoord1dv\0" + "glEvalCoord1f\0" + "glEvalCoord1fv\0" + "glEvalCoord2d\0" + "glEvalCoord2dv\0" + "glEvalCoord2f\0" + "glEvalCoord2fv\0" + "glEvalMesh1\0" + "glEvalPoint1\0" + "glEvalMesh2\0" + "glEvalPoint2\0" + "glAlphaFunc\0" + "glBlendFunc\0" + "glLogicOp\0" + "glStencilFunc\0" + "glStencilOp\0" + "glDepthFunc\0" + "glPixelZoom\0" + "glPixelTransferf\0" + "glPixelTransferi\0" + "glPixelStoref\0" + "glPixelStorei\0" + "glPixelMapfv\0" + "glPixelMapuiv\0" + "glPixelMapusv\0" + "glReadBuffer\0" + "glCopyPixels\0" + "glReadPixels\0" + "glDrawPixels\0" + "glGetBooleanv\0" + "glGetClipPlane\0" + "glGetDoublev\0" + "glGetError\0" + "glGetFloatv\0" + "glGetIntegerv\0" + "glGetLightfv\0" + "glGetLightiv\0" + "glGetMapdv\0" + "glGetMapfv\0" + "glGetMapiv\0" + "glGetMaterialfv\0" + "glGetMaterialiv\0" + "glGetPixelMapfv\0" + "glGetPixelMapuiv\0" + "glGetPixelMapusv\0" + "glGetPolygonStipple\0" + "glGetString\0" + "glGetTexEnvfv\0" + "glGetTexEnviv\0" + "glGetTexGendv\0" + "glGetTexGenfv\0" + "glGetTexGeniv\0" + "glGetTexImage\0" + "glGetTexParameterfv\0" + "glGetTexParameteriv\0" + "glGetTexLevelParameterfv\0" + "glGetTexLevelParameteriv\0" + "glIsEnabled\0" + "glIsList\0" + "glDepthRange\0" + "glFrustum\0" + "glLoadIdentity\0" + "glLoadMatrixf\0" + "glLoadMatrixd\0" + "glMatrixMode\0" + "glMultMatrixf\0" + "glMultMatrixd\0" + "glOrtho\0" + "glPopMatrix\0" + "glPushMatrix\0" + "glRotated\0" + "glRotatef\0" + "glScaled\0" + "glScalef\0" + "glTranslated\0" + "glTranslatef\0" + "glViewport\0" + "glArrayElement\0" + "glBindTexture\0" + "glColorPointer\0" + "glDisableClientState\0" + "glDrawArrays\0" + "glDrawElements\0" + "glEdgeFlagPointer\0" + "glEnableClientState\0" + "glIndexPointer\0" + "glIndexub\0" + "glIndexubv\0" + "glInterleavedArrays\0" + "glNormalPointer\0" + "glPolygonOffset\0" + "glTexCoordPointer\0" + "glVertexPointer\0" + "glAreTexturesResident\0" + "glCopyTexImage1D\0" + "glCopyTexImage2D\0" + "glCopyTexSubImage1D\0" + "glCopyTexSubImage2D\0" + "glDeleteTextures\0" + "glGenTextures\0" + "glGetPointerv\0" + "glIsTexture\0" + "glPrioritizeTextures\0" + "glTexSubImage1D\0" + "glTexSubImage2D\0" + "glPopClientAttrib\0" + "glPushClientAttrib\0" + "glBlendColor\0" + "glBlendEquation\0" + "glDrawRangeElements\0" + "glColorTable\0" + "glColorTableParameterfv\0" + "glColorTableParameteriv\0" + "glCopyColorTable\0" + "glGetColorTable\0" + "glGetColorTableParameterfv\0" + "glGetColorTableParameteriv\0" + "glColorSubTable\0" + "glCopyColorSubTable\0" + "glConvolutionFilter1D\0" + "glConvolutionFilter2D\0" + "glConvolutionParameterf\0" + "glConvolutionParameterfv\0" + "glConvolutionParameteri\0" + "glConvolutionParameteriv\0" + "glCopyConvolutionFilter1D\0" + "glCopyConvolutionFilter2D\0" + "glGetConvolutionFilter\0" + "glGetConvolutionParameterfv\0" + "glGetConvolutionParameteriv\0" + "glGetSeparableFilter\0" + "glSeparableFilter2D\0" + "glGetHistogram\0" + "glGetHistogramParameterfv\0" + "glGetHistogramParameteriv\0" + "glGetMinmax\0" + "glGetMinmaxParameterfv\0" + "glGetMinmaxParameteriv\0" + "glHistogram\0" + "glMinmax\0" + "glResetHistogram\0" + "glResetMinmax\0" + "glTexImage3D\0" + "glTexSubImage3D\0" + "glCopyTexSubImage3D\0" + "glActiveTextureARB\0" + "glClientActiveTextureARB\0" + "glMultiTexCoord1dARB\0" + "glMultiTexCoord1dvARB\0" + "glMultiTexCoord1fARB\0" + "glMultiTexCoord1fvARB\0" + "glMultiTexCoord1iARB\0" + "glMultiTexCoord1ivARB\0" + "glMultiTexCoord1sARB\0" + "glMultiTexCoord1svARB\0" + "glMultiTexCoord2dARB\0" + "glMultiTexCoord2dvARB\0" + "glMultiTexCoord2fARB\0" + "glMultiTexCoord2fvARB\0" + "glMultiTexCoord2iARB\0" + "glMultiTexCoord2ivARB\0" + "glMultiTexCoord2sARB\0" + "glMultiTexCoord2svARB\0" + "glMultiTexCoord3dARB\0" + "glMultiTexCoord3dvARB\0" + "glMultiTexCoord3fARB\0" + "glMultiTexCoord3fvARB\0" + "glMultiTexCoord3iARB\0" + "glMultiTexCoord3ivARB\0" + "glMultiTexCoord3sARB\0" + "glMultiTexCoord3svARB\0" + "glMultiTexCoord4dARB\0" + "glMultiTexCoord4dvARB\0" + "glMultiTexCoord4fARB\0" + "glMultiTexCoord4fvARB\0" + "glMultiTexCoord4iARB\0" + "glMultiTexCoord4ivARB\0" + "glMultiTexCoord4sARB\0" + "glMultiTexCoord4svARB\0" + "glLoadTransposeMatrixfARB\0" + "glLoadTransposeMatrixdARB\0" + "glMultTransposeMatrixfARB\0" + "glMultTransposeMatrixdARB\0" + "glSampleCoverageARB\0" + "gl__unused413\0" + "glPolygonOffsetEXT\0" + "glGetTexFilterFuncSGIS\0" + "glTexFilterFuncSGIS\0" + "glGetHistogramEXT\0" + "glGetHistogramParameterfvEXT\0" + "glGetHistogramParameterivEXT\0" + "glGetMinmaxEXT\0" + "glGetMinmaxParameterfvEXT\0" + "glGetMinmaxParameterivEXT\0" + "glGetConvolutionFilterEXT\0" + "glGetConvolutionParameterfvEXT\0" + "glGetConvolutionParameterivEXT\0" + "glGetSeparableFilterEXT\0" + "glGetColorTableSGI\0" + "glGetColorTableParameterfvSGI\0" + "glGetColorTableParameterivSGI\0" + "glPixelTexGenSGIX\0" + "glPixelTexGenParameteriSGIS\0" + "glPixelTexGenParameterivSGIS\0" + "glPixelTexGenParameterfSGIS\0" + "glPixelTexGenParameterfvSGIS\0" + "glGetPixelTexGenParameterivSGIS\0" + "glGetPixelTexGenParameterfvSGIS\0" + "glTexImage4DSGIS\0" + "glTexSubImage4DSGIS\0" + "glAreTexturesResidentEXT\0" + "glGenTexturesEXT\0" + "glIsTextureEXT\0" + "glDetailTexFuncSGIS\0" + "glGetDetailTexFuncSGIS\0" + "glSharpenTexFuncSGIS\0" + "glGetSharpenTexFuncSGIS\0" + "glSampleMaskSGIS\0" + "glSamplePatternSGIS\0" + "glColorPointerEXT\0" + "glEdgeFlagPointerEXT\0" + "glIndexPointerEXT\0" + "glNormalPointerEXT\0" + "glTexCoordPointerEXT\0" + "glVertexPointerEXT\0" + "glSpriteParameterfSGIX\0" + "glSpriteParameterfvSGIX\0" + "glSpriteParameteriSGIX\0" + "glSpriteParameterivSGIX\0" + "glPointParameterfEXT\0" + "glPointParameterfvEXT\0" + "glGetInstrumentsSGIX\0" + "glInstrumentsBufferSGIX\0" + "glPollInstrumentsSGIX\0" + "glReadInstrumentsSGIX\0" + "glStartInstrumentsSGIX\0" + "glStopInstrumentsSGIX\0" + "glFrameZoomSGIX\0" + "glTagSampleBufferSGIX\0" + "glReferencePlaneSGIX\0" + "glFlushRasterSGIX\0" + "glGetListParameterfvSGIX\0" + "glGetListParameterivSGIX\0" + "glListParameterfSGIX\0" + "glListParameterfvSGIX\0" + "glListParameteriSGIX\0" + "glListParameterivSGIX\0" + "glFragmentColorMaterialSGIX\0" + "glFragmentLightfSGIX\0" + "glFragmentLightfvSGIX\0" + "glFragmentLightiSGIX\0" + "glFragmentLightivSGIX\0" + "glFragmentLightModelfSGIX\0" + "glFragmentLightModelfvSGIX\0" + "glFragmentLightModeliSGIX\0" + "glFragmentLightModelivSGIX\0" + "glFragmentMaterialfSGIX\0" + "glFragmentMaterialfvSGIX\0" + "glFragmentMaterialiSGIX\0" + "glFragmentMaterialivSGIX\0" + "glGetFragmentLightfvSGIX\0" + "glGetFragmentLightivSGIX\0" + "glGetFragmentMaterialfvSGIX\0" + "glGetFragmentMaterialivSGIX\0" + "glLightEnviSGIX\0" + "glVertexWeightfEXT\0" + "glVertexWeightfvEXT\0" + "glVertexWeightPointerEXT\0" + "glFlushVertexArrayRangeNV\0" + "glVertexArrayRangeNV\0" + "glCombinerParameterfvNV\0" + "glCombinerParameterfNV\0" + "glCombinerParameterivNV\0" + "glCombinerParameteriNV\0" + "glCombinerInputNV\0" + "glCombinerOutputNV\0" + "glFinalCombinerInputNV\0" + "glGetCombinerInputParameterfvNV\0" + "glGetCombinerInputParameterivNV\0" + "glGetCombinerOutputParameterfvNV\0" + "glGetCombinerOutputParameterivNV\0" + "glGetFinalCombinerInputParameterfvNV\0" + "glGetFinalCombinerInputParameterivNV\0" + "glResizeBuffersMESA\0" + "glWindowPos2dMESA\0" + "glWindowPos2dvMESA\0" + "glWindowPos2fMESA\0" + "glWindowPos2fvMESA\0" + "glWindowPos2iMESA\0" + "glWindowPos2ivMESA\0" + "glWindowPos2sMESA\0" + "glWindowPos2svMESA\0" + "glWindowPos3dMESA\0" + "glWindowPos3dvMESA\0" + "glWindowPos3fMESA\0" + "glWindowPos3fvMESA\0" + "glWindowPos3iMESA\0" + "glWindowPos3ivMESA\0" + "glWindowPos3sMESA\0" + "glWindowPos3svMESA\0" + "glWindowPos4dMESA\0" + "glWindowPos4dvMESA\0" + "glWindowPos4fMESA\0" + "glWindowPos4fvMESA\0" + "glWindowPos4iMESA\0" + "glWindowPos4ivMESA\0" + "glWindowPos4sMESA\0" + "glWindowPos4svMESA\0" + "glBlendFuncSeparateEXT\0" + "glIndexMaterialEXT\0" + "glIndexFuncEXT\0" + "glLockArraysEXT\0" + "glUnlockArraysEXT\0" + "glCullParameterdvEXT\0" + "glCullParameterfvEXT\0" + "glHintPGI\0" + "glFogCoordfEXT\0" + "glFogCoordfvEXT\0" + "glFogCoorddEXT\0" + "glFogCoorddvEXT\0" + "glFogCoordPointerEXT\0" + "glGetColorTableEXT\0" + "glGetColorTableParameterivEXT\0" + "glGetColorTableParameterfvEXT\0" + "glTbufferMask3DFX\0" + "glCompressedTexImage3DARB\0" + "glCompressedTexImage2DARB\0" + "glCompressedTexImage1DARB\0" + "glCompressedTexSubImage3DARB\0" + "glCompressedTexSubImage2DARB\0" + "glCompressedTexSubImage1DARB\0" + "glGetCompressedTexImageARB\0" + "glSecondaryColor3bEXT\0" + "glSecondaryColor3bvEXT\0" + "glSecondaryColor3dEXT\0" + "glSecondaryColor3dvEXT\0" + "glSecondaryColor3fEXT\0" + "glSecondaryColor3fvEXT\0" + "glSecondaryColor3iEXT\0" + "glSecondaryColor3ivEXT\0" + "glSecondaryColor3sEXT\0" + "glSecondaryColor3svEXT\0" + "glSecondaryColor3ubEXT\0" + "glSecondaryColor3ubvEXT\0" + "glSecondaryColor3uiEXT\0" + "glSecondaryColor3uivEXT\0" + "glSecondaryColor3usEXT\0" + "glSecondaryColor3usvEXT\0" + "glSecondaryColorPointerEXT\0" + "glAreProgramsResidentNV\0" + "glBindProgramNV\0" + "glDeleteProgramsNV\0" + "glExecuteProgramNV\0" + "glGenProgramsNV\0" + "glGetProgramParameterdvNV\0" + "glGetProgramParameterfvNV\0" + "glGetProgramivNV\0" + "glGetProgramStringNV\0" + "glGetTrackMatrixivNV\0" + "glGetVertexAttribdvNV\0" + "glGetVertexAttribfvNV\0" + "glGetVertexAttribivNV\0" + "glGetVertexAttribPointervNV\0" + "glIsProgramNV\0" + "glLoadProgramNV\0" + "glProgramParameter4dNV\0" + "glProgramParameter4dvNV\0" + "glProgramParameter4fNV\0" + "glProgramParameter4fvNV\0" + "glProgramParameters4dvNV\0" + "glProgramParameters4fvNV\0" + "glRequestResidentProgramsNV\0" + "glTrackMatrixNV\0" + "glVertexAttribPointerNV\0" + "glVertexAttrib1dNV\0" + "glVertexAttrib1dvNV\0" + "glVertexAttrib1fNV\0" + "glVertexAttrib1fvNV\0" + "glVertexAttrib1sNV\0" + "glVertexAttrib1svNV\0" + "glVertexAttrib2dNV\0" + "glVertexAttrib2dvNV\0" + "glVertexAttrib2fNV\0" + "glVertexAttrib2fvNV\0" + "glVertexAttrib2sNV\0" + "glVertexAttrib2svNV\0" + "glVertexAttrib3dNV\0" + "glVertexAttrib3dvNV\0" + "glVertexAttrib3fNV\0" + "glVertexAttrib3fvNV\0" + "glVertexAttrib3sNV\0" + "glVertexAttrib3svNV\0" + "glVertexAttrib4dNV\0" + "glVertexAttrib4dvNV\0" + "glVertexAttrib4fNV\0" + "glVertexAttrib4fvNV\0" + "glVertexAttrib4sNV\0" + "glVertexAttrib4svNV\0" + "glVertexAttrib4ubNV\0" + "glVertexAttrib4ubvNV\0" + "glVertexAttribs1dvNV\0" + "glVertexAttribs1fvNV\0" + "glVertexAttribs1svNV\0" + "glVertexAttribs2dvNV\0" + "glVertexAttribs2fvNV\0" + "glVertexAttribs2svNV\0" + "glVertexAttribs3dvNV\0" + "glVertexAttribs3fvNV\0" + "glVertexAttribs3svNV\0" + "glVertexAttribs4dvNV\0" + "glVertexAttribs4fvNV\0" + "glVertexAttribs4svNV\0" + "glVertexAttribs4ubvNV\0" + "glPointParameteriNV\0" + "glPointParameterivNV\0" + "glMultiDrawArraysEXT\0" + "glMultiDrawElementsEXT\0" + "glActiveStencilFaceEXT\0" + "glDeleteFencesNV\0" + "glGenFencesNV\0" + "glIsFenceNV\0" + "glTestFenceNV\0" + "glGetFenceivNV\0" + "glFinishFenceNV\0" + "glSetFenceNV\0" + "glVertexAttrib4bvARB\0" + "glVertexAttrib4ivARB\0" + "glVertexAttrib4ubvARB\0" + "glVertexAttrib4usvARB\0" + "glVertexAttrib4uivARB\0" + "glVertexAttrib4NbvARB\0" + "glVertexAttrib4NsvARB\0" + "glVertexAttrib4NivARB\0" + "glVertexAttrib4NusvARB\0" + "glVertexAttrib4NuivARB\0" + "glVertexAttribPointerARB\0" + "glEnableVertexAttribArrayARB\0" + "glDisableVertexAttribArrayARB\0" + "glProgramStringARB\0" + "glProgramEnvParameter4dARB\0" + "glProgramEnvParameter4dvARB\0" + "glProgramEnvParameter4fARB\0" + "glProgramEnvParameter4fvARB\0" + "glProgramLocalParameter4dARB\0" + "glProgramLocalParameter4dvARB\0" + "glProgramLocalParameter4fARB\0" + "glProgramLocalParameter4fvARB\0" + "glGetProgramEnvParameterdvARB\0" + "glGetProgramEnvParameterfvARB\0" + "glGetProgramLocalParameterdvARB\0" + "glGetProgramLocalParameterfvARB\0" + "glGetProgramivARB\0" + "glGetProgramStringARB\0" + "glProgramNamedParameter4fNV\0" + "glProgramNamedParameter4dNV\0" + "glProgramNamedParameter4fvNV\0" + "glProgramNamedParameter4dvNV\0" + "glGetProgramNamedParameterfvNV\0" + "glGetProgramNamedParameterdvNV\0" + "glBindBufferARB\0" + "glBufferDataARB\0" + "glBufferSubDataARB\0" + "glDeleteBuffersARB\0" + "glGenBuffersARB\0" + "glGetBufferParameterivARB\0" + "glGetBufferPointervARB\0" + "glGetBufferSubDataARB\0" + "glIsBufferARB\0" + "glMapBufferARB\0" + "glUnmapBufferARB\0" + "glDepthBoundsEXT\0" + "glGenQueriesARB\0" + "glDeleteQueriesARB\0" + "glIsQueryARB\0" + "glBeginQueryARB\0" + "glEndQueryARB\0" + "glGetQueryivARB\0" + "glGetQueryObjectivARB\0" + "glGetQueryObjectuivARB\0" + "glMultiModeDrawArraysIBM\0" + "glMultiModeDrawElementsIBM\0" + "glBlendEquationSeparateEXT\0" + "glActiveTexture\0" + "glClientActiveTexture\0" + "glMultiTexCoord1d\0" + "glMultiTexCoord1dv\0" + "glMultiTexCoord1f\0" + "glMultiTexCoord1fv\0" + "glMultiTexCoord1i\0" + "glMultiTexCoord1iv\0" + "glMultiTexCoord1s\0" + "glMultiTexCoord1sv\0" + "glMultiTexCoord2d\0" + "glMultiTexCoord2dv\0" + "glMultiTexCoord2f\0" + "glMultiTexCoord2fv\0" + "glMultiTexCoord2i\0" + "glMultiTexCoord2iv\0" + "glMultiTexCoord2s\0" + "glMultiTexCoord2sv\0" + "glMultiTexCoord3d\0" + "glMultiTexCoord3dv\0" + "glMultiTexCoord3f\0" + "glMultiTexCoord3fv\0" + "glMultiTexCoord3i\0" + "glMultiTexCoord3iv\0" + "glMultiTexCoord3s\0" + "glMultiTexCoord3sv\0" + "glMultiTexCoord4d\0" + "glMultiTexCoord4dv\0" + "glMultiTexCoord4f\0" + "glMultiTexCoord4fv\0" + "glMultiTexCoord4i\0" + "glMultiTexCoord4iv\0" + "glMultiTexCoord4s\0" + "glMultiTexCoord4sv\0" + "glLoadTransposeMatrixf\0" + "glLoadTransposeMatrixd\0" + "glMultTransposeMatrixf\0" + "glMultTransposeMatrixd\0" + "glSampleCoverage\0" + "glCompressedTexImage3D\0" + "glCompressedTexImage2D\0" + "glCompressedTexImage1D\0" + "glCompressedTexSubImage3D\0" + "glCompressedTexSubImage2D\0" + "glCompressedTexSubImage1D\0" + "glGetCompressedTexImage\0" + "glBlendFuncSeparate\0" + "glFogCoordf\0" + "glFogCoordfv\0" + "glFogCoordd\0" + "glFogCoorddv\0" + "glFogCoordPointer\0" + "glMultiDrawArrays\0" + "glMultiDrawElements\0" + "glPointParameterf\0" + "glPointParameterfv\0" + "glPointParameteri\0" + "glPointParameteriv\0" + "glSecondaryColor3b\0" + "glSecondaryColor3bv\0" + "glSecondaryColor3d\0" + "glSecondaryColor3dv\0" + "glSecondaryColor3f\0" + "glSecondaryColor3fv\0" + "glSecondaryColor3i\0" + "glSecondaryColor3iv\0" + "glSecondaryColor3s\0" + "glSecondaryColor3sv\0" + "glSecondaryColor3ub\0" + "glSecondaryColor3ubv\0" + "glSecondaryColor3ui\0" + "glSecondaryColor3uiv\0" + "glSecondaryColor3us\0" + "glSecondaryColor3usv\0" + "glSecondaryColorPointer\0" + "glWindowPos2d\0" + "glWindowPos2dv\0" + "glWindowPos2f\0" + "glWindowPos2fv\0" + "glWindowPos2i\0" + "glWindowPos2iv\0" + "glWindowPos2s\0" + "glWindowPos2sv\0" + "glWindowPos3d\0" + "glWindowPos3dv\0" + "glWindowPos3f\0" + "glWindowPos3fv\0" + "glWindowPos3i\0" + "glWindowPos3iv\0" + "glWindowPos3s\0" + "glWindowPos3sv\0" + "glBindBuffer\0" + "glBufferData\0" + "glBufferSubData\0" + "glDeleteBuffers\0" + "glGenBuffers\0" + "glGetBufferParameteriv\0" + "glGetBufferPointerv\0" + "glGetBufferSubData\0" + "glIsBuffer\0" + "glMapBuffer\0" + "glUnmapBuffer\0" + "glGenQueries\0" + "glDeleteQueries\0" + "glIsQuery\0" + "glBeginQuery\0" + "glEndQuery\0" + "glGetQueryiv\0" + "glGetQueryObjectiv\0" + "glGetQueryObjectuiv\0" + "glPointParameterfARB\0" + "glPointParameterfvARB\0" + "glWindowPos2dARB\0" + "glWindowPos2fARB\0" + "glWindowPos2iARB\0" + "glWindowPos2sARB\0" + "glWindowPos2dvARB\0" + "glWindowPos2fvARB\0" + "glWindowPos2ivARB\0" + "glWindowPos2svARB\0" + "glWindowPos3dARB\0" + "glWindowPos3fARB\0" + "glWindowPos3iARB\0" + "glWindowPos3sARB\0" + "glWindowPos3dvARB\0" + "glWindowPos3fvARB\0" + "glWindowPos3ivARB\0" + "glWindowPos3svARB\0" + "glVertexAttrib1sARB\0" + "glVertexAttrib1fARB\0" + "glVertexAttrib1dARB\0" + "glVertexAttrib2sARB\0" + "glVertexAttrib2fARB\0" + "glVertexAttrib2dARB\0" + "glVertexAttrib3sARB\0" + "glVertexAttrib3fARB\0" + "glVertexAttrib3dARB\0" + "glVertexAttrib4sARB\0" + "glVertexAttrib4fARB\0" + "glVertexAttrib4dARB\0" + "glVertexAttrib4NubARB\0" + "glVertexAttrib1svARB\0" + "glVertexAttrib1fvARB\0" + "glVertexAttrib1dvARB\0" + "glVertexAttrib2svARB\0" + "glVertexAttrib2fvARB\0" + "glVertexAttrib2dvARB\0" + "glVertexAttrib3svARB\0" + "glVertexAttrib3fvARB\0" + "glVertexAttrib3dvARB\0" + "glVertexAttrib4svARB\0" + "glVertexAttrib4fvARB\0" + "glVertexAttrib4dvARB\0" + "glVertexAttrib4NubvARB\0" + "glBindProgramARB\0" + "glDeleteProgramsARB\0" + "glGenProgramsARB\0" + "glIsProgramARB\0" + "glGetVertexAttribdvARB\0" + "glGetVertexAttribfvARB\0" + "glGetVertexAttribivARB\0" + "glGetVertexAttribPointervARB\0" + "glBlendColorEXT\0" + "glTexImage3DEXT\0" + "glTexSubImage3DEXT\0" + "glTexSubImage1DEXT\0" + "glTexSubImage2DEXT\0" + "glCopyTexImage1DEXT\0" + "glCopyTexImage2DEXT\0" + "glCopyTexSubImage1DEXT\0" + "glCopyTexSubImage2DEXT\0" + "glCopyTexSubImage3DEXT\0" + "glHistogramEXT\0" + "glMinmaxEXT\0" + "glResetHistogramEXT\0" + "glResetMinmaxEXT\0" + "glConvolutionFilter1DEXT\0" + "glConvolutionFilter2DEXT\0" + "glConvolutionParameterfEXT\0" + "glConvolutionParameterfvEXT\0" + "glConvolutionParameteriEXT\0" + "glConvolutionParameterivEXT\0" + "glCopyConvolutionFilter1DEXT\0" + "glCopyConvolutionFilter2DEXT\0" + "glSeparableFilter2DEXT\0" + "glColorTableSGI\0" + "glColorTableParameterfvSGI\0" + "glColorTableParameterivSGI\0" + "glCopyColorTableSGI\0" + "glBindTextureEXT\0" + "glDeleteTexturesEXT\0" + "glPrioritizeTexturesEXT\0" + "glArrayElementEXT\0" + "glDrawArraysEXT\0" + "glGetPointervEXT\0" + "glBlendEquationEXT\0" + "glColorSubTableEXT\0" + "glCopyColorSubTableEXT\0" + "glColorTableEXT\0" + "glDrawRangeElementsEXT\0" + "glSampleMaskEXT\0" + "glSamplePatternEXT\0" + "glBlendEquationSeparateATI\0" + "glBlendFuncSeparateINGR\0" + "glPointParameterfSGIS\0" + "glPointParameterfvSGIS\0" + ; + +static const glprocs_table_t static_functions[] = { + NAME_FUNC_OFFSET( 0, glNewList, _gloffset_NewList ), + NAME_FUNC_OFFSET( 10, glEndList, _gloffset_EndList ), + NAME_FUNC_OFFSET( 20, glCallList, _gloffset_CallList ), + NAME_FUNC_OFFSET( 31, glCallLists, _gloffset_CallLists ), + NAME_FUNC_OFFSET( 43, glDeleteLists, _gloffset_DeleteLists ), + NAME_FUNC_OFFSET( 57, glGenLists, _gloffset_GenLists ), + NAME_FUNC_OFFSET( 68, glListBase, _gloffset_ListBase ), + NAME_FUNC_OFFSET( 79, glBegin, _gloffset_Begin ), + NAME_FUNC_OFFSET( 87, glBitmap, _gloffset_Bitmap ), + NAME_FUNC_OFFSET( 96, glColor3b, _gloffset_Color3b ), + NAME_FUNC_OFFSET( 106, glColor3bv, _gloffset_Color3bv ), + NAME_FUNC_OFFSET( 117, glColor3d, _gloffset_Color3d ), + NAME_FUNC_OFFSET( 127, glColor3dv, _gloffset_Color3dv ), + NAME_FUNC_OFFSET( 138, glColor3f, _gloffset_Color3f ), + NAME_FUNC_OFFSET( 148, glColor3fv, _gloffset_Color3fv ), + NAME_FUNC_OFFSET( 159, glColor3i, _gloffset_Color3i ), + NAME_FUNC_OFFSET( 169, glColor3iv, _gloffset_Color3iv ), + NAME_FUNC_OFFSET( 180, glColor3s, _gloffset_Color3s ), + NAME_FUNC_OFFSET( 190, glColor3sv, _gloffset_Color3sv ), + NAME_FUNC_OFFSET( 201, glColor3ub, _gloffset_Color3ub ), + NAME_FUNC_OFFSET( 212, glColor3ubv, _gloffset_Color3ubv ), + NAME_FUNC_OFFSET( 224, glColor3ui, _gloffset_Color3ui ), + NAME_FUNC_OFFSET( 235, glColor3uiv, _gloffset_Color3uiv ), + NAME_FUNC_OFFSET( 247, glColor3us, _gloffset_Color3us ), + NAME_FUNC_OFFSET( 258, glColor3usv, _gloffset_Color3usv ), + NAME_FUNC_OFFSET( 270, glColor4b, _gloffset_Color4b ), + NAME_FUNC_OFFSET( 280, glColor4bv, _gloffset_Color4bv ), + NAME_FUNC_OFFSET( 291, glColor4d, _gloffset_Color4d ), + NAME_FUNC_OFFSET( 301, glColor4dv, _gloffset_Color4dv ), + NAME_FUNC_OFFSET( 312, glColor4f, _gloffset_Color4f ), + NAME_FUNC_OFFSET( 322, glColor4fv, _gloffset_Color4fv ), + NAME_FUNC_OFFSET( 333, glColor4i, _gloffset_Color4i ), + NAME_FUNC_OFFSET( 343, glColor4iv, _gloffset_Color4iv ), + NAME_FUNC_OFFSET( 354, glColor4s, _gloffset_Color4s ), + NAME_FUNC_OFFSET( 364, glColor4sv, _gloffset_Color4sv ), + NAME_FUNC_OFFSET( 375, glColor4ub, _gloffset_Color4ub ), + NAME_FUNC_OFFSET( 386, glColor4ubv, _gloffset_Color4ubv ), + NAME_FUNC_OFFSET( 398, glColor4ui, _gloffset_Color4ui ), + NAME_FUNC_OFFSET( 409, glColor4uiv, _gloffset_Color4uiv ), + NAME_FUNC_OFFSET( 421, glColor4us, _gloffset_Color4us ), + NAME_FUNC_OFFSET( 432, glColor4usv, _gloffset_Color4usv ), + NAME_FUNC_OFFSET( 444, glEdgeFlag, _gloffset_EdgeFlag ), + NAME_FUNC_OFFSET( 455, glEdgeFlagv, _gloffset_EdgeFlagv ), + NAME_FUNC_OFFSET( 467, glEnd, _gloffset_End ), + NAME_FUNC_OFFSET( 473, glIndexd, _gloffset_Indexd ), + NAME_FUNC_OFFSET( 482, glIndexdv, _gloffset_Indexdv ), + NAME_FUNC_OFFSET( 492, glIndexf, _gloffset_Indexf ), + NAME_FUNC_OFFSET( 501, glIndexfv, _gloffset_Indexfv ), + NAME_FUNC_OFFSET( 511, glIndexi, _gloffset_Indexi ), + NAME_FUNC_OFFSET( 520, glIndexiv, _gloffset_Indexiv ), + NAME_FUNC_OFFSET( 530, glIndexs, _gloffset_Indexs ), + NAME_FUNC_OFFSET( 539, glIndexsv, _gloffset_Indexsv ), + NAME_FUNC_OFFSET( 549, glNormal3b, _gloffset_Normal3b ), + NAME_FUNC_OFFSET( 560, glNormal3bv, _gloffset_Normal3bv ), + NAME_FUNC_OFFSET( 572, glNormal3d, _gloffset_Normal3d ), + NAME_FUNC_OFFSET( 583, glNormal3dv, _gloffset_Normal3dv ), + NAME_FUNC_OFFSET( 595, glNormal3f, _gloffset_Normal3f ), + NAME_FUNC_OFFSET( 606, glNormal3fv, _gloffset_Normal3fv ), + NAME_FUNC_OFFSET( 618, glNormal3i, _gloffset_Normal3i ), + NAME_FUNC_OFFSET( 629, glNormal3iv, _gloffset_Normal3iv ), + NAME_FUNC_OFFSET( 641, glNormal3s, _gloffset_Normal3s ), + NAME_FUNC_OFFSET( 652, glNormal3sv, _gloffset_Normal3sv ), + NAME_FUNC_OFFSET( 664, glRasterPos2d, _gloffset_RasterPos2d ), + NAME_FUNC_OFFSET( 678, glRasterPos2dv, _gloffset_RasterPos2dv ), + NAME_FUNC_OFFSET( 693, glRasterPos2f, _gloffset_RasterPos2f ), + NAME_FUNC_OFFSET( 707, glRasterPos2fv, _gloffset_RasterPos2fv ), + NAME_FUNC_OFFSET( 722, glRasterPos2i, _gloffset_RasterPos2i ), + NAME_FUNC_OFFSET( 736, glRasterPos2iv, _gloffset_RasterPos2iv ), + NAME_FUNC_OFFSET( 751, glRasterPos2s, _gloffset_RasterPos2s ), + NAME_FUNC_OFFSET( 765, glRasterPos2sv, _gloffset_RasterPos2sv ), + NAME_FUNC_OFFSET( 780, glRasterPos3d, _gloffset_RasterPos3d ), + NAME_FUNC_OFFSET( 794, glRasterPos3dv, _gloffset_RasterPos3dv ), + NAME_FUNC_OFFSET( 809, glRasterPos3f, _gloffset_RasterPos3f ), + NAME_FUNC_OFFSET( 823, glRasterPos3fv, _gloffset_RasterPos3fv ), + NAME_FUNC_OFFSET( 838, glRasterPos3i, _gloffset_RasterPos3i ), + NAME_FUNC_OFFSET( 852, glRasterPos3iv, _gloffset_RasterPos3iv ), + NAME_FUNC_OFFSET( 867, glRasterPos3s, _gloffset_RasterPos3s ), + NAME_FUNC_OFFSET( 881, glRasterPos3sv, _gloffset_RasterPos3sv ), + NAME_FUNC_OFFSET( 896, glRasterPos4d, _gloffset_RasterPos4d ), + NAME_FUNC_OFFSET( 910, glRasterPos4dv, _gloffset_RasterPos4dv ), + NAME_FUNC_OFFSET( 925, glRasterPos4f, _gloffset_RasterPos4f ), + NAME_FUNC_OFFSET( 939, glRasterPos4fv, _gloffset_RasterPos4fv ), + NAME_FUNC_OFFSET( 954, glRasterPos4i, _gloffset_RasterPos4i ), + NAME_FUNC_OFFSET( 968, glRasterPos4iv, _gloffset_RasterPos4iv ), + NAME_FUNC_OFFSET( 983, glRasterPos4s, _gloffset_RasterPos4s ), + NAME_FUNC_OFFSET( 997, glRasterPos4sv, _gloffset_RasterPos4sv ), + NAME_FUNC_OFFSET( 1012, glRectd, _gloffset_Rectd ), + NAME_FUNC_OFFSET( 1020, glRectdv, _gloffset_Rectdv ), + NAME_FUNC_OFFSET( 1029, glRectf, _gloffset_Rectf ), + NAME_FUNC_OFFSET( 1037, glRectfv, _gloffset_Rectfv ), + NAME_FUNC_OFFSET( 1046, glRecti, _gloffset_Recti ), + NAME_FUNC_OFFSET( 1054, glRectiv, _gloffset_Rectiv ), + NAME_FUNC_OFFSET( 1063, glRects, _gloffset_Rects ), + NAME_FUNC_OFFSET( 1071, glRectsv, _gloffset_Rectsv ), + NAME_FUNC_OFFSET( 1080, glTexCoord1d, _gloffset_TexCoord1d ), + NAME_FUNC_OFFSET( 1093, glTexCoord1dv, _gloffset_TexCoord1dv ), + NAME_FUNC_OFFSET( 1107, glTexCoord1f, _gloffset_TexCoord1f ), + NAME_FUNC_OFFSET( 1120, glTexCoord1fv, _gloffset_TexCoord1fv ), + NAME_FUNC_OFFSET( 1134, glTexCoord1i, _gloffset_TexCoord1i ), + NAME_FUNC_OFFSET( 1147, glTexCoord1iv, _gloffset_TexCoord1iv ), + NAME_FUNC_OFFSET( 1161, glTexCoord1s, _gloffset_TexCoord1s ), + NAME_FUNC_OFFSET( 1174, glTexCoord1sv, _gloffset_TexCoord1sv ), + NAME_FUNC_OFFSET( 1188, glTexCoord2d, _gloffset_TexCoord2d ), + NAME_FUNC_OFFSET( 1201, glTexCoord2dv, _gloffset_TexCoord2dv ), + NAME_FUNC_OFFSET( 1215, glTexCoord2f, _gloffset_TexCoord2f ), + NAME_FUNC_OFFSET( 1228, glTexCoord2fv, _gloffset_TexCoord2fv ), + NAME_FUNC_OFFSET( 1242, glTexCoord2i, _gloffset_TexCoord2i ), + NAME_FUNC_OFFSET( 1255, glTexCoord2iv, _gloffset_TexCoord2iv ), + NAME_FUNC_OFFSET( 1269, glTexCoord2s, _gloffset_TexCoord2s ), + NAME_FUNC_OFFSET( 1282, glTexCoord2sv, _gloffset_TexCoord2sv ), + NAME_FUNC_OFFSET( 1296, glTexCoord3d, _gloffset_TexCoord3d ), + NAME_FUNC_OFFSET( 1309, glTexCoord3dv, _gloffset_TexCoord3dv ), + NAME_FUNC_OFFSET( 1323, glTexCoord3f, _gloffset_TexCoord3f ), + NAME_FUNC_OFFSET( 1336, glTexCoord3fv, _gloffset_TexCoord3fv ), + NAME_FUNC_OFFSET( 1350, glTexCoord3i, _gloffset_TexCoord3i ), + NAME_FUNC_OFFSET( 1363, glTexCoord3iv, _gloffset_TexCoord3iv ), + NAME_FUNC_OFFSET( 1377, glTexCoord3s, _gloffset_TexCoord3s ), + NAME_FUNC_OFFSET( 1390, glTexCoord3sv, _gloffset_TexCoord3sv ), + NAME_FUNC_OFFSET( 1404, glTexCoord4d, _gloffset_TexCoord4d ), + NAME_FUNC_OFFSET( 1417, glTexCoord4dv, _gloffset_TexCoord4dv ), + NAME_FUNC_OFFSET( 1431, glTexCoord4f, _gloffset_TexCoord4f ), + NAME_FUNC_OFFSET( 1444, glTexCoord4fv, _gloffset_TexCoord4fv ), + NAME_FUNC_OFFSET( 1458, glTexCoord4i, _gloffset_TexCoord4i ), + NAME_FUNC_OFFSET( 1471, glTexCoord4iv, _gloffset_TexCoord4iv ), + NAME_FUNC_OFFSET( 1485, glTexCoord4s, _gloffset_TexCoord4s ), + NAME_FUNC_OFFSET( 1498, glTexCoord4sv, _gloffset_TexCoord4sv ), + NAME_FUNC_OFFSET( 1512, glVertex2d, _gloffset_Vertex2d ), + NAME_FUNC_OFFSET( 1523, glVertex2dv, _gloffset_Vertex2dv ), + NAME_FUNC_OFFSET( 1535, glVertex2f, _gloffset_Vertex2f ), + NAME_FUNC_OFFSET( 1546, glVertex2fv, _gloffset_Vertex2fv ), + NAME_FUNC_OFFSET( 1558, glVertex2i, _gloffset_Vertex2i ), + NAME_FUNC_OFFSET( 1569, glVertex2iv, _gloffset_Vertex2iv ), + NAME_FUNC_OFFSET( 1581, glVertex2s, _gloffset_Vertex2s ), + NAME_FUNC_OFFSET( 1592, glVertex2sv, _gloffset_Vertex2sv ), + NAME_FUNC_OFFSET( 1604, glVertex3d, _gloffset_Vertex3d ), + NAME_FUNC_OFFSET( 1615, glVertex3dv, _gloffset_Vertex3dv ), + NAME_FUNC_OFFSET( 1627, glVertex3f, _gloffset_Vertex3f ), + NAME_FUNC_OFFSET( 1638, glVertex3fv, _gloffset_Vertex3fv ), + NAME_FUNC_OFFSET( 1650, glVertex3i, _gloffset_Vertex3i ), + NAME_FUNC_OFFSET( 1661, glVertex3iv, _gloffset_Vertex3iv ), + NAME_FUNC_OFFSET( 1673, glVertex3s, _gloffset_Vertex3s ), + NAME_FUNC_OFFSET( 1684, glVertex3sv, _gloffset_Vertex3sv ), + NAME_FUNC_OFFSET( 1696, glVertex4d, _gloffset_Vertex4d ), + NAME_FUNC_OFFSET( 1707, glVertex4dv, _gloffset_Vertex4dv ), + NAME_FUNC_OFFSET( 1719, glVertex4f, _gloffset_Vertex4f ), + NAME_FUNC_OFFSET( 1730, glVertex4fv, _gloffset_Vertex4fv ), + NAME_FUNC_OFFSET( 1742, glVertex4i, _gloffset_Vertex4i ), + NAME_FUNC_OFFSET( 1753, glVertex4iv, _gloffset_Vertex4iv ), + NAME_FUNC_OFFSET( 1765, glVertex4s, _gloffset_Vertex4s ), + NAME_FUNC_OFFSET( 1776, glVertex4sv, _gloffset_Vertex4sv ), + NAME_FUNC_OFFSET( 1788, glClipPlane, _gloffset_ClipPlane ), + NAME_FUNC_OFFSET( 1800, glColorMaterial, _gloffset_ColorMaterial ), + NAME_FUNC_OFFSET( 1816, glCullFace, _gloffset_CullFace ), + NAME_FUNC_OFFSET( 1827, glFogf, _gloffset_Fogf ), + NAME_FUNC_OFFSET( 1834, glFogfv, _gloffset_Fogfv ), + NAME_FUNC_OFFSET( 1842, glFogi, _gloffset_Fogi ), + NAME_FUNC_OFFSET( 1849, glFogiv, _gloffset_Fogiv ), + NAME_FUNC_OFFSET( 1857, glFrontFace, _gloffset_FrontFace ), + NAME_FUNC_OFFSET( 1869, glHint, _gloffset_Hint ), + NAME_FUNC_OFFSET( 1876, glLightf, _gloffset_Lightf ), + NAME_FUNC_OFFSET( 1885, glLightfv, _gloffset_Lightfv ), + NAME_FUNC_OFFSET( 1895, glLighti, _gloffset_Lighti ), + NAME_FUNC_OFFSET( 1904, glLightiv, _gloffset_Lightiv ), + NAME_FUNC_OFFSET( 1914, glLightModelf, _gloffset_LightModelf ), + NAME_FUNC_OFFSET( 1928, glLightModelfv, _gloffset_LightModelfv ), + NAME_FUNC_OFFSET( 1943, glLightModeli, _gloffset_LightModeli ), + NAME_FUNC_OFFSET( 1957, glLightModeliv, _gloffset_LightModeliv ), + NAME_FUNC_OFFSET( 1972, glLineStipple, _gloffset_LineStipple ), + NAME_FUNC_OFFSET( 1986, glLineWidth, _gloffset_LineWidth ), + NAME_FUNC_OFFSET( 1998, glMaterialf, _gloffset_Materialf ), + NAME_FUNC_OFFSET( 2010, glMaterialfv, _gloffset_Materialfv ), + NAME_FUNC_OFFSET( 2023, glMateriali, _gloffset_Materiali ), + NAME_FUNC_OFFSET( 2035, glMaterialiv, _gloffset_Materialiv ), + NAME_FUNC_OFFSET( 2048, glPointSize, _gloffset_PointSize ), + NAME_FUNC_OFFSET( 2060, glPolygonMode, _gloffset_PolygonMode ), + NAME_FUNC_OFFSET( 2074, glPolygonStipple, _gloffset_PolygonStipple ), + NAME_FUNC_OFFSET( 2091, glScissor, _gloffset_Scissor ), + NAME_FUNC_OFFSET( 2101, glShadeModel, _gloffset_ShadeModel ), + NAME_FUNC_OFFSET( 2114, glTexParameterf, _gloffset_TexParameterf ), + NAME_FUNC_OFFSET( 2130, glTexParameterfv, _gloffset_TexParameterfv ), + NAME_FUNC_OFFSET( 2147, glTexParameteri, _gloffset_TexParameteri ), + NAME_FUNC_OFFSET( 2163, glTexParameteriv, _gloffset_TexParameteriv ), + NAME_FUNC_OFFSET( 2180, glTexImage1D, _gloffset_TexImage1D ), + NAME_FUNC_OFFSET( 2193, glTexImage2D, _gloffset_TexImage2D ), + NAME_FUNC_OFFSET( 2206, glTexEnvf, _gloffset_TexEnvf ), + NAME_FUNC_OFFSET( 2216, glTexEnvfv, _gloffset_TexEnvfv ), + NAME_FUNC_OFFSET( 2227, glTexEnvi, _gloffset_TexEnvi ), + NAME_FUNC_OFFSET( 2237, glTexEnviv, _gloffset_TexEnviv ), + NAME_FUNC_OFFSET( 2248, glTexGend, _gloffset_TexGend ), + NAME_FUNC_OFFSET( 2258, glTexGendv, _gloffset_TexGendv ), + NAME_FUNC_OFFSET( 2269, glTexGenf, _gloffset_TexGenf ), + NAME_FUNC_OFFSET( 2279, glTexGenfv, _gloffset_TexGenfv ), + NAME_FUNC_OFFSET( 2290, glTexGeni, _gloffset_TexGeni ), + NAME_FUNC_OFFSET( 2300, glTexGeniv, _gloffset_TexGeniv ), + NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, _gloffset_FeedbackBuffer ), + NAME_FUNC_OFFSET( 2328, glSelectBuffer, _gloffset_SelectBuffer ), + NAME_FUNC_OFFSET( 2343, glRenderMode, _gloffset_RenderMode ), + NAME_FUNC_OFFSET( 2356, glInitNames, _gloffset_InitNames ), + NAME_FUNC_OFFSET( 2368, glLoadName, _gloffset_LoadName ), + NAME_FUNC_OFFSET( 2379, glPassThrough, _gloffset_PassThrough ), + NAME_FUNC_OFFSET( 2393, glPopName, _gloffset_PopName ), + NAME_FUNC_OFFSET( 2403, glPushName, _gloffset_PushName ), + NAME_FUNC_OFFSET( 2414, glDrawBuffer, _gloffset_DrawBuffer ), + NAME_FUNC_OFFSET( 2427, glClear, _gloffset_Clear ), + NAME_FUNC_OFFSET( 2435, glClearAccum, _gloffset_ClearAccum ), + NAME_FUNC_OFFSET( 2448, glClearIndex, _gloffset_ClearIndex ), + NAME_FUNC_OFFSET( 2461, glClearColor, _gloffset_ClearColor ), + NAME_FUNC_OFFSET( 2474, glClearStencil, _gloffset_ClearStencil ), + NAME_FUNC_OFFSET( 2489, glClearDepth, _gloffset_ClearDepth ), + NAME_FUNC_OFFSET( 2502, glStencilMask, _gloffset_StencilMask ), + NAME_FUNC_OFFSET( 2516, glColorMask, _gloffset_ColorMask ), + NAME_FUNC_OFFSET( 2528, glDepthMask, _gloffset_DepthMask ), + NAME_FUNC_OFFSET( 2540, glIndexMask, _gloffset_IndexMask ), + NAME_FUNC_OFFSET( 2552, glAccum, _gloffset_Accum ), + NAME_FUNC_OFFSET( 2560, glDisable, _gloffset_Disable ), + NAME_FUNC_OFFSET( 2570, glEnable, _gloffset_Enable ), + NAME_FUNC_OFFSET( 2579, glFinish, _gloffset_Finish ), + NAME_FUNC_OFFSET( 2588, glFlush, _gloffset_Flush ), + NAME_FUNC_OFFSET( 2596, glPopAttrib, _gloffset_PopAttrib ), + NAME_FUNC_OFFSET( 2608, glPushAttrib, _gloffset_PushAttrib ), + NAME_FUNC_OFFSET( 2621, glMap1d, _gloffset_Map1d ), + NAME_FUNC_OFFSET( 2629, glMap1f, _gloffset_Map1f ), + NAME_FUNC_OFFSET( 2637, glMap2d, _gloffset_Map2d ), + NAME_FUNC_OFFSET( 2645, glMap2f, _gloffset_Map2f ), + NAME_FUNC_OFFSET( 2653, glMapGrid1d, _gloffset_MapGrid1d ), + NAME_FUNC_OFFSET( 2665, glMapGrid1f, _gloffset_MapGrid1f ), + NAME_FUNC_OFFSET( 2677, glMapGrid2d, _gloffset_MapGrid2d ), + NAME_FUNC_OFFSET( 2689, glMapGrid2f, _gloffset_MapGrid2f ), + NAME_FUNC_OFFSET( 2701, glEvalCoord1d, _gloffset_EvalCoord1d ), + NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, _gloffset_EvalCoord1dv ), + NAME_FUNC_OFFSET( 2730, glEvalCoord1f, _gloffset_EvalCoord1f ), + NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, _gloffset_EvalCoord1fv ), + NAME_FUNC_OFFSET( 2759, glEvalCoord2d, _gloffset_EvalCoord2d ), + NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, _gloffset_EvalCoord2dv ), + NAME_FUNC_OFFSET( 2788, glEvalCoord2f, _gloffset_EvalCoord2f ), + NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, _gloffset_EvalCoord2fv ), + NAME_FUNC_OFFSET( 2817, glEvalMesh1, _gloffset_EvalMesh1 ), + NAME_FUNC_OFFSET( 2829, glEvalPoint1, _gloffset_EvalPoint1 ), + NAME_FUNC_OFFSET( 2842, glEvalMesh2, _gloffset_EvalMesh2 ), + NAME_FUNC_OFFSET( 2854, glEvalPoint2, _gloffset_EvalPoint2 ), + NAME_FUNC_OFFSET( 2867, glAlphaFunc, _gloffset_AlphaFunc ), + NAME_FUNC_OFFSET( 2879, glBlendFunc, _gloffset_BlendFunc ), + NAME_FUNC_OFFSET( 2891, glLogicOp, _gloffset_LogicOp ), + NAME_FUNC_OFFSET( 2901, glStencilFunc, _gloffset_StencilFunc ), + NAME_FUNC_OFFSET( 2915, glStencilOp, _gloffset_StencilOp ), + NAME_FUNC_OFFSET( 2927, glDepthFunc, _gloffset_DepthFunc ), + NAME_FUNC_OFFSET( 2939, glPixelZoom, _gloffset_PixelZoom ), + NAME_FUNC_OFFSET( 2951, glPixelTransferf, _gloffset_PixelTransferf ), + NAME_FUNC_OFFSET( 2968, glPixelTransferi, _gloffset_PixelTransferi ), + NAME_FUNC_OFFSET( 2985, glPixelStoref, _gloffset_PixelStoref ), + NAME_FUNC_OFFSET( 2999, glPixelStorei, _gloffset_PixelStorei ), + NAME_FUNC_OFFSET( 3013, glPixelMapfv, _gloffset_PixelMapfv ), + NAME_FUNC_OFFSET( 3026, glPixelMapuiv, _gloffset_PixelMapuiv ), + NAME_FUNC_OFFSET( 3040, glPixelMapusv, _gloffset_PixelMapusv ), + NAME_FUNC_OFFSET( 3054, glReadBuffer, _gloffset_ReadBuffer ), + NAME_FUNC_OFFSET( 3067, glCopyPixels, _gloffset_CopyPixels ), + NAME_FUNC_OFFSET( 3080, glReadPixels, _gloffset_ReadPixels ), + NAME_FUNC_OFFSET( 3093, glDrawPixels, _gloffset_DrawPixels ), + NAME_FUNC_OFFSET( 3106, glGetBooleanv, _gloffset_GetBooleanv ), + NAME_FUNC_OFFSET( 3120, glGetClipPlane, _gloffset_GetClipPlane ), + NAME_FUNC_OFFSET( 3135, glGetDoublev, _gloffset_GetDoublev ), + NAME_FUNC_OFFSET( 3148, glGetError, _gloffset_GetError ), + NAME_FUNC_OFFSET( 3159, glGetFloatv, _gloffset_GetFloatv ), + NAME_FUNC_OFFSET( 3171, glGetIntegerv, _gloffset_GetIntegerv ), + NAME_FUNC_OFFSET( 3185, glGetLightfv, _gloffset_GetLightfv ), + NAME_FUNC_OFFSET( 3198, glGetLightiv, _gloffset_GetLightiv ), + NAME_FUNC_OFFSET( 3211, glGetMapdv, _gloffset_GetMapdv ), + NAME_FUNC_OFFSET( 3222, glGetMapfv, _gloffset_GetMapfv ), + NAME_FUNC_OFFSET( 3233, glGetMapiv, _gloffset_GetMapiv ), + NAME_FUNC_OFFSET( 3244, glGetMaterialfv, _gloffset_GetMaterialfv ), + NAME_FUNC_OFFSET( 3260, glGetMaterialiv, _gloffset_GetMaterialiv ), + NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, _gloffset_GetPixelMapfv ), + NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, _gloffset_GetPixelMapuiv ), + NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, _gloffset_GetPixelMapusv ), + NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, _gloffset_GetPolygonStipple ), + NAME_FUNC_OFFSET( 3346, glGetString, _gloffset_GetString ), + NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, _gloffset_GetTexEnvfv ), + NAME_FUNC_OFFSET( 3372, glGetTexEnviv, _gloffset_GetTexEnviv ), + NAME_FUNC_OFFSET( 3386, glGetTexGendv, _gloffset_GetTexGendv ), + NAME_FUNC_OFFSET( 3400, glGetTexGenfv, _gloffset_GetTexGenfv ), + NAME_FUNC_OFFSET( 3414, glGetTexGeniv, _gloffset_GetTexGeniv ), + NAME_FUNC_OFFSET( 3428, glGetTexImage, _gloffset_GetTexImage ), + NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, _gloffset_GetTexParameterfv ), + NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, _gloffset_GetTexParameteriv ), + NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv ), + NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv ), + NAME_FUNC_OFFSET( 3532, glIsEnabled, _gloffset_IsEnabled ), + NAME_FUNC_OFFSET( 3544, glIsList, _gloffset_IsList ), + NAME_FUNC_OFFSET( 3553, glDepthRange, _gloffset_DepthRange ), + NAME_FUNC_OFFSET( 3566, glFrustum, _gloffset_Frustum ), + NAME_FUNC_OFFSET( 3576, glLoadIdentity, _gloffset_LoadIdentity ), + NAME_FUNC_OFFSET( 3591, glLoadMatrixf, _gloffset_LoadMatrixf ), + NAME_FUNC_OFFSET( 3605, glLoadMatrixd, _gloffset_LoadMatrixd ), + NAME_FUNC_OFFSET( 3619, glMatrixMode, _gloffset_MatrixMode ), + NAME_FUNC_OFFSET( 3632, glMultMatrixf, _gloffset_MultMatrixf ), + NAME_FUNC_OFFSET( 3646, glMultMatrixd, _gloffset_MultMatrixd ), + NAME_FUNC_OFFSET( 3660, glOrtho, _gloffset_Ortho ), + NAME_FUNC_OFFSET( 3668, glPopMatrix, _gloffset_PopMatrix ), + NAME_FUNC_OFFSET( 3680, glPushMatrix, _gloffset_PushMatrix ), + NAME_FUNC_OFFSET( 3693, glRotated, _gloffset_Rotated ), + NAME_FUNC_OFFSET( 3703, glRotatef, _gloffset_Rotatef ), + NAME_FUNC_OFFSET( 3713, glScaled, _gloffset_Scaled ), + NAME_FUNC_OFFSET( 3722, glScalef, _gloffset_Scalef ), + NAME_FUNC_OFFSET( 3731, glTranslated, _gloffset_Translated ), + NAME_FUNC_OFFSET( 3744, glTranslatef, _gloffset_Translatef ), + NAME_FUNC_OFFSET( 3757, glViewport, _gloffset_Viewport ), + NAME_FUNC_OFFSET( 3768, glArrayElement, _gloffset_ArrayElement ), + NAME_FUNC_OFFSET( 3783, glBindTexture, _gloffset_BindTexture ), + NAME_FUNC_OFFSET( 3797, glColorPointer, _gloffset_ColorPointer ), + NAME_FUNC_OFFSET( 3812, glDisableClientState, _gloffset_DisableClientState ), + NAME_FUNC_OFFSET( 3833, glDrawArrays, _gloffset_DrawArrays ), + NAME_FUNC_OFFSET( 3846, glDrawElements, _gloffset_DrawElements ), + NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, _gloffset_EdgeFlagPointer ), + NAME_FUNC_OFFSET( 3879, glEnableClientState, _gloffset_EnableClientState ), + NAME_FUNC_OFFSET( 3899, glIndexPointer, _gloffset_IndexPointer ), + NAME_FUNC_OFFSET( 3914, glIndexub, _gloffset_Indexub ), + NAME_FUNC_OFFSET( 3924, glIndexubv, _gloffset_Indexubv ), + NAME_FUNC_OFFSET( 3935, glInterleavedArrays, _gloffset_InterleavedArrays ), + NAME_FUNC_OFFSET( 3955, glNormalPointer, _gloffset_NormalPointer ), + NAME_FUNC_OFFSET( 3971, glPolygonOffset, _gloffset_PolygonOffset ), + NAME_FUNC_OFFSET( 3987, glTexCoordPointer, _gloffset_TexCoordPointer ), + NAME_FUNC_OFFSET( 4005, glVertexPointer, _gloffset_VertexPointer ), + NAME_FUNC_OFFSET( 4021, glAreTexturesResident, _gloffset_AreTexturesResident ), + NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, _gloffset_CopyTexImage1D ), + NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, _gloffset_CopyTexImage2D ), + NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, _gloffset_CopyTexSubImage1D ), + NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, _gloffset_CopyTexSubImage2D ), + NAME_FUNC_OFFSET( 4117, glDeleteTextures, _gloffset_DeleteTextures ), + NAME_FUNC_OFFSET( 4134, glGenTextures, _gloffset_GenTextures ), + NAME_FUNC_OFFSET( 4148, glGetPointerv, _gloffset_GetPointerv ), + NAME_FUNC_OFFSET( 4162, glIsTexture, _gloffset_IsTexture ), + NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, _gloffset_PrioritizeTextures ), + NAME_FUNC_OFFSET( 4195, glTexSubImage1D, _gloffset_TexSubImage1D ), + NAME_FUNC_OFFSET( 4211, glTexSubImage2D, _gloffset_TexSubImage2D ), + NAME_FUNC_OFFSET( 4227, glPopClientAttrib, _gloffset_PopClientAttrib ), + NAME_FUNC_OFFSET( 4245, glPushClientAttrib, _gloffset_PushClientAttrib ), + NAME_FUNC_OFFSET( 4264, glBlendColor, _gloffset_BlendColor ), + NAME_FUNC_OFFSET( 4277, glBlendEquation, _gloffset_BlendEquation ), + NAME_FUNC_OFFSET( 4293, glDrawRangeElements, _gloffset_DrawRangeElements ), + NAME_FUNC_OFFSET( 4313, glColorTable, _gloffset_ColorTable ), + NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, _gloffset_ColorTableParameterfv ), + NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, _gloffset_ColorTableParameteriv ), + NAME_FUNC_OFFSET( 4374, glCopyColorTable, _gloffset_CopyColorTable ), + NAME_FUNC_OFFSET( 4391, glGetColorTable, _gloffset_GetColorTable ), + NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, _gloffset_GetColorTableParameterfv ), + NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, _gloffset_GetColorTableParameteriv ), + NAME_FUNC_OFFSET( 4461, glColorSubTable, _gloffset_ColorSubTable ), + NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, _gloffset_CopyColorSubTable ), + NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, _gloffset_ConvolutionFilter1D ), + NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, _gloffset_ConvolutionFilter2D ), + NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, _gloffset_ConvolutionParameterf ), + NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, _gloffset_ConvolutionParameterfv ), + NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, _gloffset_ConvolutionParameteri ), + NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, _gloffset_ConvolutionParameteriv ), + NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, _gloffset_CopyConvolutionFilter1D ), + NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, _gloffset_CopyConvolutionFilter2D ), + NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, _gloffset_GetConvolutionFilter ), + NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, _gloffset_GetConvolutionParameterfv ), + NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, _gloffset_GetConvolutionParameteriv ), + NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, _gloffset_GetSeparableFilter ), + NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, _gloffset_SeparableFilter2D ), + NAME_FUNC_OFFSET( 4811, glGetHistogram, _gloffset_GetHistogram ), + NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, _gloffset_GetHistogramParameterfv ), + NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, _gloffset_GetHistogramParameteriv ), + NAME_FUNC_OFFSET( 4878, glGetMinmax, _gloffset_GetMinmax ), + NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, _gloffset_GetMinmaxParameterfv ), + NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, _gloffset_GetMinmaxParameteriv ), + NAME_FUNC_OFFSET( 4936, glHistogram, _gloffset_Histogram ), + NAME_FUNC_OFFSET( 4948, glMinmax, _gloffset_Minmax ), + NAME_FUNC_OFFSET( 4957, glResetHistogram, _gloffset_ResetHistogram ), + NAME_FUNC_OFFSET( 4974, glResetMinmax, _gloffset_ResetMinmax ), + NAME_FUNC_OFFSET( 4988, glTexImage3D, _gloffset_TexImage3D ), + NAME_FUNC_OFFSET( 5001, glTexSubImage3D, _gloffset_TexSubImage3D ), + NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, _gloffset_CopyTexSubImage3D ), + NAME_FUNC_OFFSET( 5037, glActiveTextureARB, _gloffset_ActiveTextureARB ), + NAME_FUNC_OFFSET( 5056, glClientActiveTextureARB, _gloffset_ClientActiveTextureARB ), + NAME_FUNC_OFFSET( 5081, glMultiTexCoord1dARB, _gloffset_MultiTexCoord1dARB ), + NAME_FUNC_OFFSET( 5102, glMultiTexCoord1dvARB, _gloffset_MultiTexCoord1dvARB ), + NAME_FUNC_OFFSET( 5124, glMultiTexCoord1fARB, _gloffset_MultiTexCoord1fARB ), + NAME_FUNC_OFFSET( 5145, glMultiTexCoord1fvARB, _gloffset_MultiTexCoord1fvARB ), + NAME_FUNC_OFFSET( 5167, glMultiTexCoord1iARB, _gloffset_MultiTexCoord1iARB ), + NAME_FUNC_OFFSET( 5188, glMultiTexCoord1ivARB, _gloffset_MultiTexCoord1ivARB ), + NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sARB, _gloffset_MultiTexCoord1sARB ), + NAME_FUNC_OFFSET( 5231, glMultiTexCoord1svARB, _gloffset_MultiTexCoord1svARB ), + NAME_FUNC_OFFSET( 5253, glMultiTexCoord2dARB, _gloffset_MultiTexCoord2dARB ), + NAME_FUNC_OFFSET( 5274, glMultiTexCoord2dvARB, _gloffset_MultiTexCoord2dvARB ), + NAME_FUNC_OFFSET( 5296, glMultiTexCoord2fARB, _gloffset_MultiTexCoord2fARB ), + NAME_FUNC_OFFSET( 5317, glMultiTexCoord2fvARB, _gloffset_MultiTexCoord2fvARB ), + NAME_FUNC_OFFSET( 5339, glMultiTexCoord2iARB, _gloffset_MultiTexCoord2iARB ), + NAME_FUNC_OFFSET( 5360, glMultiTexCoord2ivARB, _gloffset_MultiTexCoord2ivARB ), + NAME_FUNC_OFFSET( 5382, glMultiTexCoord2sARB, _gloffset_MultiTexCoord2sARB ), + NAME_FUNC_OFFSET( 5403, glMultiTexCoord2svARB, _gloffset_MultiTexCoord2svARB ), + NAME_FUNC_OFFSET( 5425, glMultiTexCoord3dARB, _gloffset_MultiTexCoord3dARB ), + NAME_FUNC_OFFSET( 5446, glMultiTexCoord3dvARB, _gloffset_MultiTexCoord3dvARB ), + NAME_FUNC_OFFSET( 5468, glMultiTexCoord3fARB, _gloffset_MultiTexCoord3fARB ), + NAME_FUNC_OFFSET( 5489, glMultiTexCoord3fvARB, _gloffset_MultiTexCoord3fvARB ), + NAME_FUNC_OFFSET( 5511, glMultiTexCoord3iARB, _gloffset_MultiTexCoord3iARB ), + NAME_FUNC_OFFSET( 5532, glMultiTexCoord3ivARB, _gloffset_MultiTexCoord3ivARB ), + NAME_FUNC_OFFSET( 5554, glMultiTexCoord3sARB, _gloffset_MultiTexCoord3sARB ), + NAME_FUNC_OFFSET( 5575, glMultiTexCoord3svARB, _gloffset_MultiTexCoord3svARB ), + NAME_FUNC_OFFSET( 5597, glMultiTexCoord4dARB, _gloffset_MultiTexCoord4dARB ), + NAME_FUNC_OFFSET( 5618, glMultiTexCoord4dvARB, _gloffset_MultiTexCoord4dvARB ), + NAME_FUNC_OFFSET( 5640, glMultiTexCoord4fARB, _gloffset_MultiTexCoord4fARB ), + NAME_FUNC_OFFSET( 5661, glMultiTexCoord4fvARB, _gloffset_MultiTexCoord4fvARB ), + NAME_FUNC_OFFSET( 5683, glMultiTexCoord4iARB, _gloffset_MultiTexCoord4iARB ), + NAME_FUNC_OFFSET( 5704, glMultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB ), + NAME_FUNC_OFFSET( 5726, glMultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB ), + NAME_FUNC_OFFSET( 5747, glMultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB ), + NAME_FUNC_OFFSET( 5769, glLoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB ), + NAME_FUNC_OFFSET( 5795, glLoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB ), + NAME_FUNC_OFFSET( 5821, glMultTransposeMatrixfARB, _gloffset_MultTransposeMatrixfARB ), + NAME_FUNC_OFFSET( 5847, glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB ), + NAME_FUNC_OFFSET( 5873, glSampleCoverageARB, _gloffset_SampleCoverageARB ), + NAME_FUNC_OFFSET( 5893, gl__unused413, _gloffset___unused413 ), + NAME_FUNC_OFFSET( 5907, glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT ), + NAME_FUNC_OFFSET( 5926, glGetTexFilterFuncSGIS, _gloffset_GetTexFilterFuncSGIS ), + NAME_FUNC_OFFSET( 5949, glTexFilterFuncSGIS, _gloffset_TexFilterFuncSGIS ), + NAME_FUNC_OFFSET( 5969, glGetHistogramEXT, _gloffset_GetHistogramEXT ), + NAME_FUNC_OFFSET( 5987, glGetHistogramParameterfvEXT, _gloffset_GetHistogramParameterfvEXT ), + NAME_FUNC_OFFSET( 6016, glGetHistogramParameterivEXT, _gloffset_GetHistogramParameterivEXT ), + NAME_FUNC_OFFSET( 6045, glGetMinmaxEXT, _gloffset_GetMinmaxEXT ), + NAME_FUNC_OFFSET( 6060, glGetMinmaxParameterfvEXT, _gloffset_GetMinmaxParameterfvEXT ), + NAME_FUNC_OFFSET( 6086, glGetMinmaxParameterivEXT, _gloffset_GetMinmaxParameterivEXT ), + NAME_FUNC_OFFSET( 6112, glGetConvolutionFilterEXT, _gloffset_GetConvolutionFilterEXT ), + NAME_FUNC_OFFSET( 6138, glGetConvolutionParameterfvEXT, _gloffset_GetConvolutionParameterfvEXT ), + NAME_FUNC_OFFSET( 6169, glGetConvolutionParameterivEXT, _gloffset_GetConvolutionParameterivEXT ), + NAME_FUNC_OFFSET( 6200, glGetSeparableFilterEXT, _gloffset_GetSeparableFilterEXT ), + NAME_FUNC_OFFSET( 6224, glGetColorTableSGI, _gloffset_GetColorTableSGI ), + NAME_FUNC_OFFSET( 6243, glGetColorTableParameterfvSGI, _gloffset_GetColorTableParameterfvSGI ), + NAME_FUNC_OFFSET( 6273, glGetColorTableParameterivSGI, _gloffset_GetColorTableParameterivSGI ), + NAME_FUNC_OFFSET( 6303, glPixelTexGenSGIX, _gloffset_PixelTexGenSGIX ), + NAME_FUNC_OFFSET( 6321, glPixelTexGenParameteriSGIS, _gloffset_PixelTexGenParameteriSGIS ), + NAME_FUNC_OFFSET( 6349, glPixelTexGenParameterivSGIS, _gloffset_PixelTexGenParameterivSGIS ), + NAME_FUNC_OFFSET( 6378, glPixelTexGenParameterfSGIS, _gloffset_PixelTexGenParameterfSGIS ), + NAME_FUNC_OFFSET( 6406, glPixelTexGenParameterfvSGIS, _gloffset_PixelTexGenParameterfvSGIS ), + NAME_FUNC_OFFSET( 6435, glGetPixelTexGenParameterivSGIS, _gloffset_GetPixelTexGenParameterivSGIS ), + NAME_FUNC_OFFSET( 6467, glGetPixelTexGenParameterfvSGIS, _gloffset_GetPixelTexGenParameterfvSGIS ), + NAME_FUNC_OFFSET( 6499, glTexImage4DSGIS, _gloffset_TexImage4DSGIS ), + NAME_FUNC_OFFSET( 6516, glTexSubImage4DSGIS, _gloffset_TexSubImage4DSGIS ), + NAME_FUNC_OFFSET( 6536, glAreTexturesResidentEXT, _gloffset_AreTexturesResidentEXT ), + NAME_FUNC_OFFSET( 6561, glGenTexturesEXT, _gloffset_GenTexturesEXT ), + NAME_FUNC_OFFSET( 6578, glIsTextureEXT, _gloffset_IsTextureEXT ), + NAME_FUNC_OFFSET( 6593, glDetailTexFuncSGIS, _gloffset_DetailTexFuncSGIS ), + NAME_FUNC_OFFSET( 6613, glGetDetailTexFuncSGIS, _gloffset_GetDetailTexFuncSGIS ), + NAME_FUNC_OFFSET( 6636, glSharpenTexFuncSGIS, _gloffset_SharpenTexFuncSGIS ), + NAME_FUNC_OFFSET( 6657, glGetSharpenTexFuncSGIS, _gloffset_GetSharpenTexFuncSGIS ), + NAME_FUNC_OFFSET( 6681, glSampleMaskSGIS, _gloffset_SampleMaskSGIS ), + NAME_FUNC_OFFSET( 6698, glSamplePatternSGIS, _gloffset_SamplePatternSGIS ), + NAME_FUNC_OFFSET( 6718, glColorPointerEXT, _gloffset_ColorPointerEXT ), + NAME_FUNC_OFFSET( 6736, glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT ), + NAME_FUNC_OFFSET( 6757, glIndexPointerEXT, _gloffset_IndexPointerEXT ), + NAME_FUNC_OFFSET( 6775, glNormalPointerEXT, _gloffset_NormalPointerEXT ), + NAME_FUNC_OFFSET( 6794, glTexCoordPointerEXT, _gloffset_TexCoordPointerEXT ), + NAME_FUNC_OFFSET( 6815, glVertexPointerEXT, _gloffset_VertexPointerEXT ), + NAME_FUNC_OFFSET( 6834, glSpriteParameterfSGIX, _gloffset_SpriteParameterfSGIX ), + NAME_FUNC_OFFSET( 6857, glSpriteParameterfvSGIX, _gloffset_SpriteParameterfvSGIX ), + NAME_FUNC_OFFSET( 6881, glSpriteParameteriSGIX, _gloffset_SpriteParameteriSGIX ), + NAME_FUNC_OFFSET( 6904, glSpriteParameterivSGIX, _gloffset_SpriteParameterivSGIX ), + NAME_FUNC_OFFSET( 6928, glPointParameterfEXT, _gloffset_PointParameterfEXT ), + NAME_FUNC_OFFSET( 6949, glPointParameterfvEXT, _gloffset_PointParameterfvEXT ), + NAME_FUNC_OFFSET( 6971, glGetInstrumentsSGIX, _gloffset_GetInstrumentsSGIX ), + NAME_FUNC_OFFSET( 6992, glInstrumentsBufferSGIX, _gloffset_InstrumentsBufferSGIX ), + NAME_FUNC_OFFSET( 7016, glPollInstrumentsSGIX, _gloffset_PollInstrumentsSGIX ), + NAME_FUNC_OFFSET( 7038, glReadInstrumentsSGIX, _gloffset_ReadInstrumentsSGIX ), + NAME_FUNC_OFFSET( 7060, glStartInstrumentsSGIX, _gloffset_StartInstrumentsSGIX ), + NAME_FUNC_OFFSET( 7083, glStopInstrumentsSGIX, _gloffset_StopInstrumentsSGIX ), + NAME_FUNC_OFFSET( 7105, glFrameZoomSGIX, _gloffset_FrameZoomSGIX ), + NAME_FUNC_OFFSET( 7121, glTagSampleBufferSGIX, _gloffset_TagSampleBufferSGIX ), + NAME_FUNC_OFFSET( 7143, glReferencePlaneSGIX, _gloffset_ReferencePlaneSGIX ), + NAME_FUNC_OFFSET( 7164, glFlushRasterSGIX, _gloffset_FlushRasterSGIX ), + NAME_FUNC_OFFSET( 7182, glGetListParameterfvSGIX, _gloffset_GetListParameterfvSGIX ), + NAME_FUNC_OFFSET( 7207, glGetListParameterivSGIX, _gloffset_GetListParameterivSGIX ), + NAME_FUNC_OFFSET( 7232, glListParameterfSGIX, _gloffset_ListParameterfSGIX ), + NAME_FUNC_OFFSET( 7253, glListParameterfvSGIX, _gloffset_ListParameterfvSGIX ), + NAME_FUNC_OFFSET( 7275, glListParameteriSGIX, _gloffset_ListParameteriSGIX ), + NAME_FUNC_OFFSET( 7296, glListParameterivSGIX, _gloffset_ListParameterivSGIX ), + NAME_FUNC_OFFSET( 7318, glFragmentColorMaterialSGIX, _gloffset_FragmentColorMaterialSGIX ), + NAME_FUNC_OFFSET( 7346, glFragmentLightfSGIX, _gloffset_FragmentLightfSGIX ), + NAME_FUNC_OFFSET( 7367, glFragmentLightfvSGIX, _gloffset_FragmentLightfvSGIX ), + NAME_FUNC_OFFSET( 7389, glFragmentLightiSGIX, _gloffset_FragmentLightiSGIX ), + NAME_FUNC_OFFSET( 7410, glFragmentLightivSGIX, _gloffset_FragmentLightivSGIX ), + NAME_FUNC_OFFSET( 7432, glFragmentLightModelfSGIX, _gloffset_FragmentLightModelfSGIX ), + NAME_FUNC_OFFSET( 7458, glFragmentLightModelfvSGIX, _gloffset_FragmentLightModelfvSGIX ), + NAME_FUNC_OFFSET( 7485, glFragmentLightModeliSGIX, _gloffset_FragmentLightModeliSGIX ), + NAME_FUNC_OFFSET( 7511, glFragmentLightModelivSGIX, _gloffset_FragmentLightModelivSGIX ), + NAME_FUNC_OFFSET( 7538, glFragmentMaterialfSGIX, _gloffset_FragmentMaterialfSGIX ), + NAME_FUNC_OFFSET( 7562, glFragmentMaterialfvSGIX, _gloffset_FragmentMaterialfvSGIX ), + NAME_FUNC_OFFSET( 7587, glFragmentMaterialiSGIX, _gloffset_FragmentMaterialiSGIX ), + NAME_FUNC_OFFSET( 7611, glFragmentMaterialivSGIX, _gloffset_FragmentMaterialivSGIX ), + NAME_FUNC_OFFSET( 7636, glGetFragmentLightfvSGIX, _gloffset_GetFragmentLightfvSGIX ), + NAME_FUNC_OFFSET( 7661, glGetFragmentLightivSGIX, _gloffset_GetFragmentLightivSGIX ), + NAME_FUNC_OFFSET( 7686, glGetFragmentMaterialfvSGIX, _gloffset_GetFragmentMaterialfvSGIX ), + NAME_FUNC_OFFSET( 7714, glGetFragmentMaterialivSGIX, _gloffset_GetFragmentMaterialivSGIX ), + NAME_FUNC_OFFSET( 7742, glLightEnviSGIX, _gloffset_LightEnviSGIX ), + NAME_FUNC_OFFSET( 7758, glVertexWeightfEXT, _gloffset_VertexWeightfEXT ), + NAME_FUNC_OFFSET( 7777, glVertexWeightfvEXT, _gloffset_VertexWeightfvEXT ), + NAME_FUNC_OFFSET( 7797, glVertexWeightPointerEXT, _gloffset_VertexWeightPointerEXT ), + NAME_FUNC_OFFSET( 7822, glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV ), + NAME_FUNC_OFFSET( 7848, glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV ), + NAME_FUNC_OFFSET( 7869, glCombinerParameterfvNV, _gloffset_CombinerParameterfvNV ), + NAME_FUNC_OFFSET( 7893, glCombinerParameterfNV, _gloffset_CombinerParameterfNV ), + NAME_FUNC_OFFSET( 7916, glCombinerParameterivNV, _gloffset_CombinerParameterivNV ), + NAME_FUNC_OFFSET( 7940, glCombinerParameteriNV, _gloffset_CombinerParameteriNV ), + NAME_FUNC_OFFSET( 7963, glCombinerInputNV, _gloffset_CombinerInputNV ), + NAME_FUNC_OFFSET( 7981, glCombinerOutputNV, _gloffset_CombinerOutputNV ), + NAME_FUNC_OFFSET( 8000, glFinalCombinerInputNV, _gloffset_FinalCombinerInputNV ), + NAME_FUNC_OFFSET( 8023, glGetCombinerInputParameterfvNV, _gloffset_GetCombinerInputParameterfvNV ), + NAME_FUNC_OFFSET( 8055, glGetCombinerInputParameterivNV, _gloffset_GetCombinerInputParameterivNV ), + NAME_FUNC_OFFSET( 8087, glGetCombinerOutputParameterfvNV, _gloffset_GetCombinerOutputParameterfvNV ), + NAME_FUNC_OFFSET( 8120, glGetCombinerOutputParameterivNV, _gloffset_GetCombinerOutputParameterivNV ), + NAME_FUNC_OFFSET( 8153, glGetFinalCombinerInputParameterfvNV, _gloffset_GetFinalCombinerInputParameterfvNV ), + NAME_FUNC_OFFSET( 8190, glGetFinalCombinerInputParameterivNV, _gloffset_GetFinalCombinerInputParameterivNV ), + NAME_FUNC_OFFSET( 8227, glResizeBuffersMESA, _gloffset_ResizeBuffersMESA ), + NAME_FUNC_OFFSET( 8247, glWindowPos2dMESA, _gloffset_WindowPos2dMESA ), + NAME_FUNC_OFFSET( 8265, glWindowPos2dvMESA, _gloffset_WindowPos2dvMESA ), + NAME_FUNC_OFFSET( 8284, glWindowPos2fMESA, _gloffset_WindowPos2fMESA ), + NAME_FUNC_OFFSET( 8302, glWindowPos2fvMESA, _gloffset_WindowPos2fvMESA ), + NAME_FUNC_OFFSET( 8321, glWindowPos2iMESA, _gloffset_WindowPos2iMESA ), + NAME_FUNC_OFFSET( 8339, glWindowPos2ivMESA, _gloffset_WindowPos2ivMESA ), + NAME_FUNC_OFFSET( 8358, glWindowPos2sMESA, _gloffset_WindowPos2sMESA ), + NAME_FUNC_OFFSET( 8376, glWindowPos2svMESA, _gloffset_WindowPos2svMESA ), + NAME_FUNC_OFFSET( 8395, glWindowPos3dMESA, _gloffset_WindowPos3dMESA ), + NAME_FUNC_OFFSET( 8413, glWindowPos3dvMESA, _gloffset_WindowPos3dvMESA ), + NAME_FUNC_OFFSET( 8432, glWindowPos3fMESA, _gloffset_WindowPos3fMESA ), + NAME_FUNC_OFFSET( 8450, glWindowPos3fvMESA, _gloffset_WindowPos3fvMESA ), + NAME_FUNC_OFFSET( 8469, glWindowPos3iMESA, _gloffset_WindowPos3iMESA ), + NAME_FUNC_OFFSET( 8487, glWindowPos3ivMESA, _gloffset_WindowPos3ivMESA ), + NAME_FUNC_OFFSET( 8506, glWindowPos3sMESA, _gloffset_WindowPos3sMESA ), + NAME_FUNC_OFFSET( 8524, glWindowPos3svMESA, _gloffset_WindowPos3svMESA ), + NAME_FUNC_OFFSET( 8543, glWindowPos4dMESA, _gloffset_WindowPos4dMESA ), + NAME_FUNC_OFFSET( 8561, glWindowPos4dvMESA, _gloffset_WindowPos4dvMESA ), + NAME_FUNC_OFFSET( 8580, glWindowPos4fMESA, _gloffset_WindowPos4fMESA ), + NAME_FUNC_OFFSET( 8598, glWindowPos4fvMESA, _gloffset_WindowPos4fvMESA ), + NAME_FUNC_OFFSET( 8617, glWindowPos4iMESA, _gloffset_WindowPos4iMESA ), + NAME_FUNC_OFFSET( 8635, glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA ), + NAME_FUNC_OFFSET( 8654, glWindowPos4sMESA, _gloffset_WindowPos4sMESA ), + NAME_FUNC_OFFSET( 8672, glWindowPos4svMESA, _gloffset_WindowPos4svMESA ), + NAME_FUNC_OFFSET( 8691, glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT ), + NAME_FUNC_OFFSET( 8714, glIndexMaterialEXT, _gloffset_IndexMaterialEXT ), + NAME_FUNC_OFFSET( 8733, glIndexFuncEXT, _gloffset_IndexFuncEXT ), + NAME_FUNC_OFFSET( 8748, glLockArraysEXT, _gloffset_LockArraysEXT ), + NAME_FUNC_OFFSET( 8764, glUnlockArraysEXT, _gloffset_UnlockArraysEXT ), + NAME_FUNC_OFFSET( 8782, glCullParameterdvEXT, _gloffset_CullParameterdvEXT ), + NAME_FUNC_OFFSET( 8803, glCullParameterfvEXT, _gloffset_CullParameterfvEXT ), + NAME_FUNC_OFFSET( 8824, glHintPGI, _gloffset_HintPGI ), + NAME_FUNC_OFFSET( 8834, glFogCoordfEXT, _gloffset_FogCoordfEXT ), + NAME_FUNC_OFFSET( 8849, glFogCoordfvEXT, _gloffset_FogCoordfvEXT ), + NAME_FUNC_OFFSET( 8865, glFogCoorddEXT, _gloffset_FogCoorddEXT ), + NAME_FUNC_OFFSET( 8880, glFogCoorddvEXT, _gloffset_FogCoorddvEXT ), + NAME_FUNC_OFFSET( 8896, glFogCoordPointerEXT, _gloffset_FogCoordPointerEXT ), + NAME_FUNC_OFFSET( 8917, glGetColorTableEXT, _gloffset_GetColorTableEXT ), + NAME_FUNC_OFFSET( 8936, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameterivEXT ), + NAME_FUNC_OFFSET( 8966, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfvEXT ), + NAME_FUNC_OFFSET( 8996, glTbufferMask3DFX, _gloffset_TbufferMask3DFX ), + NAME_FUNC_OFFSET( 9014, glCompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB ), + NAME_FUNC_OFFSET( 9040, glCompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB ), + NAME_FUNC_OFFSET( 9066, glCompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB ), + NAME_FUNC_OFFSET( 9092, glCompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB ), + NAME_FUNC_OFFSET( 9121, glCompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB ), + NAME_FUNC_OFFSET( 9150, glCompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB ), + NAME_FUNC_OFFSET( 9179, glGetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB ), + NAME_FUNC_OFFSET( 9206, glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT ), + NAME_FUNC_OFFSET( 9228, glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT ), + NAME_FUNC_OFFSET( 9251, glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT ), + NAME_FUNC_OFFSET( 9273, glSecondaryColor3dvEXT, _gloffset_SecondaryColor3dvEXT ), + NAME_FUNC_OFFSET( 9296, glSecondaryColor3fEXT, _gloffset_SecondaryColor3fEXT ), + NAME_FUNC_OFFSET( 9318, glSecondaryColor3fvEXT, _gloffset_SecondaryColor3fvEXT ), + NAME_FUNC_OFFSET( 9341, glSecondaryColor3iEXT, _gloffset_SecondaryColor3iEXT ), + NAME_FUNC_OFFSET( 9363, glSecondaryColor3ivEXT, _gloffset_SecondaryColor3ivEXT ), + NAME_FUNC_OFFSET( 9386, glSecondaryColor3sEXT, _gloffset_SecondaryColor3sEXT ), + NAME_FUNC_OFFSET( 9408, glSecondaryColor3svEXT, _gloffset_SecondaryColor3svEXT ), + NAME_FUNC_OFFSET( 9431, glSecondaryColor3ubEXT, _gloffset_SecondaryColor3ubEXT ), + NAME_FUNC_OFFSET( 9454, glSecondaryColor3ubvEXT, _gloffset_SecondaryColor3ubvEXT ), + NAME_FUNC_OFFSET( 9478, glSecondaryColor3uiEXT, _gloffset_SecondaryColor3uiEXT ), + NAME_FUNC_OFFSET( 9501, glSecondaryColor3uivEXT, _gloffset_SecondaryColor3uivEXT ), + NAME_FUNC_OFFSET( 9525, glSecondaryColor3usEXT, _gloffset_SecondaryColor3usEXT ), + NAME_FUNC_OFFSET( 9548, glSecondaryColor3usvEXT, _gloffset_SecondaryColor3usvEXT ), + NAME_FUNC_OFFSET( 9572, glSecondaryColorPointerEXT, _gloffset_SecondaryColorPointerEXT ), + NAME_FUNC_OFFSET( 9599, glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV ), + NAME_FUNC_OFFSET( 9623, glBindProgramNV, _gloffset_BindProgramNV ), + NAME_FUNC_OFFSET( 9639, glDeleteProgramsNV, _gloffset_DeleteProgramsNV ), + NAME_FUNC_OFFSET( 9658, glExecuteProgramNV, _gloffset_ExecuteProgramNV ), + NAME_FUNC_OFFSET( 9677, glGenProgramsNV, _gloffset_GenProgramsNV ), + NAME_FUNC_OFFSET( 9693, glGetProgramParameterdvNV, _gloffset_GetProgramParameterdvNV ), + NAME_FUNC_OFFSET( 9719, glGetProgramParameterfvNV, _gloffset_GetProgramParameterfvNV ), + NAME_FUNC_OFFSET( 9745, glGetProgramivNV, _gloffset_GetProgramivNV ), + NAME_FUNC_OFFSET( 9762, glGetProgramStringNV, _gloffset_GetProgramStringNV ), + NAME_FUNC_OFFSET( 9783, glGetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV ), + NAME_FUNC_OFFSET( 9804, glGetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV ), + NAME_FUNC_OFFSET( 9826, glGetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV ), + NAME_FUNC_OFFSET( 9848, glGetVertexAttribivNV, _gloffset_GetVertexAttribivNV ), + NAME_FUNC_OFFSET( 9870, glGetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV ), + NAME_FUNC_OFFSET( 9898, glIsProgramNV, _gloffset_IsProgramNV ), + NAME_FUNC_OFFSET( 9912, glLoadProgramNV, _gloffset_LoadProgramNV ), + NAME_FUNC_OFFSET( 9928, glProgramParameter4dNV, _gloffset_ProgramParameter4dNV ), + NAME_FUNC_OFFSET( 9951, glProgramParameter4dvNV, _gloffset_ProgramParameter4dvNV ), + NAME_FUNC_OFFSET( 9975, glProgramParameter4fNV, _gloffset_ProgramParameter4fNV ), + NAME_FUNC_OFFSET( 9998, glProgramParameter4fvNV, _gloffset_ProgramParameter4fvNV ), + NAME_FUNC_OFFSET( 10022, glProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV ), + NAME_FUNC_OFFSET( 10047, glProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV ), + NAME_FUNC_OFFSET( 10072, glRequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV ), + NAME_FUNC_OFFSET( 10100, glTrackMatrixNV, _gloffset_TrackMatrixNV ), + NAME_FUNC_OFFSET( 10116, glVertexAttribPointerNV, _gloffset_VertexAttribPointerNV ), + NAME_FUNC_OFFSET( 10140, glVertexAttrib1dNV, _gloffset_VertexAttrib1dNV ), + NAME_FUNC_OFFSET( 10159, glVertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV ), + NAME_FUNC_OFFSET( 10179, glVertexAttrib1fNV, _gloffset_VertexAttrib1fNV ), + NAME_FUNC_OFFSET( 10198, glVertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV ), + NAME_FUNC_OFFSET( 10218, glVertexAttrib1sNV, _gloffset_VertexAttrib1sNV ), + NAME_FUNC_OFFSET( 10237, glVertexAttrib1svNV, _gloffset_VertexAttrib1svNV ), + NAME_FUNC_OFFSET( 10257, glVertexAttrib2dNV, _gloffset_VertexAttrib2dNV ), + NAME_FUNC_OFFSET( 10276, glVertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV ), + NAME_FUNC_OFFSET( 10296, glVertexAttrib2fNV, _gloffset_VertexAttrib2fNV ), + NAME_FUNC_OFFSET( 10315, glVertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV ), + NAME_FUNC_OFFSET( 10335, glVertexAttrib2sNV, _gloffset_VertexAttrib2sNV ), + NAME_FUNC_OFFSET( 10354, glVertexAttrib2svNV, _gloffset_VertexAttrib2svNV ), + NAME_FUNC_OFFSET( 10374, glVertexAttrib3dNV, _gloffset_VertexAttrib3dNV ), + NAME_FUNC_OFFSET( 10393, glVertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV ), + NAME_FUNC_OFFSET( 10413, glVertexAttrib3fNV, _gloffset_VertexAttrib3fNV ), + NAME_FUNC_OFFSET( 10432, glVertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV ), + NAME_FUNC_OFFSET( 10452, glVertexAttrib3sNV, _gloffset_VertexAttrib3sNV ), + NAME_FUNC_OFFSET( 10471, glVertexAttrib3svNV, _gloffset_VertexAttrib3svNV ), + NAME_FUNC_OFFSET( 10491, glVertexAttrib4dNV, _gloffset_VertexAttrib4dNV ), + NAME_FUNC_OFFSET( 10510, glVertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV ), + NAME_FUNC_OFFSET( 10530, glVertexAttrib4fNV, _gloffset_VertexAttrib4fNV ), + NAME_FUNC_OFFSET( 10549, glVertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV ), + NAME_FUNC_OFFSET( 10569, glVertexAttrib4sNV, _gloffset_VertexAttrib4sNV ), + NAME_FUNC_OFFSET( 10588, glVertexAttrib4svNV, _gloffset_VertexAttrib4svNV ), + NAME_FUNC_OFFSET( 10608, glVertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV ), + NAME_FUNC_OFFSET( 10628, glVertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV ), + NAME_FUNC_OFFSET( 10649, glVertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV ), + NAME_FUNC_OFFSET( 10670, glVertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV ), + NAME_FUNC_OFFSET( 10691, glVertexAttribs1svNV, _gloffset_VertexAttribs1svNV ), + NAME_FUNC_OFFSET( 10712, glVertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV ), + NAME_FUNC_OFFSET( 10733, glVertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV ), + NAME_FUNC_OFFSET( 10754, glVertexAttribs2svNV, _gloffset_VertexAttribs2svNV ), + NAME_FUNC_OFFSET( 10775, glVertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV ), + NAME_FUNC_OFFSET( 10796, glVertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV ), + NAME_FUNC_OFFSET( 10817, glVertexAttribs3svNV, _gloffset_VertexAttribs3svNV ), + NAME_FUNC_OFFSET( 10838, glVertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV ), + NAME_FUNC_OFFSET( 10859, glVertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV ), + NAME_FUNC_OFFSET( 10880, glVertexAttribs4svNV, _gloffset_VertexAttribs4svNV ), + NAME_FUNC_OFFSET( 10901, glVertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV ), + NAME_FUNC_OFFSET( 10923, glPointParameteriNV, _gloffset_PointParameteriNV ), + NAME_FUNC_OFFSET( 10943, glPointParameterivNV, _gloffset_PointParameterivNV ), + NAME_FUNC_OFFSET( 10964, glMultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT ), + NAME_FUNC_OFFSET( 10985, glMultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT ), + NAME_FUNC_OFFSET( 11008, glActiveStencilFaceEXT, _gloffset_ActiveStencilFaceEXT ), + NAME_FUNC_OFFSET( 11031, glDeleteFencesNV, _gloffset_DeleteFencesNV ), + NAME_FUNC_OFFSET( 11048, glGenFencesNV, _gloffset_GenFencesNV ), + NAME_FUNC_OFFSET( 11062, glIsFenceNV, _gloffset_IsFenceNV ), + NAME_FUNC_OFFSET( 11074, glTestFenceNV, _gloffset_TestFenceNV ), + NAME_FUNC_OFFSET( 11088, glGetFenceivNV, _gloffset_GetFenceivNV ), + NAME_FUNC_OFFSET( 11103, glFinishFenceNV, _gloffset_FinishFenceNV ), + NAME_FUNC_OFFSET( 11119, glSetFenceNV, _gloffset_SetFenceNV ), + NAME_FUNC_OFFSET( 11132, glVertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB ), + NAME_FUNC_OFFSET( 11153, glVertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB ), + NAME_FUNC_OFFSET( 11174, glVertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB ), + NAME_FUNC_OFFSET( 11196, glVertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB ), + NAME_FUNC_OFFSET( 11218, glVertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB ), + NAME_FUNC_OFFSET( 11240, glVertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB ), + NAME_FUNC_OFFSET( 11262, glVertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB ), + NAME_FUNC_OFFSET( 11284, glVertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB ), + NAME_FUNC_OFFSET( 11306, glVertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB ), + NAME_FUNC_OFFSET( 11329, glVertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB ), + NAME_FUNC_OFFSET( 11352, glVertexAttribPointerARB, _gloffset_VertexAttribPointerARB ), + NAME_FUNC_OFFSET( 11377, glEnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB ), + NAME_FUNC_OFFSET( 11406, glDisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB ), + NAME_FUNC_OFFSET( 11436, glProgramStringARB, _gloffset_ProgramStringARB ), + NAME_FUNC_OFFSET( 11455, glProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB ), + NAME_FUNC_OFFSET( 11482, glProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB ), + NAME_FUNC_OFFSET( 11510, glProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB ), + NAME_FUNC_OFFSET( 11537, glProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB ), + NAME_FUNC_OFFSET( 11565, glProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB ), + NAME_FUNC_OFFSET( 11594, glProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB ), + NAME_FUNC_OFFSET( 11624, glProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB ), + NAME_FUNC_OFFSET( 11653, glProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB ), + NAME_FUNC_OFFSET( 11683, glGetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB ), + NAME_FUNC_OFFSET( 11713, glGetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB ), + NAME_FUNC_OFFSET( 11743, glGetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB ), + NAME_FUNC_OFFSET( 11775, glGetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB ), + NAME_FUNC_OFFSET( 11807, glGetProgramivARB, _gloffset_GetProgramivARB ), + NAME_FUNC_OFFSET( 11825, glGetProgramStringARB, _gloffset_GetProgramStringARB ), + NAME_FUNC_OFFSET( 11847, glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV ), + NAME_FUNC_OFFSET( 11875, glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV ), + NAME_FUNC_OFFSET( 11903, glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV ), + NAME_FUNC_OFFSET( 11932, glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV ), + NAME_FUNC_OFFSET( 11961, glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV ), + NAME_FUNC_OFFSET( 11992, glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV ), + NAME_FUNC_OFFSET( 12023, glBindBufferARB, _gloffset_BindBufferARB ), + NAME_FUNC_OFFSET( 12039, glBufferDataARB, _gloffset_BufferDataARB ), + NAME_FUNC_OFFSET( 12055, glBufferSubDataARB, _gloffset_BufferSubDataARB ), + NAME_FUNC_OFFSET( 12074, glDeleteBuffersARB, _gloffset_DeleteBuffersARB ), + NAME_FUNC_OFFSET( 12093, glGenBuffersARB, _gloffset_GenBuffersARB ), + NAME_FUNC_OFFSET( 12109, glGetBufferParameterivARB, _gloffset_GetBufferParameterivARB ), + NAME_FUNC_OFFSET( 12135, glGetBufferPointervARB, _gloffset_GetBufferPointervARB ), + NAME_FUNC_OFFSET( 12158, glGetBufferSubDataARB, _gloffset_GetBufferSubDataARB ), + NAME_FUNC_OFFSET( 12180, glIsBufferARB, _gloffset_IsBufferARB ), + NAME_FUNC_OFFSET( 12194, glMapBufferARB, _gloffset_MapBufferARB ), + NAME_FUNC_OFFSET( 12209, glUnmapBufferARB, _gloffset_UnmapBufferARB ), + NAME_FUNC_OFFSET( 12226, glDepthBoundsEXT, _gloffset_DepthBoundsEXT ), + NAME_FUNC_OFFSET( 12243, glGenQueriesARB, _gloffset_GenQueriesARB ), + NAME_FUNC_OFFSET( 12259, glDeleteQueriesARB, _gloffset_DeleteQueriesARB ), + NAME_FUNC_OFFSET( 12278, glIsQueryARB, _gloffset_IsQueryARB ), + NAME_FUNC_OFFSET( 12291, glBeginQueryARB, _gloffset_BeginQueryARB ), + NAME_FUNC_OFFSET( 12307, glEndQueryARB, _gloffset_EndQueryARB ), + NAME_FUNC_OFFSET( 12321, glGetQueryivARB, _gloffset_GetQueryivARB ), + NAME_FUNC_OFFSET( 12337, glGetQueryObjectivARB, _gloffset_GetQueryObjectivARB ), + NAME_FUNC_OFFSET( 12359, glGetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB ), + NAME_FUNC_OFFSET( 12382, glMultiModeDrawArraysIBM, _gloffset_MultiModeDrawArraysIBM ), + NAME_FUNC_OFFSET( 12407, glMultiModeDrawElementsIBM, _gloffset_MultiModeDrawElementsIBM ), + NAME_FUNC_OFFSET( 12434, glBlendEquationSeparateEXT, _gloffset_BlendEquationSeparateEXT ), + NAME_FUNC_OFFSET( 12461, glActiveTexture, _gloffset_ActiveTextureARB ), + NAME_FUNC_OFFSET( 12477, glClientActiveTexture, _gloffset_ClientActiveTextureARB ), + NAME_FUNC_OFFSET( 12499, glMultiTexCoord1d, _gloffset_MultiTexCoord1dARB ), + NAME_FUNC_OFFSET( 12517, glMultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB ), + NAME_FUNC_OFFSET( 12536, glMultiTexCoord1f, _gloffset_MultiTexCoord1fARB ), + NAME_FUNC_OFFSET( 12554, glMultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB ), + NAME_FUNC_OFFSET( 12573, glMultiTexCoord1i, _gloffset_MultiTexCoord1iARB ), + NAME_FUNC_OFFSET( 12591, glMultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB ), + NAME_FUNC_OFFSET( 12610, glMultiTexCoord1s, _gloffset_MultiTexCoord1sARB ), + NAME_FUNC_OFFSET( 12628, glMultiTexCoord1sv, _gloffset_MultiTexCoord1svARB ), + NAME_FUNC_OFFSET( 12647, glMultiTexCoord2d, _gloffset_MultiTexCoord2dARB ), + NAME_FUNC_OFFSET( 12665, glMultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB ), + NAME_FUNC_OFFSET( 12684, glMultiTexCoord2f, _gloffset_MultiTexCoord2fARB ), + NAME_FUNC_OFFSET( 12702, glMultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB ), + NAME_FUNC_OFFSET( 12721, glMultiTexCoord2i, _gloffset_MultiTexCoord2iARB ), + NAME_FUNC_OFFSET( 12739, glMultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB ), + NAME_FUNC_OFFSET( 12758, glMultiTexCoord2s, _gloffset_MultiTexCoord2sARB ), + NAME_FUNC_OFFSET( 12776, glMultiTexCoord2sv, _gloffset_MultiTexCoord2svARB ), + NAME_FUNC_OFFSET( 12795, glMultiTexCoord3d, _gloffset_MultiTexCoord3dARB ), + NAME_FUNC_OFFSET( 12813, glMultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB ), + NAME_FUNC_OFFSET( 12832, glMultiTexCoord3f, _gloffset_MultiTexCoord3fARB ), + NAME_FUNC_OFFSET( 12850, glMultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB ), + NAME_FUNC_OFFSET( 12869, glMultiTexCoord3i, _gloffset_MultiTexCoord3iARB ), + NAME_FUNC_OFFSET( 12887, glMultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB ), + NAME_FUNC_OFFSET( 12906, glMultiTexCoord3s, _gloffset_MultiTexCoord3sARB ), + NAME_FUNC_OFFSET( 12924, glMultiTexCoord3sv, _gloffset_MultiTexCoord3svARB ), + NAME_FUNC_OFFSET( 12943, glMultiTexCoord4d, _gloffset_MultiTexCoord4dARB ), + NAME_FUNC_OFFSET( 12961, glMultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB ), + NAME_FUNC_OFFSET( 12980, glMultiTexCoord4f, _gloffset_MultiTexCoord4fARB ), + NAME_FUNC_OFFSET( 12998, glMultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB ), + NAME_FUNC_OFFSET( 13017, glMultiTexCoord4i, _gloffset_MultiTexCoord4iARB ), + NAME_FUNC_OFFSET( 13035, glMultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB ), + NAME_FUNC_OFFSET( 13054, glMultiTexCoord4s, _gloffset_MultiTexCoord4sARB ), + NAME_FUNC_OFFSET( 13072, glMultiTexCoord4sv, _gloffset_MultiTexCoord4svARB ), + NAME_FUNC_OFFSET( 13091, glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB ), + NAME_FUNC_OFFSET( 13114, glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB ), + NAME_FUNC_OFFSET( 13137, glMultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB ), + NAME_FUNC_OFFSET( 13160, glMultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB ), + NAME_FUNC_OFFSET( 13183, glSampleCoverage, _gloffset_SampleCoverageARB ), + NAME_FUNC_OFFSET( 13200, glCompressedTexImage3D, _gloffset_CompressedTexImage3DARB ), + NAME_FUNC_OFFSET( 13223, glCompressedTexImage2D, _gloffset_CompressedTexImage2DARB ), + NAME_FUNC_OFFSET( 13246, glCompressedTexImage1D, _gloffset_CompressedTexImage1DARB ), + NAME_FUNC_OFFSET( 13269, glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB ), + NAME_FUNC_OFFSET( 13295, glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB ), + NAME_FUNC_OFFSET( 13321, glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB ), + NAME_FUNC_OFFSET( 13347, glGetCompressedTexImage, _gloffset_GetCompressedTexImageARB ), + NAME_FUNC_OFFSET( 13371, glBlendFuncSeparate, _gloffset_BlendFuncSeparateEXT ), + NAME_FUNC_OFFSET( 13391, glFogCoordf, _gloffset_FogCoordfEXT ), + NAME_FUNC_OFFSET( 13403, glFogCoordfv, _gloffset_FogCoordfvEXT ), + NAME_FUNC_OFFSET( 13416, glFogCoordd, _gloffset_FogCoorddEXT ), + NAME_FUNC_OFFSET( 13428, glFogCoorddv, _gloffset_FogCoorddvEXT ), + NAME_FUNC_OFFSET( 13441, glFogCoordPointer, _gloffset_FogCoordPointerEXT ), + NAME_FUNC_OFFSET( 13459, glMultiDrawArrays, _gloffset_MultiDrawArraysEXT ), + NAME_FUNC_OFFSET( 13477, glMultiDrawElements, _gloffset_MultiDrawElementsEXT ), + NAME_FUNC_OFFSET( 13497, glPointParameterf, _gloffset_PointParameterfEXT ), + NAME_FUNC_OFFSET( 13515, glPointParameterfv, _gloffset_PointParameterfvEXT ), + NAME_FUNC_OFFSET( 13534, glPointParameteri, _gloffset_PointParameteriNV ), + NAME_FUNC_OFFSET( 13552, glPointParameteriv, _gloffset_PointParameterivNV ), + NAME_FUNC_OFFSET( 13571, glSecondaryColor3b, _gloffset_SecondaryColor3bEXT ), + NAME_FUNC_OFFSET( 13590, glSecondaryColor3bv, _gloffset_SecondaryColor3bvEXT ), + NAME_FUNC_OFFSET( 13610, glSecondaryColor3d, _gloffset_SecondaryColor3dEXT ), + NAME_FUNC_OFFSET( 13629, glSecondaryColor3dv, _gloffset_SecondaryColor3dvEXT ), + NAME_FUNC_OFFSET( 13649, glSecondaryColor3f, _gloffset_SecondaryColor3fEXT ), + NAME_FUNC_OFFSET( 13668, glSecondaryColor3fv, _gloffset_SecondaryColor3fvEXT ), + NAME_FUNC_OFFSET( 13688, glSecondaryColor3i, _gloffset_SecondaryColor3iEXT ), + NAME_FUNC_OFFSET( 13707, glSecondaryColor3iv, _gloffset_SecondaryColor3ivEXT ), + NAME_FUNC_OFFSET( 13727, glSecondaryColor3s, _gloffset_SecondaryColor3sEXT ), + NAME_FUNC_OFFSET( 13746, glSecondaryColor3sv, _gloffset_SecondaryColor3svEXT ), + NAME_FUNC_OFFSET( 13766, glSecondaryColor3ub, _gloffset_SecondaryColor3ubEXT ), + NAME_FUNC_OFFSET( 13786, glSecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT ), + NAME_FUNC_OFFSET( 13807, glSecondaryColor3ui, _gloffset_SecondaryColor3uiEXT ), + NAME_FUNC_OFFSET( 13827, glSecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT ), + NAME_FUNC_OFFSET( 13848, glSecondaryColor3us, _gloffset_SecondaryColor3usEXT ), + NAME_FUNC_OFFSET( 13868, glSecondaryColor3usv, _gloffset_SecondaryColor3usvEXT ), + NAME_FUNC_OFFSET( 13889, glSecondaryColorPointer, _gloffset_SecondaryColorPointerEXT ), + NAME_FUNC_OFFSET( 13913, glWindowPos2d, _gloffset_WindowPos2dMESA ), + NAME_FUNC_OFFSET( 13927, glWindowPos2dv, _gloffset_WindowPos2dvMESA ), + NAME_FUNC_OFFSET( 13942, glWindowPos2f, _gloffset_WindowPos2fMESA ), + NAME_FUNC_OFFSET( 13956, glWindowPos2fv, _gloffset_WindowPos2fvMESA ), + NAME_FUNC_OFFSET( 13971, glWindowPos2i, _gloffset_WindowPos2iMESA ), + NAME_FUNC_OFFSET( 13985, glWindowPos2iv, _gloffset_WindowPos2ivMESA ), + NAME_FUNC_OFFSET( 14000, glWindowPos2s, _gloffset_WindowPos2sMESA ), + NAME_FUNC_OFFSET( 14014, glWindowPos2sv, _gloffset_WindowPos2svMESA ), + NAME_FUNC_OFFSET( 14029, glWindowPos3d, _gloffset_WindowPos3dMESA ), + NAME_FUNC_OFFSET( 14043, glWindowPos3dv, _gloffset_WindowPos3dvMESA ), + NAME_FUNC_OFFSET( 14058, glWindowPos3f, _gloffset_WindowPos3fMESA ), + NAME_FUNC_OFFSET( 14072, glWindowPos3fv, _gloffset_WindowPos3fvMESA ), + NAME_FUNC_OFFSET( 14087, glWindowPos3i, _gloffset_WindowPos3iMESA ), + NAME_FUNC_OFFSET( 14101, glWindowPos3iv, _gloffset_WindowPos3ivMESA ), + NAME_FUNC_OFFSET( 14116, glWindowPos3s, _gloffset_WindowPos3sMESA ), + NAME_FUNC_OFFSET( 14130, glWindowPos3sv, _gloffset_WindowPos3svMESA ), + NAME_FUNC_OFFSET( 14145, glBindBuffer, _gloffset_BindBufferARB ), + NAME_FUNC_OFFSET( 14158, glBufferData, _gloffset_BufferDataARB ), + NAME_FUNC_OFFSET( 14171, glBufferSubData, _gloffset_BufferSubDataARB ), + NAME_FUNC_OFFSET( 14187, glDeleteBuffers, _gloffset_DeleteBuffersARB ), + NAME_FUNC_OFFSET( 14203, glGenBuffers, _gloffset_GenBuffersARB ), + NAME_FUNC_OFFSET( 14216, glGetBufferParameteriv, _gloffset_GetBufferParameterivARB ), + NAME_FUNC_OFFSET( 14239, glGetBufferPointerv, _gloffset_GetBufferPointervARB ), + NAME_FUNC_OFFSET( 14259, glGetBufferSubData, _gloffset_GetBufferSubDataARB ), + NAME_FUNC_OFFSET( 14278, glIsBuffer, _gloffset_IsBufferARB ), + NAME_FUNC_OFFSET( 14289, glMapBuffer, _gloffset_MapBufferARB ), + NAME_FUNC_OFFSET( 14301, glUnmapBuffer, _gloffset_UnmapBufferARB ), + NAME_FUNC_OFFSET( 14315, glGenQueries, _gloffset_GenQueriesARB ), + NAME_FUNC_OFFSET( 14328, glDeleteQueries, _gloffset_DeleteQueriesARB ), + NAME_FUNC_OFFSET( 14344, glIsQuery, _gloffset_IsQueryARB ), + NAME_FUNC_OFFSET( 14354, glBeginQuery, _gloffset_BeginQueryARB ), + NAME_FUNC_OFFSET( 14367, glEndQuery, _gloffset_EndQueryARB ), + NAME_FUNC_OFFSET( 14378, glGetQueryiv, _gloffset_GetQueryivARB ), + NAME_FUNC_OFFSET( 14391, glGetQueryObjectiv, _gloffset_GetQueryObjectivARB ), + NAME_FUNC_OFFSET( 14410, glGetQueryObjectuiv, _gloffset_GetQueryObjectuivARB ), + NAME_FUNC_OFFSET( 14430, glPointParameterfARB, _gloffset_PointParameterfEXT ), + NAME_FUNC_OFFSET( 14451, glPointParameterfvARB, _gloffset_PointParameterfvEXT ), + NAME_FUNC_OFFSET( 14473, glWindowPos2dARB, _gloffset_WindowPos2dMESA ), + NAME_FUNC_OFFSET( 14490, glWindowPos2fARB, _gloffset_WindowPos2fMESA ), + NAME_FUNC_OFFSET( 14507, glWindowPos2iARB, _gloffset_WindowPos2iMESA ), + NAME_FUNC_OFFSET( 14524, glWindowPos2sARB, _gloffset_WindowPos2sMESA ), + NAME_FUNC_OFFSET( 14541, glWindowPos2dvARB, _gloffset_WindowPos2dvMESA ), + NAME_FUNC_OFFSET( 14559, glWindowPos2fvARB, _gloffset_WindowPos2fvMESA ), + NAME_FUNC_OFFSET( 14577, glWindowPos2ivARB, _gloffset_WindowPos2ivMESA ), + NAME_FUNC_OFFSET( 14595, glWindowPos2svARB, _gloffset_WindowPos2svMESA ), + NAME_FUNC_OFFSET( 14613, glWindowPos3dARB, _gloffset_WindowPos3dMESA ), + NAME_FUNC_OFFSET( 14630, glWindowPos3fARB, _gloffset_WindowPos3fMESA ), + NAME_FUNC_OFFSET( 14647, glWindowPos3iARB, _gloffset_WindowPos3iMESA ), + NAME_FUNC_OFFSET( 14664, glWindowPos3sARB, _gloffset_WindowPos3sMESA ), + NAME_FUNC_OFFSET( 14681, glWindowPos3dvARB, _gloffset_WindowPos3dvMESA ), + NAME_FUNC_OFFSET( 14699, glWindowPos3fvARB, _gloffset_WindowPos3fvMESA ), + NAME_FUNC_OFFSET( 14717, glWindowPos3ivARB, _gloffset_WindowPos3ivMESA ), + NAME_FUNC_OFFSET( 14735, glWindowPos3svARB, _gloffset_WindowPos3svMESA ), + NAME_FUNC_OFFSET( 14753, glVertexAttrib1sARB, _gloffset_VertexAttrib1sNV ), + NAME_FUNC_OFFSET( 14773, glVertexAttrib1fARB, _gloffset_VertexAttrib1fNV ), + NAME_FUNC_OFFSET( 14793, glVertexAttrib1dARB, _gloffset_VertexAttrib1dNV ), + NAME_FUNC_OFFSET( 14813, glVertexAttrib2sARB, _gloffset_VertexAttrib2sNV ), + NAME_FUNC_OFFSET( 14833, glVertexAttrib2fARB, _gloffset_VertexAttrib2fNV ), + NAME_FUNC_OFFSET( 14853, glVertexAttrib2dARB, _gloffset_VertexAttrib2dNV ), + NAME_FUNC_OFFSET( 14873, glVertexAttrib3sARB, _gloffset_VertexAttrib3sNV ), + NAME_FUNC_OFFSET( 14893, glVertexAttrib3fARB, _gloffset_VertexAttrib3fNV ), + NAME_FUNC_OFFSET( 14913, glVertexAttrib3dARB, _gloffset_VertexAttrib3dNV ), + NAME_FUNC_OFFSET( 14933, glVertexAttrib4sARB, _gloffset_VertexAttrib4sNV ), + NAME_FUNC_OFFSET( 14953, glVertexAttrib4fARB, _gloffset_VertexAttrib4fNV ), + NAME_FUNC_OFFSET( 14973, glVertexAttrib4dARB, _gloffset_VertexAttrib4dNV ), + NAME_FUNC_OFFSET( 14993, glVertexAttrib4NubARB, _gloffset_VertexAttrib4ubNV ), + NAME_FUNC_OFFSET( 15015, glVertexAttrib1svARB, _gloffset_VertexAttrib1svNV ), + NAME_FUNC_OFFSET( 15036, glVertexAttrib1fvARB, _gloffset_VertexAttrib1fvNV ), + NAME_FUNC_OFFSET( 15057, glVertexAttrib1dvARB, _gloffset_VertexAttrib1dvNV ), + NAME_FUNC_OFFSET( 15078, glVertexAttrib2svARB, _gloffset_VertexAttrib2svNV ), + NAME_FUNC_OFFSET( 15099, glVertexAttrib2fvARB, _gloffset_VertexAttrib2fvNV ), + NAME_FUNC_OFFSET( 15120, glVertexAttrib2dvARB, _gloffset_VertexAttrib2dvNV ), + NAME_FUNC_OFFSET( 15141, glVertexAttrib3svARB, _gloffset_VertexAttrib3svNV ), + NAME_FUNC_OFFSET( 15162, glVertexAttrib3fvARB, _gloffset_VertexAttrib3fvNV ), + NAME_FUNC_OFFSET( 15183, glVertexAttrib3dvARB, _gloffset_VertexAttrib3dvNV ), + NAME_FUNC_OFFSET( 15204, glVertexAttrib4svARB, _gloffset_VertexAttrib4svNV ), + NAME_FUNC_OFFSET( 15225, glVertexAttrib4fvARB, _gloffset_VertexAttrib4fvNV ), + NAME_FUNC_OFFSET( 15246, glVertexAttrib4dvARB, _gloffset_VertexAttrib4dvNV ), + NAME_FUNC_OFFSET( 15267, glVertexAttrib4NubvARB, _gloffset_VertexAttrib4ubvNV ), + NAME_FUNC_OFFSET( 15290, glBindProgramARB, _gloffset_BindProgramNV ), + NAME_FUNC_OFFSET( 15307, glDeleteProgramsARB, _gloffset_DeleteProgramsNV ), + NAME_FUNC_OFFSET( 15327, glGenProgramsARB, _gloffset_GenProgramsNV ), + NAME_FUNC_OFFSET( 15344, glIsProgramARB, _gloffset_IsProgramNV ), + NAME_FUNC_OFFSET( 15359, glGetVertexAttribdvARB, _gloffset_GetVertexAttribdvNV ), + NAME_FUNC_OFFSET( 15382, glGetVertexAttribfvARB, _gloffset_GetVertexAttribfvNV ), + NAME_FUNC_OFFSET( 15405, glGetVertexAttribivARB, _gloffset_GetVertexAttribivNV ), + NAME_FUNC_OFFSET( 15428, glGetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV ), + NAME_FUNC_OFFSET( 15457, glBlendColorEXT, _gloffset_BlendColor ), + NAME_FUNC_OFFSET( 15473, glTexImage3DEXT, _gloffset_TexImage3D ), + NAME_FUNC_OFFSET( 15489, glTexSubImage3DEXT, _gloffset_TexSubImage3D ), + NAME_FUNC_OFFSET( 15508, glTexSubImage1DEXT, _gloffset_TexSubImage1D ), + NAME_FUNC_OFFSET( 15527, glTexSubImage2DEXT, _gloffset_TexSubImage2D ), + NAME_FUNC_OFFSET( 15546, glCopyTexImage1DEXT, _gloffset_CopyTexImage1D ), + NAME_FUNC_OFFSET( 15566, glCopyTexImage2DEXT, _gloffset_CopyTexImage2D ), + NAME_FUNC_OFFSET( 15586, glCopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D ), + NAME_FUNC_OFFSET( 15609, glCopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D ), + NAME_FUNC_OFFSET( 15632, glCopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D ), + NAME_FUNC_OFFSET( 15655, glHistogramEXT, _gloffset_Histogram ), + NAME_FUNC_OFFSET( 15670, glMinmaxEXT, _gloffset_Minmax ), + NAME_FUNC_OFFSET( 15682, glResetHistogramEXT, _gloffset_ResetHistogram ), + NAME_FUNC_OFFSET( 15702, glResetMinmaxEXT, _gloffset_ResetMinmax ), + NAME_FUNC_OFFSET( 15719, glConvolutionFilter1DEXT, _gloffset_ConvolutionFilter1D ), + NAME_FUNC_OFFSET( 15744, glConvolutionFilter2DEXT, _gloffset_ConvolutionFilter2D ), + NAME_FUNC_OFFSET( 15769, glConvolutionParameterfEXT, _gloffset_ConvolutionParameterf ), + NAME_FUNC_OFFSET( 15796, glConvolutionParameterfvEXT, _gloffset_ConvolutionParameterfv ), + NAME_FUNC_OFFSET( 15824, glConvolutionParameteriEXT, _gloffset_ConvolutionParameteri ), + NAME_FUNC_OFFSET( 15851, glConvolutionParameterivEXT, _gloffset_ConvolutionParameteriv ), + NAME_FUNC_OFFSET( 15879, glCopyConvolutionFilter1DEXT, _gloffset_CopyConvolutionFilter1D ), + NAME_FUNC_OFFSET( 15908, glCopyConvolutionFilter2DEXT, _gloffset_CopyConvolutionFilter2D ), + NAME_FUNC_OFFSET( 15937, glSeparableFilter2DEXT, _gloffset_SeparableFilter2D ), + NAME_FUNC_OFFSET( 15960, glColorTableSGI, _gloffset_ColorTable ), + NAME_FUNC_OFFSET( 15976, glColorTableParameterfvSGI, _gloffset_ColorTableParameterfv ), + NAME_FUNC_OFFSET( 16003, glColorTableParameterivSGI, _gloffset_ColorTableParameteriv ), + NAME_FUNC_OFFSET( 16030, glCopyColorTableSGI, _gloffset_CopyColorTable ), + NAME_FUNC_OFFSET( 16050, glBindTextureEXT, _gloffset_BindTexture ), + NAME_FUNC_OFFSET( 16067, glDeleteTexturesEXT, _gloffset_DeleteTextures ), + NAME_FUNC_OFFSET( 16087, glPrioritizeTexturesEXT, _gloffset_PrioritizeTextures ), + NAME_FUNC_OFFSET( 16111, glArrayElementEXT, _gloffset_ArrayElement ), + NAME_FUNC_OFFSET( 16129, glDrawArraysEXT, _gloffset_DrawArrays ), + NAME_FUNC_OFFSET( 16145, glGetPointervEXT, _gloffset_GetPointerv ), + NAME_FUNC_OFFSET( 16162, glBlendEquationEXT, _gloffset_BlendEquation ), + NAME_FUNC_OFFSET( 16181, glColorSubTableEXT, _gloffset_ColorSubTable ), + NAME_FUNC_OFFSET( 16200, glCopyColorSubTableEXT, _gloffset_CopyColorSubTable ), + NAME_FUNC_OFFSET( 16223, glColorTableEXT, _gloffset_ColorTable ), + NAME_FUNC_OFFSET( 16239, glDrawRangeElementsEXT, _gloffset_DrawRangeElements ), + NAME_FUNC_OFFSET( 16262, glSampleMaskEXT, _gloffset_SampleMaskSGIS ), + NAME_FUNC_OFFSET( 16278, glSamplePatternEXT, _gloffset_SamplePatternSGIS ), + NAME_FUNC_OFFSET( 16297, glBlendEquationSeparateATI, _gloffset_BlendEquationSeparateEXT ), + NAME_FUNC_OFFSET( 16324, glBlendFuncSeparateINGR, _gloffset_BlendFuncSeparateEXT ), + NAME_FUNC_OFFSET( 16348, glPointParameterfSGIS, _gloffset_PointParameterfEXT ), + NAME_FUNC_OFFSET( 16370, glPointParameterfvSGIS, _gloffset_PointParameterfvEXT ), + NAME_FUNC_OFFSET( -1, NULL, 0 ) +}; + +#undef NAME_FUNC_OFFSET diff --git a/src/mesa/glapi/glthread.c b/src/mesa/glapi/glthread.c new file mode 100644 index 0000000..5fa8313 --- /dev/null +++ b/src/mesa/glapi/glthread.c @@ -0,0 +1,367 @@ + +/* + * Mesa 3-D graphics library + * Version: 4.1 + * + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* + * XXX There's probably some work to do in order to make this file + * truly reusable outside of Mesa. First, the glheader.h include must go. + */ + + +#include "glheader.h" +#include "glthread.h" + + +/* + * This file should still compile even when THREADS is not defined. + * This is to make things easier to deal with on the makefile scene.. + */ +#ifdef THREADS +#include + +/* + * Error messages + */ +#define INIT_TSD_ERROR "_glthread_: failed to allocate key for thread specific data" +#define GET_TSD_ERROR "_glthread_: failed to get thread specific data" +#define SET_TSD_ERROR "_glthread_: thread failed to set thread specific data" + + +/* + * Magic number to determine if a TSD object has been initialized. + * Kind of a hack but there doesn't appear to be a better cross-platform + * solution. + */ +#define INIT_MAGIC 0xff8adc98 + + + +/* + * POSIX Threads -- The best way to go if your platform supports them. + * Solaris >= 2.5 have POSIX threads, IRIX >= 6.4 reportedly + * has them, and many of the free Unixes now have them. + * Be sure to use appropriate -mt or -D_REENTRANT type + * compile flags when building. + */ +#ifdef PTHREADS + +unsigned long +_glthread_GetID(void) +{ + return (unsigned long) pthread_self(); +} + + +void +_glthread_InitTSD(_glthread_TSD *tsd) +{ + if (pthread_key_create(&tsd->key, NULL/*free*/) != 0) { + perror(INIT_TSD_ERROR); + exit(-1); + } + tsd->initMagic = INIT_MAGIC; +} + + +void * +_glthread_GetTSD(_glthread_TSD *tsd) +{ + if (tsd->initMagic != (int) INIT_MAGIC) { + _glthread_InitTSD(tsd); + } + return pthread_getspecific(tsd->key); +} + + +void +_glthread_SetTSD(_glthread_TSD *tsd, void *ptr) +{ + if (tsd->initMagic != (int) INIT_MAGIC) { + _glthread_InitTSD(tsd); + } + if (pthread_setspecific(tsd->key, ptr) != 0) { + perror(SET_TSD_ERROR); + exit(-1); + } +} + +#endif /* PTHREADS */ + + + +/* + * Solaris/Unix International Threads -- Use only if POSIX threads + * aren't available on your Unix platform. Solaris 2.[34] are examples + * of platforms where this is the case. Be sure to use -mt and/or + * -D_REENTRANT when compiling. + */ +#ifdef SOLARIS_THREADS +#define USE_LOCK_FOR_KEY /* undef this to try a version without + lock for the global key... */ + +unsigned long +_glthread_GetID(void) +{ + abort(); /* XXX not implemented yet */ + return (unsigned long) 0; +} + + +void +_glthread_InitTSD(_glthread_TSD *tsd) +{ + if ((errno = mutex_init(&tsd->keylock, 0, NULL)) != 0 || + (errno = thr_keycreate(&(tsd->key), free)) != 0) { + perror(INIT_TSD_ERROR); + exit(-1); + } + tsd->initMagic = INIT_MAGIC; +} + + +void * +_glthread_GetTSD(_glthread_TSD *tsd) +{ + void* ret; + if (tsd->initMagic != INIT_MAGIC) { + _glthread_InitTSD(tsd); + } +#ifdef USE_LOCK_FOR_KEY + mutex_lock(&tsd->keylock); + thr_getspecific(tsd->key, &ret); + mutex_unlock(&tsd->keylock); +#else + if ((errno = thr_getspecific(tsd->key, &ret)) != 0) { + perror(GET_TSD_ERROR); + exit(-1); + } +#endif + return ret; +} + + +void +_glthread_SetTSD(_glthread_TSD *tsd, void *ptr) +{ + if (tsd->initMagic != INIT_MAGIC) { + _glthread_InitTSD(tsd); + } + if ((errno = thr_setspecific(tsd->key, ptr)) != 0) { + perror(SET_TSD_ERROR); + exit(-1); + } +} + +#undef USE_LOCK_FOR_KEY +#endif /* SOLARIS_THREADS */ + + + +/* + * Win32 Threads. The only available option for Windows 95/NT. + * Be sure that you compile using the Multithreaded runtime, otherwise + * bad things will happen. + */ +#ifdef WIN32_THREADS + +unsigned long +_glthread_GetID(void) +{ + abort(); /* XXX not implemented yet */ + return (unsigned long) 0; +} + + +void +_glthread_InitTSD(_glthread_TSD *tsd) +{ + tsd->key = TlsAlloc(); + if (tsd->key == 0xffffffff) { + /* Can Windows handle stderr messages for non-console + applications? Does Windows have perror? */ + /* perror(SET_INIT_ERROR);*/ + exit(-1); + } + tsd->initMagic = INIT_MAGIC; +} + + +void * +_glthread_GetTSD(_glthread_TSD *tsd) +{ + if (tsd->initMagic != INIT_MAGIC) { + _glthread_InitTSD(tsd); + } + return TlsGetValue(tsd->key); +} + + +void +_glthread_SetTSD(_glthread_TSD *tsd, void *ptr) +{ + /* the following code assumes that the _glthread_TSD has been initialized + to zero at creation */ + if (tsd->initMagic != INIT_MAGIC) { + _glthread_InitTSD(tsd); + } + if (TlsSetValue(tsd->key, ptr) == 0) { + /* Can Windows handle stderr messages for non-console + applications? Does Windows have perror? */ + /* perror(SET_TSD_ERROR);*/ + exit(-1); + } +} + +#endif /* WIN32_THREADS */ + + + +/* + * XFree86 has its own thread wrapper, Xthreads.h + * We wrap it again for GL. + */ +#ifdef XTHREADS + +unsigned long +_glthread_GetID(void) +{ + return (unsigned long) xthread_self(); +} + + +void +_glthread_InitTSD(_glthread_TSD *tsd) +{ + if (xthread_key_create(&tsd->key, NULL) != 0) { + perror(INIT_TSD_ERROR); + exit(-1); + } + tsd->initMagic = INIT_MAGIC; +} + + +void * +_glthread_GetTSD(_glthread_TSD *tsd) +{ + void *ptr; + if (tsd->initMagic != INIT_MAGIC) { + _glthread_InitTSD(tsd); + } + xthread_get_specific(tsd->key, &ptr); + return ptr; +} + + +void +_glthread_SetTSD(_glthread_TSD *tsd, void *ptr) +{ + if (tsd->initMagic != INIT_MAGIC) { + _glthread_InitTSD(tsd); + } + xthread_set_specific(tsd->key, ptr); +} + +#endif /* XTHREAD */ + + + +/* + * BeOS threads + */ +#ifdef BEOS_THREADS + +unsigned long +_glthread_GetID(void) +{ + return (unsigned long) find_thread(NULL); +} + +void +_glthread_InitTSD(_glthread_TSD *tsd) +{ + tsd->key = tls_allocate(); + tsd->initMagic = INIT_MAGIC; +} + +void * +_glthread_GetTSD(_glthread_TSD *tsd) +{ + if (tsd->initMagic != (int) INIT_MAGIC) { + _glthread_InitTSD(tsd); + } + return tls_get(tsd->key); +} + +void +_glthread_SetTSD(_glthread_TSD *tsd, void *ptr) +{ + if (tsd->initMagic != (int) INIT_MAGIC) { + _glthread_InitTSD(tsd); + } + tls_set(tsd->key, ptr); +} + +#endif /* BEOS_THREADS */ + + + +#else /* THREADS */ + + +/* + * no-op functions + */ + +unsigned long +_glthread_GetID(void) +{ + return 0; +} + + +void +_glthread_InitTSD(_glthread_TSD *tsd) +{ + (void) tsd; +} + + +void * +_glthread_GetTSD(_glthread_TSD *tsd) +{ + (void) tsd; + return NULL; +} + + +void +_glthread_SetTSD(_glthread_TSD *tsd, void *ptr) +{ + (void) tsd; + (void) ptr; +} + + +#endif /* THREADS */ diff --git a/src/mesa/glapi/glthread.h b/src/mesa/glapi/glthread.h new file mode 100644 index 0000000..6431d24 --- /dev/null +++ b/src/mesa/glapi/glthread.h @@ -0,0 +1,321 @@ +/* + * Mesa 3-D graphics library + * Version: 6.2.1 + * + * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* + * Thread support for gl dispatch. + * + * Initial version by John Stone (j.stone@acm.org) (johns@cs.umr.edu) + * and Christoph Poliwoda (poliwoda@volumegraphics.com) + * Revised by Keith Whitwell + * Adapted for new gl dispatcher by Brian Paul + * + * + * + * DOCUMENTATION + * + * This thread module exports the following types: + * _glthread_TSD Thread-specific data area + * _glthread_Thread Thread datatype + * _glthread_Mutex Mutual exclusion lock + * + * Macros: + * _glthread_DECLARE_STATIC_MUTEX(name) Declare a non-local mutex + * _glthread_INIT_MUTEX(name) Initialize a mutex + * _glthread_LOCK_MUTEX(name) Lock a mutex + * _glthread_UNLOCK_MUTEX(name) Unlock a mutex + * + * Functions: + * _glthread_GetID(v) Get integer thread ID + * _glthread_InitTSD() Initialize thread-specific data + * _glthread_GetTSD() Get thread-specific data + * _glthread_SetTSD() Set thread-specific data + * + */ + +/* + * If this file is accidentally included by a non-threaded build, + * it should not cause the build to fail, or otherwise cause problems. + * In general, it should only be included when needed however. + */ + +#ifndef GLTHREAD_H +#define GLTHREAD_H + + +#if defined(PTHREADS) || defined(SOLARIS_THREADS) || defined(WIN32_THREADS) || \ + defined(XTHREADS) || defined(BEOS_THREADS) +#define THREADS +#endif + +#ifdef VMS +#include +#endif + +/* + * POSIX threads. This should be your choice in the Unix world + * whenever possible. When building with POSIX threads, be sure + * to enable any compiler flags which will cause the MT-safe + * libc (if one exists) to be used when linking, as well as any + * header macros for MT-safe errno, etc. For Solaris, this is the -mt + * compiler flag. On Solaris with gcc, use -D_REENTRANT to enable + * proper compiling for MT-safe libc etc. + */ +#if defined(PTHREADS) +#include /* POSIX threads headers */ + +typedef struct { + pthread_key_t key; + int initMagic; +} _glthread_TSD; + +typedef pthread_t _glthread_Thread; + +typedef pthread_mutex_t _glthread_Mutex; + +#define _glthread_DECLARE_STATIC_MUTEX(name) \ + static _glthread_Mutex name = PTHREAD_MUTEX_INITIALIZER + +#define _glthread_INIT_MUTEX(name) \ + pthread_mutex_init(&(name), NULL) + +#define _glthread_DESTROY_MUTEX(name) \ + pthread_mutex_destroy(&(name)) + +#define _glthread_LOCK_MUTEX(name) \ + (void) pthread_mutex_lock(&(name)) + +#define _glthread_UNLOCK_MUTEX(name) \ + (void) pthread_mutex_unlock(&(name)) + +/* This is temporarilly removed because driver binaries cannot count on + * the existance of _gl_DispatchTSD in libGL. It only exists in "new" + * libGL. We may be able to ressurect this optimization at some point + * for DRI driver or for software Mesa. + */ +#if 0 +extern struct _glapi_table * _glapi_DispatchTSD; +extern _glthread_TSD _gl_DispatchTSD; + +#define GL_CALL(name) \ + (((__builtin_expect( _glapi_DispatchTSD != NULL, 1 )) \ + ? _glapi_DispatchTSD : (struct _glapi_table *) pthread_getspecific(_gl_DispatchTSD.key))-> name) +#endif + +#endif /* PTHREADS */ + + + + +/* + * Solaris threads. Use only up to Solaris 2.4. + * Solaris 2.5 and higher provide POSIX threads. + * Be sure to compile with -mt on the Solaris compilers, or + * use -D_REENTRANT if using gcc. + */ +#ifdef SOLARIS_THREADS +#include + +typedef struct { + thread_key_t key; + mutex_t keylock; + int initMagic; +} _glthread_TSD; + +typedef thread_t _glthread_Thread; + +typedef mutex_t _glthread_Mutex; + +/* XXX need to really implement mutex-related macros */ +#define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = 0 +#define _glthread_INIT_MUTEX(name) (void) name +#define _glthread_DESTROY_MUTEX(name) (void) name +#define _glthread_LOCK_MUTEX(name) (void) name +#define _glthread_UNLOCK_MUTEX(name) (void) name + +#endif /* SOLARIS_THREADS */ + + + + +/* + * Windows threads. Should work with Windows NT and 95. + * IMPORTANT: Link with multithreaded runtime library when THREADS are + * used! + */ +#ifdef WIN32_THREADS +#include + +typedef struct { + DWORD key; + int initMagic; +} _glthread_TSD; + +typedef HANDLE _glthread_Thread; + +typedef CRITICAL_SECTION _glthread_Mutex; + +/* XXX need to really implement mutex-related macros */ +#define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = 0 +#define _glthread_INIT_MUTEX(name) (void) name +#define _glthread_DESTROY_MUTEX(name) (void) name +#define _glthread_LOCK_MUTEX(name) (void) name +#define _glthread_UNLOCK_MUTEX(name) (void) name + +#endif /* WIN32_THREADS */ + + + + +/* + * XFree86 has its own thread wrapper, Xthreads.h + * We wrap it again for GL. + */ +#ifdef XTHREADS +#include + +typedef struct { + xthread_key_t key; + int initMagic; +} _glthread_TSD; + +typedef xthread_t _glthread_Thread; + +typedef xmutex_rec _glthread_Mutex; + +#ifdef XMUTEX_INITIALIZER +#define _glthread_DECLARE_STATIC_MUTEX(name) \ + static _glthread_Mutex name = XMUTEX_INITIALIZER +#else +#define _glthread_DECLARE_STATIC_MUTEX(name) \ + static _glthread_Mutex name +#endif + +#define _glthread_INIT_MUTEX(name) \ + xmutex_init(&(name)) + +#define _glthread_DESTROY_MUTEX(name) \ + xmutex_clear(&(name)) + +#define _glthread_LOCK_MUTEX(name) \ + (void) xmutex_lock(&(name)) + +#define _glthread_UNLOCK_MUTEX(name) \ + (void) xmutex_unlock(&(name)) + +#endif /* XTHREADS */ + + + +/* + * BeOS threads. R5.x required. + */ +#ifdef BEOS_THREADS + +#include +#include + +typedef struct { + int32 key; + int initMagic; +} _glthread_TSD; + +typedef thread_id _glthread_Thread; + +/* Use Benaphore, aka speeder semaphore */ +typedef struct { + int32 lock; + sem_id sem; +} benaphore; +typedef benaphore _glthread_Mutex; + +#define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = { 0, 0 } +#define _glthread_INIT_MUTEX(name) name.sem = create_sem(0, #name"_benaphore"), name.lock = 0 +#define _glthread_DESTROY_MUTEX(name) delete_sem(name.sem), name.lock = 0 +#define _glthread_LOCK_MUTEX(name) if (name.sem == 0) _glthread_INIT_MUTEX(name); \ + if (atomic_add(&(name.lock), 1) >= 1) acquire_sem(name.sem) +#define _glthread_UNLOCK_MUTEX(name) if (atomic_add(&(name.lock), -1) > 1) release_sem(name.sem) + +#endif /* BEOS_THREADS */ + + + +#ifndef THREADS + +/* + * THREADS not defined + */ + +typedef GLuint _glthread_TSD; + +typedef GLuint _glthread_Thread; + +typedef GLuint _glthread_Mutex; + +#define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = 0 + +#define _glthread_INIT_MUTEX(name) (void) name + +#define _glthread_DESTROY_MUTEX(name) (void) name + +#define _glthread_LOCK_MUTEX(name) (void) name + +#define _glthread_UNLOCK_MUTEX(name) (void) name + +#endif /* THREADS */ + + + +/* + * Platform independent thread specific data API. + */ + +extern unsigned long +_glthread_GetID(void); + + +extern void +_glthread_InitTSD(_glthread_TSD *); + + +extern void * +_glthread_GetTSD(_glthread_TSD *); + + +extern void +_glthread_SetTSD(_glthread_TSD *, void *); + +#ifndef GL_CALL +# if defined(THREADS) +extern struct _glapi_table * _glapi_DispatchTSD; +# define GL_CALL(name) \ + (((__builtin_expect( _glapi_DispatchTSD != NULL, 1 )) \ + ? _glapi_DispatchTSD : _glapi_get_dispatch())-> name) +# else +# define GL_CALL(name) (*(_glapi_Dispatch-> name)) +# endif /* defined(THREADS) */ +#endif /* ndef GL_CALL */ + + +#endif /* THREADS_H */ -- cgit