From 2702c90d7a39fca2a3319c5e915fd290cb31fc70 Mon Sep 17 00:00:00 2001
From: Radosław Kujawa <radoslaw.kujawa@c0ff33.net>
Date: Fri, 17 Jul 2026 14:54:32 +0200
Subject: Initial import.

---
 src/mesa/drivers/windows/gldirect/opengl32.def | 488 +++++++++++++++++++++++++
 1 file changed, 488 insertions(+)
 create mode 100644 src/mesa/drivers/windows/gldirect/opengl32.def

(limited to 'src/mesa/drivers/windows/gldirect/opengl32.def')

diff --git a/src/mesa/drivers/windows/gldirect/opengl32.def b/src/mesa/drivers/windows/gldirect/opengl32.def
new file mode 100644
index 0000000..b213b6e
--- /dev/null
+++ b/src/mesa/drivers/windows/gldirect/opengl32.def
@@ -0,0 +1,488 @@
+;****************************************************************************
+;*
+;*                        Mesa 3-D graphics library
+;*                        Direct3D Driver Interface
+;*
+;*  ========================================================================
+;*
+;*   Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+;*
+;*   Permission is hereby granted, free of charge, to any person obtaining a
+;*   copy of this software and associated documentation files (the "Software"),
+;*   to deal in the Software without restriction, including without limitation
+;*   the rights to use, copy, modify, merge, publish, distribute, sublicense,
+;*   and/or sell copies of the Software, and to permit persons to whom the
+;*   Software is furnished to do so, subject to the following conditions:
+;*
+;*   The above copyright notice and this permission notice shall be included
+;*   in all copies or substantial portions of the Software.
+;*
+;*   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+;*   OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+;*   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+;*   SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+;*   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+;*   OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+;*   SOFTWARE.
+;*
+;*  ======================================================================
+;*
+;* Language:     ANSI C
+;* Environment:  Windows 9x/2000/XP/XBox (Win32)
+;*
+;* Description:  DLL Module definition file
+;*
+;****************************************************************************/
+
+DESCRIPTION 'GLDirect'
+
+VERSION 3.0
+
+EXPORTS
+    glAccum=glAccum @1
+    glAlphaFunc=glAlphaFunc @2
+    glAreTexturesResident=glAreTexturesResident @3
+    glArrayElement=glArrayElement @4
+    glBegin=glBegin @5
+    glBindTexture=glBindTexture @6
+    glBitmap=glBitmap @7
+    glBlendFunc=glBlendFunc @8
+    glCallList=glCallList @9
+    glCallLists=glCallLists @10
+    glClear=glClear @11
+    glClearAccum=glClearAccum @12
+    glClearIndex=glClearIndex @13
+    glClearColor=glClearColor @14
+    glClearDepth=glClearDepth @15
+    glClearStencil=glClearStencil @16
+    glClipPlane=glClipPlane @17
+    glColor3b=glColor3b @18
+    glColor3d=glColor3d @19
+    glColor3f=glColor3f @20
+    glColor3i=glColor3i @21
+    glColor3s=glColor3s @22
+    glColor3ub=glColor3ub @23
+    glColor3ui=glColor3ui @24
+    glColor3us=glColor3us @25
+    glColor4b=glColor4b @26
+    glColor4d=glColor4d @27
+    glColor4f=glColor4f @28
+    glColor4i=glColor4i @29
+    glColor4s=glColor4s @30
+    glColor4ub=glColor4ub @31
+    glColor4ui=glColor4ui @32
+    glColor4us=glColor4us @33
+    glColor3bv=glColor3bv @34
+    glColor3dv=glColor3dv @35
+    glColor3fv=glColor3fv @36
+    glColor3iv=glColor3iv @37
+    glColor3sv=glColor3sv @38
+    glColor3ubv=glColor3ubv @39
+    glColor3uiv=glColor3uiv @40
+    glColor3usv=glColor3usv @41
+    glColor4bv=glColor4bv @42
+    glColor4dv=glColor4dv @43
+    glColor4fv=glColor4fv @44
+    glColor4iv=glColor4iv @45
+    glColor4sv=glColor4sv @46
+    glColor4ubv=glColor4ubv @47
+    glColor4uiv=glColor4uiv @48
+    glColor4usv=glColor4usv @49
+    glColorMask=glColorMask @50
+    glColorMaterial=glColorMaterial @51
+    glColorPointer=glColorPointer @52
+    glColorTableEXT=glColorTableEXT @53
+    glColorSubTableEXT=glColorSubTableEXT @54
+    glCopyPixels=glCopyPixels @55
+    glCopyTexImage1D=glCopyTexImage1D @56
+    glCopyTexImage2D=glCopyTexImage2D @57
+    glCopyTexSubImage1D=glCopyTexSubImage1D @58
+    glCopyTexSubImage2D=glCopyTexSubImage2D @59
+    glCullFace=glCullFace @60
+    glDepthFunc=glDepthFunc @61
+    glDepthMask=glDepthMask @62
+    glDepthRange=glDepthRange @63
+    glDeleteLists=glDeleteLists @64
+    glDeleteTextures=glDeleteTextures @65
+    glDisable=glDisable @66
+    glDisableClientState=glDisableClientState @67
+    glDrawArrays=glDrawArrays @68
+    glDrawBuffer=glDrawBuffer @69
+    glDrawElements=glDrawElements @70
+    glDrawPixels=glDrawPixels @71
+    glEnable=glEnable @72
+    glEnableClientState=glEnableClientState @73
+    glEnd=glEnd @74
+    glEndList=glEndList @75
+    glEvalCoord1d=glEvalCoord1d @76
+    glEvalCoord1f=glEvalCoord1f @77
+    glEvalCoord1dv=glEvalCoord1dv @78
+    glEvalCoord1fv=glEvalCoord1fv @79
+    glEvalCoord2d=glEvalCoord2d @80
+    glEvalCoord2f=glEvalCoord2f @81
+    glEvalCoord2dv=glEvalCoord2dv @82
+    glEvalCoord2fv=glEvalCoord2fv @83
+    glEvalPoint1=glEvalPoint1 @84
+    glEvalPoint2=glEvalPoint2 @85
+    glEvalMesh1=glEvalMesh1 @86
+    glEdgeFlag=glEdgeFlag @87
+    glEdgeFlagv=glEdgeFlagv @88
+    glEdgeFlagPointer=glEdgeFlagPointer @89
+    glEvalMesh2=glEvalMesh2 @90
+    glFeedbackBuffer=glFeedbackBuffer @91
+    glFinish=glFinish @92
+    glFlush=glFlush @93
+    glFogf=glFogf @94
+    glFogi=glFogi @95
+    glFogfv=glFogfv @96
+    glFogiv=glFogiv @97
+    glFrontFace=glFrontFace @98
+    glFrustum=glFrustum @99
+    glGenLists=glGenLists @100
+    glGenTextures=glGenTextures @101
+    glGetBooleanv=glGetBooleanv @102
+    glGetClipPlane=glGetClipPlane @103
+    glGetColorTableEXT=glGetColorTableEXT @104
+    glGetColorTableParameterivEXT=glGetColorTableParameterivEXT @105
+    glGetColorTableParameterfvEXT=glGetColorTableParameterfvEXT @106
+    glGetDoublev=glGetDoublev @107
+    glGetError=glGetError @108
+    glGetFloatv=glGetFloatv @109
+    glGetIntegerv=glGetIntegerv @110
+    glGetLightfv=glGetLightfv @111
+    glGetLightiv=glGetLightiv @112
+    glGetMapdv=glGetMapdv @113
+    glGetMapfv=glGetMapfv @114
+    glGetMapiv=glGetMapiv @115
+    glGetMaterialfv=glGetMaterialfv @116
+    glGetMaterialiv=glGetMaterialiv @117
+    glGetPixelMapfv=glGetPixelMapfv @118
+    glGetPixelMapuiv=glGetPixelMapuiv @119
+    glGetPixelMapusv=glGetPixelMapusv @120
+    glGetPointerv=glGetPointerv @121
+    glGetPolygonStipple=glGetPolygonStipple @122
+    glGetString=glGetString @123
+    glGetTexEnvfv=glGetTexEnvfv @124
+    glGetTexEnviv=glGetTexEnviv @125
+    glGetTexGeniv=glGetTexGeniv @126
+    glGetTexGendv=glGetTexGendv @127
+    glGetTexGenfv=glGetTexGenfv @128
+    glGetTexImage=glGetTexImage @129
+    glGetTexLevelParameterfv=glGetTexLevelParameterfv @130
+    glGetTexLevelParameteriv=glGetTexLevelParameteriv @131
+    glGetTexParameterfv=glGetTexParameterfv @132
+    glGetTexParameteriv=glGetTexParameteriv @133
+    glHint=glHint @134
+    glIndexd=glIndexd @135
+    glIndexf=glIndexf @136
+    glIndexi=glIndexi @137
+    glIndexs=glIndexs @138
+    glIndexub=glIndexub @139
+    glIndexdv=glIndexdv @140
+    glIndexfv=glIndexfv @141
+    glIndexiv=glIndexiv @142
+    glIndexsv=glIndexsv @143
+    glIndexubv=glIndexubv @144
+    glIndexMask=glIndexMask @145
+    glIndexPointer=glIndexPointer @146
+    glInterleavedArrays=glInterleavedArrays @147
+    glInitNames=glInitNames @148
+    glIsList=glIsList @149
+    glIsTexture=glIsTexture @150
+    glLightf=glLightf @151
+    glLighti=glLighti @152
+    glLightfv=glLightfv @153
+    glLightiv=glLightiv @154
+    glLightModelf=glLightModelf @155
+    glLightModeli=glLightModeli @156
+    glLightModelfv=glLightModelfv @157
+    glLightModeliv=glLightModeliv @158
+    glLineWidth=glLineWidth @159
+    glLineStipple=glLineStipple @160
+    glListBase=glListBase @161
+    glLoadIdentity=glLoadIdentity @162
+    glLoadMatrixd=glLoadMatrixd @163
+    glLoadMatrixf=glLoadMatrixf @164
+    glLoadName=glLoadName @165
+    glLogicOp=glLogicOp @166
+    glMap1d=glMap1d @167
+    glMap1f=glMap1f @168
+    glMap2d=glMap2d @169
+    glMap2f=glMap2f @170
+    glMapGrid1d=glMapGrid1d @171
+    glMapGrid1f=glMapGrid1f @172
+    glMapGrid2d=glMapGrid2d @173
+    glMapGrid2f=glMapGrid2f @174
+    glMaterialf=glMaterialf @175
+    glMateriali=glMateriali @176
+    glMaterialfv=glMaterialfv @177
+    glMaterialiv=glMaterialiv @178
+    glMatrixMode=glMatrixMode @179
+    glMultMatrixd=glMultMatrixd @180
+    glMultMatrixf=glMultMatrixf @181
+    glNewList=glNewList @182
+    glNormal3b=glNormal3b @183
+    glNormal3d=glNormal3d @184
+    glNormal3f=glNormal3f @185
+    glNormal3i=glNormal3i @186
+    glNormal3s=glNormal3s @187
+    glNormal3bv=glNormal3bv @188
+    glNormal3dv=glNormal3dv @189
+    glNormal3fv=glNormal3fv @190
+    glNormal3iv=glNormal3iv @191
+    glNormal3sv=glNormal3sv @192
+    glNormalPointer=glNormalPointer @193
+    glOrtho=glOrtho @194
+    glPassThrough=glPassThrough @195
+    glPixelMapfv=glPixelMapfv @196
+    glPixelMapuiv=glPixelMapuiv @197
+    glPixelMapusv=glPixelMapusv @198
+    glPixelStoref=glPixelStoref @199
+    glPixelStorei=glPixelStorei @200
+    glPixelTransferf=glPixelTransferf @201
+    glPixelTransferi=glPixelTransferi @202
+    glPixelZoom=glPixelZoom @203
+    glPointSize=glPointSize @204
+    glPolygonMode=glPolygonMode @205
+    glPolygonOffset=glPolygonOffset @206
+    glPolygonOffsetEXT=glPolygonOffsetEXT @207
+    glPolygonStipple=glPolygonStipple @208
+    glPopAttrib=glPopAttrib @209
+    glPopClientAttrib=glPopClientAttrib @210
+    glPopMatrix=glPopMatrix @211
+    glPopName=glPopName @212
+    glPrioritizeTextures=glPrioritizeTextures @213
+    glPushMatrix=glPushMatrix @214
+    glRasterPos2d=glRasterPos2d @215
+    glRasterPos2f=glRasterPos2f @216
+    glRasterPos2i=glRasterPos2i @217
+    glRasterPos2s=glRasterPos2s @218
+    glRasterPos3d=glRasterPos3d @219
+    glRasterPos3f=glRasterPos3f @220
+    glRasterPos3i=glRasterPos3i @221
+    glRasterPos3s=glRasterPos3s @222
+    glRasterPos4d=glRasterPos4d @223
+    glRasterPos4f=glRasterPos4f @224
+    glRasterPos4i=glRasterPos4i @225
+    glRasterPos4s=glRasterPos4s @226
+    glRasterPos2dv=glRasterPos2dv @227
+    glRasterPos2fv=glRasterPos2fv @228
+    glRasterPos2iv=glRasterPos2iv @229
+    glRasterPos2sv=glRasterPos2sv @230
+    glRasterPos3dv=glRasterPos3dv @231
+    glRasterPos3fv=glRasterPos3fv @232
+    glRasterPos3iv=glRasterPos3iv @233
+    glRasterPos3sv=glRasterPos3sv @234
+    glRasterPos4dv=glRasterPos4dv @235
+    glRasterPos4fv=glRasterPos4fv @236
+    glRasterPos4iv=glRasterPos4iv @237
+    glRasterPos4sv=glRasterPos4sv @238
+    glReadBuffer=glReadBuffer @239
+    glReadPixels=glReadPixels @240
+    glRectd=glRectd @241
+    glRectf=glRectf @242
+    glRecti=glRecti @243
+    glRects=glRects @244
+    glRectdv=glRectdv @245
+    glRectfv=glRectfv @246
+    glRectiv=glRectiv @247
+    glRectsv=glRectsv @248
+    glScissor=glScissor @249
+    glIsEnabled=glIsEnabled @250
+    glPushAttrib=glPushAttrib @251
+    glPushClientAttrib=glPushClientAttrib @252
+    glPushName=glPushName @253
+    glRenderMode=glRenderMode @254
+    glRotated=glRotated @255
+    glRotatef=glRotatef @256
+    glSelectBuffer=glSelectBuffer @257
+    glScaled=glScaled @258
+    glScalef=glScalef @259
+    glShadeModel=glShadeModel @260
+    glStencilFunc=glStencilFunc @261
+    glStencilMask=glStencilMask @262
+    glStencilOp=glStencilOp @263
+    glTexCoord1d=glTexCoord1d @264
+    glTexCoord1f=glTexCoord1f @265
+    glTexCoord1i=glTexCoord1i @266
+    glTexCoord1s=glTexCoord1s @267
+    glTexCoord2d=glTexCoord2d @268
+    glTexCoord2f=glTexCoord2f @269
+    glTexCoord2i=glTexCoord2i @270
+    glTexCoord2s=glTexCoord2s @271
+    glTexCoord3d=glTexCoord3d @272
+    glTexCoord3f=glTexCoord3f @273
+    glTexCoord3i=glTexCoord3i @274
+    glTexCoord3s=glTexCoord3s @275
+    glTexCoord4d=glTexCoord4d @276
+    glTexCoord4f=glTexCoord4f @277
+    glTexCoord4i=glTexCoord4i @278
+    glTexCoord4s=glTexCoord4s @279
+    glTexCoord1dv=glTexCoord1dv @280
+    glTexCoord1fv=glTexCoord1fv @281
+    glTexCoord1iv=glTexCoord1iv @282
+    glTexCoord1sv=glTexCoord1sv @283
+    glTexCoord2dv=glTexCoord2dv @284
+    glTexCoord2fv=glTexCoord2fv @285
+    glTexCoord2iv=glTexCoord2iv @286
+    glTexCoord2sv=glTexCoord2sv @287
+    glTexCoord3dv=glTexCoord3dv @288
+    glTexCoord3fv=glTexCoord3fv @289
+    glTexCoord3iv=glTexCoord3iv @290
+    glTexCoord3sv=glTexCoord3sv @291
+    glTexCoord4dv=glTexCoord4dv @292
+    glTexCoord4fv=glTexCoord4fv @293
+    glTexCoord4iv=glTexCoord4iv @294
+    glTexCoord4sv=glTexCoord4sv @295
+    glTexCoordPointer=glTexCoordPointer @296
+    glTexGend=glTexGend @297
+    glTexGenf=glTexGenf @298
+    glTexGeni=glTexGeni @299
+    glTexGendv=glTexGendv @300
+    glTexGeniv=glTexGeniv @301
+    glTexGenfv=glTexGenfv @302
+    glTexEnvf=glTexEnvf @303
+    glTexEnvi=glTexEnvi @304
+    glTexEnvfv=glTexEnvfv @305
+    glTexEnviv=glTexEnviv @306
+    glTexImage1D=glTexImage1D @307
+    glTexImage2D=glTexImage2D @308
+    glTexParameterf=glTexParameterf @309
+    glTexParameteri=glTexParameteri @310
+    glTexParameterfv=glTexParameterfv @311
+    glTexParameteriv=glTexParameteriv @312
+    glTexSubImage1D=glTexSubImage1D @313
+    glTexSubImage2D=glTexSubImage2D @314
+    glTranslated=glTranslated @315
+    glTranslatef=glTranslatef @316
+    glVertex2d=glVertex2d @317
+    glVertex2f=glVertex2f @318
+    glVertex2i=glVertex2i @319
+    glVertex2s=glVertex2s @320
+    glVertex3d=glVertex3d @321
+    glVertex3f=glVertex3f @322
+    glVertex3i=glVertex3i @323
+    glVertex3s=glVertex3s @324
+    glVertex4d=glVertex4d @325
+    glVertex4f=glVertex4f @326
+    glVertex4i=glVertex4i @327
+    glVertex4s=glVertex4s @328
+    glVertex2dv=glVertex2dv @329
+    glVertex2fv=glVertex2fv @330
+    glVertex2iv=glVertex2iv @331
+    glVertex2sv=glVertex2sv @332
+    glVertex3dv=glVertex3dv @333
+    glVertex3fv=glVertex3fv @334
+    glVertex3iv=glVertex3iv @335
+    glVertex3sv=glVertex3sv @336
+    glVertex4dv=glVertex4dv @337
+    glVertex4fv=glVertex4fv @338
+    glVertex4iv=glVertex4iv @339
+    glVertex4sv=glVertex4sv @340
+    glVertexPointer=glVertexPointer @341
+    glViewport=glViewport @342
+    glBlendEquationEXT=glBlendEquationEXT @343
+    glBlendColorEXT=glBlendColorEXT @344
+    glVertexPointerEXT=glVertexPointerEXT @345
+    glNormalPointerEXT=glNormalPointerEXT @346
+    glColorPointerEXT=glColorPointerEXT @347
+    glIndexPointerEXT=glIndexPointerEXT @348
+    glTexCoordPointerEXT=glTexCoordPointerEXT @349
+    glEdgeFlagPointerEXT=glEdgeFlagPointerEXT @350
+    glGetPointervEXT=glGetPointervEXT @351
+    glArrayElementEXT=glArrayElementEXT @352
+    glDrawArraysEXT=glDrawArraysEXT @353
+    glBindTextureEXT=glBindTextureEXT @354
+    glDeleteTexturesEXT=glDeleteTexturesEXT @355
+    glGenTexturesEXT=glGenTexturesEXT @356
+    glPrioritizeTexturesEXT=glPrioritizeTexturesEXT @357
+    glCopyTexSubImage3DEXT=glCopyTexSubImage3DEXT @358
+    glTexImage3DEXT=glTexImage3DEXT @359
+    glTexSubImage3DEXT=glTexSubImage3DEXT @360
+    glWindowPos4fMESA=glWindowPos4fMESA @361
+    glWindowPos2iMESA=glWindowPos2iMESA @362
+    glWindowPos2sMESA=glWindowPos2sMESA @363
+    glWindowPos2fMESA=glWindowPos2fMESA @364
+    glWindowPos2dMESA=glWindowPos2dMESA @365
+    glWindowPos2ivMESA=glWindowPos2ivMESA @366
+    glWindowPos2svMESA=glWindowPos2svMESA @367
+    glWindowPos2fvMESA=glWindowPos2fvMESA @368
+    glWindowPos2dvMESA=glWindowPos2dvMESA @369
+    glWindowPos3iMESA=glWindowPos3iMESA @370
+    glWindowPos3sMESA=glWindowPos3sMESA @371
+    glWindowPos3fMESA=glWindowPos3fMESA @372
+    glWindowPos3dMESA=glWindowPos3dMESA @373
+    glWindowPos3ivMESA=glWindowPos3ivMESA @374
+    glWindowPos3svMESA=glWindowPos3svMESA @375
+    glWindowPos3fvMESA=glWindowPos3fvMESA @376
+    glWindowPos3dvMESA=glWindowPos3dvMESA @377
+    glWindowPos4iMESA=glWindowPos4iMESA @378
+    glWindowPos4sMESA=glWindowPos4sMESA @379
+    glWindowPos4dMESA=glWindowPos4dMESA @380
+    glWindowPos4ivMESA=glWindowPos4ivMESA @381
+    glWindowPos4svMESA=glWindowPos4svMESA @382
+    glWindowPos4fvMESA=glWindowPos4fvMESA @383
+    glWindowPos4dvMESA=glWindowPos4dvMESA @384
+    glResizeBuffersMESA=glResizeBuffersMESA @385
+    wglCopyContext=wglCopyContext @386
+    wglCreateContext=wglCreateContext @387
+    wglCreateLayerContext=wglCreateLayerContext @388
+    wglDeleteContext=wglDeleteContext @389
+    wglDescribeLayerPlane=wglDescribeLayerPlane @390
+    wglGetCurrentContext=wglGetCurrentContext @391
+    wglGetCurrentDC=wglGetCurrentDC @392
+    wglGetLayerPaletteEntries=wglGetLayerPaletteEntries @393
+    wglGetProcAddress=wglGetProcAddress @394
+    wglMakeCurrent=wglMakeCurrent @395
+    wglRealizeLayerPalette=wglRealizeLayerPalette @396
+    wglSetLayerPaletteEntries=wglSetLayerPaletteEntries @397
+    wglShareLists=wglShareLists @398
+    wglSwapLayerBuffers=wglSwapLayerBuffers @399
+    wglUseFontBitmapsA=wglUseFontBitmapsA @400
+    wglUseFontBitmapsW=wglUseFontBitmapsW @401
+    wglUseFontOutlinesA=wglUseFontOutlinesA @402
+    wglUseFontOutlinesW=wglUseFontOutlinesW @403
+    ChoosePixelFormat=ChoosePixelFormat @404
+    DescribePixelFormat=DescribePixelFormat @405
+    GetPixelFormat=GetPixelFormat @406
+    SetPixelFormat=SetPixelFormat @407
+    SwapBuffers=SwapBuffers @408
+    wglChoosePixelFormat=wglChoosePixelFormat @409
+    wglDescribePixelFormat=wglDescribePixelFormat @410
+    wglGetPixelFormat=wglGetPixelFormat @411
+    wglSetPixelFormat=wglSetPixelFormat @412
+    wglSwapBuffers=wglSwapBuffers @413
+    glActiveTextureARB=glActiveTextureARB @414
+    glClientActiveTextureARB=glClientActiveTextureARB @415
+    glMultiTexCoord1dARB=glMultiTexCoord1dARB @416
+    glMultiTexCoord1dvARB=glMultiTexCoord1dvARB @417
+    glMultiTexCoord1fARB=glMultiTexCoord1fARB @418
+    glMultiTexCoord1fvARB=glMultiTexCoord1fvARB @419
+    glMultiTexCoord1iARB=glMultiTexCoord1iARB @420
+    glMultiTexCoord1ivARB=glMultiTexCoord1ivARB @421
+    glMultiTexCoord1sARB=glMultiTexCoord1sARB @422
+    glMultiTexCoord1svARB=glMultiTexCoord1svARB @423
+    glMultiTexCoord2dARB=glMultiTexCoord2dARB @424
+    glMultiTexCoord2dvARB=glMultiTexCoord2dvARB @425
+    glMultiTexCoord2fARB=glMultiTexCoord2fARB @426
+    glMultiTexCoord2fvARB=glMultiTexCoord2fvARB @427
+    glMultiTexCoord2iARB=glMultiTexCoord2iARB @428
+    glMultiTexCoord2ivARB=glMultiTexCoord2ivARB @429
+    glMultiTexCoord2sARB=glMultiTexCoord2sARB @430
+    glMultiTexCoord2svARB=glMultiTexCoord2svARB @431
+    glMultiTexCoord3dARB=glMultiTexCoord3dARB @432
+    glMultiTexCoord3dvARB=glMultiTexCoord3dvARB @433
+    glMultiTexCoord3fARB=glMultiTexCoord3fARB @434
+    glMultiTexCoord3fvARB=glMultiTexCoord3fvARB @435
+    glMultiTexCoord3iARB=glMultiTexCoord3iARB @436
+    glMultiTexCoord3ivARB=glMultiTexCoord3ivARB @437
+    glMultiTexCoord3sARB=glMultiTexCoord3sARB @438
+    glMultiTexCoord3svARB=glMultiTexCoord3svARB @439
+    glMultiTexCoord4dARB=glMultiTexCoord4dARB @440
+    glMultiTexCoord4dvARB=glMultiTexCoord4dvARB @441
+    glMultiTexCoord4fARB=glMultiTexCoord4fARB @442
+    glMultiTexCoord4fvARB=glMultiTexCoord4fvARB @443
+    glMultiTexCoord4iARB=glMultiTexCoord4iARB @444
+    glMultiTexCoord4ivARB=glMultiTexCoord4ivARB @445
+    glMultiTexCoord4sARB=glMultiTexCoord4sARB @446
+    glMultiTexCoord4svARB=glMultiTexCoord4svARB @447
-- 
cgit 

