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Diffstat (limited to 'src/mesa/main/api_arrayelt.c')
| -rw-r--r-- | src/mesa/main/api_arrayelt.c | 1011 |
1 files changed, 1011 insertions, 0 deletions
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c new file mode 100644 index 0000000..626c92e --- /dev/null +++ b/src/mesa/main/api_arrayelt.c @@ -0,0 +1,1011 @@ +/* + * Mesa 3-D graphics library + * Version: 6.1 + * + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* Author: + * Keith Whitwell <keith@tungstengraphics.com> + */ + +#include "glheader.h" +#include "api_arrayelt.h" +#include "context.h" +#include "glapi.h" +#include "imports.h" +#include "macros.h" +#include "mtypes.h" + +typedef void (GLAPIENTRY *array_func)( const void * ); + +typedef struct { + const struct gl_client_array *array; + array_func func; +} AEarray; + +typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data ); + +typedef struct { + const struct gl_client_array *array; + attrib_func func; + GLuint index; +} AEattrib; + +typedef struct { + AEarray arrays[32]; + AEattrib attribs[VERT_ATTRIB_MAX + 1]; + GLuint NewState; +} AEcontext; + +#define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context) + +/* + * Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer + * in the range [0, 7]. Luckily these type tokens are sequentially + * numbered in gl.h, except for GL_DOUBLE. + */ +#define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 ) + +static void GLAPIENTRY Color3bv(const GLbyte *v) +{ + GL_CALL(Color3bv)(v); +} + +static void GLAPIENTRY Color3ubv(const GLubyte *v) +{ + GL_CALL(Color3ubv)(v); +} + +static void GLAPIENTRY Color3sv(const GLshort *v) +{ + GL_CALL(Color3sv)(v); +} + +static void GLAPIENTRY Color3usv(const GLushort *v) +{ + GL_CALL(Color3usv)(v); +} + +static void GLAPIENTRY Color3iv(const GLint *v) +{ + GL_CALL(Color3iv)(v); +} + +static void GLAPIENTRY Color3uiv(const GLuint *v) +{ + GL_CALL(Color3uiv)(v); +} + +static void GLAPIENTRY Color3fv(const GLfloat *v) +{ + GL_CALL(Color3fv)(v); +} + +static void GLAPIENTRY Color3dv(const GLdouble *v) +{ + GL_CALL(Color3dv)(v); +} + +static void GLAPIENTRY Color4bv(const GLbyte *v) +{ + GL_CALL(Color4bv)(v); +} + +static void GLAPIENTRY Color4ubv(const GLubyte *v) +{ + GL_CALL(Color4ubv)(v); +} + +static void GLAPIENTRY Color4sv(const GLshort *v) +{ + GL_CALL(Color4sv)(v); +} + +static void GLAPIENTRY Color4usv(const GLushort *v) +{ + GL_CALL(Color4usv)(v); +} + +static void GLAPIENTRY Color4iv(const GLint *v) +{ + GL_CALL(Color4iv)(v); +} + +static void GLAPIENTRY Color4uiv(const GLuint *v) +{ + GL_CALL(Color4uiv)(v); +} + +static void GLAPIENTRY Color4fv(const GLfloat *v) +{ + GL_CALL(Color4fv)(v); +} + +static void GLAPIENTRY Color4dv(const GLdouble *v) +{ + GL_CALL(Color4dv)(v); +} + +static const array_func ColorFuncs[2][8] = { + { + (array_func) Color3bv, + (array_func) Color3ubv, + (array_func) Color3sv, + (array_func) Color3usv, + (array_func) Color3iv, + (array_func) Color3uiv, + (array_func) Color3fv, + (array_func) Color3dv, + }, + { + (array_func) Color4bv, + (array_func) Color4ubv, + (array_func) Color4sv, + (array_func) Color4usv, + (array_func) Color4iv, + (array_func) Color4uiv, + (array_func) Color4fv, + (array_func) Color4dv, + }, +}; + +static void GLAPIENTRY Vertex2sv(const GLshort *v) +{ + GL_CALL(Vertex2sv)(v); +} + +static void GLAPIENTRY Vertex2iv(const GLint *v) +{ + GL_CALL(Vertex2iv)(v); +} + +static void GLAPIENTRY Vertex2fv(const GLfloat *v) +{ + GL_CALL(Vertex2fv)(v); +} + +static void GLAPIENTRY Vertex2dv(const GLdouble *v) +{ + GL_CALL(Vertex2dv)(v); +} + +static void GLAPIENTRY Vertex3sv(const GLshort *v) +{ + GL_CALL(Vertex3sv)(v); +} + +static void GLAPIENTRY Vertex3iv(const GLint *v) +{ + GL_CALL(Vertex3iv)(v); +} + +static void GLAPIENTRY Vertex3fv(const GLfloat *v) +{ + GL_CALL(Vertex3fv)(v); +} + +static void GLAPIENTRY Vertex3dv(const GLdouble *v) +{ + GL_CALL(Vertex3dv)(v); +} + +static void GLAPIENTRY Vertex4sv(const GLshort *v) +{ + GL_CALL(Vertex4sv)(v); +} + +static void GLAPIENTRY Vertex4iv(const GLint *v) +{ + GL_CALL(Vertex4iv)(v); +} + +static void GLAPIENTRY Vertex4fv(const GLfloat *v) +{ + GL_CALL(Vertex4fv)(v); +} + +static void GLAPIENTRY Vertex4dv(const GLdouble *v) +{ + GL_CALL(Vertex4dv)(v); +} + +static const array_func VertexFuncs[3][8] = { + { + 0, + 0, + (array_func) Vertex2sv, + 0, + (array_func) Vertex2iv, + 0, + (array_func) Vertex2fv, + (array_func) Vertex2dv, + }, + { + 0, + 0, + (array_func) Vertex3sv, + 0, + (array_func) Vertex3iv, + 0, + (array_func) Vertex3fv, + (array_func) Vertex3dv, + }, + { + 0, + 0, + (array_func) Vertex4sv, + 0, + (array_func) Vertex4iv, + 0, + (array_func) Vertex4fv, + (array_func) Vertex4dv, + }, +}; + +static void GLAPIENTRY Indexubv(const GLubyte *c) +{ + GL_CALL(Indexubv)(c); +} + +static void GLAPIENTRY Indexsv(const GLshort *c) +{ + GL_CALL(Indexsv)(c); +} + +static void GLAPIENTRY Indexiv(const GLint *c) +{ + GL_CALL(Indexiv)(c); +} + +static void GLAPIENTRY Indexfv(const GLfloat *c) +{ + GL_CALL(Indexfv)(c); +} + +static void GLAPIENTRY Indexdv(const GLdouble *c) +{ + GL_CALL(Indexdv)(c); +} + +static const array_func IndexFuncs[8] = { + 0, + (array_func) Indexubv, + (array_func) Indexsv, + 0, + (array_func) Indexiv, + 0, + (array_func) Indexfv, + (array_func) Indexdv, +}; + +static void GLAPIENTRY Normal3bv(const GLbyte *v) +{ + GL_CALL(Normal3bv)(v); +} + +static void GLAPIENTRY Normal3sv(const GLshort *v) +{ + GL_CALL(Normal3sv)(v); +} + +static void GLAPIENTRY Normal3iv(const GLint *v) +{ + GL_CALL(Normal3iv)(v); +} + +static void GLAPIENTRY Normal3fv(const GLfloat *v) +{ + GL_CALL(Normal3fv)(v); +} + +static void GLAPIENTRY Normal3dv(const GLdouble *v) +{ + GL_CALL(Normal3dv)(v); +} + +static const array_func NormalFuncs[8] = { + (array_func) Normal3bv, + 0, + (array_func) Normal3sv, + 0, + (array_func) Normal3iv, + 0, + (array_func) Normal3fv, + (array_func) Normal3dv, +}; + +/* Wrapper functions in case glSecondaryColor*EXT doesn't exist */ +static void GLAPIENTRY SecondaryColor3bvEXT(const GLbyte *c) +{ + GL_CALL(SecondaryColor3bvEXT)(c); +} + +static void GLAPIENTRY SecondaryColor3ubvEXT(const GLubyte *c) +{ + GL_CALL(SecondaryColor3ubvEXT)(c); +} + +static void GLAPIENTRY SecondaryColor3svEXT(const GLshort *c) +{ + GL_CALL(SecondaryColor3svEXT)(c); +} + +static void GLAPIENTRY SecondaryColor3usvEXT(const GLushort *c) +{ + GL_CALL(SecondaryColor3usvEXT)(c); +} + +static void GLAPIENTRY SecondaryColor3ivEXT(const GLint *c) +{ + GL_CALL(SecondaryColor3ivEXT)(c); +} + +static void GLAPIENTRY SecondaryColor3uivEXT(const GLuint *c) +{ + GL_CALL(SecondaryColor3uivEXT)(c); +} + +static void GLAPIENTRY SecondaryColor3fvEXT(const GLfloat *c) +{ + GL_CALL(SecondaryColor3fvEXT)(c); +} + +static void GLAPIENTRY SecondaryColor3dvEXT(const GLdouble *c) +{ + GL_CALL(SecondaryColor3dvEXT)(c); +} + +static const array_func SecondaryColorFuncs[8] = { + (array_func) SecondaryColor3bvEXT, + (array_func) SecondaryColor3ubvEXT, + (array_func) SecondaryColor3svEXT, + (array_func) SecondaryColor3usvEXT, + (array_func) SecondaryColor3ivEXT, + (array_func) SecondaryColor3uivEXT, + (array_func) SecondaryColor3fvEXT, + (array_func) SecondaryColor3dvEXT, +}; + + +/* Again, wrapper functions in case glSecondaryColor*EXT doesn't exist */ +static void GLAPIENTRY FogCoordfvEXT(const GLfloat *f) +{ + GL_CALL(FogCoordfvEXT)(f); +} + +static void GLAPIENTRY FogCoorddvEXT(const GLdouble *f) +{ + GL_CALL(FogCoorddvEXT)(f); +} + +static const array_func FogCoordFuncs[8] = { + 0, + 0, + 0, + 0, + 0, + 0, + (array_func) FogCoordfvEXT, + (array_func) FogCoorddvEXT +}; + +/**********************************************************************/ + +/* GL_BYTE attributes */ + +static void GLAPIENTRY VertexAttrib1Nbv(GLuint index, const GLbyte *v) +{ + GL_CALL(VertexAttrib1fNV)(index, BYTE_TO_FLOAT(v[0])); +} + +static void GLAPIENTRY VertexAttrib1bv(GLuint index, const GLbyte *v) +{ + GL_CALL(VertexAttrib1fNV)(index, v[0]); +} + +static void GLAPIENTRY VertexAttrib2Nbv(GLuint index, const GLbyte *v) +{ + GL_CALL(VertexAttrib2fNV)(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])); +} + +static void GLAPIENTRY VertexAttrib2bv(GLuint index, const GLbyte *v) +{ + GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]); +} + +static void GLAPIENTRY VertexAttrib3Nbv(GLuint index, const GLbyte *v) +{ + GL_CALL(VertexAttrib3fNV)(index, BYTE_TO_FLOAT(v[0]), + BYTE_TO_FLOAT(v[1]), + BYTE_TO_FLOAT(v[2])); +} + +static void GLAPIENTRY VertexAttrib3bv(GLuint index, const GLbyte *v) +{ + GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]); +} + +static void GLAPIENTRY VertexAttrib4Nbv(GLuint index, const GLbyte *v) +{ + GL_CALL(VertexAttrib4fNV)(index, BYTE_TO_FLOAT(v[0]), + BYTE_TO_FLOAT(v[1]), + BYTE_TO_FLOAT(v[2]), + BYTE_TO_FLOAT(v[3])); +} + +static void GLAPIENTRY VertexAttrib4bv(GLuint index, const GLbyte *v) +{ + GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]); +} + +/* GL_UNSIGNED_BYTE attributes */ + +static void GLAPIENTRY VertexAttrib1Nubv(GLuint index, const GLubyte *v) +{ + GL_CALL(VertexAttrib1fNV)(index, UBYTE_TO_FLOAT(v[0])); +} + +static void GLAPIENTRY VertexAttrib1ubv(GLuint index, const GLubyte *v) +{ + GL_CALL(VertexAttrib1fNV)(index, v[0]); +} + +static void GLAPIENTRY VertexAttrib2Nubv(GLuint index, const GLubyte *v) +{ + GL_CALL(VertexAttrib2fNV)(index, UBYTE_TO_FLOAT(v[0]), + UBYTE_TO_FLOAT(v[1])); +} + +static void GLAPIENTRY VertexAttrib2ubv(GLuint index, const GLubyte *v) +{ + GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]); +} + +static void GLAPIENTRY VertexAttrib3Nubv(GLuint index, const GLubyte *v) +{ + GL_CALL(VertexAttrib3fNV)(index, UBYTE_TO_FLOAT(v[0]), + UBYTE_TO_FLOAT(v[1]), + UBYTE_TO_FLOAT(v[2])); +} +static void GLAPIENTRY VertexAttrib3ubv(GLuint index, const GLubyte *v) +{ + GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]); +} + +static void GLAPIENTRY VertexAttrib4Nubv(GLuint index, const GLubyte *v) +{ + GL_CALL(VertexAttrib4fNV)(index, UBYTE_TO_FLOAT(v[0]), + UBYTE_TO_FLOAT(v[1]), + UBYTE_TO_FLOAT(v[2]), + UBYTE_TO_FLOAT(v[3])); +} + +static void GLAPIENTRY VertexAttrib4ubv(GLuint index, const GLubyte *v) +{ + GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]); +} + +/* GL_SHORT attributes */ + +static void GLAPIENTRY VertexAttrib1Nsv(GLuint index, const GLshort *v) +{ + GL_CALL(VertexAttrib1fNV)(index, SHORT_TO_FLOAT(v[0])); +} + +static void GLAPIENTRY VertexAttrib1sv(GLuint index, const GLshort *v) +{ + GL_CALL(VertexAttrib1fNV)(index, v[0]); +} + +static void GLAPIENTRY VertexAttrib2Nsv(GLuint index, const GLshort *v) +{ + GL_CALL(VertexAttrib2fNV)(index, SHORT_TO_FLOAT(v[0]), + SHORT_TO_FLOAT(v[1])); +} + +static void GLAPIENTRY VertexAttrib2sv(GLuint index, const GLshort *v) +{ + GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]); +} + +static void GLAPIENTRY VertexAttrib3Nsv(GLuint index, const GLshort *v) +{ + GL_CALL(VertexAttrib3fNV)(index, SHORT_TO_FLOAT(v[0]), + SHORT_TO_FLOAT(v[1]), + SHORT_TO_FLOAT(v[2])); +} + +static void GLAPIENTRY VertexAttrib3sv(GLuint index, const GLshort *v) +{ + GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]); +} + +static void GLAPIENTRY VertexAttrib4Nsv(GLuint index, const GLshort *v) +{ + GL_CALL(VertexAttrib4fNV)(index, SHORT_TO_FLOAT(v[0]), + SHORT_TO_FLOAT(v[1]), + SHORT_TO_FLOAT(v[2]), + SHORT_TO_FLOAT(v[3])); +} + +static void GLAPIENTRY VertexAttrib4sv(GLuint index, const GLshort *v) +{ + GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]); +} + +/* GL_UNSIGNED_SHORT attributes */ + +static void GLAPIENTRY VertexAttrib1Nusv(GLuint index, const GLushort *v) +{ + GL_CALL(VertexAttrib1fNV)(index, USHORT_TO_FLOAT(v[0])); +} + +static void GLAPIENTRY VertexAttrib1usv(GLuint index, const GLushort *v) +{ + GL_CALL(VertexAttrib1fNV)(index, v[0]); +} + +static void GLAPIENTRY VertexAttrib2Nusv(GLuint index, const GLushort *v) +{ + GL_CALL(VertexAttrib2fNV)(index, USHORT_TO_FLOAT(v[0]), + USHORT_TO_FLOAT(v[1])); +} + +static void GLAPIENTRY VertexAttrib2usv(GLuint index, const GLushort *v) +{ + GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]); +} + +static void GLAPIENTRY VertexAttrib3Nusv(GLuint index, const GLushort *v) +{ + GL_CALL(VertexAttrib3fNV)(index, USHORT_TO_FLOAT(v[0]), + USHORT_TO_FLOAT(v[1]), + USHORT_TO_FLOAT(v[2])); +} + +static void GLAPIENTRY VertexAttrib3usv(GLuint index, const GLushort *v) +{ + GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]); +} + +static void GLAPIENTRY VertexAttrib4Nusv(GLuint index, const GLushort *v) +{ + GL_CALL(VertexAttrib4fNV)(index, USHORT_TO_FLOAT(v[0]), + USHORT_TO_FLOAT(v[1]), + USHORT_TO_FLOAT(v[2]), + USHORT_TO_FLOAT(v[3])); +} + +static void GLAPIENTRY VertexAttrib4usv(GLuint index, const GLushort *v) +{ + GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]); +} + +/* GL_INT attributes */ + +static void GLAPIENTRY VertexAttrib1Niv(GLuint index, const GLint *v) +{ + GL_CALL(VertexAttrib1fNV)(index, INT_TO_FLOAT(v[0])); +} + +static void GLAPIENTRY VertexAttrib1iv(GLuint index, const GLint *v) +{ + GL_CALL(VertexAttrib1fNV)(index, v[0]); +} + +static void GLAPIENTRY VertexAttrib2Niv(GLuint index, const GLint *v) +{ + GL_CALL(VertexAttrib2fNV)(index, INT_TO_FLOAT(v[0]), + INT_TO_FLOAT(v[1])); +} + +static void GLAPIENTRY VertexAttrib2iv(GLuint index, const GLint *v) +{ + GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]); +} + +static void GLAPIENTRY VertexAttrib3Niv(GLuint index, const GLint *v) +{ + GL_CALL(VertexAttrib3fNV)(index, INT_TO_FLOAT(v[0]), + INT_TO_FLOAT(v[1]), + INT_TO_FLOAT(v[2])); +} + +static void GLAPIENTRY VertexAttrib3iv(GLuint index, const GLint *v) +{ + GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]); +} + +static void GLAPIENTRY VertexAttrib4Niv(GLuint index, const GLint *v) +{ + GL_CALL(VertexAttrib4fNV)(index, INT_TO_FLOAT(v[0]), + INT_TO_FLOAT(v[1]), + INT_TO_FLOAT(v[2]), + INT_TO_FLOAT(v[3])); +} + +static void GLAPIENTRY VertexAttrib4iv(GLuint index, const GLint *v) +{ + GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]); +} + +/* GL_UNSIGNED_INT attributes */ + +static void GLAPIENTRY VertexAttrib1Nuiv(GLuint index, const GLuint *v) +{ + GL_CALL(VertexAttrib1fNV)(index, UINT_TO_FLOAT(v[0])); +} + +static void GLAPIENTRY VertexAttrib1uiv(GLuint index, const GLuint *v) +{ + GL_CALL(VertexAttrib1fNV)(index, v[0]); +} + +static void GLAPIENTRY VertexAttrib2Nuiv(GLuint index, const GLuint *v) +{ + GL_CALL(VertexAttrib2fNV)(index, UINT_TO_FLOAT(v[0]), + UINT_TO_FLOAT(v[1])); +} + +static void GLAPIENTRY VertexAttrib2uiv(GLuint index, const GLuint *v) +{ + GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]); +} + +static void GLAPIENTRY VertexAttrib3Nuiv(GLuint index, const GLuint *v) +{ + GL_CALL(VertexAttrib3fNV)(index, UINT_TO_FLOAT(v[0]), + UINT_TO_FLOAT(v[1]), + UINT_TO_FLOAT(v[2])); +} + +static void GLAPIENTRY VertexAttrib3uiv(GLuint index, const GLuint *v) +{ + GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]); +} + +static void GLAPIENTRY VertexAttrib4Nuiv(GLuint index, const GLuint *v) +{ + GL_CALL(VertexAttrib4fNV)(index, UINT_TO_FLOAT(v[0]), + UINT_TO_FLOAT(v[1]), + UINT_TO_FLOAT(v[2]), + UINT_TO_FLOAT(v[3])); +} + +static void GLAPIENTRY VertexAttrib4uiv(GLuint index, const GLuint *v) +{ + GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]); +} + +/* GL_FLOAT attributes */ + +static void GLAPIENTRY VertexAttrib1fv(GLuint index, const GLfloat *v) +{ + GL_CALL(VertexAttrib1fvNV)(index, v); +} + +static void GLAPIENTRY VertexAttrib2fv(GLuint index, const GLfloat *v) +{ + GL_CALL(VertexAttrib2fvNV)(index, v); +} + +static void GLAPIENTRY VertexAttrib3fv(GLuint index, const GLfloat *v) +{ + GL_CALL(VertexAttrib3fvNV)(index, v); +} + +static void GLAPIENTRY VertexAttrib4fv(GLuint index, const GLfloat *v) +{ + GL_CALL(VertexAttrib4fvNV)(index, v); +} + +/* GL_DOUBLE attributes */ + +static void GLAPIENTRY VertexAttrib1dv(GLuint index, const GLdouble *v) +{ + GL_CALL(VertexAttrib1dvNV)(index, v); +} + +static void GLAPIENTRY VertexAttrib2dv(GLuint index, const GLdouble *v) +{ + GL_CALL(VertexAttrib2dvNV)(index, v); +} + +static void GLAPIENTRY VertexAttrib3dv(GLuint index, const GLdouble *v) +{ + GL_CALL(VertexAttrib3dvNV)(index, v); +} + +static void GLAPIENTRY VertexAttrib4dv(GLuint index, const GLdouble *v) +{ + GL_CALL(VertexAttrib4dvNV)(index, v); +} + + +/* + * Array [size][type] of VertexAttrib functions + */ +static const attrib_func AttribFuncs[2][4][8] = { + { + /* non-normalized */ + { + /* size 1 */ + (attrib_func) VertexAttrib1bv, + (attrib_func) VertexAttrib1ubv, + (attrib_func) VertexAttrib1sv, + (attrib_func) VertexAttrib1usv, + (attrib_func) VertexAttrib1iv, + (attrib_func) VertexAttrib1uiv, + (attrib_func) VertexAttrib1fv, + (attrib_func) VertexAttrib1dv + }, + { + /* size 2 */ + (attrib_func) VertexAttrib2bv, + (attrib_func) VertexAttrib2ubv, + (attrib_func) VertexAttrib2sv, + (attrib_func) VertexAttrib2usv, + (attrib_func) VertexAttrib2iv, + (attrib_func) VertexAttrib2uiv, + (attrib_func) VertexAttrib2fv, + (attrib_func) VertexAttrib2dv + }, + { + /* size 3 */ + (attrib_func) VertexAttrib3bv, + (attrib_func) VertexAttrib3ubv, + (attrib_func) VertexAttrib3sv, + (attrib_func) VertexAttrib3usv, + (attrib_func) VertexAttrib3iv, + (attrib_func) VertexAttrib3uiv, + (attrib_func) VertexAttrib3fv, + (attrib_func) VertexAttrib3dv + }, + { + /* size 4 */ + (attrib_func) VertexAttrib4bv, + (attrib_func) VertexAttrib4ubv, + (attrib_func) VertexAttrib4sv, + (attrib_func) VertexAttrib4usv, + (attrib_func) VertexAttrib4iv, + (attrib_func) VertexAttrib4uiv, + (attrib_func) VertexAttrib4fv, + (attrib_func) VertexAttrib4dv + } + }, + { + /* normalized (except for float/double) */ + { + /* size 1 */ + (attrib_func) VertexAttrib1Nbv, + (attrib_func) VertexAttrib1Nubv, + (attrib_func) VertexAttrib1Nsv, + (attrib_func) VertexAttrib1Nusv, + (attrib_func) VertexAttrib1Niv, + (attrib_func) VertexAttrib1Nuiv, + (attrib_func) VertexAttrib1fv, + (attrib_func) VertexAttrib1dv + }, + { + /* size 2 */ + (attrib_func) VertexAttrib2Nbv, + (attrib_func) VertexAttrib2Nubv, + (attrib_func) VertexAttrib2Nsv, + (attrib_func) VertexAttrib2Nusv, + (attrib_func) VertexAttrib2Niv, + (attrib_func) VertexAttrib2Nuiv, + (attrib_func) VertexAttrib2fv, + (attrib_func) VertexAttrib2dv + }, + { + /* size 3 */ + (attrib_func) VertexAttrib3Nbv, + (attrib_func) VertexAttrib3Nubv, + (attrib_func) VertexAttrib3Nsv, + (attrib_func) VertexAttrib3Nusv, + (attrib_func) VertexAttrib3Niv, + (attrib_func) VertexAttrib3Nuiv, + (attrib_func) VertexAttrib3fv, + (attrib_func) VertexAttrib3dv + }, + { + /* size 4 */ + (attrib_func) VertexAttrib4Nbv, + (attrib_func) VertexAttrib4Nubv, + (attrib_func) VertexAttrib4Nsv, + (attrib_func) VertexAttrib4Nusv, + (attrib_func) VertexAttrib4Niv, + (attrib_func) VertexAttrib4Nuiv, + (attrib_func) VertexAttrib4fv, + (attrib_func) VertexAttrib4dv + } + } +}; + +static void GLAPIENTRY EdgeFlagv(const GLboolean *flag) +{ + GL_CALL(EdgeFlagv)(flag); +} + +/**********************************************************************/ + + +GLboolean _ae_create_context( GLcontext *ctx ) +{ + if (ctx->aelt_context) + return GL_TRUE; + + ctx->aelt_context = MALLOC( sizeof(AEcontext) ); + if (!ctx->aelt_context) + return GL_FALSE; + + AE_CONTEXT(ctx)->NewState = ~0; + return GL_TRUE; +} + + +void _ae_destroy_context( GLcontext *ctx ) +{ + if ( AE_CONTEXT( ctx ) ) { + FREE( ctx->aelt_context ); + ctx->aelt_context = 0; + } +} + + +/** + * Make a list of per-vertex functions to call for each glArrayElement call. + * These functions access the array data (i.e. glVertex, glColor, glNormal, + * etc). + * Note: this may be called during display list construction. + */ +static void _ae_update_state( GLcontext *ctx ) +{ + AEcontext *actx = AE_CONTEXT(ctx); + AEarray *aa = actx->arrays; + AEattrib *at = actx->attribs; + GLuint i; + + /* conventional vertex arrays */ + if (ctx->Array.Index.Enabled) { + aa->array = &ctx->Array.Index; + aa->func = IndexFuncs[TYPE_IDX(aa->array->Type)]; + aa++; + } + if (ctx->Array.EdgeFlag.Enabled) { + aa->array = &ctx->Array.EdgeFlag; + aa->func = (array_func) EdgeFlagv; + aa++; + } + if (ctx->Array.Normal.Enabled) { + aa->array = &ctx->Array.Normal; + aa->func = NormalFuncs[TYPE_IDX(aa->array->Type)]; + aa++; + } + if (ctx->Array.Color.Enabled) { + aa->array = &ctx->Array.Color; + aa->func = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)]; + aa++; + } + if (ctx->Array.SecondaryColor.Enabled) { + aa->array = &ctx->Array.SecondaryColor; + aa->func = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)]; + aa++; + } + if (ctx->Array.FogCoord.Enabled) { + aa->array = &ctx->Array.FogCoord; + aa->func = FogCoordFuncs[TYPE_IDX(aa->array->Type)]; + aa++; + } + for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { + if (ctx->Array.TexCoord[i].Enabled) { + /* NOTE: we use generic glVertexAttrib functions here. + * If we ever de-alias conventional/generic vertex attribs this + * will have to change. + */ + struct gl_client_array *attribArray = &ctx->Array.TexCoord[i]; + at->array = attribArray; + at->func = AttribFuncs[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)]; + at->index = VERT_ATTRIB_TEX0 + i; + at++; + } + } + + /* generic vertex attribute arrays */ + for (i = 1; i < VERT_ATTRIB_MAX; i++) { /* skip zero! */ + if (ctx->Array.VertexAttrib[i].Enabled) { + struct gl_client_array *attribArray = &ctx->Array.VertexAttrib[i]; + at->array = attribArray; + /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV + * function pointer here (for float arrays) since the pointer may + * change from one execution of _ae_loopback_array_elt() to + * the next. Doing so caused UT to break. + */ + at->func = AttribFuncs[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)]; + at->index = i; + at++; + } + } + + /* finally, vertex position */ + if (ctx->Array.VertexAttrib[0].Enabled) { + /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's + * issued as the last (proviking) attribute). + */ + aa->array = &ctx->Array.VertexAttrib[0]; + assert(aa->array->Size >= 2); /* XXX fix someday? */ + aa->func = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; + aa++; + } + else if (ctx->Array.Vertex.Enabled) { + aa->array = &ctx->Array.Vertex; + aa->func = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; + aa++; + } + + ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX); + ASSERT(aa - actx->arrays < 32); + at->func = NULL; /* terminate the list */ + aa->func = NULL; /* terminate the list */ + + actx->NewState = 0; +} + + +/** + * Called via glArrayElement() and glDrawArrays(). + * Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions + * for all enabled vertex arrays (for elt-th element). + * Note: this may be called during display list construction. + */ +void GLAPIENTRY _ae_loopback_array_elt( GLint elt ) +{ + GET_CURRENT_CONTEXT(ctx); + const AEcontext *actx = AE_CONTEXT(ctx); + const AEarray *aa; + const AEattrib *at; + + if (actx->NewState) + _ae_update_state( ctx ); + + /* generic attributes */ + for (at = actx->attribs; at->func; at++) { + const GLubyte *src = at->array->BufferObj->Data + + (unsigned long) at->array->Ptr + + elt * at->array->StrideB; + at->func( at->index, src ); + } + + /* conventional arrays */ + for (aa = actx->arrays; aa->func ; aa++) { + const GLubyte *src = aa->array->BufferObj->Data + + (unsigned long) aa->array->Ptr + + elt * aa->array->StrideB; + aa->func( src ); + } +} + + + +void _ae_invalidate_state( GLcontext *ctx, GLuint new_state ) +{ + AE_CONTEXT(ctx)->NewState |= new_state; +} |
