From 2702c90d7a39fca2a3319c5e915fd290cb31fc70 Mon Sep 17 00:00:00 2001 From: Radosław Kujawa Date: Fri, 17 Jul 2026 14:54:32 +0200 Subject: Initial import. --- src/mesa/drivers/svga/svgamesa24.c | 239 +++++++++++++++++++++++++++++++++++++ 1 file changed, 239 insertions(+) create mode 100644 src/mesa/drivers/svga/svgamesa24.c (limited to 'src/mesa/drivers/svga/svgamesa24.c') diff --git a/src/mesa/drivers/svga/svgamesa24.c b/src/mesa/drivers/svga/svgamesa24.c new file mode 100644 index 0000000..07491cc --- /dev/null +++ b/src/mesa/drivers/svga/svgamesa24.c @@ -0,0 +1,239 @@ +/* $Id: svgamesa24.c,v 1.12 2002/11/11 18:42:41 brianp Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 5.0 + * Copyright (C) 1995-2002 Brian Paul + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + */ + + +/* + * SVGA driver for Mesa. + * Original author: Brian Paul + * Additional authors: Slawomir Szczyrba (Mesa 3.2) + */ + +#ifdef HAVE_CONFIG_H +#include "conf.h" +#endif + +#ifdef SVGA + +#include "svgapix.h" +#include "svgamesa24.h" +#include "swrast/swrast.h" + + +#if 0 +/* this doesn't compile with GCC on RedHat 6.1 */ +static inline int RGB2BGR24(int c) +{ + asm("rorw $8, %0\n" + "rorl $16, %0\n" + "rorw $8, %0\n" + "shrl $8, %0\n" + : "=q"(c):"0"(c)); + return c; +} +#else +static unsigned long RGB2BGR24(unsigned long color) +{ + return (color & 0xff00)|(color>>16)|((color & 0xff)<<16); +} +#endif + +static void __svga_drawpixel24(int x, int y, GLubyte r, GLubyte g, GLubyte b) +{ + unsigned long offset; + + _RGB *rgbBuffer=(void *)SVGABuffer.DrawBuffer; + y = SVGAInfo->height-y-1; + offset = y * SVGAInfo->width + x; + + rgbBuffer[offset].r=r; + rgbBuffer[offset].g=g; + rgbBuffer[offset].b=b; +} + +static unsigned long __svga_getpixel24(int x, int y) +{ + unsigned long offset; + + _RGB *rgbBuffer=(void *)SVGABuffer.ReadBuffer; + y = SVGAInfo->height-y-1; + offset = y * SVGAInfo->width + x; + return rgbBuffer[offset].r<<16 | rgbBuffer[offset].g<<8 | rgbBuffer[offset].b; +} + +void __clear_color24( GLcontext *ctx, const GLfloat color[4] ) +{ + GLubyte col[3]; + CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); + CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]); + CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]); + SVGAMesa->clear_red = col[0]; + SVGAMesa->clear_green = col[1]; + SVGAMesa->clear_blue = col[2]; +/* SVGAMesa->clear_truecolor = red<<16 | green<<8 | blue; */ +} + +void __clear24( GLcontext *ctx, GLbitfield mask, GLboolean all, + GLint x, GLint y, GLint width, GLint height ) +{ + int i,j; + + if (mask & DD_FRONT_LEFT_BIT) { + if (all) { + _RGB *rgbBuffer=(void *)SVGABuffer.FrontBuffer; + for (i=0;iclear_red; + rgbBuffer[i].g=SVGAMesa->clear_green; + rgbBuffer[i].b=SVGAMesa->clear_blue; + } + } + else { + GLubyte *tmp = SVGABuffer.DrawBuffer; + SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer; + for (i=x;iclear_red, + SVGAMesa->clear_green, + SVGAMesa->clear_blue); + SVGABuffer.DrawBuffer = tmp; + } + mask &= ~DD_FRONT_LEFT_BIT; + } + if (mask & DD_BACK_LEFT_BIT) { + if (all) { + _RGB *rgbBuffer=(void *)SVGABuffer.BackBuffer; + for (i=0;iclear_red; + rgbBuffer[i].g=SVGAMesa->clear_green; + rgbBuffer[i].b=SVGAMesa->clear_blue; + } + } + else { + GLubyte *tmp = SVGABuffer.DrawBuffer; + SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer; + for (i=x;iclear_red, + SVGAMesa->clear_green, + SVGAMesa->clear_blue); + SVGABuffer.DrawBuffer = tmp; + } + mask &= ~DD_BACK_LEFT_BIT; + } + + if (mask) + _swrast_Clear( ctx, mask, all, x, y, width, height ); +} + +void __write_rgba_span24( const GLcontext *ctx, GLuint n, GLint x, GLint y, + const GLubyte rgba[][4], const GLubyte mask[] ) +{ + int i; + if (mask) { + /* draw some pixels */ + for (i=0; i