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Diffstat (limited to 'src/mesa/main/dlist.c')
| -rw-r--r-- | src/mesa/main/dlist.c | 8014 |
1 files changed, 8014 insertions, 0 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c new file mode 100644 index 0000000..a5ec73e --- /dev/null +++ b/src/mesa/main/dlist.c @@ -0,0 +1,8014 @@ +/* + * Mesa 3-D graphics library + * Version: 6.2.2 + * + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file dlist.c + * Display lists management functions. + */ + +#include "glheader.h" +#include "imports.h" +#include "api_arrayelt.h" +#include "api_loopback.h" +#include "config.h" +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program +#include "arbprogram.h" +#include "program.h" +#endif +#include "attrib.h" +#include "blend.h" +#include "buffers.h" +#if FEATURE_ARB_vertex_buffer_object +#include "bufferobj.h" +#endif +#include "clip.h" +#include "colormac.h" +#include "colortab.h" +#include "context.h" +#include "convolve.h" +#include "depth.h" +#include "dlist.h" +#include "enable.h" +#include "enums.h" +#include "eval.h" +#include "extensions.h" +#include "feedback.h" +#include "get.h" +#include "glapi.h" +#include "hash.h" +#include "histogram.h" +#include "image.h" +#include "light.h" +#include "lines.h" +#include "dlist.h" +#include "macros.h" +#include "matrix.h" +#include "occlude.h" +#include "pixel.h" +#include "points.h" +#include "polygon.h" +#include "state.h" +#include "texobj.h" +#include "teximage.h" +#include "texstate.h" +#include "mtypes.h" +#include "varray.h" +#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program +#include "nvprogram.h" +#include "program.h" +#endif + +#include "math/m_matrix.h" +#include "math/m_xform.h" + + +/** + * Flush vertices. + * + * \param ctx GL context. + * + * Checks if dd_function_table::SaveNeedFlush is marked to flush + * stored (save) vertices, and calls + * dd_function_table::SaveFlushVertices if so. + */ +#define SAVE_FLUSH_VERTICES(ctx) \ +do { \ + if (ctx->Driver.SaveNeedFlush) \ + ctx->Driver.SaveFlushVertices(ctx); \ +} while (0) + + +/** + * Macro to assert that the API call was made outside the + * glBegin()/glEnd() pair, with return value. + * + * \param ctx GL context. + * \param retval value to return value in case the assertion fails. + */ +#define ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval) \ +do { \ + if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \ + ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \ + _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \ + return retval; \ + } \ +} while (0) + +/** + * Macro to assert that the API call was made outside the + * glBegin()/glEnd() pair. + * + * \param ctx GL context. + */ +#define ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx) \ +do { \ + if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \ + ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \ + _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \ + return; \ + } \ +} while (0) + +/** + * Macro to assert that the API call was made outside the + * glBegin()/glEnd() pair and flush the vertices. + * + * \param ctx GL context. + */ +#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx) \ +do { \ + ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); \ + SAVE_FLUSH_VERTICES(ctx); \ +} while (0) + +/** + * Macro to assert that the API call was made outside the + * glBegin()/glEnd() pair and flush the vertices, with return value. + * + * \param ctx GL context. + * \param retval value to return value in case the assertion fails. + */ +#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval)\ +do { \ + ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval); \ + SAVE_FLUSH_VERTICES(ctx); \ +} while (0) + + + +/** + * Display list opcodes. + * + * The fact that these identifiers are assigned consecutive + * integer values starting at 0 is very important, see InstSize array usage) + */ +typedef enum { + OPCODE_INVALID = -1, /* Force signed enum */ + OPCODE_ACCUM, + OPCODE_ALPHA_FUNC, + OPCODE_BIND_TEXTURE, + OPCODE_BITMAP, + OPCODE_BLEND_COLOR, + OPCODE_BLEND_EQUATION, + OPCODE_BLEND_EQUATION_SEPARATE, + OPCODE_BLEND_FUNC_SEPARATE, + OPCODE_CALL_LIST, + OPCODE_CALL_LIST_OFFSET, + OPCODE_CLEAR, + OPCODE_CLEAR_ACCUM, + OPCODE_CLEAR_COLOR, + OPCODE_CLEAR_DEPTH, + OPCODE_CLEAR_INDEX, + OPCODE_CLEAR_STENCIL, + OPCODE_CLIP_PLANE, + OPCODE_COLOR_MASK, + OPCODE_COLOR_MATERIAL, + OPCODE_COLOR_TABLE, + OPCODE_COLOR_TABLE_PARAMETER_FV, + OPCODE_COLOR_TABLE_PARAMETER_IV, + OPCODE_COLOR_SUB_TABLE, + OPCODE_CONVOLUTION_FILTER_1D, + OPCODE_CONVOLUTION_FILTER_2D, + OPCODE_CONVOLUTION_PARAMETER_I, + OPCODE_CONVOLUTION_PARAMETER_IV, + OPCODE_CONVOLUTION_PARAMETER_F, + OPCODE_CONVOLUTION_PARAMETER_FV, + OPCODE_COPY_COLOR_SUB_TABLE, + OPCODE_COPY_COLOR_TABLE, + OPCODE_COPY_PIXELS, + OPCODE_COPY_TEX_IMAGE1D, + OPCODE_COPY_TEX_IMAGE2D, + OPCODE_COPY_TEX_SUB_IMAGE1D, + OPCODE_COPY_TEX_SUB_IMAGE2D, + OPCODE_COPY_TEX_SUB_IMAGE3D, + OPCODE_CULL_FACE, + OPCODE_DEPTH_FUNC, + OPCODE_DEPTH_MASK, + OPCODE_DEPTH_RANGE, + OPCODE_DISABLE, + OPCODE_DRAW_BUFFER, + OPCODE_DRAW_PIXELS, + OPCODE_ENABLE, + OPCODE_EVALMESH1, + OPCODE_EVALMESH2, + OPCODE_FOG, + OPCODE_FRONT_FACE, + OPCODE_FRUSTUM, + OPCODE_HINT, + OPCODE_HISTOGRAM, + OPCODE_INDEX_MASK, + OPCODE_INIT_NAMES, + OPCODE_LIGHT, + OPCODE_LIGHT_MODEL, + OPCODE_LINE_STIPPLE, + OPCODE_LINE_WIDTH, + OPCODE_LIST_BASE, + OPCODE_LOAD_IDENTITY, + OPCODE_LOAD_MATRIX, + OPCODE_LOAD_NAME, + OPCODE_LOGIC_OP, + OPCODE_MAP1, + OPCODE_MAP2, + OPCODE_MAPGRID1, + OPCODE_MAPGRID2, + OPCODE_MATRIX_MODE, + OPCODE_MIN_MAX, + OPCODE_MULT_MATRIX, + OPCODE_ORTHO, + OPCODE_PASSTHROUGH, + OPCODE_PIXEL_MAP, + OPCODE_PIXEL_TRANSFER, + OPCODE_PIXEL_ZOOM, + OPCODE_POINT_SIZE, + OPCODE_POINT_PARAMETERS, + OPCODE_POLYGON_MODE, + OPCODE_POLYGON_STIPPLE, + OPCODE_POLYGON_OFFSET, + OPCODE_POP_ATTRIB, + OPCODE_POP_MATRIX, + OPCODE_POP_NAME, + OPCODE_PRIORITIZE_TEXTURE, + OPCODE_PUSH_ATTRIB, + OPCODE_PUSH_MATRIX, + OPCODE_PUSH_NAME, + OPCODE_RASTER_POS, + OPCODE_READ_BUFFER, + OPCODE_RESET_HISTOGRAM, + OPCODE_RESET_MIN_MAX, + OPCODE_ROTATE, + OPCODE_SCALE, + OPCODE_SCISSOR, + OPCODE_SELECT_TEXTURE_SGIS, + OPCODE_SELECT_TEXTURE_COORD_SET, + OPCODE_SHADE_MODEL, + OPCODE_STENCIL_FUNC, + OPCODE_STENCIL_MASK, + OPCODE_STENCIL_OP, + OPCODE_TEXENV, + OPCODE_TEXGEN, + OPCODE_TEXPARAMETER, + OPCODE_TEX_IMAGE1D, + OPCODE_TEX_IMAGE2D, + OPCODE_TEX_IMAGE3D, + OPCODE_TEX_SUB_IMAGE1D, + OPCODE_TEX_SUB_IMAGE2D, + OPCODE_TEX_SUB_IMAGE3D, + OPCODE_TRANSLATE, + OPCODE_VIEWPORT, + OPCODE_WINDOW_POS, + /* GL_ARB_multitexture */ + OPCODE_ACTIVE_TEXTURE, + /* GL_SGIX/SGIS_pixel_texture */ + OPCODE_PIXEL_TEXGEN_SGIX, + OPCODE_PIXEL_TEXGEN_PARAMETER_SGIS, + /* GL_ARB_texture_compression */ + OPCODE_COMPRESSED_TEX_IMAGE_1D, + OPCODE_COMPRESSED_TEX_IMAGE_2D, + OPCODE_COMPRESSED_TEX_IMAGE_3D, + OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, + OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, + OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, + /* GL_ARB_multisample */ + OPCODE_SAMPLE_COVERAGE, + /* GL_ARB_window_pos */ + OPCODE_WINDOW_POS_ARB, + /* GL_NV_vertex_program */ + OPCODE_BIND_PROGRAM_NV, + OPCODE_EXECUTE_PROGRAM_NV, + OPCODE_REQUEST_RESIDENT_PROGRAMS_NV, + OPCODE_LOAD_PROGRAM_NV, + OPCODE_PROGRAM_PARAMETER4F_NV, + OPCODE_TRACK_MATRIX_NV, + /* GL_NV_fragment_program */ + OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, + OPCODE_PROGRAM_NAMED_PARAMETER_NV, + /* GL_EXT_stencil_two_side */ + OPCODE_ACTIVE_STENCIL_FACE_EXT, + /* GL_EXT_depth_bounds_test */ + OPCODE_DEPTH_BOUNDS_EXT, + /* GL_ARB_vertex/fragment_program */ + OPCODE_PROGRAM_STRING_ARB, + OPCODE_PROGRAM_ENV_PARAMETER_ARB, + /* GL_ARB_occlusion_query */ + OPCODE_BEGIN_QUERY_ARB, + OPCODE_END_QUERY_ARB, + + /* Vertex attributes -- fallback for when optimized display + * list build isn't active. + */ + OPCODE_ATTR_1F, + OPCODE_ATTR_2F, + OPCODE_ATTR_3F, + OPCODE_ATTR_4F, + OPCODE_MATERIAL, + OPCODE_INDEX, + OPCODE_EDGEFLAG, + OPCODE_BEGIN, + OPCODE_END, + OPCODE_RECTF, + OPCODE_EVAL_C1, + OPCODE_EVAL_C2, + OPCODE_EVAL_P1, + OPCODE_EVAL_P2, + + + /* The following three are meta instructions */ + OPCODE_ERROR, /* raise compiled-in error */ + OPCODE_CONTINUE, + OPCODE_END_OF_LIST, + OPCODE_EXT_0 +} OpCode; + + + +/** + * Display list node. + * + * Display list instructions are stored as sequences of "nodes". Nodes + * are allocated in blocks. Each block has BLOCK_SIZE nodes. Blocks + * are linked together with a pointer. + * + * Each instruction in the display list is stored as a sequence of + * contiguous nodes in memory. + * Each node is the union of a variety of data types. + */ +union node { + OpCode opcode; + GLboolean b; + GLbitfield bf; + GLubyte ub; + GLshort s; + GLushort us; + GLint i; + GLuint ui; + GLenum e; + GLfloat f; + GLvoid *data; + void *next; /* If prev node's opcode==OPCODE_CONTINUE */ +}; + + +/** + * How many nodes to allocate at a time. + * + * \note Reduced now that we hold vertices etc. elsewhere. + */ +#define BLOCK_SIZE 256 + + + +/** + * Number of nodes of storage needed for each instruction. + * Sizes for dynamically allocated opcodes are stored in the context struct. + */ +static GLuint InstSize[ OPCODE_END_OF_LIST+1 ]; + +void mesa_print_display_list( GLuint list ); + + +/**********************************************************************/ +/***** Private *****/ +/**********************************************************************/ + +/* + * Make an empty display list. This is used by glGenLists() to + * reserver display list IDs. + */ +static Node *make_empty_list( void ) +{ + Node *n = (Node *) MALLOC( sizeof(Node) ); + n[0].opcode = OPCODE_END_OF_LIST; + return n; +} + + + +/* + * Destroy all nodes in a display list. + * \param list - display list number + */ +void _mesa_destroy_list( GLcontext *ctx, GLuint list ) +{ + Node *n, *block; + GLboolean done; + + if (list==0) + return; + + block = (Node *) _mesa_HashLookup(ctx->Shared->DisplayList, list); + n = block; + + done = block ? GL_FALSE : GL_TRUE; + while (!done) { + + /* check for extension opcodes first */ + + GLint i = (GLint) n[0].opcode - (GLint) OPCODE_EXT_0; + if (i >= 0 && i < (GLint) ctx->ListExt.NumOpcodes) { + ctx->ListExt.Opcode[i].Destroy(ctx, &n[1]); + n += ctx->ListExt.Opcode[i].Size; + } + else { + switch (n[0].opcode) { + /* for some commands, we need to free malloc'd memory */ + case OPCODE_MAP1: + FREE(n[6].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_MAP2: + FREE(n[10].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_DRAW_PIXELS: + FREE( n[5].data ); + n += InstSize[n[0].opcode]; + break; + case OPCODE_BITMAP: + FREE( n[7].data ); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COLOR_TABLE: + FREE( n[6].data ); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COLOR_SUB_TABLE: + FREE( n[6].data ); + n += InstSize[n[0].opcode]; + break; + case OPCODE_CONVOLUTION_FILTER_1D: + FREE( n[6].data ); + n += InstSize[n[0].opcode]; + break; + case OPCODE_CONVOLUTION_FILTER_2D: + FREE( n[7].data ); + n += InstSize[n[0].opcode]; + break; + case OPCODE_POLYGON_STIPPLE: + FREE( n[1].data ); + n += InstSize[n[0].opcode]; + break; + case OPCODE_TEX_IMAGE1D: + FREE(n[8].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_TEX_IMAGE2D: + FREE( n[9]. data ); + n += InstSize[n[0].opcode]; + break; + case OPCODE_TEX_IMAGE3D: + FREE( n[10]. data ); + n += InstSize[n[0].opcode]; + break; + case OPCODE_TEX_SUB_IMAGE1D: + FREE(n[7].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_TEX_SUB_IMAGE2D: + FREE(n[9].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_TEX_SUB_IMAGE3D: + FREE(n[11].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COMPRESSED_TEX_IMAGE_1D: + FREE(n[7].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COMPRESSED_TEX_IMAGE_2D: + FREE(n[8].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COMPRESSED_TEX_IMAGE_3D: + FREE(n[9].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: + FREE(n[7].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: + FREE(n[9].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: + FREE(n[11].data); + n += InstSize[n[0].opcode]; + break; +#if FEATURE_NV_vertex_program + case OPCODE_LOAD_PROGRAM_NV: + FREE(n[4].data); /* program string */ + n += InstSize[n[0].opcode]; + break; + case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV: + FREE(n[2].data); /* array of program ids */ + n += InstSize[n[0].opcode]; + break; +#endif +#if FEATURE_NV_fragment_program + case OPCODE_PROGRAM_NAMED_PARAMETER_NV: + FREE(n[3].data); /* parameter name */ + n += InstSize[n[0].opcode]; + break; +#endif +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + case OPCODE_PROGRAM_STRING_ARB: + FREE(n[4].data); /* program string */ + n += InstSize[n[0].opcode]; + break; +#endif + case OPCODE_CONTINUE: + n = (Node *) n[1].next; + FREE( block ); + block = n; + break; + case OPCODE_END_OF_LIST: + FREE( block ); + done = GL_TRUE; + break; + default: + /* Most frequent case */ + n += InstSize[n[0].opcode]; + break; + } + } + } + + _mesa_HashRemove(ctx->Shared->DisplayList, list); +} + + + +/* + * Translate the nth element of list from type to GLuint. + */ +static GLuint translate_id( GLsizei n, GLenum type, const GLvoid *list ) +{ + GLbyte *bptr; + GLubyte *ubptr; + GLshort *sptr; + GLushort *usptr; + GLint *iptr; + GLuint *uiptr; + GLfloat *fptr; + + switch (type) { + case GL_BYTE: + bptr = (GLbyte *) list; + return (GLuint) *(bptr+n); + case GL_UNSIGNED_BYTE: + ubptr = (GLubyte *) list; + return (GLuint) *(ubptr+n); + case GL_SHORT: + sptr = (GLshort *) list; + return (GLuint) *(sptr+n); + case GL_UNSIGNED_SHORT: + usptr = (GLushort *) list; + return (GLuint) *(usptr+n); + case GL_INT: + iptr = (GLint *) list; + return (GLuint) *(iptr+n); + case GL_UNSIGNED_INT: + uiptr = (GLuint *) list; + return (GLuint) *(uiptr+n); + case GL_FLOAT: + fptr = (GLfloat *) list; + return (GLuint) *(fptr+n); + case GL_2_BYTES: + ubptr = ((GLubyte *) list) + 2*n; + return (GLuint) *ubptr * 256 + (GLuint) *(ubptr+1); + case GL_3_BYTES: + ubptr = ((GLubyte *) list) + 3*n; + return (GLuint) *ubptr * 65536 + + (GLuint) *(ubptr+1) * 256 + + (GLuint) *(ubptr+2); + case GL_4_BYTES: + ubptr = ((GLubyte *) list) + 4*n; + return (GLuint) *ubptr * 16777216 + + (GLuint) *(ubptr+1) * 65536 + + (GLuint) *(ubptr+2) * 256 + + (GLuint) *(ubptr+3); + default: + return 0; + } +} + + + + +/**********************************************************************/ +/***** Public *****/ +/**********************************************************************/ + +/** + * Do one-time initialiazations for display lists. + */ +void +_mesa_init_lists( void ) +{ + static int init_flag = 0; + + if (init_flag==0) { + InstSize[OPCODE_ACCUM] = 3; + InstSize[OPCODE_ALPHA_FUNC] = 3; + InstSize[OPCODE_BIND_TEXTURE] = 3; + InstSize[OPCODE_BITMAP] = 8; + InstSize[OPCODE_BLEND_COLOR] = 5; + InstSize[OPCODE_BLEND_EQUATION] = 2; + InstSize[OPCODE_BLEND_EQUATION_SEPARATE] = 3; + InstSize[OPCODE_BLEND_FUNC_SEPARATE] = 5; + InstSize[OPCODE_CALL_LIST] = 2; + InstSize[OPCODE_CALL_LIST_OFFSET] = 3; + InstSize[OPCODE_CLEAR] = 2; + InstSize[OPCODE_CLEAR_ACCUM] = 5; + InstSize[OPCODE_CLEAR_COLOR] = 5; + InstSize[OPCODE_CLEAR_DEPTH] = 2; + InstSize[OPCODE_CLEAR_INDEX] = 2; + InstSize[OPCODE_CLEAR_STENCIL] = 2; + InstSize[OPCODE_CLIP_PLANE] = 6; + InstSize[OPCODE_COLOR_MASK] = 5; + InstSize[OPCODE_COLOR_MATERIAL] = 3; + InstSize[OPCODE_COLOR_TABLE] = 7; + InstSize[OPCODE_COLOR_TABLE_PARAMETER_FV] = 7; + InstSize[OPCODE_COLOR_TABLE_PARAMETER_IV] = 7; + InstSize[OPCODE_COLOR_SUB_TABLE] = 7; + InstSize[OPCODE_CONVOLUTION_FILTER_1D] = 7; + InstSize[OPCODE_CONVOLUTION_FILTER_2D] = 8; + InstSize[OPCODE_CONVOLUTION_PARAMETER_I] = 4; + InstSize[OPCODE_CONVOLUTION_PARAMETER_IV] = 7; + InstSize[OPCODE_CONVOLUTION_PARAMETER_F] = 4; + InstSize[OPCODE_CONVOLUTION_PARAMETER_FV] = 7; + InstSize[OPCODE_COPY_PIXELS] = 6; + InstSize[OPCODE_COPY_COLOR_SUB_TABLE] = 6; + InstSize[OPCODE_COPY_COLOR_TABLE] = 6; + InstSize[OPCODE_COPY_TEX_IMAGE1D] = 8; + InstSize[OPCODE_COPY_TEX_IMAGE2D] = 9; + InstSize[OPCODE_COPY_TEX_SUB_IMAGE1D] = 7; + InstSize[OPCODE_COPY_TEX_SUB_IMAGE2D] = 9; + InstSize[OPCODE_COPY_TEX_SUB_IMAGE3D] = 10; + InstSize[OPCODE_CULL_FACE] = 2; + InstSize[OPCODE_DEPTH_FUNC] = 2; + InstSize[OPCODE_DEPTH_MASK] = 2; + InstSize[OPCODE_DEPTH_RANGE] = 3; + InstSize[OPCODE_DISABLE] = 2; + InstSize[OPCODE_DRAW_BUFFER] = 2; + InstSize[OPCODE_DRAW_PIXELS] = 6; + InstSize[OPCODE_ENABLE] = 2; + InstSize[OPCODE_EVALMESH1] = 4; + InstSize[OPCODE_EVALMESH2] = 6; + InstSize[OPCODE_FOG] = 6; + InstSize[OPCODE_FRONT_FACE] = 2; + InstSize[OPCODE_FRUSTUM] = 7; + InstSize[OPCODE_HINT] = 3; + InstSize[OPCODE_HISTOGRAM] = 5; + InstSize[OPCODE_INDEX_MASK] = 2; + InstSize[OPCODE_INIT_NAMES] = 1; + InstSize[OPCODE_LIGHT] = 7; + InstSize[OPCODE_LIGHT_MODEL] = 6; + InstSize[OPCODE_LINE_STIPPLE] = 3; + InstSize[OPCODE_LINE_WIDTH] = 2; + InstSize[OPCODE_LIST_BASE] = 2; + InstSize[OPCODE_LOAD_IDENTITY] = 1; + InstSize[OPCODE_LOAD_MATRIX] = 17; + InstSize[OPCODE_LOAD_NAME] = 2; + InstSize[OPCODE_LOGIC_OP] = 2; + InstSize[OPCODE_MAP1] = 7; + InstSize[OPCODE_MAP2] = 11; + InstSize[OPCODE_MAPGRID1] = 4; + InstSize[OPCODE_MAPGRID2] = 7; + InstSize[OPCODE_MATRIX_MODE] = 2; + InstSize[OPCODE_MIN_MAX] = 4; + InstSize[OPCODE_MULT_MATRIX] = 17; + InstSize[OPCODE_ORTHO] = 7; + InstSize[OPCODE_PASSTHROUGH] = 2; + InstSize[OPCODE_PIXEL_MAP] = 4; + InstSize[OPCODE_PIXEL_TRANSFER] = 3; + InstSize[OPCODE_PIXEL_ZOOM] = 3; + InstSize[OPCODE_POINT_SIZE] = 2; + InstSize[OPCODE_POINT_PARAMETERS] = 5; + InstSize[OPCODE_POLYGON_MODE] = 3; + InstSize[OPCODE_POLYGON_STIPPLE] = 2; + InstSize[OPCODE_POLYGON_OFFSET] = 3; + InstSize[OPCODE_POP_ATTRIB] = 1; + InstSize[OPCODE_POP_MATRIX] = 1; + InstSize[OPCODE_POP_NAME] = 1; + InstSize[OPCODE_PRIORITIZE_TEXTURE] = 3; + InstSize[OPCODE_PUSH_ATTRIB] = 2; + InstSize[OPCODE_PUSH_MATRIX] = 1; + InstSize[OPCODE_PUSH_NAME] = 2; + InstSize[OPCODE_RASTER_POS] = 5; + InstSize[OPCODE_READ_BUFFER] = 2; + InstSize[OPCODE_RESET_HISTOGRAM] = 2; + InstSize[OPCODE_RESET_MIN_MAX] = 2; + InstSize[OPCODE_ROTATE] = 5; + InstSize[OPCODE_SCALE] = 4; + InstSize[OPCODE_SCISSOR] = 5; + InstSize[OPCODE_STENCIL_FUNC] = 4; + InstSize[OPCODE_STENCIL_MASK] = 2; + InstSize[OPCODE_STENCIL_OP] = 4; + InstSize[OPCODE_SHADE_MODEL] = 2; + InstSize[OPCODE_TEXENV] = 7; + InstSize[OPCODE_TEXGEN] = 7; + InstSize[OPCODE_TEXPARAMETER] = 7; + InstSize[OPCODE_TEX_IMAGE1D] = 9; + InstSize[OPCODE_TEX_IMAGE2D] = 10; + InstSize[OPCODE_TEX_IMAGE3D] = 11; + InstSize[OPCODE_TEX_SUB_IMAGE1D] = 8; + InstSize[OPCODE_TEX_SUB_IMAGE2D] = 10; + InstSize[OPCODE_TEX_SUB_IMAGE3D] = 12; + InstSize[OPCODE_TRANSLATE] = 4; + InstSize[OPCODE_VIEWPORT] = 5; + InstSize[OPCODE_WINDOW_POS] = 5; + InstSize[OPCODE_CONTINUE] = 2; + InstSize[OPCODE_ERROR] = 3; + InstSize[OPCODE_END_OF_LIST] = 1; + /* GL_SGIX/SGIS_pixel_texture */ + InstSize[OPCODE_PIXEL_TEXGEN_SGIX] = 2; + InstSize[OPCODE_PIXEL_TEXGEN_PARAMETER_SGIS] = 3; + /* GL_ARB_texture_compression */ + InstSize[OPCODE_COMPRESSED_TEX_IMAGE_1D] = 8; + InstSize[OPCODE_COMPRESSED_TEX_IMAGE_2D] = 9; + InstSize[OPCODE_COMPRESSED_TEX_IMAGE_3D] = 10; + InstSize[OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D] = 8; + InstSize[OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D] = 10; + InstSize[OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D] = 12; + /* GL_ARB_multisample */ + InstSize[OPCODE_SAMPLE_COVERAGE] = 3; + /* GL_ARB_multitexture */ + InstSize[OPCODE_ACTIVE_TEXTURE] = 2; + /* GL_ARB_window_pos */ + InstSize[OPCODE_WINDOW_POS_ARB] = 4; + /* GL_NV_vertex_program */ + InstSize[OPCODE_BIND_PROGRAM_NV] = 3; + InstSize[OPCODE_EXECUTE_PROGRAM_NV] = 7; + InstSize[OPCODE_REQUEST_RESIDENT_PROGRAMS_NV] = 2; + InstSize[OPCODE_LOAD_PROGRAM_NV] = 5; + InstSize[OPCODE_PROGRAM_PARAMETER4F_NV] = 7; + InstSize[OPCODE_TRACK_MATRIX_NV] = 5; + /* GL_NV_fragment_program */ + InstSize[OPCODE_PROGRAM_LOCAL_PARAMETER_ARB] = 7; + InstSize[OPCODE_PROGRAM_NAMED_PARAMETER_NV] = 8; + /* GL_EXT_stencil_two_side */ + InstSize[OPCODE_ACTIVE_STENCIL_FACE_EXT] = 2; + /* GL_EXT_depth_bounds_test */ + InstSize[OPCODE_DEPTH_BOUNDS_EXT] = 3; +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + InstSize[OPCODE_PROGRAM_STRING_ARB] = 5; + InstSize[OPCODE_PROGRAM_ENV_PARAMETER_ARB] = 7; +#endif +#if FEATURE_ARB_occlusion_query + InstSize[OPCODE_BEGIN_QUERY_ARB] = 3; + InstSize[OPCODE_END_QUERY_ARB] = 2; +#endif + InstSize[OPCODE_ATTR_1F] = 3; + InstSize[OPCODE_ATTR_2F] = 4; + InstSize[OPCODE_ATTR_3F] = 5; + InstSize[OPCODE_ATTR_4F] = 6; + InstSize[OPCODE_MATERIAL] = 7; + InstSize[OPCODE_INDEX] = 2; + InstSize[OPCODE_EDGEFLAG] = 2; + InstSize[OPCODE_BEGIN] = 2; + InstSize[OPCODE_END] = 1; + InstSize[OPCODE_RECTF] = 5; + InstSize[OPCODE_EVAL_C1] = 2; + InstSize[OPCODE_EVAL_C2] = 3; + InstSize[OPCODE_EVAL_P1] = 2; + InstSize[OPCODE_EVAL_P2] = 3; + } + init_flag = 1; +} + + + +/** + * Wrapper for _mesa_unpack_image() that handles pixel buffer objects. + * \todo This won't suffice when the PBO is really in VRAM/GPU memory. + */ +static GLvoid * +unpack_image( GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *unpack ) +{ + if (unpack->BufferObj->Name == 0) { + /* no PBO */ + return _mesa_unpack_image(width, height, depth, format, type, + pixels, unpack); + } + else if (_mesa_validate_pbo_access(unpack, width, height, depth, format, + type, pixels)) { + const GLubyte *src = ADD_POINTERS(unpack->BufferObj->Data, pixels); + return _mesa_unpack_image(width, height, depth, format, type, + src, unpack); + } + /* bad access! */ + return NULL; +} + + +/* + * Allocate space for a display list instruction. + * \param opcode - type of instruction + * argcount - size in bytes of data required. + * \return pointer to the usable data area (not including the internal + * opcode). + */ +void * +_mesa_alloc_instruction( GLcontext *ctx, int opcode, GLint sz ) +{ + Node *n, *newblock; + GLuint count = 1 + (sz + sizeof(Node) - 1) / sizeof(Node); + +#ifdef DEBUG + if (opcode < (int) OPCODE_EXT_0) { + assert( count == InstSize[opcode] ); + } +#endif + + if (ctx->ListState.CurrentPos + count + 2 > BLOCK_SIZE) { + /* This block is full. Allocate a new block and chain to it */ + n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos; + n[0].opcode = OPCODE_CONTINUE; + newblock = (Node *) MALLOC( sizeof(Node) * BLOCK_SIZE ); + if (!newblock) { + _mesa_error( ctx, GL_OUT_OF_MEMORY, "Building display list" ); + return NULL; + } + n[1].next = (Node *) newblock; + ctx->ListState.CurrentBlock = newblock; + ctx->ListState.CurrentPos = 0; + } + + n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos; + ctx->ListState.CurrentPos += count; + + n[0].opcode = (OpCode) opcode; + + return (void *)&n[1]; +} + + +/** + * This function allows modules and drivers to get their own opcodes + * for extending display list functionality. + * \param ctx the rendering context + * \param size number of bytes for storing the new display list command + * \param execute function to execute the new display list command + * \param destroy function to destroy the new display list command + * \param print function to print the new display list command + * \return the new opcode number or -1 if error + */ +GLint +_mesa_alloc_opcode( GLcontext *ctx, + GLuint size, + void (*execute)( GLcontext *, void * ), + void (*destroy)( GLcontext *, void * ), + void (*print)( GLcontext *, void * ) ) +{ + if (ctx->ListExt.NumOpcodes < MAX_DLIST_EXT_OPCODES) { + const GLuint i = ctx->ListExt.NumOpcodes++; + ctx->ListExt.Opcode[i].Size = 1 + (size + sizeof(Node) - 1)/sizeof(Node); + ctx->ListExt.Opcode[i].Execute = execute; + ctx->ListExt.Opcode[i].Destroy = destroy; + ctx->ListExt.Opcode[i].Print = print; + return i + OPCODE_EXT_0; + } + return -1; +} + + + +/* Mimic the old behaviour of alloc_instruction: + * - sz is in units of sizeof(Node) + * - return value a pointer to sizeof(Node) before the actual + * usable data area. + */ +#define ALLOC_INSTRUCTION(ctx, opcode, sz) \ + ((Node *)_mesa_alloc_instruction(ctx, opcode, sz*sizeof(Node)) - 1) + + + +/* + * Display List compilation functions + */ +static void GLAPIENTRY save_Accum( GLenum op, GLfloat value ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ACCUM, 2 ); + if (n) { + n[1].e = op; + n[2].f = value; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->Accum)( op, value ); + } +} + + +static void GLAPIENTRY save_AlphaFunc( GLenum func, GLclampf ref ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ALPHA_FUNC, 2 ); + if (n) { + n[1].e = func; + n[2].f = (GLfloat) ref; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->AlphaFunc)( func, ref ); + } +} + + +static void GLAPIENTRY save_BindTexture( GLenum target, GLuint texture ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_BIND_TEXTURE, 2 ); + if (n) { + n[1].e = target; + n[2].ui = texture; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->BindTexture)( target, texture ); + } +} + + +static void GLAPIENTRY save_Bitmap( GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, + const GLubyte *pixels ) +{ + GET_CURRENT_CONTEXT(ctx); + GLvoid *image = _mesa_unpack_bitmap( width, height, pixels, &ctx->Unpack ); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_BITMAP, 7 ); + if (n) { + n[1].i = (GLint) width; + n[2].i = (GLint) height; + n[3].f = xorig; + n[4].f = yorig; + n[5].f = xmove; + n[6].f = ymove; + n[7].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->Bitmap)( width, height, + xorig, yorig, xmove, ymove, pixels ); + } +} + + +static void GLAPIENTRY save_BlendEquation( GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_EQUATION, 1 ); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->BlendEquation)( mode ); + } +} + + +static void GLAPIENTRY save_BlendEquationSeparateEXT( GLenum modeRGB, + GLenum modeA ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_EQUATION_SEPARATE, 2 ); + if (n) { + n[1].e = modeRGB; + n[2].e = modeA; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->BlendEquationSeparateEXT)( modeRGB, modeA ); + } +} + + +static void GLAPIENTRY save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, + GLenum sfactorA, GLenum dfactorA) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_FUNC_SEPARATE, 4 ); + if (n) { + n[1].e = sfactorRGB; + n[2].e = dfactorRGB; + n[3].e = sfactorA; + n[4].e = dfactorA; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->BlendFuncSeparateEXT)( sfactorRGB, dfactorRGB, + sfactorA, dfactorA); + } +} + + +static void GLAPIENTRY save_BlendColor( GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_COLOR, 4 ); + if (n) { + n[1].f = red; + n[2].f = green; + n[3].f = blue; + n[4].f = alpha; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->BlendColor)( red, green, blue, alpha ); + } +} + + +void GLAPIENTRY _mesa_save_CallList( GLuint list ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + + n = ALLOC_INSTRUCTION( ctx, OPCODE_CALL_LIST, 1 ); + if (n) { + n[1].ui = list; + } + + /* After this, we don't know what begin/end state we're in: + */ + ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; + + if (ctx->ExecuteFlag) { + (*ctx->Exec->CallList)( list ); + } +} + + +void GLAPIENTRY _mesa_save_CallLists( GLsizei n, GLenum type, const GLvoid *lists ) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + GLboolean typeErrorFlag; + + SAVE_FLUSH_VERTICES(ctx); + + switch (type) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + case GL_SHORT: + case GL_UNSIGNED_SHORT: + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + case GL_2_BYTES: + case GL_3_BYTES: + case GL_4_BYTES: + typeErrorFlag = GL_FALSE; + break; + default: + typeErrorFlag = GL_TRUE; + } + + for (i=0;i<n;i++) { + GLuint list = translate_id( i, type, lists ); + Node *n = ALLOC_INSTRUCTION( ctx, OPCODE_CALL_LIST_OFFSET, 2 ); + if (n) { + n[1].ui = list; + n[2].b = typeErrorFlag; + } + } + + /* After this, we don't know what begin/end state we're in: + */ + ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; + + if (ctx->ExecuteFlag) { + (*ctx->Exec->CallLists)( n, type, lists ); + } +} + + +static void GLAPIENTRY save_Clear( GLbitfield mask ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR, 1 ); + if (n) { + n[1].bf = mask; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->Clear)( mask ); + } +} + + +static void GLAPIENTRY save_ClearAccum( GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_ACCUM, 4 ); + if (n) { + n[1].f = red; + n[2].f = green; + n[3].f = blue; + n[4].f = alpha; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->ClearAccum)( red, green, blue, alpha ); + } +} + + +static void GLAPIENTRY save_ClearColor( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_COLOR, 4 ); + if (n) { + n[1].f = red; + n[2].f = green; + n[3].f = blue; + n[4].f = alpha; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->ClearColor)( red, green, blue, alpha ); + } +} + + +static void GLAPIENTRY save_ClearDepth( GLclampd depth ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_DEPTH, 1 ); + if (n) { + n[1].f = (GLfloat) depth; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->ClearDepth)( depth ); + } +} + + +static void GLAPIENTRY save_ClearIndex( GLfloat c ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_INDEX, 1 ); + if (n) { + n[1].f = c; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->ClearIndex)( c ); + } +} + + +static void GLAPIENTRY save_ClearStencil( GLint s ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_STENCIL, 1 ); + if (n) { + n[1].i = s; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->ClearStencil)( s ); + } +} + + +static void GLAPIENTRY save_ClipPlane( GLenum plane, const GLdouble *equ ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CLIP_PLANE, 5 ); + if (n) { + n[1].e = plane; + n[2].f = (GLfloat) equ[0]; + n[3].f = (GLfloat) equ[1]; + n[4].f = (GLfloat) equ[2]; + n[5].f = (GLfloat) equ[3]; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->ClipPlane)( plane, equ ); + } +} + + + +static void GLAPIENTRY save_ColorMask( GLboolean red, GLboolean green, + GLboolean blue, GLboolean alpha ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_MASK, 4 ); + if (n) { + n[1].b = red; + n[2].b = green; + n[3].b = blue; + n[4].b = alpha; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->ColorMask)( red, green, blue, alpha ); + } +} + + +static void GLAPIENTRY save_ColorMaterial( GLenum face, GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_MATERIAL, 2 ); + if (n) { + n[1].e = face; + n[2].e = mode; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->ColorMaterial)( face, mode ); + } +} + + +static void GLAPIENTRY save_ColorTable( GLenum target, GLenum internalFormat, + GLsizei width, GLenum format, GLenum type, + const GLvoid *table ) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_1D || + target == GL_PROXY_TEXTURE_2D || + target == GL_PROXY_TEXTURE_3D || + target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) { + /* execute immediately */ + (*ctx->Exec->ColorTable)( target, internalFormat, width, + format, type, table ); + } + else { + GLvoid *image = unpack_image(width, 1, 1, format, type, table, + &ctx->Unpack); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_TABLE, 6 ); + if (n) { + n[1].e = target; + n[2].e = internalFormat; + n[3].i = width; + n[4].e = format; + n[5].e = type; + n[6].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->ColorTable)( target, internalFormat, width, + format, type, table ); + } + } +} + + + +static void GLAPIENTRY +save_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6 ); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].f = params[0]; + if (pname == GL_COLOR_TABLE_SGI || + pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI || + pname == GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI || + pname == GL_TEXTURE_COLOR_TABLE_SGI) { + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + } + + if (ctx->ExecuteFlag) { + (*ctx->Exec->ColorTableParameterfv)( target, pname, params ); + } +} + + +static void GLAPIENTRY +save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6 ); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].i = params[0]; + if (pname == GL_COLOR_TABLE_SGI || + pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI || + pname == GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI || + pname == GL_TEXTURE_COLOR_TABLE_SGI) { + n[4].i = params[1]; + n[5].i = params[2]; + n[6].i = params[3]; + } + } + + if (ctx->ExecuteFlag) { + (*ctx->Exec->ColorTableParameteriv)( target, pname, params ); + } +} + + + +static void GLAPIENTRY save_ColorSubTable( GLenum target, GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *table) +{ + GET_CURRENT_CONTEXT(ctx); + GLvoid *image = unpack_image(count, 1, 1, format, type, table, + &ctx->Unpack); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_SUB_TABLE, 6 ); + if (n) { + n[1].e = target; + n[2].i = start; + n[3].i = count; + n[4].e = format; + n[5].e = type; + n[6].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->ColorSubTable)(target, start, count, format, type, table); + } +} + + +static void GLAPIENTRY +save_CopyColorSubTable(GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5 ); + if (n) { + n[1].e = target; + n[2].i = start; + n[3].i = x; + n[4].i = y; + n[5].i = width; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->CopyColorSubTable)(target, start, x, y, width); + } +} + + +static void GLAPIENTRY +save_CopyColorTable(GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_COLOR_TABLE, 5 ); + if (n) { + n[1].e = target; + n[2].e = internalformat; + n[3].i = x; + n[4].i = y; + n[5].i = width; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->CopyColorTable)(target, internalformat, x, y, width); + } +} + + +static void GLAPIENTRY +save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, + GLenum format, GLenum type, const GLvoid *filter) +{ + GET_CURRENT_CONTEXT(ctx); + GLvoid *image = unpack_image(width, 1, 1, format, type, filter, + &ctx->Unpack); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_FILTER_1D, 6 ); + if (n) { + n[1].e = target; + n[2].e = internalFormat; + n[3].i = width; + n[4].e = format; + n[5].e = type; + n[6].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->ConvolutionFilter1D)( target, internalFormat, width, + format, type, filter ); + } +} + + +static void GLAPIENTRY +save_ConvolutionFilter2D(GLenum target, GLenum internalFormat, + GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *filter) +{ + GET_CURRENT_CONTEXT(ctx); + GLvoid *image = unpack_image(width, height, 1, format, type, filter, + &ctx->Unpack); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_FILTER_2D, 7 ); + if (n) { + n[1].e = target; + n[2].e = internalFormat; + n[3].i = width; + n[4].i = height; + n[5].e = format; + n[6].e = type; + n[7].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->ConvolutionFilter2D)( target, internalFormat, width, height, + format, type, filter ); + } +} + + +static void GLAPIENTRY +save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3 ); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].i = param; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->ConvolutionParameteri)( target, pname, param ); + } +} + + +static void GLAPIENTRY +save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6 ); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].i = params[0]; + if (pname == GL_CONVOLUTION_BORDER_COLOR || + pname == GL_CONVOLUTION_FILTER_SCALE || + pname == GL_CONVOLUTION_FILTER_BIAS) { + n[4].i = params[1]; + n[5].i = params[2]; + n[6].i = params[3]; + } + else { + n[4].i = n[5].i = n[6].i = 0; + } + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->ConvolutionParameteriv)( target, pname, params ); + } +} + + +static void GLAPIENTRY +save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3 ); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].f = param; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->ConvolutionParameterf)( target, pname, param ); + } +} + + +static void GLAPIENTRY +save_ConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6 ); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].f = params[0]; + if (pname == GL_CONVOLUTION_BORDER_COLOR || + pname == GL_CONVOLUTION_FILTER_SCALE || + pname == GL_CONVOLUTION_FILTER_BIAS) { + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + else { + n[4].f = n[5].f = n[6].f = 0.0F; + } + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->ConvolutionParameterfv)( target, pname, params ); + } +} + + +static void GLAPIENTRY +save_CopyPixels( GLint x, GLint y, + GLsizei width, GLsizei height, GLenum type ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_PIXELS, 5 ); + if (n) { + n[1].i = x; + n[2].i = y; + n[3].i = (GLint) width; + n[4].i = (GLint) height; + n[5].e = type; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->CopyPixels)( x, y, width, height, type ); + } +} + + + +static void GLAPIENTRY +save_CopyTexImage1D( GLenum target, GLint level, GLenum internalformat, + GLint x, GLint y, GLsizei width, GLint border ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_IMAGE1D, 7 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].e = internalformat; + n[4].i = x; + n[5].i = y; + n[6].i = width; + n[7].i = border; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->CopyTexImage1D)( target, level, internalformat, + x, y, width, border ); + } +} + + +static void GLAPIENTRY +save_CopyTexImage2D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, GLsizei width, + GLsizei height, GLint border ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_IMAGE2D, 8 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].e = internalformat; + n[4].i = x; + n[5].i = y; + n[6].i = width; + n[7].i = height; + n[8].i = border; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->CopyTexImage2D)( target, level, internalformat, + x, y, width, height, border ); + } +} + + + +static void GLAPIENTRY +save_CopyTexSubImage1D( GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, + GLsizei width ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = x; + n[5].i = y; + n[6].i = width; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->CopyTexSubImage1D)( target, level, xoffset, x, y, width ); + } +} + + +static void GLAPIENTRY +save_CopyTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLint height ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = yoffset; + n[5].i = x; + n[6].i = y; + n[7].i = width; + n[8].i = height; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->CopyTexSubImage2D)( target, level, xoffset, yoffset, + x, y, width, height ); + } +} + + +static void GLAPIENTRY +save_CopyTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, + GLsizei width, GLint height ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = yoffset; + n[5].i = zoffset; + n[6].i = x; + n[7].i = y; + n[8].i = width; + n[9].i = height; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->CopyTexSubImage3D)( target, level, + xoffset, yoffset, zoffset, + x, y, width, height ); + } +} + + +static void GLAPIENTRY save_CullFace( GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CULL_FACE, 1 ); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->CullFace)( mode ); + } +} + + +static void GLAPIENTRY save_DepthFunc( GLenum func ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_DEPTH_FUNC, 1 ); + if (n) { + n[1].e = func; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->DepthFunc)( func ); + } +} + + +static void GLAPIENTRY save_DepthMask( GLboolean mask ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_DEPTH_MASK, 1 ); + if (n) { + n[1].b = mask; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->DepthMask)( mask ); + } +} + + +static void GLAPIENTRY save_DepthRange( GLclampd nearval, GLclampd farval ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_DEPTH_RANGE, 2 ); + if (n) { + n[1].f = (GLfloat) nearval; + n[2].f = (GLfloat) farval; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->DepthRange)( nearval, farval ); + } +} + + +static void GLAPIENTRY save_Disable( GLenum cap ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_DISABLE, 1 ); + if (n) { + n[1].e = cap; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->Disable)( cap ); + } +} + + +static void GLAPIENTRY save_DrawBuffer( GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_DRAW_BUFFER, 1 ); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->DrawBuffer)( mode ); + } +} + + +static void GLAPIENTRY save_DrawPixels( GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ) +{ + GET_CURRENT_CONTEXT(ctx); + GLvoid *image = unpack_image(width, height, 1, format, type, + pixels, &ctx->Unpack); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_DRAW_PIXELS, 5 ); + if (n) { + n[1].i = width; + n[2].i = height; + n[3].e = format; + n[4].e = type; + n[5].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->DrawPixels)( width, height, format, type, pixels ); + } +} + + + +static void GLAPIENTRY save_Enable( GLenum cap ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ENABLE, 1 ); + if (n) { + n[1].e = cap; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->Enable)( cap ); + } +} + + + +void GLAPIENTRY _mesa_save_EvalMesh1( GLenum mode, GLint i1, GLint i2 ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_EVALMESH1, 3 ); + if (n) { + n[1].e = mode; + n[2].i = i1; + n[3].i = i2; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->EvalMesh1)( mode, i1, i2 ); + } +} + + +void GLAPIENTRY _mesa_save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_EVALMESH2, 5 ); + if (n) { + n[1].e = mode; + n[2].i = i1; + n[3].i = i2; + n[4].i = j1; + n[5].i = j2; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->EvalMesh2)( mode, i1, i2, j1, j2 ); + } +} + + + + +static void GLAPIENTRY save_Fogfv( GLenum pname, const GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_FOG, 5 ); + if (n) { + n[1].e = pname; + n[2].f = params[0]; + n[3].f = params[1]; + n[4].f = params[2]; + n[5].f = params[3]; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->Fogfv)( pname, params ); + } +} + + +static void GLAPIENTRY save_Fogf( GLenum pname, GLfloat param ) +{ + save_Fogfv(pname, ¶m); +} + + +static void GLAPIENTRY save_Fogiv(GLenum pname, const GLint *params ) +{ + GLfloat p[4]; + switch (pname) { + case GL_FOG_MODE: + case GL_FOG_DENSITY: + case GL_FOG_START: + case GL_FOG_END: + case GL_FOG_INDEX: + p[0] = (GLfloat) *params; + break; + case GL_FOG_COLOR: + p[0] = INT_TO_FLOAT( params[0] ); + p[1] = INT_TO_FLOAT( params[1] ); + p[2] = INT_TO_FLOAT( params[2] ); + p[3] = INT_TO_FLOAT( params[3] ); + break; + default: + /* Error will be caught later in gl_Fogfv */ + ; + } + save_Fogfv(pname, p); +} + + +static void GLAPIENTRY save_Fogi(GLenum pname, GLint param ) +{ + save_Fogiv(pname, ¶m); +} + + +static void GLAPIENTRY save_FrontFace( GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_FRONT_FACE, 1 ); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->FrontFace)( mode ); + } +} + + +static void GLAPIENTRY save_Frustum( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble nearval, GLdouble farval ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_FRUSTUM, 6 ); + if (n) { + n[1].f = (GLfloat) left; + n[2].f = (GLfloat) right; + n[3].f = (GLfloat) bottom; + n[4].f = (GLfloat) top; + n[5].f = (GLfloat) nearval; + n[6].f = (GLfloat) farval; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->Frustum)( left, right, bottom, top, nearval, farval ); + } +} + + +static void GLAPIENTRY save_Hint( GLenum target, GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_HINT, 2 ); + if (n) { + n[1].e = target; + n[2].e = mode; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->Hint)( target, mode ); + } +} + + +static void GLAPIENTRY +save_Histogram(GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_HISTOGRAM, 4 ); + if (n) { + n[1].e = target; + n[2].i = width; + n[3].e = internalFormat; + n[4].b = sink; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->Histogram)( target, width, internalFormat, sink ); + } +} + + +static void GLAPIENTRY save_IndexMask( GLuint mask ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_INDEX_MASK, 1 ); + if (n) { + n[1].ui = mask; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->IndexMask)( mask ); + } +} + + +static void GLAPIENTRY save_InitNames( void ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) ALLOC_INSTRUCTION( ctx, OPCODE_INIT_NAMES, 0 ); + if (ctx->ExecuteFlag) { + (*ctx->Exec->InitNames)(); + } +} + + +static void GLAPIENTRY save_Lightfv( GLenum light, GLenum pname, const GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_LIGHT, 6 ); + if (OPCODE_LIGHT) { + GLint i, nParams; + n[1].e = light; + n[2].e = pname; + switch (pname) { + case GL_AMBIENT: + nParams = 4; + break; + case GL_DIFFUSE: + nParams = 4; + break; + case GL_SPECULAR: + nParams = 4; + break; + case GL_POSITION: + nParams = 4; + break; + case GL_SPOT_DIRECTION: + nParams = 3; + break; + case GL_SPOT_EXPONENT: + nParams = 1; + break; + case GL_SPOT_CUTOFF: + nParams = 1; + break; + case GL_CONSTANT_ATTENUATION: + nParams = 1; + break; + case GL_LINEAR_ATTENUATION: + nParams = 1; + break; + case GL_QUADRATIC_ATTENUATION: + nParams = 1; + break; + default: + nParams = 0; + } + for (i = 0; i < nParams; i++) { + n[3+i].f = params[i]; + } + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->Lightfv)( light, pname, params ); + } +} + + +static void GLAPIENTRY save_Lightf( GLenum light, GLenum pname, GLfloat params ) +{ + save_Lightfv(light, pname, ¶ms); +} + + +static void GLAPIENTRY save_Lightiv( GLenum light, GLenum pname, const GLint *params ) +{ + GLfloat fparam[4]; + switch (pname) { + case GL_AMBIENT: + case GL_DIFFUSE: + case GL_SPECULAR: + fparam[0] = INT_TO_FLOAT( params[0] ); + fparam[1] = INT_TO_FLOAT( params[1] ); + fparam[2] = INT_TO_FLOAT( params[2] ); + fparam[3] = INT_TO_FLOAT( params[3] ); + break; + case GL_POSITION: + fparam[0] = (GLfloat) params[0]; + fparam[1] = (GLfloat) params[1]; + fparam[2] = (GLfloat) params[2]; + fparam[3] = (GLfloat) params[3]; + break; + case GL_SPOT_DIRECTION: + fparam[0] = (GLfloat) params[0]; + fparam[1] = (GLfloat) params[1]; + fparam[2] = (GLfloat) params[2]; + break; + case GL_SPOT_EXPONENT: + case GL_SPOT_CUTOFF: + case GL_CONSTANT_ATTENUATION: + case GL_LINEAR_ATTENUATION: + case GL_QUADRATIC_ATTENUATION: + fparam[0] = (GLfloat) params[0]; + break; + default: + /* error will be caught later in gl_Lightfv */ + ; + } + save_Lightfv( light, pname, fparam ); +} + + +static void GLAPIENTRY save_Lighti( GLenum light, GLenum pname, GLint param ) +{ + save_Lightiv( light, pname, ¶m ); +} + + +static void GLAPIENTRY save_LightModelfv( GLenum pname, const GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_LIGHT_MODEL, 5 ); + if (n) { + n[1].e = pname; + n[2].f = params[0]; + n[3].f = params[1]; + n[4].f = params[2]; + n[5].f = params[3]; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->LightModelfv)( pname, params ); + } +} + + +static void GLAPIENTRY save_LightModelf( GLenum pname, GLfloat param ) +{ + save_LightModelfv(pname, ¶m); +} + + +static void GLAPIENTRY save_LightModeliv( GLenum pname, const GLint *params ) +{ + GLfloat fparam[4]; + switch (pname) { + case GL_LIGHT_MODEL_AMBIENT: + fparam[0] = INT_TO_FLOAT( params[0] ); + fparam[1] = INT_TO_FLOAT( params[1] ); + fparam[2] = INT_TO_FLOAT( params[2] ); + fparam[3] = INT_TO_FLOAT( params[3] ); + break; + case GL_LIGHT_MODEL_LOCAL_VIEWER: + case GL_LIGHT_MODEL_TWO_SIDE: + case GL_LIGHT_MODEL_COLOR_CONTROL: + fparam[0] = (GLfloat) params[0]; + break; + default: + /* Error will be caught later in gl_LightModelfv */ + ; + } + save_LightModelfv(pname, fparam); +} + + +static void GLAPIENTRY save_LightModeli( GLenum pname, GLint param ) +{ + save_LightModeliv(pname, ¶m); +} + + +static void GLAPIENTRY save_LineStipple( GLint factor, GLushort pattern ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_LINE_STIPPLE, 2 ); + if (n) { + n[1].i = factor; + n[2].us = pattern; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->LineStipple)( factor, pattern ); + } +} + + +static void GLAPIENTRY save_LineWidth( GLfloat width ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_LINE_WIDTH, 1 ); + if (n) { + n[1].f = width; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->LineWidth)( width ); + } +} + + +static void GLAPIENTRY save_ListBase( GLuint base ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_LIST_BASE, 1 ); + if (n) { + n[1].ui = base; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->ListBase)( base ); + } +} + + +static void GLAPIENTRY save_LoadIdentity( void ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) ALLOC_INSTRUCTION( ctx, OPCODE_LOAD_IDENTITY, 0 ); + if (ctx->ExecuteFlag) { + (*ctx->Exec->LoadIdentity)(); + } +} + + +static void GLAPIENTRY save_LoadMatrixf( const GLfloat *m ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_LOAD_MATRIX, 16 ); + if (n) { + GLuint i; + for (i=0;i<16;i++) { + n[1+i].f = m[i]; + } + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->LoadMatrixf)( m ); + } +} + + +static void GLAPIENTRY save_LoadMatrixd( const GLdouble *m ) +{ + GLfloat f[16]; + GLint i; + for (i = 0; i < 16; i++) { + f[i] = (GLfloat) m[i]; + } + save_LoadMatrixf(f); +} + + +static void GLAPIENTRY save_LoadName( GLuint name ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_LOAD_NAME, 1 ); + if (n) { + n[1].ui = name; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->LoadName)( name ); + } +} + + +static void GLAPIENTRY save_LogicOp( GLenum opcode ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_LOGIC_OP, 1 ); + if (n) { + n[1].e = opcode; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->LogicOp)( opcode ); + } +} + + +static void GLAPIENTRY save_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, + GLint order, const GLdouble *points) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_MAP1, 6 ); + if (n) { + GLfloat *pnts = _mesa_copy_map_points1d( target, stride, order, points ); + n[1].e = target; + n[2].f = (GLfloat) u1; + n[3].f = (GLfloat) u2; + n[4].i = _mesa_evaluator_components(target); /* stride */ + n[5].i = order; + n[6].data = (void *) pnts; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->Map1d)( target, u1, u2, stride, order, points ); + } +} + +static void GLAPIENTRY save_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, + GLint order, const GLfloat *points) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_MAP1, 6 ); + if (n) { + GLfloat *pnts = _mesa_copy_map_points1f( target, stride, order, points ); + n[1].e = target; + n[2].f = u1; + n[3].f = u2; + n[4].i = _mesa_evaluator_components(target); /* stride */ + n[5].i = order; + n[6].data = (void *) pnts; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->Map1f)( target, u1, u2, stride, order, points ); + } +} + + +static void GLAPIENTRY save_Map2d( GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble *points ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_MAP2, 10 ); + if (n) { + GLfloat *pnts = _mesa_copy_map_points2d( target, ustride, uorder, + vstride, vorder, points ); + n[1].e = target; + n[2].f = (GLfloat) u1; + n[3].f = (GLfloat) u2; + n[4].f = (GLfloat) v1; + n[5].f = (GLfloat) v2; + /* XXX verify these strides are correct */ + n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride*/ + n[7].i = _mesa_evaluator_components(target); /*vstride*/ + n[8].i = uorder; + n[9].i = vorder; + n[10].data = (void *) pnts; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->Map2d)( target, + u1, u2, ustride, uorder, + v1, v2, vstride, vorder, points ); + } +} + + +static void GLAPIENTRY save_Map2f( GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat *points ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_MAP2, 10 ); + if (n) { + GLfloat *pnts = _mesa_copy_map_points2f( target, ustride, uorder, + vstride, vorder, points ); + n[1].e = target; + n[2].f = u1; + n[3].f = u2; + n[4].f = v1; + n[5].f = v2; + /* XXX verify these strides are correct */ + n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride*/ + n[7].i = _mesa_evaluator_components(target); /*vstride*/ + n[8].i = uorder; + n[9].i = vorder; + n[10].data = (void *) pnts; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->Map2f)( target, u1, u2, ustride, uorder, + v1, v2, vstride, vorder, points ); + } +} + + +static void GLAPIENTRY save_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_MAPGRID1, 3 ); + if (n) { + n[1].i = un; + n[2].f = u1; + n[3].f = u2; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->MapGrid1f)( un, u1, u2 ); + } +} + + +static void GLAPIENTRY save_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 ) +{ + save_MapGrid1f(un, (GLfloat) u1, (GLfloat) u2); +} + + +static void GLAPIENTRY save_MapGrid2f( GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2 ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_MAPGRID2, 6 ); + if (n) { + n[1].i = un; + n[2].f = u1; + n[3].f = u2; + n[4].i = vn; + n[5].f = v1; + n[6].f = v2; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->MapGrid2f)( un, u1, u2, vn, v1, v2 ); + } +} + + + +static void GLAPIENTRY save_MapGrid2d( GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2 ) +{ + save_MapGrid2f(un, (GLfloat) u1, (GLfloat) u2, + vn, (GLfloat) v1, (GLfloat) v2); +} + + +static void GLAPIENTRY save_MatrixMode( GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_MATRIX_MODE, 1 ); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->MatrixMode)( mode ); + } +} + + +static void GLAPIENTRY +save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_MIN_MAX, 3 ); + if (n) { + n[1].e = target; + n[2].e = internalFormat; + n[3].b = sink; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->Minmax)( target, internalFormat, sink ); + } +} + + +static void GLAPIENTRY save_MultMatrixf( const GLfloat *m ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_MULT_MATRIX, 16 ); + if (n) { + GLuint i; + for (i=0;i<16;i++) { + n[1+i].f = m[i]; + } + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->MultMatrixf)( m ); + } +} + + +static void GLAPIENTRY save_MultMatrixd( const GLdouble *m ) +{ + GLfloat f[16]; + GLint i; + for (i = 0; i < 16; i++) { + f[i] = (GLfloat) m[i]; + } + save_MultMatrixf(f); +} + + +static void GLAPIENTRY save_NewList( GLuint list, GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + /* It's an error to call this function while building a display list */ + _mesa_error( ctx, GL_INVALID_OPERATION, "glNewList" ); + (void) list; + (void) mode; +} + + + +static void GLAPIENTRY save_Ortho( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble nearval, GLdouble farval ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ORTHO, 6 ); + if (n) { + n[1].f = (GLfloat) left; + n[2].f = (GLfloat) right; + n[3].f = (GLfloat) bottom; + n[4].f = (GLfloat) top; + n[5].f = (GLfloat) nearval; + n[6].f = (GLfloat) farval; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->Ortho)( left, right, bottom, top, nearval, farval ); + } +} + + +static void GLAPIENTRY +save_PixelMapfv( GLenum map, GLint mapsize, const GLfloat *values ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_MAP, 3 ); + if (n) { + n[1].e = map; + n[2].i = mapsize; + n[3].data = (void *) MALLOC( mapsize * sizeof(GLfloat) ); + MEMCPY( n[3].data, (void *) values, mapsize * sizeof(GLfloat) ); + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->PixelMapfv)( map, mapsize, values ); + } +} + + +static void GLAPIENTRY +save_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values ) +{ + GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; + GLint i; + if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) { + for (i=0;i<mapsize;i++) { + fvalues[i] = (GLfloat) values[i]; + } + } + else { + for (i=0;i<mapsize;i++) { + fvalues[i] = UINT_TO_FLOAT( values[i] ); + } + } + save_PixelMapfv(map, mapsize, fvalues); +} + + +static void GLAPIENTRY +save_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values) +{ + GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; + GLint i; + if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) { + for (i=0;i<mapsize;i++) { + fvalues[i] = (GLfloat) values[i]; + } + } + else { + for (i=0;i<mapsize;i++) { + fvalues[i] = USHORT_TO_FLOAT( values[i] ); + } + } + save_PixelMapfv(map, mapsize, fvalues); +} + + +static void GLAPIENTRY +save_PixelTransferf( GLenum pname, GLfloat param ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_TRANSFER, 2 ); + if (n) { + n[1].e = pname; + n[2].f = param; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->PixelTransferf)( pname, param ); + } +} + + +static void GLAPIENTRY +save_PixelTransferi( GLenum pname, GLint param ) +{ + save_PixelTransferf( pname, (GLfloat) param ); +} + + +static void GLAPIENTRY +save_PixelZoom( GLfloat xfactor, GLfloat yfactor ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_ZOOM, 2 ); + if (n) { + n[1].f = xfactor; + n[2].f = yfactor; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->PixelZoom)( xfactor, yfactor ); + } +} + + +static void GLAPIENTRY +save_PointParameterfvEXT( GLenum pname, const GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_POINT_PARAMETERS, 4 ); + if (n) { + n[1].e = pname; + n[2].f = params[0]; + n[3].f = params[1]; + n[4].f = params[2]; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->PointParameterfvEXT)( pname, params ); + } +} + + +static void GLAPIENTRY save_PointParameterfEXT( GLenum pname, GLfloat param ) +{ + save_PointParameterfvEXT(pname, ¶m); +} + +static void GLAPIENTRY save_PointParameteriNV( GLenum pname, GLint param ) +{ + GLfloat p = (GLfloat) param; + save_PointParameterfvEXT(pname, &p); +} + +static void GLAPIENTRY save_PointParameterivNV( GLenum pname, const GLint *param ) +{ + GLfloat p = (GLfloat) param[0]; + save_PointParameterfvEXT(pname, &p); +} + + +static void GLAPIENTRY save_PointSize( GLfloat size ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_POINT_SIZE, 1 ); + if (n) { + n[1].f = size; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->PointSize)( size ); + } +} + + +static void GLAPIENTRY save_PolygonMode( GLenum face, GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_POLYGON_MODE, 2 ); + if (n) { + n[1].e = face; + n[2].e = mode; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->PolygonMode)( face, mode ); + } +} + + +/* + * Polygon stipple must have been upacked already! + */ +static void GLAPIENTRY save_PolygonStipple( const GLubyte *pattern ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_POLYGON_STIPPLE, 1 ); + if (n) { + void *data; + n[1].data = MALLOC( 32 * 4 ); + data = n[1].data; /* This needed for Acorn compiler */ + MEMCPY( data, pattern, 32 * 4 ); + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->PolygonStipple)( (GLubyte*) pattern ); + } +} + + +static void GLAPIENTRY save_PolygonOffset( GLfloat factor, GLfloat units ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_POLYGON_OFFSET, 2 ); + if (n) { + n[1].f = factor; + n[2].f = units; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->PolygonOffset)( factor, units ); + } +} + + +static void GLAPIENTRY save_PolygonOffsetEXT( GLfloat factor, GLfloat bias ) +{ + GET_CURRENT_CONTEXT(ctx); + save_PolygonOffset(factor, ctx->DepthMaxF * bias); +} + + +static void GLAPIENTRY save_PopAttrib( void ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) ALLOC_INSTRUCTION( ctx, OPCODE_POP_ATTRIB, 0 ); + if (ctx->ExecuteFlag) { + (*ctx->Exec->PopAttrib)(); + } +} + + +static void GLAPIENTRY save_PopMatrix( void ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) ALLOC_INSTRUCTION( ctx, OPCODE_POP_MATRIX, 0 ); + if (ctx->ExecuteFlag) { + (*ctx->Exec->PopMatrix)(); + } +} + + +static void GLAPIENTRY save_PopName( void ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) ALLOC_INSTRUCTION( ctx, OPCODE_POP_NAME, 0 ); + if (ctx->ExecuteFlag) { + (*ctx->Exec->PopName)(); + } +} + + +static void GLAPIENTRY save_PrioritizeTextures( GLsizei num, const GLuint *textures, + const GLclampf *priorities ) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + for (i=0;i<num;i++) { + Node *n; + n = ALLOC_INSTRUCTION( ctx, OPCODE_PRIORITIZE_TEXTURE, 2 ); + if (n) { + n[1].ui = textures[i]; + n[2].f = priorities[i]; + } + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->PrioritizeTextures)( num, textures, priorities ); + } +} + + +static void GLAPIENTRY save_PushAttrib( GLbitfield mask ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PUSH_ATTRIB, 1 ); + if (n) { + n[1].bf = mask; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->PushAttrib)( mask ); + } +} + + +static void GLAPIENTRY save_PushMatrix( void ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) ALLOC_INSTRUCTION( ctx, OPCODE_PUSH_MATRIX, 0 ); + if (ctx->ExecuteFlag) { + (*ctx->Exec->PushMatrix)(); + } +} + + +static void GLAPIENTRY save_PushName( GLuint name ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PUSH_NAME, 1 ); + if (n) { + n[1].ui = name; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->PushName)( name ); + } +} + + +static void GLAPIENTRY save_RasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_RASTER_POS, 4 ); + if (n) { + n[1].f = x; + n[2].f = y; + n[3].f = z; + n[4].f = w; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->RasterPos4f)( x, y, z, w ); + } +} + +static void GLAPIENTRY save_RasterPos2d(GLdouble x, GLdouble y) +{ + save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); +} + +static void GLAPIENTRY save_RasterPos2f(GLfloat x, GLfloat y) +{ + save_RasterPos4f(x, y, 0.0F, 1.0F); +} + +static void GLAPIENTRY save_RasterPos2i(GLint x, GLint y) +{ + save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); +} + +static void GLAPIENTRY save_RasterPos2s(GLshort x, GLshort y) +{ + save_RasterPos4f(x, y, 0.0F, 1.0F); +} + +static void GLAPIENTRY save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z) +{ + save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); +} + +static void GLAPIENTRY save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z) +{ + save_RasterPos4f(x, y, z, 1.0F); +} + +static void GLAPIENTRY save_RasterPos3i(GLint x, GLint y, GLint z) +{ + save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); +} + +static void GLAPIENTRY save_RasterPos3s(GLshort x, GLshort y, GLshort z) +{ + save_RasterPos4f(x, y, z, 1.0F); +} + +static void GLAPIENTRY save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + +static void GLAPIENTRY save_RasterPos4i(GLint x, GLint y, GLint z, GLint w) +{ + save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + +static void GLAPIENTRY save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) +{ + save_RasterPos4f(x, y, z, w); +} + +static void GLAPIENTRY save_RasterPos2dv(const GLdouble *v) +{ + save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY save_RasterPos2fv(const GLfloat *v) +{ + save_RasterPos4f(v[0], v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY save_RasterPos2iv(const GLint *v) +{ + save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY save_RasterPos2sv(const GLshort *v) +{ + save_RasterPos4f(v[0], v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY save_RasterPos3dv(const GLdouble *v) +{ + save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); +} + +static void GLAPIENTRY save_RasterPos3fv(const GLfloat *v) +{ + save_RasterPos4f(v[0], v[1], v[2], 1.0F); +} + +static void GLAPIENTRY save_RasterPos3iv(const GLint *v) +{ + save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); +} + +static void GLAPIENTRY save_RasterPos3sv(const GLshort *v) +{ + save_RasterPos4f(v[0], v[1], v[2], 1.0F); +} + +static void GLAPIENTRY save_RasterPos4dv(const GLdouble *v) +{ + save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], + (GLfloat) v[2], (GLfloat) v[3]); +} + +static void GLAPIENTRY save_RasterPos4fv(const GLfloat *v) +{ + save_RasterPos4f(v[0], v[1], v[2], v[3]); +} + +static void GLAPIENTRY save_RasterPos4iv(const GLint *v) +{ + save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], + (GLfloat) v[2], (GLfloat) v[3]); +} + +static void GLAPIENTRY save_RasterPos4sv(const GLshort *v) +{ + save_RasterPos4f(v[0], v[1], v[2], v[3]); +} + + +static void GLAPIENTRY save_PassThrough( GLfloat token ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PASSTHROUGH, 1 ); + if (n) { + n[1].f = token; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->PassThrough)( token ); + } +} + + +static void GLAPIENTRY save_ReadBuffer( GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_READ_BUFFER, 1 ); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->ReadBuffer)( mode ); + } +} + + +static void GLAPIENTRY +save_ResetHistogram(GLenum target) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_RESET_HISTOGRAM, 1 ); + if (n) { + n[1].e = target; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->ResetHistogram)( target ); + } +} + + +static void GLAPIENTRY +save_ResetMinmax(GLenum target) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_RESET_MIN_MAX, 1 ); + if (n) { + n[1].e = target; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->ResetMinmax)( target ); + } +} + + +static void GLAPIENTRY save_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ROTATE, 4 ); + if (n) { + n[1].f = angle; + n[2].f = x; + n[3].f = y; + n[4].f = z; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->Rotatef)( angle, x, y, z ); + } +} + + +static void GLAPIENTRY save_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) +{ + save_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z); +} + + +static void GLAPIENTRY save_Scalef( GLfloat x, GLfloat y, GLfloat z ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_SCALE, 3 ); + if (n) { + n[1].f = x; + n[2].f = y; + n[3].f = z; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->Scalef)( x, y, z ); + } +} + + +static void GLAPIENTRY save_Scaled( GLdouble x, GLdouble y, GLdouble z ) +{ + save_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z); +} + + +static void GLAPIENTRY save_Scissor( GLint x, GLint y, GLsizei width, GLsizei height ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_SCISSOR, 4 ); + if (n) { + n[1].i = x; + n[2].i = y; + n[3].i = width; + n[4].i = height; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->Scissor)( x, y, width, height ); + } +} + + +static void GLAPIENTRY save_ShadeModel( GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_SHADE_MODEL, 1 ); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->ShadeModel)( mode ); + } +} + + +static void GLAPIENTRY save_StencilFunc( GLenum func, GLint ref, GLuint mask ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_STENCIL_FUNC, 3 ); + if (n) { + n[1].e = func; + n[2].i = ref; + n[3].ui = mask; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->StencilFunc)( func, ref, mask ); + } +} + + +static void GLAPIENTRY save_StencilMask( GLuint mask ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_STENCIL_MASK, 1 ); + if (n) { + n[1].ui = mask; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->StencilMask)( mask ); + } +} + + +static void GLAPIENTRY save_StencilOp( GLenum fail, GLenum zfail, GLenum zpass ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_STENCIL_OP, 3 ); + if (n) { + n[1].e = fail; + n[2].e = zfail; + n[3].e = zpass; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->StencilOp)( fail, zfail, zpass ); + } +} + + +static void GLAPIENTRY save_TexEnvfv( GLenum target, GLenum pname, const GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TEXENV, 6 ); + if (n) { + n[1].e = target; + n[2].e = pname; + if (pname == GL_TEXTURE_ENV_COLOR) { + n[3].f = params[0]; + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + else { + n[3].f = params[0]; + n[4].f = n[5].f = n[6].f = 0.0F; + } + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->TexEnvfv)( target, pname, params ); + } +} + + +static void GLAPIENTRY save_TexEnvf( GLenum target, GLenum pname, GLfloat param ) +{ + save_TexEnvfv( target, pname, ¶m ); +} + + +static void GLAPIENTRY save_TexEnvi( GLenum target, GLenum pname, GLint param ) +{ + GLfloat p[4]; + p[0] = (GLfloat) param; + p[1] = p[2] = p[3] = 0.0; + save_TexEnvfv( target, pname, p ); +} + + +static void GLAPIENTRY save_TexEnviv( GLenum target, GLenum pname, const GLint *param ) +{ + GLfloat p[4]; + if (pname == GL_TEXTURE_ENV_COLOR) { + p[0] = INT_TO_FLOAT( param[0] ); + p[1] = INT_TO_FLOAT( param[1] ); + p[2] = INT_TO_FLOAT( param[2] ); + p[3] = INT_TO_FLOAT( param[3] ); + } + else { + p[0] = (GLfloat) param[0]; + p[1] = p[2] = p[3] = 0.0F; + } + save_TexEnvfv( target, pname, p ); +} + + +static void GLAPIENTRY save_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TEXGEN, 6 ); + if (n) { + n[1].e = coord; + n[2].e = pname; + n[3].f = params[0]; + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->TexGenfv)( coord, pname, params ); + } +} + + +static void GLAPIENTRY save_TexGeniv(GLenum coord, GLenum pname, const GLint *params ) +{ + GLfloat p[4]; + p[0] = (GLfloat) params[0]; + p[1] = (GLfloat) params[1]; + p[2] = (GLfloat) params[2]; + p[3] = (GLfloat) params[3]; + save_TexGenfv(coord, pname, p); +} + + +static void GLAPIENTRY save_TexGend(GLenum coord, GLenum pname, GLdouble param ) +{ + GLfloat p = (GLfloat) param; + save_TexGenfv( coord, pname, &p ); +} + + +static void GLAPIENTRY save_TexGendv(GLenum coord, GLenum pname, const GLdouble *params ) +{ + GLfloat p[4]; + p[0] = (GLfloat) params[0]; + p[1] = (GLfloat) params[1]; + p[2] = (GLfloat) params[2]; + p[3] = (GLfloat) params[3]; + save_TexGenfv( coord, pname, p ); +} + + +static void GLAPIENTRY save_TexGenf( GLenum coord, GLenum pname, GLfloat param ) +{ + save_TexGenfv(coord, pname, ¶m); +} + + +static void GLAPIENTRY save_TexGeni( GLenum coord, GLenum pname, GLint param ) +{ + save_TexGeniv( coord, pname, ¶m ); +} + + +static void GLAPIENTRY save_TexParameterfv( GLenum target, + GLenum pname, const GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TEXPARAMETER, 6 ); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].f = params[0]; + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->TexParameterfv)( target, pname, params ); + } +} + + +static void GLAPIENTRY save_TexParameterf( GLenum target, GLenum pname, GLfloat param ) +{ + save_TexParameterfv(target, pname, ¶m); +} + + +static void GLAPIENTRY save_TexParameteri( GLenum target, GLenum pname, GLint param ) +{ + GLfloat fparam[4]; + fparam[0] = (GLfloat) param; + fparam[1] = fparam[2] = fparam[3] = 0.0; + save_TexParameterfv(target, pname, fparam); +} + + +static void GLAPIENTRY save_TexParameteriv( GLenum target, GLenum pname, const GLint *params ) +{ + GLfloat fparam[4]; + fparam[0] = (GLfloat) params[0]; + fparam[1] = fparam[2] = fparam[3] = 0.0; + save_TexParameterfv(target, pname, fparam); +} + + +static void GLAPIENTRY save_TexImage1D( GLenum target, + GLint level, GLint components, + GLsizei width, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_1D) { + /* don't compile, execute immediately */ + (*ctx->Exec->TexImage1D)( target, level, components, width, + border, format, type, pixels ); + } + else { + GLvoid *image = unpack_image(width, 1, 1, format, type, + pixels, &ctx->Unpack); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_IMAGE1D, 8 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = components; + n[4].i = (GLint) width; + n[5].i = border; + n[6].e = format; + n[7].e = type; + n[8].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->TexImage1D)( target, level, components, width, + border, format, type, pixels ); + } + } +} + + +static void GLAPIENTRY save_TexImage2D( GLenum target, + GLint level, GLint components, + GLsizei width, GLsizei height, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_2D) { + /* don't compile, execute immediately */ + (*ctx->Exec->TexImage2D)( target, level, components, width, + height, border, format, type, pixels ); + } + else { + GLvoid *image = unpack_image(width, height, 1, format, type, + pixels, &ctx->Unpack); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_IMAGE2D, 9 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = components; + n[4].i = (GLint) width; + n[5].i = (GLint) height; + n[6].i = border; + n[7].e = format; + n[8].e = type; + n[9].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->TexImage2D)( target, level, components, width, + height, border, format, type, pixels ); + } + } +} + + +static void GLAPIENTRY save_TexImage3D( GLenum target, + GLint level, GLint internalFormat, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_3D) { + /* don't compile, execute immediately */ + (*ctx->Exec->TexImage3D)( target, level, internalFormat, width, + height, depth, border, format, type, pixels ); + } + else { + Node *n; + GLvoid *image = unpack_image(width, height, depth, format, type, + pixels, &ctx->Unpack); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_IMAGE3D, 10 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = (GLint) internalFormat; + n[4].i = (GLint) width; + n[5].i = (GLint) height; + n[6].i = (GLint) depth; + n[7].i = border; + n[8].e = format; + n[9].e = type; + n[10].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->TexImage3D)( target, level, internalFormat, width, + height, depth, border, format, type, pixels ); + } + } +} + + +static void GLAPIENTRY save_TexSubImage1D( GLenum target, GLint level, GLint xoffset, + GLsizei width, GLenum format, GLenum type, + const GLvoid *pixels ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + GLvoid *image = unpack_image(width, 1, 1, format, type, + pixels, &ctx->Unpack); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_SUB_IMAGE1D, 7 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = (GLint) width; + n[5].e = format; + n[6].e = type; + n[7].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->TexSubImage1D)( target, level, xoffset, width, + format, type, pixels ); + } +} + + +static void GLAPIENTRY save_TexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + GLvoid *image = unpack_image(width, height, 1, format, type, + pixels, &ctx->Unpack); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_SUB_IMAGE2D, 9 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = yoffset; + n[5].i = (GLint) width; + n[6].i = (GLint) height; + n[7].e = format; + n[8].e = type; + n[9].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->TexSubImage2D)( target, level, xoffset, yoffset, + width, height, format, type, pixels ); + } +} + + +static void GLAPIENTRY save_TexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset,GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, + const GLvoid *pixels ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + GLvoid *image = unpack_image(width, height, depth, format, type, + pixels, &ctx->Unpack); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_SUB_IMAGE3D, 11 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = yoffset; + n[5].i = zoffset; + n[6].i = (GLint) width; + n[7].i = (GLint) height; + n[8].i = (GLint) depth; + n[9].e = format; + n[10].e = type; + n[11].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->TexSubImage3D)( target, level, + xoffset, yoffset, zoffset, + width, height, depth, format, type, pixels ); + } +} + + +static void GLAPIENTRY save_Translatef( GLfloat x, GLfloat y, GLfloat z ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TRANSLATE, 3 ); + if (n) { + n[1].f = x; + n[2].f = y; + n[3].f = z; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->Translatef)( x, y, z ); + } +} + + +static void GLAPIENTRY save_Translated( GLdouble x, GLdouble y, GLdouble z ) +{ + save_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z); +} + + + +static void GLAPIENTRY save_Viewport( GLint x, GLint y, GLsizei width, GLsizei height ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_VIEWPORT, 4 ); + if (n) { + n[1].i = x; + n[2].i = y; + n[3].i = (GLint) width; + n[4].i = (GLint) height; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->Viewport)( x, y, width, height ); + } +} + + +static void GLAPIENTRY save_WindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_WINDOW_POS, 4 ); + if (n) { + n[1].f = x; + n[2].f = y; + n[3].f = z; + n[4].f = w; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->WindowPos4fMESA)( x, y, z, w ); + } +} + +static void GLAPIENTRY save_WindowPos2dMESA(GLdouble x, GLdouble y) +{ + save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); +} + +static void GLAPIENTRY save_WindowPos2fMESA(GLfloat x, GLfloat y) +{ + save_WindowPos4fMESA(x, y, 0.0F, 1.0F); +} + +static void GLAPIENTRY save_WindowPos2iMESA(GLint x, GLint y) +{ + save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); +} + +static void GLAPIENTRY save_WindowPos2sMESA(GLshort x, GLshort y) +{ + save_WindowPos4fMESA(x, y, 0.0F, 1.0F); +} + +static void GLAPIENTRY save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) +{ + save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); +} + +static void GLAPIENTRY save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) +{ + save_WindowPos4fMESA(x, y, z, 1.0F); +} + +static void GLAPIENTRY save_WindowPos3iMESA(GLint x, GLint y, GLint z) +{ + save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); +} + +static void GLAPIENTRY save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z) +{ + save_WindowPos4fMESA(x, y, z, 1.0F); +} + +static void GLAPIENTRY save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + +static void GLAPIENTRY save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) +{ + save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + +static void GLAPIENTRY save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) +{ + save_WindowPos4fMESA(x, y, z, w); +} + +static void GLAPIENTRY save_WindowPos2dvMESA(const GLdouble *v) +{ + save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY save_WindowPos2fvMESA(const GLfloat *v) +{ + save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY save_WindowPos2ivMESA(const GLint *v) +{ + save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY save_WindowPos2svMESA(const GLshort *v) +{ + save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY save_WindowPos3dvMESA(const GLdouble *v) +{ + save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); +} + +static void GLAPIENTRY save_WindowPos3fvMESA(const GLfloat *v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); +} + +static void GLAPIENTRY save_WindowPos3ivMESA(const GLint *v) +{ + save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); +} + +static void GLAPIENTRY save_WindowPos3svMESA(const GLshort *v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); +} + +static void GLAPIENTRY save_WindowPos4dvMESA(const GLdouble *v) +{ + save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], + (GLfloat) v[2], (GLfloat) v[3]); +} + +static void GLAPIENTRY save_WindowPos4fvMESA(const GLfloat *v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], v[3]); +} + +static void GLAPIENTRY save_WindowPos4ivMESA(const GLint *v) +{ + save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], + (GLfloat) v[2], (GLfloat) v[3]); +} + +static void GLAPIENTRY save_WindowPos4svMESA(const GLshort *v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], v[3]); +} + + + +/* GL_ARB_multitexture */ +static void GLAPIENTRY save_ActiveTextureARB( GLenum target ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ACTIVE_TEXTURE, 1 ); + if (n) { + n[1].e = target; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->ActiveTextureARB)( target ); + } +} + + +/* GL_ARB_transpose_matrix */ + +static void GLAPIENTRY save_LoadTransposeMatrixdARB( const GLdouble m[16] ) +{ + GLfloat tm[16]; + _math_transposefd(tm, m); + save_LoadMatrixf(tm); +} + + +static void GLAPIENTRY save_LoadTransposeMatrixfARB( const GLfloat m[16] ) +{ + GLfloat tm[16]; + _math_transposef(tm, m); + save_LoadMatrixf(tm); +} + + +static void GLAPIENTRY +save_MultTransposeMatrixdARB( const GLdouble m[16] ) +{ + GLfloat tm[16]; + _math_transposefd(tm, m); + save_MultMatrixf(tm); +} + + +static void GLAPIENTRY +save_MultTransposeMatrixfARB( const GLfloat m[16] ) +{ + GLfloat tm[16]; + _math_transposef(tm, m); + save_MultMatrixf(tm); +} + + +static void GLAPIENTRY +save_PixelTexGenSGIX(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_TEXGEN_SGIX, 1 ); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->PixelTexGenSGIX)( mode ); + } +} + + +/* GL_ARB_texture_compression */ +static void GLAPIENTRY +save_CompressedTexImage1DARB(GLenum target, GLint level, + GLenum internalFormat, GLsizei width, + GLint border, GLsizei imageSize, + const GLvoid *data) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_1D) { + /* don't compile, execute immediately */ + (*ctx->Exec->CompressedTexImage1DARB)(target, level, internalFormat, + width, border, imageSize, data); + } + else { + Node *n; + GLvoid *image; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + /* make copy of image */ + image = MALLOC(imageSize); + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB"); + return; + } + MEMCPY(image, data, imageSize); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].e = internalFormat; + n[4].i = (GLint) width; + n[5].i = border; + n[6].i = imageSize; + n[7].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->CompressedTexImage1DARB)(target, level, internalFormat, + width, border, imageSize, data); + } + } +} + + +static void GLAPIENTRY +save_CompressedTexImage2DARB(GLenum target, GLint level, + GLenum internalFormat, GLsizei width, + GLsizei height, GLint border, GLsizei imageSize, + const GLvoid *data) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_2D) { + /* don't compile, execute immediately */ + (*ctx->Exec->CompressedTexImage2DARB)(target, level, internalFormat, + width, height, border, imageSize, data); + } + else { + Node *n; + GLvoid *image; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + /* make copy of image */ + image = MALLOC(imageSize); + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB"); + return; + } + MEMCPY(image, data, imageSize); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].e = internalFormat; + n[4].i = (GLint) width; + n[5].i = (GLint) height; + n[6].i = border; + n[7].i = imageSize; + n[8].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->CompressedTexImage2DARB)(target, level, internalFormat, + width, height, border, imageSize, data); + } + } +} + + +static void GLAPIENTRY +save_CompressedTexImage3DARB(GLenum target, GLint level, + GLenum internalFormat, GLsizei width, + GLsizei height, GLsizei depth, GLint border, + GLsizei imageSize, const GLvoid *data) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_3D) { + /* don't compile, execute immediately */ + (*ctx->Exec->CompressedTexImage3DARB)(target, level, internalFormat, + width, height, depth, border, imageSize, data); + } + else { + Node *n; + GLvoid *image; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + /* make copy of image */ + image = MALLOC(imageSize); + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB"); + return; + } + MEMCPY(image, data, imageSize); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].e = internalFormat; + n[4].i = (GLint) width; + n[5].i = (GLint) height; + n[6].i = (GLint) depth; + n[7].i = border; + n[8].i = imageSize; + n[9].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->CompressedTexImage3DARB)(target, level, internalFormat, + width, height, depth, border, imageSize, data); + } + } +} + + +static void GLAPIENTRY +save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, + GLsizei width, GLenum format, + GLsizei imageSize, const GLvoid *data) +{ + Node *n; + GLvoid *image; + + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + /* make copy of image */ + image = MALLOC(imageSize); + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage1DARB"); + return; + } + MEMCPY(image, data, imageSize); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = (GLint) width; + n[5].e = format; + n[6].i = imageSize; + n[7].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->CompressedTexSubImage1DARB)(target, level, xoffset, + width, format, imageSize, data); + } +} + + +static void GLAPIENTRY +save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLsizei width, GLsizei height, + GLenum format, GLsizei imageSize, + const GLvoid *data) +{ + Node *n; + GLvoid *image; + + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + /* make copy of image */ + image = MALLOC(imageSize); + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2DARB"); + return; + } + MEMCPY(image, data, imageSize); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = yoffset; + n[5].i = (GLint) width; + n[6].i = (GLint) height; + n[7].e = format; + n[8].i = imageSize; + n[9].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->CompressedTexSubImage2DARB)(target, level, xoffset, yoffset, + width, height, format, imageSize, data); + } +} + + +static void GLAPIENTRY +save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, GLenum format, + GLsizei imageSize, const GLvoid *data) +{ + Node *n; + GLvoid *image; + + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + /* make copy of image */ + image = MALLOC(imageSize); + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage3DARB"); + return; + } + MEMCPY(image, data, imageSize); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = yoffset; + n[5].i = zoffset; + n[6].i = (GLint) width; + n[7].i = (GLint) height; + n[8].i = (GLint) depth; + n[9].e = format; + n[10].i = imageSize; + n[11].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->CompressedTexSubImage3DARB)(target, level, xoffset, yoffset, + zoffset, width, height, depth, format, imageSize, data); + } +} + + +/* GL_ARB_multisample */ +static void GLAPIENTRY +save_SampleCoverageARB(GLclampf value, GLboolean invert) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_SAMPLE_COVERAGE, 2 ); + if (n) { + n[1].f = value; + n[2].b = invert; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->SampleCoverageARB)( value, invert ); + } +} + + +/* GL_SGIS_pixel_texture */ + +static void GLAPIENTRY +save_PixelTexGenParameteriSGIS(GLenum target, GLint value) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_TEXGEN_PARAMETER_SGIS, 2 ); + if (n) { + n[1].e = target; + n[2].i = value; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->PixelTexGenParameteriSGIS)( target, value ); + } +} + + +static void GLAPIENTRY +save_PixelTexGenParameterfSGIS(GLenum target, GLfloat value) +{ + save_PixelTexGenParameteriSGIS(target, (GLint) value); +} + + +static void GLAPIENTRY +save_PixelTexGenParameterivSGIS(GLenum target, const GLint *value) +{ + save_PixelTexGenParameteriSGIS(target, *value); +} + + +static void GLAPIENTRY +save_PixelTexGenParameterfvSGIS(GLenum target, const GLfloat *value) +{ + save_PixelTexGenParameteriSGIS(target, (GLint) *value); +} + + +/* + * GL_NV_vertex_program + */ +#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program +static void GLAPIENTRY +save_BindProgramNV(GLenum target, GLuint id) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_BIND_PROGRAM_NV, 2 ); + if (n) { + n[1].e = target; + n[2].ui = id; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->BindProgramNV)( target, id ); + } +} +#endif /* FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program */ + +#if FEATURE_NV_vertex_program +static void GLAPIENTRY +save_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_EXECUTE_PROGRAM_NV, 6 ); + if (n) { + n[1].e = target; + n[2].ui = id; + n[3].f = params[0]; + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->ExecuteProgramNV)(target, id, params); + } +} + + +static void GLAPIENTRY +save_ProgramParameter4fNV(GLenum target, GLuint index, + GLfloat x, GLfloat y, + GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_PARAMETER4F_NV, 6 ); + if (n) { + n[1].e = target; + n[2].ui = index; + n[3].f = x; + n[4].f = y; + n[5].f = z; + n[6].f = w; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->ProgramParameter4fNV)(target, index, x, y, z, w); + } +} + + +static void GLAPIENTRY +save_ProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat *params) +{ + save_ProgramParameter4fNV(target, index, params[0], params[1], + params[2], params[3]); +} + + +static void GLAPIENTRY +save_ProgramParameter4dNV(GLenum target, GLuint index, + GLdouble x, GLdouble y, + GLdouble z, GLdouble w) +{ + save_ProgramParameter4fNV(target, index, (GLfloat) x, (GLfloat) y, + (GLfloat) z, (GLfloat) w); +} + + +static void GLAPIENTRY +save_ProgramParameter4dvNV(GLenum target, GLuint index, + const GLdouble *params) +{ + save_ProgramParameter4fNV(target, index, (GLfloat) params[0], + (GLfloat) params[1], (GLfloat) params[2], + (GLfloat) params[3]); +} + + +static void GLAPIENTRY +save_ProgramParameters4dvNV(GLenum target, GLuint index, + GLuint num, const GLdouble *params) +{ + GLuint i; + for (i = 0; i < num; i++) { + save_ProgramParameter4dvNV(target, index + i, params + 4 * i); + } +} + + +static void GLAPIENTRY +save_ProgramParameters4fvNV(GLenum target, GLuint index, + GLuint num, const GLfloat *params) +{ + GLuint i; + for (i = 0; i < num; i++) { + save_ProgramParameter4fvNV(target, index + i, params + 4 * i); + } +} + + +static void GLAPIENTRY +save_LoadProgramNV(GLenum target, GLuint id, GLsizei len, + const GLubyte *program) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + GLubyte *programCopy; + + programCopy = (GLubyte *) _mesa_malloc(len); + if (!programCopy) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); + return; + } + _mesa_memcpy(programCopy, program, len); + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_LOAD_PROGRAM_NV, 4 ); + if (n) { + n[1].e = target; + n[2].ui = id; + n[3].i = len; + n[4].data = programCopy; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->LoadProgramNV)(target, id, len, program); + } +} + + +static void GLAPIENTRY +save_RequestResidentProgramsNV(GLsizei num, const GLuint *ids) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + GLuint *idCopy = (GLuint *) _mesa_malloc(num * sizeof(GLuint)); + if (!idCopy) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glRequestResidentProgramsNV"); + return; + } + _mesa_memcpy(idCopy, ids, num * sizeof(GLuint)); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TRACK_MATRIX_NV, 2 ); + if (n) { + n[1].i = num; + n[2].data = idCopy; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->RequestResidentProgramsNV)(num, ids); + } +} + + +static void GLAPIENTRY +save_TrackMatrixNV(GLenum target, GLuint address, + GLenum matrix, GLenum transform) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TRACK_MATRIX_NV, 4 ); + if (n) { + n[1].e = target; + n[2].ui = address; + n[3].e = matrix; + n[4].e = transform; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->TrackMatrixNV)(target, address, matrix, transform); + } +} +#endif /* FEATURE_NV_vertex_program */ + + +/* + * GL_NV_fragment_program + */ +#if FEATURE_NV_fragment_program +static void GLAPIENTRY +save_ProgramLocalParameter4fARB(GLenum target, GLuint index, + GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6 ); + if (n) { + n[1].e = target; + n[2].ui = index; + n[3].f = x; + n[4].f = y; + n[5].f = z; + n[6].f = w; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->ProgramLocalParameter4fARB)(target, index, x, y, z, w); + } +} + + +static void GLAPIENTRY +save_ProgramLocalParameter4fvARB(GLenum target, GLuint index, + const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6 ); + if (n) { + n[1].e = target; + n[2].ui = index; + n[3].f = params[0]; + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->ProgramLocalParameter4fvARB)(target, index, params); + } +} + + +static void GLAPIENTRY +save_ProgramLocalParameter4dARB(GLenum target, GLuint index, + GLdouble x, GLdouble y, + GLdouble z, GLdouble w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6 ); + if (n) { + n[1].e = target; + n[2].ui = index; + n[3].f = (GLfloat) x; + n[4].f = (GLfloat) y; + n[5].f = (GLfloat) z; + n[6].f = (GLfloat) w; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->ProgramLocalParameter4dARB)(target, index, x, y, z, w); + } +} + + +static void GLAPIENTRY +save_ProgramLocalParameter4dvARB(GLenum target, GLuint index, + const GLdouble *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6 ); + if (n) { + n[1].e = target; + n[2].ui = index; + n[3].f = (GLfloat) params[0]; + n[4].f = (GLfloat) params[1]; + n[5].f = (GLfloat) params[2]; + n[6].f = (GLfloat) params[3]; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->ProgramLocalParameter4dvARB)(target, index, params); + } +} + +static void GLAPIENTRY +save_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name, + GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + GLubyte *nameCopy = (GLubyte *) _mesa_malloc(len); + if (!nameCopy) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramNamedParameter4fNV"); + return; + } + _mesa_memcpy(nameCopy, name, len); + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_NAMED_PARAMETER_NV, 6 ); + if (n) { + n[1].ui = id; + n[2].i = len; + n[3].data = nameCopy; + n[4].f = x; + n[5].f = y; + n[6].f = z; + n[7].f = w; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->ProgramNamedParameter4fNV)(id, len, name, x, y, z, w); + } +} + + +static void GLAPIENTRY +save_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte *name, + const float v[]) +{ + save_ProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]); +} + + +static void GLAPIENTRY +save_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte *name, + GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) x, (GLfloat) y, + (GLfloat) z,(GLfloat) w); +} + + +static void GLAPIENTRY +save_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte *name, + const double v[]) +{ + save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) v[0], + (GLfloat) v[1], (GLfloat) v[2], + (GLfloat) v[3]); +} + +#endif /* FEATURE_NV_fragment_program */ + + + +/* GL_EXT_stencil_two_side */ +static void GLAPIENTRY save_ActiveStencilFaceEXT( GLenum face ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1 ); + if (n) { + n[1].e = face; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->ActiveStencilFaceEXT)( face ); + } +} + + +/* GL_EXT_depth_bounds_test */ +static void GLAPIENTRY save_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_DEPTH_BOUNDS_EXT, 2 ); + if (n) { + n[1].f = (GLfloat) zmin; + n[2].f = (GLfloat) zmax; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->DepthBoundsEXT)( zmin, zmax ); + } +} + + + +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + +static void GLAPIENTRY +save_ProgramStringARB(GLenum target, GLenum format, GLsizei len, + const GLvoid *string) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + GLubyte *programCopy; + + programCopy = (GLubyte *) _mesa_malloc(len); + if (!programCopy) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB"); + return; + } + _mesa_memcpy(programCopy, string, len); + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_STRING_ARB, 4 ); + if (n) { + n[1].e = target; + n[2].e = format; + n[3].i = len; + n[4].data = programCopy; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->ProgramStringARB)(target, format, len, string); + } +} + + +static void GLAPIENTRY +save_ProgramEnvParameter4fARB(GLenum target, GLuint index, + GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6 ); + if (n) { + n[1].e = target; + n[2].ui = index; + n[3].f = x; + n[4].f = y; + n[5].f = z; + n[6].f = w; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->ProgramEnvParameter4fARB)( target, index, x, y, z, w); + } +} + + +static void GLAPIENTRY +save_ProgramEnvParameter4fvARB(GLenum target, GLuint index, + const GLfloat *params) +{ + save_ProgramEnvParameter4fARB(target, index, params[0], params[1], + params[2], params[3]); +} + + +static void GLAPIENTRY +save_ProgramEnvParameter4dARB(GLenum target, GLuint index, + GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + save_ProgramEnvParameter4fARB(target, index, + (GLfloat) x, + (GLfloat) y, + (GLfloat) z, + (GLfloat) w); +} + + +static void GLAPIENTRY +save_ProgramEnvParameter4dvARB(GLenum target, GLuint index, + const GLdouble *params) +{ + save_ProgramEnvParameter4fARB(target, index, + (GLfloat) params[0], + (GLfloat) params[1], + (GLfloat) params[2], + (GLfloat) params[3]); +} + +#endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program */ + + +#ifdef FEATURE_ARB_occlusion_query + +static void GLAPIENTRY +save_BeginQueryARB(GLenum target, GLuint id) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_BEGIN_QUERY_ARB, 2 ); + if (n) { + n[1].e = target; + n[2].ui = id; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->BeginQueryARB)( target, id ); + } +} + + +static void GLAPIENTRY +save_EndQueryARB(GLenum target) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_END_QUERY_ARB, 1 ); + if (n) { + n[1].e = target; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->EndQueryARB)( target ); + } +} + +#endif /* FEATURE_ARB_occlusion_query */ + + + +static void save_Attr1f( GLenum attr, GLfloat x ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES( ctx ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_1F, 2 ); + if (n) { + n[1].e = attr; + n[2].f = x; + } + + ASSERT(attr < VERT_ATTRIB_MAX); + ctx->ListState.ActiveAttribSize[attr] = 1; + ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1); + + if (ctx->ExecuteFlag) { + (*ctx->Exec->VertexAttrib1fNV)( attr, x ); + } +} + +static void save_Attr2f( GLenum attr, GLfloat x, GLfloat y ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES( ctx ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_2F, 3 ); + if (n) { + n[1].e = attr; + n[2].f = x; + n[3].f = y; + } + + ASSERT(attr < VERT_ATTRIB_MAX); + ctx->ListState.ActiveAttribSize[attr] = 2; + ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, y, 0, 1); + + if (ctx->ExecuteFlag) { + (*ctx->Exec->VertexAttrib2fNV)( attr, x, y ); + } +} + +static void save_Attr3f( GLenum attr, GLfloat x, GLfloat y, GLfloat z ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES( ctx ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_3F, 4 ); + if (n) { + n[1].e = attr; + n[2].f = x; + n[3].f = y; + n[4].f = z; + } + + ASSERT(attr < VERT_ATTRIB_MAX); + ctx->ListState.ActiveAttribSize[attr] = 3; + ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, y, z, 1); + + if (ctx->ExecuteFlag) { + (*ctx->Exec->VertexAttrib3fNV)( attr, x, y, z ); + } +} + +static void save_Attr4f( GLenum attr, GLfloat x, GLfloat y, GLfloat z, + GLfloat w ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES( ctx ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_4F, 5 ); + if (n) { + n[1].e = attr; + n[2].f = x; + n[3].f = y; + n[4].f = z; + n[5].f = w; + } + + ASSERT(attr < VERT_ATTRIB_MAX); + ctx->ListState.ActiveAttribSize[attr] = 4; + ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, y, z, w); + + if (ctx->ExecuteFlag) { + (*ctx->Exec->VertexAttrib4fNV)( attr, x, y, z, w ); + } +} + +static void GLAPIENTRY save_EvalCoord1f( GLfloat x ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES( ctx ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_EVAL_C1, 1 ); + if (n) { + n[1].f = x; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->EvalCoord1f)( x ); + } +} + +static void GLAPIENTRY save_EvalCoord1fv( const GLfloat *v ) +{ + save_EvalCoord1f( v[0] ); +} + +static void GLAPIENTRY save_EvalCoord2f( GLfloat x, GLfloat y ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES( ctx ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_EVAL_C2, 2 ); + if (n) { + n[1].f = x; + n[2].f = y; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->EvalCoord2f)( x, y ); + } +} + +static void GLAPIENTRY save_EvalCoord2fv( const GLfloat *v ) +{ + save_EvalCoord2f( v[0], v[1] ); +} + + +static void GLAPIENTRY save_EvalPoint1( GLint x ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES( ctx ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_EVAL_P1, 1 ); + if (n) { + n[1].i = x; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->EvalPoint1)( x ); + } +} + +static void GLAPIENTRY save_EvalPoint2( GLint x, GLint y ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES( ctx ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_EVAL_P2, 2 ); + if (n) { + n[1].i = x; + n[2].i = y; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->EvalPoint2)( x, y ); + } +} + +static void GLAPIENTRY save_Indexf( GLfloat x ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES( ctx ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_INDEX, 1 ); + if (n) { + n[1].f = x; + } + + ctx->ListState.ActiveIndex = 1; + ctx->ListState.CurrentIndex = x; + + if (ctx->ExecuteFlag) { + (*ctx->Exec->Indexi)( (GLint) x ); + } +} + +static void GLAPIENTRY save_Indexfv( const GLfloat *v ) +{ + save_Indexf( v[0] ); +} + +static void GLAPIENTRY save_EdgeFlag( GLboolean x ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES( ctx ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_EDGEFLAG, 1 ); + if (n) { + n[1].b = x; + } + + ctx->ListState.ActiveEdgeFlag = 1; + ctx->ListState.CurrentEdgeFlag = x; + + if (ctx->ExecuteFlag) { + (*ctx->Exec->EdgeFlag)( x ); + } +} + +static void GLAPIENTRY save_EdgeFlagv( const GLboolean *v ) +{ + save_EdgeFlag( v[0] ); +} + +static void GLAPIENTRY save_Materialfv( GLenum face, GLenum pname, const GLfloat *param ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + int args, i; + + SAVE_FLUSH_VERTICES( ctx ); + + switch (face) { + case GL_BACK: + case GL_FRONT: + case GL_FRONT_AND_BACK: + break; + default: + _mesa_compile_error( ctx, GL_INVALID_ENUM, "material(face)" ); + return; + } + + switch (pname) { + case GL_EMISSION: + case GL_AMBIENT: + case GL_DIFFUSE: + case GL_SPECULAR: + case GL_AMBIENT_AND_DIFFUSE: + args = 4; + break; + case GL_SHININESS: + args = 1; + break; + case GL_COLOR_INDEXES: + args = 3; + break; + default: + _mesa_compile_error( ctx, GL_INVALID_ENUM, "material(pname)" ); + return; + } + + n = ALLOC_INSTRUCTION( ctx, OPCODE_MATERIAL, 6 ); + if (n) { + n[1].e = face; + n[2].e = pname; + for (i = 0 ; i < args ; i++) + n[3+i].f = param[i]; + } + + { + GLuint bitmask = _mesa_material_bitmask( ctx, face, pname, ~0, 0 ); + for (i = 0 ; i < MAT_ATTRIB_MAX ; i++) + if (bitmask & (1<<i)) { + ctx->ListState.ActiveMaterialSize[i] = args; + COPY_SZ_4V( ctx->ListState.CurrentMaterial[i], args, param ); + } + } + + if (ctx->ExecuteFlag) { + (*ctx->Exec->Materialfv)( face, pname, param ); + } +} + +static void GLAPIENTRY save_Begin( GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + GLboolean error = GL_FALSE; + + if (/*mode < GL_POINTS ||*/ mode > GL_POLYGON) { + _mesa_compile_error( ctx, GL_INVALID_ENUM, "Begin (mode)"); + error = GL_TRUE; + } + else if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN) { + /* Typically the first begin. This may raise an error on + * playback, depending on whether CallList is issued from inside + * a begin/end or not. + */ + ctx->Driver.CurrentSavePrimitive = PRIM_INSIDE_UNKNOWN_PRIM; + } + else if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) { + ctx->Driver.CurrentSavePrimitive = mode; + } + else { + _mesa_compile_error( ctx, GL_INVALID_OPERATION, "recursive begin" ); + error = GL_TRUE; + } + + if (!error) { + /* Give the driver an opportunity to hook in an optimized + * display list compiler. + */ + if (ctx->Driver.NotifySaveBegin( ctx, mode )) + return; + + SAVE_FLUSH_VERTICES( ctx ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_BEGIN, 1 ); + if (n) { + n[1].e = mode; + } + } + + if (ctx->ExecuteFlag) { + (*ctx->Exec->Begin)( mode ); + } +} + +static void GLAPIENTRY save_End( void ) +{ + GET_CURRENT_CONTEXT(ctx); + SAVE_FLUSH_VERTICES( ctx ); + (void) ALLOC_INSTRUCTION( ctx, OPCODE_END, 0 ); + ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END; + if (ctx->ExecuteFlag) { + (*ctx->Exec->End)( ); + } +} + +static void GLAPIENTRY save_Rectf( GLfloat a, GLfloat b, + GLfloat c, GLfloat d ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES( ctx ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_RECTF, 4 ); + if (n) { + n[1].f = a; + n[2].f = b; + n[3].f = c; + n[4].f = d; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->Rectf)( a, b, c, d ); + } +} + +/* + */ +static void GLAPIENTRY save_Vertex2f( GLfloat x, GLfloat y ) +{ + save_Attr2f( VERT_ATTRIB_POS, x, y ); +} + +static void GLAPIENTRY save_Vertex2fv( const GLfloat *v ) +{ + save_Attr2f( VERT_ATTRIB_POS, v[0], v[1] ); +} + +static void GLAPIENTRY save_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) +{ + save_Attr3f( VERT_ATTRIB_POS, x, y, z ); +} + +static void GLAPIENTRY save_Vertex3fv( const GLfloat *v ) +{ + save_Attr3f( VERT_ATTRIB_POS, v[0], v[1], v[2] ); +} + +static void GLAPIENTRY save_Vertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) +{ + save_Attr4f( VERT_ATTRIB_POS, x, y, z, w ); +} + +static void GLAPIENTRY save_Vertex4fv( const GLfloat *v ) +{ + save_Attr4f( VERT_ATTRIB_POS, v[0], v[1], v[2], v[3] ); +} + +static void GLAPIENTRY save_TexCoord1f( GLfloat x ) +{ + save_Attr1f( VERT_ATTRIB_TEX0, x ); +} + +static void GLAPIENTRY save_TexCoord1fv( const GLfloat *v ) +{ + save_Attr1f( VERT_ATTRIB_TEX0, v[0] ); +} + +static void GLAPIENTRY save_TexCoord2f( GLfloat x, GLfloat y ) +{ + save_Attr2f( VERT_ATTRIB_TEX0, x, y ); +} + +static void GLAPIENTRY save_TexCoord2fv( const GLfloat *v ) +{ + save_Attr2f( VERT_ATTRIB_TEX0, v[0], v[1] ); +} + +static void GLAPIENTRY save_TexCoord3f( GLfloat x, GLfloat y, GLfloat z ) +{ + save_Attr3f( VERT_ATTRIB_TEX0, x, y, z ); +} + +static void GLAPIENTRY save_TexCoord3fv( const GLfloat *v ) +{ + save_Attr3f( VERT_ATTRIB_TEX0, v[0], v[1], v[2] ); +} + +static void GLAPIENTRY save_TexCoord4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) +{ + save_Attr4f( VERT_ATTRIB_TEX0, x, y, z, w ); +} + +static void GLAPIENTRY save_TexCoord4fv( const GLfloat *v ) +{ + save_Attr4f( VERT_ATTRIB_TEX0, v[0], v[1], v[2], v[3] ); +} + +static void GLAPIENTRY save_Normal3f( GLfloat x, GLfloat y, GLfloat z ) +{ + save_Attr3f( VERT_ATTRIB_NORMAL, x, y, z ); +} + +static void GLAPIENTRY save_Normal3fv( const GLfloat *v ) +{ + save_Attr3f( VERT_ATTRIB_NORMAL, v[0], v[1], v[2] ); +} + +static void GLAPIENTRY save_FogCoordfEXT( GLfloat x ) +{ + save_Attr1f( VERT_ATTRIB_FOG, x ); +} + +static void GLAPIENTRY save_FogCoordfvEXT( const GLfloat *v ) +{ + save_Attr1f( VERT_ATTRIB_FOG, v[0] ); +} + +static void GLAPIENTRY save_Color3f( GLfloat x, GLfloat y, GLfloat z ) +{ + save_Attr3f( VERT_ATTRIB_COLOR0, x, y, z ); +} + +static void GLAPIENTRY save_Color3fv( const GLfloat *v ) +{ + save_Attr3f( VERT_ATTRIB_COLOR0, v[0], v[1], v[2] ); +} + +static void GLAPIENTRY save_Color4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) +{ + save_Attr4f( VERT_ATTRIB_COLOR0, x, y, z, w ); +} + +static void GLAPIENTRY save_Color4fv( const GLfloat *v ) +{ + save_Attr4f( VERT_ATTRIB_COLOR0, v[0], v[1], v[2], v[3] ); +} + +static void GLAPIENTRY save_SecondaryColor3fEXT( GLfloat x, GLfloat y, GLfloat z ) +{ + save_Attr3f( VERT_ATTRIB_COLOR1, x, y, z ); +} + +static void GLAPIENTRY save_SecondaryColor3fvEXT( const GLfloat *v ) +{ + save_Attr3f( VERT_ATTRIB_COLOR1, v[0], v[1], v[2] ); +} + + +/* Just call the respective ATTR for texcoord + */ +static void GLAPIENTRY save_MultiTexCoord1f( GLenum target, GLfloat x ) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr1f( attr, x ); +} + +static void GLAPIENTRY save_MultiTexCoord1fv( GLenum target, const GLfloat *v ) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr1f( attr, v[0] ); +} + +static void GLAPIENTRY save_MultiTexCoord2f( GLenum target, GLfloat x, GLfloat y ) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr2f( attr, x, y ); +} + +static void GLAPIENTRY save_MultiTexCoord2fv( GLenum target, const GLfloat *v ) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr2f( attr, v[0], v[1] ); +} + +static void GLAPIENTRY save_MultiTexCoord3f( GLenum target, GLfloat x, GLfloat y, + GLfloat z) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr3f( attr, x, y, z ); +} + +static void GLAPIENTRY save_MultiTexCoord3fv( GLenum target, const GLfloat *v ) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr3f( attr, v[0], v[1], v[2] ); +} + +static void GLAPIENTRY save_MultiTexCoord4f( GLenum target, GLfloat x, GLfloat y, + GLfloat z, GLfloat w ) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr4f( attr, x, y, z, w ); +} + +static void GLAPIENTRY save_MultiTexCoord4fv( GLenum target, const GLfloat *v ) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr4f( attr, v[0], v[1], v[2], v[3] ); +} + + +static void enum_error( void ) +{ + GET_CURRENT_CONTEXT( ctx ); + _mesa_error( ctx, GL_INVALID_ENUM, "VertexAttribfNV" ); +} + +/* First level for NV_vertex_program: + * + * Check for errors at compile time?. + */ +static void GLAPIENTRY save_VertexAttrib1fNV( GLuint index, GLfloat x ) +{ + if (index < VERT_ATTRIB_MAX) + save_Attr1f( index, x ); + else + enum_error(); +} + +static void GLAPIENTRY save_VertexAttrib1fvNV( GLuint index, const GLfloat *v ) +{ + if (index < VERT_ATTRIB_MAX) + save_Attr1f( index, v[0] ); + else + enum_error(); +} + +static void GLAPIENTRY save_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y ) +{ + if (index < VERT_ATTRIB_MAX) + save_Attr2f( index, x, y ); + else + enum_error(); +} + +static void GLAPIENTRY save_VertexAttrib2fvNV( GLuint index, const GLfloat *v ) +{ + if (index < VERT_ATTRIB_MAX) + save_Attr2f( index, v[0], v[1] ); + else + enum_error(); +} + +static void GLAPIENTRY save_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y, + GLfloat z ) +{ + if (index < VERT_ATTRIB_MAX) + save_Attr3f( index, x, y, z ); + else + enum_error(); +} + +static void GLAPIENTRY save_VertexAttrib3fvNV( GLuint index, const GLfloat *v ) +{ + if (index < VERT_ATTRIB_MAX) + save_Attr3f( index, v[0], v[1], v[2] ); + else + enum_error(); +} + +static void GLAPIENTRY save_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y, + GLfloat z, GLfloat w ) +{ + if (index < VERT_ATTRIB_MAX) + save_Attr4f( index, x, y, z, w ); + else + enum_error(); +} + +static void GLAPIENTRY save_VertexAttrib4fvNV( GLuint index, const GLfloat *v ) +{ + if (index < VERT_ATTRIB_MAX) + save_Attr4f( index, v[0], v[1], v[2], v[3] ); + else + enum_error(); +} + + + + + +/* KW: Compile commands + * + * Will appear in the list before the vertex buffer containing the + * command that provoked the error. I don't see this as a problem. + */ +void +_mesa_save_error( GLcontext *ctx, GLenum error, const char *s ) +{ + Node *n; + n = ALLOC_INSTRUCTION( ctx, OPCODE_ERROR, 2 ); + if (n) { + n[1].e = error; + n[2].data = (void *) s; + } + /* execute already done */ +} + + +/* + * Compile an error into current display list. + */ +void +_mesa_compile_error( GLcontext *ctx, GLenum error, const char *s ) +{ + if (ctx->CompileFlag) + _mesa_save_error( ctx, error, s ); + + if (ctx->ExecuteFlag) + _mesa_error( ctx, error, s ); +} + + + +static GLboolean +islist(GLcontext *ctx, GLuint list) +{ + if (list > 0 && _mesa_HashLookup(ctx->Shared->DisplayList, list)) { + return GL_TRUE; + } + else { + return GL_FALSE; + } +} + + + +/**********************************************************************/ +/* Display list execution */ +/**********************************************************************/ + + +/* + * Execute a display list. Note that the ListBase offset must have already + * been added before calling this function. I.e. the list argument is + * the absolute list number, not relative to ListBase. + * \param list - display list number + */ +static void GLAPIENTRY +execute_list( GLcontext *ctx, GLuint list ) +{ + Node *n; + GLboolean done; + + if (list == 0 || !islist(ctx,list)) + return; + + if (ctx->Driver.BeginCallList) + ctx->Driver.BeginCallList( ctx, list ); + + ctx->ListState.CallDepth++; + + n = (Node *) _mesa_HashLookup(ctx->Shared->DisplayList, list); + + done = GL_FALSE; + while (!done) { + OpCode opcode = n[0].opcode; + int i = (int)n[0].opcode - (int)OPCODE_EXT_0; + + if (i >= 0 && i < (GLint) ctx->ListExt.NumOpcodes) { + /* this is a driver-extended opcode */ + ctx->ListExt.Opcode[i].Execute(ctx, &n[1]); + n += ctx->ListExt.Opcode[i].Size; + } + else { + switch (opcode) { + case OPCODE_ERROR: + _mesa_error( ctx, n[1].e, (const char *) n[2].data ); + break; + case OPCODE_ACCUM: + (*ctx->Exec->Accum)( n[1].e, n[2].f ); + break; + case OPCODE_ALPHA_FUNC: + (*ctx->Exec->AlphaFunc)( n[1].e, n[2].f ); + break; + case OPCODE_BIND_TEXTURE: + (*ctx->Exec->BindTexture)( n[1].e, n[2].ui ); + break; + case OPCODE_BITMAP: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + (*ctx->Exec->Bitmap)( (GLsizei) n[1].i, (GLsizei) n[2].i, + n[3].f, n[4].f, n[5].f, n[6].f, (const GLubyte *) n[7].data ); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_BLEND_COLOR: + (*ctx->Exec->BlendColor)( n[1].f, n[2].f, n[3].f, n[4].f ); + break; + case OPCODE_BLEND_EQUATION: + (*ctx->Exec->BlendEquation)( n[1].e ); + break; + case OPCODE_BLEND_EQUATION_SEPARATE: + (*ctx->Exec->BlendEquationSeparateEXT)( n[1].e, n[2].e ); + break; + case OPCODE_BLEND_FUNC_SEPARATE: + (*ctx->Exec->BlendFuncSeparateEXT)(n[1].e, n[2].e, n[3].e, n[4].e); + break; + case OPCODE_CALL_LIST: + /* Generated by glCallList(), don't add ListBase */ + if (ctx->ListState.CallDepth<MAX_LIST_NESTING) { + execute_list( ctx, n[1].ui ); + } + break; + case OPCODE_CALL_LIST_OFFSET: + /* Generated by glCallLists() so we must add ListBase */ + if (n[2].b) { + /* user specified a bad data type at compile time */ + _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)"); + } + else if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { + execute_list( ctx, ctx->List.ListBase + n[1].ui ); + } + break; + case OPCODE_CLEAR: + (*ctx->Exec->Clear)( n[1].bf ); + break; + case OPCODE_CLEAR_COLOR: + (*ctx->Exec->ClearColor)( n[1].f, n[2].f, n[3].f, n[4].f ); + break; + case OPCODE_CLEAR_ACCUM: + (*ctx->Exec->ClearAccum)( n[1].f, n[2].f, n[3].f, n[4].f ); + break; + case OPCODE_CLEAR_DEPTH: + (*ctx->Exec->ClearDepth)( (GLclampd) n[1].f ); + break; + case OPCODE_CLEAR_INDEX: + (*ctx->Exec->ClearIndex)( (GLfloat) n[1].ui ); + break; + case OPCODE_CLEAR_STENCIL: + (*ctx->Exec->ClearStencil)( n[1].i ); + break; + case OPCODE_CLIP_PLANE: + { + GLdouble eq[4]; + eq[0] = n[2].f; + eq[1] = n[3].f; + eq[2] = n[4].f; + eq[3] = n[5].f; + (*ctx->Exec->ClipPlane)( n[1].e, eq ); + } + break; + case OPCODE_COLOR_MASK: + (*ctx->Exec->ColorMask)( n[1].b, n[2].b, n[3].b, n[4].b ); + break; + case OPCODE_COLOR_MATERIAL: + (*ctx->Exec->ColorMaterial)( n[1].e, n[2].e ); + break; + case OPCODE_COLOR_TABLE: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + (*ctx->Exec->ColorTable)( n[1].e, n[2].e, n[3].i, n[4].e, + n[5].e, n[6].data ); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_COLOR_TABLE_PARAMETER_FV: + { + GLfloat params[4]; + params[0] = n[3].f; + params[1] = n[4].f; + params[2] = n[5].f; + params[3] = n[6].f; + (*ctx->Exec->ColorTableParameterfv)( n[1].e, n[2].e, params ); + } + break; + case OPCODE_COLOR_TABLE_PARAMETER_IV: + { + GLint params[4]; + params[0] = n[3].i; + params[1] = n[4].i; + params[2] = n[5].i; + params[3] = n[6].i; + (*ctx->Exec->ColorTableParameteriv)( n[1].e, n[2].e, params ); + } + break; + case OPCODE_COLOR_SUB_TABLE: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + (*ctx->Exec->ColorSubTable)( n[1].e, n[2].i, n[3].i, + n[4].e, n[5].e, n[6].data ); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_CONVOLUTION_FILTER_1D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + (*ctx->Exec->ConvolutionFilter1D)( n[1].e, n[2].i, n[3].i, + n[4].e, n[5].e, n[6].data ); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_CONVOLUTION_FILTER_2D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + (*ctx->Exec->ConvolutionFilter2D)( n[1].e, n[2].i, n[3].i, + n[4].i, n[5].e, n[6].e, n[7].data ); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_CONVOLUTION_PARAMETER_I: + (*ctx->Exec->ConvolutionParameteri)( n[1].e, n[2].e, n[3].i ); + break; + case OPCODE_CONVOLUTION_PARAMETER_IV: + { + GLint params[4]; + params[0] = n[3].i; + params[1] = n[4].i; + params[2] = n[5].i; + params[3] = n[6].i; + (*ctx->Exec->ConvolutionParameteriv)( n[1].e, n[2].e, params ); + } + break; + case OPCODE_CONVOLUTION_PARAMETER_F: + (*ctx->Exec->ConvolutionParameterf)( n[1].e, n[2].e, n[3].f ); + break; + case OPCODE_CONVOLUTION_PARAMETER_FV: + { + GLfloat params[4]; + params[0] = n[3].f; + params[1] = n[4].f; + params[2] = n[5].f; + params[3] = n[6].f; + (*ctx->Exec->ConvolutionParameterfv)( n[1].e, n[2].e, params ); + } + break; + case OPCODE_COPY_COLOR_SUB_TABLE: + (*ctx->Exec->CopyColorSubTable)( n[1].e, n[2].i, + n[3].i, n[4].i, n[5].i ); + break; + case OPCODE_COPY_COLOR_TABLE: + (*ctx->Exec->CopyColorSubTable)( n[1].e, n[2].i, + n[3].i, n[4].i, n[5].i ); + break; + case OPCODE_COPY_PIXELS: + (*ctx->Exec->CopyPixels)( n[1].i, n[2].i, + (GLsizei) n[3].i, (GLsizei) n[4].i, n[5].e ); + break; + case OPCODE_COPY_TEX_IMAGE1D: + (*ctx->Exec->CopyTexImage1D)( n[1].e, n[2].i, n[3].e, n[4].i, + n[5].i, n[6].i, n[7].i ); + break; + case OPCODE_COPY_TEX_IMAGE2D: + (*ctx->Exec->CopyTexImage2D)( n[1].e, n[2].i, n[3].e, n[4].i, + n[5].i, n[6].i, n[7].i, n[8].i ); + break; + case OPCODE_COPY_TEX_SUB_IMAGE1D: + (*ctx->Exec->CopyTexSubImage1D)( n[1].e, n[2].i, n[3].i, + n[4].i, n[5].i, n[6].i ); + break; + case OPCODE_COPY_TEX_SUB_IMAGE2D: + (*ctx->Exec->CopyTexSubImage2D)( n[1].e, n[2].i, n[3].i, + n[4].i, n[5].i, n[6].i, n[7].i, n[8].i ); + break; + case OPCODE_COPY_TEX_SUB_IMAGE3D: + (*ctx->Exec->CopyTexSubImage3D)( n[1].e, n[2].i, n[3].i, + n[4].i, n[5].i, n[6].i, n[7].i, n[8].i , n[9].i); + break; + case OPCODE_CULL_FACE: + (*ctx->Exec->CullFace)( n[1].e ); + break; + case OPCODE_DEPTH_FUNC: + (*ctx->Exec->DepthFunc)( n[1].e ); + break; + case OPCODE_DEPTH_MASK: + (*ctx->Exec->DepthMask)( n[1].b ); + break; + case OPCODE_DEPTH_RANGE: + (*ctx->Exec->DepthRange)( (GLclampd) n[1].f, (GLclampd) n[2].f ); + break; + case OPCODE_DISABLE: + (*ctx->Exec->Disable)( n[1].e ); + break; + case OPCODE_DRAW_BUFFER: + (*ctx->Exec->DrawBuffer)( n[1].e ); + break; + case OPCODE_DRAW_PIXELS: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + (*ctx->Exec->DrawPixels)( n[1].i, n[2].i, n[3].e, n[4].e, + n[5].data ); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_ENABLE: + (*ctx->Exec->Enable)( n[1].e ); + break; + case OPCODE_EVALMESH1: + (*ctx->Exec->EvalMesh1)( n[1].e, n[2].i, n[3].i ); + break; + case OPCODE_EVALMESH2: + (*ctx->Exec->EvalMesh2)( n[1].e, n[2].i, n[3].i, n[4].i, n[5].i ); + break; + case OPCODE_FOG: + { + GLfloat p[4]; + p[0] = n[2].f; + p[1] = n[3].f; + p[2] = n[4].f; + p[3] = n[5].f; + (*ctx->Exec->Fogfv)( n[1].e, p ); + } + break; + case OPCODE_FRONT_FACE: + (*ctx->Exec->FrontFace)( n[1].e ); + break; + case OPCODE_FRUSTUM: + (*ctx->Exec->Frustum)( n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f ); + break; + case OPCODE_HINT: + (*ctx->Exec->Hint)( n[1].e, n[2].e ); + break; + case OPCODE_HISTOGRAM: + (*ctx->Exec->Histogram)( n[1].e, n[2].i, n[3].e, n[4].b ); + break; + case OPCODE_INDEX_MASK: + (*ctx->Exec->IndexMask)( n[1].ui ); + break; + case OPCODE_INIT_NAMES: + (*ctx->Exec->InitNames)(); + break; + case OPCODE_LIGHT: + { + GLfloat p[4]; + p[0] = n[3].f; + p[1] = n[4].f; + p[2] = n[5].f; + p[3] = n[6].f; + (*ctx->Exec->Lightfv)( n[1].e, n[2].e, p ); + } + break; + case OPCODE_LIGHT_MODEL: + { + GLfloat p[4]; + p[0] = n[2].f; + p[1] = n[3].f; + p[2] = n[4].f; + p[3] = n[5].f; + (*ctx->Exec->LightModelfv)( n[1].e, p ); + } + break; + case OPCODE_LINE_STIPPLE: + (*ctx->Exec->LineStipple)( n[1].i, n[2].us ); + break; + case OPCODE_LINE_WIDTH: + (*ctx->Exec->LineWidth)( n[1].f ); + break; + case OPCODE_LIST_BASE: + (*ctx->Exec->ListBase)( n[1].ui ); + break; + case OPCODE_LOAD_IDENTITY: + (*ctx->Exec->LoadIdentity)(); + break; + case OPCODE_LOAD_MATRIX: + if (sizeof(Node)==sizeof(GLfloat)) { + (*ctx->Exec->LoadMatrixf)( &n[1].f ); + } + else { + GLfloat m[16]; + GLuint i; + for (i=0;i<16;i++) { + m[i] = n[1+i].f; + } + (*ctx->Exec->LoadMatrixf)( m ); + } + break; + case OPCODE_LOAD_NAME: + (*ctx->Exec->LoadName)( n[1].ui ); + break; + case OPCODE_LOGIC_OP: + (*ctx->Exec->LogicOp)( n[1].e ); + break; + case OPCODE_MAP1: + { + GLenum target = n[1].e; + GLint ustride = _mesa_evaluator_components(target); + GLint uorder = n[5].i; + GLfloat u1 = n[2].f; + GLfloat u2 = n[3].f; + (*ctx->Exec->Map1f)( target, u1, u2, ustride, uorder, + (GLfloat *) n[6].data ); + } + break; + case OPCODE_MAP2: + { + GLenum target = n[1].e; + GLfloat u1 = n[2].f; + GLfloat u2 = n[3].f; + GLfloat v1 = n[4].f; + GLfloat v2 = n[5].f; + GLint ustride = n[6].i; + GLint vstride = n[7].i; + GLint uorder = n[8].i; + GLint vorder = n[9].i; + (*ctx->Exec->Map2f)( target, u1, u2, ustride, uorder, + v1, v2, vstride, vorder, + (GLfloat *) n[10].data ); + } + break; + case OPCODE_MAPGRID1: + (*ctx->Exec->MapGrid1f)( n[1].i, n[2].f, n[3].f ); + break; + case OPCODE_MAPGRID2: + (*ctx->Exec->MapGrid2f)( n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f); + break; + case OPCODE_MATRIX_MODE: + (*ctx->Exec->MatrixMode)( n[1].e ); + break; + case OPCODE_MIN_MAX: + (*ctx->Exec->Minmax)(n[1].e, n[2].e, n[3].b); + break; + case OPCODE_MULT_MATRIX: + if (sizeof(Node)==sizeof(GLfloat)) { + (*ctx->Exec->MultMatrixf)( &n[1].f ); + } + else { + GLfloat m[16]; + GLuint i; + for (i=0;i<16;i++) { + m[i] = n[1+i].f; + } + (*ctx->Exec->MultMatrixf)( m ); + } + break; + case OPCODE_ORTHO: + (*ctx->Exec->Ortho)( n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f ); + break; + case OPCODE_PASSTHROUGH: + (*ctx->Exec->PassThrough)( n[1].f ); + break; + case OPCODE_PIXEL_MAP: + (*ctx->Exec->PixelMapfv)( n[1].e, n[2].i, (GLfloat *) n[3].data ); + break; + case OPCODE_PIXEL_TRANSFER: + (*ctx->Exec->PixelTransferf)( n[1].e, n[2].f ); + break; + case OPCODE_PIXEL_ZOOM: + (*ctx->Exec->PixelZoom)( n[1].f, n[2].f ); + break; + case OPCODE_POINT_SIZE: + (*ctx->Exec->PointSize)( n[1].f ); + break; + case OPCODE_POINT_PARAMETERS: + { + GLfloat params[3]; + params[0] = n[2].f; + params[1] = n[3].f; + params[2] = n[4].f; + (*ctx->Exec->PointParameterfvEXT)( n[1].e, params ); + } + break; + case OPCODE_POLYGON_MODE: + (*ctx->Exec->PolygonMode)( n[1].e, n[2].e ); + break; + case OPCODE_POLYGON_STIPPLE: + (*ctx->Exec->PolygonStipple)( (GLubyte *) n[1].data ); + break; + case OPCODE_POLYGON_OFFSET: + (*ctx->Exec->PolygonOffset)( n[1].f, n[2].f ); + break; + case OPCODE_POP_ATTRIB: + (*ctx->Exec->PopAttrib)(); + break; + case OPCODE_POP_MATRIX: + (*ctx->Exec->PopMatrix)(); + break; + case OPCODE_POP_NAME: + (*ctx->Exec->PopName)(); + break; + case OPCODE_PRIORITIZE_TEXTURE: + (*ctx->Exec->PrioritizeTextures)( 1, &n[1].ui, &n[2].f ); + break; + case OPCODE_PUSH_ATTRIB: + (*ctx->Exec->PushAttrib)( n[1].bf ); + break; + case OPCODE_PUSH_MATRIX: + (*ctx->Exec->PushMatrix)(); + break; + case OPCODE_PUSH_NAME: + (*ctx->Exec->PushName)( n[1].ui ); + break; + case OPCODE_RASTER_POS: + (*ctx->Exec->RasterPos4f)( n[1].f, n[2].f, n[3].f, n[4].f ); + break; + case OPCODE_READ_BUFFER: + (*ctx->Exec->ReadBuffer)( n[1].e ); + break; + case OPCODE_RESET_HISTOGRAM: + (*ctx->Exec->ResetHistogram)( n[1].e ); + break; + case OPCODE_RESET_MIN_MAX: + (*ctx->Exec->ResetMinmax)( n[1].e ); + break; + case OPCODE_ROTATE: + (*ctx->Exec->Rotatef)( n[1].f, n[2].f, n[3].f, n[4].f ); + break; + case OPCODE_SCALE: + (*ctx->Exec->Scalef)( n[1].f, n[2].f, n[3].f ); + break; + case OPCODE_SCISSOR: + (*ctx->Exec->Scissor)( n[1].i, n[2].i, n[3].i, n[4].i ); + break; + case OPCODE_SHADE_MODEL: + (*ctx->Exec->ShadeModel)( n[1].e ); + break; + case OPCODE_STENCIL_FUNC: + (*ctx->Exec->StencilFunc)( n[1].e, n[2].i, n[3].ui ); + break; + case OPCODE_STENCIL_MASK: + (*ctx->Exec->StencilMask)( n[1].ui ); + break; + case OPCODE_STENCIL_OP: + (*ctx->Exec->StencilOp)( n[1].e, n[2].e, n[3].e ); + break; + case OPCODE_TEXENV: + { + GLfloat params[4]; + params[0] = n[3].f; + params[1] = n[4].f; + params[2] = n[5].f; + params[3] = n[6].f; + (*ctx->Exec->TexEnvfv)( n[1].e, n[2].e, params ); + } + break; + case OPCODE_TEXGEN: + { + GLfloat params[4]; + params[0] = n[3].f; + params[1] = n[4].f; + params[2] = n[5].f; + params[3] = n[6].f; + (*ctx->Exec->TexGenfv)( n[1].e, n[2].e, params ); + } + break; + case OPCODE_TEXPARAMETER: + { + GLfloat params[4]; + params[0] = n[3].f; + params[1] = n[4].f; + params[2] = n[5].f; + params[3] = n[6].f; + (*ctx->Exec->TexParameterfv)( n[1].e, n[2].e, params ); + } + break; + case OPCODE_TEX_IMAGE1D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + (*ctx->Exec->TexImage1D)( + n[1].e, /* target */ + n[2].i, /* level */ + n[3].i, /* components */ + n[4].i, /* width */ + n[5].e, /* border */ + n[6].e, /* format */ + n[7].e, /* type */ + n[8].data ); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_TEX_IMAGE2D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + (*ctx->Exec->TexImage2D)( + n[1].e, /* target */ + n[2].i, /* level */ + n[3].i, /* components */ + n[4].i, /* width */ + n[5].i, /* height */ + n[6].e, /* border */ + n[7].e, /* format */ + n[8].e, /* type */ + n[9].data ); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_TEX_IMAGE3D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + (*ctx->Exec->TexImage3D)( + n[1].e, /* target */ + n[2].i, /* level */ + n[3].i, /* components */ + n[4].i, /* width */ + n[5].i, /* height */ + n[6].i, /* depth */ + n[7].e, /* border */ + n[8].e, /* format */ + n[9].e, /* type */ + n[10].data ); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_TEX_SUB_IMAGE1D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + (*ctx->Exec->TexSubImage1D)( n[1].e, n[2].i, n[3].i, + n[4].i, n[5].e, + n[6].e, n[7].data ); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_TEX_SUB_IMAGE2D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + (*ctx->Exec->TexSubImage2D)( n[1].e, n[2].i, n[3].i, + n[4].i, n[5].e, + n[6].i, n[7].e, n[8].e, n[9].data ); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_TEX_SUB_IMAGE3D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + (*ctx->Exec->TexSubImage3D)( n[1].e, n[2].i, n[3].i, + n[4].i, n[5].i, n[6].i, n[7].i, + n[8].i, n[9].e, n[10].e, + n[11].data ); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_TRANSLATE: + (*ctx->Exec->Translatef)( n[1].f, n[2].f, n[3].f ); + break; + case OPCODE_VIEWPORT: + (*ctx->Exec->Viewport)(n[1].i, n[2].i, + (GLsizei) n[3].i, (GLsizei) n[4].i); + break; + case OPCODE_WINDOW_POS: + (*ctx->Exec->WindowPos4fMESA)( n[1].f, n[2].f, n[3].f, n[4].f ); + break; + case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */ + (*ctx->Exec->ActiveTextureARB)( n[1].e ); + break; + case OPCODE_PIXEL_TEXGEN_SGIX: /* GL_SGIX_pixel_texture */ + (*ctx->Exec->PixelTexGenSGIX)( n[1].e ); + break; + case OPCODE_PIXEL_TEXGEN_PARAMETER_SGIS: /* GL_SGIS_pixel_texture */ + (*ctx->Exec->PixelTexGenParameteriSGIS)( n[1].e, n[2].i ); + break; + case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */ + (*ctx->Exec->CompressedTexImage1DARB)(n[1].e, n[2].i, n[3].e, + n[4].i, n[5].i, n[6].i, n[7].data); + break; + case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */ + (*ctx->Exec->CompressedTexImage2DARB)(n[1].e, n[2].i, n[3].e, + n[4].i, n[5].i, n[6].i, n[7].i, n[8].data); + break; + case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */ + (*ctx->Exec->CompressedTexImage3DARB)(n[1].e, n[2].i, n[3].e, + n[4].i, n[5].i, n[6].i, n[7].i, n[8].i, n[9].data); + break; + case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */ + (*ctx->Exec->CompressedTexSubImage1DARB)(n[1].e, n[2].i, n[3].i, + n[4].i, n[5].e, n[6].i, n[7].data); + break; + case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */ + (*ctx->Exec->CompressedTexSubImage2DARB)(n[1].e, n[2].i, n[3].i, + n[4].i, n[5].i, n[6].i, n[7].e, n[8].i, n[9].data); + break; + case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */ + (*ctx->Exec->CompressedTexSubImage3DARB)(n[1].e, n[2].i, n[3].i, + n[4].i, n[5].i, n[6].i, n[7].i, n[8].i, + n[9].e, n[10].i, n[11].data); + break; + case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */ + (*ctx->Exec->SampleCoverageARB)(n[1].f, n[2].b); + break; + case OPCODE_WINDOW_POS_ARB: /* GL_ARB_window_pos */ + (*ctx->Exec->WindowPos3fMESA)( n[1].f, n[2].f, n[3].f ); + break; +#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + case OPCODE_BIND_PROGRAM_NV: /* GL_NV_vertex_program */ + (*ctx->Exec->BindProgramNV)( n[1].e, n[2].ui ); + break; +#endif +#if FEATURE_NV_vertex_program + case OPCODE_EXECUTE_PROGRAM_NV: + { + GLfloat v[4]; + v[0] = n[3].f; + v[1] = n[4].f; + v[2] = n[5].f; + v[3] = n[6].f; + (*ctx->Exec->ExecuteProgramNV)(n[1].e, n[2].ui, v); + } + break; + case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV: + (*ctx->Exec->RequestResidentProgramsNV)(n[1].ui, + (GLuint *) n[2].data); + break; + case OPCODE_LOAD_PROGRAM_NV: + (*ctx->Exec->LoadProgramNV)(n[1].e, n[2].ui, n[3].i, + (const GLubyte *) n[4].data); + break; + case OPCODE_PROGRAM_PARAMETER4F_NV: + (*ctx->Exec->ProgramParameter4fNV)(n[1].e, n[2].ui, n[3].f, + n[4].f, n[5].f, n[6].f); + break; + case OPCODE_TRACK_MATRIX_NV: + (*ctx->Exec->TrackMatrixNV)(n[1].e, n[2].ui, n[3].e, n[4].e); + break; +#endif + +#if FEATURE_NV_fragment_program + case OPCODE_PROGRAM_LOCAL_PARAMETER_ARB: + (*ctx->Exec->ProgramLocalParameter4fARB)(n[1].e, n[2].ui, n[3].f, + n[4].f, n[5].f, n[6].f); + break; + case OPCODE_PROGRAM_NAMED_PARAMETER_NV: + (*ctx->Exec->ProgramNamedParameter4fNV)(n[1].ui, n[2].i, + (const GLubyte *) n[3].data, + n[4].f, n[5].f, n[6].f, n[7].f); + break; +#endif + + case OPCODE_ACTIVE_STENCIL_FACE_EXT: + (*ctx->Exec->ActiveStencilFaceEXT)(n[1].e); + break; + case OPCODE_DEPTH_BOUNDS_EXT: + (*ctx->Exec->DepthBoundsEXT)(n[1].f, n[2].f); + break; +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + case OPCODE_PROGRAM_STRING_ARB: + (*ctx->Exec->ProgramStringARB)(n[1].e, n[2].e, n[3].i, n[4].data); + break; + case OPCODE_PROGRAM_ENV_PARAMETER_ARB: + (*ctx->Exec->ProgramEnvParameter4fARB)(n[1].e, n[2].ui, n[3].f, + n[4].f, n[5].f, n[6].f); + break; +#endif +#if FEATURE_ARB_occlusion_query + case OPCODE_BEGIN_QUERY_ARB: + ctx->Exec->BeginQueryARB(n[1].e, n[2].ui); + break; + case OPCODE_END_QUERY_ARB: + ctx->Exec->EndQueryARB(n[1].e); + break; +#endif + case OPCODE_ATTR_1F: + (*ctx->Exec->VertexAttrib1fNV)(n[1].e, n[2].f); + break; + case OPCODE_ATTR_2F: + /* Really shouldn't have to do this - the Node structure + * is convenient, but it would be better to store the data + * packed appropriately so that it can be sent directly + * on. With x86_64 becoming common, this will start to + * matter more. + */ + if (sizeof(Node)==sizeof(GLfloat)) + (*ctx->Exec->VertexAttrib2fvNV)(n[1].e, &n[2].f); + else + (*ctx->Exec->VertexAttrib2fNV)(n[1].e, n[2].f, n[3].f); + break; + case OPCODE_ATTR_3F: + if (sizeof(Node)==sizeof(GLfloat)) + (*ctx->Exec->VertexAttrib3fvNV)(n[1].e, &n[2].f); + else + (*ctx->Exec->VertexAttrib3fNV)(n[1].e, n[2].f, n[3].f, + n[4].f); + break; + case OPCODE_ATTR_4F: + if (sizeof(Node)==sizeof(GLfloat)) + (*ctx->Exec->VertexAttrib4fvNV)(n[1].e, &n[2].f); + else + (*ctx->Exec->VertexAttrib4fNV)(n[1].e, n[2].f, n[3].f, + n[4].f, n[5].f); + break; + case OPCODE_MATERIAL: + if (sizeof(Node)==sizeof(GLfloat)) + (*ctx->Exec->Materialfv)(n[1].e, n[2].e, &n[3].f); + else { + GLfloat f[4]; + f[0] = n[3].f; + f[1] = n[4].f; + f[2] = n[5].f; + f[3] = n[6].f; + (*ctx->Exec->Materialfv)(n[1].e, n[2].e, f); + } + break; + case OPCODE_INDEX: + (*ctx->Exec->Indexi)(n[1].i); + break; + case OPCODE_EDGEFLAG: + (*ctx->Exec->EdgeFlag)(n[1].b); + break; + case OPCODE_BEGIN: + (*ctx->Exec->Begin)(n[1].e); + break; + case OPCODE_END: + (*ctx->Exec->End)(); + break; + case OPCODE_RECTF: + (*ctx->Exec->Rectf)(n[1].f, n[2].f, n[3].f, n[4].f); + break; + case OPCODE_EVAL_C1: + (*ctx->Exec->EvalCoord1f)(n[1].f); + break; + case OPCODE_EVAL_C2: + (*ctx->Exec->EvalCoord2f)(n[1].f, n[2].f); + break; + case OPCODE_EVAL_P1: + (*ctx->Exec->EvalPoint1)(n[1].i); + break; + case OPCODE_EVAL_P2: + (*ctx->Exec->EvalPoint2)(n[1].i, n[2].i); + break; + + + + + case OPCODE_CONTINUE: + n = (Node *) n[1].next; + break; + case OPCODE_END_OF_LIST: + done = GL_TRUE; + break; + default: + { + char msg[1000]; + _mesa_sprintf(msg, "Error in execute_list: opcode=%d", (int) opcode); + _mesa_problem(ctx, msg); + } + done = GL_TRUE; + } + + /* increment n to point to next compiled command */ + if (opcode!=OPCODE_CONTINUE) { + n += InstSize[opcode]; + } + } + } + ctx->ListState.CallDepth--; + + if (ctx->Driver.EndCallList) + ctx->Driver.EndCallList( ctx ); +} + + + + + +/**********************************************************************/ +/* GL functions */ +/**********************************************************************/ + + + + +/* + * Test if a display list number is valid. + */ +GLboolean GLAPIENTRY +_mesa_IsList( GLuint list ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); /* must be called before assert */ + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); + return islist(ctx, list); +} + + +/* + * Delete a sequence of consecutive display lists. + */ +void GLAPIENTRY +_mesa_DeleteLists( GLuint list, GLsizei range ) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint i; + FLUSH_VERTICES(ctx, 0); /* must be called before assert */ + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (range<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glDeleteLists" ); + return; + } + for (i=list;i<list+range;i++) { + _mesa_destroy_list( ctx, i ); + } +} + + + +/* + * Return a display list number, n, such that lists n through n+range-1 + * are free. + */ +GLuint GLAPIENTRY +_mesa_GenLists(GLsizei range ) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint base; + FLUSH_VERTICES(ctx, 0); /* must be called before assert */ + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); + + if (range<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glGenLists" ); + return 0; + } + if (range==0) { + return 0; + } + + /* + * Make this an atomic operation + */ + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + + base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range); + if (base) { + /* reserve the list IDs by with empty/dummy lists */ + GLint i; + for (i=0; i<range; i++) { + _mesa_HashInsert(ctx->Shared->DisplayList, base+i, make_empty_list()); + } + } + + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + + return base; +} + + + +/* + * Begin a new display list. + */ +void GLAPIENTRY +_mesa_NewList( GLuint list, GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + + FLUSH_CURRENT(ctx, 0); /* must be called before assert */ + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE&VERBOSE_API) + _mesa_debug(ctx, "glNewList %u %s\n", list, + _mesa_lookup_enum_by_nr(mode)); + + if (list==0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glNewList" ); + return; + } + + if (mode!=GL_COMPILE && mode!=GL_COMPILE_AND_EXECUTE) { + _mesa_error( ctx, GL_INVALID_ENUM, "glNewList" ); + return; + } + + if (ctx->ListState.CurrentListPtr) { + /* already compiling a display list */ + _mesa_error( ctx, GL_INVALID_OPERATION, "glNewList" ); + return; + } + + ctx->CompileFlag = GL_TRUE; + ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE); + + /* Allocate new display list */ + ctx->ListState.CurrentListNum = list; + ctx->ListState.CurrentBlock = (Node *) CALLOC( sizeof(Node) * BLOCK_SIZE ); + ctx->ListState.CurrentListPtr = ctx->ListState.CurrentBlock; + ctx->ListState.CurrentPos = 0; + + /* Reset acumulated list state: + */ + for (i = 0; i < VERT_ATTRIB_MAX; i++) + ctx->ListState.ActiveAttribSize[i] = 0; + + for (i = 0; i < MAT_ATTRIB_MAX; i++) + ctx->ListState.ActiveMaterialSize[i] = 0; + + ctx->ListState.ActiveIndex = 0; + ctx->ListState.ActiveEdgeFlag = 0; + + ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; + ctx->Driver.NewList( ctx, list, mode ); + + ctx->CurrentDispatch = ctx->Save; + _glapi_set_dispatch( ctx->CurrentDispatch ); +} + + + +/* + * End definition of current display list. + */ +void GLAPIENTRY +_mesa_EndList( void ) +{ + GET_CURRENT_CONTEXT(ctx); + SAVE_FLUSH_VERTICES(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (MESA_VERBOSE&VERBOSE_API) + _mesa_debug(ctx, "glEndList\n"); + + /* Check that a list is under construction */ + if (!ctx->ListState.CurrentListPtr) { + _mesa_error( ctx, GL_INVALID_OPERATION, "glEndList" ); + return; + } + + (void) ALLOC_INSTRUCTION( ctx, OPCODE_END_OF_LIST, 0 ); + + /* Destroy old list, if any */ + _mesa_destroy_list(ctx, ctx->ListState.CurrentListNum); + /* Install the list */ + _mesa_HashInsert(ctx->Shared->DisplayList, ctx->ListState.CurrentListNum, ctx->ListState.CurrentListPtr); + +#ifdef DEBUG + if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST) + mesa_print_display_list(ctx->ListState.CurrentListNum); +#endif + + ctx->ListState.CurrentListNum = 0; + ctx->ListState.CurrentListPtr = NULL; + ctx->ExecuteFlag = GL_TRUE; + ctx->CompileFlag = GL_FALSE; + + ctx->Driver.EndList( ctx ); + + ctx->CurrentDispatch = ctx->Exec; + _glapi_set_dispatch( ctx->CurrentDispatch ); +} + + + +void GLAPIENTRY +_mesa_CallList( GLuint list ) +{ + GLboolean save_compile_flag; + GET_CURRENT_CONTEXT(ctx); + FLUSH_CURRENT(ctx, 0); + /* VERY IMPORTANT: Save the CompileFlag status, turn it off, */ + /* execute the display list, and restore the CompileFlag. */ + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glCallList %d\n", list); + + if (list == 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glCallList(list==0)"); + return; + } + +/* mesa_print_display_list( list ); */ + + save_compile_flag = ctx->CompileFlag; + if (save_compile_flag) { + ctx->CompileFlag = GL_FALSE; + } + + execute_list( ctx, list ); + ctx->CompileFlag = save_compile_flag; + + /* also restore API function pointers to point to "save" versions */ + if (save_compile_flag) { + ctx->CurrentDispatch = ctx->Save; + _glapi_set_dispatch( ctx->CurrentDispatch ); + } +} + + + +/* + * Execute glCallLists: call multiple display lists. + */ +void GLAPIENTRY +_mesa_CallLists( GLsizei n, GLenum type, const GLvoid *lists ) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint list; + GLint i; + GLboolean save_compile_flag; + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glCallLists %d\n", n); + + switch (type) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + case GL_SHORT: + case GL_UNSIGNED_SHORT: + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + case GL_2_BYTES: + case GL_3_BYTES: + case GL_4_BYTES: + /* OK */ + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)"); + return; + } + + /* Save the CompileFlag status, turn it off, execute display list, + * and restore the CompileFlag. + */ + save_compile_flag = ctx->CompileFlag; + ctx->CompileFlag = GL_FALSE; + + for (i=0;i<n;i++) { + list = translate_id( i, type, lists ); + execute_list( ctx, ctx->List.ListBase + list ); + } + + ctx->CompileFlag = save_compile_flag; + + /* also restore API function pointers to point to "save" versions */ + if (save_compile_flag) { + ctx->CurrentDispatch = ctx->Save; + _glapi_set_dispatch( ctx->CurrentDispatch ); + } +} + + + +/* + * Set the offset added to list numbers in glCallLists. + */ +void GLAPIENTRY +_mesa_ListBase( GLuint base ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); /* must be called before assert */ + ASSERT_OUTSIDE_BEGIN_END(ctx); + ctx->List.ListBase = base; +} + + +/* Can no longer assume ctx->Exec->Func is equal to _mesa_Func. + */ +static void GLAPIENTRY exec_Finish( void ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->Finish(); +} + +static void GLAPIENTRY exec_Flush( void ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->Flush( ); +} + +static void GLAPIENTRY exec_GetBooleanv( GLenum pname, GLboolean *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetBooleanv( pname, params ); +} + +static void GLAPIENTRY exec_GetClipPlane( GLenum plane, GLdouble *equation ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetClipPlane( plane, equation ); +} + +static void GLAPIENTRY exec_GetDoublev( GLenum pname, GLdouble *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetDoublev( pname, params ); +} + +static GLenum GLAPIENTRY exec_GetError( void ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return ctx->Exec->GetError( ); +} + +static void GLAPIENTRY exec_GetFloatv( GLenum pname, GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetFloatv( pname, params ); +} + +static void GLAPIENTRY exec_GetIntegerv( GLenum pname, GLint *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetIntegerv( pname, params ); +} + +static void GLAPIENTRY exec_GetLightfv( GLenum light, GLenum pname, GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetLightfv( light, pname, params ); +} + +static void GLAPIENTRY exec_GetLightiv( GLenum light, GLenum pname, GLint *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetLightiv( light, pname, params ); +} + +static void GLAPIENTRY exec_GetMapdv( GLenum target, GLenum query, GLdouble *v ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetMapdv( target, query, v ); +} + +static void GLAPIENTRY exec_GetMapfv( GLenum target, GLenum query, GLfloat *v ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetMapfv( target, query, v ); +} + +static void GLAPIENTRY exec_GetMapiv( GLenum target, GLenum query, GLint *v ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetMapiv( target, query, v ); +} + +static void GLAPIENTRY exec_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetMaterialfv( face, pname, params ); +} + +static void GLAPIENTRY exec_GetMaterialiv( GLenum face, GLenum pname, GLint *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetMaterialiv( face, pname, params ); +} + +static void GLAPIENTRY exec_GetPixelMapfv( GLenum map, GLfloat *values ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetPixelMapfv( map, values ); +} + +static void GLAPIENTRY exec_GetPixelMapuiv( GLenum map, GLuint *values ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetPixelMapuiv( map, values ); +} + +static void GLAPIENTRY exec_GetPixelMapusv( GLenum map, GLushort *values ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetPixelMapusv( map, values ); +} + +static void GLAPIENTRY exec_GetPolygonStipple( GLubyte *dest ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetPolygonStipple( dest ); +} + +static const GLubyte * GLAPIENTRY exec_GetString( GLenum name ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return ctx->Exec->GetString( name ); +} + +static void GLAPIENTRY exec_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetTexEnvfv( target, pname, params ); +} + +static void GLAPIENTRY exec_GetTexEnviv( GLenum target, GLenum pname, GLint *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetTexEnviv( target, pname, params ); +} + +static void GLAPIENTRY exec_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetTexGendv( coord, pname, params ); +} + +static void GLAPIENTRY exec_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetTexGenfv( coord, pname, params ); +} + +static void GLAPIENTRY exec_GetTexGeniv( GLenum coord, GLenum pname, GLint *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetTexGeniv( coord, pname, params ); +} + +static void GLAPIENTRY exec_GetTexImage( GLenum target, GLint level, GLenum format, + GLenum type, GLvoid *pixels ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetTexImage( target, level, format, type, pixels ); +} + +static void GLAPIENTRY exec_GetTexLevelParameterfv( GLenum target, GLint level, + GLenum pname, GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetTexLevelParameterfv( target, level, pname, params ); +} + +static void GLAPIENTRY exec_GetTexLevelParameteriv( GLenum target, GLint level, + GLenum pname, GLint *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetTexLevelParameteriv( target, level, pname, params ); +} + +static void GLAPIENTRY exec_GetTexParameterfv( GLenum target, GLenum pname, + GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetTexParameterfv( target, pname, params ); +} + +static void GLAPIENTRY exec_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetTexParameteriv( target, pname, params ); +} + +static GLboolean GLAPIENTRY exec_IsEnabled( GLenum cap ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return ctx->Exec->IsEnabled( cap ); +} + +static void GLAPIENTRY exec_PixelStoref( GLenum pname, GLfloat param ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->PixelStoref( pname, param ); +} + +static void GLAPIENTRY exec_PixelStorei( GLenum pname, GLint param ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->PixelStorei( pname, param ); +} + +static void GLAPIENTRY exec_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, GLvoid *pixels ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->ReadPixels( x, y, width, height, format, type, pixels ); +} + +static GLint GLAPIENTRY exec_RenderMode( GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return ctx->Exec->RenderMode( mode ); +} + +static void GLAPIENTRY exec_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->FeedbackBuffer( size, type, buffer ); +} + +static void GLAPIENTRY exec_SelectBuffer( GLsizei size, GLuint *buffer ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->SelectBuffer( size, buffer ); +} + +static GLboolean GLAPIENTRY exec_AreTexturesResident(GLsizei n, const GLuint *texName, + GLboolean *residences) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return ctx->Exec->AreTexturesResident( n, texName, residences); +} + +static void GLAPIENTRY exec_ColorPointer(GLint size, GLenum type, GLsizei stride, + const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->ColorPointer( size, type, stride, ptr); +} + +static void GLAPIENTRY exec_DeleteTextures( GLsizei n, const GLuint *texName) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->DeleteTextures( n, texName); +} + +static void GLAPIENTRY exec_DisableClientState( GLenum cap ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->DisableClientState( cap ); +} + +static void GLAPIENTRY exec_EdgeFlagPointer(GLsizei stride, const GLvoid *vptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->EdgeFlagPointer( stride, vptr); +} + +static void GLAPIENTRY exec_EnableClientState( GLenum cap ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->EnableClientState( cap ); +} + +static void GLAPIENTRY exec_GenTextures( GLsizei n, GLuint *texName ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GenTextures( n, texName ); +} + +static void GLAPIENTRY exec_GetPointerv( GLenum pname, GLvoid **params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetPointerv( pname, params ); +} + +static void GLAPIENTRY exec_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->IndexPointer( type, stride, ptr); +} + +static void GLAPIENTRY exec_InterleavedArrays(GLenum format, GLsizei stride, + const GLvoid *pointer) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->InterleavedArrays( format, stride, pointer); +} + +static GLboolean GLAPIENTRY exec_IsTexture( GLuint texture ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return ctx->Exec->IsTexture( texture ); +} + +static void GLAPIENTRY exec_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->NormalPointer( type, stride, ptr ); +} + +static void GLAPIENTRY exec_PopClientAttrib(void) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->PopClientAttrib(); +} + +static void GLAPIENTRY exec_PushClientAttrib(GLbitfield mask) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->PushClientAttrib( mask); +} + +static void GLAPIENTRY exec_TexCoordPointer(GLint size, GLenum type, GLsizei stride, + const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->TexCoordPointer( size, type, stride, ptr); +} + +static void GLAPIENTRY exec_GetCompressedTexImageARB(GLenum target, GLint level, + GLvoid *img) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetCompressedTexImageARB( target, level, img); +} + +static void GLAPIENTRY exec_VertexPointer(GLint size, GLenum type, GLsizei stride, + const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->VertexPointer( size, type, stride, ptr); +} + +static void GLAPIENTRY exec_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat, + GLint x, GLint y, GLsizei width) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->CopyConvolutionFilter1D( target, internalFormat, x, y, width); +} + +static void GLAPIENTRY exec_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat, + GLint x, GLint y, GLsizei width, + GLsizei height) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->CopyConvolutionFilter2D( target, internalFormat, x, y, width, + height); +} + +static void GLAPIENTRY exec_GetColorTable( GLenum target, GLenum format, + GLenum type, GLvoid *data ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetColorTable( target, format, type, data ); +} + +static void GLAPIENTRY exec_GetColorTableParameterfv( GLenum target, GLenum pname, + GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetColorTableParameterfv( target, pname, params ); +} + +static void GLAPIENTRY exec_GetColorTableParameteriv( GLenum target, GLenum pname, + GLint *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetColorTableParameteriv( target, pname, params ); +} + +static void GLAPIENTRY exec_GetConvolutionFilter(GLenum target, GLenum format, GLenum type, + GLvoid *image) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetConvolutionFilter( target, format, type, image); +} + +static void GLAPIENTRY exec_GetConvolutionParameterfv(GLenum target, GLenum pname, + GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetConvolutionParameterfv( target, pname, params); +} + +static void GLAPIENTRY exec_GetConvolutionParameteriv(GLenum target, GLenum pname, + GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetConvolutionParameteriv( target, pname, params); +} + +static void GLAPIENTRY exec_GetHistogram(GLenum target, GLboolean reset, GLenum format, + GLenum type, GLvoid *values) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetHistogram( target, reset, format, type, values); +} + +static void GLAPIENTRY exec_GetHistogramParameterfv(GLenum target, GLenum pname, + GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetHistogramParameterfv( target, pname, params); +} + +static void GLAPIENTRY exec_GetHistogramParameteriv(GLenum target, GLenum pname, + GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetHistogramParameteriv( target, pname, params); +} + +static void GLAPIENTRY exec_GetMinmax(GLenum target, GLboolean reset, GLenum format, + GLenum type, GLvoid *values) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetMinmax( target, reset, format, type, values); +} + +static void GLAPIENTRY exec_GetMinmaxParameterfv(GLenum target, GLenum pname, + GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetMinmaxParameterfv( target, pname, params); +} + +static void GLAPIENTRY exec_GetMinmaxParameteriv(GLenum target, GLenum pname, + GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetMinmaxParameteriv( target, pname, params); +} + +static void GLAPIENTRY exec_GetSeparableFilter(GLenum target, GLenum format, GLenum type, + GLvoid *row, GLvoid *column, GLvoid *span) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetSeparableFilter( target, format, type, row, column, span); +} + +static void GLAPIENTRY exec_SeparableFilter2D(GLenum target, GLenum internalFormat, + GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, + const GLvoid *column) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->SeparableFilter2D( target, internalFormat, width, height, format, + type, row, column); +} + +static void GLAPIENTRY exec_GetPixelTexGenParameterivSGIS(GLenum target, GLint *value) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetPixelTexGenParameterivSGIS( target, value); +} + +static void GLAPIENTRY exec_GetPixelTexGenParameterfvSGIS(GLenum target, GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetPixelTexGenParameterfvSGIS( target, value); +} + +static void GLAPIENTRY exec_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, + GLsizei count, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->ColorPointerEXT( size, type, stride, count, ptr); +} + +static void GLAPIENTRY exec_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, + const GLboolean *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->EdgeFlagPointerEXT( stride, count, ptr); +} + +static void GLAPIENTRY exec_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, + const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->IndexPointerEXT( type, stride, count, ptr); +} + +static void GLAPIENTRY exec_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, + const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->NormalPointerEXT( type, stride, count, ptr); +} + +static void GLAPIENTRY exec_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, + GLsizei count, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->TexCoordPointerEXT( size, type, stride, count, ptr); +} + +static void GLAPIENTRY exec_VertexPointerEXT(GLint size, GLenum type, GLsizei stride, + GLsizei count, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->VertexPointerEXT( size, type, stride, count, ptr); +} + +static void GLAPIENTRY exec_LockArraysEXT(GLint first, GLsizei count) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->LockArraysEXT( first, count); +} + +static void GLAPIENTRY exec_UnlockArraysEXT( void ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->UnlockArraysEXT( ); +} + +static void GLAPIENTRY exec_ResizeBuffersMESA( void ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->ResizeBuffersMESA( ); +} + + +static void GLAPIENTRY exec_ClientActiveTextureARB( GLenum target ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->ClientActiveTextureARB(target); +} + +static void GLAPIENTRY exec_SecondaryColorPointerEXT(GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->SecondaryColorPointerEXT( size, type, stride, ptr); +} + +static void GLAPIENTRY exec_FogCoordPointerEXT(GLenum type, GLsizei stride, + const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->FogCoordPointerEXT( type, stride, ptr); +} + +/* GL_EXT_multi_draw_arrays */ +static void GLAPIENTRY exec_MultiDrawArraysEXT(GLenum mode, GLint *first, + GLsizei *count, GLsizei primcount) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->MultiDrawArraysEXT( mode, first, count, primcount ); +} + +/* GL_EXT_multi_draw_arrays */ +static void GLAPIENTRY exec_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, + GLenum type, const GLvoid **indices, + GLsizei primcount) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->MultiDrawElementsEXT(mode, count, type, indices, primcount); +} + +/* GL_IBM_multimode_draw_arrays */ +static void GLAPIENTRY exec_MultiModeDrawArraysIBM(const GLenum *mode, const GLint *first, + const GLsizei *count, GLsizei primcount, + GLint modestride) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->MultiModeDrawArraysIBM(mode, first, count, primcount, modestride); +} + +/* GL_IBM_multimode_draw_arrays */ +static void GLAPIENTRY exec_MultiModeDrawElementsIBM(const GLenum *mode, + const GLsizei *count, + GLenum type, + const GLvoid * const *indices, + GLsizei primcount, GLint modestride) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->MultiModeDrawElementsIBM(mode, count, type, indices, primcount, + modestride); +} + + + + +/** + * Setup the given dispatch table to point to Mesa's display list + * building functions. + * + * This does not include any of the tnl functions - they are + * initialized from _mesa_init_api_defaults and from the active vtxfmt + * struct. + */ +void +_mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize ) +{ + _mesa_init_no_op_table(table, tableSize); + + _mesa_loopback_init_api_table( table ); + + /* GL 1.0 */ + table->Accum = save_Accum; + table->AlphaFunc = save_AlphaFunc; + table->Bitmap = save_Bitmap; + table->BlendFunc = _mesa_BlendFunc; /* loops-back to BlendFuncSeparate */ + table->CallList = _mesa_save_CallList; + table->CallLists = _mesa_save_CallLists; + table->Clear = save_Clear; + table->ClearAccum = save_ClearAccum; + table->ClearColor = save_ClearColor; + table->ClearDepth = save_ClearDepth; + table->ClearIndex = save_ClearIndex; + table->ClearStencil = save_ClearStencil; + table->ClipPlane = save_ClipPlane; + table->ColorMask = save_ColorMask; + table->ColorMaterial = save_ColorMaterial; + table->CopyPixels = save_CopyPixels; + table->CullFace = save_CullFace; + table->DeleteLists = _mesa_DeleteLists; + table->DepthFunc = save_DepthFunc; + table->DepthMask = save_DepthMask; + table->DepthRange = save_DepthRange; + table->Disable = save_Disable; + table->DrawBuffer = save_DrawBuffer; + table->DrawPixels = save_DrawPixels; + table->Enable = save_Enable; + table->EndList = _mesa_EndList; + table->EvalMesh1 = _mesa_save_EvalMesh1; + table->EvalMesh2 = _mesa_save_EvalMesh2; + table->Finish = exec_Finish; + table->Flush = exec_Flush; + table->Fogf = save_Fogf; + table->Fogfv = save_Fogfv; + table->Fogi = save_Fogi; + table->Fogiv = save_Fogiv; + table->FrontFace = save_FrontFace; + table->Frustum = save_Frustum; + table->GenLists = _mesa_GenLists; + table->GetBooleanv = exec_GetBooleanv; + table->GetClipPlane = exec_GetClipPlane; + table->GetDoublev = exec_GetDoublev; + table->GetError = exec_GetError; + table->GetFloatv = exec_GetFloatv; + table->GetIntegerv = exec_GetIntegerv; + table->GetLightfv = exec_GetLightfv; + table->GetLightiv = exec_GetLightiv; + table->GetMapdv = exec_GetMapdv; + table->GetMapfv = exec_GetMapfv; + table->GetMapiv = exec_GetMapiv; + table->GetMaterialfv = exec_GetMaterialfv; + table->GetMaterialiv = exec_GetMaterialiv; + table->GetPixelMapfv = exec_GetPixelMapfv; + table->GetPixelMapuiv = exec_GetPixelMapuiv; + table->GetPixelMapusv = exec_GetPixelMapusv; + table->GetPolygonStipple = exec_GetPolygonStipple; + table->GetString = exec_GetString; + table->GetTexEnvfv = exec_GetTexEnvfv; + table->GetTexEnviv = exec_GetTexEnviv; + table->GetTexGendv = exec_GetTexGendv; + table->GetTexGenfv = exec_GetTexGenfv; + table->GetTexGeniv = exec_GetTexGeniv; + table->GetTexImage = exec_GetTexImage; + table->GetTexLevelParameterfv = exec_GetTexLevelParameterfv; + table->GetTexLevelParameteriv = exec_GetTexLevelParameteriv; + table->GetTexParameterfv = exec_GetTexParameterfv; + table->GetTexParameteriv = exec_GetTexParameteriv; + table->Hint = save_Hint; + table->IndexMask = save_IndexMask; + table->InitNames = save_InitNames; + table->IsEnabled = exec_IsEnabled; + table->IsList = _mesa_IsList; + table->LightModelf = save_LightModelf; + table->LightModelfv = save_LightModelfv; + table->LightModeli = save_LightModeli; + table->LightModeliv = save_LightModeliv; + table->Lightf = save_Lightf; + table->Lightfv = save_Lightfv; + table->Lighti = save_Lighti; + table->Lightiv = save_Lightiv; + table->LineStipple = save_LineStipple; + table->LineWidth = save_LineWidth; + table->ListBase = save_ListBase; + table->LoadIdentity = save_LoadIdentity; + table->LoadMatrixd = save_LoadMatrixd; + table->LoadMatrixf = save_LoadMatrixf; + table->LoadName = save_LoadName; + table->LogicOp = save_LogicOp; + table->Map1d = save_Map1d; + table->Map1f = save_Map1f; + table->Map2d = save_Map2d; + table->Map2f = save_Map2f; + table->MapGrid1d = save_MapGrid1d; + table->MapGrid1f = save_MapGrid1f; + table->MapGrid2d = save_MapGrid2d; + table->MapGrid2f = save_MapGrid2f; + table->MatrixMode = save_MatrixMode; + table->MultMatrixd = save_MultMatrixd; + table->MultMatrixf = save_MultMatrixf; + table->NewList = save_NewList; + table->Ortho = save_Ortho; + table->PassThrough = save_PassThrough; + table->PixelMapfv = save_PixelMapfv; + table->PixelMapuiv = save_PixelMapuiv; + table->PixelMapusv = save_PixelMapusv; + table->PixelStoref = exec_PixelStoref; + table->PixelStorei = exec_PixelStorei; + table->PixelTransferf = save_PixelTransferf; + table->PixelTransferi = save_PixelTransferi; + table->PixelZoom = save_PixelZoom; + table->PointSize = save_PointSize; + table->PolygonMode = save_PolygonMode; + table->PolygonOffset = save_PolygonOffset; + table->PolygonStipple = save_PolygonStipple; + table->PopAttrib = save_PopAttrib; + table->PopMatrix = save_PopMatrix; + table->PopName = save_PopName; + table->PushAttrib = save_PushAttrib; + table->PushMatrix = save_PushMatrix; + table->PushName = save_PushName; + table->RasterPos2d = save_RasterPos2d; + table->RasterPos2dv = save_RasterPos2dv; + table->RasterPos2f = save_RasterPos2f; + table->RasterPos2fv = save_RasterPos2fv; + table->RasterPos2i = save_RasterPos2i; + table->RasterPos2iv = save_RasterPos2iv; + table->RasterPos2s = save_RasterPos2s; + table->RasterPos2sv = save_RasterPos2sv; + table->RasterPos3d = save_RasterPos3d; + table->RasterPos3dv = save_RasterPos3dv; + table->RasterPos3f = save_RasterPos3f; + table->RasterPos3fv = save_RasterPos3fv; + table->RasterPos3i = save_RasterPos3i; + table->RasterPos3iv = save_RasterPos3iv; + table->RasterPos3s = save_RasterPos3s; + table->RasterPos3sv = save_RasterPos3sv; + table->RasterPos4d = save_RasterPos4d; + table->RasterPos4dv = save_RasterPos4dv; + table->RasterPos4f = save_RasterPos4f; + table->RasterPos4fv = save_RasterPos4fv; + table->RasterPos4i = save_RasterPos4i; + table->RasterPos4iv = save_RasterPos4iv; + table->RasterPos4s = save_RasterPos4s; + table->RasterPos4sv = save_RasterPos4sv; + table->ReadBuffer = save_ReadBuffer; + table->ReadPixels = exec_ReadPixels; + table->RenderMode = exec_RenderMode; + table->Rotated = save_Rotated; + table->Rotatef = save_Rotatef; + table->Scaled = save_Scaled; + table->Scalef = save_Scalef; + table->Scissor = save_Scissor; + table->FeedbackBuffer = exec_FeedbackBuffer; + table->SelectBuffer = exec_SelectBuffer; + table->ShadeModel = save_ShadeModel; + table->StencilFunc = save_StencilFunc; + table->StencilMask = save_StencilMask; + table->StencilOp = save_StencilOp; + table->TexEnvf = save_TexEnvf; + table->TexEnvfv = save_TexEnvfv; + table->TexEnvi = save_TexEnvi; + table->TexEnviv = save_TexEnviv; + table->TexGend = save_TexGend; + table->TexGendv = save_TexGendv; + table->TexGenf = save_TexGenf; + table->TexGenfv = save_TexGenfv; + table->TexGeni = save_TexGeni; + table->TexGeniv = save_TexGeniv; + table->TexImage1D = save_TexImage1D; + table->TexImage2D = save_TexImage2D; + table->TexParameterf = save_TexParameterf; + table->TexParameterfv = save_TexParameterfv; + table->TexParameteri = save_TexParameteri; + table->TexParameteriv = save_TexParameteriv; + table->Translated = save_Translated; + table->Translatef = save_Translatef; + table->Viewport = save_Viewport; + + /* GL 1.1 */ + table->AreTexturesResident = exec_AreTexturesResident; + table->AreTexturesResidentEXT = exec_AreTexturesResident; + table->BindTexture = save_BindTexture; + table->ColorPointer = exec_ColorPointer; + table->CopyTexImage1D = save_CopyTexImage1D; + table->CopyTexImage2D = save_CopyTexImage2D; + table->CopyTexSubImage1D = save_CopyTexSubImage1D; + table->CopyTexSubImage2D = save_CopyTexSubImage2D; + table->DeleteTextures = exec_DeleteTextures; + table->DisableClientState = exec_DisableClientState; + table->EdgeFlagPointer = exec_EdgeFlagPointer; + table->EnableClientState = exec_EnableClientState; + table->GenTextures = exec_GenTextures; + table->GenTexturesEXT = exec_GenTextures; + table->GetPointerv = exec_GetPointerv; + table->IndexPointer = exec_IndexPointer; + table->InterleavedArrays = exec_InterleavedArrays; + table->IsTexture = exec_IsTexture; + table->IsTextureEXT = exec_IsTexture; + table->NormalPointer = exec_NormalPointer; + table->PopClientAttrib = exec_PopClientAttrib; + table->PrioritizeTextures = save_PrioritizeTextures; + table->PushClientAttrib = exec_PushClientAttrib; + table->TexCoordPointer = exec_TexCoordPointer; + table->TexSubImage1D = save_TexSubImage1D; + table->TexSubImage2D = save_TexSubImage2D; + table->VertexPointer = exec_VertexPointer; + + /* GL 1.2 */ + table->CopyTexSubImage3D = save_CopyTexSubImage3D; + table->TexImage3D = save_TexImage3D; + table->TexSubImage3D = save_TexSubImage3D; + + /* GL_ARB_imaging */ + /* Not all are supported */ + table->BlendColor = save_BlendColor; + table->BlendEquation = save_BlendEquation; + table->ColorSubTable = save_ColorSubTable; + table->ColorTable = save_ColorTable; + table->ColorTableParameterfv = save_ColorTableParameterfv; + table->ColorTableParameteriv = save_ColorTableParameteriv; + table->ConvolutionFilter1D = save_ConvolutionFilter1D; + table->ConvolutionFilter2D = save_ConvolutionFilter2D; + table->ConvolutionParameterf = save_ConvolutionParameterf; + table->ConvolutionParameterfv = save_ConvolutionParameterfv; + table->ConvolutionParameteri = save_ConvolutionParameteri; + table->ConvolutionParameteriv = save_ConvolutionParameteriv; + table->CopyColorSubTable = save_CopyColorSubTable; + table->CopyColorTable = save_CopyColorTable; + table->CopyConvolutionFilter1D = exec_CopyConvolutionFilter1D; + table->CopyConvolutionFilter2D = exec_CopyConvolutionFilter2D; + table->GetColorTable = exec_GetColorTable; + table->GetColorTableEXT = exec_GetColorTable; + table->GetColorTableParameterfv = exec_GetColorTableParameterfv; + table->GetColorTableParameterfvEXT = exec_GetColorTableParameterfv; + table->GetColorTableParameteriv = exec_GetColorTableParameteriv; + table->GetColorTableParameterivEXT = exec_GetColorTableParameteriv; + table->GetConvolutionFilter = exec_GetConvolutionFilter; + table->GetConvolutionFilterEXT = exec_GetConvolutionFilter; + table->GetConvolutionParameterfv = exec_GetConvolutionParameterfv; + table->GetConvolutionParameterfvEXT = exec_GetConvolutionParameterfv; + table->GetConvolutionParameteriv = exec_GetConvolutionParameteriv; + table->GetConvolutionParameterivEXT = exec_GetConvolutionParameteriv; + table->GetHistogram = exec_GetHistogram; + table->GetHistogramEXT = exec_GetHistogram; + table->GetHistogramParameterfv = exec_GetHistogramParameterfv; + table->GetHistogramParameterfvEXT = exec_GetHistogramParameterfv; + table->GetHistogramParameteriv = exec_GetHistogramParameteriv; + table->GetHistogramParameterivEXT = exec_GetHistogramParameteriv; + table->GetMinmax = exec_GetMinmax; + table->GetMinmaxEXT = exec_GetMinmax; + table->GetMinmaxParameterfv = exec_GetMinmaxParameterfv; + table->GetMinmaxParameterfvEXT = exec_GetMinmaxParameterfv; + table->GetMinmaxParameteriv = exec_GetMinmaxParameteriv; + table->GetMinmaxParameterivEXT = exec_GetMinmaxParameteriv; + table->GetSeparableFilter = exec_GetSeparableFilter; + table->GetSeparableFilterEXT = exec_GetSeparableFilter; + table->Histogram = save_Histogram; + table->Minmax = save_Minmax; + table->ResetHistogram = save_ResetHistogram; + table->ResetMinmax = save_ResetMinmax; + table->SeparableFilter2D = exec_SeparableFilter2D; + + /* 2. GL_EXT_blend_color */ +#if 0 + table->BlendColorEXT = save_BlendColorEXT; +#endif + + /* 3. GL_EXT_polygon_offset */ + table->PolygonOffsetEXT = save_PolygonOffsetEXT; + + /* 6. GL_EXT_texture3d */ +#if 0 + table->CopyTexSubImage3DEXT = save_CopyTexSubImage3D; + table->TexImage3DEXT = save_TexImage3DEXT; + table->TexSubImage3DEXT = save_TexSubImage3D; +#endif + + /* 15. GL_SGIX_pixel_texture */ + table->PixelTexGenSGIX = save_PixelTexGenSGIX; + + /* 15. GL_SGIS_pixel_texture */ + table->PixelTexGenParameteriSGIS = save_PixelTexGenParameteriSGIS; + table->PixelTexGenParameterfSGIS = save_PixelTexGenParameterfSGIS; + table->PixelTexGenParameterivSGIS = save_PixelTexGenParameterivSGIS; + table->PixelTexGenParameterfvSGIS = save_PixelTexGenParameterfvSGIS; + table->GetPixelTexGenParameterivSGIS = exec_GetPixelTexGenParameterivSGIS; + table->GetPixelTexGenParameterfvSGIS = exec_GetPixelTexGenParameterfvSGIS; + + /* 30. GL_EXT_vertex_array */ + table->ColorPointerEXT = exec_ColorPointerEXT; + table->EdgeFlagPointerEXT = exec_EdgeFlagPointerEXT; + table->IndexPointerEXT = exec_IndexPointerEXT; + table->NormalPointerEXT = exec_NormalPointerEXT; + table->TexCoordPointerEXT = exec_TexCoordPointerEXT; + table->VertexPointerEXT = exec_VertexPointerEXT; + + /* 37. GL_EXT_blend_minmax */ +#if 0 + table->BlendEquationEXT = save_BlendEquationEXT; +#endif + + /* 54. GL_EXT_point_parameters */ + table->PointParameterfEXT = save_PointParameterfEXT; + table->PointParameterfvEXT = save_PointParameterfvEXT; + + /* 78. GL_EXT_paletted_texture */ +#if 0 + table->ColorTableEXT = save_ColorTable; + table->ColorSubTableEXT = save_ColorSubTable; +#endif + table->GetColorTableEXT = exec_GetColorTable; + table->GetColorTableParameterfvEXT = exec_GetColorTableParameterfv; + table->GetColorTableParameterivEXT = exec_GetColorTableParameteriv; + + /* 97. GL_EXT_compiled_vertex_array */ + table->LockArraysEXT = exec_LockArraysEXT; + table->UnlockArraysEXT = exec_UnlockArraysEXT; + + /* 145. GL_EXT_secondary_color */ + table->SecondaryColorPointerEXT = exec_SecondaryColorPointerEXT; + + /* 148. GL_EXT_multi_draw_arrays */ + table->MultiDrawArraysEXT = exec_MultiDrawArraysEXT; + table->MultiDrawElementsEXT = exec_MultiDrawElementsEXT; + + /* 149. GL_EXT_fog_coord */ + table->FogCoordPointerEXT = exec_FogCoordPointerEXT; + + /* 173. GL_EXT_blend_func_separate */ + table->BlendFuncSeparateEXT = save_BlendFuncSeparateEXT; + + /* 196. GL_MESA_resize_buffers */ + table->ResizeBuffersMESA = exec_ResizeBuffersMESA; + + /* 197. GL_MESA_window_pos */ + table->WindowPos2dMESA = save_WindowPos2dMESA; + table->WindowPos2dvMESA = save_WindowPos2dvMESA; + table->WindowPos2fMESA = save_WindowPos2fMESA; + table->WindowPos2fvMESA = save_WindowPos2fvMESA; + table->WindowPos2iMESA = save_WindowPos2iMESA; + table->WindowPos2ivMESA = save_WindowPos2ivMESA; + table->WindowPos2sMESA = save_WindowPos2sMESA; + table->WindowPos2svMESA = save_WindowPos2svMESA; + table->WindowPos3dMESA = save_WindowPos3dMESA; + table->WindowPos3dvMESA = save_WindowPos3dvMESA; + table->WindowPos3fMESA = save_WindowPos3fMESA; + table->WindowPos3fvMESA = save_WindowPos3fvMESA; + table->WindowPos3iMESA = save_WindowPos3iMESA; + table->WindowPos3ivMESA = save_WindowPos3ivMESA; + table->WindowPos3sMESA = save_WindowPos3sMESA; + table->WindowPos3svMESA = save_WindowPos3svMESA; + table->WindowPos4dMESA = save_WindowPos4dMESA; + table->WindowPos4dvMESA = save_WindowPos4dvMESA; + table->WindowPos4fMESA = save_WindowPos4fMESA; + table->WindowPos4fvMESA = save_WindowPos4fvMESA; + table->WindowPos4iMESA = save_WindowPos4iMESA; + table->WindowPos4ivMESA = save_WindowPos4ivMESA; + table->WindowPos4sMESA = save_WindowPos4sMESA; + table->WindowPos4svMESA = save_WindowPos4svMESA; + + /* 200. GL_IBM_multimode_draw_arrays */ + table->MultiModeDrawArraysIBM = exec_MultiModeDrawArraysIBM; + table->MultiModeDrawElementsIBM = exec_MultiModeDrawElementsIBM; + +#if FEATURE_NV_vertex_program + /* 233. GL_NV_vertex_program */ + /* The following commands DO NOT go into display lists: + * AreProgramsResidentNV, IsProgramNV, GenProgramsNV, DeleteProgramsNV, + * VertexAttribPointerNV, GetProgram*, GetVertexAttrib* + */ + table->BindProgramNV = save_BindProgramNV; + table->DeleteProgramsNV = _mesa_DeletePrograms; + table->ExecuteProgramNV = save_ExecuteProgramNV; + table->GenProgramsNV = _mesa_GenPrograms; + table->AreProgramsResidentNV = _mesa_AreProgramsResidentNV; + table->RequestResidentProgramsNV = save_RequestResidentProgramsNV; + table->GetProgramParameterfvNV = _mesa_GetProgramParameterfvNV; + table->GetProgramParameterdvNV = _mesa_GetProgramParameterdvNV; + table->GetProgramivNV = _mesa_GetProgramivNV; + table->GetProgramStringNV = _mesa_GetProgramStringNV; + table->GetTrackMatrixivNV = _mesa_GetTrackMatrixivNV; + table->GetVertexAttribdvNV = _mesa_GetVertexAttribdvNV; + table->GetVertexAttribfvNV = _mesa_GetVertexAttribfvNV; + table->GetVertexAttribivNV = _mesa_GetVertexAttribivNV; + table->GetVertexAttribPointervNV = _mesa_GetVertexAttribPointervNV; + table->IsProgramNV = _mesa_IsProgram; + table->LoadProgramNV = save_LoadProgramNV; + table->ProgramParameter4dNV = save_ProgramParameter4dNV; + table->ProgramParameter4dvNV = save_ProgramParameter4dvNV; + table->ProgramParameter4fNV = save_ProgramParameter4fNV; + table->ProgramParameter4fvNV = save_ProgramParameter4fvNV; + table->ProgramParameters4dvNV = save_ProgramParameters4dvNV; + table->ProgramParameters4fvNV = save_ProgramParameters4fvNV; + table->TrackMatrixNV = save_TrackMatrixNV; + table->VertexAttribPointerNV = _mesa_VertexAttribPointerNV; +#endif + + /* 282. GL_NV_fragment_program */ +#if FEATURE_NV_fragment_program + table->ProgramNamedParameter4fNV = save_ProgramNamedParameter4fNV; + table->ProgramNamedParameter4dNV = save_ProgramNamedParameter4dNV; + table->ProgramNamedParameter4fvNV = save_ProgramNamedParameter4fvNV; + table->ProgramNamedParameter4dvNV = save_ProgramNamedParameter4dvNV; + table->GetProgramNamedParameterfvNV = _mesa_GetProgramNamedParameterfvNV; + table->GetProgramNamedParameterdvNV = _mesa_GetProgramNamedParameterdvNV; + table->ProgramLocalParameter4dARB = save_ProgramLocalParameter4dARB; + table->ProgramLocalParameter4dvARB = save_ProgramLocalParameter4dvARB; + table->ProgramLocalParameter4fARB = save_ProgramLocalParameter4fARB; + table->ProgramLocalParameter4fvARB = save_ProgramLocalParameter4fvARB; + table->GetProgramLocalParameterdvARB = _mesa_GetProgramLocalParameterdvARB; + table->GetProgramLocalParameterfvARB = _mesa_GetProgramLocalParameterfvARB; +#endif + + /* 262. GL_NV_point_sprite */ + table->PointParameteriNV = save_PointParameteriNV; + table->PointParameterivNV = save_PointParameterivNV; + + /* 268. GL_EXT_stencil_two_side */ + table->ActiveStencilFaceEXT = save_ActiveStencilFaceEXT; + + /* ???. GL_EXT_depth_bounds_test */ + table->DepthBoundsEXT = save_DepthBoundsEXT; + + /* ARB 1. GL_ARB_multitexture */ + table->ActiveTextureARB = save_ActiveTextureARB; + table->ClientActiveTextureARB = exec_ClientActiveTextureARB; + + /* ARB 3. GL_ARB_transpose_matrix */ + table->LoadTransposeMatrixdARB = save_LoadTransposeMatrixdARB; + table->LoadTransposeMatrixfARB = save_LoadTransposeMatrixfARB; + table->MultTransposeMatrixdARB = save_MultTransposeMatrixdARB; + table->MultTransposeMatrixfARB = save_MultTransposeMatrixfARB; + + /* ARB 5. GL_ARB_multisample */ + table->SampleCoverageARB = save_SampleCoverageARB; + + /* ARB 12. GL_ARB_texture_compression */ + table->CompressedTexImage3DARB = save_CompressedTexImage3DARB; + table->CompressedTexImage2DARB = save_CompressedTexImage2DARB; + table->CompressedTexImage1DARB = save_CompressedTexImage1DARB; + table->CompressedTexSubImage3DARB = save_CompressedTexSubImage3DARB; + table->CompressedTexSubImage2DARB = save_CompressedTexSubImage2DARB; + table->CompressedTexSubImage1DARB = save_CompressedTexSubImage1DARB; + table->GetCompressedTexImageARB = exec_GetCompressedTexImageARB; + + /* ARB 14. GL_ARB_point_parameters */ + /* aliased with EXT_point_parameters functions */ + + /* ARB 25. GL_ARB_window_pos */ + /* aliased with MESA_window_pos functions */ + + /* ARB 26. GL_ARB_vertex_program */ + /* ARB 27. GL_ARB_fragment_program */ +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + /* glVertexAttrib* functions alias the NV ones, handled elsewhere */ + table->VertexAttribPointerARB = _mesa_VertexAttribPointerARB; + table->EnableVertexAttribArrayARB = _mesa_EnableVertexAttribArrayARB; + table->DisableVertexAttribArrayARB = _mesa_DisableVertexAttribArrayARB; + table->ProgramStringARB = save_ProgramStringARB; + table->BindProgramNV = save_BindProgramNV; + table->DeleteProgramsNV = _mesa_DeletePrograms; + table->GenProgramsNV = _mesa_GenPrograms; + table->IsProgramNV = _mesa_IsProgram; + table->GetVertexAttribdvNV = _mesa_GetVertexAttribdvNV; + table->GetVertexAttribfvNV = _mesa_GetVertexAttribfvNV; + table->GetVertexAttribivNV = _mesa_GetVertexAttribivNV; + table->GetVertexAttribPointervNV = _mesa_GetVertexAttribPointervNV; + table->ProgramEnvParameter4dARB = save_ProgramEnvParameter4dARB; + table->ProgramEnvParameter4dvARB = save_ProgramEnvParameter4dvARB; + table->ProgramEnvParameter4fARB = save_ProgramEnvParameter4fARB; + table->ProgramEnvParameter4fvARB = save_ProgramEnvParameter4fvARB; + table->ProgramLocalParameter4dARB = save_ProgramLocalParameter4dARB; + table->ProgramLocalParameter4dvARB = save_ProgramLocalParameter4dvARB; + table->ProgramLocalParameter4fARB = save_ProgramLocalParameter4fARB; + table->ProgramLocalParameter4fvARB = save_ProgramLocalParameter4fvARB; + table->GetProgramEnvParameterdvARB = _mesa_GetProgramEnvParameterdvARB; + table->GetProgramEnvParameterfvARB = _mesa_GetProgramEnvParameterfvARB; + table->GetProgramLocalParameterdvARB = _mesa_GetProgramLocalParameterdvARB; + table->GetProgramLocalParameterfvARB = _mesa_GetProgramLocalParameterfvARB; + table->GetProgramivARB = _mesa_GetProgramivARB; + table->GetProgramStringARB = _mesa_GetProgramStringARB; +#endif + + /* ARB 28. GL_ARB_vertex_buffer_object */ +#if FEATURE_ARB_vertex_buffer_object + /* None of the extension's functions get compiled */ + table->BindBufferARB = _mesa_BindBufferARB; + table->BufferDataARB = _mesa_BufferDataARB; + table->BufferSubDataARB = _mesa_BufferSubDataARB; + table->DeleteBuffersARB = _mesa_DeleteBuffersARB; + table->GenBuffersARB = _mesa_GenBuffersARB; + table->GetBufferParameterivARB = _mesa_GetBufferParameterivARB; + table->GetBufferPointervARB = _mesa_GetBufferPointervARB; + table->GetBufferSubDataARB = _mesa_GetBufferSubDataARB; + table->IsBufferARB = _mesa_IsBufferARB; + table->MapBufferARB = _mesa_MapBufferARB; + table->UnmapBufferARB = _mesa_UnmapBufferARB; +#endif + +#if FEATURE_ARB_occlusion_query + table->BeginQueryARB = save_BeginQueryARB; + table->EndQueryARB = save_EndQueryARB; + table->GenQueriesARB = _mesa_GenQueriesARB; + table->DeleteQueriesARB = _mesa_DeleteQueriesARB; + table->IsQueryARB = _mesa_IsQueryARB; + table->GetQueryivARB = _mesa_GetQueryivARB; + table->GetQueryObjectivARB = _mesa_GetQueryObjectivARB; + table->GetQueryObjectuivARB = _mesa_GetQueryObjectuivARB; +#endif + + /* 299. GL_EXT_blend_equation_separate */ + table->BlendEquationSeparateEXT = save_BlendEquationSeparateEXT; +} + + +#ifdef DEBUG +/*** + *** Debugging code + ***/ +static const char *enum_string( GLenum k ) +{ + return _mesa_lookup_enum_by_nr( k ); +} + +/* + * Print the commands in a display list. For debugging only. + * TODO: many commands aren't handled yet. + */ +static void GLAPIENTRY print_list( GLcontext *ctx, GLuint list ) +{ + Node *n; + GLboolean done; + + if (!GL_CALL(IsList)(list)) { + _mesa_printf("%u is not a display list ID\n", list); + return; + } + + n = (Node *) _mesa_HashLookup(ctx->Shared->DisplayList, list); + + _mesa_printf("START-LIST %u, address %p\n", list, (void*)n ); + + done = n ? GL_FALSE : GL_TRUE; + while (!done) { + OpCode opcode = n[0].opcode; + GLint i = (GLint) n[0].opcode - (GLint) OPCODE_EXT_0; + + if (i >= 0 && i < (GLint) ctx->ListExt.NumOpcodes) { + /* this is a driver-extended opcode */ + ctx->ListExt.Opcode[i].Print(ctx, &n[1]); + n += ctx->ListExt.Opcode[i].Size; + } + else { + switch (opcode) { + case OPCODE_ACCUM: + _mesa_printf("accum %s %g\n", enum_string(n[1].e), n[2].f ); + break; + case OPCODE_BITMAP: + _mesa_printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i, + n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data ); + break; + case OPCODE_CALL_LIST: + _mesa_printf("CallList %d\n", (int) n[1].ui ); + break; + case OPCODE_CALL_LIST_OFFSET: + _mesa_printf("CallList %d + offset %u = %u\n", (int) n[1].ui, + ctx->List.ListBase, ctx->List.ListBase + n[1].ui ); + break; + case OPCODE_COLOR_TABLE_PARAMETER_FV: + _mesa_printf("ColorTableParameterfv %s %s %f %f %f %f\n", + enum_string(n[1].e), enum_string(n[2].e), + n[3].f, n[4].f, n[5].f, n[6].f); + break; + case OPCODE_COLOR_TABLE_PARAMETER_IV: + _mesa_printf("ColorTableParameteriv %s %s %d %d %d %d\n", + enum_string(n[1].e), enum_string(n[2].e), + n[3].i, n[4].i, n[5].i, n[6].i); + break; + case OPCODE_DISABLE: + _mesa_printf("Disable %s\n", enum_string(n[1].e)); + break; + case OPCODE_ENABLE: + _mesa_printf("Enable %s\n", enum_string(n[1].e)); + break; + case OPCODE_FRUSTUM: + _mesa_printf("Frustum %g %g %g %g %g %g\n", + n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f ); + break; + case OPCODE_LINE_STIPPLE: + _mesa_printf("LineStipple %d %x\n", n[1].i, (int) n[2].us ); + break; + case OPCODE_LOAD_IDENTITY: + _mesa_printf("LoadIdentity\n"); + break; + case OPCODE_LOAD_MATRIX: + _mesa_printf("LoadMatrix\n"); + _mesa_printf(" %8f %8f %8f %8f\n", + n[1].f, n[5].f, n[9].f, n[13].f); + _mesa_printf(" %8f %8f %8f %8f\n", + n[2].f, n[6].f, n[10].f, n[14].f); + _mesa_printf(" %8f %8f %8f %8f\n", + n[3].f, n[7].f, n[11].f, n[15].f); + _mesa_printf(" %8f %8f %8f %8f\n", + n[4].f, n[8].f, n[12].f, n[16].f); + break; + case OPCODE_MULT_MATRIX: + _mesa_printf("MultMatrix (or Rotate)\n"); + _mesa_printf(" %8f %8f %8f %8f\n", + n[1].f, n[5].f, n[9].f, n[13].f); + _mesa_printf(" %8f %8f %8f %8f\n", + n[2].f, n[6].f, n[10].f, n[14].f); + _mesa_printf(" %8f %8f %8f %8f\n", + n[3].f, n[7].f, n[11].f, n[15].f); + _mesa_printf(" %8f %8f %8f %8f\n", + n[4].f, n[8].f, n[12].f, n[16].f); + break; + case OPCODE_ORTHO: + _mesa_printf("Ortho %g %g %g %g %g %g\n", + n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f ); + break; + case OPCODE_POP_ATTRIB: + _mesa_printf("PopAttrib\n"); + break; + case OPCODE_POP_MATRIX: + _mesa_printf("PopMatrix\n"); + break; + case OPCODE_POP_NAME: + _mesa_printf("PopName\n"); + break; + case OPCODE_PUSH_ATTRIB: + _mesa_printf("PushAttrib %x\n", n[1].bf ); + break; + case OPCODE_PUSH_MATRIX: + _mesa_printf("PushMatrix\n"); + break; + case OPCODE_PUSH_NAME: + _mesa_printf("PushName %d\n", (int) n[1].ui ); + break; + case OPCODE_RASTER_POS: + _mesa_printf("RasterPos %g %g %g %g\n", + n[1].f, n[2].f,n[3].f,n[4].f); + break; + case OPCODE_ROTATE: + _mesa_printf("Rotate %g %g %g %g\n", + n[1].f, n[2].f, n[3].f, n[4].f ); + break; + case OPCODE_SCALE: + _mesa_printf("Scale %g %g %g\n", n[1].f, n[2].f, n[3].f ); + break; + case OPCODE_TRANSLATE: + _mesa_printf("Translate %g %g %g\n", n[1].f, n[2].f, n[3].f ); + break; + case OPCODE_BIND_TEXTURE: + _mesa_printf("BindTexture %s %d\n", + _mesa_lookup_enum_by_nr(n[1].ui), n[2].ui); + break; + case OPCODE_SHADE_MODEL: + _mesa_printf("ShadeModel %s\n", + _mesa_lookup_enum_by_nr(n[1].ui)); + break; + case OPCODE_MAP1: + _mesa_printf("Map1 %s %.3f %.3f %d %d\n", + _mesa_lookup_enum_by_nr(n[1].ui), + n[2].f, n[3].f, n[4].i, n[5].i); + break; + case OPCODE_MAP2: + _mesa_printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n", + _mesa_lookup_enum_by_nr(n[1].ui), + n[2].f, n[3].f, n[4].f, n[5].f, + n[6].i, n[7].i, n[8].i, n[9].i); + break; + case OPCODE_MAPGRID1: + _mesa_printf("MapGrid1 %d %.3f %.3f\n", + n[1].i, n[2].f, n[3].f); + break; + case OPCODE_MAPGRID2: + _mesa_printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n", + n[1].i, n[2].f, n[3].f, + n[4].i, n[5].f, n[6].f); + break; + case OPCODE_EVALMESH1: + _mesa_printf("EvalMesh1 %d %d\n", n[1].i, n[2].i); + break; + case OPCODE_EVALMESH2: + _mesa_printf("EvalMesh2 %d %d %d %d\n", + n[1].i, n[2].i, n[3].i, n[4].i); + break; + + + + case OPCODE_ATTR_1F: + _mesa_printf("ATTR_1F attr %d: %f\n", + n[1].i, n[2].f); + break; + case OPCODE_ATTR_2F: + _mesa_printf("ATTR_2F attr %d: %f %f\n", + n[1].i, n[2].f, n[3].f); + break; + case OPCODE_ATTR_3F: + _mesa_printf("ATTR_3F attr %d: %f %f %f\n", + n[1].i, n[2].f, n[3].f, n[4].f); + break; + case OPCODE_ATTR_4F: + _mesa_printf("ATTR_4F attr %d: %f %f %f %f\n", + n[1].i, n[2].f, n[3].f, n[4].f, n[5].f); + break; + case OPCODE_MATERIAL: + _mesa_printf("MATERIAL %x %x: %f %f %f %f\n", + n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f); + break; + case OPCODE_INDEX: + _mesa_printf("INDEX: %f\n", n[1].f); + break; + case OPCODE_EDGEFLAG: + _mesa_printf("EDGEFLAG: %d\n", n[1].i); + break; + case OPCODE_BEGIN: + _mesa_printf("BEGIN %x\n", n[1].i); + break; + case OPCODE_END: + _mesa_printf("END\n"); + break; + case OPCODE_RECTF: + _mesa_printf("RECTF %f %f %f %f\n", n[1].f, n[2].f, n[3].f, n[4].f); + break; + case OPCODE_EVAL_C1: + _mesa_printf("EVAL_C1 %f\n", n[1].f); + break; + case OPCODE_EVAL_C2: + _mesa_printf("EVAL_C2 %f %f\n", n[1].f, n[2].f); + break; + case OPCODE_EVAL_P1: + _mesa_printf("EVAL_P1 %d\n", n[1].i); + break; + case OPCODE_EVAL_P2: + _mesa_printf("EVAL_P2 %d %d\n", n[1].i, n[2].i); + break; + + + + /* + * meta opcodes/commands + */ + case OPCODE_ERROR: + _mesa_printf("Error: %s %s\n", + enum_string(n[1].e), (const char *)n[2].data ); + break; + case OPCODE_CONTINUE: + _mesa_printf("DISPLAY-LIST-CONTINUE\n"); + n = (Node *) n[1].next; + break; + case OPCODE_END_OF_LIST: + _mesa_printf("END-LIST %u\n", list); + done = GL_TRUE; + break; + default: + if (opcode < 0 || opcode > OPCODE_END_OF_LIST) { + _mesa_printf("ERROR IN DISPLAY LIST: opcode = %d, address = %p\n", + opcode, (void*) n); + return; + } + else { + _mesa_printf("command %d, %u operands\n", opcode, InstSize[opcode]); + } + } + /* increment n to point to next compiled command */ + if (opcode!=OPCODE_CONTINUE) { + n += InstSize[opcode]; + } + } + } +} + + +/* + * Clients may call this function to help debug display list problems. + * This function is _ONLY_FOR_DEBUGGING_PURPOSES_. It may be removed, + * changed, or break in the future without notice. + */ +void mesa_print_display_list( GLuint list ) +{ + GET_CURRENT_CONTEXT(ctx); + print_list( ctx, list ); +} +#endif + +/**********************************************************************/ +/***** Initialization *****/ +/**********************************************************************/ + + +void _mesa_save_vtxfmt_init( GLvertexformat *vfmt ) +{ + vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */ + vfmt->Begin = save_Begin; + vfmt->CallList = _mesa_save_CallList; + vfmt->CallLists = _mesa_save_CallLists; + vfmt->Color3f = save_Color3f; + vfmt->Color3fv = save_Color3fv; + vfmt->Color4f = save_Color4f; + vfmt->Color4fv = save_Color4fv; + vfmt->EdgeFlag = save_EdgeFlag; + vfmt->EdgeFlagv = save_EdgeFlagv; + vfmt->End = save_End; + vfmt->EvalCoord1f = save_EvalCoord1f; + vfmt->EvalCoord1fv = save_EvalCoord1fv; + vfmt->EvalCoord2f = save_EvalCoord2f; + vfmt->EvalCoord2fv = save_EvalCoord2fv; + vfmt->EvalPoint1 = save_EvalPoint1; + vfmt->EvalPoint2 = save_EvalPoint2; + vfmt->FogCoordfEXT = save_FogCoordfEXT; + vfmt->FogCoordfvEXT = save_FogCoordfvEXT; + vfmt->Indexf = save_Indexf; + vfmt->Indexfv = save_Indexfv; + vfmt->Materialfv = save_Materialfv; + vfmt->MultiTexCoord1fARB = save_MultiTexCoord1f; + vfmt->MultiTexCoord1fvARB = save_MultiTexCoord1fv; + vfmt->MultiTexCoord2fARB = save_MultiTexCoord2f; + vfmt->MultiTexCoord2fvARB = save_MultiTexCoord2fv; + vfmt->MultiTexCoord3fARB = save_MultiTexCoord3f; + vfmt->MultiTexCoord3fvARB = save_MultiTexCoord3fv; + vfmt->MultiTexCoord4fARB = save_MultiTexCoord4f; + vfmt->MultiTexCoord4fvARB = save_MultiTexCoord4fv; + vfmt->Normal3f = save_Normal3f; + vfmt->Normal3fv = save_Normal3fv; + vfmt->SecondaryColor3fEXT = save_SecondaryColor3fEXT; + vfmt->SecondaryColor3fvEXT = save_SecondaryColor3fvEXT; + vfmt->TexCoord1f = save_TexCoord1f; + vfmt->TexCoord1fv = save_TexCoord1fv; + vfmt->TexCoord2f = save_TexCoord2f; + vfmt->TexCoord2fv = save_TexCoord2fv; + vfmt->TexCoord3f = save_TexCoord3f; + vfmt->TexCoord3fv = save_TexCoord3fv; + vfmt->TexCoord4f = save_TexCoord4f; + vfmt->TexCoord4fv = save_TexCoord4fv; + vfmt->Vertex2f = save_Vertex2f; + vfmt->Vertex2fv = save_Vertex2fv; + vfmt->Vertex3f = save_Vertex3f; + vfmt->Vertex3fv = save_Vertex3fv; + vfmt->Vertex4f = save_Vertex4f; + vfmt->Vertex4fv = save_Vertex4fv; + vfmt->VertexAttrib1fNV = save_VertexAttrib1fNV; + vfmt->VertexAttrib1fvNV = save_VertexAttrib1fvNV; + vfmt->VertexAttrib2fNV = save_VertexAttrib2fNV; + vfmt->VertexAttrib2fvNV = save_VertexAttrib2fvNV; + vfmt->VertexAttrib3fNV = save_VertexAttrib3fNV; + vfmt->VertexAttrib3fvNV = save_VertexAttrib3fvNV; + vfmt->VertexAttrib4fNV = save_VertexAttrib4fNV; + vfmt->VertexAttrib4fvNV = save_VertexAttrib4fvNV; + + vfmt->EvalMesh1 = _mesa_save_EvalMesh1; + vfmt->EvalMesh2 = _mesa_save_EvalMesh2; + vfmt->Rectf = save_Rectf; + + /* The driver is required to implement these as + * 1) They can probably do a better job. + * 2) A lot of new mechanisms would have to be added to this module + * to support it. That code would probably never get used, + * because of (1). + */ +#if 0 + vfmt->DrawArrays = 0; + vfmt->DrawElements = 0; + vfmt->DrawRangeElements = 0; +#endif +} + + + +void _mesa_init_display_list( GLcontext * ctx ) +{ + /* Display list */ + ctx->ListState.CallDepth = 0; + ctx->ExecuteFlag = GL_TRUE; + ctx->CompileFlag = GL_FALSE; + ctx->ListState.CurrentListPtr = NULL; + ctx->ListState.CurrentBlock = NULL; + ctx->ListState.CurrentListNum = 0; + ctx->ListState.CurrentPos = 0; + + /* Display List group */ + ctx->List.ListBase = 0; + + _mesa_save_vtxfmt_init( &ctx->ListState.ListVtxfmt ); +} |
