From 2702c90d7a39fca2a3319c5e915fd290cb31fc70 Mon Sep 17 00:00:00 2001 From: Radosław Kujawa Date: Fri, 17 Jul 2026 14:54:32 +0200 Subject: Initial import. --- src/mesa/drivers/svga/svgamesa8.c | 191 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 191 insertions(+) create mode 100644 src/mesa/drivers/svga/svgamesa8.c (limited to 'src/mesa/drivers/svga/svgamesa8.c') diff --git a/src/mesa/drivers/svga/svgamesa8.c b/src/mesa/drivers/svga/svgamesa8.c new file mode 100644 index 0000000..29fd407 --- /dev/null +++ b/src/mesa/drivers/svga/svgamesa8.c @@ -0,0 +1,191 @@ +/* $Id: svgamesa8.c,v 1.8 2001/02/06 00:03:48 brianp Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.3 + * Copyright (C) 1995-2000 Brian Paul + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + */ + + +/* + * SVGA driver for Mesa. + * Original author: Brian Paul + * Additional authors: Slawomir Szczyrba (Mesa 3.2) + */ + +#ifdef HAVE_CONFIG_H +#include "conf.h" +#endif + +#ifdef SVGA + + +#include "svgapix.h" +#include "svgamesa8.h" +#include "swrast/swrast.h" + + +static void __svga_drawpixel8(int x, int y, unsigned long c) +{ + unsigned long offset; + y = SVGAInfo->height-y-1; + offset = y * SVGAInfo->linewidth + x; + SVGABuffer.DrawBuffer[offset]=c; +} + +static unsigned long __svga_getpixel8(int x, int y) +{ + unsigned long offset; + y = SVGAInfo->height-y-1; + offset = y * SVGAInfo->linewidth + x; + return SVGABuffer.ReadBuffer[offset]; +} + +void __clear_index8( GLcontext *ctx, GLuint index ) +{ + SVGAMesa->clear_index = index; +} + +void __clear8( GLcontext *ctx, GLbitfield mask, GLboolean all, + GLint x, GLint y, GLint width, GLint height ) +{ + int i,j; + + if (mask & DD_FRONT_LEFT_BIT) { + if (all) { + memset(SVGABuffer.FrontBuffer, SVGAMesa->clear_index, SVGABuffer.BufferSize); + } + else { + GLubyte *tmp = SVGABuffer.DrawBuffer; + SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer; + for (i=x;iclear_index); + SVGABuffer.DrawBuffer = tmp; + } + mask &= ~DD_FRONT_LEFT_BIT; + } + if (mask & DD_BACK_LEFT_BIT) { + if (all) { + memset(SVGABuffer.BackBuffer, SVGAMesa->clear_index, SVGABuffer.BufferSize); + } + else { + GLubyte *tmp = SVGABuffer.DrawBuffer; + SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer; + for (i=x;iclear_index); + SVGABuffer.DrawBuffer = tmp; + } + mask &= ~DD_BACK_LEFT_BIT; + } + + if (mask) + _swrast_Clear( ctx, mask, all, x, y, width, height ); +} + +void __write_ci32_span8( const GLcontext *ctx, GLuint n, GLint x, GLint y, + const GLuint index[], const GLubyte mask[] ) +{ + int i; + for (i=0;i