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+# Mesa 3-D graphics library
+# Version: 5.1
+#
+# Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+# MinGW core makefile v1.3 for Mesa
+#
+# Copyright (C) 2002 - Borca Daniel
+# Email : dborca@users.sourceforge.net
+# Web : http://www.geocities.com/dborca
+
+
+#
+# Available options:
+#
+# Environment variables:
+# CFLAGS
+#
+# GLIDE path to Glide3 SDK; used with FX.
+# default = $(TOP)/3dfx/glide3
+# FX=1 build for 3dfx Glide3. Note that this disables
+# compilation of most WMesa code and requires fxMesa.
+# As a consequence, you'll need the Win32 Glide3
+# library to build any application.
+# default = no
+# ICD=1 build the installable client driver interface
+# (windows opengl driver interface)
+# default = no
+# X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow).
+# default = no
+#
+# Targets:
+# all: build GL
+# clean: remove object files
+#
+
+
+
+.PHONY: all clean
+.INTERMEDIATE: x86/gen_matypes.exe
+.SUFFIXES: .rc .res
+
+TOP = ../..
+GLIDE ?= $(TOP)/3dfx/glide3
+LIBDIR = $(TOP)/lib
+ifeq ($(ICD),1)
+ GL_DLL = mesa32.dll
+ GL_IMP = libmesa32.a
+else
+ GL_DLL = opengl32.dll
+ GL_IMP = libopengl32.a
+endif
+
+LDLIBS = -lgdi32
+
+HOST_CC = gcc
+CC = gcc
+CFLAGS += -DBUILD_GL32 -D_OPENGL32_
+CFLAGS += $(INCLUDE_DIRS)
+ifeq ($(FX),1)
+ CFLAGS += -I$(GLIDE)/include -DFX
+ LDLIBS += -L$(GLIDE)/lib -lglide3x
+ GL_DEF = drivers/glide/fxopengl.def
+ GL_RES = drivers/glide/fx.rc
+else
+ ifeq ($(ICD),1)
+ CFLAGS += -DUSE_MGL_NAMESPACE
+ GL_DEF = drivers/windows/icd/mesa.def
+ else
+ GL_DEF = drivers/windows/gdi/mesa.def
+ endif
+endif
+
+LD = $(CC)
+LDFLAGS = -shared -Wl,--no-undefined -Wl,--enable-auto-image-base -Wl,--kill-at -Wl,-enable-stdcall-fixup
+AR = ar
+ARFLAGS = rus
+
+RC = windres
+RCFLAGS = --output-format=coff
+
+DLLWRAP = dllwrap
+DLLTOOL = dlltool
+
+UNLINK = rm -f $(1)
+
+include sources
+
+ifeq ($(X86),1)
+CFLAGS += -DUSE_X86_ASM
+CFLAGS += -DUSE_MMX_ASM
+CFLAGS += -DUSE_SSE_ASM
+CFLAGS += -DUSE_3DNOW_ASM
+X86_SOURCES += $(X86_API)
+else
+X86_SOURCES =
+endif
+
+ifeq ($(FX),1)
+DRIVER_SOURCES = \
+ $(GLIDE_DRIVER_SOURCES) \
+ drivers/glide/fxwgl.c
+else
+ifeq ($(ICD),1)
+DRIVER_SOURCES = \
+ drivers/windows/gdi/wmesa.c \
+ drivers/windows/icd/icd.c
+else
+DRIVER_SOURCES = \
+ drivers/windows/gdi/wmesa.c \
+ drivers/windows/gdi/wgl.c
+endif
+endif
+
+SOURCES = $(CORE_SOURCES) $(X86_SOURCES) $(COMMON_DRIVER_SOURCES) $(DRIVER_SOURCES)
+
+OBJECTS = $(addsuffix .o,$(basename $(SOURCES)))
+
+X86_OBJECTS = $(addsuffix .o,$(basename $(X86_SOURCES)))
+
+RESOURCE = $(GL_RES:.rc=.res)
+
+.c.o:
+ $(CC) -o $@ $(CFLAGS) -c $<
+.S.o:
+ $(CC) -o $@ $(CFLAGS) -c $<
+.s.o:
+ $(CC) -o $@ $(CFLAGS) -x assembler-with-cpp -c $<
+.rc.res:
+ $(RC) -o $@ $(RCFLAGS) $<
+
+all: $(LIBDIR)/$(GL_DLL) $(LIBDIR)/$(GL_IMP)
+
+#$(LIBDIR)/$(GL_DLL) $(LIBDIR)/$(GL_IMP): $(OBJECTS) $(RESOURCE)
+# $(DLLWRAP) -o $(LIBDIR)/$(GL_DLL) --output-lib $(LIBDIR)/$(GL_IMP) --target i386-mingw32 --def $(GL_DEF) $^ $(LDLIBS)
+$(LIBDIR)/$(GL_IMP): $(LIBDIR)/$(GL_DLL)
+# FIXME: the dlltool thing below is most probably broken, but don't care about it for now
+$(LIBDIR)/$(GL_DLL): $(OBJECTS) $(RESOURCE)
+ $(LD) $(LDFLAGS) -o $@ $(OBJECTS) $(RESOURCE) $(GL_DEF) $(LDLIBS)
+ $(DLLTOOL) --dllname $(GL_DLL) --input-def $(GL_DEF) --output-lib $(LIBDIR)/$(GL_IMP) -k
+
+$(X86_OBJECTS): x86/matypes.h
+
+x86/matypes.h: x86/gen_matypes.exe
+ $< > $@
+
+x86/gen_matypes.exe: x86/gen_matypes.c
+ $(HOST_CC) -o $@ $(CFLAGS) -s $<
+
+# [dBorca]
+# glapi_x86.S needs some adjustments
+# in order to generate correct entrypoints
+# Trick: change the following condition to
+# be always false if you need C entrypoints
+# with USE_X86_ASM (useful for trace/debug)
+ifeq (1,1)
+x86/glapi_x86.o: x86/glapi_x86.S
+ $(CC) -o $@ $(CFLAGS) -U__WIN32__ -DSTDCALL_API -c $<
+else
+main/dispatch.o: main/dispatch.c
+ $(CC) -o $@ $(CFLAGS) -UUSE_X86_ASM -c $<
+glapi/glapi.o: glapi/glapi.c
+ $(CC) -o $@ $(CFLAGS) -UUSE_X86_ASM -c $<
+endif
+
+# [dBorca]
+# if we want codegen, we have to stdcall
+tnl/t_vtx_x86_gcc.o: tnl/t_vtx_x86_gcc.S
+ $(CC) -o $@ $(CFLAGS) -DSTDCALL_API -c $<
+
+clean:
+ -$(call UNLINK,array_cache/*.o)
+ -$(call UNLINK,glapi/*.o)
+ -$(call UNLINK,main/*.o)
+ -$(call UNLINK,math/*.o)
+ -$(call UNLINK,shader/*.o)
+ -$(call UNLINK,sparc/*.o)
+ -$(call UNLINK,swrast/*.o)
+ -$(call UNLINK,swrast_setup/*.o)
+ -$(call UNLINK,tnl/*.o)
+ -$(call UNLINK,x86/*.o)
+ -$(call UNLINK,drivers/common/*.o)
+ -$(call UNLINK,drivers/windows/gdi/*.o)
+ -$(call UNLINK,drivers/windows/icd/*.o)
+ -$(call UNLINK,drivers/glide/*.o)
+ -$(call UNLINK,drivers/glide/*.res)
+